Inside Destiny 2: Heresy, launching February 4

The Dreadnaught has returned. The fabled Hive ship and Throne World to Oryx himself is once again a threat to humanity. It’s under the shadow of this ominous return that Guardians will begin their adventures when Destiny 2: Heresy, the game’s third Episode and final epilogue of the Light and Darkness Saga, launches on February 4. Today, the Destiny team hosted a livestream featuring an in-depth look at what players can expect from Heresy, including exclusive interviews with developers and live gameplay from the Episode.

Today we’re covering some of the highlights of Heresy that were featured in today’s show. For even more, check out the livestream recap here.


Inside Destiny 2: Heresy, launching February 4

A menacing return

Orbiting the planet Saturn amidst its massive rings, the Dreadnaught never really left the lore of Destiny, serving both as an ominous reminder of Guardians’ previous conflict with Oryx in The Taken King expansion and, later, as a staging ground for the forces of Xivu Arath. With Heresy, the Hive ship will once again return to the forefront.

“What’s significant about the Dreadnaught’s return for Heresy is that it’s going to be changing, and we’re going to be fighting through it in ways we’ve yet to experience,” said Destiny 2 Narrative Architect Nikko Stevens. “The Dreadnaught has reawakened for the first time in almost a decade, spurring the Vanguard and Guardians across the system to take notice. We finally get to see what has become of the Dreadnaught years after Oryx was felled and its halls were left to corrode, without a Navigator.”

Into The Nether

During Heresy, Guardians take the fight into the Dreadnaught itself in a new activity known as The Nether. With an action-packed mix of exploration, combat, as well as gameplay modifiers and escalating difficulty (not to mention some excellent rewards), The Nether promises to keep players on their toes each time they board.

“There is a constant surge of Taken forces and corruptive power spilling from the Dreadnaught in Heresy,” said Stevens. “The outpouring of corruption is like an acerbic current that pushes back against Guardian forces attempting to board the Dreadnaught. This is where The Nether comes in.”

With a combination of area patrols, multiple bubbles full of challenging enemies, each culminating in heroic boss fights, and all set in the haunted corridors of a metamorphosed Dreadnaught, The Nether activity will find Guardians besieging the sprawling ship to disable its weaponry and prevent the Taken corruption from spreading. With lessons learned from previous rogue-lite experiments in Destiny 2 such as The Coil from Season of the Wish and Deep Dives from Season of the Deep, Guardians can also look forward to a constantly varied experience. For example, after completing a bubble, the Power level of enemies increase. In addition, the activity introduces a new twist to the combat formula in the form of boons that directly affect gameplay.

Three types of boons will be available for players to collect: minor, major, and corrupted. Minor boons offer boosts to stats and will stack upon collection. Major boons are acquired by completing a bubble, and though they won’t stack, they offer gameplay-altering benefits such as building up Static Charge stacks by sprinting, ultimately allowing you to unleash a powerful thunderbolt by firing your weapon. Corrupted boons also offer a significant gameplay boost, but also a downside as well. For example, one corrupted boon increases the damage done to targets while also increasing damage taken from sources.

“We’ve also experimented with player modifiers, with increased health pools, no regenerating of health, low ammo drops and revive tokens, and a modification on healing in the sandbox over the course of play,” said Destiny 2 Senior Designer Ryan Harris, adding that build crafting is a key to success in the Nether activity. “Players should look to build their loadouts geared for survivability as the game mode modifiers increase health pools of players significantly while also stopping all health regen.”

Alongside the new narrative twists as well as new gear and updates, today’s livestream also introduced the newly announced collaboration between Bungie and Lucasfilm Games to bring Star Wars-inspired gear and accessories to Destiny 2. Available with the launch of Heresy are three new armor ornaments (one per Guardian class), each inspired by the soldiers of the Galactic Empire, in addition to a number of Star Wars-inspired accessories. 

With three Acts coming this Episode, Heresy still has plenty of fun left in the coming months, with new activities, amazing gear to collect, and much more. Heresy is also just the start of a great 2025 for Destiny 2, so be on the lookout for more!

Destiny 2: Heresy launches on February 4.

MLB The Show 25 cover athletes revealed: Paul Skenes, Elly De La Cruz, and Gunnar Henderson

In 2025, MLB The Show is celebrating its monumental 20th anniversary, a milestone that honors two decades of baseball history, innovation, and unforgettable memories for baseball fans around the world. To mark this special occasion for San Diego Studio and PlayStation Studios, MLB The Show 25 proudly features not one, nor two, but three cover athletes for the first time ever — Paul Skenes, Elly De La Cruz, and Gunnar Henderson. These rising stars join a rich history of legendary cover athletes, symbolizing the future of baseball as we celebrate 20 incredible years of the franchise. 

Paul Skenes’ journey began in high school and continued through college, where he cemented his status as one of the most talented young pitchers in baseball by winning a national championship before being selected as the No. 1 overall pick by the Pittsburgh Pirates in the 2023 MLB Draft. The following season, Skenes made his MLB debut and became the first player in MLB history to start the All-Star Game just one year after being drafted. He capped off an incredible 2024 season by earning National League Rookie of the Year honors and being named to the All-MLB First Team. His story and skillset align perfectly with Road to the Show, where you can chart your own path to greatness. 

