Ubisoft talk up “unique, darker” Assassin’s Creed Hexe, also promise their Invictus multiplayer game is making progress

Ubisoft have released a broad update on the future of Assassin’s Creed, with thoughts from new head of content Jean Guesdon. It doesn’t tell us much, but it doesn’t tell us nothing. At the very least, it’s not another layoff announcement.

Firstly, don’t believe the scuttlebutt about their Assassin’s Creed multiplayer project, Codename Invictus, which is “progressing steadily” in the hands of some For Honor veterans. It’s not some kind of Fall Guy house party malarkey, whatever the rumour-mongers might tell you. It’s… well, it sounds like they’re still deciding what it is. Announced in 2022, the project is proceeding on a “test and learn” basis.

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Corpses in the censored Japanese version of Resident Evil Requiem are full of terrible darkness

People on social media are upset about censorship in Resident Evil Requiem. Wait, come back! This isn’t one of those situations where Twitter dudes with usernames like BasedMaxxing97 rant about the bikini armor being altered to cover up the ‘vagina bones’. It seems the Japanese version of Capcom’s new horror game doesn’t feature any blood and guts in certain scenes, in a bid to appease the country’s regulators.

Instead it has… anomalous pools of shadow. Hideous darkness spilling from the cleaved torsos of ostensible cadavers. The same darkness lurks within you and I. What fools we were, to ever think ourselves meat. We are but the place where the light isn’t. Umbral puppets. Gabbling event horizons. Arigatou gozaimasu, Capcom! I feel much better now.

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“Gary will no longer attack the player from beyond the veil” says The Outer Worlds 2’s latest patch, which also makes a death pit work as intended

It’s been a little bit since The Outer Worlds 2 got that November patch aiming to take care of mysterious eyebrow disappearances. I wonder what the latest one, which is fairly beefy, does. Oh, it adds a number of handy features like the option to advance time by waiting, toggle walking via key press, and extra stealth kill animations.

Nice and boring. Oh, wait. “Gary will no longer attack the player from beyond the veil”. “Fixed cases where some NPCs could see the player while they were wearing the bucket hat”. “The pit outside of the entrance to Algid Menagerie will now always kill the player as intended”. “NPCs should no longer moonwalk, despite being in space”.

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Ahead of Myrient’s RAM crisis-linked demise, volunteers are working to archive its entire collection

Earlier this week, the operator of ROM distribution site and self-described “video game preservation service” Myrient announced plans to shut it down as of the end of this month. They advised folks to download any files from the collection that said folks were keen to hold onto ahead of the closure. A group of volunteers have decided to take that to another level, working together to archive all of Myrient’s files so they can be preserved for posterity.

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The Division 2’s new Realism Mode chops back the HUD, ammo and health regen, and is free for a month

It seems like a million years have passed since the release of Tom Clancy’s The Division 2, the squalid shooter-looter set in banged-up Washington D.C. In fact, it’s only been seven. Which is quite a lot of years, in fairness, but that period also spans a lot of upheaval – the Covid pandemic, Trump’s re-election, the exploding popularity of generative AI, the onset of chronic live service apathy, the lingering undeath of NFTs, and the literal invasion of Washington D.C. by the National Guard.

Both The Division 2’s original looting mechanics and its 100% apolitical regime change storyline now feel to me like the products of a different universe, though Ubisoft have been updating the game and releasing new stuff for it throughout. Their latest addition is a Realism Mode, exclusively available through the existing Warlords of New York expansion, which will itself be freely available to all players until 2nd April.

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No Fallout New Vegas remaster teases here, Iron Galaxy say, we’re just really enthusiastic about meetings

Have you ever noticed your next company-wide meeting’s due and thought the following: ‘Oh, we should post an image prominently featuring a screen from a game rumoured to potentially be getting the remake or remaster treatment, but solely to illustrate how much we love meetings’? Well, Iron Galaxy Studios – co-developers of Skyrim‘s Switch port and support studio on Fallout 76 – say was what happened late last week. The studio say their social media posts featuring Fallout: New Vegas‘ ‘Please Stand By’ screen have “nothing to do with anything Fallout being worked on”.

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Antivirus Survivors 2003 Professional is a charming 2000s, Windows XP take on the Vampire Survivors formula

Vampire Survivors clones! They’re a dime a dozen these days, primarily because poncle created an admittedly very strong template to mimic. This week’s bullet heaven, as the genre has come to be known, is a charming little entry called Antivirus Survivors 2003 Professional, a take on the format that imagines a world where your Windows XP running computer’s icons all want to kill you.

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And there it is: Highguard is shutting down next week

The above headline will not be a particularly surprising one, but just to make sure it’s absolutely clear, developer Wildlight have confirmed that their raid shooter Highguard will be closing its servers from next week, March 12th. The team confirmed as much in a post shared to the game’s official Twitter account, where it went into (very little) detail about what’s next.

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The Sims 4 is going the way of Roblox with a new marketplace where anyone can make moola from their custom creations

It could be that I’m being a tad dramatic here, but Fortnite, and particularly Roblox, might be two of the most annoying things to happen to games. Today, presumably in pursuit of infinite growth, EA announced a pair of Things you can now expect to see in The Sims 4, a new Sims Maker Program and Sims 4 Marketplace.

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Bungie lay out their Marathon season plans, which yes, includes forced resets for everybody

It was a little under a year ago that Bungie showed off Marathon proper and told us all it was coming out in September, only for everyone who had a chance to play it essentially say “ruh roh Raggy,” leading to an indefinite delay. And here we are now! Within spitting distance of the shooter launching, a server slam that felt like being stuck in an Nvidia graphics card behind us, and now a word straight from the mouths of its developers about what seasons will be like.

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