PS5 price to rise in Europe, Australia and New Zealand

With a backdrop of a challenging economic environment, including high inflation and fluctuating exchange rates, SIE has made the tough decision to raise the recommended retail price (RRP) of the PlayStation 5 console in select markets in Europe, Middle East and Africa (EMEA), Australia and New Zealand. 

The updated PS5 RRPs are effective starting April 14, as follows*: 

EuropePS5 Digital Edition – €499.99 
(No pricing changes for the standard PS5 with Ultra HD Blu-ray disc drive) 
UKPS5 Digital Edition – £429.99 
(No pricing changes for the standard PS5 with Ultra HD Blu-ray disc drive)  
AustraliaStandard PS5 with Ultra HD Blu-ray disc drive – AUD $829.95 
PS5 Digital Edition – AUD $749.95
New Zealand Standard PS5 with Ultra HD Blu-ray disc drive – NZD $949.95 
PS5 Digital Edition – NZD $859.95

PS5 Pro RRPs remain unchanged. 

Additionally, the Disc Drive for PS5 will be getting an RRP decrease effective starting April 14, as follows: 

Europe€79.99
UK £69.99
AustraliaAUD $124.95
New Zealand NZD $139.95

* Select markets in EMEA not listed above may also receive RRP increases. Please check with your local retailer and direct.playstation.com where available. 

Marathon developer interview: Bungie shares more on its extraction FPS action

This weekend Bungie revealed Marathon’s sci-fi-fueled gameplay to the world. The studio, celebrated for its sublime first-person gunplay and ever-expanding gameplay, is venturing into the extraction-shooter genre when the game launches on September 23. The Marathon premise is simple and enticing: load up your Runner with valuable gear, compete with other players to secure more loot, and risk it all trying to extract with all the goods. 

I had the opportunity to catch up with Marathon Game Director Joe Ziegler hot off the heels of this reveal, diving deeper into the details around Bungie’s next game. We cover lots of ground, including Bungie’s approach to a new genre, tapping into the power of PS5, the game’s bold art style, and more.


Marathon developer interview: Bungie shares more on its extraction FPS action

Tim Turi: Congratulations on the big gameplay reveal! How are you and the team feeling following the event?

Joe Ziegler: It’s pretty exciting. The term I’ve been using a lot is “nerve-cited.” It’s a labor of love we’ve been working on for a few years now, and that definitely comes with the passion that we’ve poured into it, iterating with our audiences, and this desire to produce something amazing to play and to see. 

Having it touch real players’ hands for the first time is thrilling, because we do this to excite and entertain them in amazing ways, but also nerve wracking. You know, you question a lot of decisions you made. You’re really hoping that all the things that you’ve thought of are really what players care about. And we feel like we’re there, but we’re really excited to see what players have to say.

During the development of Marathon, were there specific moments or experiences that made the Bungie team realize it was onto something special?

So many of them are these unpredictable moments. Moments where you thought one thing was going to happen, but another thing happened. In our game, you’re traveling to this mysterious world where danger could lurk around every corner. Sometimes you turn a corner and you’re face to face with the United Earth Space Council (UESC), these really brutal and dangerous opponents inside of our game. Or sometimes you’re just traversing across the map and bullets are whizzing by from another crew that has seen you. And some of those moments get extremely exciting, because you don’t think you’re going to make it out of it, and you turn the tables, or you just barely eke by, and you find your way out to the exfil. When you get out, you’re just shaking with an awesome intensity that you’re going to remember for a long time.

What’s the backstory behind the name “Marathon?”

In the original (1994) game, “Marathon” is the name of the colony ship sent out from Earth by the UESC. They sent it past the reaches of our solar system to establish the first colony on a system called Tau Ceti. And so the UESC Marathon is kind of a weird ship built into an asteroid-like moon, and then sent out to make the long journey. …if you were to make me guess, I’d assume that “Marathon” refers to the fact that it was a 500-year journey, and was an appropriate name for a very, very long commitment of travel. 

We’re using the Marathon name [for this new 2025 game] because of the legacy of the IP. We’re taking a lot of those familiar IP elements, the UESC Marathon ship as well, and bringing it to light in modern day. We’re reinterpreting a lot of things, but there are a lot of familiar elements as well, such as the ship and Tau Ceti, that I think fans from the past will really enjoy seeing.

Bungie is famous for its pitch-perfect gunplay. How do you go about being true to that legacy while making Marathon’s FPS action feel like its own thing?

A lot of it comes from the nature of the game and the types of decisions that you want players to be making and how you want them to make those decisions. This game is very much about survival. And in survival-style games, a lot of the pressure is on you to manage resources, be adaptive, and be situationally aware. What we’re doing with our gunplay and our systems is we’re taking a lot of that familiar action base that players really enjoy, and we’re adding intense survival layers on top. For example, you don’t regenerate health automatically very quickly, but you have consumables that help you heal. Part of that is to create moments where you make decisions to either go into battle or fall back. You have to think about the resources that you’re carrying. 

