Time Flies lands on PS5 on July 31

Hello! My name is Michael Frei. I worked on Time Flies, a game where you play as a fly coming July 31st to PlayStation 5! It’s a game you may have seen first revealed on the PlayStation Blog a few years ago, and now it’s finally almost here.

Before you start playing as a fly, we check where the game is played from.

Country selection screen

If you are from Switzerland, your average life expectancy according to the World Health Organization is 83.3 years. In the game, we convert the years to 83.3 seconds (you are a fly after all). The goal is to complete your bucket list before you die. Because life expectancy in the United States is 76.4 years, you get 76.4 seconds when you play from the USA. 

Taking off as a fly

This means that the game will be harder in some places than in others.

A bucket list

But what to do in this world before you die? That is a difficult question to answer. Luckily, the game contains a list of things for you to do. All you need to do is figure out how to do them, and then do them all within one lifetime. It might seem impossible at first, but you can die trying, and eventually you’ll get the hang of it. It is a game about life, but you get many chances.

The challenge of making Time Flies was coming up with things a fly can do. My personal favourite is the “Find God” bucket list item. Here are the steps we went through to design it – without spoilers though, so you can go and Find God yourself!

​​

Early rough sketch of a game controller with a fly on the directional pad

Step 1: Getting ideas

Ok, so you’ve played a million video games. But have you ever played a video game as a fly in a video game? As in, a video game … within a video game? And wouldn’t it be even more meta if you could Find God within that video game? The first idea was a platformer game in which you have to escape hell and reach heaven. But that idea had some issues.

Mockup of a platformer game within the game

Step 2: Understanding limitations

The problem was that you could only trigger one button at a time when playing as a fly. In Time Flies, all your actions are triggered with flight stick controls. You only physically interact with the world by bouncing off, landing or walking on things. There are no trigger buttons or key combos you can use. You can only interact with buttons and trigger buttons by landing on them and walking over them.

Screenshot of the final game in the game

Step 3: Doing it right

The solution was to build a very simple game that only relies on three virtual inputs: the left-right directional pad and a trigger button to start the game. You don’t need to reach for the heavens to Find God – all you need to do is look both ways and head in the right direction (which could be left). And if that is too simple for you, don’t worry: there might be another game hidden in Time Flies! Not only a video game you play as a fly in a video game, but a video game you play as a fly in a video game you play as a fly! It makes sense, we promise.

We hope you have fun gaming as a fly in Time Flies when it comes to PS5 on July 31! 🖤

Watch the Ghost of Yōtei State of Play gameplay deep dive on July 10

We are less than 100 days away from the launch of Ghost of Yōtei on PS5 on October 2! This week, we can’t wait to give you your best look yet at what to expect with a State of Play gameplay deep dive streaming on July 10.


Watch the Ghost of Yōtei State of Play gameplay deep dive on July 10

The Ghost of Yōtei State of Play gameplay deep dive was announced during last month’s State of Play.

Our State of Play features nearly 20 minutes of Ghost of Yōtei gameplay hosted by Sucker Punch’s Creative Directors, Jason Connell and Nate Fox. Beyond sharing more about Atsu’s quest for vengeance, we’re excited to show off her new weapons, new ways to personalize your journey at the edge of Japan, new special modes, and much more.

The Ghost of Yōtei State of Play gameplay deep dive will stream on PlayStation’s Twitch and YouTube channels on July 10 at 2pm PT / 5pm ET / 10pm BST / 11pm CEST.

ILL developer Q&A: Monsters, horror inspirations, gameplay mechanics, and more

ILL made quite the splash — or rather, splatter — when the trailer dropped at Summer Game Fest 2025. We saw a first-person horror game packed with guts, frenetic combat, and some heinously grotesque creatures — and we loved every disturbing little detail.

So what kind of twisted minds can make a game like ILL? Ones well-versed in the horror genre. The developers at Team Clout have plenty of experience with horror, including working on several well-known TV and film projects (e.g. Longlegs, V/H/S/Beyond, It: Welcome to Derry), and they’re eager to bring their brand of terror to a new medium. We asked Team Clout founders and incredible artists Maxim Verehin and Oleg Vdovenko to let us pick their brains about ILL.

