Aaron Judge is your MLB The Show 26 cover athlete

This year, MLB The Show is all about leaving your mark like never before. More than any single game, it’s about The Journey. It starts by putting in the hard work in high school, with a continuous drive to be better than the day before and a hunger for a Hall of Fame career. That drive was top of mind throughout the development of this year’s game, which is why San Diego Studio and MLB The Show are proud to welcome back 3x American League MVP, Aaron Judge.

His journey has taken him from high school to college, then the minors to the majors, and on to the world stage. We’ve mirrored the same journey in our game, striving to create the most authentic MLB experience outside of actually being on the field.

Aaron continues to rewrite history. He was our cover athlete in 2018, after a record-breaking rookie year in 2017. He’s now a 3-time AL MVP, 7-time All-Star, 5-time Silver Slugger award winner, AL single-season home run record holder with 62 homers, and the 2026 Team USA World Baseball Classic Captain. 

These are just a few highlights from his long list of achievements, and Aaron’s performances have not only inspired players on the diamond, but athletes and fans around the world. We’re excited to have him back as the cover athlete of MLB The Show 26. It’s now up to you; how will you leave your mark?

Aaron Judge is your MLB The Show 26 cover athlete

Official gameplay trailer drops next week 

Check back next week, on February 3, to see our gameplay trailer featuring everything new we have in store for ‘26. We’ve got updates on the features you know and love, plus a few special surprises.

MLB The Show 26 launches on March 17, 2026 (*Early access begins March 13) 

Get ready for launch with a few key updates:

  • Pre-orders for the Standard Edition and *Digital Deluxe Editions open on February 3, 2026 at 12 am EST/ 9 am PST on TheShow.com, platform stores, and participating retailers.
  • Purchasing the Digital Deluxe Edition gives you 4 days of Early Access starting on March 13, 2026.
  • Starting March 17, the Standard Edition of MLB The Show 26 is fully available.

The World Baseball Classic Tournament returns to Diamond Dynasty

This year’s cover features Aaron Judge in his Team USA World Baseball Classic uniform, so  stay tuned to learn more about what this means for Diamond Dynasty in MLB The Show 26.

Homage x MLB The Show Returns

We’re also excited to announce the return of our Homage x MLB The Show apparel partnership! Since 2007, through crafted design, deep-cut storytelling, and Legendary Comfort, Homage has been helping fans pay homage to the people, places, and moments that matter most to them.

Similar to last year, we have an exciting variety of new drops that you can look forward to this year. Today’s drop is our Cover Athlete t-shirt, featuring Aaron Judge. In addition to adult sizes, we’re also excited to have youth sizes available! Cop the latest drop and own the show in style. Wear Homage and share your love for MLB The Show.

Purchase here: homa.ge/MLBTS

Stay in the know: Sign up for The Scouting Report & Your Show Account

Want the inside track on everything coming to MLB The Show 26? Sign up for the MLB The Show Scouting Report and get rewarded all season long with exclusive monthly Scouting Report Packs. From April through December, subscribers receive an exclusive Scouting Report Pack each month delivered straight to their inventory and filled with rewards you won’t want to miss.

 Make sure you don’t miss your at-bat, sign up today on TheShow.com.

And while you’re at it, get ready for opening day by setting up your MLB The Show account. In ‘26, whatever platform you’re on, you can keep access to your entire inventory of cards. Step up to https://account.theshow.com and create your MLB The Show Account. Once you’re done, log in with your platform account and link it to your MLB The Show account. And that’s a win.

The journey is just beginning

Starting March 17, MLB The Show will be available on PlayStation 5, Xbox Series X|S, and Nintendo Switch with some special perks. 

For more info on new features and sneak peeks on MLB The Show 26, check out our most recent blog post. And if you’re still game for more, keep reading here.

We’ll keep the action coming with regular updates, so keep an eye out for the Gameplay Trailer reveal next week, weekly feature reveals, Feature Trailer deep dives, updates on the Standard and Digital Deluxe Editions, a new pre-order loyalty discount and more.

Until then, sign up for The Scouting Report, and follow us on X, Facebook, and Instagram. And be sure to visit TheShow.com for more details about all things MLB The Show.

Helldivers 2 Siege Breakers premium Warbond drops February 3

Helldivers, do you ever find the squad standing before a towering foe with impenetrable fortifications and wish you had something to smash through them? The Ministry of Defense has just the Warbond for you. Let’s get to smashing, divers!

