Get your walkie-talkie ready for Oxenfree II: Lost Signals, launching July 12

Hi, I’m Bryant Cannon, the game director for Oxenfree II: Lost Signals, and we’re so excited to finally share that the game will launch on PlayStation 4 and PlayStation 5 on July 12, 2023.

If you’re not familiar with Oxenfree II: Lost Signals, then allow me to paint a picture for you. Welcome to Camena: a small coastal town that is currently experiencing unnaturally occurring electromagnetic waves that are interfering with electrical and radio equipment. TVs turn on and off. Planes lose radar. Radio stations can’t broadcast through the static. You know, problems that every quaint town in the Pacific Northwest has to deal with.

Enter Riley Poverly, an environmental researcher who begrudgingly returns to her hometown to investigate these frequency signals and ends up taking on more than she bargained for. You, as Riley, will brave rigorous terrain, encounter mysterious cults, and discover strange supernatural phenomena that threaten to alter the world as we know it. How you confront these challenges is up to you, and your choices will shape Riley’s future – as well as the very fate of Camena. 

To take on the tasks at hand, you’ll need the right gear. Riley’s backpack is filled with just that: a radio, which tunes into supernatural frequencies; transmitters, which Riley will need to plant throughout Camena in order to understand more about these radio frequencies; a climbing kit to traverse some of the more treacherous terrain in Camena; and a walkie talkie, which will allow Riley to communicate with a few new characters along the way.

Let’s dive more into the walkie-talkie.

Hello, do you copy? 

Those who played Oxenfree are familiar with its dialogue system and the unique radio mechanic that allowed Alex – the main character of the first game – to communicate with mysterious specters and manipulate her world. ​In Oxenfree II, we wanted to evolve that idea. This new walkie-talkie feature puts the player in charge of when and how Riley will engage in conversations with off-screen characters.

So how does it work? Let’s say you’re trekking back from planting a transmitter up at Tootega Falls, and your old high school acquaintance and work partner, Jacob, isn’t feeling too chatty. You can use the left trigger at just about any time to open your walkie-talkie. Browse through the channels until you find who you want to talk to, and voilà!

To answer or not to answer, that is the question

In Oxenfree II, players will shape the story through Riley’s actions and dialogue choices, similar to how they did with Alex and the characters in the first game. Each decision impacts who Riley becomes, her relationships with other characters, and the story options available at every turn.

Radio and walkie talkie concept art

The walkie talkie expands on this and opens up a layer of player agency; you can choose to move the story along as you see fit, depending on how you engage with folks on the walkie. Unlike in the first game, where you were faced with dialogue choices with the people in front of you, you now have the option to initiate conversations with walkie contacts at any time. These interactions allow you to uncover useful insights about the mysteries of Camena.

Or you can completely ignore them. It has its consequences if you go that route – but it’s your call to make.

Who’s out there?

In addition to some of the characters you’ll encounter – like Jacob, and the members of the cult-like group Parentage (more on that another time) – the walkie-talkie introduces more local contacts. If you find yourself stuck at any point in the game, you can pull out the walkie and touch base with one of your contacts.

Not only will you learn more about Camena, but also the personal crises they’re currently facing.

One of those characters is Maria, the DJ for the student-run radio station at Camena High. When you tune into her radio show, she offers to give advice to listeners on channel eight. If you choose to contact her, she may even ask you for advice, and helping her may change what kinds of music you hear on Camena High Radio.

Another character you’ll make contact with (or rather, he’ll contact you) is Nick, a sailor who, in his own words, “has been all up and down the coastline.” If you decide to help Nick with a small favor, he’ll offer valuable insight into the strange occurrences around Camena. You might also need to help him down the road as he grapples with his own supernatural situation. 

A coming-of-age story

In the midst of the supernatural events surrounding them, Riley and her walkie contacts must also confront the seemingly ordinary impact of everyday life and the choices all of us make about who we want to be.

Were the life choices Riley made the right ones for her? Is she who she really wants to be?

Similar to the teens in the original Oxenfree, your walkie contacts are making pivotal decisions about their lives: Should Maria share a secret that could forever change a friendship? Should Nick take a leap of faith? As Riley, you’ll connect with them on the walkie and talk through it all – personal issues and terrifying ghosts and cults alike. Just like everyday life.

We can’t for you all to dive into the happenings in Camena when Oxenfree II: Lost Signals launches on July 12. Pre-orders are now live on PlayStation Store for 25% off.

VR Skater debuts the Mega Ramp when it kickflips onto PS VR2 this summer

VR Skater is a highly immersive street Skateboarding game coming to PlayStation VR2 this Summer! It’s a finely tuned mix of both arcade and simulation. Easy to learn but hard to master, the feeling you get after landing a difficult trick is like no other!

Today we’re talking new features, experiences, and everything PlayStation VR2!

One thing all Skaters need to experience in VR is the Mega Ramp! From a gameplay point of view, the mega ramp allows Players to catch air like never before, pulling off insane flip tricks and huge grabs over the iconic Mega Ramp, made famous by Skateboarding Legend Danny Way. Usually, the key gameplay dynamic of VR Skater is all about street skating. So, as well as being highly impressive and something the community wants, it offers a different gameplay mechanic in this separate immersive experience. Something completely new to the world of VR. 

