Hey, everybody! Sid, Brett, and Tim are back this week to discuss the release date reveal and new trailer for Ghost of Yōtei. This episode also includes interviews with Doom: The Dark Ages Director Hugo Martin and Days Gone Remastered Creative and Product Lead Kevin McAllister.
Stuff We Talked About
Next week’s release highlights:
Days Gone Remastered (out today) | PS5
Forza Horizon 5 | PS5
Despelote | PS5, PS4
Days Gone Remastered — New accessibility options revealed
Onimusha 2 Samurai’s Destiny remaster — Developer Q&A with Capcom
Ghost of Yōtei — October 2 release date, new trailer revealed
F1 25 — Dev interview and new Braking Point story mode trailer
Doom: The Dark Ages — New Cosmic Realm details revealed
The Last of Us Complete — Now available on PS5
The Cast
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Sid Shuman – Senior Director of Content Communications, SIE
Brett Elston – Manager, Content Communications, SIE
Thanks to Dormilón for our rad theme song and show music.
[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]
Last week, we asked you head to the great outdoors (inside your favorite games) and share nature-filled moments using #PSshare #PSBlog. Here are this week’s highlights:
Mur4dQshares Astro Bot and a cow napping in a meadow
PattyGnandshares the girls of Lost Records: Bloom & Rage dangling their legs over a lakeside overlook
Amianan_NiRaGuBshares the Shadow-cursed lands of Baldur’s Gate 3
cenriceshares riding alongside a reflective mountainside in Neva
CamisGuishares a plant-like tortoise in God of War Ragnarök
dlazdagamingshares the northern lights shining in Snowrunner
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?
THEME: Days Gone Remastered SUBMIT BY: 11:59 PM PT on April 30, 2025
Next week, we’re riding the broken road in Days Gone Remastered. Share epic moments from Deacon’s journey using the game’s new Photo Mode feature using #PSshare #PSBlog for a chance to be featured.
Hello from id Software! This is Hugo Martin, game director on Doom: The Dark Ages, releasing May 15 on PlayStation 5—it’s right around the corner, I can’t believe it.
If you’ve been following along, you already know that Doom: The Dark Ages is a premium single-player campaign featuring three core pillars of engagement: story, combat, and exploration. I’m guessing you’re reading this because you want to hear something new, something about the game no one else has heard about. Well, I’ve got a good one for you.
We think Doom: The Dark Ages is the best Doom game we’ve ever made (but that’ll be for you to decide). We gave this everything we had, left no feature unpolished: we have 22 levels of incredible FPS single-player combat; tons of gameplay innovations like the Shield Saw, flail, and new crazy guns; and an awesome roller coaster ride of an action story to carry you through to the finish.
AND—we have huge worlds for you to explore.
One of them is totally unique for a Doom game, a space we’ve never been to but a world we’ve wanted to incorporate into the Doom universe for a while: the Cosmic Realm. You will bear witness to the cyclopean architecture of this Lovecraftian dimension as you explore its darkest secrets and battle its most insane enemies.
An unholy union between Hell and the Cosmic Realm has been formed. You’re going to have to experience the story to find out why—but this partnership has given birth to a new host of adversaries for the Slayer to confront.
Enemies like the Cosmic Baron. A twin-bladed brute, he attacks with relentless pressure, and at range he releases a flurry of psionic attacks that can block your projectiles and rip through your precious health. But fear not, because embedded in his attacks are parry windows that a skilled Doom Slayer should be able to exploit, should he or she be brave enough to stand and fight him.
All the strongest foes in Doom: The Dark Ages require this kind of aggression. You’ll weave your way through a maze of projectiles, just like in classic Doom, to then go toe-to-toe with the biggest demons we’ve ever created.
After you’ve dispatched the Cosmic Baron, be careful, because rising above the dark horizon you’ll find the powerful Cacodemon, a hybrid between the two dimensions and newly designed for this game. This floating mass of telepathic terror will immobilize you with his advanced shield attacks and cripple you with his tentacle strikes, should you allow him to get close.
But—you can counter these enemies’ assaults with a new weapon, an ancient tool from dimensions beyond our own: the Reaver Chainshot, a brutal ballistic iron mace of death.
