Dino Crisis-esque horror Code Violet won’t be coming to PC because the risk of “vulgar” mods isn’t worth the “extra money”

Ok, let’s get it out of the way up top: I probably won’t be losing any sleep over dinosaur horror game Code Violet not coming to PC either. While I’ve still got a pavlovian response to anything that reminds me even a little of Capcom’s sadly abandoned Dino Crisis series, the trailer below doesn’t inspire all that much confidence this one will pick up the mantle.

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Unless this cake is lying to you Silksong will reappear in April

Team Cherry’s long-awaited metroidvania Hollow Knight: Silksong will be re-revealed in April, if you believe a bunch of frantic reddit posts about cake. The standard practice when writing up such fan theorising is to walk you through it step by step, peeling back the layers like Inspector Clouseau. But I know that you are a busy person, so I will jam it all into a single sentence: a Twitter account purporting to be a Silksong developer has posted a tweet that seemingly predicts the Switch 2 announcement while using a profile picture of some cake taken from a recipe book that was published on 2nd April 2024 which is exactly a year before 2nd April 2025 which is the date of the Nintendo Direct teased in the Switch 2 announcement.

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Hyper Light Breaker early access review: a flashy but hollow roguelike with few of Drifter’s charms

There’s a lot you can do with a third dimension. Texture. Nativity dioramas. Spheres. Hyper Light Breaker, in expanding from the 2D action of Hyper Light Drifter, chooses to almost entirely remake itself as a free-roaming roguelike, trading post-apocalyptic pixel art for big proc-gen vistas and even more acrobatic swordplay.

Its technical ambition, sadly, ends up undermined by the emptiness of its world, the lack of exploratory pleasure that Drifter nurtured so well, and combat that’s more faithful to the original yet doesn’t quite adapt well enough to 3D. Not to mention it has more than its fair share of early access bugs and, especially in the early stages, balancing missteps.

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11-bit’s latest curiosity Death Howl is a sorrowing open world deckbuilder set in the Nordic Stone Ages

Three-person Danish team The Outer Zone and Frostpunk creators 11-bit studios have announced Death Howl, a very gloomy soulslike deck-builder set in a “stone-age Nordic-inspired” open world that consists of biomes with names like “the Forest of Howling Shadows”. Lots of howling round these parts.

You play a mother, Ro, whose son has been claimed by the Grim Reaper, or whatever they had instead of the Grim Reaper back then – this was, I think, prior to the invention of scythes? And cards? Anyway, while searching for Ro’s son, you’ll take part in grid- and turn-based battles against a regular cauldron of unspeakables, including disembodied raven heads and what appears to be a huge pair of subterranean lungs. Here’s a trailer.

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PlayStation put the axe in a live service God Of War game, alongside a project from the Days Gone studio

Looks like Sony have caught the live service jitters. The company have cancelled two online multiplayer games, including one based on God Of War, according to a report by Bloomberg journalist Jason Schreier. Two different Sony-owned studios were recently told to stop development on their projects. One of those studios is Bluepoint, known for their work on the Demon’s Souls remake. They were making the unannounced live service God Of War game, according to Schreier. The other studio is Bend, developers of open world zombie ’em up Days Gone. We don’t know what they were working on, aside from the fact it was also to have a live service business model. In any case, both have been canned.

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The Marvel Rivals devs might ban you for using a mouse-and-keyboard adapter

Superheroes often conceal their identities behind masks, capes and in my case, a pungent snood-and-hoodtop combo that makes me look like I’ve crawled out of a drain. No, don’t ask what my real superhero identity is. After all, knowing my secrets might expose you to the wrath of my enemies. And in any case, I don’t trust you. It turns out some of you people have been keeping secrets from me, as well. You have been furtively playing superhero shooter Marvel Rivals with a keyboard and mouse adapter, which makes it look as though you’re playing with a controller, so that you can take advantage of controller features such as high-sensitivity aim-assist in competitive play.

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