Before we say goodbye to 2025, let’s take a look back and see what were the most downloaded games of the year. It was a great time for sports, shooters, and some new PlayStation VR2 games. Sports favorites topped the charts in US/Canada and EU, with NBA 2K26 and EA Sports FC26, respectively. Juggernaut GTA V found a home in the top three for both regions, with new 2025 release Battlefield 6 claiming second place in the US. Fortnite took top place for free-to-play games, and Beat Saber continues its PS VR2 success.
Check out the full listings below.
PS5 Games
US/Canada
EU
NBA 2K26
EA SPORTS FC 26
Battlefield 6
Grand Theft Auto V
Grand Theft Auto V
EA SPORTS FC 25
EA SPORTS College Football 26
Forza Horizon 5
EA SPORTS Madden NFL 26
Battlefield 6
Minecraft
Minecraft
Call of Duty: Black Ops 7
Call of Duty: Black Ops 7
ARC Raiders
Assassin’s Creed Shadows
Ghost of Yōtei
ARC Raiders
MLB The Show 25
Clair Obscur: Expedition 33
Call of Duty: Black Ops 6
Ghost of Yōtei
Ready or Not
Split Fiction
EA SPORTS FC 26
Hogwarts Legacy
Forza Horizon 5
UFC 5
NBA 2K25
Call of Duty: Black Ops 6
The Elder Scrolls IV: Oblivion Remastered
It Takes Two
Assassin’s Creed Shadows
Ready or Not
Clair Obscur: Expedition 33
The Elder Scrolls IV: Oblivion Remastered
Monster Hunter Wilds
REMATCH
EA SPORTS FC 25
F1 25
*Naming of products may differ between regions *Upgrades not included
PS4 Games
US/Canada
EU
Red Dead Redemption 2
Red Dead Redemption 2
STAR WARS Battlefront II
A Way Out
Batman: Arkham Knight
EA SPORTS FC 26
Minecraft
The Forest
Grand Theft Auto V
EA SPORTS FC 25
A Way Out
Grand Theft Auto V
Need for Speed Heat
Minecraft
Mortal Kombat X
Need for Speed Heat
theHunter: Call of the Wild
STAR WARS Battlefront II
The Forest
Batman: Arkham Knight
Gang Beasts
Unravel Two
Call of Duty: Black Ops III
Kingdom Come: Deliverance
Kingdom Come: Deliverance
Battlefield V
Middle-earth: Shadow of War
Mortal Kombat X
Stardew Valley
Gang Beasts
Call of Duty: Black Ops 6
Assassin’s Creed Odyssey
Unravel Two
Hogwarts Legacy
God of War
Battlefield 4
Overcooked! 2
Assassin’s Creed Origins
Injustice 2
Middle-earth: Shadow of War
*Naming of products may differ between regions
PS VR2 Games*
US/Canada
EU
Beat Saber
Beat Saber
Alien: Rogue Incursion VR
Alien: Rogue Incursion VR
Among Us 3D: VR
Creed: Rise to Glory – Championship Edition
Creed: Rise to Glory – Championship Edition
Metro Awakening
Job Simulator
Job Simulator
Pavlov
Among Us 3D: VR
Metro Awakening
Horizon Call of the Mountain
Arizona Sunshine 2
Pavlov
The Walking Dead: Saints & Sinners
Swordsman VR
Swordsman VR
Arizona Sunshine 2
*PlayStation Store purchases only. Game upgrades or games bundled with hardware not included
Discovering a new game to get lost in for hours can be a phenomenal experience. But sometimes, you need a quick hit — a game you can pick up and play just for a bit and still have a great time. The PlayStation Plus Catalog and Classics Catalog are filled with games that fit that description exactly, offering experiences that you can dip into for a few minutes and have a blast. PlayStation Portal owners, these are great picks for you to cozy up with.
Below, we’ve compiled a list of 10 excellent quick-hit games from the PS Plus Catalog — although they can definitely keep you engrossed for a lot longer. Next time you’ve got a couple of minutes to spare, fire up one of these.
