Games only need fast travel when they make travel “boring”, says Dragon’s Dogma 2 director

Ahhh, fast travel: the opinion generator. Speaking to IGN, Dragon’s Dogma 2 director Hideaki Itsuno threw his own hat into the ring, saying that he’s keen to avoid fast travel in DD2 and would prefer that “players travel normally and experience the world around them”. If you’re someone who argues all games should let you teleport to the objective, then Itsuno thinks you’re wrong. Hey, he doesn’t mess about, and I don’t disagree with him, as long as the game isn’t actually wasting my time.

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Tekken 8 review: the difference is slight but we still like the fight

When I am faced with Death, and that grim skeletal mouth asks me to choose the game we play to decide my fate, I have long believed I will pick Tekken. I’m not confident I will best the reaper in Iron Fist combat. But I cannot pass up the adrenally depraved possibility of successfully performing a ten-button airborne combo on mortality made manifest. It would be rad. It would be absurd and beautiful and I know, for a fact, that Death will play as Panda.

But will we play Tekken 8? Or roll back to Tekken 7? Hmmm. Let’s find out.

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More Avowed details: it’s a classless RPG with easy respeccing and “open zones” comparable to Outer Worlds

Obsidian’s Avowed is a game for the more indecisive or changeable RPG player, with no “enforced” classes and an emphasis on easily respeccing and experimenting with different combinations of weapons and abilities. Or at least, that’s my overall takeaway from a new Xbox podcast interview featuring game director Carrie Patel and gameplay director Gabe Paramo. In the video, the pair delve a little deeper into last week’s Xbox Developer Direct showcase and how the game compares to their previous Pillars of Eternity games, which are set in the same world.

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Nvidia’s cross-game modding tools RTX Remix now in open beta

The Nvidia tools used to create that raytraced Portal mod and other fanciness are now in open beta, inviting all and sundry to jazz up everything from Deus Ex to Garry’s Mod. Nvidia’s RTX Remix tech lets people fancify old games by injecting fancy modern lighting, new models, textures ‘remastered’ by AI, new environmental decoration, and other such fanciness, even if the game doesn’t have mod support. I’ll be curious to see what people make with this, though I am wary of artlessly pumping new tech into old games.

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Does Palworld break Pokémon’s copyright? We asked a lawyer

Pocketpair’s monster-collecting survival game Palworld has rekindled the eternal debate over what exactly constitutes a breach of copyright. While the game’s mechanics are more reminiscent of Ark: Survival Evolved and other tree-punching, template-arranging wilderness sims, its monsters owe obvious debts to Nintendo and Game Freaks’ Pokémon games.

The developers have something of a track record on this front, with their older early access release Craftopia freely stirring in nods to The Legend of Zelda: Breath of the Wild. But what separates copyright infringement from a flagrant, but perfectly legal rip-off? Given that a lot of people are making the case for Palworld being copyright theft online, I thought it might be useful to seek insight from (ominous roll of thunder) an actual lawyer.

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CD Projekt latest: next Cyberpunk game might have multiplayer, Witcher 4 enters “production phase”

The next Cyberpunk game from CD Projekt – currently codenamed “Orion” – might have multiplayer in it, according to co-CEO Michal Nowakowski. Please let it be some kind of deckhead ‘passenger-seat-driver’ mode, where you get to play a crusty celeb uploaded to another character’s brain implants, who strolls around the landscape as a hologram, offering gritty commentary on your Night City-based endeavours. Watch those corners, samurai! Hey, you missed an ammo pack. SAMURAI ARE YOU LISTENING TO ME.

It’ll be a while till we find out for sure: Orion is still in the conceptual phase, with CD Projekt expecting to have about 80 people working on it by the end of this year. The higher priority in 2024, it seems, is the next big steaming helping of The Witcher.

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Piranha Bytes, devs of Gothic and Elex, are next on Embracer’s chopping block

Embracer Group is once again doing sterling work to demonstrate the perils of consolidation. Piranha Bytes, who are one of well over a hundred studios that Embracer bought up in recent years, today posted a statement on Xitter saying “Don’t write us off yet!”. The statement goes on to say that they’re “convinced they will succeed”. Succeed at what, you might ask? Not being shut down by Embracer.

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Apollo Justice: Ace Attorney Trilogy review: the guilty pleasure boxset

For a series that’s defined by its trials and elaborate murder cases, the greatest crime in Ace Attorney history is arguably one we never get to see or take part in. Okay, maybe crime is too strong a word. Miscarriage of justice is perhaps more appropriate, and specifically that of Apollo Justice, the cover star of this latest trilogy in Capcom’s beloved lawyer ’em up. Except poor old Apollo isn’t really what holds this collection of Ace Attorneys 4, 5 and 6 together at all. Sure, he features in all of them, but at the end of the day, it’s still the series’ original bluffer supreme Phoenix Wright who heads up most of the casework here, relegating his new protegee back to bench-warming duties almost as soon as Apollo’s debut game rolls its credits. What’s more, he quickly has to share that space with Athena Cykes, another new hotshot lawyer that enters the firm in Dual Destinies and continues the scrappy defence trifecta in Spirit Of Justice.

The result is a set of games that feel considerably wobblier than Capcom’s first and more robust Ace Attorney trilogy, and quite a bit more unfocused than the more recent Victorian-era spin-off, The Great Ace Attorney Chronicles. But despite a slightly unsure start, there are still plenty of career highs to be found here for Wright, Cykes and Justice, and Spirit Of Justice in particular remains one of the series’ best entries to date. Those new to Ace Attorney should absolutely begin their journey elsewhere, but for series completionists, the Apollo Justice Trilogy is quite the welcome development.

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Screenshot Saturday Mondays: Cutting through the crypto spam

Every weekend, indie devs show off current work on Twitter’s #screenshotsaturday tag. And every Monday, I bring you a selection of these snaps and clips. This week, my eye was caught by dozens upon dozens of spam accounts hijacking the tag to promote cryptocurrency garbage. Twitter’s journey to uselessness continues. But after reporting dozens of accounts in the vain hope that Twitter might at least knock these particular bots offline (knowing it’ll never actually address the wider problem), I was delighted to admire a great many attractive and interesting indie games. Check out this week’s pick!

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