Adaptive triggers

Announced first today on the PlayStation Blog, VR Skater will use the power of the PS VR2 to push immersion further! We plan to use the adaptive triggers to adjust tension when steering in-game. Giving the sensation of resistance you’d feel in a skateboard’s trucks and bushings in real life. VR fans and skaters will love this announcement as we’re trying to replicate even the most minor details of skating.

The controls replicate how tricks would be performed in real life. Swiping and scooping your hands as if they were feet to perform iconic skate tricks like kickflips, tre flips, hardflips, and many more! Feeling intuitive if you’ve ever stepped foot on a skateboard before. To perform grinds and slides, the player will hold buttons to apply rotation and pressure to individual sides of the board, giving players the freedom to skate how they want to. Whether it be tail or nose slides, 50-50 grinds, or many more. You can also work a series of grabs and the finger flip into your combos.

Customization

Skateboarding is a very creative outlet. From the tricks you perform, to the fashion and music embedded in the sport’s history. Customizing your board is an essential part of Skateboarding. Announced first here on the PlayStation blog, players will be able to customize their boards and grip tape using the Print Tablet! Reach a certain XP level and you’ll unlock the Print Tablet, allowing you to upload custom textures, and arrange them however you desire. This is a highly requested feature that we’re stoked to announce today!

But how does customization in VR Skater work? Head to the VR Skate shop where you can find all new decks, trucks, wheels, and grip tapes that you physically apply to create your perfect setup. You’ll be able to unlock new coloured decks, trucks, wheels & grip tapes by completing challenges and levelling up in-game. A feature that all skate fans are sure to love.

Who are Deficit Games?

Deficit Games is a small indie VR game studio from the Bavarian countryside founded in 2017. Before VR Skater, they released smaller mobile VR titles. Since founder and VR enthusiast Andi has strong roots in the skate and punk rock scene, looking at possible designs for a VR skateboarding game was a very organic decision. Then everything took its course and in 2022 the Early Access version of VR Skater was nominated for the German Games Award in the category of Technology and Innovation.

Both Perp Games and Deficit Games can’t wait to release VR Skater into the wild this Summer on PlayStation VR2!

You can Wishlist the game now on PlayStation Store. 

Coffee Talk: Blending fantasy with reality

In a blindingly fast world, with so much to keep up with, is there a space to escape where everything slows down and we can sip our favorite beverage in peace? That’s what we, Toge Productions, want to serve in our Coffee Talk series, which soon will have its second game in Coffee Talk Episode 2: Hibiscus & Butterfly.

Before I continue, let me introduce myself! My name is Arya, Toge Productions’ PR & Communications Manager, and I’m here to tell you a story about how Coffee Talk came about. How it connects to you – the players, the importance of its diverse fantastical cast of characters, a little scoop on the ever-mysterious barista, and everything in between.

Coffee Talk’s origins came from an internal game jam of Toge Productions crew, and it was first called Project Green Tea Latte. Andrew Jeremy, our Music Producer, said that the premise was to recreate the calm vibe of a coffee shop into a game, where we could listen to lo-fi music, hear people talking, and just enjoy the atmosphere. Following the positive player reception to the early demo we were convinced of the game’s potential and decided to give it a go.

What most people don’t know is that we almost chose other games to develop! A detective game and a shop simulation game… We postponed the detective one because we wanted to take some of Coffee Talk’s mechanics for it, so we decided to go with Coffee Talk first.

And the rest, at least for the original Coffee Talk, is history…

Now let’s talk about the sequel, Coffee Talk Episode 2: Hibiscus & Butterfly, shall we?

In Hibiscus & Butterfly, we try to create more of the same vibe from its predecessor and progress the story of our beloved characters, but now with a richer narrative and new characters. Our fans wanted a deeper narrative, so we obliged with more branching and impactful storylines. Some branches even have bigger consequences!

To accomplish this, we added two great writers to our menu, Junkipatchi and Anna Winterstein. Junki, as the lead writer, focused on the main arc, while Anna expanded the stories of old characters like Hyde, Gala, Bayleys, and others. We really want to create a deeper and more expansive story in this sequel, while not forgetting the chill vibes of Coffee Talk, we have all adored!

We have two new characters here, Riona and Lucas, who have contrasting personalities. Riona is a banshee who, opposite to her kind’s stereotype (terrifying wails and bad luck), wants to be an opera singer. People on social media bullied her for her aspirations, so she really resents those online platforms. On the other hand, Lucas is a loud, slightly brash, and vivacious satyr-influencer, who may have his own layers that you’ll gradually discover as you play the game. With those personalities, you can imagine the dynamics between them would be interesting!

Talking about characters, Hibiscus & Butterfly still has the same diverse cast, with the return of established favorites plus these new faces.  Dio Mahesa, our Lead Artist and Art Director, said that the designs were inspired by his love for D&D creatures like orcs and elves. We chose to create fantasy-inspired characters so we can explore – and ultimately break – the stereotypes that come with them. Then, we pour some real-life problems into the mix to create relatable stories for many of our players.