Blue Prince | 2025 | PlayStation Plus Game Catalog
The brilliant idea at the heart of Blue Prince is the combination of first-person puzzler gameplay with roguelike elements. Each time you venture into the mystery-filled Mt. Holly Manor, you’ll chart a new course through the house: Whenever you open a door, you choose the room that appears on the other side. While Blue Prince’s deeper enigmas will keep you obsessed for hours, even a quick run through Mt. Holly will give you a chance to solve a few puzzles and compile a few clues to take in next time.
Publisher: Raw Fury | Developer: Dogubomb | PS5
Cult of the Lamb | 2022 | PlayStation Plus Game Catalog
Cult of the Lamb is part roguelike action game, part base manager, and both sides can be satisfying in long or short bursts. Each foray into its shifting dungeons gives you a chance to earn things to enhance your abilities, improve the buildings, and recruit more followers. Whether you want to spend some time making your followers happy or just lean into dungeon-crawling combat, there’s always something quick and interesting to do to grow your cult.
Publisher: Devolver Digital | Developer: Massive Monster | PS5, PS4
Dead Cells | 2018 | PlayStation Plus Game Catalog
The world of Dead Cells is an eminently deadly one. Your only chance at survival is to amass powerful weapons and traps to try to keep yourself alive as you fight to get as far through the world as you can. As in most rogue-like games, death is to be expected, but even a quick run that ends in defeat has the potential to unlock new tools to enhance your arsenal to get further next time.
Earth Defense Force 5 | 2017 | PlayStation Plus Classics Catalog
Giant insect-like monsters and alien spacecraft are invading, and it’s up to you to stop them. You have a host of weapons to face down hordes of creepy-crawlies, as well as four character classes with different styles of play. Earth Defense Force 5 offers more than 100 missions, but while each will challenge your third-person combat abilities, they’re all fast enough that it only takes a few minutes to enjoy a few rounds fighting off invading extra-terrestrials.
Hotline Miami | 2012 | PlayStation Plus Games Catalog
In the strange, hallucinatory levels of Hotline Miami, enemies are waiting for you, and only careful planning and split-second reactions will keep you alive. As a mysterious masked assassin hunting mobsters, you’ll fight through levels from a top-down perspective where a single hit is enough to defeat anyone — including you. Hotline Miami’s stages are extremely fast-paced and can be intensely difficult, testing your skills in planning and quick reaction. You can finish one in just a few minutes, but this is a game that will have you saying “one more try” with every defeat.
Publisher: Devolver Digital | Developer: Dennaton Games | PS5, PS4
I.Q.: Intelligent Qube | 1997 | PlayStation Plus Classics Catalog
Speedy movements and quick thinking are essential in puzzler I.Q.: Intelligent Qube. In each level, your goal is to clear a series of cubes as they roll toward you by marking spots on the grid beneath your feet. Clearing certain cubes allows you to release blasts that can knock out several cubes at once, but it takes careful planning of where and when to place and use those advantages to fully clear each level. I.Q. is a great way to exercise your mind with a few fast brain teasers.
Publisher: Sony Interactive Entertainment | Developer: G-Artists | PS5, PS4
LocoRoco Remastered | 2006 | PlayStation Plus Classics Catalog
Navigating the colorful world of LocoRoco Remastered isn’t about controlling a character, but about tilting the landscape beneath your round, jelly-like LocoRoco to roll them where you need them to go. Making your way over obstacles or through passageways requires combining many LocoRoco together into one massive being, or breaking them back into several smaller ones. LocoRoco Remastered is a perfect way to unwind with a breezy, lighthearted experience and short, inventive levels that require some out-of-the-box thinking.
