The first Elden Ring Shadow Of The Erdtree trailer is hours away, as last February release date hopes fade

Elden Ring: Shadow Of The Erdtree is getting a trailer today and it’ll last for three whole minutes, which is more than enough time for folks to tear all of its finer details apart for several hundred hours. I for one, hope the trailer includes a hint of gameplay and not just like, a long cinematic with some croaky fella explaining how there’s been another “downfall” or similar.

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Helldivers 2 patch fixes quickplay and crash bugs as Arrowhead work on AFK kick option and login rate limits

Last night I tried to host a Helldivers 2 co-op mission and the “ready up” button froze up. I spammed it in a panic while the randos in my voice channel fumed at the delay. Then I popped us out of the drop pods, attempted to quit the game in embarrassment, and the PC promptly crashed. Another blow for managed democracy!

I’m hoping that the ready up problem is one of the “various UI issues [that] may appear when the game interacts with servers” which Arrowhead are addressing in a future Helldivers 2 patch. Before that, there’s patch 1.000.10, which fixes PC quickplay match-making bugs, gets rid of a crash issue when displaying mission rewards, and tunes civilian extraction mission difficulty, amongst other things. It’s live now, and the full changelog is below.

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Helldivers 2 updates could bring back the first game’s sneaky teleporting Illuminate faction

Nose around Helldivers 2‘s Galactic War map and you might notice that there’s a lot of empty space. Around half the celestial sphere is given over to the dominions of the Automatons and Terminids, leaving ample room for another enemy faction to be inserted via free update or paid DLC. What could that next faction be? Surely it can’t be any worse than a horde of giant bugs or a legion of robots. Surely it can’t be, say, a highly advanced elder species of teleporting illusionists equipped with lightning guns and cloaking devices. Oh dear.

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Pacific Drive review: the car’s the star in this atmospheric yet unwieldy survival game

Playing Pacific Drive reminds me of an army recruitment advert shown on British TV about 20 years ago. A group of soldiers are travelling along a road at night in a Land Rover, when suddenly they spot the enemy ahead. The front seat passenger starts barking orders at the driver: “Get off the road! Kill the lights! Through the trees!”. You sense the panic as the camera, inside the vehicle, jolts with the suspension on the rough ground, and the driver fights the steering wheel to stay in control. It’s a scene you reenact quite frequently in Ironwood’s survival game with roguelike trimmings. Well, except, instead of a Land Rover you’re behind the wheel of a rusty station wagon, and instead of military opposition, you’re scarpering from paranormal phenomena.

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Cobalt Core isn’t just a great game, its soundtrack is also an all-timer

Every year, there are a couple of game soundtracks I become properly obsessed with. In 2022, I more or less had the music of Tunic and Citizen Sleeper on repeat whenever I left the house. In 2021, it was Chicory. In 2020, it was Coffee Talk and Signs Of The Sojourner, and in 2019, it was all Mutazione, all the time. 2023 was a pretty great year for game music as well, as we not only got Alan Wake 2’s exquisite musical set-piece that’s honestly just been getting better and more insane as time’s gone on, frankly, but also the toe-tappingly brilliant soundtrack of Cobalt Core, which has somehow risen even higher on my forever playlist after revisiting it for this month’s RPS Game Club.

Composed by Aaron Cherof, Cobalt Core’s music alternates between high-energy battle tracks and calmer, more relaxed ambience. It’s so dang good, and an absolutely perfect backdrop for sliding in and out of oncoming missile fire in its roguelike spaceship fights. So come along and jam to some of its best tracks with me below as I pick out some of my musical highlights.

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WH40K: Rogue Trader’s “first major update” is out, and everyone gets a free respec

A colossal new update for Warhammer 40,000: Rogue Trader launched last night, hitting the grimdark space-aristocrat RPG with so many changes that the patch notes are almost 17,000 words long. Fitting for a game that our Rogue Trader review called “engrossing, obscure and absolutely exhausting”. It adds loads of new voiced lines, fixes everything from wonky abilities to broken quests, reworks balance, improves performance, and so much more. Enough is changed that developers Owlcat are giving everyone in your party a free respec to adjust to what the game has become.

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