For the first time in franchise history, MLB The Show 23 roster will feature international baseball players competing in the World Baseball Classic.
Suit up in your nation’s colors with official 2023 World Baseball Classic uniforms in MLB The Show 23, and then build a dream team mixing and matching 100+ players hailing from 20 countries, including Major League Baseball superstars.
Diamond Dynasty mode* is your destination for all World Baseball Classic content in MLB The Show 23 on PlayStation 5 and PlayStation 4 consoles. Beginning with Early Access on March 24, fans can play through the World Baseball Classic Program! Relive the best moments, dominate a themed Conquest map, win Event games, earn bat skins, and unlock Flashback player items from the 2023 World Baseball Classic. Combine these new Flashbacks on your dream team with current MLB All-Stars and Legends from the last 100 years of baseball history, such as Babe Ruth and Ken Griffey Jr.
If this sounds exciting, take a look at the Digital Deluxe Edition of MLB The Show 23**. Each purchase includes one choice pack with World Baseball Classic Diamond player items and a choice pack with World Baseball Classic country uniform items. “Around the World” packs with more 2023 World Baseball Classic player items will be available at launch.
International talent
Look for all-new animations in MLB The Show 23 with the addition of global standouts, including a dynamic duo from Team Japan. Power-hitter Munetaka Murakami will display his signature batting stance and home run celebration, while Roki Sasaki has a custom pitching windup to deliver a blazing 100 mph fastball.
The World Baseball Classic sets up surreal matchups of current MLB teammates and also unites countrymen. In Diamond Dynasty mode, you control the lineup card as you acquire new Flashbacks.
Add MVP outfielders from different international leagues with Mookie Betts (Team USA) and Jung-hoo Lee (Team Korea), and pitch with journeyman Marek Minarik, who helped Team Czech Republic qualify for the first time in the World Baseball Classic. Other new Flashbacks include Team Chinese Taipei star players Chieh-Hsien Chen, Li Lin, and Kungkuan Giljegiljaw.
You will face tough decisions at every position as you build your Diamond Dynasty squad, especially with these World Baseball Classic Flashback player items coming to MLB The Show 23:
First Base: Miguel Cabrera (Team Venezuela), Freddie Freeman (Team Canada), Paul Goldschmidt (Team USA)
Outfield: Ronald Acuna Jr. (Team Venezuela), Yusuke Masago (Team China), Kyle Tucker (Team USA), Luis Robert Jr. (Team Cuba)
Starting Pitcher: Yu Darvish (Team Japan), Sandy Alcantara (Team Dominican Republic), Adam Wainwright (Team USA)
…and many more!
MLB The Show 23 launches on PS5 and PS4 March 28.
*In Diamond Dynasty, play with uniforms from the 20 represented countries from the 2023 World Baseball Classic. Play with Roki Sasaki, Munetaka Murakami, Li Lin, Tim Kennelly, Dwight Britton, and Yusuke Masago for the first time in MLB The Show 23. Internet connection required.
**Get Early Access beginning March 24, 2023 with The Captain Edition or Digital Deluxe Edition. MLB The Show 23 is available March 28, 2023. Visittheshow.com today to pre-order!
Note: World Baseball Classic playable content in Diamond Dynasty will expire on 12/31/2023. Earned items in user inventories and items on the Community Marketplace will not expire.
Two new women’s competitions are ready to kick-off in FIFA 23 just as their real world counterparts are heating up. The National Women’s Soccer League (NWSL) joins the Barclays Women’s Super League and Division 1 Arkema as the third women’s football league on the eve of the 2023 season, and the UEFA Women’s Champions League brings European nights and four new clubs to the The World’s Game in anticipation for this year’s knockout stages.
Both competitions will be powered by the same dedicated Hypermotion2 driving the Barclays Women’s Super League and Division 1 Arkema in FIFA 23, with authentic match capture and machine learning technology creating authentic animation informed by the movement of real-life women’s players.
The NWSL and UWCL will be available and free for those with FIFA 23 starting on March 15, 2023.
NWSL
The NWSL goes live in FIFA 23 just in time for the start of the new season out on the pitch. New headscans for select players across the competition bring the faces of NWSL to The World’s Game and new celebrations that bring the energy of the league to every goal. Take the pitch at four authentic stadiums with all 12 NWSL teams in a variety of game modes including Classic Kickoff and Co-op Seasons. You can also vie for the title in Tournament Mode with a full home and away season that culminates in an authentic shield and trophy presentation, or go online to challenge others to Friendlies with your favorite club.
