Days of Play comes to PlayStation Store

Days of Play comes to PlayStation Store, bringing you awesome deals on a broad selection of blockbuster PlayStation 4 and PlayStation VR titles! 

As well as deep discounts on celebrated games, there are also savings to be had on PS Plus and PS Now, with a huge 30% off their 12 month subscription plans. 

Below are the titles that will be available during Days of Play across Europe and the US. But there are many more games that are part of the promotion. If you’re joining us from Europe, the full list of discounted titles awaits here. US player? Your promotions begin tomorrow morning. Check back on this post tomorrow for the links when the sale goes live.

Additionally, you’ll find discounts on a huge selection of movies as part of Days of Play. Head to PlayStation Store on your PS4 to check out what titles are available in your region.

Please note: all these deals are only available until June 17th.

  • A PLAGUE TALE: INNOCENCE
  • ACE COMBAT 7: SKIES UNKNOWN
  • ANCESTORS: THE HUMANKIND ODYSSEY
  • APEX LEGENDS – BLOODHOUND EDITION
  • APEX LEGENDS – LIFELINE AND BLOODHOUND DOUBLE PACK
  • APEX LEGENDS – LIFELINE EDITION
  • APEX LEGENDS – OCTANE EDITION
  • ASSASSIN’S CREED ODYSSEY – ULTIMATE EDITION
  • ASTRO BOT RESCUE MISSION
  • BATTLEFIELD V
  • BIOSHOCK: THE COLLECTION
  • BLACK DESERT DELUXE EDITION
  • BLACK DESERT STANDARD EDITION
  • BLACK DESERT ULTIMATE EDITION
  • BLACK DESERT – 1,000 PEARLS
  • BLACK DESERT – 10,000 PEARLS
  • BLACK DESERT – 2,000 PEARLS
  • BLACK DESERT – 3,000 PEARLS
  • BLACK DESERT – 6,000 PEARLS
  • BLOOD & TRUTH
  • BORDERLANDS 2 VR
  • BORDERLANDS 3
  • BRAVO TEAM
  • CALL OF DUTY: BLACK OPS 4
  • CALL OF DUTY: MODERN WARFARE
  • CALL OF DUTY: MODERN WARFARE 2 CAMPAIGN REMASTERED
  • CALL OF DUTY: MODERN WARFARE – BATTLE PASS EDITION
  • CODE VEIN
  • CONCRETE GENIE
  • CONCRETE GENIE DIGITAL DELUXE EDITION
  • CONTROL DIGITAL DELUXE EDITION
  • CRASH TEAM RACING NITRO-FUELED
  • DARK SOULS III
  • DARK SOULS III – DELUXE EDITION
  • DAYS GONE
  • DAYS GONE DIGITAL DELUXE EDITION
  • DEATH STRANDING
  • DEATH STRANDING DIGITAL DELUXE EDITION
  • DESTINY 2: FORSAKEN
  • DESTINY 2: SHADOWKEEP
  • DEVIL MAY CRY 5 (WITH RED ORBS)
  • DOOM ETERNAL STANDARD EDITION
  • DOOM ETERNAL DELUXE EDITION
  • DRAGON BALL FIGHTERZ
  • DRAGON BALL FIGHTERZ – FIGHTERZ PASS
  • DRAGON BALL FIGHTERZ – FIGHTERZ PASS 2
  • DREAMS
  • DYING LIGHT: THE FOLLOWING – ENHANCED EDITION
