Solium Infernum review: a fiendish strategy game best played with friends

Satan has vanished, the throne of hell lies empty, and eight Archfiends are all jostling to be its chief seat warmer. It’s a great setup for a role-playing strategy game, and the allure of plotting, scheming, backstabbing and shmoozing your way to victory remains as enticing today as it did when Solium Infernum first came to PC in 2009. At the time, it launched to relative obscurity, and was mostly kept alive by dedicated play-by-email multiplayer groups. It was through one of these groups that Armello developers League Of Geeks first came into contact with it, and now, years later, have taken on the task of remaking Solium Infernum for a modern audience.

The original Solium was, by all accounts, an intensely knotty and dense affair, impenetrable to newcomers, or at least to those who were unprepared (or unwilling) to study and absorb all the countless variations and statistics involved in creating your own unique Archfiend. It was a bit like creating a D&D character sheet, only about ten times more complicated, and whose strategic implications may or may not have made themselves apparent until it was far too late. You could biff yourself before you began, in other words, and League Of Geeks have made admirable attempts to tame and streamline this unruly hell beast, doing away with a lot of that initial fussiness. As is perhaps fitting for the theme here, there are unfortunately still a few pesky gremlins causing mayhem behind the scenes at time of writing (I’m pointing the finger at literal bug queen Beelzebub for this), but for the most part, there’s good fun to be had in this new incarnation of Solium Infernum – and particularly if you have some willing friends who you soon hope to call enemies.

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Helldivers 2 is now auto-kicking AFK players to help ease server woes

As Helldivers 2 continues to be struggling with its own success, suffering wildly overloaded servers that make it sometimes tricky to even log in, a new patch today has added a feature to help alleviate the pressure. Having previously capped the number of players to 450,000, developers Arrowhead have now added an auto-kick to stop people hogging those precious slots while not playing. After 15 minutes, AFK players will now get booted. It’s clearly not the big fix needed but hopefully fresh duct tape will help hold the co-op shooter together until more permanent solutions arrive.

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The Electronic Wireless Show podcast S3 episode 7: we lose it over PowerWash Simulator’s Warhammer 40K crossover

This week on a spotlessly cleansed Electronic Wireless Show podcast: Alice takes the opportunity to make everyone talk and think about PowerWash Simulator, which also means Nate gets to talk about Warhammer 40K bloody loads, because that’s the next DLC pack for PowerWash Sim. We also reminisce about our other favourite gaming crossovers, and try to dream up some cross-universe mashups of our own.

Plus! We talk about what we’ve been playing this week, consider whether we would “RoboCop ourselves,” and I disgust Alice with a confectionary confession.

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Sony are officially working on PC game support for the PS VR2 headset

The PS VR2, Sony’s currently PS5-exclusive VR gaming headset, looks like it’ll be latching onto the faces of PC owners as well. Tucked away in a PlayStation blog post about upcoming PS VR2 games, Sony Interactive content communications manager Gillen McAllister confirmed that Sony are “currently testing the ability for PS VR2 players to access additional games on PC” and that the plan is have this extra support ready within 2024.

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2024’s release schedule just got a lot brighter, starting with Pepper Grinder and Snufkin in March

Yesterday’s Nintendo Direct got rather overshadowed by a certain trailer for Elden Ring: Shadow Of The Erdtree, but there were still plenty of good news nuggets to be had in there for us PC folks – which I’ve summarised for you below. The long and short of it is: more release dates! Loads of ’em! And they’re all coming in the first half of 2024 as well. I love it when a schedule comes together.

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You’ll soon be able to play Sea Of Thieves with PlayStationeers, and Grounded with PlayPals and Switchers

As expected, Microsoft yesterday confirmed that four of their games are headed to rival consoles: Pentiment to PlayStations 4 & 5 and Nintendo Switch; Hi-Fi Rush to PS5; Grounded to PS4, PS5, and Switch; and Sea Of Thieves to PS5. It’s nice to see barriers between systems coming down and all, and it’ll likely have consequences of note to serious businessheads, but what relevance does this have for us as a PC gaming website? Well! Grounded and Sea Of Thieves will support cross-platform multiplayer, so we’ll be able to play them with our consolatory chums. That’s nice.

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Shin Megami Tensei 5 is finally coming to PC with with newly expanded Vengeance edition

Shin Megami Tensei 5 is getting the Persona 5 Royal treatment, with an all-new Shin Megami Tensei 5: Vengeance edition that’s out in June. It features a new story path, an improved battle system, new areas, and more, as you’d expect from Atlus’ history of definitive editions. What’s more, while SMT 5 was a Switch exclusive when it came out in 2021, the new Vengeance edition will be heading to PC and other consoles, too. Do I have time for another enormous JRPG? Probably not, but I’ll admit that it’s got me very interested indeed.

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What’s better: characters making ‘bdbdbdbdbdi’ noises while talking in text or cosmetics unlocked by challenges?

Last time, during our special Valentine’s Day experiment, you decided that Doomguy’s pet rabbit, Daisy is better than health pick-ups looking like cartoon hearts. This one was decided by a Brexit-narrow margin, which shows me two things: 1) every vote counts; 2) love truly grows stronger once someone is gone (RIP Daisy). This week, I need you to decide between cheery chat and couturial challenges. What’s better: characters making ‘bdbdbdbdbdi’ noises while talking in text or cosmetics unlocked by challenges?

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I don’t hate generative AI, I just hate that it’s “The Future”

I’ve been looking back over my news pieces about artificial intelligence tools, generative image software and/or large language models and reflecting that what I really distrust about “AI” is the fact that AI is “the future”. Saying that X thing is the future is de rigueur for technology marketing. It’s something you hear repeatedly from videogames companies in particular, with their sequels and console generations and other chronological fixtures that form an endless staircase towards The New.

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