Do you have a message for any players curious about extraction shooters, but are a little nervous or intimidated by the risk/reward?

I will definitely say that this game is challenging and intense, but it’s very rewarding. As you learn it you’ll feel yourself developing survival skills that you may not have experienced before, that begin to make you feel masterful. We have also designed this game to feel really natural on controllers as well. There are a lot of PC extraction shooters where mouse and keyboard are a little bit more common, and so in designing for that what we’re trying to do is get the interface and gameplay finickiness out so you can play it naturally. We want you to be able to focus on adapting and learning those survival skills to pull off memorable runs.

Obviously players are risking their valuable loadouts in a given match. Can you tell us about any persistent progression elements?

We want to make sure the players feel like they get something for their time spent in every match. Some of that is going to be experience-based. For example, leveling your runner level in any given season. Some of that will be related to upgrades provided by factions. As you gather materials or get currencies, you’ll be able to increase some of your overall character stats. So you might get a little bit more stamina, or you might be able to loot boxes a little bit faster. Some of it will also increase the options that you have to purchase from an in-game item store called the Black Market. You can use the currency you collect in game to purchase different weapons, implants, and upgrades based on what you unlock inside of that upgrade tree. So as you play the game you’ll see a lot of your options grow.

What ways is Bungie taking advantage of PlayStation 5 technology for Marathon?

We definitely have haptic support for [DualSense wireless controllers], which is pretty fun when you get into some of those gunfights and you feel feedback on your fingertips. We’re also supporting the Tempest 3D Audio engine, so you’re going to hear a lot of immersive audio. 

In addition, a lot of the rendering technology on the PS5, and especially on the PS5 Pro, is really awesome. So we’re planning some awesome usage of PSSR (PlayStation Spectral Super Resolution), and some additional support in upscaling and resolution. So if you have a PS5 or PS5 Pro you’ll be pleasantly surprised by how we deliver on the console. 


Marathon developer interview: Bungie shares more on its extraction FPS action

Marathon’s art style is not quite like anything else out there right now. Can you walk us through what makes it so striking and unique?

Our aesthetic is hugely inspired by graphic design and a lot of modern product design trappings. But I think what really sets us apart is whenever I look at a [Marathon] image, I go, “I think I understand it,” or “I think I don’t… but I really like it.” There’s something really enticing about visuals that look so bold and graphic like something you’d see in print but also pulled onto the screen and mixed with this technological sci-fi shaping. That, and also put against a very organic background and the contrast of all these things really pops.

It’s a mixture that I don’t think we’ve seen a lot of before, and we’re really excited by it, because it creates all those visual contrasts and conflicts that go together to help the tone of the game, which is really about paranoia. It’s about intensity. It’s about not knowing the truth you know, seeking to find it, and constantly being wrapped into a rabbit hole of information. You don’t know what’s true or false. So all those things kind of come together really nicely through the art style as well. 

Is there anything else you’d like to make sure the PlayStation audience takes away from this big reveal?

If you’re a person who really enjoys getting into survival experiences. If you’re a person who really enjoys testing your mettle with other players inside of that space trying to do the same. And if you’re a player who really, just wants to go on a thrilling ride that you never know the outcome of… I think this is going to be a game for you. Especially because we’ve focused so much on making this an experience that translates across platforms really well. I’m especially excited to see PlayStation players come in and experience the genre and our offering inside of it. We’ve poured a lot of passion and love into [Marathon], and we’ve played it a lot, and we played a lot for fun too. So we’re excited to have them join our community, show us what’s good, and show us how good they can be.

Marathon launches September 23 on PS5, Steam, and Xbox Series X|S.

Official PlayStation Podcast Episode 512: True Blue

Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey, everybody! Sid, Kristen, Tim, and I are back this week to discuss Days Gone Remastered and the new hit indie game Blue Prince. We also get Tim’s top five most-played PlayStation games and discover what new titles everyone has been checking out.

Stuff We Talked About

  • Next week’s release highlights:
    • Darkest Dungeon II | PS5, PS4
    • Flintlock: The Siege of Dawn | PS5
    • EA Sports College Football 25 | PS5
  • Marathon — Gameplay Reveal Showcase on April 12
  • Blue Prince — Behind-the-scenes with the devs 
  • PlayStation Portal — Cloud Game Streaming Beta features
  • Days Gone Remastered — New Horde Assault mode deep dive 
  • Bloom & Rage Lost Records — Creative Director interview all about Tape 2
  • The Last of Us Complete — Now available on PS5
  • Indiana Jones and the Great Circle — PS5 Pro features deep dive 
  • Assassin’s Creed Shadows — PS5 Pro features detailed by Bethesda 
  • PlayStation Plus Game Catalog April
    • Extra and Premium
      • Hogwarts Legacy | PS4, PS5
      • Blue Prince | PS5
      • Lost Records: Bloom & Rage – Tape 2 | PS5
      • EA Sports PGA Tour | PS5
      • Battlefield 1 | PS4
      • PlateUp! | PS4, PS5
    • Premium
      • Alone in the Dark 2 | PS4, PS5
      • War of the Monsters | PS4, PS5

