
Lego Batman: Legacy of the Dark Knight has become the latest game to have its initially listed recommended RAM requirement yanked down by a substantial amount, following in the footsteps of fellow 2026 release 007: First Light.
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Lego Batman: Legacy of the Dark Knight has become the latest game to have its initially listed recommended RAM requirement yanked down by a substantial amount, following in the footsteps of fellow 2026 release 007: First Light.

There’s nothing more spooky than having to neatly get your message across in a limited number of words which may or may not have to rhyme or stick to iambic pentameter. That’s something Polish horror devs Bloober Team clearly understand, since they whipped out some William Blake poetry over the weekend, in order to reveal that Layers of Fear 3 will be a thing.

The second series of Amazon’s Fallout adaptation has now fully emerged from the vault, its eight episodes having been plinked out gradually, rather than whipped out in one fell swoop. Naturally, one of us has taken in the show how its distributors intended, injecting a stimpak a week in calm and measured fashion. The other waited until all the episodes were out, and then injected them all at once like an unhinged adventurer blowing through half their chem stash in a mid-fight panic. I’ll let you try to work out which is which, here’s our verdict.
Major spoilers for season 2 of the Fallout TV Show lie ahead.

Edwin, come look at this! Seriously, come look at this! It’s that thing from your site bio. They’re doing a new one. Edw-0h wait, he’s on holiday today. Ah well, I guess I’ll have to aim my distictly non-Soul Reaver enthusiast eyes at Legacy of Kain: Ascendance. Ooh, Edwin, this nice marketing person claims it’ll appeal to veteran Kainers like you, despite being a bit of a new direction for the series.

Nvidia’s relationship with PC gaming doesn’t always feel like a loving one. Sometimes they’re gifting us a useful new version of DLSS, sometimes they’re helping drive RAM prices up to £300 a stick. Even so, it’s hard not to look at G-Sync Pulsar – a new bit of monitor cleverness that seeks to remove unwanted motion blur from its LCD panels – and see some goodness still inside that big, green eye. After trying it out at a demo event this week, I’m hopeful that Pulsar can clean up how games look in motion as well as anything since the original G-Sync.

There’s an unpredictable “Necropolis” event in Darkhaven that will slowly turn the entire world undead. It generates a Lich sarcophagus that spills a sickly wave of gloom, rolling across the procedural map to clog player waypoints and fill the alcoves with bony minions. Let the gloom thicken for long enough, and in theory, there will be nowhere safe for your character to spawn. A true apocalypse. You can transfer your character to a freshly generated world, but you might encounter something even hard to dispel: a volcanic eruption, rising floodwaters that breed Lovecraftian fish creatures, a sweeping ice age. Worse, you might encounter several apocalypses at once.

It’s 1996. The weather’s crap. You’re wandering the streets of a Scottish village that looks deserted aside from some lumbering horrors who seem intent on sticking weird needles into you. No, this isn’t the blurb of iconic film Trainspotting, it’s the setup for Silent Hill: Townfall.

A goose with your skillset must be able to honk freely, unconstricted. They must be versatile, capable, adaptable. They must be grounded, stable, constant. I believe you are ready, goose. Honk.
That isn’t quite what Keanu Reeves’ talkative tailor says in the reveal trailer for Space Marine 2 devs Saber’s Untitled John Wick Game, but it’s what I heard. The stubbled and suited hitman’s latest journey into videogamedom is touted as an uber-faithful putting of Wick’s cinematic martial arts brawling and gunfighting into your hands, but until Saber prove otherwise, I’m treating it as a spiritual twin to House House’s Untitled Goose Game.

Sharpen your fangs and chuck out all of the garlic bread in your house, Castlevania’s back with a new game co-developed by the folks who made roguelike-Metroidvania Dead Cells. Castlevania: Belmont’s Curse is the name of this fresh bout of vampire whippage set in medieval Paris, which publishers Konami have teased is just the first of many Castlevania things they have coming as the series turns 40.