  • EA SPORTS FIFA 20
  • FALLOUT 76: RAIDERS CONTENT BUNDLE
  • FALLOUT 76: SETTLERS CONTENT BUNDLE
  • FALLOUT 76: TRICENTENNIAL PACK
  • FALLOUT 76: WASTELANDERS DELUXE EDITION
  • FAR CRY NEW DAWN
  • FARPOINT
  • FINAL FANTASY XIV: SHADOWBRINGERS
  • GOD OF WAR DIGITAL DELUXE EDITION
  • GRAND THEFT AUTO V: PREMIUM ONLINE EDITION
  • GRAN TURISMO SPORT SPEC II
  • HITMAN 2
  • HITMAN 2 – EXPANSION PASS
  • HITMAN 2 – GOLD EDITION
  • HUNT: SHOWDOWN
  • JUMP FORCE
  • L.A. NOIRE
  • LEGO STAR WARS: THE FORCE AWAKENS
  • LEGO WORLDS
  • MADDEN NFL 20
  • MARVEL’S SPIDER-MAN: GAME OF THE YEAR EDITION
  • MARVEL’S SPIDER-MAN: THE CITY THAT NEVER SLEEPS
  • MEDIEVIL
  • MEDIEVIL DIGITAL DELUXE EDITION
  • METAL GEAR SOLID V: THE DEFINITIVE EXPERIENCE
  • METRO EXODUS
  • MIDDLE-EARTH: SHADOW OF WAR
  • MLB THE SHOW 20
  • MLB THE SHOW 20 DIGITAL DELUXE EDITION
  • MLB THE SHOW 20 MVP EDITION
  • MONSTER HUNTER WORLD: ICEBORNE MASTER EDITION
  • MONSTER HUNTER: WORLD
  • MORTAL KOMBAT 11
  • NEED FOR SPEED HEAT
  • NHL 20
  • NI NO KUNI II: REVENANT KINGDOM
  • OVERWATCH LEGENDARY EDITION
  • PERSONA 5 ROYAL
  • PERSONA 5 ROYAL DELUXE EDITION
  • PERSONA 5 ROYAL ULTIMATE EDITION
  • PLANTS VS. ZOMBIES: BATTLE FOR NEIGHBORVILLE
  • PLAYERUNKNOWN’S BATTLEGROUNDS
  • PREDATOR: HUNTING GROUNDS
  • PREDATOR: HUNTING GROUNDS DIGITAL DELUXE EDITION
  • RATCHET & CLANK
  • RED DEAD REDEMPTION 2
  • RED DEAD REDEMPTION 2: ULTIMATE EDITION
  • RESIDENT EVIL 2
  • RESIDENT EVIL 2 ALL IN-GAME REWARDS UNLOCK
  • RESIDENT EVIL 3
  • RESIDENT EVIL 7 BIOHAZARD
  • SEKIRO: SHADOWS DIE TWICE
  • SHADOW OF THE TOMB RAIDER DEFINITIVE EDITION
  • SHADOW OF THE TOMB RAIDER DEFINITIVE EDITION EXTRA CONTENT
  • SID MEIER’S CIVILIZATION VI
  • SOULCALIBUR VI
  • STAR WARS JEDI: FALLEN ORDER
  • STREET FIGHTER V
  • SUPERHOT
  • SUPERHOT VR
  • TEKKEN 7
  • THE ELDER SCROLLS V: SKYRIM SPECIAL EDITION
  • THE ELDER SCROLLS V: SKYRIM VR
  • THE ELDER SCROLLS ONLINE
  • THE LAST OF US REMASTERED
  • THE OUTER WORLDS
  • THE SIMS 4
  • THE SIMS 4 BUNDLE – SEASONS, JUNGLE ADVENTURE, SPOOKY STUFF
  • THE WITCHER 3: WILD HUNT
  • TOM CLANCY’S GHOST RECON BREAKPOINT
  • TOM CLANCY’S THE DIVISION 2
  • TOM CLANCY’S RAINBOW SIX SIEGE ULTIMATE EDITION
  • TROPICO 6
  • UNCHARTED 4: A THIEF’S END
  • UNCHARTED: THE LOST LEGACY
  • VAMPYR
  • WORLD WAR Z

Again, thank you all for your incredible support this past year. Here’s to another year of epic gaming on PlayStation!

