Alien: Rogue Incursion PS VR2 hands-on report

The Alien franchise has left a long, deep acid burn on the video game medium ever since the release of the first film in 1979. Whether hiding in lockers in Alien Isolation, blasting waves of creatures in Aliens: Fireteam Elite, or guiding a Marine squad to tactical victory in Aliens: Dark Descent, the series’ rich legacy has left plenty of room for creative interpretation.

With Alien: Rogue Incursion, celebrated VR developer Survios is aiming to make another major contribution to the Alien gaming legacy. This big-budget, immersive PlayStation VR2 experience promises to make players feel like they’re actually inhabiting the dark, brooding world of the films, from navigating the shadowy hallways to wielding authentic Marine firepower against the titular threat.

Ahead of the game’s launch on PS VR2 this December, we went hands-on with a pre-release build of this single-player survival-horror adventure. Here are some highlights of our experience.

An immersive VR Alien fantasy 

Survios set out to make players feel firmly planted in the oppressive Alien universe, so don’t expect a cakewalk. Ammo and healing items are scarce, xenomorphs can deliver fatal one-hit blows, and hissing steam vents keep you on edge throughout. Rogue Incursion’s high-fidelity VR presentation is a knockout, with a level of visual detail and polish that puts it among the upper echelon of VR titles. You’ll know what we mean when you stare an encroaching alien in its dripping face and it feels like it’s mere inches away. 

The perfect organism

Xenomorphs behave how you’d expect: they’re ominous and unpredictable. Sometimes they’ll slink through a doorway, upright and imposing. At other times they’ll drop to all fours, scuttling forward malevolently. They’re also highly mobile and seemed to take different routes depending on our position, clambering along walls and ceilings or dropping down from vents behind us. Knowing these threats can hit from any angle will keep your head swiveling as you scan the murky environments for threats, keeping your M41 pulse rifle trained on suspicious shapes lurking in the shadows. It all looks and feels ultra faithful to the first two films.

On-body inventory

The stakes are high, but Survios has you covered with a slick on-body inventory powered by the PS VR2’s Sense controllers. Reach over your right shoulder to grab your pulse rifle, clutch a healing stim from your left wrist, or draw a revolver from the holster on your hip. In just a few minutes, the intuitive inventory system became second nature, allowing us to keep our attention focused on encroaching hostiles and staying alive for a little while longer.

There’s something moving and it ain’t us

While there’s plenty of alien-blasting action, Rogue Incursion leaves ample room for quiet, tense moments where we bypassed locked doors or reprogrammed security discs to proceed further. Luckily, we were armed with the iconic Motion Tracker from the second film, and it’s something we quickly came to rely on. Reaching to our right bicep equipped the device, allowing us to track enemy (and ally) movements as we prowled the darkened corridors. This life-saving device can even be placed onto a surface to act as an extra set of eyes as you explore or reload your weapon. Don’t go off-world without it!

Welcome to the retro-future

The Alien universe’s technological aesthetic was solidified from the first moments we saw the Nostromo’s CRT computer monitors, chunky keyboards, and assorted analog gear. Survios pays thoughtful tribute to this tech, so expect to get up close and personal with plenty of 80’s-style gadgets in Rogue Incursion. The PDA tablet is a perfect example. Retrieved by reaching to your right arm, this handheld device can help you save your game and can be slotted into computers to download data. It also clunkily unfolds to reveal a large virtual touchscreen map, which in a clever touch can be scrolled through using your in-game finger. 

Elevator action

Our hands-on session culminated in a frantic battle against waves of aliens as we waited for an elevator to arrive. We called on all of our gear and skills to hold the line. We blasted flammable barrels to ignite xenomorphs, under the watchful eye of our strategically placed Motion Tracker device. There were many intense close calls, usually forcing us to flee and heal or fumble fresh shells into our shotgun. Suddenly, a spiked tail burst through our chest, ending our game. But we didn’t dread a restart because the unpredictable actions of the aliens made each new attempt feel fresh and interesting.

Devils in the details

Survivos’s VR expertise was on full display throughout our play session. We were wowed by some of the small, thoughtful details that made the world feel complete, such as using your hand to wipe blood from our eyes or off a computer monitor. The game’s physicality is a huge asset, and as we grew accustomed to removing and replacing weapons and gear from our body, muscle memory took over and the feeling of reality crept in. Reloading a revolver? Press the Circle button to eject the cylinder and shake out the empty casings before reloading each individual bullet. Firing a pulse rifle? Be sure to stabilize the stock with your other hand, or the 10mm explosive-tip caseless rounds will launch into the ceiling instead of at the approaching alien. 

Needless to say, we were impressed. Get ready to step into the boots of space marine Zula Hendricks when Alien: Rogue Incursion deploys on PS VR2 on December 19.

