Cyberpunk 2077’s new ending is its most heartbreaking, and worth returning for

“I am most moved and always have been by stupid courage — the kind when, against all odds, the hero just keeps going,” William Goldman once said. This is a thing Goldman I have in common. To help you tell us apart, a point of difference between Goldman and I is that he expressed his love of stupid courage by writing Butch Cassidy And The Sundance Kid, whereas I express mine by really liking Cyberpunk 2077.

Stupid courage is a trait that CD Projekt Red’s first-person RPG seems to admire, but that’s never more clear than in a new ending to the base game added by the Phantom Liberty expansion. It shows what happens when the heroes reject stupid courage and choose self-centred pragmatism instead. Spoilers for Cyberpunk 2077 and Phantom Liberty throughout.

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First-person Forager-like Outpath, out today, is also like Minecraft SkyBlock for lazy people

David Moralejo Sánchez’s Outpath, a blend of island base-building game and idle clicker, is now out on Steam with a launch discount and a rapidly growing sackful of positive reader reviews. The gist, for those who missed out on the demo: you walk around small islands punching resources out of the landscape, building crafting stations and dwellings, and slowly amassing the means to access other islands. Or, you ignore all that, and treat the whole thing as an idle clicker, with no time limit and no real opportunity to fail.

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Epic detail plans for Epic Games Store improvements – and how they’re going to tempt more devs from Steam

Epic have dropped a bunch of details as to planned improvements for the Epic Games Store in the on-going race to out-Steam Steam – the Coca-Cola to Epic’s Pepsi Max. Amongst other things, we can expect more robust search features, support for third-party subscriptions, better EGS launcher performance, a download manager with improved controls, and a new “for you” personalisation tab – all of that rolling out across 2024 and 2025.

Naturally, Epic will be continuing with their free games program through “2023 and beyond”, and they’ve also put together a couple of special publishing offers for developers, Epic First Run and Now on Epic, which are designed to lure more studios from the amoeba-like embrace of Valve’s gaming empire.

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EGX Highlights: Come and admire this adorable cardboard picture book game and huge Mars rover briefcase sim

The Alt Controller showing at EGX this year was properly top tier stuff. There was, of course, the Future Of Play booth that our Graham organised for the show (the contents of which you can see right here), but every year the Leftfield Collection houses a couple more custom controller games that are just as illustrative of all the amazing things going on in the world of interactive entertainment these days.

Case in point, there were two games from this year’s cohort that impressed me in equal measure over the weekend – and it was perhaps fitting that they were located directly opposite one another in the Leftfield Collection’s long, white corridor. One was a mind-bogglingly complex, almost military-grade-looking briefcase stuffed full of switches, nozzles and buttons, and the other was an impossibly cute cardboard flip book and projector combo that let its cartoon hero Bib bound across the 3D paper environments to find a way home. Here’s a little look at both of them in action.

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Netflix has reportedly spoken with Rockstar about releasing a Grand Theft Auto game as the streaming giant plans to add “higher-end” games to its library

Netflix has reportedly spoken with Grand Theft Auto devs Rockstar about releasing a GTA title via the streaming service, according to new reports. The talks occurred as the movie and TV behemoth apparently works to bring “higher-end” titles to their growing catalogue of video games.

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EGX Highlights: Hermit And Pig is a breath of fresh air for turn-based RPG lovers

I love it when game names do what they say on the tin, but I love it even more when they contain hidden depths behind that initial simplicity. Hermit And Pig is indeed a game about a reclusive old hermit and his truffle-hunting pig, but this charming adventure RPG also has one of the most involving turn-based battle systems I’ve come across in a while.

Taking place in first person a la Dragon Quest, Hermit must deal with all sorts of mad and angry wildlife as he hunts for his favourite forest mushrooms, and their scowling (and endearingly daft) expressions are just the tip of this excellent iceberg. For you’re not just choosing from a list of moves and watching them play out onscreen. Oh no. Each attack also comes with its own three-button fighting combo, and you’ll need to input the right one (often at the right time) to deal the most damage. It’s a brilliant system, making Hermit And Pig easily one of this year’s highlights from EGX‘s Leftfield Collection.

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Windy Meadow, out now, is a delightful smalltown fable from the world of Roadwarden

If you played a videogame at all in 2022, I hope it was Roadwarden. A blend of RPG and visual novel from Polish developer Moral Anxiety, it cast you as lonesome wayfarer maintaining the paths and investigating the mysteries or grievances of a thinly populated wilderness setting. It was a game of immense feeling, craft and cleverness, inspired by table-top games, which puts hoarier ideas about videogame role-playing through the wringer. In the world of Roadwarden, there’s no grinding for XP. Knowledge, empathy and insight are worth far more than material wealth or wielding the shiniest axe. Quests can hinge on something as minute as your ear for dialects or knowing the correct form of address. And each village along the trail is a world in itself.

Moral Anxiety’s Windy Meadow – which actually dates back to before development of Roadwarden, but has been substantially remastered since the latter’s release – essentially narrows the focus to one of those villages. Out today, it’s a quietly gorgeous visual novel in which you follow several characters in different timeframes, building up a layered understanding of one and the same setting, with scene transitions plotted on a beautiful pixelart map screen.

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How gun giant Remington used Call of Duty to promote weapons to younger players

Newly released documents have given us a rare inside look at how gun manufacturers have tried to use videogames to promote their wares to younger people – specifically, players of Activision’s original Call of Duty: Modern Warfare 2, released in 2009. The memos and emails in question are from now-defunct US gun company Remington Arms, which was once part of the conglomerate Freedom Group. They’ve been disclosed by a lawyer as part of legal proceedings launched by the parents of children killed in the 2012 Sandy Hook Elementary School massacre, in which 20-year-old Adam Lanza shot and killed 26 people using a Remington-made AR15 rifle.

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