Battling from the other side of the dungeon in Skelattack, out today

Raiding dungeons for riches and glory has always motivated adventurers as they slashed down skeletons, monsters, and magical creatures. Kill the monsters, get the bounty, and become lauded across the land. Easy right? But has anyone asked the monsters how they feel? In Konami and Ukuza’s newest title, Skelattack, we flip the genre on its head as a reverse dungeon crawler where you play as that skeleton NPC you are used to slashing down as an adventurer.

Play two characters in the bustling underworld of Aftervale: Skully, an enchanted skeleton, as well as his feisty bat companion Imber. As Skully prepares for his Remembrance to come to terms with who he was in his past life, Aftervale is raided by humans and the elder is kidnapped. Throughout the adventure, players will jump, flap, and slash their way through the underworld to save their neighbors and eliminate the humans.

As a team, we always felt an immediate connection to Skully and Imber. They are best pals that exchange bad jokes as they traverse Aftervale. Aftervale itself is a magical bustling hub in the deepest part of the dungeon inspired by the likes of The Nightmare Before Christmas. Tim Burton was a big inspiration for our team to turn the ghoulish creatures of Aftervale into lovable characters that you’d be happy to call your dungeon neighbors.

Our hand-drawn art style and quirky dialogue helps build the richness of the game even further. As a bag-o-bones, players find Skully’s charm in his cute styling, friendship with Imber, and journey of self-discovery as he sets out to help his friends and neighbors. While players get their fix of fun platforming and unique mechanics in this metroidvania, the story provides a rich backdrop of discovery, doubt, friendship, and peril.

While the dungeon dwellers are quirky, humans aren’t known to send shivers down your spine. But push their personalities past their limits and we get something quite ridiculous. We took inspiration from movies like Monty Python and the Holy Grail and made the humans over-the-top parodies of themselves with the warrior, bard, assassin, paladin, and more. This played out extremely well with quirky dialogue and humans that puff up their chest to lay claim to your dungeon dwellings. By the end of the game you are rooting for the dungeon denizens and demolishing the humans with some extremely skillful abilities.

Skelattack is unique in the fact that there are no game overs and players respawn instantly at Blue Flame checkpoints, where they can jump right back into the fight after using up all of their life. This mechanic ended up exploding into a rich story where the mysterious Blue Flame allows the undead to live forever. Don’t just take that death on the chin. Pick up your sword and keep swinging instantly!

As a metroidvania, expect to run, jump, and wall jump to make your way upward through the realms of the underworld. New challenges await in every corner. Hazards and unlockable abilities allow for varied gameplay styles. Traverse the watery depths of The Sewers, the lush forests of The Greenery, the molten rock of The Lava Forge, the torturous Prison, the haunted Crypts, and the high-class ruins of The Grand Halls. As Skully progresses upward in the dungeon, he begins to sense the growing human presence within his home.

As Aftervale and the realms are filled with magic, Ukuza didn’t want a run of the mill brick dungeon. The art direction was important to give variety to the characters and the levels. Our team’s hand-drawn assets go from pencil sketch to digital sprite, providing us with a classic ‘Saturday morning cartoon’ look with crisp frame-by-frame animation. When designing the game, we felt pixel art was everywhere and 2.5D loses some of the charm of classic retro games and cartoons. Hand-drawn assets allowed us to give a unique look to Skelattack along with layering, lighting, and particle effects.

The overall design aesthetic evolved from a test project into a very rich world with rich characters, environments, and props. Skully originally came to life through various napkin-style sketches where he went from a lone skeleton to being a duo with Imber, ready to take on an epic adventure.

Ukuza is very excited to share the world and story of Skelattack with you. We are extremely grateful to partner with Konami where classics like Castlevania, Contra, Goemon, and Metal Gear were brought to life. Together we’ve been able to harp back to that golden age of 2D games with the quirky, fun, and hand-drawn world of Skelattack, now on PlayStation Store.