Elly De La Cruz’s meteoric rise from the minors to the majors perfectly captures the excitement of working up to a big league debut and becoming a star. Since making his Major League debut in 2023 with the Cincinnati Reds, Elly has consistently proven to be one of the most electrifying players on the field. He became one of the youngest players in MLB history to hit for the cycle and is renowned for his blazing speed on the bases and his cannon-like arm, further cementing his status as one of the league’s most promising talents. The 2024 All-Star showcases an impressive five-tool skillset and a dynamic switch-hitting approach — exactly what MLB The Show fans dream of when developing or acquiring their starting shortstop in Franchise mode.

Rounding out this triple play of talent is the 2023 American League Rookie of the Year, Gunnar Henderson. Selected 42nd overall in the 2019 MLB Draft, Gunnar quickly ascended through the Orioles’ farm system, making his MLB debut late in the 2022 season. Heading into 2023, he was named the #1 prospect on MLB’s Top 100 list. In his first full season in the majors, Gunnar became a cornerstone of the Orioles’ young core, helping lead the team to its first postseason appearance in seven years. His outstanding performance earned him AL Rookie of the Year honors and a Silver Slugger Award. Gunnar’s star continued to rise in 2024, as he was selected to start in the MLB All-Star Game and compete in the Home Run Derby. His MLB journey resonates deeply with MLB The Show fans who strive to dominate head-to-head competition in their pursuit of greatness on the diamond.

Sign up for The Scouting Report

For all the fans, make sure to sign up for the MLB The Show Scouting Report to stay updated on all the latest features, updates, and legends coming to MLB The Show 25, while unlocking amazing rewards along the way. Starting in April 2025, subscribers will receive a unique pack every month through December 2025*, packed with incredible in-game rewards. Plus, the Golden Ticket Sweepstakes will return in 2025, with winners selected every month for amazing prizes like Packs, Stubs, clothing, autographed items from Elly De La Cruz, Gunnar Henderson, and Paul Skenes, along with even more surprises we can’t wait to reveal. Don’t miss out—sign up today on theshow.com!

While you’re there, don’t forget to also set up your MLB The Show account and prepare for Opening Day. MLB The Show 25 allows you to easily move from platform to platform and keep access to your entire inventory of cards**. Head over to https://account.theshow.com/ and create your MLB The Show Account. After creating your MLB The Show account, log in with your platform account and link it to your MLB The Show account. You are all set.

MLB The Show 25 launches on March 18, 2025

We are also thrilled to announce that MLB The Show 25 will launch on March 18, on PlayStation 5, Xbox Series X|S, and Nintendo Switch. The game will not be on platform subscription services in 2025. Early Access begins on March 14, for anyone who purchases the Digital Deluxe Edition. 

Mark your calendars for a first look at our first Gameplay Trailer, which will be revealed on February 4 at 9:00 AM PST on San Diego Studio and MLB The Show social channels

Look forward to even more weekly feature reveals, including Feature Trailer Deep Dives featuring MLB Network host Robert Flores, and the return of Feature Premieres from the development team at San Diego Studio.  

Pre-orders for all editions (Standard Edition and Digital Deluxe Edition) will open on February 4 at 6:00 AM PST on theshow.com, platform stores, and participating retailers. 

For all the latest information on MLB The Show, head over to TheShow.com, sign up for The Scouting Report, and follow our X, Facebook, and Instagram accounts. 

*Internet connection required.

** Cross-platform progression requires an internet connection, and for each platform, you play on: 1) a copy of the MLB The Show 25 game compatible with your console (other platform versions sold separately); and 2) a platform network account linked to your platform network account linked to your MLB The Show account.

(For Southeast Asia) PlayStation Power Up Deals in the Philippines

Hi everyone! We are happy to share our Power Up Deals in the Philippines and it will feature discounts on PlayStation 5, PS VR2, DualSense wireless controllers and PlayStation gaming audio peripherals.

Power Up Deals promotion starts from February 1st till February 14th, in participating retailers in the Philippines: https://www.playstation.com/en-ph/local/retailers/

Please see below for full details of PlayStation Power Up Deals 2025 in the Philippines. 

PlayStation 5 ConsolesOriginal SRPPromotion SRP
PlayStation®5PHP 30,790PHP 27,990
PlayStation®5 console – Two DualSense™ Wireless Controllers BundlePHP 33,990PHP 31,190
PeripheralsOriginal SRPPromotion SRP
PlayStation VR2PHP 34,790 PHP 22,990 
DualSense® wireless controller (White, Midnight Black, Cosmic Red, Nova Pink, Galactic Purple, Starlight Blue, Gray Camouflage)PHP 4,290 PHP 3,490 
DualSense® wireless controller (Volcanic Red, Cobalt Blue, Sterling Silver, Chroma Pearl, Chroma Indigo, Chroma Teal)PHP 4,590 PHP 3,790 
Pulse Elite Wireless HeadsetPHP 8,390 PHP 7,290 
Pulse Explore Wireless EarbudsPHP 12,490 PHP 10,790 

(For Southeast Asia) Genshin Impact Version 5.4: Moonlight Amidst Dreams

Happy New Year, Travelers! The Genshin Impact dev team wishes you an amazing start to 2025. Today, we’d like to share details about the upcoming Version 5.4 “Moonlight Amidst Dreams,” arriving on February 12. It will take you back to the land of Electro, Inazuma, where a grand celebration awaits! Join your new friend, Yumemizuki Mizuki, and reunite with familiar faces like Raiden Shogun and Yae Miko as they gather for the Mikawa Flower Festival. This enchanting event bridges the realms of human and youkai, inviting everyone to celebrate together under Inazuma’s shimmering moonlight.