Helldivers 2 Siege Breakers premium Warbond drops February 3

Weapons & Stratagems

So what are the tools that will break down the door to the enemy compound? Let’s start with the new and improved version of a beloved Helldivers weapon: the LAS-16 Trident! This big, bold, and shotgun-like updated classic fires six beams compared to the original’s three! Nothing’s gonna stand in the LAS-16 Trident’s way.

But if you need to make a statement when you break down the bulwark, you might want to bring the CQC-20 Breaching Hammer stratagem. This sledgehammer can do straight smashing, or it can have an explosive charge attached to its head to drive the point home.

Let’s say you get tired from all the hammer-swinging, though, and you need a way to simplify your destruction. Why not use the GL-28 Belt-Fed Grenade Launcher that lets you continuously fire grenades in a non-stop, explosive barrage?

And if you’re only interested in sending a single, strong message, we’ve also included the EAT-411 Leveller that fires one high-yield missile.

Finally, the perfect companion to an offensive loadout like this one is a good defense. The G/SH-39 Shield is a throwable emplacement that generates a spherical, projectile-blocking shield. Make your own barrier while you bust down all the others.

Armor & Capes

As for the rest of your defense, we have the heavy SA-8 Ram armor, evoking heavy plate armor and blast shields, to turn you into a blockade-battering force. Similarly, the medium armor, SA-7 Headfirst, still looks well-defended, but allows for the flexibility and speed you might need to get past the roadblock.

These armors are outfitted with the Supplementary Adrenaline passive, which allows the wearer to regain some stamina whenever they take damage, turning you into the tireless battering ram at the enemy’s wall.

These armors have coordinating capes and player cards, starting with the Rags of the Fashionable, which comes pre-tattered to signal your participation in previous enemy sieges. There’s also the Wedgeful Tricorn, which has a saw-tooth shape along the bottom edge. 

Emotes, patterns, and more

To coordinate your squad, we have also included a pattern for your shuttle, exosuits, hellpods, and FRV called Churned Earth. Siege Breakers also includes the Display of Brawn emote, for both regular and victory poses! And when you show it off, why not equip the Bunker Buster player title, too, to look like the formidable opponent you are.

Hold your ground just a bit longer, Helldivers. The walls will crumble at your feet on February 3!


*Requires base game, paid purchase of Super Credits, and game progression to unlock.

Ball x Pit: The Regal Update launches today

Hello PlayStation Blog community, my name is Kenny Sun and I’m the lead developer of the Ball x Pit, and I’m here to share with you development on the game’s concept, inspiration as well as what players can expect in the first content update that releases today for FREE for all owners of the game!

This journey begins back in November 2021, and while I was on the subway, I saw an ad on my phone for a game called Punball. It looked like a roguelike version of Holedown, a game I enjoyed a lot, so I decided to give it a download. Fifteen minutes later, I looked up and realized that I had missed my stop. I knew that the core of the game had something special, but as I continued to play it I felt that there were a number of elements I wished were different. So, a few weeks later, I decided to make a version of my own. The gameplay for the prototype that would become BALL x PIT wasn’t too different from its original inspiration. But, there were a few key moments in its development that shaped it into a unique fusion of mechanics.

Initially, gameplay in Ball x Pit was turn-based. You would fire a series of balls, they would bounce at incoming enemies, and after all bouncing was complete, enemies would advance and a new row would spawn. I thought the gameplay was fun and wasn’t really considering ways to improve it. But, in February 2022, I downloaded Vampire Survivors, and the idea to try making it into a real-time action game was sparked. I made the change a few weeks later, and immediately the gameplay clicked, I knew I made the right decision.

Another important mechanic in Ball x Pit is the fusion system, where any ball can be combined with any other ball to synergize their abilities. This stemmed from the way I coded the ball mechanics. In code, each ball has 3 categories of ability types: status effects, area-of-effect, and unique effects. So, it was obvious that combining status effects and area-of-effect abilities would be a great way to power up the balls. And naturally, an alternative to this was the evolution system, which combines certain sets of balls into a whole new one. This new stronger ball in turn can be fused with any other ball. For inspiration of different evolutions, I looked at online guides for games in the Doodle God series to see what combinations they had.