The strength of these diverse fantastical characters, for me personally, is they can relate to a broader audience, as players can see the characters as they are, their personality, without the shell of their race… or species even.

And of course, we’ll meet the enigmatic barista again. Who that person is is for you to decide. What we do know, and design, is that the barista is the bond that pulls the characters together, like a neutron in an atom, where the stories and characters circle around. And like a neutron, we designed the barista to be as neutral as possible. The barista is like that because, in Coffee Talk, you are here to listen. So, with that being said, are you ready to enjoy some more Coffee Talk warmth?

Coffee Talk Episode 2: Hibiscus & Butterfly will land on PlayStation 4 and PlayStation 5 on 20 April 2023.

(For Southeast Asia) PlayStation Plus Game Catalog lineup for April: Kena: Bridge of Spirits, Doom Eternal, Riders Republic and more

Today we’re happy to reveal the PlayStation Plus Game Catalog for April 2023. All games will be available on Tuesday April 18. Let’s dive in.

PlayStation Plus Extra and Deluxe | Game Catalog

Kena: Bridge of Spirits | PS4, PS5

Immerse yourself in a story-driven action-adventure set in a charming world rich with exploration and fast-paced combat. Play as Kena, a young Spirit Guide travelling to an abandoned village in search of the sacred mountain shrine. Find and grow a team of tiny spirits known as the Rot who maintain balance by decomposing dead and rotting elements. Enhance your companions’ abilities, create new ways to manipulate the environment and uncover the secrets of a forgotten community hidden in an overgrown forest where wandering spirits are trapped.

Doom Eternal | PS4, PS5

Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. The only thing they fear… is you. Experience the ultimate combination of speed and power in Doom Eternal – the next leap in push-forward, first-person combat. Armed with a flamethrower, wrist-mounted blade, upgraded guns, mods and abilities, you’re faster, stronger, and more versatile than ever. Use demon takedowns tactically to keep yourself equipped for battle: Glory kill for extra health, incinerate for armor, and chainsaw demons to stock up on ammo to become the ultimate demon-slayer.

Riders Republic | PS4, PS5

Jump into the massive multiplayer playground! Grab your bike, skis, snowboard or wingsuit and squad up with your friends to compete in a wide range of multiplayer modes. Feel the rush of downhill races, dominate maps in team vs team competitions, or give it your best shot in epic mass PvP races with more than 50 other players. Live out the rider’s fantasy as you roam free in a huge, vibrant open world, always buzzing with other players around you. Immerse yourself in iconic American national parks including Bryce Canyon, Yosemite Valley, Mammoth Mountain… all mashed up for you to shred!

Wolfenstein II: The New Colossus | PS4

An exhilarating adventure brought to life by the industry-leading id Tech 6 sends players to Nazi-controlled America on a mission to recruit the boldest resistance leaders left. You are BJ Blazkowicz, aka “Terror-Billy,” member of the Resistance, scourge of the Nazi empire, and humanity’s last hope for liberty. Only you have the guns and gumption to return stateside and spark the second American Revolution. Fight Nazis in iconic American locations, equip an arsenal of badass guns, and unleash new abilities to blast your way through legions of enemy soldiers in this definitive first-person shooter.

The Evil Within | PS4

Developed by Shinji Mikami and Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension. With limited resources at your disposal, you’ll fight for survival and experience profound fear in this perfect blend of horror and action.

Wolfenstein: The Old Blood | PS4

Wolfenstein: The Old Blood is a standalone prequel to the first-person action-adventure shooter, Wolfenstein: The New Order. The adventure, which spans eight chapters and two interconnected stories, features the hallmarks of MachineGames – thrilling action, immersive story and intense first-person combat. As war hero B.J. Blazkowicz, arm yourself with new weapons such as the bolt-action rifle and grenade-launching Kampfpistole as you attempt to thwart the advancing Nazi war machine, and take advantage of duel-wielding pipes that can be used for wall climbing – or for vicious take-downs of never-before-seen Nazi adversaries.

Bassmaster Fishing | PS4, PS5

For the first time ever, compete as or challenge 10 pro anglers from the Elite tour across 8 different real-world venues. Climb the ranks, earn your sponsors, and progress through your B.A.S.S. career to become the Bassmaster Classic Champion. Or take to the water and compete with other players in a variety of all-new massive multiplayer modes to conquer the global leader boards.

Sackboy: A Big Adventure | PS4, PS5

Iconic PlayStation hero Sackboy bursts back into breathtaking action with a huge, fun and frantic 3D multiplayer platforming adventure. Go solo in an epic race against time stuffed with danger and peril or enjoy local or online party play, creating teams of two to four adventurers as you work together to overcome nefarious tasks however you can imagine, including unmissable co-op only levels.

PlayStation Deluxe | Classics

Doom | PS4

First released in 1993, Doom introduced millions of gamers to the fast-paced, white-knuckle, demon-slaying action the franchise is known for. Relive the birth of the first-person shooter and experience the demon-blasting fun that popularized the genre. This version includes expansion, Episode IV: Thy Flesh Consumed, local 4 player deathmatch and local 4 player co-op.