A Grand Festival of Youkai and Humans

At the foot of Inazuma’s Mt. Yougou, the Mikawa Flower Festival shines brighter than ever this year. Once a grand gathering of youkai in ancient times, it has blossomed into a vibrant celebration where humans and youkai alike are welcome. With newfound energy and spirit, the festival weaves together old traditions and new friendships in a truly unforgettable way. This year’s festival boasts a new special event — the “48-hour Game Development Competition.” In addition, here’s a fun sneak peek of things to come: Raiden Shogun will be making a special appearance, and there are rumors that she’ll be investigating a strange nightmare involving an old friend…

In this competition, humans and youkai will have two days to create new games together. Thanks to the Kitsune Meal’s magic, youkai can now speak in human tongues, giving them the ability to combine their powers with human ingenuity, an enchanting team-up sure to promise exciting new mini-games in the making!

In the first entry, “A Little Fox’s Daydream,” Mizuki and Kokomi present an adventure through shifting dreamscapes, where a little fox must navigate between sweet dreams and nightmares to reach both tasty fried tofu and its target destinations.

The next creative entry, “Bunshin Phantasm,” offers a true test of strategy and teamwork from Sayu, Yoimiya, and Kichiboushi. Guide adorable Muji-Muji Daruma that mimic your movements to activate pressure plates and unlock your path to victory!

Don’t miss out “Akitsu Harpastum: Dreams Doubled,” presented by Thoma and his youkai friends! This is a creative fusion of the classic brick breaker game “Akitsu Yuugei” and elements of Mondstadt’s harpastum, perfect for solo play or co-op fun! As you complete these mini-games, you’ll earn Festival Stamps which can be exchanged for exciting rewards, including the 4-star polearm, “Tamayuratei no Ohanashi.”

Baku, Bathhouses, and Dreams

We’ve heard that the Aisa Bathhouse has introduced customized Mikawa Flower Festival-styled bathrobes, an initiative backed by its major shareholder, the new 5-star character Yumemizuki Mizuki! As a yumekui-baku, Mizuki can consume nightmares. As a clinical psychologist, she uses this gift to help her clients confront their deepest, darkest nightmares. Even a Natlanese warrior is among her clients, one who has a particularly severe affliction after returning from the Night Warden Wars. In Mizuki’s Story Quest, you will have the chance to visit Aisa Bathhouse in person, where you might be fortunate enough to experience her dream-altering treatments firsthand.

In combat, Mizuki shines as a 5-star Anemo catalyst user, a versatile support character who combines Swirl DMG and healing into one elegant package. Her flexibility allows her to fit into various team compositions, including Pyro/Electro/Hydro/Cryo Element teams, while enhancing Swirl DMG — an effective means of boosting the party’s overall damage output! When using her Elemental Skill, Mizuki enters the Dreamdrifter state, floating gracefully while periodically dealing AoE Anemo DMG and boosting her team’s Swirl DMG.

Additionally, Mizuki can adjust her healing strategy depending on her team’s condition. Her Elemental Burst pulls in opponents and creates “Yumemi Style Special Snacks.” These snacks can be picked up and, depending on the HP of the currently active character, will heal them or deal AoE Anemo DMG. Mizuki’s unique talent also boosts healing, offering an extra 30% HP recovery when her teammates use HP Recovery Dishes.

Here’s another combat tip for Mizuki! While she’s in her Dreamdrifter state, her pick-up range for Yumemi Style Special Snacks is increased, making it easier to collect them in the heat of combat.

For Version 5.4’s Event Wishes, the first phase will have Yumemizuki Mizuki’s debut and Sigewinne’s rerun, and the second phase will bring back two reruns, Furina and Wriothesley. Mizuki will enter the Standard Wish banner after the Version 5.5 update.

Meeting Old Friends Never Gets Old!

Aside from reconnecting with old friends at the Mikawa Flower Festival, you’ll also run into more familiar faces during your adventures. The new event “Travelers’ Tales: Anthology Chapter” makes it possible to encounter your old friends in the open world! Simply look for the anecdote icons on your map to see what they’ve been up to recently.

For combat enthusiasts, the “Realm of Tempered Valor” event introduces a series of combat challenges with 25 floors for each challenge, playable solo or in Co-Op Mode. Reach certain milestones to earn an exclusive Namecard!

Looking for more fun things to do? Try the multiplayer fishing mini-game, “Invasive Fish Wrangler,” or dive into ad-editing commissions with your old friend, Xavier!

Continuing QoL Updates

Lastly, we want to share some recent optimizations that we’re working on to streamline your character development.