Fire it quickly to unleash a light attack to a single foe, or hold down the trigger to charge its Chaos Sphere and unleash vicious long-range melee strikes, turning your enemies’ insides into demonic pulp. This weapon is unlike anything we’ve ever had in an id game; it brings the Doom: The Dark Ages’ fantastic melee combat to a whole new merciless level of bone-breaking destruction. The sound, the design, the visuals, this weapon is amazing and you’re gonna love using it in battle.
There are so many more secrets to reveal and legends to forge here in this new world we’ve crafted for you. I think you’ll find your time in the Cosmic Realm to be full of intrigue and bloody, bone-crunching mayhem. And it will look amazing on your PlayStation 5, featuring cutting-edge, ludicrous mode graphics powered by the all-new idTech 8.
The innovations in this latest version of idTech allow us to have more content visible on-screen than ever before—bigger spaces with longer views; more enemies to fight; more destruction; better feedback; a better overall gaming experience. We have fully dynamic lighting powered through raytracing, which has allowed us to iterate faster during development and empowered our team to make better art more efficiently. idTech 8 is a purpose-built engine with performance that’s buttery-smooth at 60 fps on PlayStation—this game will play every bit as good as it looks.
And there’s plenty more to talk about, but we wanted to give Sony fans something special as we head into launch. We cannot wait to share this experience with you. It is the biggest and most complete, epic game we have ever made at id and it plays fantastic on PlayStation 5 and PlayStation 5 Pro. There will be more to explore, weapons and abilities to unlock, and demons to crush in Doom: The Dark Ages when it releases on May 15. (You can also start slaying as early as May 13 if you purchase the Premium Edition!*)
From all of us at id—thank you so much for your time and continued support.
*Actual playtime depends on purchase date and applicable time zone differences, subject to possible outages.
The buzz of excitement is ramping up into a full roar as EA Sports F1 25 gets ready for lights out on May 30. And with it comes a whole paddock of improvements, tweaks, and new features to ensure unfamiliar racers and track veterans alike all feel at home. I recently had an opportunity to talk with the developers at EA Codemasters about the upcoming racing game’s newest gameplay features.
“We’re never short of feedback,” says EA Codemasters’ Creative Director Gavin Cooper. “We listen to the community and that informs a lot of our features this year.”
The wealth of voices offering reactions over the figurative team radio don’t just include the official forums and other close sources, but also Esports drivers and content creators who had the opportunity to get their hands on F1 25, early during its development.
The result is a game which has aimed to sharpen up everything from its car handling, to a glossier TV-style presentation, and enhanced real driver voice over. “Hearing the real drivers’ voices as you’re playing really brings a degree of authenticity to the experience,” says Gavin. “We’ve got almost double the number of voice lines in F1 25 that we had in F1 24, and you experience them in more context, too.” So not only can you hear directly from some of the principals, you’ll also have back and forth exchanges between the real drivers and the in-game race engineers, offering the sort of camaraderie – and tension – of the real thing.
Gavin is also keen to point out that for fans who were frustrated with the samey engine noises in the comprehensive My Team mode, that bugbear has been addressed. “You’re now able to attach the correct audio to the different engine suppliers – so depending on which supplier you pick, it’ll actually make your car sound different. That’s something I know people have wanted for a long time.”
Your very own dream team
On the subject of My Team, the popular mode has received a significant boost, designed to get fans’ hearts racing. This time, rather than being the owner-driver, you’re now the team owner having to manage a pair of drivers. “We know being an owner-driver is not authentic to the sport,” says Gavin. “But now having to manage two drivers opens up a lot of interesting decisions for the player. Previously whenever we’ve asked you to prioritise one driver over the other it wasn’t an interesting choice – you’d naturally choose yourself. Now you have to think about who’s the most important in things like contract negotiation and upgrades.”
While you’ll choose who to control on the track itself during race weekends, managing two different personalities and egos offers more complexity to juggle, on top of running the detailed Engineering, Personnel and Corporate facilities, which can also spill out into how your team, competitors and prospects perceive you. Even when added to the expanded R&D and sponsor systems which interact with perks, upgrades, and relationships, and increased control over Driver Icons to allow AI teams to recruit iconic drivers, it’s still only a selection of the additions you’ll have at your racing gloved fingertips.