Doom II | PS4

To save Earth, you must descend into the depths of hell, survive demon hordes, and take part in the fiercest battle ever. This beloved sequel to the groundbreaking DOOM (1993) gave players the brutal Super Shotgun to bear against deadlier demons, and the infamous boss, the Icon of Sin. This version includes the Master Levels, 20 additional levels made by the community and supervised by the developers, local 4 player deathmatch and local 4 player co-op.

Doom 64 | PS4

Fight against demons in your crusade to hunt down the Mother of Demons and stop Hell’s invasion. As you battle through more than 30 action-packed levels, be on the lookout for enhanced weapons and secrets to help you put an end to the demonic threat.

Doom 3 | PS4

In this critically acclaimed action-horror re-telling of the original DOOM, players must battle their way through a demon-infested facility before entering the abyss to battle Hell’s mightiest warrior – and put an end to the invasion.

This version includes the Resurrection of Evil and The Lost Missions expansion packs.

Dishonored: Definitive Edition | PS4

Arkane Studios’ Dishonored, winner of over 100 Game of the Year awards, and all of its additional content come to together in this Definitive Edition! With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal. “Void Walker’s Arsenal” offers unique character bonuses, additional bone charm slots, and more that will aid you in pursuit of revenge. Enter the world of the Outsider in “Dunwall City Trials” where you will put your combat, stealth and mobility skills to the test. Finally, play as the legendary assassin Daud in ‘The Knife of Dunwall’ and “The Brigmore Witches”.

As part of our normal content refresh, Marvel’s Spider-Man, Resident Evil, and NBA 2K Playgrounds 2 will be among some of the titles leaving the PlayStation Plus Game Catalog in May. Members with Game Catalog benefits can still play by May 15. You can always check the ‘Last chance to play section’ on the PlayStation Plus -> Collections page on the PS5 console, or PlayStation Plus -> Games -> Games Catalogue on the PS4 console for titles you might want to play before they leave the service.

We hope you enjoy this month’s Games Catalog lineup. Check back monthly for new games added to PlayStation Plus.

Share of the Week: Leon S. Kennedy

Last week, we asked you to share eye-catching shots of Resident Evil 4’s dependable hero Leon S. Kennedy using the #PSshare and #PSBlog. Here are this week’s highlights:

groovy_snake Leon performs a roundhouse kick

ujb3310 Leon serves a brooding look while wearing a winter hat

Blakers549 Leon wears a mafia-inspired suit while holding the Chicago Sweeper

Leon_REBH Leon wears an eye patch with a blue jacket on

Chitochi222 Leon with his gun drawn bathed in red light

JoeCapri Leon in a red suit of armor holding a rocket launcher

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Sports
SUBMIT BY: 11:59 PM PT on April 19, 2023

Next week we’re getting competitive with awesome sports moments. Share moments that capture the essence of playing a sport from the game of your choice with #PSshare #PSBlog for a chance to be featured.

MLB The Show 23 Jackie Robinson Day Celebration

Jackie Robinson was the first African American to play in Major League Baseball during the modern era. A true trailblazer in many areas, including sports, media, and the civil rights movement.  

Jackie stood for class, the love of the game, and equality. He was a powerful force of positive change that changed the landscape of sports and the world today.   

As has been tradition each season since 2004, MLB will celebrate the anniversary of Jackie Robinson’s historic MLB debut as he broke baseball’s color barrier throughout the league on April 15, 1947.

In partnership with the Jackie Robinson Foundation, Sony Interactive Entertainment, The Players Association, and Major League Baseball you can purchase the Jackie Robinson Foundation Charity Pack ($4.99 USD, from April 14, 2023 through April 29, only on US digital platform stores where MLB The Show is sold). PlayStation and San Diego Studio will donate 100% of the proceeds* from this pack after store platform fee deductions are applied to the Jackie Robinson Foundation. These donations will continue to support the JRF/PlayStation-MLB The Show Scholars Program to help reduce the achievement gap in higher education. 

Your purchase of the Jackie Robinson Foundation Charity Pack grants you: 5,000 Stubs, Jackie Robinson Foundation (JRF) bat skins, Jackie Robinson Day profile icon and a Jackie Robinson profile banner icon for use in MLB The Show 23

Jackie Robinson played a pivotal role in societal change as a champion of racial equality and social justice. In turn, the Jackie Robinson Foundation continues that legacy as one of the best scholarship and leadership development programs for students from underrepresented groups for the past 50 years.  