Level-Up Plans will be added to the “Training Guide.” Just set your level-up goals, and the system will calculate the materials you need, as well as show you where to find them! Other key interfaces will also display reminders for these required materials, including the Adventurer Handbook, Domain entrances, Domain completion screens, and the Battle Pass rewards.

Crafting materials will also become simpler! By clicking on “Craftable Amount,” you can teleport directly to the Crafting Bench. Moreover, an Auto Add button will be added to the Weapon Refinement interface to speed up the process.

That’s all for today! We hope you’ll be able to reconnect with old friends and make new memories at the Mikawa Flower Festival. Enjoy the festivities and sweet dreams of Version 5.4, and we’ll see you on your next big adventure!

Share of the Week: Wuthering Waves

Last week, we asked you to dive into the colorful world of Wuthering Waves and share your best moments using #PSshare #PSBlog:

calf_kansei shares Jianxin surrounded by purple orbs.

xenobitz shares a portrait of a male Rover reaching out.

call_me_xavii shares a female Rover in combat.

khwarezm89 shares a male Rover standing in a field.

Terza712C shares Baizhi posing with a glowing creature.

secondcapture shares a portrait of the female Rover.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Waterfall
SUBMIT BY: 11:59 PM PT on January 29, 2025 

Next week, we’re chasing waterfalls. Share moments splashing around or landscape views of in-game waterfalls using #PSshare #PSBlog for a chance to be featured.

Doom: The Dark Ages launches on PS5 May 15 – id Software reveals new gameplay details

Hello everybody! This is Hugo Martin, Game Director on Doom: The Dark Ages reporting from the offices at id Software – we are all hard at work polishing this latest installment in the franchise. It’s almost ready and we can’t wait for you to play it.  In the meantime, we have a new look at gameplay we put together for you. There’s lots to breakdown from the video, so let’s get started – I’m guessing you’ve got some questions, let me try and give you some more details…


Doom: The Dark Ages launches on PS5 May 15 – id Software reveals new gameplay details

What’s the new combat loop in Dark Ages, and how’s it different from Eternal or Doom (2016)?

High level – you could say it’s a blend of the two but with a new, medieval toolkit. We’re looking to create an experience that has the depth of Eternal’s loop with the simplicity of Doom (2016)’s control scheme. As a player, you performed a lot of cool actions in Eternal, and each action/attack had its own input. In Dark Ages we have a brand-new set of cool medieval actions to perform but this time, with fewer buttons to press!

The depth/simplicity is achieved by making the behavior of items like the Shield-Saw change based on the material it interacts with. It’s contextual: the shield throw ricochets off plasma shields hitting other enemies (feels awesome), it sticks into flesh (stun locking larger demons), or it can shatter armor creating an AOE blast – all with a single button press.

I love analogies: it all adds up to us having fewer strings on the guitar this time – but we added frets to maintain the mechanical depth of the experience, giving the player something new to learn and master.

With all of this, we are relying on familiar FPS inputs to execute these moves, giving the loop an intuitive learning curve. The actions feel impactful and fun to execute, and the results give you a tactical advantage – fun on the outside smart on the inside.

What do the “rings” around enemies indicate?

The yellow rings you see appearing around the characters are falter indicators. “Falters” is a meta in Eternal and 2016.  Great players figured out what caused falters and they started to stack those attacks to stun-lock powerful enemies (which is what we hoped they’d do). It’s important that we clearly identify the moment an enemy falters in Dark Ages so more players can begin to explore what causes it and how they can use it to their advantage. You don’t have to rely on falters to be successful but on higher difficulties it can give you an extra advantage – and if you choose to play on Ultra Nightmare you’ll need every advantage you can get!

More story in Doom?

Yes! There are three pillars of engagement in Dark Ages; combat, exploration and story – three reasons to play, narrative is just one of them. Players don’t want a story in Doom, they want a good one, something that enhances the power fantasy, gives you even more motivation to fight through to the end of the campaign. Through story we can build bigger and better adversaries, worlds to discover and obstacles to overcome.

The story synopsis reads: With the Slayer imprisoned at the start of Dark Ages the balance of power between good and evil is shifting, and time is running out. Our hero is a feared outsider among an imperiled people, his strength controlled by the gods they serve, in a world under siege by an ancient evil.

At this point in the Doom Universe timeline, this game being a prequel – we start at the beginning of the Slayer’s time with the Sentinels. He is the outlander, blessed with power by the Sentinel’s gods known as the Maykrs. Our subjugated hero stands now as the superweapon in a medieval war against the armies of hell.

When does it come out?

May 15, 2025! We are so excited for you to get your hands on what we hope will become – the best Doom game we’ve ever made. It’s got something for everyone, loads of great combat, tons of exploration and an awesome action story that’s worthy of the Slayers legend. Plus you’ve got encounters with the Atlan (giant Doom mech) and Dragon to look forward to!

Anyway, thanks for reading – look out for more info to come.

Prepare for Monster Hunter Wilds with a look back at the series’ evolution on PlayStation

Twenty years ago, the original Monster Hunter first introduced players to its ever-expanding arsenal of weapons and memorable monsters. Since then, the series has grown in popularity around the world, and been refined into one of the finest multiplayer experiences gaming has to offer. There’s still a special satisfaction that comes from taking down an unfathomably huge creature by the skin of your teeth,  coordinating with your fellow hunters, and using everyone’s weaponry and abilities skillfully to topple the most fearsome foes out there.

