V.A Proxy is a Nier Automata-like that’s on a mission to parry everything, and now it has a demo

A good parry mechanic is a kind of redemption. Where blocking – aka holding a button to avoid damage – is a concession to the tedious attritional undertow of many action games, parrying – aka pressing a button on cue to cancel damage and often, prep a counter – is the act of cutting through the bullshit. It passively reduces any and all visual and thematic overwhelm the game would have you experience to a question of timing.

In the face of a good parry mechanic, the grandest of bosses are equivalent to rank-and-file mobs. You’re a monster the size of a building? You’re the demonic manifestation of a protagonist’s mother issues? You’re capitalism incarnate? You’re wielding eight chainsaws at once? Ehhh. I’m not just going to survive your onslaught. I’m going to dismiss it. All of it: your absurd DPS, your multiple elemental modifiers, your screen-blanketing special effects, your overcooked core concept, the very laws of physics – poof, gone, as though they had never been. Blocking is akin to maintaining a poker face while you’re being harangued by your boss over Zoom. Parrying is politely pointing out that your boss has left his camera on, and that he should probably wear trousers when he’s at work. It is “nope” said so quietly that it shuts everything else up.

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Hackers reportedly leak screens and details of Insomniac’s Wolverine game – Sony “investigating”

Spider-Man 2 studio Insomniac Games have reportedly been hacked by ransomware group Rhysida, which has led to the release of docs and screenshots purporting to be of the Sony-owned developer’s mysterious Wolverine game. Sony are “investigating” these reports and say that “they have no reason to believe that any other SIE or Sony divisions have been impacted”, which reads to me like an acknowledgement that the leaks are legit. Colour that speculation for the moment, however.

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How do you make video game loot feel satisfying, but not too much? We asked the creators of Path Of Exile

Legendary-tier monster cards on the table time: I do not like video game loot. I think that the popularity of “looting”, an English word itself looted from Hindi during the time of the East India Company, is one of the worst aspects of the modern games industry and especially of the blockbuster live service game, which strives to keep its audience coming back by means of fresh loot injections at regular intervals.

I distrust how the randomisation element of much video game looting flirts with actual gambling mechanics. I hate that structuring games around the acquisition of loot creates a framework and an appetite for microtransactions and arguably, NFTs. But I am kind of fascinated by the art of designing loot, and especially when it comes to action RPGs such as Diablo 4 and Path Of Exile 2, because it seems to trade on some irresolvable contradictions.

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Metaphor: ReFantazio’s developers explain how it compares and differs from Persona

I’m not normally in a rush to post marketing videos in which developers talk about how great their new game is, but I need all the help I can get in understanding Metaphor: ReFantazio. The new RPG from the makers of Persona looks stylish, dense, exciting, and almost entirely baffling in its trailers, so 14 minutes of the folks from Atlus just describing it is welcome.

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Epic win lawsuit as court rules Google’s app store is an illegal monopoly

Epic have won a victory in their attempt to argue that Google violates antitrust laws, as a jury has agreed that the Google Play app store and Google Play Billing service constitute an illegal monopoly. The decision comes three years after Epic first attempted to bypass Apple and Google when selling in-app purchases within Fortnite, leading to the game being yoinked from both the Apple and Google app stores and Epic filing lawsuits against both tech giants.

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Microsoft and ZeniMax union reach “first of its kind” agreement over usage of AI tools in gamedev

The videogame union ZeniMax Workers United have come to a “tentative”, “first of its kind” agreement with ZeniMax parent company Microsoft over the company’s usage of the latest “artificial intelligence” tools in the workplace. As part of the agreement, ZeniMax will “provide notice to the union in cases where AI implementation may impact the work of union members” and the union will be able to “bargain those impacts” where they feel it necessary. It seems genuinely historic, to me: a tech company formally giving their workforce a say on the adoption of tools that continue to feel like a pretext for efficiency-minded “restructuring”.

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The creators of Othercide, the grimmest TRPG ever made, are making a superhero dating sim

Othercide from French developer Lightbulb Crew is one of my favourite recent tactics RPGs. It’s an atmospheric and rewardingly meticulous experience that typically pits you against overwhelming numbers, where victory comes about by carefully exploiting reaction abilities, positioning units just-so, and manipulating the initiative bar. At times, for me, it’s up there with Into The Breach.

But I do acknowledge that it’s an acquired taste, not least because the story and setting are relentlessly unpleasant, a terrible soup of mother metaphors and Penny Dreadful imagery, in which you pit clones against Silent Hill monsters, then liquefy the survivors to fuel new characters. What’s the appropriate way to follow up a game like that? Ah yes, with an episodic dating sim.

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