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Kristen Zitani –  Senior Content Communications Specialist, SIE

O’Dell Harmon Jr. – Content Communications Specialist, SIE

Tim Turi – Content Communications Manager, SIE


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

Share of the Week: Heights

Last week, we asked you to climb to great heights and share images from above in the game of your choice using #PSshare #PSBlog. Here are this week’s highlights:

call_me_xavii shares Aloy taking a hot air balloon ride in Horizon Forbidden West

PattyGnand shares the four girls sitting on a lookout ledge in Lost Records: Bloom & Rage

secondcapture shares Wander raising a sword atop the head of a colossus in Shadow of the Colossus

deogovakin shares their ship zooming through space in No Man’s Sky

wingsforsmiles shares Cal being flown over lava in Star Wars Jedi Survivor

xenobitz shares the player dropping into Fortnite

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: The Last of Us Complete
SUBMIT BY: 11:59 PM PT on April 16, 2025 

Next week, we’re joining Joel, Ellie, and Abby on their complete journey. Share epic moments from The Last of Us Complete using #PSshare #PSBlog for a chance to be featured.

LEGO Horizon Adventures soundtrack launches on streaming platforms today

Whether you’re dancing as Aloy, Varl, Teersa or Erend through a post-post-apocalyptic world made of LEGO bricks, you need a soundtrack that can keep up. Today we’re celebrating the launch of the official LEGO Horizon Adventures soundtrack, a collection of tracks that reimagines Aloy’s journey in a whole new light. To kick things off, we’re debuting a special music video for post-post-apocalyptic dance party by mxmtoon, a synth-powered anthem that perfectly captures the game’s playful energy and mxmtoon’s passion for both music and gaming. 


LEGO Horizon Adventures soundtrack launches on streaming platforms today

Dancing through a LEGO World

For mxmtoon, the collaboration was personal, playful, and packed with nostalgia. “The very first moment that I started writing ‘post-post-apocalyptic dance party’, I was sitting in my grandma’s living room in Florida. I was just so excited to have the opportunity to write a song that felt inspired by a character that I’ve grown to love and it just felt really natural,” she says. Her love for both LEGO bricks and games, and the Horizon series helped guide the tone of the track from the very first note. “My inspiration behind creating and writing this song is definitely because I grew up loving and playing a bunch of the LEGO games, and I love music. It felt like the perfect opportunity to express both of those interests and loves into one project.” 

That blend of influences helped shape not only the sound of the track, but the storytelling within it, referencing nods related to the lore and unique setting of Horizon. “There were so many elements of the Horizon series that were incredibly influential to me when I was writing this song because you’re provided this really rich landscape of lore and world-building through the canvas of Horizon Zero Dawn which was a world I was really familiar with as a fan of the game. It was really fun to involve those pieces of lore and vocabulary into moments of the song, whether you’re talking about the Focus or you’re talking about the landscape of a post-post-apocalyptic world. So it felt really fun just to be like, naturally a nerd about the game and involve all the elements and bits that I loved learning about while I was playing into writing the song.” 

The whole process also stirred up a bit of nostalgia for mxmtoon. “It was like being 15 again, writing a piece of music that I was just excited to make, about something I wasn’t quite sure what it would be yet, but eventually turned into a project I’m so proud to be a part of.”

Diving deeper into the soundtrack

While mxmtoon brings the pop, the rest of the musical world of LEGO Horizon Adventures is shaped by composer Homay Schmitz, whose score strikes the perfect balance between adventurous and whimsical. “Right from the start the idea was to keep it light and upbeat rather than going too epic for most of it,” says Homay. “The game has such a playful and lighthearted charm to it, we wanted to reflect that in the overall tone‬ throughout the score. When you go through the game you have all these different environments that‬ change from folkier stomps and claps to slightly funky synth pop to something that has hints of a western‬ desert blues and over to orchestral metal but the through thread was always to keep it fun, bright and‬ adventurous or something you could potentially groove to.‬”

The game’s visual design also played a key role in shaping the sound. “The very first time I saw gameplay I thought how stunning and detailed everything looked,” Homay points out. “Especially the movement of each of the LEGO elements and the way the waterfall moves. It created a very specific style and there was such a‬ warmth and friendliness about it all.‬”

Working within the LEGO version of the Horizon universe meant embracing both its emotional roots and its reimagined, light-hearted tone. Homay explains: “‬Some themes from the original game were carried over to create a sense of familiarity and tie the two‬ worlds together. For example, ‘‬Aloy’s Theme’‬, written by Joris De Man, was a choice that made sense to keep for the main character, which is instantly recognisable and was peppered throughout the game. It just had to be infused with LEGO DNA to transform its beautifully haunting‬ quality into something more sprightly.‬”

