In Starless Abyss, you play hex-based battleships with a fleet of eldritch space monsters

After a hard day’s editing articles about three Disco Elysium spiritual successors – each more politically outspoken than the last, in a kind of Sophisticated Pooh collage of escalating Marxism – I like to kick back with a nice chill game about Lovecraftian space monsters.

That game is Konafa Game’s Starless Abyss – a roguelite tactical deckbuilder published by Descenders and Yes, Your Grace outfit No More Robots. It puts you in command of a fleet of upgradeable spaceships, who must chase away invading Eldritch aliens hex by hex… and also, hex by hex. This is both hex-based and a game in which you can cast hexes, you see. Oh, don’t look at me like that. I had to distil several manifestos into an article half-an-hour ago. I need this.

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Sure, why not – third group of former Disco Elysium devs announce “revolutionary new RPG studio”

Those two other Disco Elysium “spiritual successors” were but filthy pretenders, or at best, the thesis and antithesis resulting in this afternoon’s triumphant synthesis.* The real Disco Elysium spiritual successor is whatever they’re making at Summer Eternal, a just-announced “art collective/RPG studio” founded by a group of, once more with feeling, former Disco Elysium developers.

The press release for this particular Disco Elysiulike has the most actual names on it of the three we’ve learned about this week. It is also, by some distance, the most outwardly socialist of the lot. It accompanies a website featuring some blood-red all-caps political manifestos and a fairly exhaustive breakdown of Summer Eternal’s worker cooperative structure. Amongst other things, the studio will let people who buy their games form a non-profit within Summer Eternal that gets a share of the revenue, and has a say on company direction.

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Paradox respond to the accusation that they fix games with paid DLC – “we try to find a middle ground”

Fire up the Steam page for Stellaris, one of my favourite space sims, and you will see 28 pieces of DLC, ranging from free character portraits to £35 expansion passes that span a bunch of species and story packs. Stablemate Europa Universalis 4 has 37 DLC packs under its banner, while Cities Skylines is streets ahead with a whopping 62. Paradox Interactive have long built their core game business around putative forever-projects that trail an enormous mantle of paid expansions. It’s seemingly this, as much as their institutional expertise with 4X, that justifies their commitment to grand strategy games, whose worlds and systems can be fleshed out for literal decades.

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Mentari has you heal a petrified world through the power of sick dance moves

Indonesian indie developers stellarNULL have announced action adventure game Mentari, a coming of age story about a magical girl who heals the world and fights baddies with the power of dance. As they attack you, you’ll hit them with sick twirls and the ‘ol two step, cleansing them of a sickness called the “Stillness”. Bonus fun fact: Mentari means “Sunshine” in Indonesian, while Menari means “dancing”.

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Former Disco Elysium devs are working on a spiritual successor at new studio Longdue, though Robert Kurvitz and Aleksander Rostov aren’t involved

A spiritual successor to Studio ZA/UM’s RPG Disco Elysium is currently in development at the newly-formed Longdue. It’s set in a world “conceived by the leads” of the canceled sequel.

A representative of Longdue told us that “the studio isn’t ready to talk about specific names at the moment beyond the people mentioned in the press release, but they are looking forward to sharing more about the game and the studio in the future”. They did, however, confirm that Disco Elysium’s lead writer and designer Robert Kurvitz and art director Aleksander Rostov are not involved.

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Star Wars: Jedi Power Battles gets PC port, proving that the farce remains strong with this one

That great disturbance in the Force you just felt wasn’t a million voices crying out in terror. It was, in fact, me crying out in terror a million times. You see, Aspyr have just announced that they’re porting Star Wars: Episode I: Jedi Power Battles to PC and Steam. I have a complicated relationship with Jedi Power Battles, in the sense that I think I still have scars on my thumbs from when I played it all night on a busted PS1 controller. I have bled for this game. I’d close my eyes after each six-hours session and see fields of lightsabers flickering and dancing like luminous leeches, chasing me through the Dagobahnian jungles of my dreams.

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Sunderfolk is a gripping co-op strategy game from former Blizzard talent that wants to “bring back game night” – using your phone

I will not lie to you, gentle reader. When I first laid eyes on Secret Door’s Sunderfolk, while lurking to the rear of a gaggle of journomancers at a preview event last week, I let out an ostentatious sigh. Fortunately, I still mask up to preview events, and am thus free to adopt all kinds of snotty facial expressions without being set upon by burly PRs and shoved into the minifridge for later disposal. To sum it up, Sunderfolk is a hex and turn-based 2-4 player digital boardgame with fantasy animal characters and deckbuilding elements, reminiscent of Gloomhaven. Conceived during the pandemic lockdowns as a way to “bring back game night”, but without the traditional 30-minute unboxing ritual, it’s played on the big screen but controlled using a dedicated smartphone app, with players stroking and swiping to move characters and play cards.

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Intel bets on efficiency with the power-sipping Core Ultra 200S series

Intel have announced their latest batch of desktop CPUs, the Core Ultra 200S series, and it’s got the component giants singing quite a different tune. Instead of trying to stuff in ever more threads, and ever more PC-incinerating clock speeds, the Core Ultra 200S family – spearheaded by the Core Ultra 9 285K when it launches later this year – will dial back certain specs compared the 14th Gen range. Instead, the focus will be on power efficiency and lowering temperatures.

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