Metropolis 1998 is a fetching isometric blend of SimCity and The Sims, with customisable house interiors

According to certain Terran lore, God created the universe in seven days. Well, I got up this morning and made a small suburban village with a hospital, school, police station and a cafe in the space of 20 minutes. This is the backwater burg of Edwitherington. Population: 8 – one for every non-residential building in town. Major imports: ornamental lampposts, because I like to cultivate an old-timey mood. Major exports: traffic jams, because I’ve laid out my village in the form of a small crescent leading back to the freeway, which means that there are two traffic light junctions about 100 metres apart.

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Kitsune Tails is a wonderfully queer Super Mario 3-inspired platformer that’s out today

Hey, remember that 2017 roguelike called Midboss? Or that 2020 platformer called Super Bernie World, where you attempt to transform the US as a retro-fied Bernie Sanders? Yes or no, Kitsune Games have put out some good stuff in the past, and now they’re back with a Super Bernie World followup: Kitsune Tails. Again, it’s a Super Mario-inspired platformer, but this time it’s a wonderfully queer rescue mission inspired by Japanese mythology in a way that’s cutesy and colourful. And it’s out today!

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Activision revive Warzone’s Caldera map as open source (yay!) but say it’s to help train AI (booo)

Hardened battle royalists will remember Caldera, the sandy island map of bunkers and palm trees in Call Of Duty: Warzone. It got shut down last year as Activision focused their efforts elsewhere, making the map unplayable. But you can now revisit those bullet-strewn beaches. In theory, anyway. Activision have released it as a 4GB open-source project that can be explored in a 3D model-viewing tool. That’s cool. But among their reasons for doing so, there lies a predictably grubby logic: they want people to use the data to train AI.

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I’d love to explore more of Fallout London’s brilliant world, but it keeps crashing every few minutes

In my brief time with massive Fallout 4 mod Fallout London, I’ve read a delightful terminal entry about a scientist who named his favourite radiated shrew “Big Dave,” thwacked several of said Radshrews with a walking stick, gulped down some expired pink wafers, and been informed of train delays due to “leaves on the track.”

“A British transport joke!” I said to myself, marinating in the sufficient amount of crown-mandated mild amusement. “Our organ-floggingly expensive yet vital public services are crap!” I was having a good time. Then the game public transported me straight to my desktop, and continued to do so at regular intervals over the next few hours, ranging from “just as this conversation was getting good” to “just as my save was about to load.” My upper lip almost quivered, I tell you.

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This free Steam tycoon prologue isn’t quite Dungeon Keeper, but I’m not complaining

Well, would you look at that! I just got done pining for the merest whiff of Dungeon Keeper when what should appear on Steam but a free prologue for delightful voxel-arty management sim Dungeon Tycoon. I’m using the word ‘appear’ because, following yet more industry layoffs yesterday, I’m choosing to adopt the brain of an idiot as to shield myself from the crushing reality of material conditions. So, anyway, the magical game goblins whacked the demo on Steam, and I’ve been having a lot of fun with it. Thanks, adequately compensated and unionised gobbos!

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Destiny creators Bungie lay off 220 people and form new studio within Sony to stave off financial ruin

Destiny and Marathon developers Bungie are laying off 220 people – around 17% of their total workforce – as studio heads try to offset a financial crisis brought on by “overly ambitious” expansion, individual project “misfires”, and a wider economic downturn in 2023. Bungie are also transferring a further 155 roles to parent company Sony Interactive Entertainment, and are spinning out an untitled incubation project – an “action game set in a brand-new science-fantasy universe” – to form a new PlayStation studio.

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Promise Mascot Agency gets deep dive trailer, continues to be 2025’s most tantalising open world game

I don’t think I’m capable of rivalling Nic’s enthusiasm for Promise Mascot Agency, the new open world game from Paradise Killer devs Kaizen Game Works, so I’ll settle for saying “EEEEE”. The developers have just released a nine-minute explainer video, which teems with scenes of gimp suits, winged vans, rocket-propelled pinkies, vicious card battles against small excited dogs, and a surprisingly in-depth management component. There are bits that make me think of Batman: Arkham City, and bits that make me think of Pathologic, and bits that make me think of Yakuza – a combination fit to burst the brain. Quick, before your brain bursts, watch the video for yourself below.

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