To celebrate 20 years of the series – and Monster Hunter Wilds’ upcoming February 28 release – let’s examine how the series evolved alongside PlayStation since its 2004 debut.

Monster Hunter | PS2

The biggest behemoths often emerge from humble beginnings. The game that started it all was released in Japan in March of 2004, with a North American release a few months later in September and a European release in March of 2005. It introduced the core gameplay that would define Monster Hunter in the decades to come: quest-driven progression, resource gathering and management, weapon and armor crafting, and the need to approach and attack ferocious monsters with strategy, planning, and perseverance to succeed.

By the series’ current standards, Monster Hunter looks a bit sparse, with only seven weapon types and thirty monsters (including many now-famous creatures like the Rathalos), but the game offered quite a bit of variety in quest types and difficulty. Also, the game was designed around online multiplayer when that was still somewhat of a novelty, even offering special event quests that could only be played online.

Monster Hunter did very well in Japan, and while Capcom worked on the follow-up, they released Monster Hunter G, an upgrade with improvements, new features, more monsters, and higher-difficulty quests.

Monster Hunter Dos | PS2

The true Monster Hunter sequel would emerge late into the PS2 era–and only in Japan. Monster Hunter Dos released for the PlayStation 2 in February of 2006, with new weapons, the additions of subquests, a unique day/night and season system, and the addition of armor upgrades, among numerous other small tweaks and improvements. Monster Hunter Dos was warmly received in Japan, and was the final Monster Hunter game on the PS2. But for the larger global market–and the future of Monster Hunter–Capcom was looking towards the PlayStation Portable.

Monster Hunter Freedom | PSP

Even before Monster Hunter Dos launched, Capcom wanted players to be able to take the hunt on the go. Monster Hunter Freedom, known as Monster Hunter Portable in Japan, launched in December of 2005 in Japan and in May of 2006 for the rest of the world. It was based heavily on the aforementioned Monster Hunter G, offering up both new monsters (including the debut of Yian Garuga) and high-level “G” rank quests for players to enjoy

In retrospect, it’s easy to see why the PSP felt like a true “home” for Monster Hunter: the PSP’s capability for adhoc local network play, along with its advanced graphical capabilities and analog control, fit the gameplay of Monster Hunter like a vambrace. It was followed up by Monster Hunter Freedom 2, which took cues from Monster Hunter Dos by expanding the weapon repertoire (adding series staples like the Hunting Horn and Gunlance to the armory) and revisiting Dos’s various locales.

Monster Hunter Freedom Unite | PSP

“Phenomenon” is exactly the word to describe how huge the follow-up to Monster Hunter Freedom became in Japan. Monster Hunter Freedom Unite released in 2008 in Japan as Monster Hunter Portable 2nd G, expanding on the success of the previous game and transforming Monster Hunter into a household name. Freedom Unite would go on to sell a whopping 3.8 million copies globally, with many of those sales coming from Japan.

Building on Freedom 2, Freedom Unite offered a host of quality-of-life improvements to the core experience while adding more environments, more monsters, additional monster behaviors, and a host of new high-difficulty quests. It introduced the concept of CPU-controlled helper characters by giving solo players use of a Felyne companion to aid in battle–a feature which later games in the series would build upon.

Monster Hunter Portable 3rd | PSP

Hitting the PSP at the end of 2010, Monster Hunter Portable 3rd is another Japan-exclusive Monster Hunter title–though that didn’t stop it from becoming one of Capcom’s fastest-selling games ever. Portable 3rd pushed the PSP to the maximum, showcasing some of the best-looking visuals on the system and setting a standard for high-quality visual designs that the series would continue in later installments. Portable 3rd also marked the first appearance of Zinogre, a fan-favorite monster to this day.

Monster Hunter World | PS4

If there’s a turning point where the fervor for Monster Hunter became global, it’s probably 2018’s Monster Hunter World. Headlined by the fearsome Elder Dragon Nergigante, Monster Hunter World was a tremendous evolution of the series both graphically and gameplay-wise, using the PS4 to create a seamless hunting experience–in more ways than one. 

Not only were the tutorials and early-game experience improved for series novices, but the various “zones” that made up the large hunting environments (and necessitated transitional load times) were streamlined into one big, open space for an epic monster pursuit. And, for the first time ever, a Monster Hunter game was released simultaneously worldwide, allowing players from all over the globe to team up and experience the thrill of devising new hunting strategies together. True to the name of the game’s setting, it felt like a New World had opened up for the Monster Hunter series.

Monster Hunter World proved to be so successful globally that an expansion, Iceborne, released the next year, reintroducing some of the cold-weather mechanics seen in previous Monster Hunter titles. Monster Hunter World continues to have an active player base to this day.

Monster Hunter Rise | PS5, PS4

Monster Hunter Rise, alongside its main monster Magnamalo, vaulted onto PS5 and PS4 in early 2023. It brought with it a host of unique gameplay additions: the fast-traveling, aerial-launching Wirebugs, a new type of Canyne companion called a Palamute, and “Rampage” battles where hunters were tasked with protecting the village of Kamura from an onslaught of several monsters all at once–including particularly dangerous Apex monsters. Plus, alongside hunting and capturing monsters, you could actually commandeer the huge beasts for a brief time with the Wyvern Riding feature.