That playful twist did not mean abandoning the essence of Horizon. Homay wove familiar motifs into the score in clever, unexpected ways. “One detail I personally found really exciting, though maybe more subtle, was having access to a few of the original game’s sound sources. These included a combination of tuned and untuned percussion put together by composers‬ The Flight‬, which we were able to incorporate into the new score. Having played‬ Horizon‬ and listened to its soundtrack, I recognised those sounds immediately. It felt really special to use‬ elements from such a beloved game in LEGO form—another way of bridging the two worlds.‬” Fans might have noticed one more Easter Egg while playing the game, says Homay: “‘In The Flood’ from Horizon Forbidden West was played back by a baby mobile as a lullaby‬ and appears in one of the cut scenes!”

Homay had to get creative while composing some of her favorite pieces on the soundtrack: “If I had to pick a couple it would be ‘Jewel Tones’ and ‘Melodies on the Mesa’. One of which made good use of Boomwhackers, which serve as percussion instruments and are basically tuned plastic tubes, and material wise, fits nicely into the LEGO world. I have also not worked with them before so that was a fun palette to explore!” 

Whether it’s Aloy soaring through a LEGO version of Mother’s Heart or battling a Sawtooth made of LEGO bricks, the music punctuates each moment with personality and punch. “Finding the right tone for the first combat cue was both enjoyable but maybe also slightly challenging‬,” Homay recalls. “I had to strike the right balance between fun and intensity to make it drive enough for the fight but without ever sounding too threatening or too dark in any way. Once that was established though, it set a‬ good marker for the other following combat cues to safely go to battle without it ever getting too intense or‬ unsettling.‬” Speaking of epic battle tracks, Homay mentions the cue she worked on with composer Harry Brokensha: “The orchestral rock metal mix for the final boss. There are a fair few different genres that can be found overall‬ in the game, which were all fun to work on but I really loved what Harry did with this track, which is‬ probably the most dramatic cue amongst them all but still has all the fun elements it needs in it!”‬

Homay looks back with fondness on the collaboration with the development teams and the response of the community. “‬From start to finish, it was an absolute delight to work with such an incredible team! We collaborated closely on the music and had regular catch-ups to discuss the LEGO‬ Horizon‬ world, its themes, and the‬ styles within it.” We are all super excited for the Horizon community to get to enjoy the soundtrack anywhere they go! 

The official LEGO Horizon Adventures soundtrack is now available on all major streaming platforms—so whether you’re reliving your favorite in-game moments or vibing out to ‘post-post-apocalyptic dance party’, there’s something here for every fan. Stream the full soundtrack here today!

(For Southeast Asia) The Last of Us Complete hits PS5 today

Here at Naughty Dog, we have some exciting news to share with The Last of Us fans, whether you’ve been with us since its debut in 2013 or are just wanting to jump into the games now. We wanted to celebrate our studio, the series, and you, the fans, by making it easier than ever to experience this story.

We’re proud to introduce The Last of Us Complete.

Check out our announce trailer below:


(For Southeast Asia) The Last of Us Complete hits PS5 today

Available today on the PlayStation 5 console, The Last of Us Complete allows players to experience both The Last of Us Part I and The Last of Us Part II Remastered in one package. The Last of Us Complete makes it easier than ever to experience the full story on PS5, whether you’ve played both entries, just one, or have yet to immerse yourself in the world of Joel, Ellie, Abby, and all of our characters. 

The Last of Us Complete digital download is available now

The complete experiences of Part I and Part II Remastered are the definitive ways to play each of these games. Our team rebuilt The Last of Us Part I from the ground up specifically with PlayStation 5 in mind, offering full DualSense support, 3D audio, and more. The Last of Us Part II Remastered allows you to not only experience an enhanced edition of the sequel, but also dive behind-the-scenes with hours of commentary, and additions like Lost Levels, the roguelike No Return mode, Guitar Free Play, and more. 

From our entire studio, thank you so much for your incredible support for The Last of Us and Naughty Dog over the years. This is such an exciting moment for both the franchise and our teams. We are so humbled by your personal stories of what the series has meant to you, have marveled at your incredible Photo Mode shots, and inspired to keep pushing ourselves forward to create more stories and worlds you’ll love.

**3D Audio via built-in TV speakers or analogue/USB headphones.

An old foe returns with The Elder Scrolls Online’s new 2025 adventure

During the recent 2025 ESO Direct livestream, The Elder Scrolls Online team unveiled an exciting year of adventures, stories, and improvements. This included the new 2025 Content Pass and Premium Edition, the Seasons of the Worm Cult zone and storyline, a unique kind of in-game event, and base-game additions. Want to know more? ESO’s Game Director Rich Lambert and Executive Producer Susan Kath are here to expand a little on what was revealed during the big show. 


