Hey, remember Lost In Random? I reviewed it way back when and thought its Burtonesque setting and story were top notch, but it felt a bit reliant on samey fights. Moonhood Studios, founded by the creators of LIR, just announced The Midnight Walk at last night’s PlayStation State Of Play showcase. And it looks to continue their appreciation of the dark and the strange. Case in point: it’s a first-person adventure where you play as The Burnt One, who must steer a hideous pot creature through a twisted universe.
Category: Rock, Paper, Shotgun
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Try the demo for top-down undead slayer Moon Watch, in which time is movement and movement is garlic grenades
A week ago, while belabouring the nuances of Arco, I expressed a wish to play more bullet hell games with time freeze mechanics, the better to savour the intricacy of their projectile patterning. Now here’s Moon Watch, a Vampire Survivors-ish pixelart shooter in which you have a watch that stops time when you stand still. Snug within that frozen instant, you’re free to laugh in the gurning faces of the living dead while you idly choose and aim garlic grenades, stake launchers and bouncy ice comets.
Dead By Daylight developers Behaviour acquire Darkest Dungeon developers Red Hook
Dead By Daylight developers Behaviour Interactive have announced that they’re acquiring Red Hook, the creators of Darkest Dungeon. This is the same Behaviour Interactive who recently laid off a bunch of people, cancelled a game and closed a studio, Midwinter Entertainment, after snapping up a bunch of developers (the others are SockMonkey, Codeglue and Fly Studio) over the past two years. Darkest Dungeon is a horror game like DBD, so I guess the acquisition chimes from that perspective. All the same, my snap judgement is “yikes”.
Two Point Museum is all about turning expeditions into exhibitions, provided your staff survive
I don’t like to brag, but it turns out that running a museum is actually well easy. Within an hour of sitting down to play Two Point Museum at Gamescom last month, I was running a modest monthly profit, educating the masses about one-fifth of a dinosaur skeleton, and most importantly, had not ordered a single staff member to their death.
Shogun Showdown review: an exceptional roguelike that hits different
Like a samurai poised patiently for an opening in their opponent’s defences, Shogun Showdown understands that focus and finesse are the means to delivering an impactful blow. This rare roguelike distils the genre down to its purest components, all in favour of amplifying its dizzying combat that plays gracefully with the concepts of positioning and patience. Highly refined, stylish and complex, Shogun Showdown is a delight.
Soul Reaver remaster release date, screens and trailer leak via PlayStation and it all looks far too shiny
These apparitions and portents, Crystal Dynamics – what game are you playing now? It turns out the game they are playing is: a remaster of amazeballs vampire odyssey Legacy Of Kain: Soul Reaver, together with its less amazing but sturdy sequel. Said remaster project was rumoured earlier this year, when Sarafan scouts caught sight of a telltale plaque at San Diego Comic-Con. Consider that rumour strongly trending towards the status of a Real Thing, because Sony are in the habit of publishing Real Things, and they’ve just (accidentally, I guess) popped a bunch of screens and a trailer with a release date – 10th December 2024 – on the PlayStation website.
Spiders release fantasy RPG GreedFall 2 in early access, as its frustrated workers are offered concessions
Look out, it’s Spiders. It’s fun to write about Spiders, because you get to frighten people for a moment, before they realise you’re talking about the game development studio, Spiders. They have just released GreedFall 2: The Dying Land into early access. For those who don’t remember the first GreedFall, it was a colonial-styled RPG about landing on the magical shores of another continent and getting into scrapes with monsters and frontiersfolk. This time the story is furthering the fantasy Columbian exchange by putting you in the role of a native who’s been uprooted against their will and taken to the “old world”. The game’s release comes against a backdrop of dissatisfaction in the studio. But workers have gained some concessions in talks.
Shadows Of Doubt review: a buggy yet brilliant detective sim of grand ambition
For years, a dangerous and charismatic game has evaded the grasp of many designers. Some say it doesn’t exist, that no publisher would ever back it. I’m talking about the one city block RPG that Warren Spector has often mentioned. Sure, we’ve seen a few usual suspects already – Deus Ex Mankind Divided, Disco Elysium, even Else: Heart.Break – they all grimace in the line-up but nothing ever sticks. Now, out of the gloom of indie development, comes another perp ready to have his mugshot taken. Shadows Of Doubt is an open world detective sim that comes perilously close to being our guy. Its clothes, stature, gait, and fingerprints match the description of what Spector often describes. And yet, if you tilt your head, something is just a little off. The game isn’t confined to one block. It’s not an RPG precisely. And its simulation has plenty of bugs, jank, and unintentional comedy. But after all this time, in the absence of a smoking gun, shouldn’t we just put this guy in the slammer and call the case closed? I say yes, let’s. Officers! Arrest this game, it’s brilliant.
Don’t Nod “pause” two game projects and “refocus” others following Jusant and Banishers sales disappointment
We liked Jusant, Don’t Nod’s clamber-upper masterpiece, and we also liked Banishers, their colonial ghost-busting action-adventure, but it seems that not enough people did. The company have posted a profit warning, reflecting an 11% decline in operating revenue for the first half of 2024. They’ve also “paused” two unannounced games in development, and altered other unannounced games to be more appealing to a “wider audience”. Beyond that, they’re considering “all possible options regarding our roadmap”, which sounds just a touch ominous.
Near Mint is Slay The Spire but you’ve accidentally left your cards in the washing machine
This one’s a very simple build at the moment, but neat enough that I wanted to shout it out. Near Mint is a roguelike deckbuilder where you advance through a tower fighting slightly stronger iterations of the exact same skeleton. Ok, nothing too captivating so far. The twist comes from the cards: someone’s left them in their Oodie pouch, spilt BBQ sauce down it, then stuck it in the wash before taking the deck out. Now, all the cards have split apart into three pieces. It’s name-your-own-price on Itch here, and it’ll only take you a couple minutes to get acquainted, but I’ll explain the gist below. Gist is a good word. Satisfying to say. Gist.