What’s better:

Last time, we conducted citizen science with a rare suggestion from a reader, and you decided that being able to reroll your build is better than instant-death bottomless pits. May you live a long and happy live refining by degrees, rather than slamming into hard lessons. This week, in celebration of Valentine’s Day, we turn to matters of the heart, of loves and organs. What’s better: health pick-ups looking like hearts or Doomguy’s pet rabbit, Daisy?

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The Sims 4 has added vitiligo in a free update

A new update for The Sims 4 has added options to give characters vitiligo, the autoimmune disorder which causes patches of skin to lose pigmentation. Rather than a handful of preset full-body patterns, The Sims 4’s vitiligo impressively comes as loads of patterns for separate bodyparts, so you can create a wide range of effects. And no, you don’t need to buy an expansion for it.

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Happy Valentine’s, you can win a huge and official Cosmic Wheel Sisterhood dildo

We’ve eschewed any Valentine’s theming this year, but Edwin put this in our news queue last night as a sort of dare for our evening shift, and let the record show I am less of a coward than Graham Smith. The Cosmic Wheel Sisterhood, a visual novel Tarot-themed card game from perennial (perhaps perineal, in this case) favourites Deconstructeam, was praised by Edwin in his review, and I was going to use the same strapline for this news post had he not got there first. Because now, in time for the season of romance, they’ve teamed up with sex toy purveyors Uberrime to create a frankly prohibitively massive dildo as an official tie-in for the game, which can be won in a free competition by three lucky people living in either the UK, EU, US or Canada (as in, they each win their own dildo; they don’t have to time share).

I mean I say “prohibitively”, but I don’t know your life.

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Granblue Fantasy: Relink review: a slick JRPG wedded to the rule of cool

Granblue Fantasy: Relink is a JRPG that is ticking off many of the action RPG tropes. It would be in danger of becoming workmanlike, such are the number of things you can tick off on your fingers like a plumber ordering parts: boss fights against improbably huge glowing monsters, an evil god, catboys, numbers popping off enemies, women who appreciate the combat applications of a thigh-high split skirt, anachronistic sunglasses, horned giants carrying halberds of the same approximate size as a caravan.

In practise, though, you sort of can’t be mad at Granblue Fantasy: Relink. It’s built around a layered combat system that seems impenetrable if you don’t take some time to understand it. But really Granblue Fantasy: Relink is just a game so committed to the rule of cool that the entire setting is physically impossible, and every battle is a disorientating Panic! At The Firework Factory that flirts with being a photosensitivity nightmare. I’m not selling it as such, but it’s actually charming.

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The Silent Hill 2 remake’s combat trailer misrepresents the game, according to one of its own developers

The Silent Hill 2 remake’s State of Play combat trailer doesn’t give a full and proper representation of the game, Bloober Team’s president Piotr Babieno has observed in an apparent swipe at publisher Konami, who Babieno portrays as responsible for the upcoming horror game’s marketing. If you missed it, the trailer in question focuses on the “modernised” combat. It shows alleged “everyman” protagonist James Sunderland getting all Gears of Warry with some maggoty marionettes and rancid demon nurses.

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Fantasy extraction game Dungeonborne was February’s most played Steam Next Fest demo

February’s Steam Next Fest demo bonanza officially concluded on Monday, and Valve have now revealed the 50 most played games you all tucked into across the week-long event. Ordered by the number of unique players that spent time with them during Next Fest proper (meaning all those early demo plays from earlier in the month haven’t been counted), the most popular game of the lot was one that was only formally announced right at the end of January. So congratulations Dungeonborne – your blend of PvPvE dungeon crawling and fantasy skelly monsters clearly struck a chord with this year’s Next Festers.

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Will Nightingale’s crafting card menus be its downfall?

By now you’ll probably have read quite a bit about our preview adventures in Inflexion Games’ upcoming fantasy survival adventure Nightingale – including our slightly raucous attempts to interview CEO Aaryn Flynn while instant KO-ing tree monsters and abusing our supplies of ice bullets. But outside this guided co-op session, several members of the RPS Treehouse were playing it on their lonesome last week, too, getting to grips with Nightingale’s particular flavour of sticks-and-stones crafting, cooking up meat and berry wraps to keep ourselves fed, and generally being cajoled and maybe even lightly seduced by our fae Shakespearean guide, Puck.

With so many folks playing it – some diehard survival heads and others who are mostly just glad to be having a break from Palworld for a spell – it quickly became apparent that lots of us had quite different takes on how Nightingale worked as a craft ’em up. I swear, I don’t think our RPS Slack chat has ever seen such passionate discussions about UI layouts and hotkey assignments, so we thought it might be fun (and useful) to try and distil some of those thoughts for you. Will Nightingale succeed in capturing survival newcomers with its peculiar blend of gaslamp tea leaves, or will it chaff like a Victorian corset for the survival hardcore? Join us as we discuss some of its finer points below.

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