An old foe returns with The Elder Scrolls Online’s new 2025 adventure

A sequel 10 years in the making

“For this year, we knew we wanted a story that celebrated 10 years of the game being live,” says Lambert. “We’ve always been interested in doing a sequel to the original launch game and figured this was the perfect opportunity. As we started in on the process, one piece of player feedback kept coming up—players wanted something different. So, we took that to heart this year.”

Because of this feedback, the Seasons of the Worm Cult continues ESO’s base game story and returns Tamriel original bad guys to the fore: the Order of the Black Worm. 

In addition to the returning foe and storyline, Seasons of the Worm Cult introduces Solstice, a new zone divided by an arcane barrier known as the Writhing Wall. The wall itself is the focus of a new in-game event in Q3/4, which will take place between Seasons of the Worm Cult Part 1 and 2 and open the way to the second half of the zone and the conclusion of the larger storyline.

​​

“This is a new server-wide event—the shattering of the Writhing Wall—that will see players’ collaborative actions determine the outcome of the conflict,” explains Kath. “Solstice and the wall are all part of the 2025 Content Pass, but if you don’t have access and still want to help in the war effort, there will be special activities that everyone can participate in from mainland Tamriel as well.”

Introducing 2025 Content Pass and 2025 Premium Edition

Also announced during the ESO Direct was the 2025 Content Pass and 2025 Premium Edition. For the first time in the game’s history, you can acquire an entire year of adventures in one. 

“We’ve talked recently about our plans to move away from the yearly Chapter release model, and this year is where we’ll start that evolution,” says Kath. “In the past, because of the lead time and resources necessary to create Chapters, it’s been difficult to allocate time to experimental updates, because we had to have every little detail planned far in advance.”

Now, the team has more flexibility to introduce emergent content such as the recent Cyrodiil Champions test, which saw players help the development team collect valuable PvP data and feedback on a unique Alliance War campaign. 

The 2025 Content Pass (and Premium Edition) includes a ton of adventures and challenges for you to discover, including Seasons of the Worm Cult Part 1 and 2 (zone and storyline), two dungeon packs, and access to the Writhing Wall event—everything coming in 2025 in one.

“Another benefit for players this year is that it means there’s always something exciting around the corner, rather than a big release in June that you can play through and then find you’re waiting a year for the next big release,” explains Kath. “With all that in mind, this year is a transition year for us, and you’ll see even more changes coming in 2026.”

Big base-game additions

In addition to all the new adventures, the Update 46 base-game patch introduces a host of free updates for all ESO players, including the powerful Subclassing system.

“Subclassing is something I’m very excited about,” says Lambert. “It gives you even more freedom and flexibility in how you play your character, without having to reroll a new one and lose all the time and progress you have put in over the years.”

A major shakeup to the way you manage your character builds, Subclassing allows you to replace two different class skill lines to create your ideal hybrid playstyle.

Arriving alongside Subclassing is the new Hero’s Return system—helping you get back into the game after a prolonged absence. 

“With all of these changes, we want to make it as easy as possible for past players to hop back in and check it all out, and that’s at the core of Hero’s Return, updating tutorials, and refreshing the early game zones,” says Kath. “We’re also looking to the ESO community for more insight and feedback into what they really want us to be working on next.”

Your pass for adventure 

Big changes are on the horizon for The Elder Scrolls Online, and the above are just some of the new adventures and changes coming in 2025. 

Don’t forget, you can purchase the 2025 Content Pass or Premium Edition right now on the PlayStation Store and get immediate access to the Fallen Banners dungeon pack, with the Seasons of the Worm Cult Part 1 arriving June 18 on PS5 and PS4—we’ll see you in Tamriel!

The Last of Us Complete hits PS5 today, physical Collector’s Edition coming July

Here at Naughty Dog, we have some exciting news to share with The Last of Us fans, whether you’ve been with us since its debut in 2013 or are just wanting to jump into the games now. We wanted to celebrate our studio, the series, and you, the fans, by making it easier than ever to experience this story.

We’re proud to introduce The Last of Us Complete.

Check out our announce trailer below:


The Last of Us Complete hits PS5 today, physical Collector’s Edition coming July

Available today on the PlayStation 5 console, The Last of Us Complete allows players to experience both The Last of Us Part I and The Last of Us Part II Remastered in one package. The Last of Us Complete makes it easier than ever to experience the full story on PS5, whether you’ve played both entries, just one, or have yet to immerse yourself in the world of Joel, Ellie, Abby, and all of our characters.

The Last of Us Complete digital download is available now, but we’ve also created a special physical version. The Last of Us Complete: Collector’s Edition is also now available for pre-order exclusively at direct.playstation.com and will be available on July 10.*

The Last of Us Complete’s physical release is housed in a beautiful collector’s box featuring new artwork capturing the humanity at the heart of our story through a beautiful, intricate design. Included is a Steelbook Case with this artwork, which stores physical discs with new, minimal designs for both The Last of Us Part I and Part II Remastered.  

