Pick up a dose of joy in Lil Gator Game’s underground, Zelda: Tears of the Kingdom-esque expansion In The Dark, out now

Back when Lil Gator Game arrived in the forgotten year of 2022, it received RPS’ coveted Bestest Bests badge because, well, it was just so darn delightful! And in the years since, developer MegaWobble have been tinkering away at a seemingly Zelda: Tears of the Kingdom influenced bit of DLC. Which, as it just so happens, has just been released today!

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A day after launch, Starsand Island’s devs address those user agreement, modding, and fake review concerns

This is probably a sentence that could be said literally any day of the week, but a new cosy farming sim is on the block, this time taking the form of Starsand Island. The flavour on this occasion is of the anime variety, with some slightly goofier farming mechanics (i.e. turning your watermelon patch into one singular, 10 foot tall watermelon), some very Pokemon Legends: Arceus looking combat, and some appropriately cute animals to hang out with. And there’s skateboarding! But never do launches go all that smoothly, as developer Seed Sparkle Lab have had to do a dash of damage control regarding some concerns over the game.

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ShipShaper is a chill boat builder with a demo you can use to make sleek sloops or beastly barges

The fine frigate which serves as the featured image for this article is called the Stately Gunwale. That’s not a name I, the boat’s creator, gave it. It’s a name ShipShaper’s demo automatically assigned my vessel when I picked the set of colours I wished it to be painted. Quite frankly, I doubt I could have dreamed up a more fitting moniker for my deliberate attempt to fling something funky onto the high seas.

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Yakuza Kiwami 3 & Dark Ties sets up an intriguing path, but RGG will need to prove it’s worth joining them on that road

WARNING: Major story spoliers for Yakuza Kiwami 3 & Dark Ties, as well as the original Yakuza 3, lie ahead.

It’s natural to spend a lot of time thinking about what games could have been, had different decisions been made. Whether the change is preferable to the reality often doesn’t come into it, the fantasy of another possible world is the draw.

Despite that, few studios choose to make major shifts – at least as far as the main stories of those games go – when they remake their previous games. This won’t necessarily be a philosophical decision: the remaster or remake has to sell. Games which get revisited are ones players deeply love, and the suits will inevitably see tweaks to their fundamentals as an unnecessary risk. Old Oblivion is loved, so Bethesda adopted a rubber glove approach to the Oblivion remaster. They limited changes to modernising visuals and snipping away some annoying features. It’s akin to polishing up a holy relic, rather than replacing the gemstones or changing the engravings.

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Edmund McMillen on assembling Mewgenics’ meow cameo list: “the inclusion of people with clashing ideologies felt appropriate”

Edmund McMillen and Tyler Glaiel’s cat breeding roguelike Mewgenics came out earlier this week to an overwhelmingly positive reception and plenty of early success. However, one aspect of the game has left folks on the fence – this list of pretty… complicated internet personalities who’ve voiced the copious amounts of meows emitted by in-game cats. So, to get a better picture of how those cameos came to be, I reached out to developer McMillen.

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Highguard studio Wildlight confirm layoffs, after level designer claims “most of the team” have been let go

Wildlight, the studio behind recently released shooter Highguard, have confirmed that they’ve “parted ways” with an unspecified number of staff. This confirmation follows a former Wildlight level designer affected by the cuts claiming in a LinkedIn post that “most of the team” at the studio have been laid off.

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1200 Ubisoft staff go on strike against Assassin’s Creed company’s massive cutbacks

At least 1,200 Ubisoft developers have gone on strike across Paris and Milan in response to the company’s recent massive cutbacks and change of policy towards remote-working. That’s the figure given for yesterday’s bout of strike action by Marc Rutschlé, Ubisoft Paris staffer and a representative of the union Solidaires Informatique, in a statement to the socialist agitators of GamesIndustry.biz.

The primary inspiration for this week’s strike is Ubisoft’s cancellation or closure of several games and studios, with total job losses still to be confirmed but likely to be in the hundreds. The strikers are also pissed off about delayed or inadequate pay rises, together with Ubisoft’s new ban on remote or hybrid working (employees will get a yearly allowance of homeworking days instead). In general, they incline to the belief that Ubisoft CEO Yves Guillemot is a big smelly bumface who should be looking for a new job.

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Cyberpunk platformer Replaced has a demo out, and it’s wonderfully atmospheric when you’re not plummeting a short distance

Warren! Warren! Warren!

ARRGGHHH! WHAAAA! HUHHHH! Replaced, the long-in-development dystopian platformer from Sad Cat Studios, keeps shouting my last name at me. It might because the game’s main character, a jacketed gap jumper and baddie shooter, is called Warren. It might also because I did plenty of falling and accidentally got shot by a robo-sniper in Replaced’s demo, which is now live ahead of the full thing’s release next month.

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Romeo is a Dead Man’s most beguiling spectacle is its astral fish tank menu

Romeo is a Dead Man, Grasshopper Manufacture’s eccentric new hack ‘n’ slash, is out today. I quite like it. I especially like its main menu screen, a strangely hypnotic fish tank in which captive planets float alongside a coral ballet trophy, and the menu’s text strings try to escape when you’re not looking. There is, precisely, one fish.

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