Oh yes, I will take a look at the Vampire the Masquerade and Indian folklore inspired RPG Rakshasa, thanks

Every once in a while, a game rocks up that so quickly finds itself in my Steam wishlist I don’t even remember clicking the button. Today, that game is Rakshasa, Vampire the Masquerade: Bloodlines and Baldur’s Gate inspired first-person RPG set in modern India where you must face off against demi-gods and “centuries-old flesh-eating monsters” inspired by Indian folklore. Yeah! Hell yeah! Yeah, yeah sign me up!

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Take a shot at Wizard Pool, a fun twist on the cue sport filled with magical balls and shapeshifting tables

Wizard Pool! It is, probably, exactly what you think it is. You are a wizard, and you play pool. Well, admittedly there is a smidge more to it than that, alongside a healthy amount of charm. Styled in a way that looks like an N64 game in the kind of way you remember that era looking rather than how it actually looked, you play as Kue, a budding young wizard tasked by his uncle to complete a trial in the form of a tower filled with magical, illogical pool tables.

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As The Sims Project Rene switches to being “mobile-first,” EA vaguely tease the series’ “next evolution”

I think as long as you make a new year’s update post before the incredibly arbitrary date of January 13th, you’re still able to do so without me thinking “come on, it’s almost February”, which is exactly what EA did with their new years Sims update post. Perhaps reassuringly, after word came last year of EA’s concerning acquisition, the post opens by doubling down on what the team has previously said regarding staying committed to their values (those values including inclusivity is welcome though I wish they’d be more explicit about who is being included). But the post also, sort of, goes into what’s next for the series.

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Pilot a big ol’ fort with steampunky legs in the deserty extraction shooter Sand: Raiders of Sophie when it launches in March

Hear ye, hear ye, another extraction shooter is almost upon us, this time the smaller but still quite bold in scope Sand: Raiders of Sophie. Last time I personally heard of this game it was just called Sand, which doesn’t sound great for that whole search engine thing, though I’m not entirely convinced by the subtitle. Anyway, this extraction shooter is set in an alternate 1910 where you get to roam the desert in a steampunky fortress with legs, and it’s got a release month!

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Silent Hill f writer Ryukishi07 explains how the cultish town isn’t just a place now, but a “phenomenon”

Last year, after a bit of a wait, Silent Hill was released, and with it came some changes to the series. The combat was a lot more actiony, the format for multiple endings was drastically different, but the most obvious change was its setting. We’re not in Silent Hill anymore, Toto! We’re in Ebisugaoka, Japan, also a fictional town, though clearly not a fictional country. And that’s because Silent Hill, the place, is now also Silent Hill, the “phenomenon.”

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Larian hope to have future companions spend less time jumping straight into your bed, and more time with each other

With Baldur’s Gate 3 and its gang of rowdy adventuring mates in the rear view mirror, Larian are hoping to improve a couple of aspects of how they handle companions going forwards – a process that’ll likely kick off in Divinity. In particular, the development of deeper relationships between party members and a more subtle build to the moment when the player’s relationship veers into deeply horny territory are on their list of learnings.

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Rally Point: Unorthodox. Complex. Laborious. Not just XCOM again. Of course I love USC: Counterforce

What did you do while recovering from your big medical thing, Sin? Well. Loath as I am to talk about myself (“lol. lmao.” – Combative New Ed), I… don’t know? There was some Ultima Underworld, some workers, some resources, some Pagonians pioneered. But in the dimensionless vortex of first-time-off-since-2020, I think I did… nothing. The lists barely moved.

Except, finally, for a game I struggled with last year. A strange game, easily punished, as all turn-based games must be for dolt reasons, for not being bloody XCOM. USC Colon Counterforce is more like old XCOM, aka UFO. But it’s not a recreation of that, nor of Aliens, its other obvious inspiration. It diverges as much as it reminds, and makes some mistakes in a way that we all must, when pursuing our own identity instead of an impression of someone else’s.

I wish I’d given it a second chance sooner. I wish I could shake everyone and say “This! This is the way! There is more than one path, if you just look for it! Yes, the one before you stumbled. But look at it it. See the admittedly weakly-named USC, and its bruises. It is beautiful. It is itself”.

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