The complete experiences of Part I and Part II Remastered are the definitive ways to play each of these games. Our team rebuilt The Last of Us Part I from the ground up specifically with PlayStation 5 in mind, offering full DualSense support, 3D audio, and more. The Last of Us Part II Remastered allows you to not only experience an enhanced edition of the sequel, but also dive behind-the-scenes with hours of commentary, and additions like Lost Levels, the roguelike No Return mode, Guitar Free Play, and more. 

Additionally, we’re proud to include a set of lithographs from a host of talented artists. Our team hand-picked artists who we felt could offer beautiful takes on these characters that mean so much to both our studio and to all of you. They make for wonderful pieces to display, representing the heart, humanity, and beauty at the core of our series. 

From our entire studio, thank you so much for your incredible support for The Last of Us and Naughty Dog over the years. This is such an exciting moment for both the franchise and our teams. We are so humbled by your personal stories of what the series has meant to you, have marveled at your incredible Photo Mode shots, and inspired to keep pushing ourselves forward to create more stories and worlds you’ll love.

*direct.playstation.com purchase information: Starting April 10, 2025 at 10am PT in the U.S., and 6pm local time in the U.K and Portugal., 7pm France, Germany, Austria, Spain, Italy, Netherlands, Belgium, and Luxembourg, players will be able to pre-order The Last of Us Complete: Collector’s Edition exclusively through direct.playstation.com in limited quantities. When ordering directly from PlayStation, enjoy free launch day delivery for eligible pre-orders – visit direct.playstation.com for more details.

**3D Audio via built-in TV speakers or analogue/USB headphones.

(For Southeast Asia) PlayStation Plus Game Catalog for April: Hogwarts Legacy, Blue Prince, the second episode of Lost Records: Bloom & Rage and more

Have you been eagerly awaiting your acceptance letter to Hogwarts? This month, you can finally step into the magical world of the wizarding school and its spellbinding surroundings with Hogwarts Legacy.

Or, you could investigate a mysterious shifting manor filled with puzzles in Blue Prince, continue the nostalgic narrative adventure of Lost Records: Bloom & Rage with Tape 2, or golf your heart away in EA Sports PGA Tour.

There’s plenty to choose from in April’s PlayStation Plus Game Catalog lineup*. Lost Records: Bloom & Rage Tape 2 and Blue Prince are both releasing day one into Game Catalog, with Blue Prince available to play April 10, and Bloom & Rage Tape 2 available April 15. EA Sports PGA Tour will also be playable April 11, while all other titles will be playable from April 15.

Meanwhile, PlayStation Plus Deluxe welcomes survival horror Alone in the Dark 2 from the original PlayStation and PS2’s kaiju-filled fighting brawler War of the Monsters.

PlayStation Plus Extra and Deluxe | Game Catalog

Hogwarts Legacy | PS4, PS5

Hogwarts Legacy is an immersive, open-world action RPG set in the world first introduced in the Harry Potter books. Embark on a journey through familiar and new locations as you explore and discover magical beasts, customize your character and craft potions, master spell casting, upgrade talents and become the wizard you want to be. Experience Hogwarts in the 1800s. Your character is a student who holds the key to an ancient secret that threatens to tear the wizarding world apart. Discover the feeling of living at Hogwarts as you make allies, battle Dark Wizards and ultimately decide the fate of the wizarding world. Your legacy is what you make of it. 

Blue Prince | PS5

Welcome to Mt. Holly, the mysterious manor with shifting rooms. In Blue Prince, you embark on a genre-defying experience, filled with a unique mix of mystery, strategy, and puzzles that weave together to create an unpredictable journey. As the heir of Mt. Holly, you have been tasked to explore its shifting halls in search of Room 46. Yet as your journey takes you further into the mansion’s depths, you start to discover that there is more lurking under the surface than a missing room. Investigate a past woven with the threads of blackmail, political intrigue, and the mysterious disappearance of a local children’s book author. The deeper you venture, the more you realize that the past is closer than it appears.

Lost Records: Bloom & Rage – Tape 2 | PS5

Dontnod’s latest narrative adventure takes you to a picturesque corner of Michigan in 1995, where lies the seemingly sleepy little town of Velvet Cove. Between dense woodlands and serene lakes, it’s a place where beauty meets the bizarre. The first episode, titled Bloom, was included in the Game Catalog in February. This new episode, titled Rage, continues and concludes the sisterhood’s adventure. As the story unfolds, the bonds forged through their growing friendship, their punk band, and the unexplained event that forever changed their lives are put to the ultimate test. Navigate between dual timelines – 1995 and 2022 – to uncover the life-changing secrets they discovered back then and understand why they’re reuniting now, after all these years. Together, they must confront the fateful memories that have eluded them for the past 27 years.

