Official PlayStation Podcast Episode 455: Asad Qizilbash Talks PlayStation Productions


Email us at PSPodcast@sony.com!

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This week, Head of PlayStation Productions Asad Qizilbash stops by to discuss adapting video games into TV and film and what’s next from PlayStation Productions.

PLUS: Resident Evil 4 spoilercast and next week’s new releases (Star Wars Jedi Survivor!)

Stuff We Talked About

  • Interview with Asad Qizilbash (begins at 1:20)
  • Star Wars Jedi: Survivor
  • VR Skater
  • God of War (2018)
  • Humanity
  • Street Fighter VI
  • Resident Evil 4 (spoilercast begins at 50:00)

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Tim Turi – Senior Content Communications Specialist, SIE

Brett Elston – Manager, Content Communications, SIE


Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

Share of the Week: Sports

Last week, we asked you to share awesome moments involving sports using the #PSshare and #PSBlog. Here are this week’s highlights:  

imroyank Kratos is ready to be quarterback of the year in Fortnite

Gurararala Playing a weird game of soccer in Ghostwire: Tokyo

AjGamingPics1 A close up of a speeding car in Dirt 5

shimo_ps Bunny mask skier going down the slopes in Riders Republic

soratobichan A colorful close up of a soccer ball in FIFA 23

RhodWulfLeon The Rock laying the smackdown in WWE 2K23

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Ghostwire: Tokyo Spider’s Thread
SUBMIT BY: 11:59 PM PT on April 26, 2023

Next week we’re getting spooky with shots from the Ghostwire: Tokyo Spider’s Thread update. Share moments that capture the creepy spirit of Tokyo with #PSshare #PSBlog for a chance to be featured.

Street Fighter 6 Showcase: new gameplay details, future fighters revealed and demo launched

Prepare those spray cans because we’re painting the streets with a fresh coat of news straight from the Street Fighter 6 Showcase – hosted by Lil Wayne! Our finished piece contains hues of detailed information on World Tour, battles with your customized avatars in Battle Hub, jaw-dropping features to brighten up your Fighting Ground experience, unveiling of the Year 1 Fighters, and a demo you can play today.


Street Fighter 6 Showcase: new gameplay details, future fighters revealed and demo launched

A role-playing game around the world

World Tour is a single-player story mode where players can create their own custom avatar to experience an overarching mystery with support from the iconic Masters. The newest location in your travels is Nayshall, a developing nation tucked away in a remote corner of Asia.


Street Fighter 6 Showcase: new gameplay details, future fighters revealed and demo launched

Throughout your adventures, you’ll meet each legendary fighter from Street Fighter 6’s roster. Use Flight Tickets to travel around the world to find each of the 18 fighters – some are more hidden than others. Become their student by Enrolling in their style and learn their Special Moves. Increase your bond with each Master by giving them presents and completing Missions. Combine all this to unlock new cutscenes as you form personal connections with these legendary fighters. Put that in your diary!

We built World Tour to redefine the scope of what a traditional fighting game is, so we took extra care in hand-crafting a personal experience by incorporating in-depth RPG elements. You can consume items and food to recover Vitality, provide buffs, or inflict debuffs. As you level up your avatar, you’ll earn Skill Points to spend on a Skill Tree to further customize your original move set.

Watch out for hot-headed enemies who will chase you down on the streets to initiate combat! Unique to World Tour, unlock Drive Stall in the Skill Tree to slow down time to avoid enemies or gain the advantage with a Master Action. During a fight, when the enemy flashes, you can hit them to induce Pressure Time to inflict more damage. Perfect to take out those pesky refrigerators and drones!

Create Chaos with Avatar Battles and Order with Clubs

You know all those avatars you’re going to make, each with their own customized looks and fighting style? Take them into the Battle Hub and let them loose in custom avatar battles against other players online where the limit to your fights is your own imagination. Use your avatar with Dhalsim’s style, Zangief’s Screw Piledriver, and Ken’s Hadoken or any other wacky combination, which could lead to ridiculous set-ups. Be wary because your opponent might have come up with an even crazier palette of moves. 

If order is more your thing, create a Club in the Battle Hub to find like-minded players. Customize your Club emblem and design a uniform that only your Club’s members can show off.