Publisher: Sony Interactive Entertainment | Developer: Japan Studio | PS5, PS4
The Pedestrian | 2021 | PlayStation Plus Games Catalog
The Pedestrian is a puzzle-platformer that has you playing as a stick figure like those often seen on road and bathroom signs, navigating from sign to sign on your way through the world. The fascinating presentation offers a lot of clever puzzles, many of which require you to rearrange signs to connect ladders and doors to create paths from one to another. Though the levels are short and sweet, they’ll test your puzzling smarts.
Publisher: Skookum Arts LLC | Developer: Skookum Arts LLC | PS5, PS4
Tekken 3 | 1997 | PlayStation Plus Classics Catalog
Tekken 3 lets you relive the glory days of 3D fighters on the original PlayStation. Though the storied series has gone on to five more mainline installments, Tekken 3 will still put you through your fighting game paces. Movement in three dimensions is key as you fight one-on-one duels against an iconic roster of punishing opponents, but with matches that can be brutal beatdowns lasting just a few minutes, it’s easy to squeeze in a few rounds of Tekken 3 whenever you have a free moment.
Publisher: Namco | Developer: Namco | PS5, PS4
You Suck At Parking | 2022 | PlayStation Plus Game Catalog
You Suck At Parking puts your driving and puzzle-solving skills to the test with top-down levels in which you need to get your tiny car into an equally small parking spot — often by jumping gaps, whipping through hairpin turns, and avoiding crashes in each short, quirky level. But even if you should fly off a cliff or smash into a wall, you can quickly start again for another try.
Publisher: Curve Digital | Developer: Happy Volcano | PS5, PS4
Honorable mentions
The PlayStation Plus Games Catalog and Classic Catalog are chock full of excellent quick-hit games you can play alone or with friends, in genres ranging from sports to shooters, from racing to intense cooperative multiplayer madness. Don’t miss these favs:
Hot Shots Golf
Jet Moto
If you’ve got a few quick-hit go-to games that we haven’t mentioned, be sure to share your favorites and recommendations in the comments below.
The Ministry of Defense Research & Development teams have emerged from their laboratories with the latest suppression technology and spec ops fashions to bring the Helldivers a new set of gear to live out their dream of furtive expeditions on fringes of the galaxy. The Redacted Regiment Premium Warbond* will be available for acquisition on January 20!
Weapons & Stratagems
Redacted Regiment will outfit you with two primary weapons. The R-72 Censor is a mid-range precision rifle with an integrated suppressor that will ensure you’re undetectable on the battlefield. But if you need to put a few more bullets down range, you can opt for the AR-59 Suppressor, which is a fully automatic assault rifle with a non-removable suppressor.
To complete your loadout for covert reconnaissance, you can equip the P-35 Re-Educator dart-firing secondary pistol. Each round releases a chemical agent that induces delirium in organic targets and delirium-like malfunction in inorganic ones.
If stealth isn’t your tactic, you can try to go the commando route with the B/MD C4 Pack stratagem. This backpack has six adhesive C4 charges and a wireless detonator set up for either individual or simultaneous detonation–that should let you be as strategic or destructive as you like while pushing the button from a minimum safe distance.
But you might want to wage a little more unconventional warfare by diverting the enemy away from you. In that case, you’ll want the TM-01 Lure Mine, which is a throwable anti-personnel mine that will stick to surfaces and emit lights and sounds to attract nearby targets and then detonate when they’re in close proximity.
Armors, Capes, and more
Redacted Regiment comes with two armors and two capes perfect for recon roleplay. You can get the look of a real operative with the RS-89 Shadow Paragon light armor–covered in multitudinous pads and pouches to hold all your tactical EDC items–or fly under the radar with the RS–67 Null Cipher medium armor that’s coated in a radar-absorbent polymer and null-signature heat baffle to turn you into a real sensor ghost. Both armors are fitted with the Reduced Signature passive, which reduces your noise level and the range at which the enemy can detect you. The enemies of Democracy will have to get real close before they can spot you.
These pair perfectly with the Pillar of the Abyss and Triangulation Veil capes and player cards. You’ll also receive a new victory pose, Target Sighted, to let your squad know you’ve got your eye on the enemy.
