I’m pretty sure I’ve written about this somewhere already – I may have expressed it to a therapist – but when I was a lad, I had a recurring nightmare about a place called Snake World. It was a fizzing neon labyrinth that was both home to various evil snakes and sort of made of snakes in probably-Freudian ways.
Fortunately, I had a lucid dreaming strategy for escaping from Snake World: relax all my limbs as much as I could, then flail around violently to wake myself up. It doesn’t look like this will be an effective gambit in Digested, a bodycam horror game about being stuck on a barren, thinly forested and possibly irradiated island with a giant snake. Your tactical options seem to consist mostly here of running away.