Top-Tier innovation in the Fighting Ground

As a celebration of the Street Fighter series, we’re introducing the Battle Damage Feature! During a fight, characters will get sweatier and develop cuts, bruises, and other telltale signs of a heated battle. This is only available in certain offline modes and can be turned off in Settings.

We’re committed to accessibility in Street Fighter 6 and have enhanced sound effects that will tell you how far away you are from your opponent, the height level of attacks, whether an attack is a cross-up, and to also indicate your remaining Drive Gauge.


Street Fighter 6 Showcase: new gameplay details, future fighters revealed and demo launched

We also have a multitude of introductory tools for all skill levels. Fleshed-out Tutorials and Character Guides provide a solid foundation for each character, especially for those with little experience in fighting games or anyone that wants to try out new characters. Our third Control Type, to go along with Classic and Modern, is Dynamic, where players can unleash flashy moves with a single press of a button – yes, button mashers are welcome! Once you feel comfortable, you can try tackling Combo Trials, which include combos of varying difficulty.

Arcade Mode is a single-player mode in Fighting Ground where you’ll face off against the CPU and learn more about each fighter’s stories. Complete Arcade Mode for each character to unlock illustrations that can be viewed later in the Gallery. Your scores can also be uploaded to online leaderboards, so get out there and challenge the world. 

Besides the classic Versus Mode, Street Fighter 6 includes both Team Battle and Extreme Battle. In Team Battle, play with or against other players or the CPU by creating a team and selecting the appropriate parameters. Extreme Battle runs on a set of Rules along with fun Gimmicks like Running Bulls or our own special version of hot potato. Play in Extreme Battle to learn the basics of the game or to unleash pure havoc. 

Play online against other players by creating a Custom Room, separate from the Battle Hub. The four virtual cabinets in the room can be set to One on One, Extreme Battle, and Training. Custom Rooms now include up to 16 players at a time!

Ranked Matches return where you can fight against other players worldwide and earn League Points to rank up. We’ve taken steps to reduce the fear of losing a match in certain Ranks. First, there’s a one-time Rank-down protection feature for those ranked in Diamond and below. To encourage online play, Rookies will no longer lose League Points upon defeat. Finally, Iron-Gold and Master-ranked players will not incur League demotions. Each character also has their own individual Rank, so trying a new character in a Ranked Match is easier than ever. We hope you take advantage of these features to improve your gameplay! 

*Takes a second to breathe* If you’ve made it this far, you’ll see how much content is in Street Fighter 6. Our development team challenged themselves to create a title all players can enjoy. 

Year 1 Characters bring their style

Four fighters join the Street Fighter 6 roster in our first year after launch! Rashid, who debuted in Street Fighter V, returns in Summer 2023. The enigmatic A.K.I. struts into the roster in Autumn 2023. Ed, also from Street Fighter V, strikes back in Winter 2024. Finally, the legend, the beast, the transcendent Akuma will rage into Street Fighter 6 in Spring 2024! All four of these characters are incorporated into World Tour where you can learn their Special Moves and increase your bond. They’re also included in the Deluxe and Ultimate Editions of Street Fighter 6, which you can pre-order now!

Your moment. Your demo.


Street Fighter 6 Showcase: new gameplay details, future fighters revealed and demo launched

Play the demo for Street Fighter 6 today on PlayStation 5 and PlayStation 4! Hop in for a tiny peek at what the full game offers. Learn basic battle mechanics from the Tutorial and practice Luke & Ryu’s fighting style in the Character Guide. Dip a toe into the first moments of World Tour and experiment with the deep avatar creation feature. Custom avatars can be transferred over to the full game on the same platform once it releases!

If you haven’t already, watch the Street Fighter 6 Showcase to take in the cityscape because it’s almost your time to hit the streets. Street Fighter 6 launches on June 2 for PS5 and PS4! Pre-order now for Outfit 1 Color 10 for Chun-Li, Jamie, Manon, Dee Jay, Juri, and Ken – PlayStation Store pre-order offers an extra bonus of 18 Special Titles and Stickers.

Welcoming Firewalk Studios to the PlayStation Studios family

I’m excited to announce that we’ve expanded our relationship with Firewalk Studios and are thrilled to welcome them to PlayStation Studios. Firewalk is home to a remarkably talented team of creatives who have launched some of gaming’s most celebrated experiences, and they’re already hard at work on their first original AAA multiplayer game for PlayStation.