The new booster, Concealed Insertion, will equip your Hellpod with a smokescreen to deploy on impact, so your dive can be on the down low.
You’ll also be able to claim a new player title, [Redacted]. Maybe you can’t share the details of your assignment, but you can let them know you’ve seen some real action.
Redacted Regiment is coming January 20, Helldivers. Get ready to infiltrate and perform a surgical strike–they’ll never see you coming.
*Requires base game, paid purchase of Super Credits, and game progression to unlock.
The epic saga of My Hero Academia has drawn to a close, but the adventure continues! Relive the excitement and immerse yourself in the world of the anime with the highly anticipated release of My Hero Academia: All’s Justice.
The game features a story mode that lets you relive the anime’s final season as well as play original missions crafted specifically for the game.
Join us for a unique look here as we delve into the creation of these unique, game-original scenarios.
Unique, original game modes
My Hero Academia: All’s Justice offers two original game modes to enjoy: Team Up Mission and Hero’s Diary, which is unlocked by completing Team Up Mission.
In TeamUp Mission, you’ll become a student in Class 1-A at U.A. High School and experience hero activities in a virtual space that mirrors the U.A. High Class 1-A student activity. Use the Quirks of the students in Class 1-A to take on parkour movements and various missions, fully enjoying your hero activities.
Hero’s Diary is a mode where you can catch a glimpse of the unknown daily lives of the Class 1-A students. Enjoy three episodes each for all 20 students to your heart’s content.
Behind the scenes: How the game’s original elements were born
Are you curious to know the kind of challenges and innovations involved in incorporating the original elements into My Hero Academia: All’s Justice?
Here’s an inside scoop from our production team:
The decisions behind selecting episodes for Hero’s Diary mode
In this game’s TeamUp Missions, you can experience the growth of each Class 1-A character leading up to the final battle through lesson missions that take place behind the scenes of the manga and anime. However, student life includes not only lessons but also daily life filled with communication with friends and colleagues. To allow you to experience the world of My Hero Academia more deeply and enjoy student life, we’ve focused on depicting each character’s daily life in Hero’s Diary.
We’ve carefully selected game-original stories that show the relationships between all the Class 1-A students. Fun fact: the scenario production was supervised weekly by the manga and anime production team – working together to create these unique in-game scenes was a special experience.
For example, you’ll be able to see Bakugo hanging out with classmates like Iida after school at a family restaurant or catch a sweet moment with Kirishima & Koda as they look for animals. We hope you’ll enjoy the Hero’s Diary, which is unique to the game.
The meaning behind the collectible items found in various mission types
The customizable items you can obtain as rewards are designed not only to show off your achievements to opponents in online battles, but also to be enjoyable when playing offline. We’ve implemented multiple designs with your favorite characters as motifs.
The HUD is a particularly popular customizable item among the development staff. In Japan, there’s a culture of customizing vehicles and bags with visuals that prominently display your favorite characters, like itasha (decorated cars) and itabags (decorated bags). During development, we were happily working on what we affectionately called Ita-HUDs. We hope you’ll enjoy creating your own unique customizations.
Also, the cards that you can obtain by exploring missions and stages feature many famous scenes from the past of My Hero Academia, so be sure to collect them.
The story hidden in the unique character movements using Quirks, immersing players in the world of My Hero Academia
Of course, we’ve focused on recreating the abilities from the battles and making you feel the power of the Quirks, but this game goes beyond that. We’ve designed the movement actions of each character so that you can experience on the town maps how you might use a Quirk if you had it – how you could move around the town, or how you could solve problems. This is something that many of you probably felt while watching My Hero Academia.
When designing Deku’s light parkour movement actions, we were conscious of both sharpening and toning down the actions, taking into consideration the differences in Quirks between him and other heroes and villains in this world.
