Royale-battler Fortnite will soon allow players to hide a handful of emotes the developers concede are “sometimes used in confrontational ways”. This includes the emote reported as the most-used in Fortnite’s seven-year history. That’s either a worrying indictment of the game’s players, or a (more?) worrying indictment of universal human psychology. What is the offending animation? Well, turns out people don’t like being laughed at.
Category: Rock, Paper, Shotgun
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EGX and MCM Comic Con are sharing a London venue this year
Stand by for a missive from RPS corporate parent ReedPop. Transmission begins! Ah, it’s about gaming events. So, Reedpop’s EGX expo and MCM Comic Con are joining forces. They’ll both take place side-by-side in the ExCel London this year, on 25th-27th October.
EGX, of course, will feature a bunch of classic and upcoming games, while Comic Con is laser-targeted at our respected allies in the world of on-paper image-based storytelling with speech bubbles. EGX’s headline partner is TikTok this year, which makes this a perfect nexus of entertainment artforms. All we need is a puppetshow now and possibly a semaphore stand, and the ritual will be complete.
Hellish indie horror IRIS can get in the toaster and I’m sure the feeling is mutual
Sometimes, I hear critics describe something as ‘actively hostile’ to the act of playing it, but with something close to admiration in their voices. I’ve always felt that I, too, would like to one day find an artwork that I could describe in the same way. Partly because it sounds like an interesting experience, but mainly so I could steal that line and feel like one of those elite, urbanely perceptive, multiple trouser-owning critics.
Well, today is not that day, because indie horror IRIS isn’t, in fact, actively hostile towards the act of playing it. It’s more a case of passive disdain. Is it a ‘good’ game? Probably not. Ah, but is it enjoyable? Buddy, not even slightly. But it is intriguing. I am intrigued, reader.
The kissable frogs and sparky combat of Hades 2 looks set to bewitch fans
Were we to pluck up a passing stoat, or wandering pigeon, and inspect their entrails for omens as regards the quality of mythical roguelike Hades 2, we would find ourselves covered in blood and perhaps a little wiser. But I have been given strict editorial directions not to kill any more small creatures for gambling purposes. So let us instead use the semi-public “technical test” as a portentous looking glass from which to discern whether this hell-hopping sequel seems promising. Fine by me, the approach is no less stabby.
Arise now, ye Cerim: No Rest for the Wicked’s performance updates are underway
No Rest for the Wicked launched into early access as a bit of a fixer-upper, even by the standards of its ‘buy now, play finished game later’ model. The good news is that the grim action-RPG’s wonky performance is already being straightened out, with two of its three hotfixes thus far delivering a noticeable improvements, even on older graphics cards.
The original Fallout is the perfect antidote to Fallout fever
Speaking to RPS regular Jeremy Peel in a new feature about RPG design, Amazon’s Fallout TV show and his time working on Pentiment and Pillars of Eternity, Obsidian’s Josh Sawyer has reflected a bit on what Fallout: New Vegas owes to Black Isle and Interplay’s very first Fallout from 1997. “A lot of the philosophy that I approached New Vegas with was the philosophy of Fallout 1, or how I interpreted it,” Sawyer observed. “Fallout 1 was foundational for me in understanding how role-playing games should be made.”
Metaphor: ReFantazio gets mega-trailer and October release date – good news, brawler-only parties are viable
As one of the Treehouse’s resident Atlus sickos, I was incredibly happy to wake up to 25-minutes of Metaphor: ReFantazio‘s director Katsura Hashino talking us through some new footage. We get a look at a new rural town and the activities you can get up to, like bounty hunting. Travel on your magic mech is compared to “camping”, which I wasn’t expecting. And there’s lots of combat on show, with transitions from real-time to turn-based battles outlined in a bit more detail. Oh and it’s coming out in October, which gives me plenty of time to clear my JRPG backlog before this inevitably takes over my entire existence for the foreseeable.
Whatever the Fallout TV show does with New Vegas lore, Josh Sawyer doesn’t care: “It was never mine”
What’s it like to watch a smash hit TV show set in the backyard of a game you’ve made? It’s a question which Fallout: New Vegas project director Josh Sawyer is uniquely qualified to answer.
“The show really does capture the aesthetic of Fallout 4 and 76, while also feeling like it is set on the West Coast,” he says. “If you’re a fan, then you can see where the plot elements have been pulled from in previous entries. And if you’re new to it, thankfully, those plot elements are fairly straightforward. So I think it’s a good show for fans and a good show if you’re new to it, even though there’s a lot of stuff going on. I’m certainly interested to see where they’re going in the second season.”
Cereballers is a free 2D football parody with a spark of real genius
I often regret that I didn’t get into football as a kid (note for people across the pond: football is what we call soccer in these here accursed, eternally post-imperial isles). The trouble was, all my friends liked football and I have an abiding hatred of popular things, a hatred that has obviously served me well during my later career as an online news journalist. I played hockey instead, which is the superior sport in that you get a big nasty stick, but also relatively niche because you need more equipment.
Still, I’ve enjoyed rediscovering football in videogames, and especially videogames that don’t treat football with much respect. You may have played or at least heard of Behold The Kickmen – now, here’s free downloadable Itch.io offering Cereballers to stick the boot in.
StarCraft 2’s former lead multiplayer designer teases a new RTS he feels is a “paradigm shift” for the genre
The former multiplayer lead for RTS giant StarCraft 2 is working on a new real-time strategy game that he promises will mark a “paradigm shift” for the storied PC genre.