I made the witchy cottage of my dreams in Tiny Glade

If you love cosy games where the biggest challenge is choosing between which farm utensil to place next to your barn doors, then Tiny Glade may be just the game for you. It’s a creative building game like The Sims 4 but with none of the fuss of actually controlling lives – and no quests, combat or arbitrary challenges of any kind.

Instead, Tiny Glade simply offers a meadow and tools with which to build. The vibe of the game is cottage-core at its finest, with enough whimsigoth finery that you’ll soon lament that you can’t actually live inside your glorious creations. I’ve played the charming demo as part of Steam Next Fest, and you’ll find some thoughts from my time with it below.

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The Maw – 3rd-9th June

This week is the week of Summer Game Fest 2024. Ah, SGF! The Geoffers, as they call it down Los Angeles way. The Not-E3s. The Midsomer Keighleys. Jumping G.K’s Game-a-Palooza. The AAAArghs. The Second Fall Of Babel. Trailarmageddon. The Sparkling Stink. SGF is sort of already in motion – last week, Sony kicked off the proceedings with their latest State of Play showcase, but you can expect the majority of new videogame announcements from Friday 7th June with the Summer Game Fest 2024 Opening Showcase, a two-hour event which starts at 10pm UK, 5pm ET and 2pm PT. I’ll be out there covering the event in LA from Thursday to Monday while the remainder of Rock Paper Shotgun hold the fort on London time.

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What’s on your bookshelf?: Obsidian vet and Pentiment creator Josh Sawyer

Hello reader who is also a reader, and welcome back to Booked For The Week – our regular Sunday chat with a selection of cool industry folks about books! Did you know that the word ‘book’ was originally spelled with several extra ‘o’s in it? This was changed when it was collectively decided that telling someone to “please, just read a book” was resulting in several more murders a year than anyone could be bothered to keep track of. This week, it’s Obsidian vet and Pentiment creator Josh Sawyer! Cheers Josh! Mind if we have a nose at your bookshelf?

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Nightmare Kart, the Bloodborne-inspired PSX-styled racing game, is out now

I haven’t played Bloodborne and so references to its world or characters mean little to me. Kart racers, meanwhile? There I’m in my element due to a lifetime of Mario Kart, Diddy Kong Racing and Sonic & All-Stars Racing Transformed. It’s those games that make me interested in Nightmare Kart, a PSX-aesthetic racing game which was formerly known as Bloodborne Kart, and which is out now.

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Wolcen: Lords Of Mayhem won’t receive new updates and its multiplayer will switch off in September

It feels as if every action-RPG can be described in terms of its relationship to genre daddy Diablo. Wolcen:Lords Of Mayhem, for example, launched a few months after Diablo 4 was announced and helped to satiate some early click cravings. Briefly.

Early positive sentiment was quickly scuppered by bugs, slow updates and more. Now its developers say that they’re ending support for the game, and multiplayer functionality will be switched off this September.

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Redfall’s final update arrives with offline mode as Arkane Austin devs praise their departing colleagues

Arkane Austin’s ailing vampire shooter Redfall has received its final update, as the developers themselves are purged by parent company Microsoft. Announced a few weeks back, Redfall game update 4 introduces a much-requested offline mode and single-player pausing, together with some new in-game progression features and activities: a Community Standing bar whereby Support currency can be spent on rewards from the Safehouse Skill tree, and Elder Nests, aka vampire nests with specially modified vampire bosses. That’s in addition to new enemy encounters in Redfall Commons, improved AI and a new Unrivaled Weapon.

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Skald: Against The Black Priory review: the best of 80s RPG design without the baggage

I regret not covering Skald Colon Against The Black Priory when its developer told us about it 2019. I’d get to be so smug now.

Skald is terrific. I’ve tried to come up with a clever angle on its journey, but they all wind up saying the same thing: For all its retro stylings (right down to party portraits taking up an unnecessary quarter of the screen at all times), it’s an accessible, charming treat, and the best modernisation of 80s RPGs that I’ve ever played.

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F.E.A.R.-inspired retro shooter Selaco comes out blastin’, covered in early access dust

There is a time for perfect clarity in a shooter, for clean walls and clear-cut character silhouettes. But this is not it. Retro first-person gunwaltzer Selaco is a messy machine gun dash through an office exploding with glass, concrete, splinters, and sparks. The glock-toting wreckage ’em up first hit our radar when it was announced as a modern combination of F.E.A.R. and Doom, promising both the fiendish AI enemies of the former and the satisfying blasting of the latter. Well, it’s out today. Bursting forth into the corporate lobby of early access with uzis akimbo, peppering the walls with angry bullets. Good, I say.

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Severance’s second season has wrapped up filming, so I’m telling you to go watch the first if you haven’t yet

In Mike Judge’s 1999 cult comedy Office Space, there’s a scene where Ron Livingston’s Peter – a programmer working a tedious corporate job – visits a hypnotist. “Is there any way that you could, sorta, just zonk me out so I don’t know that I’m at work, in here,” Peter asks of the hypnotist, pointing to his head. “Could I come home and think that I’ve been fishing all day, or something?”. That’s basically the high-level concept for brilliant sci-fi comedy show Severance, right there. Not wanting to spoil any more than I absolutely have to, I’ll present you with two facts up top. 1. It features a touching queer relationship between John Turturro and Christopher Walken and 2. It’s some of the best television I’ve seen in the last few years. Throw in some Stanley Parable, Control, Gilliam’s Brazil, and some more meta undertones of general musing on gamified reward loops, and you’ve got Severance.

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