We’re now in our third year of this groundbreaking partnership with the Jackie Robinson Foundation. We’d like to introduce you to our first cohorts of JRF/PlayStation MLB The Show Scholars:

Kevin Evans 

Cedar Hill, Texas

University of Texas at Austin

Computer Science

Class of 2026

Select High School Accomplishments:

  • Graduated in the top 1% of his class
  • Academic Awards – English Literature and Physics
  • National Honor Society, President
  • Student Council, Vice President
  • UT Austin Computer Science Academy – provided C++ coding for use in projects throughout the UT system
  • Roblox Studios, Game Programmer – designed and implemented game in LUA language, managed player data
  • Mayor’s Teen Council of Cedar Hill, Vice President 

Asim Arnold 

Dacula, Georgia

Georgia Institute of Technology

Computer Engineering

Class of 2026

Select High School Accomplishments:

  • Graduated with a 4.0 cumulative GPA
  • Completed coursework for college credit
  • AP Scholar
  • National Honor Society
  • Future Business Leaders of America
  • Donate: Code – provided volunteer computer coding services and instruction 
  • Amnesty Decoders – assisted Amnesty International researchers by volunteering technology skills for human rights-related research 

Dominic Bruce-Moore

Springfield, Massachusetts 

Northeastern University

Communications and Media Studies 

Class of 2026

Select High School Accomplishments:

  • Graduated in the top 10% of his class with a 3.96 cumulative GPA
  • National Honor Society
  • Academic Honors – Latin, History, and Music
  • Student Council, Vice President
  • Student Government Association, Treasurer
  • Student Anchors, Peer Tutor
  • Sir Golden Ace – created video game content for Twitch gaming platform as well as Youtube

Collin Jones

North Plainfield, New Jersey

New Jersey Institute of Technology

Game and Interactive Media Design

Class of 2026

Select High School Accomplishments:

  • Graduated with a 3.85 cumulative GPA
  • Completed coursework for college credit
  • National Honor Society
  • National Society of High School Scholars
  • Student Council
  • Union Catholic High School, Student Ambassador
  • Varsity Track & Field 

Lance Rodgers

Oxon Hill, Maryland

University of Maryland – College Park

Computer Engineering

Class of 2026

Select High School Accomplishments:

  • Graduated in the top of his class with a 4.0 cumulative GPA
  • Completed coursework for college credit
  • National Honor Society
  • Earned honors at school science fair multiple times 
  • National Society of Black Engineers (NSBE) – Junior Chapter, Lead Intern
    • Developed and conducted STEM workshops, led team of six counselors, led workshops and presentations on Roller Coaster Tycoon amusement park simulation game; attended NSBE national conference 
  • Varsity Basketball 
  • Varsity Soccer 

Daisha Lafford

Milwaukee, Wisconsin

North Carolina A&T University

Computer Graphics

Class of 2026

Select High School Accomplishments:

  • Graduated  first in her class class with a 4.0 cumulative GPA
  • National Honor Society
  • Academic Decathlon, Team Member – competed in state-level competitions every year
  • Milwaukee Youth Arts Center, Advisory Board Member & Co-Chair of Marketing Committee
  • First Stage Theater – Young Company, Actor and Summer Intern – earned first place in national Shakespeare competition
  • Link Crew, Freshman Mentor
  • Varsity Volleyball

Exposure and the lack of career readiness programming to the industry is one of the biggest hurdles facing underrepresented talent seeking to join the gaming industry. It’s why our partnership with the Jackie Robinson Foundation is so important. 

We want to realize the power of education and career opportunities and allow for better economic equality and equity. Bringing more diversity into our communities, our products, and our games. We couldn’t be happier to continue our partnership with the JRF and Jackie’s family as we strive to achieve these goals.  

In addition, anyone with MLB The Show 23 and an internet connection can play the Jackie Robinson’s Storyline which sheds more light on Jackie’s illustrious career that started with the Kansas City Monarchs. Upon completion of Jackie’s Storyline, you unlock his Sanford Green Card.  

We’ll also be supercharging the Sanford Greene Jackie Robinson card to celebrate Jackie Robinson Day.  

MLB The Show 23 is available now on PS5 and PS4.

*PlayStation will donate 100% of the proceeds (minimum of $3.49 USD per pack) sold will be donated. To (See console’s online stores for details) the JRF Foundation after store platform fee deductions are applied. This purchase is not tax deductible. 

(For Southeast Asia) State of Play debuts 25 minutes of all-new Final Fantasy XVI gameplay

In just over two months, players will finally get their hands on Final Fantasy XVI, the next mainline installment of the Final Fantasy series. The game follows Clive Rosfield as he harnesses powerful Eikons to overcome his tragic destiny.

Today’s State of Play not only explores intricate details of the story and world lore, but also gives a first glimpse into the game’s party combat and colossal battles with new Eikons.

You can watch today’s Final Fantasy XVI State of Play in 4K above.

We hope today’s broadcast was exciting for everyone, both for fans keeping up with Final Fantasy XVI updates, and those who are hearing about the game for the first time. Some highlights from today’s show:

Clive’s Hideout

Clive’s Hideout, which serves as his base camp throughout the game, was revealed at State of Play. The footage showcased Clive preparing for upcoming battles by crafting items with gathered materials or tackling training modes.

Players can also complete a variety of side quests as well as Mob Hunts, that allows you to take on stronger enemies. Mob Hunts can be accepted from the Hunt Board where you’ll spot a familiar face from the series – Moogle!

Loresman Harpocrates and Vivian Ninetales

Loresman Harpocrates appears in Clive’s Hideout. He studies the history and customs of Valisthea, researching the local climate, folklore, religion, and traditions.