Since announcing our publishing partnership with ProbablyMonsters and Firewalk in 2021, we continue to be impressed by the team’s ambitions to build a modern multiplayer game that connects players in new and innovative ways. The studio shares our passion for creating inspiring worlds grounded in exceptional gameplay, and we want to continue to invest in their mission. We’re excited for Firewalk to bring their technical and creative expertise to PlayStation Studios to help grow our live service operations and deliver something truly special for gamers. 

Please join me in welcoming Firewalk! 


Every once in a while, you get to have an adventure.

Over five years ago, we jumped at the chance to set up a new studio and build a new IP from the ground up. Recalling our own favorite times with games, we founded Firewalk Studios around the idea of delivering memorable moments – those amazing, had-to-be-there times shared with other people. Our goal is to deliver those shared moments of joy to players around the world.

Building a new studio at scale has been an incredibly exhilarating and relentlessly daunting task. Fortunately, we’ve been supported by great partners throughout – ProbablyMonsters helped turbocharge us in setting up the studio, and Sony has been supporting our project and our creative vision from the beginning.

We’ve assembled some of the most inspired talent in the industry to deliver awe-inspiring new worlds and experiences filled with great core gameplay. The excitement of building something new for players has thoroughly energized the team and our partners, and we’ve been playtesting every day.

Today we’re taking the next natural step and joining PlayStation Studios. We’ve worked closely with Hermen and the very talented team at PlayStation for years, helping to make our new game even better. To join PlayStation Studios is to formally become part of a family that has produced many of the most storied games of our age, and we are honored.

We want to thank everyone who’s supported us along the way and those looking forward to our future. It’s been an incredible journey so far, and we can’t wait for the next chapter in this adventure.

– Tony Hsu and Ryan Ellis
Studio Head and Game Director, Firewalk Studios


Dominate the Crash Team Rumble closed beta with tips from devs, live today

The key to victory in this 4v4 competitive platformer is strategy. There are strategic advantages throughout the game from gameplay, to hero roles, powers, and more. 

To celebrate the start of Crash Team Rumble’s Closed Beta – here are some tips and tricks that can give you a leg up on the competition to lead your team victory:

Boosts are stackable depending on what map you’re on

  • Gem pads boost your score, but there is huge boost potential by capturing all of the gem pad clusters on one map. 
  • Pro Tip: Be sure you and your team collects and banks as much Wumpa as possible while the boost is active, to fully benefit from the boost. 

Fighting is only a means to an end: scoring is what counts

  • The name of the game is scoring – so defense is just as important as offense.
  • Victory is a much harder task without a blocker. The blocker’s main goal is to prevent the other team from scoring at their Wumpa bank. How can a team win if they can’t bank their Wumpa?!
  • Pro Tip: The Gasmoxian Guard is a blocker’s best friend. Blocker’s should have their Gasmoxian Guard set up camp at the other team’s Wumpa bank, making it extremely difficult for the other team to score. 

Relic Stations can swing the match

  • If a game is close, the Relic Station can make all the difference – rolling over enemies, catapulting around a map, and more. 
  • Pro Tip: Collect as many relics as possible early to use on epic stations for game changing results later in the match when it becomes more crucial.

Use the whole map

  • Don’t be afraid to explore and see what’s available in all of the corners of the map.
  • Pro Tip: Don’t forget to explore the map vertically. Check out the views from a higher point, you never know, you may find a new way to help your team from a bird’s eye perspective.

Your hero’s powers matter

  • Specific powers can take roles to the next level, choose wisely. Some powers are meant to compliment a hero – ie. golden Wumpa for a scorer, Gasmoxian Guard for a blocker, etc.
  • Pro Tip: Placement of a power can make all the difference, be strategic.

Shaping God of War (2018)’s climactic boss encounter with Baldur

Get your walkie-talkie ready for Oxenfree II: Lost Signals, launching July 12

Hi, I’m Bryant Cannon, the game director for Oxenfree II: Lost Signals, and we’re so excited to finally share that the game will launch on PlayStation 4 and PlayStation 5 on July 12, 2023.