The unique horror of ILL

As Verehin tells us, ILL is “A story-driven action-horror game with visceral visuals, gruesome moments, interesting inspiration, exploration, and wild ideas — a good mix of survival horror elements and first-person 3D action. We’re working to balance the parts where players are s***ting their pants from fright with parts where players are screaming because they’re enjoying the intense action, shooting mechanics, and dismemberment.” 

Much of the details around the game’s story — which involves a mysterious fort in an Eastern European-like setting overrun by monstrosities — have been kept secret so far. While Verehin intends to keep it that way, he does share some information when we ask. “ILL’s focus is on the personal story of the main protagonist. His story is deeply interconnected with what is happening in the world. Broadly speaking, the world will feel isolated and hopeless. We want players to feel how dark the mood is. I hope the audience will sympathize with the main character and his personal motivations.”


“We want ILL to make you feel like the horror is physically happening to you. Not just psychological tension or scripted scares, but a kind of grounded, body-level discomfort. The main thing that sets us apart is how we combine hyperrealistic body horror with a reactive, tactile world. Enemies don’t just die – they suffer, adapt, mutate. Your actions leave a mark, and the world responds.”

– Max Verehin, Game Director & Co-founder, Team Clout



ILL developer Q&A: Monsters, horror inspirations, gameplay mechanics, and more

Why the name “ILL?”

Clearly, a lot of thought and care has gone into the game’s details, and the team wants to keep secrets to heighten the player experience. But we had to know: what’s behind the game’s name? “We really wanted a short, striking name that when you write it, it looks like a logo. The word represents something horrible, something sick, something cursed. Also, it reflects the monsters — I’m not gonna spoil our monsters’ origins, but there’s going to be a cool interconnection between the name and the story of the game.”

Designing the monsters of ILL

The creature designs by Oleg and Verehin have been getting plenty of attention. The pair have a shared background in concept art, and their twisted artistic sensibility has created a game filled with nightmarish encounters.

What’s the inspiration behind the creatures of ILL? “Mostly old horror films from the 1970s to the 1990s,” says Oleg. “Everything was done with practical effects and quality animatronics. The imperfections were hidden with smart lighting and strong direction.” 

“In games,” says Verehin regarding early ILL inspirations, “it’s Half-Life 2, Silent Hill, and Resident Evil series – titles where the world felt alive and dangerous, where the horror wasn’t just visual but systemic. We were especially drawn to that feeling of being trapped somewhere real, reacting moment to moment with limited resources. From the beginning, we wanted to build something that felt grounded but deeply disturbing, an experience that doesn’t just scare you, but unsettles you long after you’ve put the controller down.

Verehin elaborated on the monster design process. “We don’t have a set process for creating a new monster.  Sometimes you have a concept drawing and say, ‘how can I make this concept art a playable character in the game?’ Sometimes you see a video online featuring a scary concept. ‘Can I make a monster like that?’ It sounds ridiculous, but sometimes it works. It’s inspiration that you got from your life experience.”

“You also have to consider the monsters from a gameplay standpoint. They have to be fun to fight. There’s a trial and error process. Some designs were rejected because they didn’t work in the game.”

The assorted nasties of ILL are more than just ugly faces, however — their uncanny animation adds to the visceral discomfort of looking at them. 

“We’ve had big help from the team of Mundfish in setting up our animation department.We have a lot of experience doing animation, like making our own short horror animations that taught us how movement should work in order to scare you,” Verehin explains. “We’ll have, for example, a monster that moves normally at first, but we’ll try and tweak it in ways to make it more unique and horrifying.” 

He shared a funny development story to illustrate. “28 seconds into the Official Trailer, this monster bends over. This is how Team Clout’s Art Director, Alexey Mikhailov, bent over for fun at one of the mockup sessions. The team found it really creepy, and they decided to include it in the game!”

Oleg mentions that the animation was challenging at first, “especially when working at 60 frames per second. Compared to 30 FPS, animations can feel less cinematic. But over time, I got used to it—and now I actually like the feel of it.”

