We’ve known that HBO’s Last Of Us adaptation was getting a second season since 2023, but now it has a release date. The first episode will air in the US on April 13th.
Category: Rock, Paper, Shotgun
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In first-person dungeon-crawler Blue Wyrm you brave mazes of rancid gemlike colours to rescue your lover
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I can never remember the technical term for that wibbly effect you get in PS1 games when you sidle up to surfaces and look askance at the textures. I thought it was “dithering”, but Brendy says that’s not what dithering is you sap, you absolute dunce. If you know the answer, please educate me in a comment. But first, try Blue Wyrm.
It’s a free first-person melee dungeon crawler from SaintPesticide. It’s awash with rich, diseased shades of ruby, amethyst and malachite. And brother, it has not-dithering to spare. Here’s a video.
Monster Train 2 revealed for 2025 release and you can play the demo right now
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The privitisation of British Rail, now that’s the real monster. Please subscribe to my Substack for more scorching social commentary. Actually, here’s a far more fun thing you can click on: a Steam demo for Monster Train 2. If you ignored the ennui-drenched tannoy announcement because you were paying sixteen pounds at Cafe Nero for a limp panini last time around, Monster Train is a card flickenin’ roguelite strategy, and one of the better ones, too. Here’s a trailer.
Moves Of The Diamond Hand is Cosmo D’s next chaotic dice-rolling RPG, with a demo out now
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Cosmo D’s unwavering passion for pizza is infectious. It’s also possible that the pizza I’ve just made in the demo for Moves Of The Diamond Hand is infectious, though I have invested all my points into the cooking skill, so hopefully not. You should be able to play the demo yourself by the time you read this. It’s one for Betrayal At Club Low fans, taking the failure-is-fun dice rolling RPG systems from that, spicing them up, and letting you properly explore freely in first person this time. I first-personed my way straight to the nearest pizza shop. It almost literally killed my character, but I have baked a pie, and now I feel like a god.
NetEase reward US-based developers of live service hit Marvel Rivals by sacrificing their jobs to “efficiency”
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Marvel Rivals is this year’s current free-to-play PC game success story, attracting many millions of players over its opening weekend and making regular appearances in the Steam Most Played top 10 ever since. It garnered an estimated $136 million in January. So naturally, it’s time to start laying people off.
Last night, one of the project’s game directors, Thaddeus Sasser, revealed that an undisclosed number of US-based NetEase Games employees had been dismissed, including level designers Gary McGee and Jack Burrows. NetEase have now confirmed the news, calling it a move to “optimize development efficiency” and assuring players that they “are investing more, not less, into the evolution and growth of this game”. Just not so much the people working on it.
Refusing to get drunk in Kingdom Come: Deliverance 2 is an oddly captivating act of rebellion
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This article contains moderate spoilers for the closing events of the Wedding Crashers quest in Kingdom Come: Deliverance 2.
It’s impossible, I think, to play Kingdom Come: Deliverance 2 without playing a boozer, even if you’re only boozing in cutscenes. The game’s 15th century world is greased by many splendours of hooch, from the wine used in potion-brewing through the finer vintages at banqueting tables to the viral pondwater they sell in seedier taverns. A lot of the time, the writing views alcohol as a means of teeing up some slapstick debauchery reminiscent of Paul Bettany’s character in A Knight’s Tale. It venerates the spectacle of having a large one, with custom dialogue and voice-acting for protagonist Henry when you woozily explain your antics to guards. But sometimes, perhaps despite itself, it expresses something about the culture of drinking and the unpleasantness of being militantly exhorted to drink.
Aimbots and wallhacks are compulsory in Cheaters Cheetah, an FPS designed by a former cheat developer that bans you if you lose
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The psychology of people who cheat in competitive games remains deeply mysterious to me, but I’ll hazard a guess it stems from a love of ruining someone’s day rather than any real sense of accomplishment. Something I am interested in, however, is the idea of play as transgression.
There is, for example, a subset of people who get very irritated at the concept of speedruns. I suspect this is because, even if we aren’t consciously engaged with a game’s story, there’s an underlying sense of what I’m going to very clumsily call ‘narrative correctness’ that’s absolutely shattered when, say, Leon Kennedy starts shuffling up stairs at superhuman speeds. Glitches, warps, and other exploits expose the shroud of storytelling conjured by every little piece of a game’s design, pulling off the mask so the underlying grey box is painfully visible. They call art a liar.
Competitive FPS Cheaters Cheetah initially seems like pure transgression against any sense of fair play or even level design, but the key here is that everyone gets cheats like aimbots, wallhacks, and spinbots. “This creates a unique dynamic,” reads the game’s Steam page, “where everyone knows everyone else’s position, leading to intense mind games and thrilling battles”. It sounds like it’s either going to be a complete disaster or incredibly interesting, probably both.
Adding new weapon types to Monster Hunter is “very difficult”, says Wilds director
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Monster Hunter Wilds adds various new tinctures of wyvern, toad monster and arachnid to the fantasy creature chopper’s vaunted eco-stew, but that additional variety isn’t quite apparent from the weapon types. They’re fancier-looking with tweaked or expanded movesets, but it’s a familiar line-up beneath the extra layers of flesh and metal. I recognise most from my ancient PSP copy of Monster Hunter Freedom 2, released in 2007.
Capcom have thrown in a few novelties such as Monster Hunter 4’s Insect Glaive over the intervening years, but according to Wilds director Yuya Tokuda, the developers currently feel it’s more important to trick out and rebalance the existing wargear than give you entire new ways to play.
Company Of Heroes devs reveal B-movie version of Advance Wars – the first Relic Labs experiment
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It was only last week that newly Sega-less Company Of Heroes developer Relic Entertainment announced plans for various smaller strategy game projects. Now, here we are with Earth Vs Mars, a boldly-coloured B-movie homage to Advance Wars in which you can splice units with animals to create tactical monstrosities such as “Squirrel-Cows” and “Cheetah-Flies”. Advance Wars aside, the new game harkens back to Relic’s 2003 RTS oddity Impossible Creatures. The trailer below doesn’t contain any Chihuahua Whales, but it’s hopefully just a matter of time.
You can save 25% on Metal Gear Solid Delta: Snake Eater if you pre-order for Steam today
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I was completely hooked the first time I played Metal Gear Solid 3: Snake Eater. The stealth mechanics, brutal survival elements, and insane Cold War espionage plot felt like no other game at the time. I still remember crawling through the jungle with my camo set, hoping to avoid an enemy patrol only to get spotted by a guard and have the entire area on high alert.