If you’re not familiar with Oxenfree II: Lost Signals, then allow me to paint a picture for you. Welcome to Camena: a small coastal town that is currently experiencing unnaturally occurring electromagnetic waves that are interfering with electrical and radio equipment. TVs turn on and off. Planes lose radar. Radio stations can’t broadcast through the static. You know, problems that every quaint town in the Pacific Northwest has to deal with.

Enter Riley Poverly, an environmental researcher who begrudgingly returns to her hometown to investigate these frequency signals and ends up taking on more than she bargained for. You, as Riley, will brave rigorous terrain, encounter mysterious cults, and discover strange supernatural phenomena that threaten to alter the world as we know it. How you confront these challenges is up to you, and your choices will shape Riley’s future – as well as the very fate of Camena. 

To take on the tasks at hand, you’ll need the right gear. Riley’s backpack is filled with just that: a radio, which tunes into supernatural frequencies; transmitters, which Riley will need to plant throughout Camena in order to understand more about these radio frequencies; a climbing kit to traverse some of the more treacherous terrain in Camena; and a walkie talkie, which will allow Riley to communicate with a few new characters along the way.

Let’s dive more into the walkie-talkie.

Hello, do you copy? 

Those who played Oxenfree are familiar with its dialogue system and the unique radio mechanic that allowed Alex – the main character of the first game – to communicate with mysterious specters and manipulate her world. ​In Oxenfree II, we wanted to evolve that idea. This new walkie-talkie feature puts the player in charge of when and how Riley will engage in conversations with off-screen characters.

So how does it work? Let’s say you’re trekking back from planting a transmitter up at Tootega Falls, and your old high school acquaintance and work partner, Jacob, isn’t feeling too chatty. You can use the left trigger at just about any time to open your walkie-talkie. Browse through the channels until you find who you want to talk to, and voilà!

To answer or not to answer, that is the question

In Oxenfree II, players will shape the story through Riley’s actions and dialogue choices, similar to how they did with Alex and the characters in the first game. Each decision impacts who Riley becomes, her relationships with other characters, and the story options available at every turn.

Radio and walkie talkie concept art

The walkie talkie expands on this and opens up a layer of player agency; you can choose to move the story along as you see fit, depending on how you engage with folks on the walkie. Unlike in the first game, where you were faced with dialogue choices with the people in front of you, you now have the option to initiate conversations with walkie contacts at any time. These interactions allow you to uncover useful insights about the mysteries of Camena.

Or you can completely ignore them. It has its consequences if you go that route – but it’s your call to make.

Who’s out there?

In addition to some of the characters you’ll encounter – like Jacob, and the members of the cult-like group Parentage (more on that another time) – the walkie-talkie introduces more local contacts. If you find yourself stuck at any point in the game, you can pull out the walkie and touch base with one of your contacts.

Not only will you learn more about Camena, but also the personal crises they’re currently facing.

One of those characters is Maria, the DJ for the student-run radio station at Camena High. When you tune into her radio show, she offers to give advice to listeners on channel eight. If you choose to contact her, she may even ask you for advice, and helping her may change what kinds of music you hear on Camena High Radio.

Another character you’ll make contact with (or rather, he’ll contact you) is Nick, a sailor who, in his own words, “has been all up and down the coastline.” If you decide to help Nick with a small favor, he’ll offer valuable insight into the strange occurrences around Camena. You might also need to help him down the road as he grapples with his own supernatural situation. 

A coming-of-age story

In the midst of the supernatural events surrounding them, Riley and her walkie contacts must also confront the seemingly ordinary impact of everyday life and the choices all of us make about who we want to be.

Were the life choices Riley made the right ones for her? Is she who she really wants to be?

Similar to the teens in the original Oxenfree, your walkie contacts are making pivotal decisions about their lives: Should Maria share a secret that could forever change a friendship? Should Nick take a leap of faith? As Riley, you’ll connect with them on the walkie and talk through it all – personal issues and terrifying ghosts and cults alike. Just like everyday life.

We can’t for you all to dive into the happenings in Camena when Oxenfree II: Lost Signals launches on July 12. Pre-orders are now live on PlayStation Store for 25% off.

VR Skater debuts the Mega Ramp when it kickflips onto PS VR2 this summer

VR Skater is a highly immersive street Skateboarding game coming to PlayStation VR2 this Summer! It’s a finely tuned mix of both arcade and simulation. Easy to learn but hard to master, the feeling you get after landing a difficult trick is like no other!