What to expect from ILL gameplay

How about the gameplay? Verehin explains: “You explore, you use resources, you find and upgrade weapons. You can use your resources to craft and update weapons. You’ll need to manage your inventory, of course, because resources are limited. There will be intense encounters — sometimes with single enemies, sometimes a small group, and cool moments when you fight waves of enemies and bosses.”

There will also be environmental puzzles and interactions. “For example, if you fix the electricity in the area, the environment changes — things might become dark somewhere else. We want the setting to feel believable and realistic.” 

What are some of the weapons we’ll be using? “A shotgun, an AK- 47–there was like this revolver gun, a sniper rifle, all the standard things — and, not to spoil, but there will be fun, crafty weapons — and a lot of melee weapons as well.”

Overall, what do the developers at Team Clout hope players take away from ILL? “We want players to tell each other, ‘Do you know about this game? This crazy thing happened!’ The other person would say,  “Okay, but this happened in my playthrough!’ We’re making our game enjoyable for different people–not only horror fans, but also players who want to experience good storytelling and  cool action.”

ILL is in development for PlayStation 5, with release information to follow. 

Official PlayStation Podcast Episode 518: Expedition Connection

Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey, everybody! Kristen and I are back this week to discuss the adventures of making deliveries in Death Stranding 2: On the Beach, the range of emotions kindled by Clair Obscur: Expedition 33, and some of our favorite PlayStation merch.

Stuff We Talked About

  • Next week’s release highlights:
    • EA Sports College Football 26 | PS5
    • Tony Hawk’s Pro Skater 3 + 4 | PS5, PS4
    • Patapon 1 + 2 Replay | PS5
  • Full Metal Schoolgirl announcement  —  D3Publisher’s new action game, featuring cyborgs taking on an evil corporation. Coming to PS5 on October 23
  • Ghost of Yōtei Collector’s Edition announced — It comes with a Ghost mask, sash, tsuba, papercraft ginkgo tree, art cards, and Zeni Hajiki coin game and pouch, along with some digital items to use in-game.

The Cast

Kristen Zitani –  Senior Content Communications Specialist, SIE

O’Dell Harmon Jr. – Content Communications Specialist, SIE


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

PlayStation Store: June 2025’s top downloads

It’s time to see which PS5, PS4, PS VR2, and free-to-play games topped last month’s download charts. June saw PS5 players connecting the world in Death Stranding 2: On the Beach and connecting on the pitch in Rematch. Skydance’s Behemoth topped the PS VR2 charts in both the US and EU, and Splitgate 2 debuted at number one in the US for free-to-play.

Check out the full listings below. What titles are you playing this month?

PS5 Games

US/CanadaEU
DEATH STRANDING 2: ON THE BEACHREMATCH
Grand Theft Auto VEA SPORTS FC 25
ELDEN RING NIGHTREIGNGrand Theft Auto V
REMATCHDEATH STRANDING 2: ON THE BEACH
Forza Horizon 5Forza Horizon 5
Call of Duty: Black Ops 6ELDEN RING NIGHTREIGN
EA SPORTS FC 25F1 25
MinecraftMinecraft
Clair Obscur: Expedition 33Clair Obscur: Expedition 33
MLB The Show 25Call of Duty: Black Ops 6
Five Nights at Freddy’s: Secret of the MimicResident Evil Village
DELTARUNECyberpunk 2077
Resident Evil VillageIt Takes Two
The Elder Scrolls IV: Oblivion RemasteredThe Witcher 3: Wild Hunt
Mortal Kombat 1Split Fiction
PhasmophobiaThe Elder Scrolls IV: Oblivion Remastered
NBA 2K25Lies of P
Rooftops & Alleys: The Parkour GameRooftops & Alleys: The Parkour Game
Cyberpunk 2077Five Nights at Freddy’s: Secret of the Mimic
Mortal Kombat 11Phasmophobia

