It’s rare that a developer explicitly introduces their game to you as “boring”, and Indika seems anything but. Created by Odd Meter, the studio behind the well-received fantasy VR bow simulator Sacralith: The Archer’s Tale, and published by Frostpunk developer 11 bit Studios, it’s a “very serious adventure game” set in 19th century Russia, which casts you as a troubled young Orthodox Christian nun. Awash with doubts about her faith, and persecuted by a mysterious creature, the woman flees her nunnery and falls in with an escaped convict, who tells her of a mysterious “holy elder” who might ease her troubles, drawing on the power of a sacred artefact.
The game’s setting is naturalistic, with motion-captured facial animations and photorealistic buildings and interiors, wrought using Unreal Engine. But it is also a “fairy tale” landscape, in the words of studio co-founder Dmitry Setlov, shot through with phantasmagorical flourishes – monochrome or blood-red filters and apparent hallucinations, to say nothing of the aforesaid creature, a skulking mass of tendrils that puts me in mind of the Shadow from Ursula K Le Guin’s novel A Wizard Of Earthsea.