Detective game makers tells us how they would murder Humpty Dumpty

You can’t take a step on Steam this week without stumbling over a body. Step forward and you’ll trip over a cold-to-the-touch mobster with a knife in their back. Step to the left and, oh God, it’s a wizened academic clutching a poisoned apple in their rigor mortis grip. But one step to the right and you’ll find the decapitated head of a curmudgeonly mayor who had recently made enemies of everyone in their small town. Yes, it’s Steam Detective Fest and murder is in the air.

Until January 19th, hundreds of developers are offering discounts and demos of their murder mysteries. With so many bodies piling up, it is hard to know where to start your investigations. So, to test the mettle of these murder makers, I set them a challenge.

How would they kill Humpty Dumpty and get away with it?

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Palestine Skating Game takes Jet Set Radio’s rollerblades and spray paint to soldier-filled streets and towering concrete walls

I only have to skate a few meters before the piercing drum of rifle fire fills my ears. Armed with my trusty can of spray paint, I cover the hostile soldiers in splotches of bright colour while rollerblading circles around them. They stumble about, trying to keep me in their sights. Stopping to complete an unfinished bit of graffiti on one of the walls, spreading colour between gaps in a template, the soldiers gather around me. Unable to target me, they mill about in the way as I try to finish, making it a touch more difficult to work out if I’ve left any blank spaces.

I’m playing an early version of Palestine Skating Game, which offers a test of its Jet Set Radio and Tony Hawk’s Pro Skater-inspired rollerblading and painting amid a stylised rendition of war-torn Gaza.

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The Elder Scrolls Online’s smaller expansions are “not in any way” a result of last year’s layoffs

“Last year was a hard year for the studio,” Elder Scrolls Online’s executive producer Susan Kath says. “It was a hard year for all of us.” In 2025, as part of sweeping cuts made across all their businesses, Microsoft laid off a significant chunk of Zenimax Online Studios. They did this despite CEO Satya Nadella later calling the year one of “record performance”, with revenue up 15% and hitting $281.7 billion.

So, last week, when Zenimax Online Studios revealed it was moving from releasing major expansions every 12 – 18 months to smaller, more frequent updates every three months, it looked very much like the team could no longer manage those big releases.

Kath tells me that reading of events is wrong.

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Bully Online shoved into a shutdown locker, as the modders behind it say that’s “not something we wanted”

A group of modders who got multiplayer servers running for Rockstar’s schoolyard mischief simulator Bully late last year have suddenly pulled all traces of their creation offline. The project’s been shutdown about a month after release, and thus far its creators haven’t offered an explanation as to why, beyond emphasising that this outcome wasn’t what they hoped would happen.

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Sega’s beautiful singing boy Ecco the Dolphin is getting a new game from the original creator, with a countdown underway

There are two blue wolves inside you. One is actually a hedgehog, prone to loop-the-loops and drowning in caves. The other one is actually a dolphin, who is also prone to loop-the-loops and drowning in caves. Clarification: when I said you I meant me. I’m referring to my own squalid psychological architecture as a Sega Mega Drive player with vivid memories of Sonic the Hedgehog (especially the Star Light Zone) and Ecco the Dolphin.

While Sega’s pugnacious pinball mascot continues to star in videogames of all flavours, poor Ecco has been absent from screens since the early noughties. No longer: this year shall be the year of Ecco. Developers A&R Atelier – whose members include the character’s original creator, Ed Annunziata – have declared that they are working on “several” new Ecco things, including a videogame. No, I won’t accommodate any criticism of my framing here. If we can have a year of Luigi and a year of Shadow, we can have a year of Ecco.

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The Assassin’s Creed 4: Black Flag remake sea shanty siren song grows even more deafening, as Ubisoft reupload a bunch of sailing tunes

We’ll heave him up an away we’ll go. ‘Way, me Assassin’s Creeda! We’ll heave him up an away we’ll go. We’re all bound over to Ubisoft’s official music YouTube channel! We’ll heave him up from down below. ‘Way, me Assassin’s Creeda! Oh, this is where a bunch of the original Black Flag‘s sea shanties have just been reuploaded, potentially providing yet another hint that we’re all soon bound to be playing that long-rumoured remake of the pirassassin adventure!

This sudden influx of classic ditties might not have meant much in a vacuum, but it follows many reports about the badly kept secret that is the remake and a PEGI rating that’s about as close as you can get to a seal of approval short of Ubisoft finally giving up the ghost anmd revealing the thing themselves.

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Mirror’s Edge’s iconic art style? Yeah, turns out it was sort of an accident

It’s kind of baffling how Mirror’s Edge came out almost two full decades ago, and there’s hardly a whisper of a game that’s managed to match its art direction. The thing is just too clean, too specific, there’s a purpose to every detail. It feels like the future distilled into digital form, though no one really followed suit in the years since, opting for drab, lifeless realism instead. Except, as it turns out, that’s almost what Mirror’s Edge looked like too.

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Point-and-click adventure game filled with “ah yeah, them” British actors Earth Must Die is out later this month

Anyone order a point-and-click adventure puzzle game for later this month featuring a cast of British actors that’ll make you go “oh, right, them!” when you Google them? Well, someone must have, because Earth Must Die, the next game from Lair of the Clockwork God developer Size Five Games, now has a release date. Come on, it’s getting cold!

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What’s next for GOG? Publishing games, maybe, but its new owner isn’t in any rush

Right at the end of last year, Cyberpunk and Witcher developer CD Projekt Red sold off its game distribution company to its original co-founder, Michał Kiciński (who is also the co-founder of CD Projekt itself, so, go figure). With this sort of new owner, the plan is generally to stick to what it knows best, i.e. sprucing up old games and making sure any game on the platform is DRM-free. But in a new interview, Kiciński also shared his interest in the platform doing some publishing.

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As if making the System Shock remake wasn’t tough enough, someone apparently called the FBI on Nightdive during development

It is not news to anyone that Nightdive Studios’ System Shock remake took a while to make. The remake started development in 2015, with a successful Kickstarter project held for it the following year. After a few engine changes and attempts at making the thing, it finally released back in 2023, a good eight years after development had started. But such a long wait is absolutely not worth calling the FBI over, folks, are we being serious right now? Which is, apparently, a thing that happened to Nightdive.

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