*Naming of products may differ between regions
*Upgrades not included

PS4 Games

US/CanadaEU
STAR WARS Battlefront IISTAR WARS Battlefront II
Red Dead Redemption 2Red Dead Redemption 2
Grand Theft Auto VEA SPORTS FC 25
Gang BeastsGrand Theft Auto V
Batman: Arkham KnightThe Forest
MinecraftMinecraft
Call of Duty: Black Ops IIIBatman: Arkham Knight
Stardew ValleyGang Beasts
The ForestNeed for Speed Heat
Dying LightKingdom Come: Deliverance
Resident Evil 6Mafia: Trilogy
RESIDENT EVIL 5Firewatch
Mortal Kombat XGod of War
EA SPORTS FC 25Dying Light
God of WarSekiro: Shadows Die Twice – Game of the Year Edition
Injustice 2Mortal Kombat X
Sekiro: Shadows Die Twice – Game of the Year EditionResident Evil 6
Need for Speed HeatCall of Duty: Modern Warfare
Call of Duty: Black Ops 6RESIDENT EVIL 5
Mafia III: Definitive EditionCall of Duty: Modern Warfare 2 Campaign Remastered

*Naming of products may differ between regions 

PS VR2 Games*

US/CanadaEU
Skydance’s BEHEMOTHSkydance’s BEHEMOTH
Beat SaberThe Walking Dead: Saints & Sinners Chapter 1
The Walking Dead: Saints & Sinners Chapter 1Beat Saber
Alien: Rogue Incursion VRAlien: Rogue Incursion VR
Among Us 3D: VRMetro Awakening
Ghosts of TaborAmong Us 3D: VR
Metro AwakeningThe Walking Dead: Saints & Sinners – Chapter 2: Retribution
Creed: Rise to Glory – Championship EditionCreed: Rise to Glory – Championship Edition
Synth RidersHorizon Call of the Mountain
The Walking Dead: Saints & Sinners – Chapter 2: RetributionArizona Sunshine 2

*PlayStation Store purchases only. Game upgrades or games bundled with hardware not included

Free to Play (PS5 + PS4)

US/CanadaEU
Splitgate 2Fortnite
FortniteTom Clancy’s Rainbow Six Siege X
Tom Clancy’s Rainbow Six Siege XRoblox
RobloxSplitgate 2
Maximum FootballRocket League
Call of Duty: WarzoneCall of Duty: Warzone
Rocket LeagueeFootball
Marvel RivalsAsphalt Legends Unite
Fall GuysDestiny 2
Asphalt Legends UniteFall Guys

Players’ Choice: Vote for June 2025’s best new game

Last month, we battled many forms and shapes of the supernatural to connect and escape. Some big new releases included Death Stranding 2: On the Beach, FBC: Firebreak, and Five Nights at Freddy’s: Secret of the Mimic.

How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog.

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake.

How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll.

Revealing Full Metal Schoolgirl, an over-the-top action game from D3Publisher out Oct 23

Full Metal Schoolgirl is an exhilarating action-shooting game in which machine girls, armed and mechanized from head to toe, storm a giant exploitative corporation and wreak havoc with non-stop shooting and slashing.

Two cyborg high school girls rise up to destroy Meternal Jobz, an evil corporation that rules over Japan in a not-so-distant future. The game releases on October 23.


Revealing Full Metal Schoolgirl, an over-the-top action game from D3Publisher out Oct 23

The player becomes stronger through trial and error

The battle takes place in a 100-story skyscraper. Standing in your way are the working dead, corporate slaves who have been turned into cyborgs and forced to continue working even after their death.

The floor layout and security systems, including traps, change every time you attempt to advance, so you’ll have to go through tons of trial and error as you make your way to the top floor.

The machine girl can instantly transform her arms into weapons and wield them with ease. She gradually becomes stronger as she acquires more powerful weapons and modification programs (MODs). She can use firearms such as Gatling guns and shotguns, or melee weapons such as chainsaws and blades. Choose the right weapons according to the situation.

If you get a game over, you’ll lose your weapons and equipment and will have to start over from the first floor. However, you can use the materials and rewards you obtained from defeating enemies, as well as the money you earn from your livestream(?!), to perform enhancement modifications and improve the basic performance of your Machine Girl.