Official PlayStation Podcast Episode 498: Voice of the Veilguard

Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey folks! This week the team got to sit down with Bioware Game Director Corinne Busche and Creative Director John Epler to talk Dragon Age: The Veilguard. We also discuss the newly released Dragon Ball: Sparking Zero and Fear the Spotlight.

Stuff We Talked About

  • Next week’s release highlights:
    • Horizon Zero Dawn Remastered | PS5
    • Dragon Age: The Veilguard | PS5
    • Life is Strange: Double Exposure | PS5
  • Call of Duty: Black Ops 6 pre-launch overview
  • Legacy of Kain: Soul Reaver 1 & 2 Remastered first look at bosses and new map details
  • Monster Hunter Wilds Open Beta Test launches on PS5 next week
  • 10 great horror games available with PlayStation Plus
  • Interview with Corinne Busche and John Epler (begins at 12:59)
  • Dragon Ball: Sparking Zero
  • Fear the Spotlight
  • Silent Hill 2
  • Theatrhythm Final Bar Line

The Cast

Kristen Zitani –  Senior Content Communications Specialist, SIE

Brett Elston – Content Communications Manager, SIE

O’Dell Harmon Jr. – Content Communications Specialist, SIE


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

Share of the Week: Costumes

Last week, we asked you to share gaming characters you’d like to dress up as for Halloween using #PSshare #PSBlog. Here are this week’s highlights:

ForgottenJasmin shares a katana-riddled samurai with a basket for a helmet from Ghost of Tsushima: Legends.

sorathluna shares a red-headed witch wearing an owl mask from Hogwarts Legacy.

AkiraAoyama_VP shares the quirky janitor Ahti from Control.

BitarHector shares Aloy striking a pose in one of the Oseram blue and red beaded armors from Horizon Forbidden West.

juniaxe shares Claire Redfield in her classic red leather jacket in Resident Evil 2.

Kirill_Skulkin shares a hulking blue Space Marine armor set from Warhammer 40,000: Space Marine 2.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Ghosts and Ghouls
SUBMIT BY: 11:59 PM PT on October 30, 2024 

Next week, we’re ready to get haunted. Share ghastly ghosts and (non-gory) ghouls from the game of your choice using #PSshare #PSBlog for a chance to be featured.

Phasmophobia’s PS VR2 features detailed 

Gather your friends, grab your EMF Reader and prepare for spine-chilling ghost hunts because Phasmophobia is finally coming to PS5 and PS VR2 on October 29, 2024. Just in time for Halloween! Whether you’re an experienced ghost hunter or a new recruit eager to join the supernatural fray, we can’t wait to welcome everyone on PS5 and PS VR2, especially the latter. If you’re up to the task, ghost hunter, you’ll find a genuinely haunting and immersive experience waiting for you in virtual reality. Here’s a look at some of the standout features you can expect when you put on your PS VR2 headset. 

Foveated Rendering: Frights with performance in mind 

One of the key advantages of Phasmophobia on PS VR2 is the inclusion of foveated rendering. This innovative technology allows the game to deliver a higher, more stable framerate, ensuring that the intense moments of supernatural suspense stay smooth and immersive. How does it work? The PS VR2’s eye-tracking system detects exactly where you’re looking and focuses its processing power on rendering that area in full resolution. Everything in your direct line of sight is sharp and clear. This strategic allocation of resources leads to a significant boost in performance, meaning you can enjoy fluid, responsive gameplay even during the tensest ghost encounters.

Crystal clear visuals at native PS VR2 resolution 

In addition to the performance boost from foveated rendering, Phasmophobia on PS VR2 benefits from the headset’s native resolution of 2000 x 2040 pixels per eye. That’s a lot of pixels packed into your ghost-hunting goggles! The game also runs at a 60Hz refresh rate with 120Hz reprojection, ensuring smooth visuals as you explore every eerie hallway, attic, and basement in search of evidence. Whether you’re identifying ghosts from EMF spikes, deciphering spirit box responses, or watching for ghostly apparitions, the added sharpness and clarity help bring each investigation to life in terrifying detail. 

A tool belt designed for ghost hunting 

One of the features exclusive to the PS VR2 version on the console version of Phasmophobia is the tool belt, which is designed to make ghost hunting more intuitive and streamlined in VR. Managing equipment is crucial to success, and with the tool belt, you’ll have access to up to three pieces of gear at a time. Need to swap out your EMF reader for a camera while holding on to a crucifix for protection? No problem. With the tool belt, swapping gear is as simple as reaching down, grabbing what you need, and staying focused on the paranormal activity around you.

