Subnautica 2 publisher Krafton allegedly looked to ChatGPT to figure out how to not pay that $250 million bonus

Is this what life is now? Witnessing massive, incredibly successful companies turning to AI to get advice on legal proceedings? You don’t need to pinch me, I’ve already done it, and this world is real. The company in question here is Subnautica 2 publisher Krafton, who you might remember are being sued by three ex-leads of the game; developer of the game Unknown Worlds are (technically) also suing this trio of developers in kind. This all came about because Krafton delayed Subnautica 2, a decision that meant Unknown Worlds wouldn’t get a $250 million bonus. And it seems that the publisher even asked ever-reliable ChatGPT for advice on how they could avoid doing just that.

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If Valve creates an “entry point” for living room PCs, the console-beating Steam Machines will follow, argues Baldur’s Gate 3’s publishing director

Last week saw Valve reveal three pieces of hardware. The Steam Machine, a console-like mini PC you plug into your TV. A newly updated Steam Controller, which combines the original’s trackpad-style thumbpads with the double thumbsticks of a regular gamepad. And also the Steam Frame, a new virtual reality headset that streams games from your PC and opens up your whole game library to be played in the privacy of your own goggles.

While I have a default thrill setting that engages whenever Valve announces new hardware, it’s been interesting to see the variety of responses to the hardware reveals. I was surprised, in particular, by the muted response to the Steam Machine in our comments.

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This week in PC games: Demonschool and Moonlighter 2 head a procession of sheep dogs, shmups and sliding heroes

November digs in. The conveyor belt of crowns, clowns and clones that is Videogaming rattles onward through the midnight forest. The rains swept past over the weekend and now the mud is waist-deep, worryingly responsive, and rank with the stench of neglected deckbuilders. Several sedan chairs carrying former BioWare creative leads are caught in a wave of slop, becoming a disorderly barricade of people crying out for Femshep to come save them from the GAAS. Tencent executives rush over with handfuls of rope, but whether they mean to drag the afflicted free or bind their limbs is unclear.

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People are playing fewer games and new releases are “struggling”, say Ubisoft UK, warning of falling revenues

Ubisoft’s UK publishing arm have filed a strategic report for the year ending March 2025 in which they warn that they expect yearly revenue to fall in the current fiscal year, ending March 2026. They attribute this partly to slumping sales of physical copies of games, and more broadly to the fact that people are fixating on a fistful of mega-popular games at the expense of all others, with subscription and streaming services like Microsoft’s Game Pass making us all feel less inclined to buy individual new games. Plus ça change.

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Freshly spilled Blood Of Dawnwalker footage reveals an action-RPG where Witcher dialogue meets wall-walking

How do you Monday, babe? By getting a good night’s sleep, rising with the sparrows, eating a wholesome meal, and settling down at your desk with an airy mind and a glad heart? Or do you fester aimlessly till 5 in the morning then immediately watch 30 minutes of neck-sucking, dismemberment and plague because it speaks to your sorely disquieted soul?

There is no time to answer, for I have already embedded the latest talkthrough video for Rebel Wolves and Bandai Namco’s medieval fantasy action RPG The Blood Of Dawnwalker, which still looks like The Witcher 3: Wild Hunt plus vampires.

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Embrace your messy, cringey teenage emo years in rhythm game X visual novel I Write Games Not Tragedies

I’m not sure I’ve ever been so quickly transported back in time than I have in I Write Games Not Tragedies. It’s not that I completely relate to what takes place in the game, but its sense of place, of atmosphere and feeling, is one I understand in my soul. The emo amongst you have probably already caught on to the vibe with its title, and for those of you that haven’t, the game’s aesthetics, writing, and soundscape certainly will.

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Horizon was always thought about as a multiplayer game, says studio director, which speaks volumes about modern day Sony

I think Horizon Zero Dawn was much more of a turning point for Sony than most people really discuss. The argument for PlayStation used to be its exclusives, those tentpole games like Uncharted, Ratchet and Clank, LittleBigPlanet, the list does go on but you get the point. On the PS5, completely original first-party games feel few and far between, as Sony has joined in on the whole intellectual property above all else train that every other company has hopped aboard. So hearing Guerilla Games’ studio director Jan-Bart van Beek say the Horizon series was always thought about as a multiplayer game feels like the last piece of the puzzle has been inserted.

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Blue Prince is a game full of secrets, and its developer has no intention of telling you if you’ve solved them all

Video games don’t have mysteries any more. There are too many people and too much internet to allow for such a thing, anything without an answer can, must, and will be solved by someone, often in a timeframe faster than developers expect. So I appreciate when developers refuse to divulge details, or indulge individuals in their desire to know exactly how much they have on their checklist, one such developer being Tonda Ros of Blue Prince developer Dogubomb.

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Concord lives! Or, lived, as community efforts to revive it already appear to be on hold after some DMCA strikes

I do have to admit that bringing up Concord feels like digging up a dead dog that perished in a horrendous, preventable accident, but it feels important given how quickly it died and what the means for how we engage with it. You see, it seems that this week the largely panned hero shooter was revived through community-run custom servers. Except it seems like this may be over before it truly begins.

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XDefiant was apparently born from the ashes of a Splinter Cell game being made by the team behind Dispatch

The leads behind the, potentially surprisingly, hit superhero game Dispatch, AdHoc Studio, have been all over the place. Telltale Games, Ubisoft, Night School Studio, some pretty notable names, but today we’re honing in on their time at Ubisoft in particular. That’s because a recent report that dives into the long story that led AdHoc to making Dispatch revealed that before doing so, they were working on a completely new Splinter Cell game at Ubisoft.

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