There are over 100 types of weapons and equipment. Power up your machine girl and player skill to destroy the president who awaits you on the top floor.


“You there! Have you ever wanted to become a machine? Have you ever wanted to be reborn as a cute, lively girl? Have you ever wanted to become a famous streamer and make money? Have you ever been dissatisfied with your company and wanted to cause a ruckus at the office or factory? I’m sure you have, right? Full Metal Schoolgirl will make all your wishes come true. A huge exploitative corporation doesn’t give its employees days off and forces them to work even after they die. The only ones who can save them are the machine girls, fully armed from head to toe. This intense game takes place in the skyscraper of an evil corporation, where you engage in close -quarters combat in confined spaces. Fire guns, slice enemies into pieces with chainsaws, and destroy everything in sight. Fulfill your desires and relieve stress—that’s Full Metal Schoolgirl.”

– Nobuyuki Okajima, Producer, Full Metal Schoolgirl


A wardrobe of cosmetic DLC options

Pre-orders for the digital version will begin on the PlayStation Store tomorrow. There will also be a Deluxe Edition, which includes the main game as well as various DLCs such as costumes and accessories for the characters. 

Additionally, the early purchase bonuses will include Akemi Costume: Saki’s Battle Suit from OneeChanbara Origin and Ryoko Costume: Aya’s Battle Suit from OneeChanbara Origin (Deluxe Edition only).

If you preorder at least one day before the release date, you will also receive the accessory Furball in 3 Color Varieties and “Now I’m Pissed Cat” in 3 Color Varieties (Deluxe Edition only). PlayStation Plus members also get a 10% discount.

Full Metal Schoolgirl is scheduled to be released on October 23. Please look forward to new information in the future.

Share of the Week: Maximalism

Last week, we asked you to share maximalist moments from the game of your choice using #PSshare #PSBlog. Here are this week’s highlights:

JarrinWasHere shares Jesse from Control standing in a sea of yellow sticky notes.

call_me_xavii shares the humans of Humanity all bunched together

JULY_AA_0510 went all out with the sticker pack for Cyberpunk 2077.

secondcapture shares a giant finger-shaped building in Kunitsu-Gami: Path of the Goddess

Fabricioevm shares the massive landscape of Clair Obscur: Expedition 33 with a mountain-sized Nevron in the distance

AkiraAoyama_VP shares an onslaught of rats from A Plague Tale: Requiem

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Death Stranding 2: On The Beach
SUBMIT BY: 11:59 PM PT on July 2, 2025 

Next week, deliver shares as you trek through Death Stranding 2: On The Beach. Share moments from Sam’s latest journey using #PSshare #PSBlog for a chance to be featured.

Monster Hunter Wilds’ second free title update brings fierce new monsters and more June 30

New monsters, features, and more arrive in the Forbidden Lands with Free Title Update 2, dropping in Monster Hunter Wilds on June 30! Watch the latest trailer for a look at what awaits you.


Monster Hunter Wilds’ second free title update brings fierce new monsters and more June 30

Monster Hunter Wilds – Free Title Update 2

In addition to what’s featured in the trailer, Free Title Update 2 will also feature improvements and adjustments to various aspects of the game. Make sure to check the official Monster Hunter Wilds website for a new Director’s Letter from Game Director Yuya Tokuda coming soon, for a deeper dive into what’s coming in addition to the core new monsters and features.

● The Leviathan, Lagiacrus, emerges at last

The long-awaited Leviathan, Lagiacrus, has finally appeared in Monster Hunter Wilds! Floating at the top of the aquatic food chain, Lagiacrus is a master of the sea, boiling the surrounding water by emitting powerful currents of electricity. New missions to hunt Lagiacrus will become available for hunters at Hunter Rank 31 or above, and after clearing the “A World Turned Upside Down” main mission, and the “Forest Doshaguma” side mission.