The last defining system of Ball x Pit I want to talk about is the base building layer. Other games in the survivors-like genre usually handle meta progression by letting players spend resources in a simple UI, but I wanted this section to stay thematically relevant to the core gameplay. I’ve always loved the feeling of meta progression in games like Loop Hero and Metal Gear Solid V, and wanted to integrate those ideas into Ball x Pit. Naturally, it was clear that buildings could act like bricks in gameplay, and from there I had the idea that characters should be able to bounce around to upgrade things.

As we keep building on this foundation, the next step is our newest content update, titled Ball x Pit: The Regal Update. Take a look below on what to expect from this content heavy update as it’s one of three completely free updates we’re planning throughout the year.

2 new characters

Players of Ball x Pit: The Regal Update will come across two new unlockable characters.
The Falconer fires off two balls launched by a pair of birds flanking the screen, giving their attacks a wide, swooping spread. The Carouser, a medieval royal troublemaker, twists ball trajectories with a personal gravity field that pulls shots off their usual paths.

8 New Balls

– Banished Flame adds yet another burn status—shorter than the standard burn, but packing a much heavier punch.

– Fireworks burst outward in bright, unpredictable patterns, scattering damage in every direction.

– The Stone Ball hits like a truck on impact but slowly crumbles as it keeps bouncing.

– The Brimstone Ball behaves like an Inferno shot but laces its flames with poison for extra lingering harm.

– Landslide triggers a cascading wave of debris in front of the first impact point and deals damage that lasts for a few seconds to surrounding enemies.

PLUS MORE! Because why would we want to spoil the rest?

3 New Passives

– Deadeye’s Impaler cranks up your critical hit chance, and when those crits hit, enemies that are not the boss do not get back up. Well, that’s because they instantly kill.

– Grotesque Artillery pulls from your own gear, firing off a random ball from your equipped lineup every time it triggers

– Iron Onesie rewards chaos, boosting the damage of special balls based on how many baby balls are bouncing around the field.

Endless Mode

Players demanded an Endless Mode so much, it grew to the top of the priority list. This mode unlocks once you’ve finished the game, opening the door to a new way to play for even longer! Each level can now be pushed as far as you can handle, continuing indefinitely as long as you manage to stay alive once finishing the boss in that area, and agreeing to continue deeper into the pit. There’s no finish line here, just escalating pressure, longer runs, and the chance to see how far your skills and builds can really go.

Thanks for reading and we hope you’re excited! Ball x Pit: The Regal Update is now available for free for all Ball x Pit players on PS5.

Official PlayStation Podcast Episode 532: Refreshed, Rejuvenated

Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey, everybody! Sid, Kristen, and I are back this week to talk about the new Marathon DualSense and all the new info surrounding the title, a look at how remakes and remasters have brought many respected classics to the forefront, and our current gaming adventures.

Stuff We Talked About

  • Next week’s release highlights:
    • Cairn | PS5
    • Code Vein II | PS5
    • I Hate This Place | PS5
    • Highguard | PS5
  • Marathon pre-orders and DualSense — A plethora of Marathon content dropped this week, including the limited edition DualSense controller, Destiny 2 crossover content, a new gameplay trailer, and more details on the extraction shooter ahead of its March 5 release date.
  • Fatal Frame 2: Crimson Butterfly Remake Interview — We speak to the game’s Directors, Hidehiko Nakajima, and Makoto Shibata on revitalizing a PS2 classic for the modern audience, coming to PS5 March 12.
  • Fable is coming to PlayStation — The action role-playing franchise is coming to PlayStation with its latest entry that will be a new start for the series.

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Kristen Zitani –  Senior Content Communications Specialist, SIE

O’Dell Harmon Jr. – Content Communications Specialist, SIE


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

Share of the Week – Clair Obscur: Expedition 33 – Portraits

Last week, we asked you to focus on the characters of Clair Obscur: Expedition 33, and share detailed portraits using #PSshare #PSBlog. Here’s are this week’s highlights:

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sorathluna shares Lune weaving a lightning attack in an elaborate crowned outfit

techanako shares Gustave crying out to something out of frame

gh_holy_mash shares Sciel in the swing of an attack

__Auron__ shares a black and white close up portrait of Maelle’s expressive face

forgottenjasmine shares Verso with a glowing halo around his head

kerplaaaah shares a black and white moment of Alicia looking downcast

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Speed
SUBMIT BY: 11:59 PM PT on January 28, 2026 

Next week, we’re speeding away. Share quick and speedy moments from the game of your choice using  #PSshare #PSBlog for a chance to be featured. 