UWCL
The world’s most prestigious women’s club competition joins The World’s Game on March 15th—the UEFA Women’s Champions League—just as the real-world knockout stages get underway. Welcome four new iconic clubs joining Chelsea Women, Manchester City Women, Olympique Lyonnais Féminin, and Paris Saint-Germain Féminine in FIFA 23, along with new faces from across these top European teams. Embrace the energy of European nights in a variety of game modes, ranging from Kick-off with each of the eight UWCL clubs and Co-op seasons with friends to Tournament modes that let you lead your team to glory. And experience it all in authentic UWCL environments complete with the anthem as you walk out, branded UWCL broadcast overlays as you play, and the iconic trophy as you crown your club champions of Europe.
Hello folks, I’m Ryan Bousfield, founder and director of Wolf & Wood Interactive, and I’m here today to announce that our upcoming game, The Last Worker will be launching on PlayStation 5 and on PS VR2 on March 30!
For people who may not be familiar with the game, let me give you a quick run-down. The Last Worker is a first-person narrative adventure we are creating with Jörg Tittel (writer, director) and Wired Productions (publisher) that balances light work simulation tasks with stealth gameplay and a deliciously dark and satirical story, performed by a star-studded cast (featuring the likes of Ólafur Darri Ólafsson, Jason Isaacs, Clare-Hope Ashitey, David Hewlet, Zelda Williams, and Tommie Earl Jenkins).
You are Kurt, the very last human worker for Jüngle – the most profitable company in the world. Kurt is responsible for “delivering dreams” along with his co-bot assistant SKEW, navigating a huge distribution centre (larger than the sunken island of Manhattan) on a gravity defying pod, and then using your “Jünglegun” to retrieve, analyse and then tag products appropriately before dispatching or destroying them. Kurt is pretty happy with his lot, all things considered – that is until a contact from a shadowy organisation disrupts his day to day work and offers him the chance to peek below the surface of Jüngle and the dark secrets that built an empire…
The Last Worker will be playable in both traditional “flat mode” and PS VR2 compatible, with both versions of the game built independently to make the most of the strengths of each version of the game, and of course make the most of the unique features that PlayStation 5 and PS VR2 hardware brings to the table.
Hybrid game and Saves
The Last Worker will be available as a PS5 and PSVR2 title, but you won’t need to pay for an upgrade, when you buy the game you receive both versions – and the save files and progress carry over between them. This means if you spend the morning fully immersed in the PS VR2 world of JFC-1, but want to quickly get a shift in later without putting on your headset, you can simply play on your TV.
4K HDR PS VR2 visuals
The Last Worker features a gorgeous stylised world, that blends custom shading and art from concepts drawn by comic artist legend Mick Mcmahon (known for his work on 2000 AD characters such as Judge Dredd and Sláine) that have been lovingly adapted by our team hand drawing each and every pen stroke in 3D! This has led to a vibrant, colourful world that is brought to life in spectacular fashion with the PS VR2’s two 2000×2040 OLED screens.
3D audio
Wolf & Wood have previously released PS VR titles, and understand the importance of audio in crafting a believable immersive world, this is no different for The Last Worker, with crisp 3D audio implementation allowing every explosion, piece of dialogue from the cast or track from the OST (Which was created by Olver Kraus, known for his collaborations with Adele, Sia, Florence and the Machine, and others) to come through crystal clear regardless of your position.
Adaptive triggers and haptic feedback
As Kurt’s story progresses, so does the selection of tools available to him, from using the Jünglegun as a makeshift hacking tool to a powerful EMP gun – each tool you’ll use to complete your day job (or perform espionage) includes unique feedback through use of the adaptive triggers and powerful haptic feedback – whether you’re labeling a package or flinging rats into the face of a pursuing security bot.
PS VR2 headset feedback
One of the PS VR2 features we’re most excited is the feedback on the headset itself – and for The Last Worker we’ve ensured that they are responsive to the action on screen as you soar around JFC-1 to put you right in the hotseat of Kurt’s Jünglepod. The impactful chaos of flying debris, gigantic robots, and explosions are all simulated for the player with optional headset haptics.
We can’t wait for you to experience all this and more – no matter how you choose to play The Last Worker, you’ll become immersed in exploring the dark underbelly of Jüngle and the important story shared by Kurt. Until then, keep your eyes peeled on the Wired Productions and The Last Worker social accounts for more information, and we’ll look forward to your induction day on March 30.