While you’ll fight Lagiacrus primarily on land, your hunt against this formidable foe can also take you deep underwater for a special encounter, where it feels most at home. During the underwater portion of the hunt, hunters won’t be able to use their weapons freely, but there are still ways to fight back and turn the tide of battle. Stay alert for your opportunities!

Hunt Lagiacrus to obtain materials for new hunter and Palico armor! As usual, these sets can be used as layered armor as well.

The Flying Wyvern, Seregios, strikes

Shining golden bright, the flying wyvern, Seregios, swoops into the Forbidden Lands with Free Title Update 2! Seregios is a highly mobile aerial monster that fires sharp bladescales, inflicting bleeding status on hunters. Keep an eye on your health and bring along rations and well-done steak when hunting this monster. Missions to hunt Seregios are available for hunters at HR 31 or above that have cleared the “A World Turned Upside Down” main mission.

New hunter and Palico armor forged from Seregios materials awaits you!

For hunters looking for a greater challenge, 8★ Tempered Lagiacrus and Seregios will begin appearing for hunters at HR 41 or higher, after completing their initial missions. Best of luck against these powerful monsters!

Hunt in style with layered weapons

With Free Title Update 2, hunters will be able to use Layered Weapons, which lets you use the look of any weapon, while keeping the stats and abilities of another.

To unlock a weapon design as a Layered Weapon option, you’ll need to craft the final weapon in that weapon’s upgrade tree. Artian Weapons can be used as layered weapons by fully reinforcing a Rarity 8 Artian weapon.

For weapons that change in appearance when upgraded, you’ll also have the option to use their pre-upgrade designs as well! You can also craft layered Palico weapons by forging their high-rank weapons. We hope this feature encourages you to delve deeper into crafting the powerful Artian Weapon you’ve been looking for, all while keeping the appearance of your favorite weapon.

New optional features

Change your choice of handler accompanying you in the field to Eric after completing the Lagiacrus mission in Free Title Update 2! You can always switch back to Alma too, but it doesn’t hurt to give our trusty handler a break from time to time.

A new Support Hunter joins the fray

Mina, a support hunter who wields a Sword & Shield, joins the hunt. With Free Title Update 2, you’ll be able to choose which support hunters can join you on quests.

Photo Mode Improvements

Snap even more creative photos of your hunts with some new options, including an Effects tab to adjust brightness and filter effects, and a Character Display tab to toggle off your Handler, Palico, Seikret, and more.

Celebrate summer with the Festival of Accord: Flamefete seasonal event

The next seasonal event in Monster Hunter Wilds, the Festival of Accord: Flamefete, will take place in the Grand Hub from July 23 to August 6! Cool off with this summer themed celebration, where you can obtain new armor, gestures, and pop-up camp decorations for a limited time. You’ll also be able to eat special seasonal event meals and enjoy the fun of summer as the Grand Hub and all it’s members will be dressed to mark the occasion.

Arch-Tempered Uth Duna slams down starting July 30

Take on an even more powerful version of Uth Duna when Arch-Tempered Uth Duna arrives as an Event Quest and Free Challenge Quest from July 30 to August 20! Take on and defeat the challenging apex of the Scarlet Forest to obtain materials for crafting the new Uth Duna γ hunter armor set and the Felyne Uth Duna γ Palico armor set. Be sure you’re at least HR 50 or above to take on this quest.

We’ve also got plenty of new Event Quests on the way in the weeks ahead, including some where you can earn new special equipment, quests to obtain more armor spheres, and challenge quests against Mizutsune. Be sure to keep checking back each week to see what’s new!

A special collaboration with Fender

Monster Hunter Wilds is collaborating with world-renowned guitar brand Fender®! From August 27 to September 24, a special Event Quest will be available to earn a collaboration gesture that lets you rock out with the Monster Hunter Rathalos Telecaster®.

In celebration of Monster Hunter’s 20th anniversary, the globally released Monster Hunter Rathalos Telecaster® collaboration guitar is making its way into the game! Be sure to experience it both in-game and in real life!