Cross-play with PS5 Players 

Ghost hunting is always better with friends, and Phasmophobia on PS VR2 makes sure you won’t be ghostbusting alone. PS VR2 players can team up with those on PS5 or PS5 Pro, creating a seamless cross-play experience for console gamers. Whether you’re diving into the investigation in VR or playing on a flat screen, you’ll be able to coordinate with your team, track evidence, and outwit dangerous ghosts together. The ability to play with friends across different PlayStation systems ensures that no one has to miss out on terrifying ghost hunts. 

Coming October 29, 2024 

Mark your calendars, because Phasmophobia is bringing its blend of cooperative ghost hunting and hair-raising horror to PS5 and PS VR2 on October 29, 2024. Gather your friends, prepare your equipment, and get ready for the fright of your life! Add Phasmophobia to your wishlist today


Phasmophobia’s PS VR2 features detailed 

Helldivers 2: Truth Enforcers Warbond launches Oct 31

If there’s one thing we love here on Super Earth, it’s the truth. We’ve even got a whole Ministry dedicated to the creation, fine-tuning, and wide distribution of it. It’s about time we gave our Helldivers some Ministry of Truth-approved equipment to match our deep, enduring love of and commitment to the Truth. With these tools, you will become one of Super Earth’s official Truth Enforcers.


Helldivers 2: Truth Enforcers Warbond launches Oct 31

Being a Truth Enforcer means showing your allegiance to Super Earth’s superiority as the arbiters of truth. The best way to demonstrate loyalty? By carrying the PLAS-15 Loyalist plasma pistol. Come on, it’s got “loyal” in the name already. It also allows you to shoot semi-auto style, or you can charge it up for a shot with more kick.

We have two infallible primary weapons available in Truth Enforcers, too. First up is the SG-20 Halt: a pump-action shotgun, similar to the Punisher, that can alternate between stun rounds and armor-penetrating flechette rounds. You can stun foes with accuracy and pierce through their lies with little arrows of veracity. If that’s not enough raw sincerity to take them out, you’ve also got the SMG-32 Reprimand, which is a heavy SMG. It also has a cool slap reload, just like in the accurate, true-to-life movies you love. 

It’s not enough to signal your Enforcer status with weapons alone, however. You’re also going to need some new Helldrip. For our light armor-loving comrades, you can tap into your bureaucratic spirit with the UF-16 Inspector in crisp, stain-free white with red accents and a coordinating cape, the “Proof of Faultless Virtue.” It’s giving overseer. Squad Leader.

But let’s say you want something a little more hefty and protective, in which case I recommend the UF-50 Bloodhound medium armor and the “Pride of the Whistleblower” cape, picking up on those deep, official-looking reds. And because we want our Helldivers to stand strong against all who oppose the truth, both of these armors have the Unflinching passive, which reduces staggering when hit.

Truth Enforcers also includes new cosmetic patterns for your hellpods, exosuits, and Pelican-1. The Inconspicuous Black Pattern looks as mysterious as it does ceremonial. Equip these and you’ll bring immediate order to the chaos of other divers in your squad. To fully walk the walk and demonstrate your commitment to Super Earth’s order to the team, you can equip the new player title, Free of Thought.

You’ll also be able to secure the At Ease emote, giving your Helldiver a stoic, commanding, order-following vibe. This Enforcer isn’t the type to laugh at all these pull-my-finger emote jokesters on the squad. You know they need proper clearance and permits for that.

Don’t worry–we didn’t forget about the booster, either. Have you ever wanted just a little bit more stamina on the battlefield? Have you ever thought, while being chased by a Terminid horde, I’d die to have just a bit more gas to go the distance. If that sounds like you, Helldiver, then I have some good news: the new Dead Sprint booster may drain your health once your stamina is at zero, but it will enable you to keep outrunning the enemy.

The spread of truth and justice across the galaxy is a big job, Helldiver, but a real Truth Enforcer has the tools and the talent to do it. The Truth Enforcers Premium Warbond* lands on October 31!

*Requires base game, paid purchase of Super Credits, and game progression to unlock.

(For Southeast Asia) An Open Beta Test for “Monster Hunter Wilds” has been announced! A deeper look into the newly revealed trailer #5!

We’ve got some adventurous announcements to make for those who are eagerly awaiting the release of Monster Hunter Wilds on February 28!

First, we invite you to participate in the Open Beta Test in October to traverse the dynamically-changing locales, examine the diverse ecology, and test your hunting skills on PlayStation®5. We will also be offering special bonuses to those who participate.

PlayStation®Plus subscribers will have early access to the Open Beta Test from Tuesday, October 29 at 10:00am GMT+7 / 11:00pm GMT+8 until Thursday, October 31 at 9:59am GMT+7 / 10:59am GMT+8.

Those who are not PS Plus subscribers can also participate in the Open Beta Test from Friday, November 1 at 10:00am GMT+7 / 11:00am GMT+8 to Monday, November 4 at 9:59am GMT+7 / 10:59am GMT+8.