Today we’re happy to reveal the PlayStation Plus Monthly Games for March. As announced at last week’s State of Play, the Monthly Games lineup of Battlefield 2042, Minecraft Dungeons and Code Vein will be available to PlayStation Plus members on Tuesday, March 7 until Monday April 3.
Let’s take a closer look at each of the games in turn.
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Battlefield 2042 | PS4, PS5
Battlefield 2042 is an exhilarating first-person shooter that marks the return of the iconic all-out warfare the franchise is well known for. Set in a near-future world transformed by disorder, you’ll have to adapt and overcome dynamic battlegrounds with the help of your squad and an arsenal of cutting-edge weapons and vehicles. With support for 128 players on PlayStation 5*, Battlefield 2042 brings unprecedented scale on vast battlegrounds across the globe. Participate in massive experiences, from updated multiplayer modes like Conquest and Breakthrough to the all-new Hazard Zone.
*Up to 64 players supported on PlayStation 4.
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Minecraft Dungeons | PS4
Fight your way through an all-new action-adventure game, inspired by classic dungeon crawlers and set in the Minecraft universe. Brave the dungeons alone, or team up with friends. Up to four players can battle together through action-packed, treasure-stuffed, wildly varied levels – all in an epic quest to save the villagers and take down the evil Arch-Illager. Unlock dozens of unique items and weapon enchantments for devastating special attacks. Fight up-close with melee swings, hang back with ranged attacks, or tank your way through swarms of mobs, shielded by heavy armour!
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Code Vein | PS4
Team up with an AI partner or a friend in co-op multiplayer and venture out into a world of destruction in this story driven connected dungeon experience, using your combined strength to coordinate your approach and defend each other from surprise attacks or tackle overpowered enemies. Choose from various weapons such as bayonets, axes, spears, and more. Enhance your character’s abilities with powerful Blood Code enhancements, Acquire new gear, level up your character, and become more powerful to rise up against the Lost.
Last chance to download February’s Monthly Games
PlayStation Plus members have until Monday March 6 to add Evil Dead: The Game, OlliOlliWorld, Destiny 2: Beyond Light, Mafia: Definitive Edition to their game library.
February has come and gone, and with it came some spectacular new games, including new PS VR2 releases. Which new game will take the Players’ Choice crown? The polls are open now, place your vote below to help decide!
How does it work? At the end of every month, PlayStation.Blog will open a poll where you can vote for the best new game released that month. Soon thereafter, we’ll close the polls, tally your votes, and announce the winner at PlayStation.Blog. PlayStation Store will also showcase some top Players’ Choice winners throughout the year.
What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? In keeping with our long tradition in the Game of the Year Awards, remastered or re-released games won’t qualify. Ambitious, larger-scale rebuilds and remakes like Demon’s Souls and Crash Bandicoot N. Sane Trilogy will.
How are nominees decided? The PlayStation.Blog and PlayStation Store editorial teams will gather a list of that month’s most noteworthy releases and use it to seed the poll. Write-in votes will be accepted.
PlayStation Store’s Mega March promotion commences March 1. For a limited time* enjoy discounts on a wide range of PlayStation games, including The Callisto Protocol, FIFA 23 and Dying Light 2 Stay Human.
Browse the full list of titles on offer below, then head to PlayStation Store once the promotion starts to find out your regional discount.
Browse the full list of titles on offer below, then head to PlayStation Store once the promotion starts to find out your regional discount.
Browse the full list of titles on offer below, then head to PlayStation Store once the promotion starts to find out your regional discount.
Browse the full list of titles on offer below, then head to PlayStation Store once the promotion starts to find out your regional discount.