Players’ Choice: Vote for the best new game of May 2020

Welcome back! Lots to choose from in this month’s Players’ Choice poll, whether you’re venturing into the depths of Minecraft Dungeons, becoming an unstoppable action hero in John Wick Hex, reliving the gritty glory of 80’s action flicks in Huntdown, or just causing all kinds of trouble as an electricity-imbued shark in Maneater.

PS VR had a big month, too, with the launch of The Walking Dead: Saints & Sinners, Gorn, and Pixel Ripped 1995.

Get those votes in below before Sunday at 11:59pm Pacific, and we’ll reveal the winner next week. See you then!


How does it work? At the end of every month, PlayStation.Blog will open a poll where you can vote for the best new game released that month. Soon thereafter, we’ll close the polls, tally your votes, and announce the winner at PlayStation.Blog. PlayStation Store will also showcase some top Players’ Choice winners throughout the year.

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? In keeping with our long tradition in the Game of the Year Awards, remastered or re-released games won’t qualify. Ambitious, larger-scale rebuilds and remakes like Shadow of the Colossus and Crash Bandicoot N. Sane Trilogy will.

How are nominees decided? The PlayStation.Blog and PlayStation Store editorial teams will gather a list of that month’s most noteworthy releases and use it to seed the poll. Write-in votes will be accepted.

Welcome to the new and improved PlayStation.Blog

Depending on where in the world you’re joining us from, you may notice a few changes here at PS Blog. Readers of the US, Latin American, and Japanese PlayStation.Blog have probably noticed some long-overdue site upgrades over the past year or so, including a shiny new UX, improved page loads, and myriad other improvements. 

But starting this week, those benefits will begin rolling out to our friends in France, Russia, Italy, Germany, and Spain. So here’s a quick (re)introduction!

If you’re a longtime Blog reader, you know it serves as a news platform for major gaming announcements and provides a direct gateway into the minds behind your favorite PlayStation titles. It’s a place to find out more about upcoming games via hands-on previews and developer interviews. Or catch up on what’s coming to PlayStation Store… or even be dazzled by the creativity of PlayStation fans in the ever-popular Share of the Week

Bilingual or multilingual? Get an extra dose of PS Blog goodness with our Latin American, Brazilian, Japanese, French, Russian, Italian, German and Spanish versions of the site. There’s no need to leave the site: simply click on the country drop-down menu at the top of the page to switch over to your language of choice. Of course, your old regional URLs will still work as well, if you prefer. 

One other adjustment — we’ve officially merged with the PlayStation.Blog EU to form one globally integrated English PlayStation.Blog. It just makes sense for us, and probably for you. Over the coming weeks and months, we’ll work to reflect regional info for North America and the UK in one place whenever possible. 

On that note, if you encounter any bugs or issues with the newly integrated PlayStation.Blog sites, please do leave them in the comments below. Regional representatives will be reviewing them and we’ll address where possible. 

Whether you’ve been with us since the very beginning (almost 13 years now!), or you’re just joining us now… thanks!

And of course, you shouldn’t miss out on the wider conversation: follow us on Twitter, Facebook, Instagram, and TikTok (sorry).

Official PlayStation Podcast 366: Crystal Clear


Email us at blogcast@sony.com!

Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


Welcome back! This week, the team is back and excited about new The Last of Us Part II gameplay revealed in State of Play. Plus, Scot Amos of Crystal Dynamics joins us to share the latest on Marvel’s Avengers. Listen in!

Stuff We Talked About

  • Marvel’s Avengers
  • Snowrunner
  • Tetris Effect’s just-released Original Soundtrack
  • Assassin’s Creed Black Flag

The Cast

Tim Turi –  Senior Content Communications Specialist, SIE

Kristen Zitani – Content Communications Specialist, SIE

Brett Elston – Manager, Content Communications, SIE


Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

Overcoming Regional Boundaries to Create Evan’s Remains, Out June 11 on PS4

Hey PlayStation.Blog Readers! I’m glad to announce that my indie game Evan’s Remains is finally coming to PS4 on June 11. If you’re into tricky puzzles and story-heavy experiences full of mystery, feel free to give the game a look. After more than two years of working somewhat alone, with the help of some friends and a publisher, we made it happen. 