Harpocrates is very curious about Clive’s stories he takes home from his adventures. As Clive shares his past experiences, Harpocrates gains new knowledge as a researcher. And the Thousand Tomes in which he keeps records of his knowledge, will become more and more complete.

You can read up on everything about Valisthea if you visit Harpocrates and unravel the Thousand Tomes for yourself. Don’t forget to talk to Harpocrates when you stop by the Hideout during your travels.

Vivian the Military Scholar is well versed in the affairs of the countries of Valisthea and gives Clive lectures at various points in the story. You can talk to her in the Hideout as well.

Vivian is very knowledgeable about present day Valisthea, as well as its history. She will be happy to bestow you with knowledge of the past. With her help, you can explore the details of ever-changing character relationships and world affairs during specific time periods. Whenever you want to review the story so far or determine where Clive should go next, her knowledge will surely be of great help.

We hope you take advantage of their extensive knowledge to further immerse yourself in the story of Final Fantasy XVI!

New Combat Showcase

The latter half of the show was focused on combat. The show revealed new footage of Clive’s action gameplay, titanic clashes between the Eikons themselves, and epic Eikonic abilities.

Against the backdrop of a golden-tinged cloudscape, with lighting cascading down, an epic sized enemy raises its clawed fists high. 

The show also unveiled many other details and characters for the very first time, so keep your eyes peeled!

In the new State of Play, we provided an in-depth look at the combat system, support system, and RPG elements that we have not been able to share with you until now. We hope you enjoyed all the new updates and stay tuned for more information as we draw closer to the Final Fantasy XVI’s June 22 release.

We are excited to announce that the Asia pre-orders for FINAL FANTASY XVI physical editions (Standard, Deluxe and Collector’s Edition) will start on 20th April 2023. Physical pre-order customers will receive a B5 Notebook. Please check with local retailers for details of the physical pre-order mechanic.

Digital Pre-Order is available on PS Store. Pre-order on PS Store and receive Scholar‘s Spectacles (EXP up Accessory) DLC. Moreover, all pre-orders (both physical and digital) will receive pre-order bonus: Braveheart (Weapon) DLC and Cait Sith Charm (Gil Boost Accessory) DLC.

State of Play debuts 25 minutes of all-new Final Fantasy XVI gameplay

In just over two months, players will finally get their hands on Final Fantasy XVI, the next mainline installment of the Final Fantasy series. The game follows Clive Rosfield as he harnesses powerful Eikons to overcome his tragic destiny.

Today’s State of Play not only explores intricate details of the story and world lore, but also gives a first glimpse into the game’s party combat and colossal battles with new Eikons.


State of Play debuts 25 minutes of all-new Final Fantasy XVI gameplay

You can watch today’s Final Fantasy XVI State of Play in 4K above.

We hope today’s broadcast was exciting for everyone, both for fans keeping up with Final Fantasy XVI updates, and those who are hearing about the game for the first time. Some highlights from today’s show:

Clive’s Hideout

Clive’s Hideout, which serves as his base camp throughout the game, was revealed at State of Play. The footage showcased Clive preparing for upcoming battles by crafting items with gathered materials or tackling training modes.

Players can also complete a variety of side quests as well as Mob Hunts, that allows you to take on stronger enemies. Mob Hunts can be accepted from the Hunt Board where you’ll spot a familiar face from the series – Moogle!

Loresman Harpocrates and Vivian Ninetales

Loresman Harpocrates appears in Clive’s Hideout. He studies the history and customs of Valisthea, researching the local climate, folklore, religion, and traditions.

Harpocrates is very curious about Clive’s stories he takes home from his adventures. As Clive shares his past experiences, Harpocrates gains new knowledge as a researcher. And the Thousand Tomes in which he keeps records of his knowledge, will become more and more complete.

You can read up on everything about Valisthea if you visit Harpocrates and unravel the Thousand Tomes for yourself. Don’t forget to talk to Harpocrates when you stop by the Hideout during your travels.

Vivian the Military Scholar is well versed in the affairs of the countries of Valisthea and gives Clive lectures at various points in the story. You can talk to her in the Hideout as well.

Vivian is very knowledgeable about present day Valisthea, as well as its history. She will be happy to bestow you with knowledge of the past. With her help, you can explore the details of ever-changing character relationships and world affairs during specific time periods. Whenever you want to review the story so far or determine where Clive should go next, her knowledge will surely be of great help.

We hope you take advantage of their extensive knowledge to further immerse yourself in the story of Final Fantasy XVI!

New Combat Showcase

The latter half of the show was focused on combat. The show revealed new footage of Clive’s action gameplay, titanic clashes between the Eikons themselves, and epic Eikonic abilities.

The show also unveiled many other details and characters for the very first time, so keep your eyes peeled!

In the new State of Play, we provided an in-depth look at the combat system, support system, and RPG elements that we have not been able to share with you until now. We hope you enjoyed all the new updates and stay tuned for more information as we draw closer to the Final Fantasy XVI’s June 22 release.