Today we’re talking new features, experiences, and everything PlayStation VR2!

One thing all Skaters need to experience in VR is the Mega Ramp! From a gameplay point of view, the mega ramp allows Players to catch air like never before, pulling off insane flip tricks and huge grabs over the iconic Mega Ramp, made famous by Skateboarding Legend Danny Way. Usually, the key gameplay dynamic of VR Skater is all about street skating. So, as well as being highly impressive and something the community wants, it offers a different gameplay mechanic in this separate immersive experience. Something completely new to the world of VR. 

Adaptive triggers

Announced first today on the PlayStation Blog, VR Skater will use the power of the PS VR2 to push immersion further! We plan to use the adaptive triggers to adjust tension when steering in-game. Giving the sensation of resistance you’d feel in a skateboard’s trucks and bushings in real life. VR fans and skaters will love this announcement as we’re trying to replicate even the most minor details of skating.

The controls replicate how tricks would be performed in real life. Swiping and scooping your hands as if they were feet to perform iconic skate tricks like kickflips, tre flips, hardflips, and many more! Feeling intuitive if you’ve ever stepped foot on a skateboard before. To perform grinds and slides, the player will hold buttons to apply rotation and pressure to individual sides of the board, giving players the freedom to skate how they want to. Whether it be tail or nose slides, 50-50 grinds, or many more. You can also work a series of grabs and the finger flip into your combos.

Customization

Skateboarding is a very creative outlet. From the tricks you perform, to the fashion and music embedded in the sport’s history. Customizing your board is an essential part of Skateboarding. Announced first here on the PlayStation blog, players will be able to customize their boards and grip tape using the Print Tablet! Reach a certain XP level and you’ll unlock the Print Tablet, allowing you to upload custom textures, and arrange them however you desire. This is a highly requested feature that we’re stoked to announce today!

But how does customization in VR Skater work? Head to the VR Skate shop where you can find all new decks, trucks, wheels, and grip tapes that you physically apply to create your perfect setup. You’ll be able to unlock new coloured decks, trucks, wheels & grip tapes by completing challenges and levelling up in-game. A feature that all skate fans are sure to love.

Who are Deficit Games?

Deficit Games is a small indie VR game studio from the Bavarian countryside founded in 2017. Before VR Skater, they released smaller mobile VR titles. Since founder and VR enthusiast Andi has strong roots in the skate and punk rock scene, looking at possible designs for a VR skateboarding game was a very organic decision. Then everything took its course and in 2022 the Early Access version of VR Skater was nominated for the German Games Award in the category of Technology and Innovation.

Both Perp Games and Deficit Games can’t wait to release VR Skater into the wild this Summer on PlayStation VR2!

You can Wishlist the game now on PlayStation Store. 

Coffee Talk: Blending fantasy with reality

In a blindingly fast world, with so much to keep up with, is there a space to escape where everything slows down and we can sip our favorite beverage in peace? That’s what we, Toge Productions, want to serve in our Coffee Talk series, which soon will have its second game in Coffee Talk Episode 2: Hibiscus & Butterfly.

Before I continue, let me introduce myself! My name is Arya, Toge Productions’ PR & Communications Manager, and I’m here to tell you a story about how Coffee Talk came about. How it connects to you – the players, the importance of its diverse fantastical cast of characters, a little scoop on the ever-mysterious barista, and everything in between.

Coffee Talk’s origins came from an internal game jam of Toge Productions crew, and it was first called Project Green Tea Latte. Andrew Jeremy, our Music Producer, said that the premise was to recreate the calm vibe of a coffee shop into a game, where we could listen to lo-fi music, hear people talking, and just enjoy the atmosphere. Following the positive player reception to the early demo we were convinced of the game’s potential and decided to give it a go.

What most people don’t know is that we almost chose other games to develop! A detective game and a shop simulation game… We postponed the detective one because we wanted to take some of Coffee Talk’s mechanics for it, so we decided to go with Coffee Talk first.

And the rest, at least for the original Coffee Talk, is history…

Now let’s talk about the sequel, Coffee Talk Episode 2: Hibiscus & Butterfly, shall we?