I’m from Latin America — specifically, Argentina. Here, making a living out of videogames is not something you usually hear people do. In fact, I wasn’t even aware it was possible before trying it myself. I did attempt making games in the past as a total rookie does, but I got serious after meeting a group of game developers from the city I had recently moved to. After that, I was like “Hey, these guys are doing this for a living and they’re just a few miles from home, so why can’t I?” So I got back to making small games again, and after the warm-up, came Evan’s Remains. 

Of course, the game didn’t just manifest itself out of thin air. I spent a whole year working on a demo outside of my daily-job, learning from the internet. But I knew I needed money if I wanted to finish this thing: I needed to find a publisher or investor who could be willing to fund it. I couldn’t afford to go to GDC or any other big event. Just the thought of traveling to any other country was making my wallet ache. So I bet all my cards in a small Argentinian developer convention called Eva, which usually has a few foreign publishers attending. That was going to be my golden chance: I had to close a deal there, somehow. Unsurprisingly, it ended up being a total failure.

Turns out, not only do you need to know how to pitch and talk to sell things (something I was not the best one at) but, if you aren’t a native speaker (like me) you also need to practice your English. 

I had a few awkward meetings with publishers that didn’t go anywhere. After the event had finished I was already considering killing the project and starting fresh again. After all, I had learned quite a lot until that point. Not everything was lost.

Nevertheless, I was lucky enough to meet Matthew White from Whitethorn Digital (my current publisher) who sent me a message through the game’s Facebook page. He told me he had found the demo on itch.io and wanted to partner with me, offering part of the funds and also doing a Kickstarter campaign.

Lesson learned: if you’re a developer located far away from the big places and you’re trying to build an audience, selling something to a publisher, or making crowdfunding campaigns, your best bet is your online presence and portfolio. You need to get good at doing the kind of stuff you want to do and make it easy for others to see it and find you. (Not that I was fully conscious of this at the time, I learned it the hard way at first.) Oh, and learn to write good emails. 

We’ve been working with Whitethorn Digital since then. They’re great people. 

I’m also truly grateful to my mother for forcing me to go to English classes when I was a kid, otherwise, all of these relationships would have never happened in the first place. That’s another thing non-English speakers should take into account: Learn to write and speak the language, it doesn’t have to be perfect, just decent enough so people can understand you.  

So that pretty much sums up the conception of Evan’s Remains, a game that was born from a little bit of passion, a lot of mistakes, and a good chunk of luck. We’re closer to release than ever and it has been an amazing journey. I hope the game offers you the experience I was trying to convey if you decide to pick it up. A big thanks to PlayStation.Blog and all its readers for the opportunity to have a spot here.

Share of the Week – Blue

Last week, we asked you to find beautifully blue moments from your favorite games and share them using #PS4share and #PSBlog. From celestial spaces to cerulean-hued outfits, here are this week’s blue highlights:

Sam Bridges ziplines across a blue vista in this Death Stranding shot from GameonFocus.

The moon shines a blue hue over this Nioh 2 archway, shared by MaximumHamster.

Kitana strikes a deadly pose in this Mortal Kombat 11 share by NVirxz.

Sefwick shares a blue ballet moment from Bound.

Snejku23 shared this blue room from Abzu.

TheFourthFocus shares a blue celestial view in Everspace.

Search #PS4share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

Theme: Depth of Field

Share by: 9am Pacific on Wednesday, June 3

Next week, we’re putting things in focus. Share images that highlight depth of field in the game of your choice using #PS4share and #PSBlog for a chance to be featured.

