Mecha Break review

In Mecha Break you play as a booby anime statuette. She is the one driving the mech. This is a leery game of lasers and ass shots, and sometimes even manages to elicit moments of exciting robo-a-robo combat. You fight other players across a splatter of multiplayer modes, and may often feel the crunch and weight and whirl of a Gundam-esque ground-to-sky battle of wits and bullets. But there is always a boob or two waiting for you after the heights of battle, jiggling over endlessly popping screens of free-to-play gubbins. Somewhere in Mecha Break is a good game, but you have to peel away the plastic tits and pushy sales screens to find it.

Read more

A hero for our times: Elden Ring Nightreign boss becomes unbeatable by refusing to show up

“I am going to screw on my happy cap and try to find some upbeat/quirky news, because I feel like we could do with a bit,” I declared to the RPS Slack just now, after writing our eighth layoff/cancellation post this week. The very next thing I click is a link for a game about building hell. Not today, Satan. “Amnesia flying meat orb! Amnesia flying meat orb!” suggests James. James, you are not helping. Why are you never helping. Oh, what’s this? An unbeatably broken Elden Ring Nightreign bossfight? Perhaps this is the champion who will lead us out of our endless technofeudal apocalypse. No seriously, I think Animus, Ascendant Light is really onto something, here.

Read more

The Elder Scrolls Online studio’s canned Blackbird game was a nimble, high-flying shooter, claims report

The new MMO from the Elder Scrolls Online developers would reportedly have been a sci-fi noir affair in which players swing around tall buildings on grappling lines, and do aerial dashes while shooting and looting. Call it Blade Runner Spider-Man. Call it Destiny 2077. Call it whatever you like, frankly, because it has been abandoned as part of wider layoffs at parent company Microsoft, the outfit that made tens of billions of dollars in profit this past financial quarter, yet has decided to jettison thousands of staff in the name of “discipline” and “continued success”.

Read more

Heist game Relooted takes playful, political revenge on both museums and looting sims

Room 17 of the British Museum contains an entire tomb – a two-thousand-year-old burial site framed by featureless lavenderbox walls, like an asset conjured up in a video game editor. Known as the “Nereid Monument” for the presence of sea nymphs among the pillars, it is thought to have been constructed for the Xanthian ruler Arbinas in what is now Türkiye, and appears in the Museum care of the 19th century British archaeologist Charles Fellows, who, in the Museum’s words, “brought many antiquities back to England with the full permission of the Ottoman Turkish authorities”. Modern-day Turkish repatriation organisations dispute this framing, naturally, and are campaigning for the monument’s return to the lands on which it once stood.

Read more

Subnautica 2 creators offer no explanation for sudden regime change, instead promise “no loot boxes”

The studio making underwater survival game Subnautica 2 have promised fans that “nothing has changed” despite a recent drastic change in leadership at the company. The game is still planned to be a single player survival adventure with optional co-op.

“Nothing has changed with how the game is structured,” said a statement posted to Unknown World’s website yesterday. “It will remain a single-player first experience, with optional co-operative multiplayer. No subscriptions. No loot boxes. No battle pass. No microtransactions.” Okay nameless statement, this still dosn’t clear anything up.

Read more

BioWare’s Anthem will finally shut down in early 2026, just shy of its seventh birthday

January 12th, 2026. It’s my next birthday, and also now the date that BioWare exosuit shooter Anthem will finally be taken offline. I very much assume the two things are unrelated.

The live-service thing that EA abandoned doing live-service stuff for not that long after its well-documentedly difficult development was followed by a lukewarm release is finally going the way of the dodo.

Read more

Mount & Blade II: Bannerlord’s War Sails expansion is terraforming the land to encourage maximum boat bastardry

Sorry, historical farming village folk. You live in the sea now. Ok, fine. By the sea. But that’s the best we can do. Mount & Blade II: Bannerlord‘s War Sails expansion is due this Autumn, and TaleWorlds have put out a new deep dive blog covering what to expect from the big battle strategy RPG‘s first foray into wavely warfare. Shiver me tambourines and other such phrases that would have confused a viking, here’s the first trailer in case you missed it.

Read more

Best PC gaming deals for today: I’m think these new monitor discounts are excellent

Today’s gaming deals are stacked, I’m so hyped. We’ve got premium laptops with decent discounts, curved OLED monitors, and high-refresh powerhouses, all with serious price cuts. A couple of these are big hitters from HP and ASUS with RTX 5080 GPUs inside, while the LG and Samsung monitors are flying under $800 thanks to that JULYFINDS coupon on eBay (don’t forget to apply it at checkout).

Read more

MindsEye director reportedly says the studio will relaunch the game, as around 300 staff are at risk of being laid off

Thigs continue to sound not very ok at MindsEye developers Build A Rocket Boy. Around the same time as an” an ongoing redundancy process has reportedly seen all 300 of the studio’s UK staff sent emails informing them they’re at risk of losing their jobs, game director Leslie Benzies has allegedly told them BARB will somehow relaunch the troubled game.

Yeah, exactly. You what, Leslie? That’s the same Leslie who also reportedly blamed the rocky time MindsEye’s had following its launch on what IGN calls “internal and external saboteurs” in its latest report.

Read more

The new shooter from Romero Games loses funding as staff post they’ve been let go thanks to Microsoft cuts

Romero Games have announced in the wake of mass layoffs at Microsoft that funding for their next shooter has been pulled by its publisher. A number of former staff at the studio founded by Doom co-creator John Romero and Brenda Romero have since written on social media that they’ve lost their jobs as part of those MS cuts.

A statement posted to Romero Games‘ Twitter account attributed to Brenda Romero asserts that the game’s publisher, which it didn’t name, had opted to pull the funding for it “along with several other unannounced projects at other studios”.

Read more