Today, we’ll be sharing information about the newly released trailer, as well as special experiences you can enjoy on PlayStation®5. Make sure to watch until the end!


(For Southeast Asia) An Open Beta Test for “Monster Hunter Wilds” has been announced! A deeper look into the newly revealed trailer #5!

 Monster Hunter Wilds: 5th Trailer | The Black Flame| PlayStation®5

New locale – Oilwell Basin

The Oilwell Basin is a new locale where the expedition team arrives. As the name implies, the area is brimming with oil wells, which will periodically burst into violent flames.

Azuz, the Everforge

In the Oilwell Basin, there’s a community that has settled around a large fire forge, where people skilled in the art of forging reside. Please look forward to what stories await you in Azuz.

New monsters with unique ecology to discover in the Oilwell Basin

The Black Flame

A mysterious monster the people from Azuz call the “Black Flame.” 

Fanged Beast, Ajarakan

With a distinct well-developed shell that covers its back, Ajarakan is active during the Inclemency of the Oilwell Basin, the Firespring, and turns into a sweltering red when it rubs its shell against itself.

Brute Wyvern, Rompopolo

A monster that inhabits areas with deep oil silts. 

As you may have noticed, monsters in the Oilwell Basin have adapted to the changing environment with their unique ecological anatomies.

What did you think of the new trailer?

What will the hunter and the expedition team witness in this area? Expect new findings, deeper mysteries, and a story that will expand into the vast reaches of the land.

What you can experience in the Open Beta Test

The Monster Hunter Wilds Open Beta Test includes three pieces of content: Character Creation, the Story Trial, and the Doshaguma Hunt. Traverse the Windward Plains to experience a changing ecosystem rife with opportunity.

Character Creation

Identical to the full release, Character Creation in the Open Beta Test allows players to select their physique and other characteristics (physique does not affect the player’s ability to play the game). Character designs created in the Open Beta Test can be carried over to the full release of the game (game progress will not be carried over). During the Open Beta Test, you can redo Character Creation as many times as you like, so why not take this opportunity to create your favorite Hunter and Palico?

Story Trial / Doshaguma Hunt

In the Story Trial where you can experience the opening of the game, you will play through the beginning of the story in an uninterrupted and seamless experience to defeat Chatacabra, which also includes a basic tutorial.

In the Doshaguma Hunt, take on the titular Doshaguma (alpha) that leads the herd.

Both quests can be enjoyed in multiplayer using an SOS Flare to connect with other online players. If players are unable to gather, up to three NPC support hunters will join to assist in the hunt.

The quest counter, which can be accessed by talking to Alma, the Handler, allows you to set the number of multiplayer players and other conditions in detail. You can set the number of players to four, or you can call one NPC support hunter and hunt alongside a Palico, etc.

Open Beta Test Bonus

By participating in the Open Beta Test, players will receive a Pendant and item pack that can be used to decorate their weapons and Seikret in the full release. These bonuses will be available as downloadable content. Enjoy decorating your weapons and Seikret in the full release of the game on February 28.

Now let’s review the Open Beta Test schedule!

PlayStation®5

PlayStation®Plus subscribers will have early access to the Open Beta Test from Tuesday, October 29 at 10:00am GMT+7 / 11:00pm GMT+8

A minimum of 18 GB of free space is required on the PlayStation®5.

All PlayStation™Network account holders

(Those who are not subscribed to PlayStation®Plus can also participate.)

Date: Friday, November 1 at 10:00am GMT+7 / 11:00am GMT+8 until Monday, November 4 at 09:59am GMT+7 / 10:59am GMT+8. 

Pre-downloading is scheduled to begin at 10:00am GMT+7 / 11:00am GMT+8 on Thursday, October 31, 2024. 

A minimum of 18 GB of free space is required on the PlayStation®5.

Start times may vary.

For more information, please visit the official Monster Hunter Wilds website.

  • Discover a special experience with PS5®.

Today, we are also happy to reveal the DualSense wireless controller – Monster Hunter Wilds Limited Edition. 

Starting on November 22, 2024, players from Singapore, Malaysia, Indonesia, Thailand, Philippines, and Vietnam will be able to pre-order the controller from select retailers for SGD 119 / MYR 419 / IDR 1,549,000 / THB 2,890 / PHP 4,890 / VND 2,399,000. 

The DualSense wireless controller – Monster Hunter Wilds Limited Edition will be available from February 28, 2025, day-and-date with the launch of Monster Hunter Wilds. Availability may vary by country/region, so be sure to check your local retailers.

DualSense® Wireless Controller

Haptic feedback

Feel every moment in your hands with haptic feedback, which allows you to enjoy precisely expressed vibrations in a variety of scenes, from natural phenomena such as lightning strikes to the roar of a monster.