★The Sinking City
112th Seed
41 Hours
428: Shibuya Scramble
8-Bit Armies – Deluxe Edition
8-Bit Hordes – Deluxe Edition
8-Bit Invaders! – Deluxe Edition
A Plague Tale Bundle – PS5 (APTI/APTR)
A.O.T. 2
A.O.T. 2: Deluxe Edition
A.O.T. 2: Final Battle
A.O.T. 2: Final Battle – Upgrade Pack
Absolute Deduction bundle
ACE COMBAT™ 7: SKIES UNKNOWN – TOP GUN: Maverick Edition
Aces of the Luftwaffe: Squadron – Extended Edition
Adam’s Venture: Origins – Deluxe Edition
Adventure Academia: The Fractured Continent 剣と魔法と学園クエスト。
Adventure Time: Pirates of the Enchiridion
AereA – Deluxe Edition
Agatha Christie – Young Poirot
Agents of Mayhem – Total Mayhem Bundle
AI: The Somnium Files
AI: THE SOMNIUM FILES – nirvanA Initiative
AI: THE SOMNIUM FILES – nirvanA Initiative DLC B-Horror Movie Set
AI: THE SOMNIUM FILES – nirvanA Initiative DLC Bundle
AI: THE SOMNIUM FILES – nirvanA Initiative DLC Kimono Set
AI: THE SOMNIUM FILES – nirvanA Initiative DLC Monochrome Set
Here at PlayStation Productions, we strive to introduce our notable gaming IP to new audiences and we recognize that adapting video games from their interactive medium to another is no simple task. In the case of The Last of Us show on HBO, this meant retelling a story beloved by fans of the game in a faithful yet compelling way for TV. Thankfully the show’s top-tier creators were up to the exciting challenge, combining decades of shared experience making video games and TV shows.
We’ve been overwhelmed by the positive reception so far and as we near the finale in the next few weeks, I’m delighted to introduce the latest chapter in Sony’s Creator to Creator series for the Last of Us. This two-part series features the creators and cast reflecting on their time working on the games and show. The participants include:
Neil Druckmann, Executive Producer / Co-President at Naughty Dog
Craig Mazin, Executive Producer
Pedro Pascal (Joel)
Bella Ramsey (Ellie)
myself, Asad Qizilbash, Head of PlayStation Productions at SIE
This first roundtable features the creators talking about tackling the challenge and opportunity of bringing The Last of Us to HBO. Neil Druckmann discusses the new creative experience of directing a TV episode. Bella talks about their performance of Ellie being an organic blend of themself and the iconic character. Pedro reflects on trudging through snow while on-set fans blast freezing air to simulate a blizzard. Craig talks about the benefit of having detail-oriented fans on the production crew, and how nervousness around getting the adaptation right translated to care and consideration.
Thanks to The Last of Us crew taking the time to share their incredible creative journey. Please enjoy, and thanks for watching. Stay tuned for part two coming in the near future.
As the highly anticipated June 22 release of Final Fantasy XVI draws near, fans of the iconic franchise eagerly await what promises to be a new and thrilling addition to the beloved series.
I was lucky enough to go hands on with Final Fantasy XVI, and even had the opportunity to interview some of the key members of the development team. After my time with the game, I came away with a deep appreciation for its many strengths, and am convinced that it will become an essential PS5 title.
One thing is certain, Final Fantasy XVI has assembled a stellar line-up of creators, each with a proven track record of delivering unforgettable gaming experiences. Leading the project is producer Naoki Yoshida, widely regarded as one of Square Enix’s most beloved figures and the mastermind behind Final Fantasy XIV, which he transformed into a massively successful title. Yoshida has brought with him key members of his XIV team, including Masayoshi Soken, the composer responsible for XIV’s soaring score, who will create the soundtrack for XVI, and Michael-Christopher Koji Fox, the mastermind behind XIV’s intricate lore, who will oversee localization, writing, culturalization and lore for the title. Ryota Suzuki, the Capcom veteran responsible for Devil May Cry 5’s satisfying combat, heads the combat department, while art direction is provided by Hiroshi Minagawa, whose credits include Final Fantasy XII, Tactics, and XIV. At the helm of this all-star team is Hiroshi Takai, a Square Enix veteran known for his contributions to the SaGa series and The Last Remnant. With such a talented group of creators, Final Fantasy XVI promises to be an unforgettable gaming experience that fans won’t want to miss.
Below, I’ll share some of the standout aspects of the title that left the greatest impression on me, and that I believe will make this game an unforgettable experience for fans of the series and newcomers alike.
The thrills of real-time combat and high-octane Eikon fights
In Valisthea, nations are safeguarded by Eikons, enormous and potent creatures each harnessing an elemental power. These mighty beings reside within Dominants, mortal hosts blessed with the ability to summon their respective Eikon’s incredible strength. As nations clash, Eikon fights make for bigger-than-life combat. Channeling Japanese Kaiju culture from the likes of Ultraman, Evangelion, and Attack on Titan, boss battles will see grand showdowns between Final Fantasy’s Titan, Garuda, Shiva, Ifrit, Phoenix, Bahamut and more, each battle entirely unique in their setting, movement, and gameplay.
And when these colossal creatures aren’t engaged in battles, the protagonist Clive Rosfield is equipped with a range of combat abilities he learns as the story progresses, peppering them in fights to execute impressive combos.