In Hibiscus & Butterfly, we try to create more of the same vibe from its predecessor and progress the story of our beloved characters, but now with a richer narrative and new characters. Our fans wanted a deeper narrative, so we obliged with more branching and impactful storylines. Some branches even have bigger consequences!

To accomplish this, we added two great writers to our menu, Junkipatchi and Anna Winterstein. Junki, as the lead writer, focused on the main arc, while Anna expanded the stories of old characters like Hyde, Gala, Bayleys, and others. We really want to create a deeper and more expansive story in this sequel, while not forgetting the chill vibes of Coffee Talk, we have all adored!

We have two new characters here, Riona and Lucas, who have contrasting personalities. Riona is a banshee who, opposite to her kind’s stereotype (terrifying wails and bad luck), wants to be an opera singer. People on social media bullied her for her aspirations, so she really resents those online platforms. On the other hand, Lucas is a loud, slightly brash, and vivacious satyr-influencer, who may have his own layers that you’ll gradually discover as you play the game. With those personalities, you can imagine the dynamics between them would be interesting!

Talking about characters, Hibiscus & Butterfly still has the same diverse cast, with the return of established favorites plus these new faces.  Dio Mahesa, our Lead Artist and Art Director, said that the designs were inspired by his love for D&D creatures like orcs and elves. We chose to create fantasy-inspired characters so we can explore – and ultimately break – the stereotypes that come with them. Then, we pour some real-life problems into the mix to create relatable stories for many of our players.

The strength of these diverse fantastical characters, for me personally, is they can relate to a broader audience, as players can see the characters as they are, their personality, without the shell of their race… or species even.

And of course, we’ll meet the enigmatic barista again. Who that person is is for you to decide. What we do know, and design, is that the barista is the bond that pulls the characters together, like a neutron in an atom, where the stories and characters circle around. And like a neutron, we designed the barista to be as neutral as possible. The barista is like that because, in Coffee Talk, you are here to listen. So, with that being said, are you ready to enjoy some more Coffee Talk warmth?

Coffee Talk Episode 2: Hibiscus & Butterfly will land on PlayStation 4 and PlayStation 5 on 20 April 2023.

(For Southeast Asia) PlayStation Plus Game Catalog lineup for April: Kena: Bridge of Spirits, Doom Eternal, Riders Republic and more

Today we’re happy to reveal the PlayStation Plus Game Catalog for April 2023. All games will be available on Tuesday April 18. Let’s dive in.

PlayStation Plus Extra and Deluxe | Game Catalog

Kena: Bridge of Spirits | PS4, PS5

Immerse yourself in a story-driven action-adventure set in a charming world rich with exploration and fast-paced combat. Play as Kena, a young Spirit Guide travelling to an abandoned village in search of the sacred mountain shrine. Find and grow a team of tiny spirits known as the Rot who maintain balance by decomposing dead and rotting elements. Enhance your companions’ abilities, create new ways to manipulate the environment and uncover the secrets of a forgotten community hidden in an overgrown forest where wandering spirits are trapped.

Doom Eternal | PS4, PS5

Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. The only thing they fear… is you. Experience the ultimate combination of speed and power in Doom Eternal – the next leap in push-forward, first-person combat. Armed with a flamethrower, wrist-mounted blade, upgraded guns, mods and abilities, you’re faster, stronger, and more versatile than ever. Use demon takedowns tactically to keep yourself equipped for battle: Glory kill for extra health, incinerate for armor, and chainsaw demons to stock up on ammo to become the ultimate demon-slayer.

Riders Republic | PS4, PS5

Jump into the massive multiplayer playground! Grab your bike, skis, snowboard or wingsuit and squad up with your friends to compete in a wide range of multiplayer modes. Feel the rush of downhill races, dominate maps in team vs team competitions, or give it your best shot in epic mass PvP races with more than 50 other players. Live out the rider’s fantasy as you roam free in a huge, vibrant open world, always buzzing with other players around you. Immerse yourself in iconic American national parks including Bryce Canyon, Yosemite Valley, Mammoth Mountain… all mashed up for you to shred!