Inside the Creation of Tetris Effect’s Original Soundtrack, Out Today

Today is a big day for us — as big and exciting as the day Tetris Effect was first announced on stage at the PlayStation conference at E3 2018, and even when it was released later that fall.

From all of us on the Tetris Effect team: Thank you for your support, for playing the game, and for sharing your experiences with us. Since its release, we’ve received an overwhelming response from fans around the world to both the game and its music. 

When I was first briefed on the project, the concept was very clear: Mizuguchi-san (our producer) and Ishihara-san (our director and art director) expressed the idea of taking you on a journey through your mind, consciousness, and emotions. “This is like zen Tetris,” they said. From there, I set the theme for the sound and music as elements that enhance your immersive experience or soothe, calm, and make you relax. Mizuguchi-san also emphasized “timelessness” — sounds and compositions that are not “on-trend,” but can be appreciated for many years to come. 

In the early stages of development, we created a rough demo showcasing the general mood and atmosphere of the sound. This was then implemented into the game, and from there our designer would alter elements or make visual adjustments to better align with the music, incorporating synesthetic changes. This is when we started to get a better picture of details such as particle movement, which in turn allowed us to make further adjustments to improve the balance between visual and aural elements.

Just to share some insight into one of the stages and tracks, for the “Deep Sea” stage (the first stage), we wrote over 10 music tracks; because development started with this stage, the engineers and designers spent the most time working on it. Similarly, there was a ton of trial-and-error on the sound and musical side of things. At first it was ambient music with no vocals, next it became something with a beat, and then we experimented with both male and female vocals. It gradually developed into the present version of “Connected (Yours Forever)” featuring Kate Brady.

Of course, we had many discoveries along the way, specifically related to tempo and time signatures. When creating the feeling of excitement, for instance, we ended up gravitating towards a 4/4 time signature, with the tempo set around 135 BPM. When creating something designed to be calming, an uncommon 6/4 time signature felt more appropriate, with the tempo set around 100-120 BPM.

Tetris Effect is the culmination of all of our musical work up to now — it lets us harness all of the ideas we’ve accumulated and express them in a new way. This wouldn’t be possible without the group at Enhance and the Tetris Effect team, who really understand and deeply appreciate music. 

We feel fortunate and grateful to have reunited with Mizuguchi-san when he started working on Rez Infinite back in 2015. At that time, the idea of “Area X” and being able to work in VR immediately sparked my interest; although they are two very different games, both Rez Infinite and Tetris Effect have made us recognize even more how sound can be an essential part of our experience. 

We hope our work resonates in your heart, and that we’ll have a chance to share more soon. We look forward to your thoughts on the soundtrack. Please enjoy, and happy listening!

The original soundtrack is now available for download at Bandcamp.

How Those Who Remain Puts Jump Scares in the Back Seat

Those Who Remain is a psychological thriller that appeals to the primal fear of the dark.
It’s an emotional journey through a broken man’s mind and a town shrouded in darkness, that’ll have the player question his beliefs and hopefully achieve a good ending.

Talking about journeys, it’s been a long one for us, our three-man development team. We started this project more than three years ago, and one of our clear aims was to do something different, by creating a game that could bring something new to the horror genre. To say we are excited to have the game release today, on PlayStation 4, would be a massive understatement. 

When we set out, one of our important goals was to create a scary game without resorting to jump scares. I don’t have anything against jump scares per se, but I feel that it is an overused trick, both in videogames and movies.

A jump scare only lasts for a moment. A frightening experience cannot be built around isolated moments, especially when the player is expecting something to happen when he opens a door or turns around a corner. After a while, it gets predictive, loses its impact, and for me, it gets annoying.

With Those Who Remain, we set out to create an environment that would be tense and oppressive, that could be scary in itself. The main premise of the game is that the player cannot go into the dark. There are strange shadowy figures roaming in the darkness, who will kill whoever gets close. Light is the only thing that scares them away.

