The Electronic Wireless Show podcast S2 Episode 41: epic GTA 6 trailer reactions!!

This week on the Electronic Wireless Show podcast we give our live* reactions to the new trailer for “>Grand Theft Auto 6, a game that certainly exists! Basically none of the predictions we made two weeks ago came true, but hey, there might still be a bunch of gorillas in it. And what about the fact that it leaked, huh? Is that bad? Should we feel sad for Rockstar? Will it make a difference, really? And why did James drink so much whiskey this weekend?

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Avatar: Frontiers of Pandora PC performance and best settings to use

I find myself agreeing with Ed’s Avatar: Frontiers of Pandora review so closely that we may as well have plugged our USB dreadlocks into the same magic tree. This is indeed an extremely Ubisoft game, with all the busywork and go-here-shoot-that roteness that entails, and although it throws some genuinely gorgeous visuals into the bargain, these also come at the cost of steep hardware requirements.

That said, good performance ain’t out of the question, at least not for modern CPUs and graphics cards. It will just take some digging through the graphics menus – digging that I’ve now completed, so join me as my blackened fingers bash out a convenient guide to Frontiers of Pandora’s PC performance and best settings.

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Genesis Noir follow-up Nirvana Noir spirits you off to a reality where the Big Bang never happened

Feral Cat Den and Fellow Traveller have announced Nirvana Noir, a follow-up to cosmic philosophical jazz-me-whatsit Genesis Noir. Revealed as part of yesterday’s Day of the Devs showcase, the game continues the adventures of spacey watchmaker No Man, who must solve mysteries that spans two parallel realities, Black Rapture and Constant Testament. In Black Rapture, the Big Bang never happened. I feel ‘universe in which the universe never began’ is an… unpromising choice for a setting, but I am not an astrophysician, nor very much of a magic-realist, and I know eff-all about the jazz. Here’s the trailer.

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How Jusant tells its history through art instead of dialogue

“Moebius built a world that doesn’t exist, but you can understand it. It’s a realist world. A world you can relate you, but it’s not your world,” says Edouard Caplain, art director for Jusant, the meditative tower climbing adventure that is Life Is Strange studio Don’t Nod’s latest game. Moebius was the pseudonym of French artist Jean Giraud, and whose surreal sci-fi and fantasy landscapes, with washes of contrasting colour and impossibly huge structures of soaring rock, have influenced games for years. You can certainly see that influence in Jusant, too: a world you can understand, though it’s quite unlike your own.

RPS slapped on the coveted Bestest Best sticker when reviewing it a few weeks back, calling it “a show don’t tell masterpiece”. A sentiment I can get behind as a long-standing proponent of silent games ever since the Evil Within 2 insisted on puncturing its creepy baroque ambience with consistently stupid dialogue. Jusant comes from a team that know how to write a conversation, though. So why the change of pace this time around?

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Lego Fortnite looks a lot like Lego Minecraft actually, ahead of the new co-op survival game’s launch tomorrow

Fortnite’s much-touted crossover with Lego is almost upon us – and it’s showing off a pretty darn impressive transformation. Lego Fortnite won’t just add a few minifig skins or some blocky guns, but a completely new co-op survival and crafting game mode with more than a touch of Minecraft about it.

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