Immortals of Aveum: Introducing a world of wizards and warfare

The realm of first-person shooters is largely inhabited by games with military and sci-fi themes. In recent years, FPS games with other themes—particularly fantasy—have somewhat fallen by the wayside. Enter Immortals of Aveum, a big, bright, and beautiful techno-fantasy shooter from EA and the San Rafael-based developer Ascendant Studios. Focusing on a single-player campaign in a carefully-crafted, lore-rich world, Immortals of Aveum is looking to give this beloved genre a magic jolt of new life. We had a chance to look at the game and talk to the game’s director, and we’ve come away spellbound.


Immortals of Aveum: Introducing a world of wizards and warfare

You may not be familiar with Ascendant Studios, but you’re likely familiar with some of the past games the staff has made. Ascendant CEO and Immortals of Aveum director Bret Robbins has a legacy of work on numerous titles, including the Legacy of Kain series, the original Dead Space, and several Call of Duty titles. It was while developing CoD that the idea of Immortals was birthed: when looking at a level design for CoD, he thought about what the scene would be like in a big, bombastic fantasy setting instead.

A world of fantasy

The world of Aveum features a land torn apart—quite literally—by a millennium-long Everwar for control of magical leylines. As the conflict continues, a bottomless rift called “The Wound” grows ever-larger, with a mysterious, towering statue at its center seemingly staring down on everything. Here, you take control of Jak, an aspiring Immortal who was plucked from life as an orphan in the slums to become a Magnus battle mage. He has the rare ability to wield all three “colors” of magic: A Triarch, as he’s called. With these skills, he battles the forces of the almighty magic forces of Rasharn, a superpower warring for leyline control with Jak’s homeland of Lucium. But what long-buried mysteries and secrets is this Everwar obscuring?

What exactly is an Immortal? Despite the traditional definition, these Immortals do not possess eternal life. It’s a name meant to strike fear in the hearts of foes—after all, who is less afraid of death than a person the concept wouldn’t apply to?

“Basically, they’re like the Navy SEALS of our wizard world,” says Robbins. They’re taking on the forces of Rasharn, but human soldiers are far from the only threat they’ll face: Elementals, magically-animated Constructs, and terrifyingly resilient Archons. But some of the most memorable encounters will be battles against other expert spellslingers. According to Robbins, “When you have a wizard-on-wizard battle, that’s when things really get crazy.”

Tools of the Immortals

The setpieces in Aveum are stunning in visuals and gameplay intensity. You aren’t going to be a back-row wizard slinging spells behind a bigger, buffer unit—you’ll need to get up close and personal with waves of fierce enemies, all eager to maul an enemy Magnus. While the fantasy setting is different from the genre norm, longtime FPS players will find a lot of familiar-feeling skills in Jak’s arsenal of magic. For example:

  • Breachfire acts similarly to a shotgun.
  • Stormshards are rapid-firing homing projectiles.
  • Javelins are chargeable projectiles you can hurl at enemies.

“The more you get to play with them and see how they work, the more depth, surprises, and fun you’ll find,” says Robbins. “The challenge (in design) was making these spells feel as good, or even better, as shooting a gun.”

Jak also has lots of ways to move around with panache, as Robbins explains. “You can double jump,  hover over enemies, use a Lash spell where you can latch onto anchors in an arena or pull enemies closer, and even teleport dodge.” Jak also has a shield spell for when you need some extra defense. “I didn’t want to make a cover shooter, where you’re hiding and shooting—I want players to feel more powerful, like a gunslinger,” Robbins continues. “You can walk into an arena, really assess it, and own it.”

The depth of magic

Augmenting these magical abilities is an in-depth gear and character enhancement systems. Jak can find or buy Sigils, a crucial focus for his magical power. These Sigils grant stat boosts and buffs and can also alter how certain spells work, effectively changing loadouts. Totems are another piece of magical kit that apply various boosts, though they’re focused more on movement abilities. Magic Rings augment and transform the grenade-like Fury spells. Finally, there are Bracers, gauntlets that boost Jak’s defensive abilities. Combine all this gear with a Talent Tree to power up different magic colors, and you’re looking at a considerable amount of customization.

But finding everything will take careful exploration—the stages are packed with secrets, puzzles, and hidden areas, so you’ll want to take time to look around. Robbins was eager to tell us all about Aevum’s hidden treasures. “When you get a new spell, you can return to previous areas and unlock new things. We’ve also got the Shroudfanes: mini-dungeons hidden throughout the game that have specific challenges or unique bosses—they have some of the best gear in the game.”

Ultimately, all of the gameplay and story elements are in service of creating a unique fantasy gaming experience unlike anything else. “I want players to really fall in love with the world,” says Robbins. “We’ve created a great story and a great combat system, all wrapped under the umbrella of Aveum. I truly hope the players will come to enjoy this world and the story and characters we’ve written.”

Look forward to becoming the slickest spellcaster around on July 20 when Immortals of Aveum launches on PlayStation 5.

Platformer, multiplayer and music fans: why Sackboy: A Big Adventure is a must-play

PlayStation Plus gets a dose of colorful 3D-platforming fun this month in the form of Sackboy: A Big Adventure.