Integrated speaker

The controller’s Integrated speaker emits the sounds of the Seikret and other endemic life. You can hear the breath of nearby living creatures.

Supports Tempest 3D audio technology

With state-of-the-art acoustic technology, you can hear the pulse of nature and life as if you were surrounded by it.

Adaptive triggers

Another supported feature is adaptive triggers, which change the button resistance depending on the situation. The adaptive resistance allows players to zoom in and out of the map more intuitively and improves usability while exploring vast locales.

Motion sensor

The accelerometer and gyroscope allow intuitive camera operation. This improves maneuverability during Focus Mode and long-range weapon aim, making it easier to target monsters.

Expect an immersive experience that only the PlayStation®5 version of Monster Hunter Wilds can provide.

Summary

That is all for today!

Although gameplay in the Open Beta Test will be limited, we hope you will be able to experience the seamless immersive experience, the dynamically-changing environment, and realistic monster ecology.

Monster Hunter Wilds is now available for pre-order. Make sure to get the Hunter Layered Armor, Guild Knight Set, and Hope Charm.

Pre-ordering at PS Store will also include the PlayStation®Store exclusive pre-order bonus Monster Hunter Wilds Digital Mini Art Book.

Hunters around the world, we’ll see you in the Open Beta Test! Monster Hunter Wilds will release on PlayStation®5 on Friday, February 28.

Online multiplayer in the full version requires a PlayStation®Plus subscription. Broadband Internet access is required.

Monster Hunter Wilds Open Beta Test launches on PS5 next week 

We’ve got some adventurous announcements to make for those who are eagerly awaiting the release of Monster Hunter Wilds on February 28!

First, we invite you to participate in the Open Beta Test in October to traverse the dynamically-changing locales, examine the diverse ecology, and test your hunting skills on PlayStation 5. We will also be offering special bonuses to those who participate.

PlayStation Plus members will have early access to the Open Beta Test from Monday, October 28, 8pm PT / Tuesday October 29 3am GMT, 12pm JST until Wednesday, October 30 at 7:59pm PT / Thursday October 31 2.59am GMT, 11.59am JST. 

Those who are not PS Plus members can also participate in the Open Beta Test from Thursday, October 31 8pm PT / Friday November 1 3am GMT, 12pm JST to Sunday, November 3 at 6:59pm PT / Monday, November 4 at 2.59am GMT, 11.59am JST. (Time adjusted for Daylight Savings Time.)

Today, we’ll be sharing information about the newly released trailer, as well as special experiences you can enjoy on PlayStation 5. Make sure to watch until the end!


Monster Hunter Wilds Open Beta Test launches on PS5 next week 

New locale – Oilwell Basin

The Oilwell Basin is a new locale where the expedition team arrives. As the name implies, the area is brimming with oil wells, which will periodically burst into violent flames.

Azuz, the Everforge

In the Oilwell Basin, there’s a community that has settled around a large fire forge, where people skilled in the art of forging reside. Please look forward to what stories await you in Azuz.

  

New monsters with unique ecology to discover in the Oilwell Basin

The Black Flame

A mysterious monster the people from Azuz call the “Black Flame.” 

Fanged Beast, Ajarakan

With a distinct well-developed shell that covers its back, Ajarakan is active during the Inclemency of the Oilwell Basin, the Firespring, and turns into a sweltering red when it rubs its shell against itself.

Brute Wyvern, Rompopolo

A monster that inhabits areas with deep oil silts.

As you may have noticed, monsters in the Oilwell Basin have adapted to the changing environment with their unique ecological anatomies.

What did you think of the new trailer?

What will the hunter and the expedition team witness in this area? Expect new findings, deeper mysteries, and a story that will expand into the vast reaches of the land.

What you can experience in the Open Beta Test

The Monster Hunter Wilds Open Beta Test includes three pieces of content: Character Creation, the Story Trial, and the Doshaguma Hunt. Traverse the Windward Plains to experience a changing ecosystem rife with opportunity.

Character Creation

Identical to the full release, Character Creation in the Open Beta Test allows players to select their physique and other characteristics (physique does not affect the player’s ability to play the game). Character designs created in the Open Beta Test can be carried over to the full release of the game (game progress will not be carried over). During the Open Beta Test, you can redo Character Creation as many times as you like, so why not take this opportunity to create your favorite Hunter and Palico?

Story Trial / Doshaguma Hunt

In the Story Trial where you can experience the opening of the game, you will play through the beginning of the story in an uninterrupted and seamless experience to defeat Chatacabra, which also includes a basic tutorial.

In the Doshaguma Hunt, take on the titular Doshaguma (alpha) that leads the herd.

Both quests can be enjoyed in multiplayer using an SOS Flare to connect with other online players. If players are unable to gather, up to three NPC support hunters will join to assist in the hunt.