Fable launches on PS5 Autumn 2026

For the first time in the franchise’s history, Fable is coming to PlayStation 5 in Autumn 2026. Today we’re excited to reveal the most detailed look yet at our fresh take on Albion – a world that’s familiar in spirit, but newly reimagined for modern RPG players.

Fable launches on PS5 Autumn 2026

Fable is not a remake or a sequel. It’s a new beginning for the franchise, designed to capture the heart and humor that defined the original trilogy while bringing contemporary storytelling, world design, and player agency to the forefront. Fans of the classic games will recognize the series’ signature blend of choice and consequence, dry British wit, and playful moral chaos – yes, chickens included.

In Fable’s fairytale land of Albion, heroism is less about spotless morality and more about navigating the ripple effects of your decisions. The game embraces the small, messy, often hilarious choices that shape who you become. Even the tiniest actions can snowball into stories that townsfolk remember, judge, and gossip about.

Today we showcase an early narrative setup: the pursuit of a mysterious stranger who has frozen an entire village. In the game, you assume the role of hero – and your resulting journey winds through dark forests, picturesque villages and rolling fairytale countryside – blending fantasy, comedy, combat and consequence.

For the first time, Albion is fully open world. Rather than being a backdrop, the world itself participates in the story. NPCs have routines, relationships, and evolving opinions. They react not just to major plot choices but to your smallest actions. Some decisions change conversation paths; others can reshape portions of the world itself, leaving physical evidence of your journey for hours to come.

Combat is built around a new style weaving philosophy, which allows players to fluidly blend melee, ranged, and magic to create their preferred fighting identity. Classic Fable creatures make a return, alongside new threats that fit the tone of a world balancing fairytale charm with modern action RPG depth.

Fable still embraces its hallmark self-awareness — its ability to poke fun at hero tropes, the world, and sometimes the player. It’s this mixture of sincerity and silliness that gives Albion its unmistakable personality, and the reboot aims to preserve that spirit while giving it room to grow for new players.

That makes the PS5 launch particularly meaningful. Fable has always been defined by player expression – by the ways different people interpret heroism, mischief, kindness or chaos. Launching on PS5 opens the world of Albion up to an entirely new community of players, expanding the range of stories, decisions, and unlikely heroes that will take shape.

With today’s reveal, we’ve shown just a fraction of what’s coming in Autumn 2026. More details about characters, quests, and gameplay features will arrive in the months ahead, but for now, there’s just one thing to know: Fable is back, reinvented for modern audiences, and ready to welcome new adventurers.

If you’re excited to carve out your own legend in Albion, you can wishlist Fable today at PlayStation Store. Fairytale ending not guaranteed.

Fatal Frame II: Crimson Butterfly Remake devs talk classic terror and new mechanics 

Remastering Fatal Frame: Maiden of Black Water and Fatal Frame: Mask of the Lunar Eclipse was just the beginning. When Koei Tecmo and Team Ninja began crafting a full remake of the survival horror classic Fatal Frame II: Crimson Butterfly, the mission was clear: keep what made the PlayStation 2 original so popular, while elevating it for a modern audience.

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Directors Hidehiko Nakajima (action gameplay) and Makoto Shibata (story) took us through their journey of reconstructing Fatal Frame II: Crimson Butterfly’s haunting atmosphere, its new features, and some of the challenges they faced ahead of the game’s March 12 launch on PlayStation 5.

What elements of the original game do you feel made it such a fan favorite?

Shibata: I think it was because it evolved what was introduced in the first Fatal Frame game while placing greater emphasis on the story. By creating an experience that was frightening yet compelling enough to make players want to see what comes next, I felt that many players were able to enjoy its beautiful yet terrifying world through to the end.

In what ways did the power of the PS2 contribute toward the original Fatal Frame 2 design and visuals?

Shibata: We took advantage of the hardware’s specs and rendering capabilities to help depict spirits as semi-transparent and distorted. In addition, being able to apply screen-wide filters — adjusting noise, contrast, and color tones — at a low processing cost was extremely useful for creating visuals reminiscent of old film stock.

What were the essentials of the original that you needed to retain in this remake?

Shibata: Our main focus was the protagonist’s actions and Camera Obscura combat. Since the world and story are maintained, we focused on how players interact with that world.

