Microsoft Flight Simulator 2024 launches on Steam and the Microsoft Store today. Developed once again by Asobo – otherwise celebrated for their stinking rat hordes – it builds upon the 2020 game by “[taking] advantage of the latest technologies in simulation, cloud, machine learning, graphics and gaming”, in the words of the launch announcement release
We’ve got a review in the works, but code has landed late, so our write-up might take a while. In the shorter term, I thought you might like to know how, exactly, MFS 2024 makes use of “machine learning” technologies, taking into account the energy cost of such wacky gadgetry and the creeping relationship between increased reliance on automated tools and laying people off. More immediately, you might like to know how much of your internet package it’ll devour as you play.