Barotrauma devs’ next game is Frostrail, an icy cosmic horror co-op shooter where you get your very own train

FakeFish, the devs behind the cosmic/ survival horror co-op game Barotrauma, have just revealed their next game at the Triple-i showcase, Frostrail. It’s another cosmic horror co-op game, albeit with an incredibly different vibe. Where Barotrauma has you trundling through a submarine, Frostrail opens things up a bit, putting you in an icy, apocalyptic looking setting where you have your own train to get you from place to place.

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It is time to go to the Arctic and decide which of you is the dog

Announced just now at the Triple-I Initiative, Ikuma – The Frozen Compass is a wintry 3D action adventure in which a tenacious young buck and his dog get stranded on an Arctic island. The key thing to know is that it’s a co-op game, a co-op splitscreen game, if you please, which means that you and your friends must decide, right now, which of you will play the dog.

This game is described as “a powerful story of love, loss, and endurance”, which doesn’t bode brilliantly for the dog, so whoever dons the collar needs to a great tragic actor. I encourage you to spend a few weeks rehearsing the business of lying bloodied in the snow next to a dead yeti, whining heroically at the back of your departing owner, who has decided he’s more of a cat person anyway. Come now, let me see your expression of puppy-eyed anguish. There’s a nice juicy biscuit in it for you if you can make me cry.

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Endless Legend 2 is everything I love about 2014’s best 4X, but on a map that’s constantly changing

The legend goes that in the 12th century, King Canute plonked his throne down on the seashore and commanded the tide to go out, thereby empirically demonstrating to all the toadies at court that he was not, in fact, God Almighty. You don’t need to order the ocean to piss off in Endless Legend 2: it’s already in headlong retreat. But not from you.

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South Of Midnight review

In the boss fights of South Of Midnight, you’ve got to find a pulsing wound on the body of the monster and strike it to cleanse the giant beast of its “stigma”. In truth, these creatures are analogues for human characters, sometimes people who have literally transformed into beasts, afflicted by a thorny curse that drives them into frightening states of rage or panic. This is a game about festering trauma – history as a painful wound you’ve got to poke in order to eventually heal. Strip back the scales and feathers of folk allegory and these are human tales of shame, hunger, neglect, and abuse, some more effective than others. It’s a gorgeous game with a killer approach to music, if sometimes hobbled by the ropey trappings of its action adventure genre.

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Xbox wireless controllers now available from just $34.99 at Lenovo

I think this is the best deal I’ve seen on a PC controller in a long time. Lenovo just dropped official Xbox wireless controllers (Series X|S variants) to Black Friday equivalent prices. Pulse Red and Shock Blue are going for $34.99 with the code SPRINGGAMES, while other colors like Carbon Black and Astral Purple are $39.99 with SPRINGBACK. These are some of the best gamepads for gaming on PC, and honestly, for a first-party controller that doesn’t feel like it was pulled from a bargain bin, it’s an absurdly good price as well.

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You never owned the game, insist Ubisoft to The Crew players that are suing the publisher

Ubisoft’s lawyers have responded to a legal action from players of defunct racing game The Crew by insisting that those players never owned the game in the first place. The players made their lawsuit to complain about the game being made unplayable when servers were shut down last year, but Ubisoft have now responded to argue that the game was only “licensed” to those playing, and players should never have expected the game to be useable in perpetuity.

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It’s time to play Monster Hunter again, but now you’re an Orc

The release of Monster Hunter Wilds brought with it the usual comments about the hypocrisy of a series that wants to both protect ecosystems and grind them up for parts. “When will Monster Hunter just be honest about its desire to endlessly turn dragons into pants,” we lamented to ourselves. “When will the Monster Hunters recognise – nay, embrace the fact that they are the biggest Monsters of all”.

We could have saved ourselves a few thousand words and just pointed at Hunters Inc, instead. It’s basically a first-person low-budget Monster Hunter game in which the Hunters are Orcs. Orcs do not do self-deception, as a rule. They do not go for sanitised violence or anthropocentric fantasies about becoming “nature’s caretakers”. They are straightforwardly happy to club things to bits. Looks like ludonarrative consonance is back on the menu, boys!

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Microsoft fire employees who protested the sale of genAI tech to the Israeli military

Two Microsoft software engineers who interrupted a Microsoft anniversary event to protest against the company’s dealings with the Israeli military have been fired for misconduct, according to a report. Software engineer Ibtihal Aboussad, who is based in Canada and once worked for the company’s genAI division, lost her job on Monday 7th April due to “wilful misconduct, disobedience or wilful neglect of duty,” according to internal documents picked up by CNBC. Another Microsoft software engineer, Vaniya Agrawal, had announced that she would resign on April 11th, but according to another document cited by CNBC, Microsoft have terminated her job in advance.

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If you like Bioshock’s city, Dishonored’s powers and Lies Of P’s robots, check out Welcome To Brightville

Some video games aim to pull originality from the ether, and some video games try to accomplish it by theatrically amassing a bunch of rad parallels and sort of crushing them together until the molecular boundaries give way, and a new Element is produced. This is the vibe I get from Welcome To Brightville, a new “emergent immersive sim” that reminds me instantly of Thief, Dishonored, Bioshock and recent soulslike Lies Of P.

The setting blends “industrial Victorian architecture, neo-baroque extravagance, and futuristic cyberpunk elements” to produce a “manapunk” world in which magic and machinery jostle together like cats in a bag. It’s a heady stew of references, and perhaps not that novel for a dark fantasy RPG – people have been slopping the cyber over other literary genres for a while now, and don’t get me started on the abundance of -punk derivatives. Still, it rattles and whirrs along convincingly enough in the below announcement trailer.

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