Corsair’s 4000D, 5000D and 7000D cases are all brilliant options with plenty of airflow, nice tempered glass side panels and a ton of nice design and usability tweaks. Normally the mid-size 4000D Airflow costs $105, but today it’s down to $80 at Amazon – a great price for a case that’s easy to build in and provides excellent thermal results.
Category: Rock, Paper, Shotgun
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Crytek will never “replace” Hunt Showdown with Hunt 2 the way Overwatch 2 did Overwatch 1
Crytek have no plans to make a sequel to sweaty monster-culling FPS Hunt: Showdown, and will thus hopefully avoid the publicity problems currently faced by Activision-Blizzard’s Overwatch 2 and Valve’s Counter-Strike 2 – both presented as sequels with fancier technology, but in practice, more like service-game content seasons arbitrarily upgraded into replacements, with the ‘previous’ games, Overwatch and Counter-Strike: Global Offensive, being taken offline to avoid splitting the playerbase.
Speaking to me in an interview about Hunt’s evolution since its launch out of early access in 2019, the game’s general manager David Fifield observed that while Crytek may yet make another Hunt game it won’t be a straight Showdown follow-up – and it certainly won’t come at the expense of your ability to play the original game.
Avatar: Frontiers Of Pandora is an ambitious, but potentially alienating open world jaw-dropper
Back in June, when our Ed got a 30-minute hands-off glimpse of Avatar: Frontiers Of Pandora, he had suspicions that Ubisoft’s next big open world-athon was hiding some dark, terrible secret beneath the surface. It was almost too good, and too lovely-looking to be completely true, he proposed, and the brief tour of this rather enormous-looking game wasn’t quite long enough to really dig beneath the surface to see if Ubisoft’s lofty promises would hold up to closer scrutiny.
Now, just over a month from release, I’ve finally been able to put it under a proper microscope, playing two hours of the thing from around the 25% mark of its campaign. And it really is as visually impressive as Ed suggested all those months ago. At long last, this is a game that looks and feels like an actual “next-gen” blockbuster (or as much as a game can, at least, when we’re already several years into the current generation cycle). But Ed was also right to feel a wee bit suspicious of Frontiers Of Pandora. Perhaps not in the way he expected, but enough that I heard the same thing being muttered over and over again by almost everyone at the end of my preview session at Ubisoft’s UK offices: “I can’t work out where the heck I’m meant to be going, or what I’m supposed to do.”
Join us for our Starfield RPS Game Club liveblog this Friday, November 3rd
As the end of October approaches, it’s time to gather in the RPS Game Club space port to talk about this month’s game pick: Starfield! We’ll be assembling in our traditional liveblog format on Friday November 3rd at 4pm GMT (9am PT/12pm ET) to chat about our intergalactic adventures, catalogue all the grey rocks we’ve landed on, and generally have an earnest (and hopefully fun!) chinwag about Bethesda’s latest. So come along with your favourite biscuits and beverages as we discuss all things Starfield.
Games for Gaza bundle raises $200,000 for Medical Aid For Palestinians
An Itch.io game bundle launched to fund medical services and support for Palestinians in the West Bank, Gaza, East Jerusalem and Lebanon has raised $200,000 in five days. Organised by Esther Wallace of Oak Grove Games, and due to run till 9th November 2023, the Games for Gaza bundle includes 256 videogames, physical games, assets, soundtracks and books from 140 designers for $10, with all proceeds going to the UK-based charity Medical Aid for Palestinians.
Starfield’s zero-G gunfights are a rare treat, but I do enjoy them
Apologies to the chief, but there’s a not-entirely-accurate bit in Katharine’s post announcing Starfield as October’s RPS Game Club game. I, of the RPS Treehouse, do truly love Starfield, and have only been quiet about it because admitting you enjoy The Grey Bethesda Game but couldn’t get into Baldur’s Gate 3 or Elden Ring feels a bit like going to the Savoy Grill and only ordering chips. No one will ask you to leave, but they’ll probably start questioning your judgement.
But dammit, I like chips, and I like Starfield! I like its roving space captain fantasy, I like its utilitarian aesthetic, and I like how its click-clacking guns sound like extremely violent mechanical keyboards. Especially if I get to fire them at floating pirates, while I’m also floating, and said firing punts me upwards into a ceiling.
The Great Below is an Inscryption-style horror game that could be a metaphor for nuclear waste disposal
Some people sing the praises of “visceral” games. Others extol the virtues of “immersive” games. Me, I’m increasingly drawn to “perverse” games. No, not like that. Well, not entirely like that. I mean “perverse” more straightforwardly as in deliberately awkward and unreceptive in their core design, almost self-defeating in a way that has you saying “WTF?” and hankering to know more.
Take The Great Below, a new horror… thingmabob from Porto, Portugal-based Dobra Studios. It’s about exploring a strange house full of dreadful paintings in the dark. It’s a 3D game with keyboard move-look controls, but the twist is that you can only move around while looking at a 2D map, with your position marked as a pair of footprints.
Song Of Nunu: A League Of Legends Story review: simple 3D platforming with lots of heart
When was the last time you played a good 3D character platformer? For me, it was probably Psychonauts 2. But before that? Outside of Mario? I’m not sure I’d be able to tell you. For whatever reason, the 3D character platformer has become an increasingly rare breed, it would seem, which makes them even more heartening to see when they do occasionally poke their head above the parapet and leap onto our screens. Song Of Nunu: A League Of Legends Story is one of them, channelling the joyous, boundless enthusiasm of its late 90s and early 00s predecessors to create a simple, but straightforward adventure that you could just as easily enjoy alone as an adult, or with a child in tow. It did not, alas, quite make me cry as developers Tequila Works intended (that honour still belongs to Rime and Rime alone out of their back catalogue), but there’s much to admire here while having your heartstrings lightly plucked at the same time. And you don’t need to know a jot about League Of Legends to enjoy it.
Moonlighter devs’ next game has you build Lego-style fortresses and defend them against waves of horrors
I’m not sure any of my Lego constructions would hold up to anything more aggressive than an accidental bump or the over-excited nose of a dog, let alone wave after wave of ghastly monsters. Soon I’ll be able to put that hypothesis to the test, as the next game from the creators of shopkeeping-sim-turned-dungeon-diver Moonlighter looks to throw endless horrors at your custom-made grand design.
Final Fantasy 14’s 7.0 update isn’t out until next summer, but its director already has plans for 8.0 and 9.0
Final Fantasy 14’s 7.0 update won’t hit the MMO for almost another year, arriving alongside the game’s next expansion Dawntrail in the summer of 2024. Director Naoki Yoshida already has some plans for the next two major updates after that, though – but he’d really rather you didn’t ask about them.