After months of invitation-only testing for the shiny new version of their client, digital store GOG today launched GOG Galaxy 2.0 into open beta testing. More than a downloader and launcher, the optional client tries to draw together game libraries, friends lists, achievements, and more from loads of different stores and even consoles into one single place. You can admire virtual shelves full of all your games, see what all your pals are up to, and feel like the chief of cheevos when admiring all your accomplishments. Here, the video below explains it.
Almost five and a half years ago, I made my RPS debut looking at what creative modders for Tabletop Simulator were doing. While frequently of grey legality (the majority of items on the Steam Workshop are still unofficial digital reproductions of expensive physical games), the platform is still thriving. Official adaptations of games for Berserk’s virtual play-space are now sold more readily, but few take quite as much advantage of Tabletop Simulator’s increasingly advanced scripting system like these showcase productions. Here’s a few stand-outs pushing the boundaries of what ‘tabletop’ even means.
Phoenix Point has arrived at last! From Julian Gollop, creator of the original X-COM, comes a new turn-based tactics game which tasks players with reviving the defunct Phoenix Project to save humanity after the emergence of a deadly alien virus that mutates human and animal alike to wipe out all of humankind.
Gripping stuff, and also very challenging – which should come as no surprise to veterans of the XCOM series. But never fear! I’ve been playing the game for a grand old while now, and I’ve put together the below Phoenix Point guide, filled with my 20 top tips covering every aspect of this ambitious strategy title, from combat to diplomacy and much, much more!
Pretty pop-philosophy FPS series BioShock is to return, 2K announced today, with a new game coming from a new studio. 2K don’t reveal even the name of the new game, let alone in which sort of strange city it’ll (surely?) be set, but it’s official: BioShock is back, baby. 2K have muttered about resurrecting it several times in the years since the release of BioShock Infinite and demise of creators Irrational Games, and this time it seems to be real. The new BioShock is being made by Cloud Chamber, a new studio who’ll be working on the game “for the next several years.” Don’t hold your breath. Unless you’re underwater. In which case, do.
I return to Amnesia: The Dark Descent with one question alone: will it still scare me?
Amnesia scared the bejesus out of me in 2010 when it first came out. But we all know how games age, and the magic can wear off. At the time the graphics and physics on offer were really astonishing work for a tiny indie team, but what about almost a decade later? Can it still make me do that bum-clenched mad panic thing where I lean in forward in my chair in an effort to get away from the monsters faster? Or will it seem a little quaint now?
Over the weekend I successfully got a wizard to invent the internet, thanks to spotting Robert Yang’s attempts to make an AI gay. We’ve both been mucking about with AI Dungeon 2, a text adventure game that will take a crack at responding to anything you type. It’s built using OpenAI’s GPT-2, a text generator they trained by reading the internet – the one they’ve refused to share their full research on, they claim in case people abuse it to create fake news.
Nonsense like this is allowed, though. It’s about telling a story alongside a robot, rather than attempting to win.
Vehicles and Aircraft are your greatest weapons in Phoenix Point. They are your transport, your artillery, and your speedy getaway all rolled into one. But with each faction offering up their own unique airship and land vehicle to compete with the Phoenix Project’s own starting Scarab and Manticore, it can be a challenge to know exactly which vehicles are the best choice. Our Phoenix Point Vehicles & Aircraft guide will compare stats and offer our take on each of the different vehicles in the game, both on land and in the air.
Discworld was an adventure game that took me a while to get into, but one I’m glad I saw through to the end – even if I had to use guides on demo CDs. The game was received as being incredibly difficult for an adventure game even during the 90s, thanks to puzzle solutions that seemed totally random. But one thing is unmistakable: it was a fitting homage to the books.
This week, Campo Santo confirmed In The Valley Of Gods was frozen at Valve, Riot Games agreed to pay out millions to a class-action lawsuit over gender discrimination in the workplace, and you should have played Skeal by now. I’ve been away from my beloved newsface this week, sent into the feature factory instead to work on ‘game of the year/decade/Willenium’ bits, but news did happen. Read on for more of the week’s PC gaming goings-on in our News Digest, and do also check out The Weekly Updates Update for some of the week’s big patches.