Huh, it’s a little hard to breathe today, don’t you think? Like the air’s a bit thin. Anyway, I have a job I need to get to and there’s this guy who’s going to mentor me on my first day. A guy called Mo, who seems nice but isn’t particularly talkative. Prefers paper and pencil.
Category: Rock, Paper, Shotgun
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After much talk of an acquisition, Sony and FromSoftware parent Kadokawa announce “strategic alliance”
It’s been rumoured for a while that Sony are about to buy Kadokawa Corporation, a monolithic Japanese media conglomerate that means nothing to the bulk of you unless I append the magic words “parent company of Dark Souls developers FromSoftware” and possibly also, “parent company of Spike Chunsoft”. Sony and Kadokawa were reported to be in talks last month, fomenting all sorts of speculation about, say, the PC version of Bloodborne being ritually sacrificed to consecrate the PS6-exclusivity of Dark Souls 4. Now, the pair have emerged from the Cave of Haggling and announced… “a strategic capital and business alliance agreement”. What does this mean? Is it safe to scream yet?
The Beastmaster of S.T.A.L.K.E.R. 2, part four: the last bite
They say hope is the first step on the road to disappointment, and reader, I’ve made a pretty damn big step. Previously, on my mission to survive S.T.A.L.K.E.R. 2: Heart of Chornobyl with only wild mutants as my weapons, I’d discovered clues that someone else was attempting to tame the Zone’s beastly inhabitants. With one of their electronic tracking collars in hand and absolutely no preexisting knowledge of their location, I set out to find this kindred spirit, only for the Zone to once again slam a door in my face.
A cold, steel, very literal door to boot. It turns out that the scientist’s laboratory is locked up tight, and will remain so until I delve about twenty hours deeper into the faction war that’s bubbled up while I’ve been running around throwing irradiated rats at people in tracksuits. Fine. Fine! But I’m keeping the collar.
Spider-Punk lands in Marvel vs Capcom Infinite thanks to a giant mod with a revamped art style and new modes out this week
Fists up, a big fighting game mod is due out this weekend. Marvel vs Capcom Infinite came out in 2017 and got some flak for its plastic figurine art style. But this year a modder began work on an overhaul that would grant the game pretty cel-shaded visuals. Since then the modding team has grown to 40 people and the scope of the mod’s features has ballooned. It’s now going to include new moves, stages, costumes, and a chaotic-looking 2v2 multiplayer tag team mode. All good news for biff ’em up sickos, as the mod is due to release on Friday.
Times Of Progress is an elegant, focussed city builder set during the Industrial Revolution
Times Of Progress is a special game for me, because is the first news tip I have ever received from Sin Vega, Prime Minister of Strategy Gaming, way back in spring this year. Sin once described writing news articles for our former news editor Alice0 (RPS in peace) as like practising backflips in front of the kung fu master. Writing about a new city builder at Sin’s suggestion is like being invited to budget the development of Londinium by Julius Caesar.
The terror of screwing it up – together with other, more trivial distractions, like international games industry conferences- has stopped me from writing about Times Of Progress for months. Today I bite the bullet, and emerge from my lodgings to issue a hesitant speech to the masses, hoping like hell that Caesar is too preoccupied with the latest Gaul uprising to notice my errors.
I can’t bear to play much of free horror game Toy Box, but I love the concept of pulling talking toys apart
Toy Box sounds like a very Xmassy game, but then you watch a trailer, and realise that it is not very Xmassy at all. It’s a free visual novel with a macabre puzzling element. The setup is that you’re a toy inspector working for a jovial Grand Toy Maker, his face hidden above the top of the screen. Your job is to disassemble toys – five in all – according to his eldritch written instructions, and either “salvage” them or “sentence” them to the incinerator.
Elden Ring: Nightreign will support singleplayer, but it might not reward it
Great was the adulation last week when FromSoftware announced a new Elden Ring game, Elden Ring: Nightreign – and great the lamentation from certain quarters when it was revealed to be a co-op-focussed experience. If you missed the reveal, perhaps because you value sleep over the spectacle of Geoff Keighley’s fashion friends, let me catch you up: in Nightreign, you pick from one of eight preset characters and explore a parallel-universe version of Elden Ring‘s Limgrave map, fighting lesser foes and levelling up quickly so as to prepare for a boss battle at the end of each 15-minute in-game day.
The RPS Advent Calendar 2024, December 17th
Uh, it’s probably not a problem – probably – but I’m seeing a small discrepancy in today’s advent calendar and… no, never mind… it’s well within acceptable bounds. Go ahead, open the door.
Boomer shooter dev discovers his dogs have been barking on an “unbearable” loop for years
Playing Wreckfest while learning to drive was surprisingly helpful
At 9 years old, in the plastic seats of a Sega Rally arcade machine, I quickly learned that “automatic” is better than “manual” without understanding why. And now I know: changing gears is a fucking chore. This year, in my mid-thirties, I finally learned to drive. And weirdly, a racing game about destroying clapped-out old bangers helped me along. Thank you Wreckfest, for all the bottled road rage you allowed me to unleash.