From a visual standpoint, atmosphere is key. By carefully adjusting lighting, shadows, fog, and effects, we create a humid, unsettling environment where it feels as though spirits could appear at any moment. Exploring within that atmosphere is central to the series. And of course, the background music, filled with sounds that are barely audible or ambiguous, is also a crucial element.

Nakajima: At its core, this is an experience of fighting and exploring by photographing with the Camera Obscura. While we’ve added new features and adjusted rules in combat, the fundamental idea of facing fear directly and defeating it by photographing it, remains unchanged. The simple controls of photographing what you see remains, but players are no longer limited to waiting for enemy attacks; they can now fight more proactively and utilize advanced photography techniques. The same applies to exploration, we’ve designed it so players naturally want to look around and take photographs.

Can you share any new examples of how its gameplay systems are being modernized?

Nakajima: We’ve implemented various improvements to make the game more intuitive and comfortable to play. In the original version, players controlled the character from a fixed camera perspective. In this remake, the camera is positioned closer to the player character, allowing you to freely look around and move throughout Minakami Village. This closer perspective significantly enhances the immersive feel of the game. Of course, we didn’t simply change the camera and controls—we also restructured the gameplay itself to suit these updates.

Shibata: The series has previously received feedback that the controls weren’t so good, so since this title is developed by Team Ninja, we decided from the outset to make major improvements. One particularly time-consuming element was motion matching. It was a trial-and-error process where we refined responsiveness while giving character movement greater variety and believability.

Can you tell us more details about the added Camera Obscura features?

Nakajima: To make the Camera Obscura feel more like you’re using an actual “camera” or gadget, we introduced new mechanics such as focus, zoom, and filters. Focus and zoom function much like they do on a normal camera, while filters change the Camera Obscura’s offensive properties when switched.

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For example, during combat, the Paraceptual Filter offers a longer attack range and allows players to obscure the enemy’s vision, while the Exposure Filter enables faster shots and can slow enemy movement. During exploration, the Camera Obscura can also be used to follow the shadows of missing people or restore things that have disappeared. 

How does the new Willpower system work?

Shibata: Willpower decreases when the player runs during combat, or comes into contact or is attacked by spirits. When Willpower runs out, the protagonist collapses, and spirits swarm over her, creating a critical situation. So you can recover it by holding hands with Mayu or by using items.

What are some ways characters can now interact with the environment?

Nakajima: We’ve introduced physical behaviors and environmental interaction, so as the player moves through the environment, background objects may be touched, shaken, or even collapse, creating a more realistic and immersive experience. Spirits may also interact with and move objects.

How has the team used PS5 features to enhance the game’s atmosphere?

Shibata: In horror games it’s crucial that the feeling of tension is not interrupted. Fast data loading enabled by the SSD helps maintain the element of fear. In addition, in the Fatal Frame series each spirit emits unique sounds based on its position. The 7.1.4-channel 3D audio allows players to perceive spirit locations clearly while also conveying the unsettling atmosphere of Minakami Village through sounds such as rustling trees and the faint whisper of wind.

What other new information or clarifications do you want to make sure fans are aware of?

Nakajima: This remake doesn’t simply recreate the original—it expands upon it and goes even deeper with additional side stories and new areas. And as well as the original ending, a special new ending has been added which features a newly written song, “Utsushie,” composed by Tsukiko Amano.

New players will find the game approachable, while long-time fans can appreciate a fresh experience. We hope players enjoy discovering the new ending alongside everything else this remake has to offer.


You’ll be able to see the haunted Minakami Village through this new PS5 lens soon enough when Fatal Frame II: Crimson Butterfly launches on March 12.

Fatal Frame II: Crimson Butterfly Remake devs talk classic terror and new mechanics 

Mechborn – A Fresh Roguelike Deckbuilder from the Heart of Brazil

Hi Pilots, We’re Turtle Juice, a small indie studio based in the interior of Brazil. Being far from the industry hubs has its challenges, but it’s also our advantage; it drives us to innovate, work harder, and prove that great games can come from anywhere. As a tight-knit team of 23 developers we believe we’ve managed to achieve that with our newest game – Mechborn.