The quest counter, which can be accessed by talking to Alma, the Handler, allows you to set the number of multiplayer players and other conditions in detail. You can set the number of players to four, or you can call one NPC support hunter and hunt alongside a Palico, etc.

Open Beta Test Bonus

By participating in the Open Beta Test, players will receive a Pendant and item pack that can be used to decorate their weapons and Seikret in the full release. These bonuses will be available as downloadable content. Enjoy decorating your weapons and Seikret in the full release of the game on February 28.

Now let’s review the Open Beta Test schedule*!

PlayStation 5

  • PlayStation Plus members only: Early Access
    • Dates: Monday, October 28, 8:00pm PT / Tuesday October 29 3am GMT, 12pm JST – Wednesday, October 30 at 7:59pm PT / Thursday October 31 2.59am GMT, 11.59am JST. 
    • Pre-downloading is scheduled to begin at 8pm PT on Sunday, October 27, 2024 / 3am GMT, 12pm JST Monday, October 28. 
    • A minimum of 18 GB of free space is required on the PlayStation 5.
  • All PlayStation Network account holders

(Those who are not subscribed to PlayStation Plus can also participate.)

  • Thursday, October 31 8pm PT / Friday November 1 3am GMT, 12pm JST – Sunday, November 3 at 6:59pm PT / Monday, November 4 at 2.59am GMT, 11.59am JST.
  • Pre-downloading is scheduled to begin at 8pm PT on Wednesday, October 30, 2024 / 3am GMT, 12pm JST Thursday, October 31. 
  • A minimum of 18 GB of free space is required on the PlayStation 5.

*Start times may vary. For more information, please visit the official Monster Hunter Wilds website.

Discover a special experience with PS5 with the DualSense Wireless controller: 

Haptic feedback

Feel every moment in your hands with haptic feedback, which allows you to enjoy precisely expressed vibrations in a variety of scenes, from natural phenomena such as lightning strikes to the roar of a monster.

Integrated speaker

The controller’s Integrated speaker emits the sounds of the Seikret and other endemic life. You can hear the breath of nearby living creatures.

Supports Tempest 3D audio technology

With state-of-the-art acoustic technology, you can hear the pulse of nature and life as if you were surrounded by it.

Adaptive triggers

Another supported feature is adaptive triggers, which change the button resistance depending on the situation. The adaptive resistance allows players to zoom in and out of the map more intuitively and improves usability while exploring vast locales.

Motion sensor

The accelerometer and gyroscope allow intuitive camera operation. This improves maneuverability during Focus Mode and long-range weapon aim, making it easier to target monsters.

Expect an immersive experience that only the PlayStation®5 version of Monster Hunter Wilds can provide.

Summary

That is all for today! 

Although gameplay in the Open Beta Test will be limited, we hope you will be able to experience the seamless immersive experience, the dynamically-changing environment, and realistic monster ecology.

Monster Hunter Wilds is now available for pre-order. Make sure to get the Hunter Layered Armor, Guild Knight Set, and Hope Charm.

Pre-ordering at PlayStation Store will also include the PlayStation Store exclusive pre-order bonus Monster Hunter Wilds Digital Mini Art Book.

Hunters around the world, we’ll see you in the Open Beta Test! Monster Hunter Wilds will release on PlayStation 5 on Friday, February 28.

Online multiplayer in the full version requires a PlayStation Plus subscription. Broadband Internet access is required.

No Man’s Sky’s Halloween expedition, The Cursed, is out today

Hello, our tiny No Man’s Sky team has a Halloween treat for our PlayStation 4, PlayStation 5, and PlayStation VR players.

Our last update saw players enjoying a nice chill time, as we added fishing to No Man’s Sky. Our next update couldn’t be more different. As we approach Halloween, we want to scare and surprise players, and The Cursed is an unexpectedly creepy update for No Man’s Sky.


No Man’s Sky’s Halloween expedition, The Cursed, is out today

The Cursed is a weird and unsettling gameplay event, where you’ll fight to keep a grip on reality while haunted by visions and voices from another dimension.

Taking place in a sort of twilight universe, The Cursed straddles the boundary between one reality and the next. Here, time can shift unexpectedly, spinning from day to night at a vertigo-inducing rate.

The new Boundary Herald Starship is your safe haven in this haunted universe. Our first flying saucer, is a gorgeous Giger-esque coil of tubes, pipeworks, and engines.

Players must protect themselves against the weakening of the boundaries of reality. Your exosuit comes fitted with a specialized Anomaly Suppressor – maintaining this is the key to surviving while the universe begins to break down around you.

As players struggle to navigate these haunted worlds, they may come face to face with the ghostly beings that drift across the boundaries. Sometimes these spectral anomalies merely observe, and sometimes they can turn much more hostile. These encounters provide players with new challenging enemies and boss battles, at a scale not seen before in No Man’s Sky.