“We drew a little bit of inspiration from the Final Fantasy V ability system in the sense that Clive learns abilities from the Eikons he encounters on his journey, and can combine them in countless unique ways to create a powerful arsenal of techniques,” says Ryota Suzuki.
With this Devil May Cry 5 veteran leading the way and Final Fantasy XVI departing from turn-based battles to focus on real-time combat, the gameplay felt fast-paced, intricate, and incredibly exhilarating.
A high skill ceiling yet accessible gameplay experience
Perhaps one of the things I found most impressive and exciting about XVI’s combat system is how the title does away with difficulty settings. No need to choose between easy, normal or hard at the beginning of your playthrough: you will have two options: action-focused or story-focused. Behind these two options, there’s in fact a singular experience, with enemies just as ferocious in the story-focused mode as they are in the action-focused one, with the single difference that picking story-focus grants players access to a particular set of accessories from the very start of their playthrough.
To make the game more accessible to players who may be less familiar with action gameplay, Final Fantasy XVI features a variety of helpful accessories. There are five to choose from, each offering unique benefits and picking the story-focused setting will let you equip two from the get go. One accessory slows down time to make it easier to perform perfect dodges, while another fully automates the controls of Torgal, Clive’s loyal canine companion. One accessory automatically uses potions when your health is running low, and another automatically dodges incoming attacks for you.
Perhaps the most visually striking accessory, however, lets you dish out a series of powerful combos and finishers based on your available cooldowns at the (repeated) press of a single button, showcasing the full breadth and intricacy of the combat system for virtually none of the price, and making for a flashy experience. With these accessories, Final Fantasy XVI is designed to be accessible to a wide range of players, regardless of previous experience with action games.
However, action gamers – do not fret. The skill ceiling is even higher in the third setting you’ll get to pick once you finish the game. Aptly named ‘Final Fantasy’, the New Game+ mode will provide players with an extra challenge should they be up for it, not only increasing the strength of enemies but also their placement throughout the game as well as providing players with full-on different battles.
A narrative landscape of high fantasy and political intrigue
Unlike its predecessor, which ventured into more modern territory, XVI takes us on a journey back to the roots of the franchise, immersing us in a world of high fantasy that draws inspiration from medieval Europe. The realm of Valisthea is built around powerful Mothercrystals that provide aether, the magical force that has been a staple of the Final Fantasy universe since its inception. As nations form around these crystals, each developing its own customs and philosophies, a delicate balance emerges, punctuated by periods of precarious peace. But when the aether starts to drain, tensions rise, and deep political conflicts threaten to tear Valisthea apart.
Against this backdrop of uncertainty, players will embark on Clive’s journey, a tale of revenge with his own personal, unique motivations. And of course, he won’t be traveling alone.
According to Naoki Yoshida, individual stories will be essential. “We have a vast ensemble cast,” says Yoshida. “Each character is unique in their backgrounds and motivations, and each has their own unique arcs that play out through the story. And while the main focus of this story is on Clive Rosfield, as he seeks vengeance for the loss of his family and nation. Through his journey, players will witness the fates of many other characters as well.”
To support this rich narrative, Final Fantasy XVI will feature a brand-new system called Active Time Lore, or ATL for short.
“Our story is deep and focuses on the characters, but we wanted to make the world feel alive and give reasons for why things are happening,” says Michael-Christopher Koji Fox “We created a history that goes back over 1500 years, which influences the story.”
This very in-depth feature is integrated throughout and will allow you to pause the game at any point, even mid-cutscene, and get tailored lore prompts to refresh your memory on a character just mentioned, a nation’s history, or a particular event that took place.
“We have hundreds of entries available,” Koji Fox continues, “but players can also choose to ignore them and enjoy the game without feeling bogged down.”
Technical prowess fuelled by PS5’s hardware
Final Fantasy XVI sets a new standard in technical achievement that cannot be ignored. Its vast and beautiful world can be explored with ease, seamlessly transitioning between battle, exploration, and cutscenes without any pesky loading times. Thanks to the incredible speed of the PS5’s SSD, players can immerse themselves in a non-stop rollercoaster ride of gameplay. But that’s not all either, the DualSense wireless controller adds a whole new level of immersion with its impressive range of haptic feedback.
“In terms of the haptic feedback, we take the sound effect data from our cutscenes and transfer it into vibration data,” says Hiroshi Takai “While an explosion will obviously create a big vibration, it’s the smaller sounds and subtle variations in vibration that really stood out to us. It’s like going from one generation of controllers to the next.”