Mechborn is a roguelike deckbuilder inspired by classic ’90s mech anime and Greek mythology. Earth and its colonies are under siege by Kaiju, and humanity’s last hope lies with the Mechborn: elite pilots capable of surviving Mech-Synchronization. But there’s more to Mechborn than just the pilots and mech you take into battle. I want to briefly showcase the systems and mechanics that define every run, every decision and every moment of tension you’ll face each run.

Your Mech is your deck

The core idea behind Mechborn is simple: your mech is your deck. Every mech is built from four parts: Head, Torso, Arms, and Legs. With each part adding cards to your starting deck.

This means deckbuilding begins before your first battle. Swapping out a part doesn’t just change stats, it fundamentally changes how your deck plays. On top of that, each mech comes in three distinct models: Original, Spartan, and Olympian – each with its own mechanical identity. Maybe you lean into mobility, heavy offense or focus on equipping a full matching set to gain a powerful HP bonus – the decision is up to you.

A new way to play cards: the conveyor belt

One of the biggest departures from traditional deckbuilders is our Conveyor Belt combat system.

Instead of drawing a hand every turn, you start combat with seven cards laid out in your belt. When you play a card, a new one enters from the left, pushing the rest along. This transforms combat into a game of positioning and timing, not just card value.

Many cards care about where they sit on your belt. Some activate stronger effects when adjacent to specific card types. Others gain power the longer they remain unplayed. Support cards can “charge” upcoming attacks, while defensive tools may need to be positioned several turns in advance to be effective.

The result is a combat system where planning ahead matters just as much as reacting in the moment.

Pilots change everything

Pilots add a second strategic layer on top of your deck. Each pilot comes with four unique skills that charge as you play cards. These aren’t passive bonuses, but rather powerful, active abilities that can completely alter a fight when used at the right moment.

Some pilots specialize in repositioning cards on the Conveyor Belt. Others manipulate costs, freeze enemies in their tracks or turn defensive setups into offensive opportunities. Certain Mech – Pilot combinations unlock playstyles that simply aren’t possible otherwise.

Choosing a pilot isn’t just flavor, it’s a commitment to how you want your run to unfold.

Adaptive exploration: no fixed routes

Outside of combat, we wanted exploration to feel just as flexible and reactive. That’s where Adaptive Exploration comes in.

There are no fixed paths in Mechborn. You can move freely in any direction across each continent, choosing how aggressively you push forward or when to retreat and regroup. Encounters, events, vendors and factions all shift between runs, meaning the same route can play out very differently depending on your decisions.

You might rush to a vendor to upgrade key cards, hunt down an ancient research lab to unlock powerful Infusers or side with a faction to influence how future encounters evolve. Clearing territories zone by zone helps push back the Kaiju advance, but every move costs fuel. Run out and you could find yourself stranded in hostile territory.

Exploration is a constant balance of risk, reward and long-term planning.

Designed for replayability

Every system in Mechborn feeds into replayability. Dynamic maps. Multiple mechs and pilots. Hundreds of cards. Ever-changing encounters. No two runs are meant to feel the same and mastery comes from experimentation, not memorization.

The path ahead

With Mechborn, we want players to experience the thrill of commanding god-forged mechs, experimenting with pilot abilities, and carving their own path through a Kaiju-ravaged world. From deckbuilding to combat, exploration to boss encounters, every run is a new challenge – one that rewards creativity, adaptability and strategic thinking.

Mechborn is coming to PlayStation 5 late 2026. We can’t wait for you to step into the cockpit, craft your ultimate mech-deck and see how far your skills can take you.

(For Southeast Asia) Marathon releases March 6, new Limited Edition DualSense controller revealed

What happened to humanity’s lost interstellar expedition, and why are the UESC trying to keep Runners out? You can start unraveling the mysteries of Tau Ceti IV when Marathon releases on March 6.

Marathon is the upcoming PvPvE survival extraction FPS from the creators of Halo and Destiny. Play as a bio-cybernetic Runner and team up in crews of three or run solo as you take on hostile security forces, rival Runners, and unpredictable environments. Scavenge derelict facilities and rugged landscapes for valuables, weapons, and information about what happened to the lost colony lightyears from Earth.*

Explore the secrets of Tau Ceti in the new gameplay trailer

(For Southeast Asia) Marathon releases March 6, new Limited Edition DualSense controller revealed

The new trailer is narrated by Gantry, the faction agent for the anti-establishment group MIDA. Each of Marathon’s six factions offers unique contracts for you to complete. Survive their life-threatening missions to unlock storytelling and new rewards through six unique faction upgrade trees.

