New RPG Cyclopean: The Great Abyss is a Lovecraftian Ultima homage, and I can’t get torches to work

Cyclopean: The Great Abyss appears to have glorious dungeon graphics but I can’t say for sure because I can’t get torches to work. I think your character is supposed to kindle them automatically when you venture into a dungeon – at which point the view switches, classic Ultima-style, from top-down into first-person. My character never deigns to light a torch, however. Possibly this is because, no matter how many torches I loot or buy from the underworld’s infrequent traders, my character page always tells me I have none. Is my character eating them? Are they too afraid to light them and expose what those dungeons contain? Do I need to read the manual properly? Or is it just a bug?

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Specialist RPG studio’s unannounced Warhammer game revealed following layoffs

An unannounced “PvE Action RPG” set in one of Games Workshop’s fantasy properties was apparently in development until being cancelled late last year, according to a new report from mp1st.

News of the project was pieced together by mp1st from several LinkedIn profiles belonging to former employees of studio Thought Pennies. Different sources alternately describe the project as a “multiplatform, social role-playing game” and a “fantasy live-service RPG”, although it’s possible these refer to different projects from the same time period.

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Mindwave is a punky, relentless and completely hypnotic Warioware

Please excuse the eyeball jelly. I’ve just got done tearing my face away from the screen it was attached to by the glitter and amphetamine-infused superglue secreted by Mindwave‘s minigame barrage. The current Steam demo is a generous slice of a wonderful thing its developers describe as a “cerebral microgame frenzy”. It’s the sort of thing you play for five minutes before realising, not unpleasantly, that you are most definitely inside of it now. It has wrapped you all up, and it’s going to be quite difficult to escape. Trailer below:

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Dino Crisis-esque horror Code Violet won’t be coming to PC because the risk of “vulgar” mods isn’t worth the “extra money”

Ok, let’s get it out of the way up top: I probably won’t be losing any sleep over dinosaur horror game Code Violet not coming to PC either. While I’ve still got a pavlovian response to anything that reminds me even a little of Capcom’s sadly abandoned Dino Crisis series, the trailer below doesn’t inspire all that much confidence this one will pick up the mantle.

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Unless this cake is lying to you Silksong will reappear in April

Team Cherry’s long-awaited metroidvania Hollow Knight: Silksong will be re-revealed in April, if you believe a bunch of frantic reddit posts about cake. The standard practice when writing up such fan theorising is to walk you through it step by step, peeling back the layers like Inspector Clouseau. But I know that you are a busy person, so I will jam it all into a single sentence: a Twitter account purporting to be a Silksong developer has posted a tweet that seemingly predicts the Switch 2 announcement while using a profile picture of some cake taken from a recipe book that was published on 2nd April 2024 which is exactly a year before 2nd April 2025 which is the date of the Nintendo Direct teased in the Switch 2 announcement.

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Hyper Light Breaker early access review: a flashy but hollow roguelike with few of Drifter’s charms

There’s a lot you can do with a third dimension. Texture. Nativity dioramas. Spheres. Hyper Light Breaker, in expanding from the 2D action of Hyper Light Drifter, chooses to almost entirely remake itself as a free-roaming roguelike, trading post-apocalyptic pixel art for big proc-gen vistas and even more acrobatic swordplay.

Its technical ambition, sadly, ends up undermined by the emptiness of its world, the lack of exploratory pleasure that Drifter nurtured so well, and combat that’s more faithful to the original yet doesn’t quite adapt well enough to 3D. Not to mention it has more than its fair share of early access bugs and, especially in the early stages, balancing missteps.

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