While maintaining a light movement speed, we’ve made subtle adjustments based on the Quirk comparisons of the characters, as Iida is, of course, faster in this world. We encourage you to experience the Quirks of each Class 1-A character in the TeamUp Mission.
My Hero Academia: All’s Justice is scheduled to be released on February 6. We hope you’ll enjoy this new My Hero Academia experience that can only be found in this game. Early unlock characters are also available as pre-order bonuses so be sure to get this opportunity.
Hey, everybody! Tim, Kristen, and I are back this week to finish discussing our top games of 2025, chat about the colorful new Hyperpop Collection, and look forward to another great year of gaming.
Stuff We Talked About
Code Vein II hands-on report — See how combat customization elevates the sequel with new weapons, companions, and abilities to round out this time hoping adventure.
Hyperpop Collection — Check out the new colors for PS5 console covers and DualSense wireless controllers coming March 12.
Thanks to Dormilón for our rad theme song and show music.
[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]
It’s a new year, but we’re taking one last look back at the 2025 year in gaming. We asked you to share your favorite shot taken in 2025 using #PSshare #PSBlog. Here are this week’s highlights:
SheikhSadi80shares Sam fighting off a BT grabbing him in Death Stranding 2: On The Beach
fwto_shares a black and white capture of Atsu crossing a rope in front of a waterfall in Ghost of Yōtei
__Auron__shares a portrait of Maelle wielding her weapon in Clair Obscur: Expedition 33
Yuric83shares Hinako peering through the red vines in Silent Hill f.
wingsforsmilesshares a desert landscape in Star Wars Outlaws
pavesointshares an ornate outfit from Infinity Nikki
NemesisNatVPshares Kat wearing a bird mask in Lost Records: Bloom & Rage
RazinZameeshares a plane taking off from an island in Microsoft Flight Simulator 2024
Photomode_Raroshares a a space traversing moment from The Alters
evo_pixelshares a portrait of Snake in Metal Gear Solid Delta: Snake Eater
calisarah1998shares a stylishly lit moment of Deacon with his bike in Days Gone Remastered
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?
THEME: Clair Obscur: Expedition 33 SUBMIT BY: 11:59 PM PT on January 14, 2026
Next week, Clair Obscur: Expedition 33 steps into frame. Share moments exploring Lumiere and beyond using #PSshare #PSBlog for a chance to be featured.
Code Vein II, launching for PlayStation 5 on January 30, is the newest entry in the dramatic exploration action RPG series, Code Vein. Set in a post-apocalyptic future, it depicts the drama of Revenants and humans who fight to defy their doomed fate. Players confront relentless foes and treacherous locations alongside a trusted partner, while their choices rewrite history and shape the destinies of both the world and its characters.
We recently got a chance to go hands-on with the upcoming title and have a chat with the game’s producer, Keita Iizuka, and the director, Hiroshi Yoshimura.
Keita Iizuka, Producer, Bandai Namco Entertainment (left) & Hiroshi Yoshimura, Director, Bandai Namco Entertainment (right)
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Follow a hero’s journey that transcends time to rewrite fate and history
PlayStation Blog: Your studio has worked on action RPGs like the God Eater series, the Tales series, and Scarlet Nexus. What aspects did you focus on to set this title apart from those games?
Yoshimura: I think one of Code Vein’s defining features is its challenging difficulty.
Iizuka: Another crucial aspect of Code Vein is that you can only bring one companion on your journey. Even when facing deadly environments or powerful enemies where a single mistake could mean death, it’s just the two of you. That may feel isolating at times, but the unique bond and trust that form between you and your partner is unique to Code Vein.
Yoshimura: Code Vein also places a strong emphasis on creating a world grounded in realistic backgrounds. The team made thoughtful design choices to blend anime-style characters naturally into these detailed environments. This commitment to a distinctive visual style is another hallmark of the game.
Yoshimura-san, back when you were developing God Eater 2, you talked about how you organized your ideas by carefully putting them into words. Did that approach carry over or influence your work on this project?