Use every tool at your disposal—including faction upgrades, weapons, mods, Runner shells, and game-changing implants—to reach greater heights, like the end-game zone Cryo Archive.

Unlocking in Season 1, Cryo Archive is the first deck on the UESC Marathon ship, where you’ll solve security measures to unseal frozen vaults… and ultimately challenge an entity onboard that even the UESC fears.

Revealing the Marathon Limited Edition DualSense controller 

Today, we’re sharing the first look at a new Marathon-inspired limited edition DualSense controller to bring into every high-stakes run. The limited edition design was created in close collaboration with the team at Bungie, who shared the following about the design process:


“We were excited for the opportunity to commemorate Marathon’s launch with a limited edition design that would excite our fans and our team, and feel like a true part of the world we’re building, something that could exist naturally alongside other objects in the game and feel functional, grounded, and authentic to the universe of Marathon. 

We set out to create a design that paid homage to the bold graphic design, vibrant color and visual art direction of the game and its industrial design, architecture and environmental surfaces and equipment. The result is a design that reflects the world’s balance of form and function, where clean lines, purposeful markings, and vivid accents come together to feel both futuristic and believable.”


(For Southeast Asia) Marathon releases March 6, new Limited Edition DualSense controller revealed

Win fights and exfil with the DualSense wireless controller – Marathon Limited Edition, wrapped in bold graphics and fractured shapes inspired by Marathon’s futuristic world. The controller launches starting on March 6, 2026 and will be available in limited quantities for SGD 119 / MYR 419 / THB 2,890 / IDR 1,549,000 / PHP 4,890 / VND 2,399,000.** Pre-orders will begin on January 29, 2026 at participating retailers. Launch date and availability may vary by country/region.

Marathon pre-orders and Collector’s Edition available now

Marathon releases on March 6, 2026 and is available as a Standard Edition and Deluxe Edition. The Deluxe Edition includes the Midnight Decay weapon and Runner shell cosmetic bundle, plus additional rewards.

Pre-orders are available now. Pre-ordering Marathon unlocks additional rewards, including weapon cosmetics and additional rewards for Destiny 2 linked to your Bungie.net account.

Bungie also revealed Marathon’s Collector’s Edition,  featuring a premium unboxing experience inspired by Sekiguchi Genetics’ shell-weaving process. Unboxing the Collector’s Edition reveals a 1/6-scale Thief Runner Shell statue, collectible miniature WEAVEworm, digital rewards, and more.

Pre-order reward Zero Step 004 CE Tactical Sidearm Style , Zero RC Weapon Charm, and Zero Step Shift Weapon Sticker

Deluxe Edition pre-order reward – Midnight Decay Destroyer Shell Style, Midnight Decay Vandal Shell Style 

Deluxe Edition pre-order reward – Midnight Decay Assassin Shell Style, Midnight Decay Thief Shell Style

Deluxe Edition pre-order reward – Midnight Decay Destroyer Shell Style, Midnight Decay Thief Shell Style

Marathon Welcome Hub background

A new Marathon Welcome Hub background goes live tomorrow on PS5 consoles. Learn how to enable it here.

See you on Tau Ceti

Marathon launches March 6 on PlayStation 5, Steam, and Xbox Series X|S. You can keep up with the latest news from the team at Bungie, including more information about launch, Marathon’s roadmap, and when you’ll be able to try Marathon, by pre-ordering or wishlisting Marathon for PlayStation here.

To join the discussion and chat with the Marathon development team, head over to the Marathon Official Discord. The team would love to hear your stories, get your feedback, and share sneak peeks of what’s next for Marathon.

*Bungie.net account and internet connection required. Paid for PlayStation Plus membership (sold separately) required on PS5.

PlayStation Plus membership subject to recurring subscription fee taken automatically until cancellation. Age restrictions apply. Full terms: play.st/psplus-usageterms.

**Actual retailer prices and availability may vary.

Marathon releases March 5, new Limited Edition DualSense controller revealed

What happened to humanity’s lost interstellar expedition, and why are the UESC trying to keep Runners out? You can start unraveling the mysteries of Tau Ceti IV when Marathon releases on March 5.