A new round of cosmetic DLC arrives

Express your style with additional DLC, including four free dance gestures. Paid cosmetic DLC, such as gestures, stickers, pendants, and more will also be available. If you’ve purchased the Premium Deluxe Edition of Monster Hunter Wilds or the Cosmetic DLC Pass, Cosmetic DLC Pack 2 and other additional items will be available to download when Free Title Update 2 releases. 

Free Title Update roadmap

We hope you’re excited to dive into all the content coming with Free Title Update 2! We’ll continue to release updates, with Free Title Update 3 coming at the end of September. Stay tuned for more details to come.

Happy Hunting!

Acclaimed co-op science survival crafter Abiotic Factor hits PS5 July 22

Greetings, scientists! July 22 fast approaches, a date which was forecast by our analysts and tested again and again deep in the labs of our facility! That’s right, we’ve been working on Abiotic Factor, a one-of-a kind co-op adventure. Go it alone or with up to 5 friends as enthusiastic eggheads trapped in a secret underground research and containment facility following an invasion by militant crusaders bent on bringing their science to an unceremonious halt.

Use brains – not brawn – to survive, inventing and hacking your way sector by sector, inter-dimensional portal by inter-dimensional portal, to finally – hopefully – escape.


Acclaimed co-op science survival crafter Abiotic Factor hits PS5 July 22

Your first day

When you start your first day at the GATE Cascade Research Facility, it’s bedlam in the laboratories. Starting in the quaint Office Sector, it’s up to you and your friends to take matters into your own hands, quite literally.

Take care of your basic needs, from raiding vending machines and sleeping on couches to preparing meals from alien meats and breaking into the executive restroom on the coveted third floor… And that’s if the hazardous radiation spills don’t get you first.

Build yourself a home inside the sprawling facility, a base or shelter using whatever you can scrap together! Stay cozy and stay safe amidst the scenic vistas of vacant cubicles and machinations of science and paranormal alike. Whether it’s adding an office water cooler to your living room, an advanced power system to keep everything running, or a dozen laser turrets to fend off foes, there’s always something more to invent, build, discover, and explore.

Craft the equipment you need to combat a huge range of enemies from this world and a dozen other anteverses. Use destroyed computer parts, salvaged office equipment, alien artifacts and things your tiny human brain can barely comprehend – but it won’t stop you from trying. What are you, a coward? No, you’re a scientist.

When you’re not fighting anomalous entities, you’re farming your hydroponics. When you’re not farming, you’re cooking up that meat just right or sitting around a makeshift heater with your pals… or trying to steal an abandoned forklift. 

As you scour the halls you may find yourself fighting for your life, but instead of fleeing like the scrawny egghead you might feel you are deep down inside, use that big wrinkly brain and science your way through enemy encounters to gain the upper hand, because if there’s one thing you have that they don’t, it’s the power of science at your very fingertips, right next to your calculator wristwatch. Upgrade your weapons at the Enhancement Bench and take a sip of coffee for a job well done.

Traveling with friends? Take on the team role that suits you, whether it’s forager, fighter, chef, builder or explorer, there’s a dozen ways to play Abiotic Factor – and a dozen more that you might just invent along the way. Just don’t forget to stay hydrated, okay?

A vast labyrinth

The GATE Cascade Research Facility is an immense and interconnected underground world.

Open up its bizarre secrets and anomalous wonders, chamber by chamber. Create shortcuts and explore every nook and cranny – we have both. Do this all while building up an ever-expanding bag of tricks to deal with the uncanny challenges that each new sector brings, and meet other scientific experts along the way who may help – or hinder – as you strive for ultimate survival.

You’ll soon realize that the adventure goes far beyond the facility – to a myriad of strange worlds and distant, supernatural realms unlocked by science and other forces yet unknown to us mere clipboard-clutching mortals.

The science must continue

Whether you’re tackling your challenges as a mad scientist, or act as a more reserved researcher, through trial and error, you can survive. Just be sure to bring your favorite labcoat – and maybe a few colleagues as well.

However you do it, you can discover the wonders, trials, and the triumph of Abiotic Factor on July 22, Day 1 as part of the PlayStation Plus Game Catalog. We’ll see you soon in the GATE Cascade Research Facility.

Onwards, to science!