Wolfenstein II: The New Colossus | PS4

An exhilarating adventure brought to life by the industry-leading id Tech 6 sends players to Nazi-controlled America on a mission to recruit the boldest resistance leaders left. You are BJ Blazkowicz, aka “Terror-Billy,” member of the Resistance, scourge of the Nazi empire, and humanity’s last hope for liberty. Only you have the guns and gumption to return stateside and spark the second American Revolution. Fight Nazis in iconic American locations, equip an arsenal of badass guns, and unleash new abilities to blast your way through legions of enemy soldiers in this definitive first-person shooter.

The Evil Within | PS4

Developed by Shinji Mikami and Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension. With limited resources at your disposal, you’ll fight for survival and experience profound fear in this perfect blend of horror and action.

Wolfenstein: The Old Blood | PS4

Wolfenstein: The Old Blood is a standalone prequel to the first-person action-adventure shooter, Wolfenstein: The New Order. The adventure, which spans eight chapters and two interconnected stories, features the hallmarks of MachineGames – thrilling action, immersive story and intense first-person combat. As war hero B.J. Blazkowicz, arm yourself with new weapons such as the bolt-action rifle and grenade-launching Kampfpistole as you attempt to thwart the advancing Nazi war machine, and take advantage of duel-wielding pipes that can be used for wall climbing – or for vicious take-downs of never-before-seen Nazi adversaries.

Bassmaster Fishing | PS4, PS5

For the first time ever, compete as or challenge 10 pro anglers from the Elite tour across 8 different real-world venues. Climb the ranks, earn your sponsors, and progress through your B.A.S.S. career to become the Bassmaster Classic Champion. Or take to the water and compete with other players in a variety of all-new massive multiplayer modes to conquer the global leader boards.

Sackboy: A Big Adventure | PS4, PS5

Iconic PlayStation hero Sackboy bursts back into breathtaking action with a huge, fun and frantic 3D multiplayer platforming adventure. Go solo in an epic race against time stuffed with danger and peril or enjoy local or online party play, creating teams of two to four adventurers as you work together to overcome nefarious tasks however you can imagine, including unmissable co-op only levels.

PlayStation Deluxe | Classics

Doom | PS4

First released in 1993, Doom introduced millions of gamers to the fast-paced, white-knuckle, demon-slaying action the franchise is known for. Relive the birth of the first-person shooter and experience the demon-blasting fun that popularized the genre. This version includes expansion, Episode IV: Thy Flesh Consumed, local 4 player deathmatch and local 4 player co-op.

Doom II | PS4

To save Earth, you must descend into the depths of hell, survive demon hordes, and take part in the fiercest battle ever. This beloved sequel to the groundbreaking DOOM (1993) gave players the brutal Super Shotgun to bear against deadlier demons, and the infamous boss, the Icon of Sin. This version includes the Master Levels, 20 additional levels made by the community and supervised by the developers, local 4 player deathmatch and local 4 player co-op.

Doom 64 | PS4

Fight against demons in your crusade to hunt down the Mother of Demons and stop Hell’s invasion. As you battle through more than 30 action-packed levels, be on the lookout for enhanced weapons and secrets to help you put an end to the demonic threat.

Doom 3 | PS4

In this critically acclaimed action-horror re-telling of the original DOOM, players must battle their way through a demon-infested facility before entering the abyss to battle Hell’s mightiest warrior – and put an end to the invasion.

This version includes the Resurrection of Evil and The Lost Missions expansion packs.

Dishonored: Definitive Edition | PS4

Arkane Studios’ Dishonored, winner of over 100 Game of the Year awards, and all of its additional content come to together in this Definitive Edition! With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal. “Void Walker’s Arsenal” offers unique character bonuses, additional bone charm slots, and more that will aid you in pursuit of revenge. Enter the world of the Outsider in “Dunwall City Trials” where you will put your combat, stealth and mobility skills to the test. Finally, play as the legendary assassin Daud in ‘The Knife of Dunwall’ and “The Brigmore Witches”.

As part of our normal content refresh, Marvel’s Spider-Man, Resident Evil, and NBA 2K Playgrounds 2 will be among some of the titles leaving the PlayStation Plus Game Catalog in May. Members with Game Catalog benefits can still play by May 15. You can always check the ‘Last chance to play section’ on the PlayStation Plus -> Collections page on the PS5 console, or PlayStation Plus -> Games -> Games Catalogue on the PS4 console for titles you might want to play before they leave the service.

We hope you enjoy this month’s Games Catalog lineup. Check back monthly for new games added to PlayStation Plus.