Yoshimura: The “verbalization method” I used during God Eater 2 has been applied not only to this title, but also to the previous Code Vein. It involves the enormous task of writing out every game element and clarifying how they connect to one another. We repeatedly iterated on the core action systems from the prototype stage. As projects grow in scope and development periods stretch, the market and player expectations keep evolving. If the team does not continually update its mindset during development, the game risks feeling outdated by the time it launches. The action in this title is the result of extensive iteration; while respecting and carrying forward the sense of camaraderie with your buddy that was so well received in the previous game, we rebuilt the system around two new strategic concepts – “Summoning,” where you fight alongside your partner, and “Assimilation,” where you become one with them. We hope players will enjoy this new approach.
When it comes to the game’s worldbuilding, were there any elements you carried over from the previous title or specific aspects you chose to emphasize?
Yoshimura: Code Vein II establishes a new setting while still retaining core elements from the previous game. Because this title is built around the idea of rewriting history, directly linking it to the previous game’s world would risk overturning the established history and player experiences. That said, it’s not an entirely separate world either; fans will notice familiar items, weapons, gifts, and other small callbacks scattered throughout the game.
During the hands-on demo, the design differences between Josée as your Revenant buddy and as a boss really stood out. What’s the concept behind the Revenant’s bosstransformations?
Yoshimura: Those design differences are intended to make players wonder what happened to the character. While their appearance changes drastically, there are still subtle elements shared between the two forms. You might miss them during battle, but as the story unfolds, you’ll begin to understand the reasoning behind the transformations. We’d love for players to look back at the character designs after those revelations.
Player choices play a big role in this game. Does altering history result in multiple endings?
Iizuka: The core gameplay revolves around traveling between the present and past to progress the story. When you intervene in the past and return to the present, relationships with characters or the world itself will change. The game has multiple endings, so even after reaching one ending, you can go back in time to alter it.
Yoshimura: It’s a pretty unique structure. There are multiple endings, but the way players approach them is different. What really defines this game is how players actively shape the story through their own choices.
Iizuka: There’s also New Game+ that lets you carry over your levels and certain progress for those who want to revisit the story from the beginning.
The history-altering system must be challenging to maintain story consistency. What were your key focuses or struggles when crafting the narrative for this title?
Yoshimura: I took it on myself, but it was far more challenging than expected. As I built out the narrative, I found myself wanting to push the boundaries further. I want to create living, breathing characters, so I refused to make them act like puppets that were convenient to the game’s system. Maintaining narrative consistency was tough, but character integrity mattered even more. My core rule was ensuring that player experiences were reflected without any contradictions. The complexity made it difficult to convey my vision clearly to the team, so I just powered through it myself (laughs).
Iizuka: The story went through extensive rewrites. However, the final version achieves solid consistency and a smooth flow, making the history alterations feel seamless without any sense of disconnect.
Character creation has expanded with adjustable body types, new hair options and broader gradient options. You can mix-and-match outfits with on/off toggles to unlock even more variety. Cloaks and hoods are separate parts of vampire gear, and there are no longer accessory cost limits.
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What are the standout features of the new Rune Blade and Twin Blades? Are there any changes to weapons carried over from the previous game?
Yoshimura: The Rune Blade is a tricky weapon that leverages formae power to levitate swords. With specific formae, you and the blade can move independently to attack, pulling off solo coordinated assaults. Twin Blades, held in both hands, prioritize speed and spin. It was highly requested by fans of the previous game, so we’re excited for the new addition. In Code Vein II, you can stack wounds with every hit to maximize Ichor from blood drains, so hit count is key.
It’s difficult to pinpoint changes to the five returning weapon types, but the animations have seen a major quality upgrade, so nothing feels exactly like the previous game. Every move, from weighted swings to combos, has been fully rebuilt to match the elevated animation standards.
Iizuka: This game now lets you equip formae directly onto weapons, with many more type-specific options. This makes tailoring builds to each weapon’s strengths far more intuitive than in the previous title.
