As part of my commitment to hating everything, I have a minor grudge against “idle” games. Because they’re not, are they? You have to supervise them constantly, not relax and watch them grow organically while eating a sandwich and only occasionally intervening like a neglectful goddess.
Writer’s Rush is sort of, sort of an idle game, I’d argue. It’s a low pressure, low stakes, super light sim that takes the barest hint of the clicker and crosses it with sort of-sort of-sort of score attack, and somehow works without quite feeling like either. Because, I think, of its charmingly, intentionally daft representation of what being a novelist is like.