Originally released in 2020 and created by Sumo Digital, the UK-based developer tapped into its previous experiences across platformer and multiplayer genres (LittleBigPlanet 3, Team Sonic Racing) to craft a captivating yarn. Levels are imaginative and reward exploration, and occasionally stray into musically-led stages backed by pop hits. Collectibles are many and worth discovering – offering secret pathways and increasingly dazzling costumes to deck out your character. Co-op (up to four players local or online) is joyful in its continuous tandem of cooperative and competitive.

To mark its launch on PlayStation Plus, we talked about the game’s origins with XDEV Producer Mark O’Connor. O’Connor shares some early concept sketches and gives his insights into how the core gameplay pillars came to be.

A highly interactive 3D world

“The concept for Sackboy: A Big Adventure started way back in 2017. The original pitch was simple (to say the least): Sackboy: A Big Adventure at its heart was to be a brand-new platforming experience set in Sackboy’s familiar home of Craftworld; complete levels, battle bosses and save the world!

“We wanted to reimagine the LittleBigPlanet franchise within a vibrant, (and for the very first time) fully 3D environment, that had that familiar feel of physicality woven into the game’s DNA. Everything is physical, from the gameplay, to the world, through to the UI and beyond.  Advanced real-time physical behaviors create a highly interactive 3D world: cloth stretches and tears, sponges squash and absorb, balloons inflate and burst, fluids ebb and flow.

Caption: These early concept sketches show how real world materials influenced the look and feel of the levels and their inhabitants. At the top, a Himalaya-like area built with carved foam and metallic paper, below, an enemy with a cardboard cylinder halo.

“We wanted to make certain that each level had a unique twist ensuring there’s something new and fresh around every corner. All whilst making sure it was responsive, had accessible controls and took advantage of what the PlayStation 5 had to offer.”

Levels tailored for both solo and multiplayer…

“The LittleBigPlanet titles were always designed as games that could be played solo or co-op and this is something that we didn’t want to change for Sackboy: A Big Adventure. It was always important to us that Sackboy’s very first 3D platforming adventure could still be played solo or with family and friends, with every player still being able to create and control their very own Sackperson.

“So, Sackboy: A Big Adventure was built from the ground up as a four-player co-op adventure with fun, physical character interactions that give players loads of ways to cooperate (and target each other). We wanted to encourage players to join forces to push, pull, slap and roll into objects (and each other).

“One great example of this is being able to stack Sackboys and Sackgirls to create a precarious “Sack Totem” and get to hard-to-reach places. These different ways to play make the game truly co-op. Players now have more meaningful interactions and are no longer just running through the same level side-by-side.

“Players of all abilities can join in the fun! Simple catch-up mechanics make sure that no one gets left behind. If one player can navigate an obstacle, then everyone can!”


Platformer, multiplayer and music fans: why Sackboy: A Big Adventure is a must-play

…and enjoyably competitive co-op

“Players of all skill levels can enjoy the adventure together, as we wanted the co-op and competitive mechanics to create a rich social experience.

“Playful interactions and scoring mechanics introduce loads of opportunities for friendly competition. Trigger a flash event and be the first to grab the shower of prize bubbles. Slap their hard-earned Collectabells currency out of your friend’s pockets. Score the highest on a level to earn bragging rights and the winner’s trophy at the end of the level.

“We decided early on that we wanted to showcase the character customisation options that allow the player to express themselves and make their Sackperson their own… So what better way than adding a photo finish at the end of the level? This way you can bask in the glory and focus on what pose you want to display.

“Besides, have you really played a Sackboy game… if you have never slapped or thrown your friends off of some high platform? We know that you all do it!”

High-level play with rewards for exploration

“We wanted a level of difficulty which is welcoming to new players and scales as you progress and gain experience.

Having desirable unlockables and rewards encourages you to keep on playing. Some are on the general gameplay path, but others you must seek out, which means there are always new areas to explore and new experiences to enjoy with Sackboy and your friends.

“These are all brought together within a rich narrative that provides a sense of purpose and gives context to the gameplay.”


Platformer, multiplayer and music fans: why Sackboy: A Big Adventure is a must-play

Music-themed levels

“The franchise has a history of using music in creative ways and we wanted to make sure that a range of music from upcoming, leftfield and world music artists soundtracked the many worlds in Sackboy: A Big Adventure.

“However, massive internationally-known pop hits had never really featured before – the challenge was what could we do with these well-known songs that would bring surprise and delight to the players. The answer was to design the levels around the songs – something the team at Sumo did brilliantly.

“There were some design considerations – the songs had to ideally run at a set tempo and have contained sections (verse, chorus, bridge etc). We would also look at where each level was set, to see if there might be some appropriate lyrical or thematic content – ‘Jungle Boogie’ in the jungle just made a whole lot of sense!

“Ultimately, the designers went to town synchronising the track to events in these levels. Every stage in Sackboy has a different approach to music design, with each track developing over the course of the level. For us, every level is a music level but these stand out as a wonderfully harmonious example.

“Check out the soundtrack and licensed playlist to put a swing in your step once you’ve played the game!”

Sackboy: A Big Adventure is available for PlayStation Plus members now. Find out more here.