Today, we’re sharing the first look at the Hyperpop Collection, featuring three new striking designs for DualSense wireless controllers and PS5 console covers. With glossy blacks shifting into vivid neons, each finish introduces an all-new aesthetic into your gaming setup.
With the vibrant Hyperpop Collection, players can choose their track between Techno, Remix, or Rhythm:
Turn up the beat with Techno Red.
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Stand out with Remix Green.
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Stay locked in with Rhythm Blue.
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To share more about the Hyperpop Collection’s design and creative process, here’s Leo Cardoso and Sae Kobayashi from our Color, Material, and Finish design team:
We’re cranking the volume all the way up with a collection that doesn’t just stand out, it takes over the room. Inspired by the glow of the RGB lights of your impressive gaming setups, these new colors go LOUD in the best possible way.
– Leo Cardoso
A seamless gradient wraps around the front and back of the DualSense, finished in a high-gloss coat that makes the colors POP more than ever. The console covers are also getting the same glow-up, featuring a subtle hint of transparency.
– Sae Kobayashi
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The Hyperpop DualSense wireless controllers will be available for a recommended retail price (RRP) of SGD 119 / MYR 419 / IDR 1,549,000 / THB 2,890 / PHP 4,890 / VND 2,399,000.* The matching PS5 console covers will be available in limited quantities in select markets for a RRP of SGD 107 / MYR 369 / IDR 1,359,000 / THB 2,590 / PHP 4,290 / VND 2,099,000.*
The Hyperpop Collection launches starting on March 12, 2026.
*Actual retailer prices and availability may vary.
Today, we’re sharing the first look at the Hyperpop Collection, featuring three new striking designs for DualSense wireless controllers and PS5 console covers. With glossy blacks shifting into vivid neons, each finish introduces an all-new aesthetic into your gaming setup.
With the vibrant Hyperpop Collection, players can choose their track between Techno, Remix, or Rhythm:
Turn up the beat with Techno Red.
Download the image
Stand out with Remix Green.
Download the image
Stay locked in with Rhythm Blue.
Download the image
To share more about the Hyperpop Collection’s design and creative process, here’s Leo Cardoso and Sae Kobayashi from our Color, Material, and Finish design team:
We’re cranking the volume all the way up with a collection that doesn’t just stand out, it takes over the room. Inspired by the glow of the RGB lights of your impressive gaming setups, these new colors go LOUD in the best possible way.
– Leo Cardoso
A seamless gradient wraps around the front and back of the DualSense, finished in a high-gloss coat that makes the colors POP more than ever. The console covers are also getting the same glow-up, featuring a subtle hint of transparency.
– Sae Kobayashi
Download the image
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The Hyperpop DualSense wireless controllers will be available for a recommended retail price (RRP) of $84.99 USD/¥12,480 (including tax)/€84.99/£74.99.* The matching PS5 console covers will be available in limited quantities in select markets for a RRP of $74.99 USD/¥11,480(including tax)/€74.99/£64.99.*
The Hyperpop Collection launches starting on March 12, 2026. Pre-orders will begin on January 16, 2026 at 10am local time at direct.playstation.com (where available) as well as participating retailers. The exact launch date and availability for the accessories may vary by country/region.
direct.playstation.com purchase information
Starting January 16, 2026 at 7:00am PT / 10:00am ET in the U.S., and 10:00am local time in the U.K., France, Germany, Austria, Spain, Portugal, Italy, Netherlands, Belgium, and Luxembourg, players will be able to pre-order the Hyperpop Collection through direct.playstation.com.
When ordering directly from PlayStation, enjoy free launch day delivery for eligible pre-orders. Visit direct.playstation.com for more details.
*Actual retailer prices and availability may vary.
Greetings, racers. We’re 34BigThings, the team behind Redout and now the revival of Carmageddon. Our armageddon involves WW3, cellular degeneration, and, of course, evil corporations. Let’s dive into the world you’ll be racing in when our Carmageddon spinoff, Carmageddon: Rogue Shift, launches February 6.