The already massive adventure grew even bigger with the Sunbreak expansion, taking hunters to the far-away Kingdom, adding several new monsters (including new leading beastie Malzeno), additional hunting locales, and numerous new skills for all of the weapons.

Monster Hunter Wilds | PS5

The evolution of Monster Hunter from cult favorite to Japanese sensation to global popularity has been quite a ride, and the anticipation for the upcoming Monster Hunter Wilds has already hit a fever pitch. From striking new weather effects to new abilities enabled by a birdlike mount called a Seikret, there’s a mountain of new features for players to consider.

Last year’s closed beta drew plenty of interest from old and new players alike. Fortunately for those of you itching to get that Hunting Horn back out for a trip to the Forbidden Lands, you won’t have to wait too much longer– Monster Hunter Wilds will be releasing on February 28.

Call of Duty: Black Ops 6 and Warzone Season 2 — first details revealed, live Jan 28

An unexpected bounty upends the new order of Avalon, marking a target on the backs of prominent Rogue team Operators. The huge Season 02 update for Call of Duty: Black Ops 6 and Call of Duty: Warzone adds additional maps, modes, weapons, events, and more, kicking off the new year with a bang. 

Season 02 of Call of Duty: Black Ops 6 and Call of Duty: Warzone launches January 28 on PS5 and PS4. 


Call of Duty: Black Ops 6 and Warzone Season 2 — first details revealed, live Jan 28

Multiplayer overview 

New Core 6v6 Maps 

Bounty (Launch): Take in the Avalon skyline at sunrise as you battle atop a skyscraper catering to a wealthy and powerful clientele. 

Dealership (Launch): There’s been an incident at the exquisite Pallasar car dealership. Race past the smoking vehicles into the showroom and beyond. 

Grind (Mid-Season): The infamous skatepark returns. Shred your enemies in the pro shop, indoor stadium, and along the huge skate bowl and halfpipe outdoors. 

New 2v2/6v6 Strike Maps 

Lifeline (Launch): Smoke rises from the hardtop of an ocean-bound yacht. Fight along its narrow confines, including a bar, gambling den, and disco. 

Bullet (Mid-Season): Engage the enemy in a bullet train speeding down the track. Climb up top into the screaming wind; watch that you don’t step off the sides. 

New Multiplayer modes 

Overdrive (Launch): Crank up the action in this twist on Team Deathmatch. Eliminate enemies to earn stars and rack up buffs like seeing through walls, replenishing health, and increasing your movement and handling speeds. Get every buff to activate Overdrive, awarding double stars for every elimination.

Gun Game (Launch): The fan-favorite mode returns! All Operators cycle through the same set of 20 weapons; eliminate enemies to advance to the next weapon. Melee attacks set targets back to the previous weapon, and frequent radar sweeps reveal the last known location of all Operators on the map. 

Valentine’s Day LTMs: Get into the season of love with 3v3 competition in Third Wheel Gunfight and 2v2 Face Off modes in Couples Dance Off. 

New Loadout items 

Perk: Slipstream (Launch): Raises your base sprint speed at the cost of removing Tac Sprint. 

Perk: Hunter’s Instinct (Mid-Season): Eliminating an enemy marks the next closest enemy. 

Scorestreak: War Machine (Event Reward): Grenade launcher that fires a rain of mini grenades with a high-speed rate of fire. 

Wildcard: Flyswatter (Mid-Season): Replace the melee weapon in your dedicated melee slot with a Launcher. 

Multiplayer Ranked Play 

Gear up for another season of Ranked Play, offering a new set of seasonal rewards including a new Pro Issue Weapon Blueprint plus Calling Cards and Emblems displaying your highest earned Rank in the season. 

Zombies overview 

Enter cursed catacombs and follow in the footsteps of a doomed explorer as The Tomb map arrives at Season 02 launch. 

New map: The Tomb (launch) 

Reports of paranormal phenomena go back centuries at a dig site rumored to hold the Sentinel Artifact that may free Samantha Maxis from her Dark Aether prison. Descend into the tunnels below in search of a gate that will transport the characters to a world of darkness and ancient mysteries.  

New ways to fight (launch) 

Face new enemies like the Shock Mimic using the new Staff of Ice Weapon, Arrow Trap, and the Death Perception Perk featuring researchable Major and Minor Augments. Pop three new GobbleGums and blast enemies to smithereens with the craftable War Machine Scorestreak. 

Call of Duty: Warzone overview 

New Perks 

Perk: Reactive Armor (Launch): Your armor will regenerate up to 50% if you have not taken damage in the last 5 seconds. 

Perk: Low Profile (Mid-Season): Move more quickly while crouched, prone, and downed.  

General Overview 

New Weapons: Decimate your foes with four new Primary Weapons: the Cypher 091 Assault Rifle, PPSh-41 SMG, Feng 82 LMG, and TR2 Marksman Rifle. Plus, unlock the new Saw Blade Launcher, Skateboard Melee, and more. 