EA Sports PGA Tour | PS5

The exclusive home of the Majors, EA Sports PGA Tour features Pure Strike for superior golf gameplay and unrivaled access to the world’s most exclusive golf courses. As your golf game improves, so does your path to becoming a Major champion. Create and customize a golfer, develop your skill set with new Shot Types, gain deeper course knowledge as you play, and learn to attack every hole like a pro. The tee is yours at 30 courses, including some of the world’s most exclusive, designed in stunning quality with Frostbite so you can enjoy more of golf’s finer details than ever before.

Battlefield 1 | PS4

Experience the dawn of all-out war in Battlefield 1. Fight your way through epic battles ranging from tight urban combat in a besieged French city to the heavily defended mountain forts in the Italian Alps or frantic combats in the deserts of Arabia. Discover a world at war through an adventure-filled campaign, or join in epic multiplayer battles with up to 64 players, and adapt your tactics to the earth-shattering destruction and dynamic weather. Fight as infantry, lead horse charges or take control of amazing vehicles on land, air and sea, from tanks and biplanes to the gigantic Behemoths – some of the largest vehicles in Battlefield history.

PlateUp! | PS4, PS5

PlateUp! combines chaotic kitchen and restaurant management with strategic planning and development to create a delightful roguelite dish unlike any other. Up to four players build and run a restaurant from scratch, choosing dishes, buying and placing appliances – some of which can be daisy-chained together to create ambitious automatic kitchens – cooking food and serving customers. Players have free rein to design their restaurant which will expand and develop between shifts – with additional content and challenges unlocked through progression. Equip your restaurant to handle the most fickle of customers and deliver them what they need, right when they need it.

PlayStation Plus Deluxe

Alone in the Dark 2 | PS4, PS5

The sequel to the critically acclaimed Alone in the Dark has Edward Carnby dive into another mystery.

War of the Monsters | PS4, PS5

Giant monsters have stormed the planet, and they’re fighting each other for supremacy. In War of the Monsters, choose your own mutant brute (or armored robot, or giant lava beast) then battle it out across 13 destructible battlegrounds. This PlayStation 2 classic from 2003 looks stunning in HD and features full trophy support – including an all-important platinum. 

Because this title does not support PlayStation 2 peripherals, there may be times where the game plays differently to the original, or where some features may not be available.

*PlayStation Plus Game Catalog and PlayStation Plus Deluxe lineups may differ by region. Please check PlayStation Store on release day.


Like many businesses around the world, we continue to be impacted by global market conditions and will be adjusting our local prices for PlayStation Plus. This price adjustment will enable us to continue bringing high-quality games and value-added benefits to your PlayStation Plus subscription service.

Starting on April 16, 2025, PlayStation Plus subscription prices will change to the following in Singapore, Malaysia, Thailand and Indonesia

PlayStation Plus Essential

  • 1 Month Subscription: SGD 10.90 | RM 35 | THB 270 | Rp 126,000
  • 3-Month Subscription: SGD 28.90 | RM 95 | THB 720 | Rp 331,000
  • 12-Month Subscription: SGD 88.90 | RM 285 | THB 2,200 | Rp 1,010,000

PlayStation Plus Extra

  • 1 Month Subscription: SGD 15.90 | RM 55 | THB 410 | Rp 189,000
  • 3-Month Subscription: SGD 44.90 | RM 155 | THB 1,170 | Rp 536,000
  • 12-Month Subscription: SGD 142.90 | RM 490 | THB 3,720 | Rp 1,710,000

PlayStation Plus Deluxe

  • 1 Month Subscription: SGD 18.90 | RM 65 | THB 480 | Rp 221,000
  • 3-Month Subscription: SGD 53.90 | RM 185 | THB 1,380 | Rp 632,000
  • 12-Month Subscription: SGD 169.90 | RM 575 | THB 4,350 | Rp 1,990,000

For current subscribers, the price change will not take effect until your next billing date that occurs on or after June 24. However, any membership changes you make on or after April 16, such as upgrades, downgrades or adding additional time, will reflect the new prices.  You can change or cancel your subscription at any time. For more information: https://www.playstation.com/support/subscriptions/cancel-playstation-plus/.

Days Gone Remastered: a closer look at the Horde Assault mode’s survival-arcade action

Days Gone Remastered comes to PlayStation 5 on April 25. Experience the definitive version of Days Gone with new modes, features, and technical enhancements to leverage the PS5 and PS5 Pro consoles. The new game modes including Horde Assault, Permadeath, and Speedrun also arrive on PC via the Broken Road DLC. Whether you’re visiting Days Gone for the first time or jumping back on the Drifter bike, there’s plenty of content to explore and new things to discover. If you haven’t already, be sure to read our Days Gone Remastered announcement blog for more details on all the new content and features. 

Introducing one of our most expansive new additions to Days Gone Remastered, Horde Assault – a survival arcade mode. Before we dive in, watch the gameplay trailer for the new mode below. 