The portion of FFXVI that I had the opportunity to play was a vertical slice of the main questline, which took place a few hours into the game. During this segment Clive Rosfield was accompanied by Hugo Kupka and Torgal as we tracked down one of the dominants. In this pursuit, we ventured through a castle and encountered numerous enemies, culminating in two thrilling boss battles. It’s important to note that the version of the game that I experienced is still in development and may undergo further changes before its final release on June 22, 2023.
We at Obsidian are excited to announce a version of The Outer Worlds upgraded for PlayStation 5 – The Outer Worlds: Spacer’s Choice Edition. Let’s dive into some of the exciting changes we are making to this Board-approved RPG and how we approached this task.
The Outer Worlds was received incredibly well from fans all over the world and won multiple awards, so having the opportunity to improve on something we know people love has been a real pleasure.
If you aren’t too familiar with the game, here’s a brief summary:
Lost in transit while on a colonist ship bound for the edge of the galaxy, you awake decades after your planned date only to find yourself in the midst of a deep conspiracy threatening to destroy the colony. Explore the various planets and locations of Halcyon, including the mysterious Gorgon Asteroid and the delightful distillery on Eridanos. As you encounter various factions, all vying for power, the decisions you make determine how the narrative unfolds.
The newest generation of consoles came out just a year after the game’s original release. So for us it made sense to freshen up the base game, bundle available content, take advantage of the PlayStation 5’s latest hardware capabilities and the DualSense Controller trigger feedback to help make sure it would live on and stay relevant for many more years to come. Hence, The Outer Worlds: Spacer’s Choice Edition.
Here’s how the teams did it.
Going beyond visual enhancements
Sure, improving the visuals is part of the deal. We were able to update to 4K, 60FPS graphics, enhance volumetric lighting, improve particle systems, and enhance the environments with increased asset density. We also raised the bar in several additional ways: we made the combat and companion AIs smarter, improved the open-world sensation through better depth of field and by reworking existing vistas, updated varying weather conditions, and we reworked character models and animations. Don’t worry, we didn’t dare touch the core of what made The Outer Worlds great. There’s no point in reinventing the wheel, but fresh tires are always a plus.
That being said, a completely new and exciting feature set is the DualSense wireless controller adaptive triggers and haptics. When employing ranged weapons, players will appreciate different trigger effects depending on the type. For a weapon like the flamethrower, the player will sense linear pressure. When firing an automatic weapon, trigger kickback will generate a pulse-like effect for each round fired. And for single-shot weapons such as a sniper or a shotgun, the trigger pressure effect will mimic the sensation of squeezing a trigger until the pin fires and the resistance lessens. Pretty neat, right? The game won’t just look better, it’ll also feel sharper.
Enhancing a legacy
If the improvements we have already described were not enough to justify this new edition, we thought this Spacer’s Choice Edition would make even more sense if it included the base game’s DLCs: Peril on Gorgon and Murder on Eridanos. So we did just that. Now the experience is even richer! On a side note: we know that several spacers out there enjoyed the fact that this was an approachable experience, not too short but not too long either. Rest assured, both DLCs do not extend the main story line. They exist on the side, offering a fresh narrative arc to enjoy if and when you feel like it once you’ve reached the appropriate level. Oh, and we increased the level cap to 99, to give players even more ways to build their character from the seven branches of the skill tree.
If you already own The Outer Worlds base game and its associated DLC, Peril on Gorgon and Murder on Eridanos, for PlayStation 4, you will be able to upgrade to The Outer Worlds: Spacer’s Choice Edition on PlayStation 5 for a reduced price.*
The Outer Worlds: Spacer’s Choice Edition is out March 7.
*Based on Private Division’s suggested retail price for The Outer Worlds: Spacer’s Choice Edition. Actual price may differ. Limit of one upgrade per account. See platform store for details and terms.
Happy PS VR2 launch week! This week is bursting with news on PS VR2 launch titles, plus the team’s favorite reveals and updates from the latest State of Play.
Stuff We Talked About
PS VR2
Destiny 2: Lightfall
Horizon Call of the Mountain
Kayak VR
Resident Evil 4
Suicide Squad: Kill the Justice League
Theatrhythm Final Bar Line
Dead Space
The Chant
The Cast
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Sid Shuman – – Senior Director of Content Communications, SIE
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Kristen Zitani – Senior Content Communications Specialist, SIE
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Brett Elston – Manager, Content Communications, SIE
Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.
[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]