New Attachments: Equip an underbarrel Crossbow Attachment and go loud with the Full Auto Mod for the AEK-973 Marksman Rifle, the Binary Trigger for the Tanto .22 SMG, and the LMG Belt-Fed Attachment. 

New Events 

Earn new rewards in the following in-season events, with more arriving in the mid-season. 

Event: The Terminator: Collect skulls via eliminations to unlock rewards; earn bonus skulls for eliminating enemies with explosive or fire damage. 

Event: Shadow Hunt: To join Nocturne, you must first complete the challenges he has laid out before you. Don’t fail him. 

Event: St. Patrick’s Day: Clover Craze: Collect four-leaf clovers for landing eliminations. Redeem for rewards. 

Season 02 Battle Pass, Store Content 

Access over 110 pieces of unlockable content led by the new assassin Operator Nocturne alongside new Operator Skins, weapons, Weapon Blueprints, Finishing Moves, Emotes, and more. Get more with BlackCell.  

Become the ultimate killing machine as the Tracer Pack: The Terminator Ultra Skin X2 arrives courtesy of Skynet as well other awesome new Store Bundles like the Tracer Pack: Death Mosh, Tracer Pack: Killer Content Mastercraft, and more. 

Season 02 launches January 28 

Black Ops 6 is available now. Experience the spy action thriller Campaign, the in-depth tactical chaos of Multiplayer, and soak in the gory glory of round-based Zombies experience!

What’s next for Insomniac Games

Before we get into offering our perspectives about Ted Price’s long-planned and extremely well-deserved retirement, we want to sincerely thank everyone who has checked in with Insomniac about the state of our employees and Burbank studio during the terrible Los Angeles-area fires. The fires have devastated the communities around us. We continue to focus on supporting each other and communicating daily with Sony Interactive Entertainment to provide the latest information and resources to everyone affected.

Sharing the news that Ted is retiring from Insomniac Games is still just as emotional to type as it has been to think about. The three of us – Chad, Jen and Ryan – have worked closely with Ted for many years. He’s not just our leader, he’s our longtime friend. And a great one at that. Ted will be missed for so many reasons.

One of the great things about Ted is his ability to inspire everyone around him to grow. Ted has also set the ultimate example of how to not just say the right thing, but to do it too. Both with our games and how we behave as leaders and as a studio.

Seeing how Ted operates for decades has prepared us to take on the challenge of stepping into Ted’s enormous, canoe-sized shoes. None of us can nor should try to “be like Ted” though – we must stay true to ourselves and our own leadership styles. However, it’s safe to say we’ll often think to ourselves, “What would Ted do?” as part of our individual and collective decision-making process. 

Now you’re probably wondering, “Well, who exactly are y’all and what should we expect from you going forward?” We want to share a bit more about ourselves, along with some insight into how we’re envisioning our role as co-studio heads.


I started my Insomniac career during the PlayStation 2 era in studio marketing and communications, quickly shifting my role to become Insomniac’s first community director and helping establish the role within the PlayStation ecosystem. I joined Insomniac’s senior leadership team several years ago and have held multiple studio roles including Head of Franchise Strategy & Studio Relations. In that role I partnered with teams within and beyond Sony Interactive on how and when we talk about our games, including in-game creative integrations. More recently, I’ve served as Head of Brand & Leadership Strategy, which means I’m ensuring through communications, coaching and culture development that what Insomniac says to the world about itself and our games matches what we believe and how we act inside Insomniac. 

Outside of work, I play games with my family almost nightly. We enjoyed completing Astro Bot and Lego Horizon Adventures over the winter break. I also love cycling (road and gravel).

Ryan Schneider, Co-Studio Head, Insomniac Games



I joined our incredible studio eight years ago as CFO and Head of Finance, and our team has had my heart ever since. As part of our leadership team, I directly support our development teams across all titles, overseeing project planning, production strategy, business operations, resource planning, and co-development partnerships. Together with the best team in the world, we’ve shipped 12 games since my first day, and I’m super excited about the unforgettable experiences we’ll bring to players in the future. 

Before joining Insomniac Games, I was a senior finance executive, providing strategic and financial leadership to global tech and entertainment businesses. 

I’m passionate about driving innovations that elevate our studio and community. Outside of work, I support Glendale’s neighborhood libraries and love playing games with my kids. Over the holidays, I immersed myself in Astro Bot and Horizon Zero Dawn Remastered-and loved those unforgettable adventures. 

Jen Huang, Co-Studio Head, Insomniac Games



One afternoon, I picked up a copy of Spyro The Dragon for Research™ purposes. I was floored by its charm and attention to detail – here, clearly, was the work of a team at the top of their game, and I wanted to learn their secrets. 

I joined Insomniac in 1998. Since then, I’ve had the honor to contribute to five generations of PlayStation as an Environment Artist, Art Director, Studio Director for the Durham studio, and – starting in 2017 – as the Head of Creative. As a senior leader, I support the creative, story, and research teams across all titles to help ensure that our games ship with a uniquely Insomniac vision and a high degree of polish. 

So what secrets did I learn? Mainly that magic happens when talented people build on each other’s ideas even as they challenge each other to advance their craft. In my new role, I’m excited to work with Ryan and Jen to continue Insomniac’s tradition of creative collaboration.