Everywhere that it is dark, the shadow figures are there. And with the action taking place in a town shrouded by darkness… there are a whole bunch of them around.

This means that the player is always surrounded by them, constantly being watched, their gaze always following.

And while light provides an apparent safety, one knows that all it takes is for a lightbulb to fail…

As the player gets used to this, we introduce new creatures and mechanics. Previous rules will be shattered, forcing the player to adapt and rethink their strategies.

We don’t need to show severed heads to enact fear. We just need to stimulate the right emotions. Gore can have more shock value, but we believe it is the  psychological that can have a longer effect.

Mix fear of the unknown, fear of the dark and fear our own human emotions (the character’s) and you’ll get Those Who Remain.

That is not to say that we do not have monsters or sequences where the player has to hide. We do, but that is not the basis of the game.

Oh, and did I mention unknown?

This town has a connection to the ‘other place’, an alternate reality that looks like a twisted version of our world. Just like a mirror, both realities are connected. What happens in one place affects the other.

The shadow figures do not exist in the ‘other place’, but there are other dangers there, and the rules are different when you cross over.

We didn’t just want to have a scary setting, though. We wanted to tell a meaningful story, in a way that we could address sensitive subjects that we feel that should be talked about more openly in society, like bullying and suicide.

The characters support the story. We do not have good and evil characters. We have people who made a few bad choices or actions. But something led them to that. No one in Dormont is evil just because the narrative needs that person to be evil. Even the villain is not completely evil. His actions are debatable too. We would love to hear your opinion after playing the game.

Even though this is an original story, you’ll probably get some familiar vibes while exploring Dormont.

The setting is heavily inspired by Twin Peaks and Stranger Things – while not exactly horror, both feature that kind of small American town with dark secrets that we wanted to have here.

We are huge horror geeks, and we placed a few references and Easter eggs throughout the game. We had a lot of fun placing them — we hope you will have fun finding them.

Most of all, we hope you enjoy your trip through Dormont.

Remember that some things are not what they seem, and that every action has a consequence.
It is up to you to decide if Edward has a good ending, or not.

We are incredibly excited to open the doors to Dormont and let you in.

Oh, don’t forget to leave a light on.

Atomicrops Out Tomorrow: 5 Tips to Survive the Apocalypse

Mere moments after inheriting your uncle’s farm an atomic bomb wipes out all civilization except your irradiated farm. If you’re going to survive this you’re going to have to be prepared to get your hands dirty.

To celebrate the launch of Atomicrops we wanted to welcome you to the new world with a few handy tips, so you don’t get cornfused and killed. 

1. Harvest every day

Harvest every single day! Harvesting crops is the only way you make money in this game, and money is the only way you can purchase better weapons or progress further into new environments, so it is imperative that you spend time farming.

2. Don’t get eaten

Radiation hasn’t been kind to everything in the wasteland and it’s a mutated buffet out there. The trick to survival is to notice when something is coming at you with an open mouth and a hungry look in its eyes. We always find it’s useful to keep shooting and moving.

3. Make farmyard friends 

Out there in the wasteland you’ll come across various farm animals. Aside from being majestic creatures, they’ll help to automate farming which allows you to concentrate on killing enemies and finding more seeds. Cows automatically water crops for you while you’re away, saving you from having to run back and forth to your farm, whilst Pigs till soil and help expand your farm without needing to use shovels. Be sure to keep an eye out for other friendly creatures too.

4. Find love on the battlefield

Having a partner during these troubled times is really beneficial! You can court and marry different partners, each with their own skills. These corny companions will help tend your farm, give you extra items and even help you in the heat of battle.

How do you get married? Grow roses and give them to potential partners when you visit town at the end of each night!    

5. Pet the cat

It won’t do anything, but it’s super cute and it’s one of the few things trying not to eat you.