Welcome to Earth, 2050
When you take the wheel for the first time, the old world has long since ended. Devastating wars, natural disasters, and swarms of zombies have left humanity on the brink. Zombies, called the Wasted in this universe, outnumber humans 10,000 to 1. Each night, streets swarm with the undead, forcing survivors to barricade themselves in high-rise buildings. Chaos chokes the ground level, where graffiti, trash, and crumbling buildings stretch endlessly.
There is just one chance to escape this nightmare: the Carmageddon. Because, while you’re driving, you’re surviving.
Survival requires skill and a solid ride
Your story begins as a faceless racer with little more than a rust bucket, scavenged fuel, and a makeshift weapon to work with. Every victory in these deadly races promises power, prestige, and valuable prizes to the participants. The champion wins the right to attempt the perilous journey that leads to the spaceport beyond the mountains. To traverse this treacherous terrain, you’ll need the experiences and gear that can only be gained from the Carmageddon races. With just one jet left, the only chance to flee this dying world is worth more than any reward.
The apocalypse is your playground
We wanted to create a robust game loop with a fast, accessible, but never trivial handling model at the core of it. Your car is your fortress, your safe haven and your main offensive weapon – pretty much the protagonist. With 15 unlockable vehicles each with their own drivetrain, weight, center of mass, suspensions, tire friction and pressure, response to steering, you’ll have quite some variety to explore.
But this is just the beginning: on top of this you can unlock and mount 13 weapon classes and 80+ perks. Build outrageous synergies that transform a single Boost canister into an unstoppable deathroll, or multiply the amount of missiles you fire with a single shot, or convert explosion damage around you into repairs for your car. Exploring in videogames isn’t limited to virtual spaces: we want you to experiment and come up with absurd combinations and spectacular strategies. You’ll need to.
Opponents will not roam around trying their best to hit you occasionally, but will actually behave like there’s a one way ticket to salvation waiting for them at the finish line: they’ll be fast and ruthless, and you’ll need to balance speed, offense and defense if you want to succeed. Some of these opponents will drive colossal war-rigs – yes, bossfights.
A different spin on the zombie story
We mentioned evil corporations earlier. Well, in this timeline, the combination of wars and natural disasters led to supply shortages and famine. To combat this, a food supplement called MiVis was created and effectively ended the worldwide hunger crisis. Like some sort of cruel cosmic joke, long-term consumption of MiVis caused the cellular mutation responsible for the outbreak. The more MiVis consumed, the more you waste away, leading to the coining of the term “Wasted.” Did this development stop production of MiVis? You guessed it, absolutely not.
Corporations suppressed the dangerous effects of MiVis until it was too late, prioritizing profits over people. The people who consumed the most became special wasted, horrible supermutations that morphed into something even less human. Last and certainly not least, there’s the ultimate abomination. A creature whispered about but rarely seen: the monster that guards the only path to the spaceport and your final challenge.
Every crash makes you stronger
In Rogue Shift, no two runs are exactly alike. As you progress through randomly generated paths, you’ll have the opportunity to win events and defeat opponents to gain upgrade credits. The Carmageddon ain’t over when you wreck your ride, though. Each time you begin anew, you retain certain permanent bonuses unlocked with beatcoins. You’ll need to carefully plot out your route through the wasteland, making stops for repairs and new gear. Difficulty increases dynamically, so keep your head on a swivel. As you make it further with each subsequent run, synergies and archetypes will become apparent, giving you countless ways to craft the ultimate killing machine.
Can you survive Carmageddon?
We made Carmageddon: Rogue Shift to challenge you in a way that keeps you coming back. Our goal is to get you into that flow, firing-on-all-cylinders flow state we fondly remember from the original Carmageddon games and, more in general, the combat racing games that defined the genre.
We can’t wait for you to jump in the driver’s seat and put your skills to the test. Wishlist today and we’ll see you on the wasteland.