Chad Dezern, Co-Studio Head, Insomniac Games



Our shared intention is to preserve what has made Insomniac special for 30-plus years while exploring how we can strategically evolve to succeed for decades to come. 

We’ll continue prioritizing our studio culture, built around transparency and collaboration. We strive for a workplace where employees can do the best work of their careers. 

What does all this mean for our players and fans? We’re going to keep making the games you love, while taking care of the people who make them. This aligns with our studio vision of making a positive and lasting impact on people’s lives.

We know this is big news and probably a lot to absorb. Ted is an industry legend, responsible for launching and creative directing three iconic PlayStation franchises in Spyro the Dragon, Ratchet & Clank, and Resistance: Fall of Man. Back-to-back-to-back. He’s helped guide us through every single PlayStation console generation and much more.

Ted has also laid the foundation for Insomniac as one of the industry’s all-time most successful studio leaders. Now, it’s up to us to help Insomniac thrive long into the future. Thanks to Ted’s guidance and leadership, we are ready. 

Star Wars Episode I: Jedi Power Battles launches tomorrow – cheat codes and modernized controls revealed

First off, we want to thank the incredible Star Wars community for the overwhelming support and excitement following our announcement. We can’t wait to bring this beloved classic back into your hands. With Star Wars Episode I: Jedi Power Battles launching tomorrow, we want to ensure you’re fully prepared to jump back into the galaxy far, far away.


Star Wars Episode I: Jedi Power Battles launches tomorrow – cheat codes and modernized controls revealed

Ain’t cheating? Ain’t trying

We’ve got plenty of cheat codes to spice up your adventure, whether you’re looking for a challenge or just some lighthearted fun. Here’s how to activate them across all platforms.

Jedi on Jedi crime

  • What it does: Engage in player-versus-player combat during the campaign.  
  • Where to enter: During two-player gameplay.
  • How to activate: Hold R2, press Square + Triangle + Circle, then Cross   

Activate Radar Map

  • What it does: Reveals enemy locations.  
  • Where to enter: Pause the game.  
  • How to activate: Up, Down, Up, L1, R1, L1  

Return to the last checkpoint

  • What it does: After losing all lives on a level, continue the game and enter the same level. Pause the game and input the cheat code.
  • Where to enter: Pause the game.  
  • How to activate: L1, R1, L1, L1, R1, R1, L1, R1, R1, L1

Summon an Ultimate Saber

  • What it does: Unlocks a powerful lightsaber in Survival Challenge mode.  
  • How to unlock: Beat 100 enemies in Survival Challenge mode.  

Go big or go big head mode

  • What it does: Enlargens the player’s head.  
  • Where to enter: During gameplay.  
  • How to activate: R1 + D-Pad Down + Triangle  

Big foot mode 

  • What it does: Makes the player’s head, feet, and weapon large.  
  • Where to enter: During gameplay.  
  • How to activate: R1 + D-Pad Down + Cross  

Fun-size mode

  • What it does: Shrinks the player’s character.  
  • Where to enter: During gameplay.  
  • How to activate: R1 + D-Pad Down + R2  

Unlock the Loader Droid

  • What it does: Unlocks the Loader Droid as a playable character.  
  • Where to enter: In character select during the campaign.  
  • How to activate: R1 + L1 + Square  

Modern and classic controls: A guide for every Jedi

Whether you’re new to the game or a seasoned Jedi returning for another adventure, mastering the controls and unlocking fun cheats will help you conquer the Dark Side with ease. Here’s a detailed look at the modern and classic control schemes followed by the cheat codes you can activate across all platforms.

Modern controls (recommended for new players) 

  • Jump: Cross 
  • Attack 1: Square
  • Attack 2: Triangle  
  • Attack 3: Circle 
  • HUD Toggle: View Button 
  • Lock Target: R1 
  • Block: L1 
  • Defense Ability: L1 + L2
  • Short Range Attack: L2 + Cross  
  • Long Range Attack: L2 + Triangle  
  • Use Item: L2 + Square  

The modern control layout offers a more intuitive experience for new players, helping them quickly grasp movement and combat mechanics.

Classic controls (for returning jedi masters)

  • Jump: Circle 
  • Attack 1: Cross 
  • Attack 2: Square 
  • Attack 3: Triangle 
  • HUD Toggle: View Button
  • Lock Target: R1
  • Block: L1
  • Defense Ability: L1 + L2  
  • Short Range Attack: L1 + Cross  
  • Long Range Attack: L1 + Triangle  
  • Use Item: L1 + Square  

Seasoned players will return with ease after 25 years –  letting them dive back in with the same controls they knew and loved from the original release.

These cheats and control options ensure every player—whether new or returning—has an experience tailored to their playstyle. Choose your control scheme, enter some cheat codes, and dive into an unforgettable adventure in Star Wars Episode I: Jedi Power Battles starting January 23 on PS5 and PS4.

Additionally, the Star Wars: Prequel Pack, including Star Wars: Bounty Hunter, Star Wars Republic Commando, Star Wars Episode I Racer, and Star Wars Episode I: Jedi Power Battles launches tomorrow.. Play four action-packed Star Wars games in one pack!

May the Force be with you, always. See you in the battle!