Travellers will not have access to hyperdrive technology, meaning no warping between star systems. Instead, interstellar travel requires careful planning and use of the ancient portal network.

Haunting voices, leaking through from another dimension, will provide guidance, information, strange blueprints,and mystery. It is up to you to decide who these voices belong to, where they are coming from, and if they are to be trusted.

The Cursed brings with it a host of exclusive spooky rewards, including a Cthulhu-esque Horror Exosuit customization, bioluminescent pets, and the ultimate reward, retrieved from the reality collapse, the UFO-like Boundary Herald Starship.

Travel beyond the boundaries and fortify your mind against spectral anomalies – or succumb to the call of the world of glass. The expedition begins today, free for existing PlayStation players and will run for approximately two weeks. 

Our last update Aquarius, brought fishing to No Man’s Sky and proved very popular. For us, 2024 continues to be one of our most popular years since launch. In the coming weeks, we have several more surprises, including a specific release to take advantage of the incredible power of the PlayStation 5 Pro at launch.

Our journey continues.

Legacy of Kain: Soul Reaver 1 & 2 Remastered – first look at bosses, new Map details

We’re deeply grateful for your enthusiastic support following our announcement of Legacy of Kain: Soul Reaver 1 & 2 Remastered. Your passion and dedication have been instrumental in revitalizing this beloved series, so today we wanted to share some new information on the game, with a first look at the game’s bosses in their remastered glory, as well as more details on the game’s brand-new map system which is a collaboration between us, the original creators and the community.


Legacy of Kain: Soul Reaver 1 & 2 Remastered – first look at bosses, new Map details

Remastered Boss updates and reveals

Each boss encounter in Legacy of Kain: Soul Reaver 1 & 2 Remastered is designed to challenge the player’s mastery of Raziel’s abilities. Our goal with the character models was to improve the textures as much as we could while ensuring that they blend in with the apocalyptic world. 

Melchiah received a full texture overhaul with darkened skin and a slimier body-feel. The bones and skeletal mapping are now more realistic and gory and his eye color was adjusted to match the original look.

Melchiah–The first of Kain’s lieutenants Raziel must defeat. This battle takes place in the Necropolis where Melchiah chases Raziel down while phasing through gates, making the spectral realm no longer safe. Strategically use the environment to expose Melchiah’s vulnerabilities and use his own devices against him.

Zephon was too desaturated, so we’ve completely repainted his face.

Zephon–Fought in a dilapidated cathedral, Zephon has evolved into an insect-like creature, fusing with this towering structure. You’ll need to ascend to the highest chambers and become willingly ensnared to be able to confront him. Search the room for any elemental advantages which could aid you in this endeavor.

Rahab’s head has been remodeled, so the eyes now have a reddish glow which gives him a menacing look. We’ve also altered the fangs to look more vampiric and made his skin color a little more gray.

Rahab–This battle occurs in a flooded abbey. Rahab is fully immune to water, which is lethal to Raziel. Use Raziel’s agility to avoid Rahab’s deadly close-range and long-range attacks by jumping and make use of your newly gained Telekinetic projectile ability to exploit Rahab’s extreme vulnerability to sunlight.

Dumah’s armor is now a lot dirtier and has patches of mold and blood all over it (considering he was impaled for centuries).

Dumah–In a desolated fortress, Dumah awaits reanimation. Just like his other brethren, Dumah is invulnerable to any attacks, so Raziel has to be cunning and lure him to a flame powerful enough to melt even the hardest metal, all while avoiding tremendous earthquakes caused by Dumah’s incredible strength.

The models for Kain in both Soul Reaver and Soul Reaver 2 needed to be completely re-designed to mitigate textural issues. With the increased polygon count we felt it was important to bring his look a lot closer to the Kain we got to see in the original FMVs, which was a lot more detailed and showed more-or-less what the original intent was for the character. The original model in SR1 was especially limited so now both games have a Kain that looks consistent between the two titles.

Kain–Raziel first confronts Kain at the Pillars where he must be swift and strike Kain three times to gain the Soul Reaver. The second encounter takes place in the Chronoplast, where the tiered arena makes evasion even more challenging. Track your target’s movements closely and make haste to strike him with the Soul Reaver. If you cannot reach him in time, use your Telekinetic projectile to stop Kain from using his powerful lightning attack. The encounter is intense and dramatic, but we won’t spoil how it concludes. Pre-order to find out!

Map & Compass details & gameplay

In the original versions of the games, players often found themselves wandering the vast, twisting landscapes of Nosgoth, relying heavily on memory and environmental cues to navigate. 

The introduction of the Map and Compass marks a thoughtful enhancement that blends modern gameplay conveniences with the preservation of the explorative experience the original titles were known for. The Compass gently nudges the player in the right direction without giving away specific details of where to go or what to do next and the Map is more of a reference tool than a guide.