Days Gone Remastered: a closer look at the Horde Assault mode’s survival-arcade action

What is Horde Assault mode? 

Horde Assault offers fresh and unexpected gameplay designed to challenge your skills as you try to achieve a high score, while surviving as long as possible against increased horde sizes and various other enemies, like Breakers, Reachers, and Rager bears, oh my! Fight your way through a brutal, ever-changing landscape where enemies escalate in difficulty the longer you survive. Horde Assault was built from the promise of “This World Comes For You,” showcasing the core gameplay of the Days Gone open world in a unique way. Horde Assault is your playground for a truly endless game mode, go show them Freakers who’s boss. 

Begin Horde Assault by dropping into Cascade with only a sidearm weapon at your disposal. Fight your way through the initial assault of Freakers to reach your Drifter bike, a valuable tool to traverse the open region. Seek out Supply Boxes scattered around the map to obtain powerful weapons to greatly increase your chance at survival. With more than 20 available weapons to use, including a new flamethrower not offered in Story mode, finding a Supply Box could be life or death when encountering the next horde. What weapons drop from each Supply Box is random and will reset upon each new start.  

While you’re out there fighting for your life (literally) refill your resources and earn additional XP by completing Side Jobs. These mini objectives are critical for keeping you in the fight. Running out of ammo with up to 800 Freakers chasing you, is not ideal. We did say there are increased hordes… Of course, we couldn’t make it that easy for you. Should you make it to 30 minutes of survival time in any map, you will be treated to the Ultimate Horde. A never-ending horde fight in a relentless approach to hunt you down. We’ll stop explaining it any further and let you experience it firsthand.  

Survive 

Move up in level to earn in-mode rewards with never-before-playable characters, new patch cosmetics, and unique Injectors on offer to greatly impact your gameplay experience.  

Speaking of Injectors, players of Days Gone will already be familiar with the benefits of Injectors from the main story. This idea carries over to Horde Assault, but now with a big uplift to drastically change gameplay in the form of modifiers. During your journey to Legendary Survivor, you can earn a total of 24 unique Injectors – 12 Positive and 12 Negative. Positive Injectors provide a positive boost to your score but increase the challenge. Negative Injectors provide a penalty to your score but increases your chance of survival with gameplay benefits. 

We don’t want to spoil the full list, but let’s spotlight a couple Injectors to give you a sneak peek what they have to offer. 

  • Exploding Freakers – Upon death Freakers will explode. You need any advantage you can get when facing increased horde sizes and this Injector is a unique way to trim its numbers.
  • Wanted – Start at maximum heat level. In Horde Assault, the longer you survive the more difficult your survival chances become. With this Injector, that escalation difficulty system begins immediately proving to be a real challenge that only the strongest will survive.   

During your time with Horde Assault, you will progress through a Reward path. The Reward path consists of 35 levels to achieve with each level earning you a reward including Injectors, character skins, and patch cosmetics. With the inclusion of Rewards, an additional six never-before-playable characters from Days Gone joins the roster including O’Brian, Lisa, fan-favorite Skizzo, and more. 

Patches make a return from players who are familiar with the Challenges we released in 2019. This time, the patches serve as purely cosmetic on Deacon’s cut to show off to your friends. That Enhanced Photo Mode will come in handy here. Once you earn the patches, they will carry over to the story as well. In addition to the Reward path, there are bonus rewards in the Reputation Phase, beating the target score in all four regions. We don’t want to reveal this right away, but one of the rewards is a highly requested item our players have been asking for. Hint: It has to do with your bike.  

Horde Assault is treated as end game content, though it is playable as soon as you boot up Days Gone Remastered. We encourage newcomers to get a handle on the combat and mechanics first by visiting the story, but nothing is stopping you from jumping right into the action to encounter the uniqueness of Days Gone, the hordes. Horde Assault will offer an additional 10 hours of gameplay packed on top of a content filled package that we hope will bring you plenty of enjoyment in the world of Days Gone. 

When and where can you play Horde Assault 

Horde Assault is available April 25, 2025 on PS5 with Days Gone Remastered as well as on PC with the Broken Road DLC. 

Days Gone Remastered is available to pre-order today on PlayStation Store. For players that have purchased Days Gone on PlayStation 4, you can upgrade to Days Gone Remastered including all new content and features for $10 USD. * 

Add Days Gone Broken Road DLC to your wishlist today on Steam and Epic Games Store.

We can’t wait for you to experience all the new content and features or relive the epic story of Deacon St. John once again.

*Price shown in U.S. currency and may vary by country. Check PS Store at launch for local pricing. Owners of the PS4 disc copies must insert them into their PS5 every time they want to download or play the PS5 digital version. PS4 game disc owners who buy the PS5 Digital Edition disc-free console will not be able to get the PS5 version for the discounted price. PS4 game redemptions via PlayStation Plus are not eligible for upgrade.