Marathon is the upcoming PvPvE survival extraction FPS from the creators of Halo and Destiny. Play as a bio-cybernetic Runner and team up in crews of three or run solo as you take on hostile security forces, rival Runners, and unpredictable environments. Scavenge derelict facilities and rugged landscapes for valuables, weapons, and information about what happened to the lost colony lightyears from Earth.*

Explore the secrets of Tau Ceti in the new gameplay trailer

Marathon releases March 5, new Limited Edition DualSense controller revealed

The new trailer is narrated by Gantry, the faction agent for the anti-establishment group MIDA. Each of Marathon’s six factions offers unique contracts for you to complete. Survive their life-threatening missions to unlock storytelling and new rewards through six unique faction upgrade trees.

Use every tool at your disposal—including faction upgrades, weapons, mods, Runner shells, and game-changing implants—to reach greater heights, like the end-game zone Cryo Archive.

Unlocking in Season 1, Cryo Archive is the first deck on the UESC Marathon ship, where you’ll solve security measures to unseal frozen vaults… and ultimately challenge an entity onboard that even the UESC fears.

Revealing the Marathon Limited Edition DualSense controller 

Today, we’re sharing the first look at a new Marathon-inspired limited edition DualSense controller to bring into every high-stakes run. The limited edition design was created in close collaboration with the team at Bungie, who shared the following about the design process:


“We were excited for the opportunity to commemorate Marathon’s launch with a limited edition design that would excite our fans and our team, and feel like a true part of the world we’re building, something that could exist naturally alongside other objects in the game and feel functional, grounded, and authentic to the universe of Marathon. 

We set out to create a design that paid homage to the bold graphic design, vibrant color and visual art direction of the game and its industrial design, architecture and environmental surfaces and equipment. The result is a design that reflects the world’s balance of form and function, where clean lines, purposeful markings, and vivid accents come together to feel both futuristic and believable.”


Win fights and exfil with the DualSense wireless controller – Marathon Limited Edition, wrapped in bold graphics and fractured shapes inspired by Marathon’s futuristic world. The controller launches starting on March 5, 2026 and will be available in limited quantities globally for $84.99 USD/¥12,480 (including tax)/€84.99 /£74.99.** Pre-orders will begin on January 29, 2026 at 10am local time at direct.playstation.com (where available) as well as with participating retailers. Launch date and availability may vary by country/region.

direct.playstation.com Purchase Information:   

Starting January 29, 2026 at 7:00am PT / 10:00am ET in the U.S., and 10:00am local time in the U.K., France, Germany, Austria, Spain, Portugal, Italy, Netherlands, Belgium, and Luxembourg, players will be able to pre-order the DualSense wireless controller – Marathon Limited Edition through direct.playstation.com, while supplies last.

When ordering directly from PlayStation, enjoy free launch day delivery for eligible pre-orders. Visit direct.playstation.com for more details. 

Marathon pre-orders and Collector’s Edition available now

Marathon releases on March 5, 2026 and is available as a Standard Edition and Deluxe Edition. The Deluxe Edition includes the Midnight Decay weapon and Runner shell cosmetic bundle, plus additional rewards.

Pre-orders are available now. Pre-ordering Marathon unlocks additional rewards, including weapon cosmetics and additional rewards for Destiny 2 linked to your Bungie.net account.

Bungie also revealed Marathon’s Collector’s Edition,  featuring a premium unboxing experience inspired by Sekiguchi Genetics’ shell-weaving process. Unboxing the Collector’s Edition reveals a 1/6-scale Thief Runner Shell statue, collectible miniature WEAVEworm, digital rewards, and more.

Marathon Welcome Hub background

A new Marathon Welcome Hub background is now available on PS5 consoles. Learn how to enable it here.

See you on Tau Ceti

Marathon launches March 5 on PlayStation 5, Steam, and Xbox Series X|S. You can keep up with the latest news from the team at Bungie, including more information about launch, Marathon’s roadmap, and when you’ll be able to try Marathon, by pre-ordering or wishlisting Marathon for PlayStation here.

To join the discussion and chat with the Marathon development team, head over to the Marathon Official Discord. The team would love to hear your stories, get your feedback, and share sneak peeks of what’s next for Marathon.

*Bungie.net account and internet connection required. Paid for PlayStation Plus membership (sold separately) required on PS5.

PlayStation Plus membership subject to recurring subscription fee taken automatically until cancellation. Age restrictions apply. Full terms: play.st/psplus-usageterms.

**Actual retailer prices and availability may vary.