We also included a collection tracker for any Health and Energy power-ups so that you know if you’ve gotten all of the collectibles within each area. All of the major Nosgoth features are present and accurately condensed based on the setting and gameplay. 

For fans who might feel that these additions are a major departure from the original games, we’ve made sure to incorporate a toggle-off function for the compass. 

In addition to its gameplay utility, the map is also a wonderful art piece that was created in collaboration with our development team, community advisors, artists, and designers at Crystal Dynamics. We knew accuracy was paramount, so we worked hard to pull from the original source art, design documents, and clues from game lore. We also incorporated community reviews to ensure nothing had been missed.

Thanks to these efforts, the map is accurate enough to feature in the new lore reader bonus menu – identifying the location of each lore entry. 

For design direction, Crystal Dynamics designers used a heavily inked approach that sits beautifully with the existing art, creating a stunning new way to visualize the world of Nosgoth. 

The Map and Compass are there to serve as welcome tools for exploration, ensuring that the remastered versions remain both a tribute to the classics and a modernized, more player-friendly experience.

The Aspyr Team looks forward to sharing more information before the launch of Legacy of Kain Soul Reaver 1 & 2 Remastered on December 10, 2024!

Vendetta Forever: PS VR2 features detailed

The wait is almost over and we’re beyond excited for PlayStation VR2 players to seize their Sense controllers and dive into the explosive world of Vendetta Forever on October 24. The debut game from visionary indie developer Meatspace Interactive, published by nDreams, this frenetic puzzle-shooter pays bombastic homage to classic action cinema, set to a pulsing synthetic soundtrack. Alongside what makes Vendetta Forever so special, today we want to show off some new PS VR2 gameplay and reveal the features players can enjoy when the title launches this Thursday on PS5.


Vendetta Forever: PS VR2 features detailed

Come on baby, do the Lo-Kill-Motion

Shoot to kill. Kill to move. Lo-Kill-Motion is the new mechanic that propels players acrobatically through Vendetta Forever’s maze-like arenas. Take down enemies, seize their weapons in mid-air, and take their place. Rinse, repeat, and reload. Each scene is loaded with iconic weaponry, spanning the all-time classics to the deviously improvised. Whether you’re scoped in with a sniper rifle or flinging a humble pencil (seriously), you’ll always have an outrageous arsenal at your disposal.

Harnessing the immersion of PS VR2

We loved digging into the possibilities of the PS VR2 hardware and Vendetta Forever is full of features to maximise your stylish shooting immersion. Feel subtle differences between some of the least subtle weapons in the business. Every weapon in the game – from agile silenced pistols to hefty rocket launchers – will handle differently thanks to the Sense controller’s adaptive triggers. Immersion is maximized through the Sense controller haptics and headset feedback, allowing you to feel incoming damage and death-defying explosions. PS VR2 players can enjoy a few visual perks as well. Your view is mirrored on the TV at 4K, with a stabilized camera for optimal spectating and streaming your wildest moments. In-game you can enjoy real-time shadows, dialed-up lighting, and post-processing. 

A behind-the-scenes peek at some early scene compositions

Vendetta Forever comes from the idiosyncratic game design brain of MeatSpace Interactive’s founder and solo indie developer, Zander Dejah. Zander’s well familiar with the power of PlayStation hardware. Having worked on Star Wars: Tales from the Galaxy’s Edge and Vader Immortal: A Star Wars VR Series, he’s experienced at crafting immersive VR worlds. For Vendetta Forever, this is a labour of love that goes all-in on gunplay purity. It’s unapologetically the game this VR fanatic dreamt of making – focused entirely on making the player feel really damn good.


“From day one, the goal with Vendetta Forever was to craft all-action scenes that put player power at the centre of everything, rather than lengthy cinematics or dialogue scenes. This game is about fulfilling that ultimate player fantasy of starring in their own action movie show-stopping vignettes. It’s fast-paced, rewards strategic thinking on the fly, and achieves that sense of shooter flow state in VR.

After working on some narrative heavy hitters in the past, this game has really been the opportunity to make the hyperactive shooter experience I’ve always wanted to play. It’s VR-first and when it comes to immersion, ‘feel’ beats ‘real’ for me. I think it’s an experience frenetic shooter fans have been craving and I can’t wait for PS VR2 players to dive in.”

– Zander Dejah, MeatSpace Interactive


10% off pre-orders with PlayStation Plus

Get prepped for cult action paradise with a 10% pre-order discount, exclusively for PlayStation Plus members! Come launch acrobatically blast your way through 60 unique scenes with 20 modifiers, 50+ iconic weapons, and 50+ achievements to shoot for. Vendetta Forever launches on October 24 on PS VR2.