Braking Point drives the narrative experience forward
Fans of Braking Point, F1’s massive story mode series, aren’t left on the starting grid, either. “We’re always looking for ways to increase the players’ impact on the narrative,” says Gavin. So now when key events happen, you have the option to choose from the two Konnersport drivers available in that scenario, resulting in various ripple effects which can not only impact some of the race objectives, but also the end of the story itself. Implementing this expansion and various branching narratives was no small task for the development team.
“We’re keeping track of the core narrative, which is supported by various other threads, subplots, and other little storylines that we deliver through the secondary narrative, like phone calls, social media and news posts,” explains Gavin. “And those different threads might be more relevant to one driver but can come back and intersect with the main story. So it’s making sure you’re still getting something that feels specific to that driver and the storylines that you’re engaging with, and still have a coherent overall narrative that everyone can enjoy. It’s difficult, but it’s been a really fun process as well.”
And when you finish Braking Point? Well, there’s a special bonus that will allow you to bring your Konnersport team directly into the Career Mode, for the first time in the series. It’s just one of the many ways F1 25 has stepped up a gear to give you a variety of flexibility in how you want to race.
“There’s a whole matrix of possibilities you can pursue in the game,” says Gavin. “You can play as an official driver, or a custom driver, but there’s also kinda an 11th team, via Konnersport or Apex. Do you still play as a custom driver on an official team, or go for an official driver? And that’s all before you even get into bringing Icons into My Team, too.”
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Immersive details at every turn
As in-depth as many of the existing modes go, the development team haven’t forgotten about the fun little extras, either. In-depth customisation means a better decal editor, there’s the ability to change driver number fonts and colours, and LIDAR scanning has provided millions of referenced data points for a more authentic look and feel for five tracks (Bahrain, Miami, Melbourne, Suzuka, and Imola), including safety barriers, fan areas, and even accurate vegetation.
And now you can also race around Silverstone, Zandvoort, and Austria in reverse track layouts in Grand Prix, Time Trial, Multiplayer, and from the second season of the Career modes. “It’s the feature that seems to catch people out the most,” smiles Gavin. “You think you know those courses, but when you actually get to play them they really do feel like brand new tracks. There’s a lot of nuance, you’re not just driving them backwards. It really spins people’s heads out a little, having a very different experience in a familiar location.”
With F1 25 taking pole year in, year out, it’s no secret that creating these games is arguably as complicated as mapping out a real-life racing campaign, with the development team split into those who work specifically on the ‘even’ year iterations of the series, and those who work on the ‘odd’ years. “We started a central team that works on the stuff that we do every year, so things like handling, AI and so on,” Gavin explains. “They still work on yearly cadence. But having that split team model is really valuable, it lets us set up all of these big features every year. It’s tricky because we overlap, and are essentially working in the game’s build at the same time, but fundamentally a lot of it comes down to good process, good communication, and the right people in the right place.”
It’s a method which, like the best F1 teams, relies on the keenest of teamwork – but comes together every year when it matters. You’ll be able to experience it all for yourself when EA Sports F1 25 launches on PS5 on May 30.
It’s time to settle some Unfinished Business. This standalone game picks up where RoboCop Rogue City left off. Though it’s not required to play (or own) RoboCop Rogue City before getting into Unfinished Business, you’re more than welcome to.
Unfinished Business starts with a group of mercenaries tearing into the Metro West precinct, leaving after stealing components from RoboCop’s medical chair and making off for OCP’s latest project, the OmniTower.
Welcome to the OmniTower
The OmniTower is a massive housing complex designed to house residents evicted from their homes in Old Detroit to make way for Delta City. This tower is also a potential power source that, when combined with those stolen components, could give the mercenaries access to all OCP’s technology, including RoboCop.
Pulling this plan off will take time, so they’ve seized control of the tower, turning each floor into a dangerous maze of enemies, traps, and bullets. One that you’ll need to contend with.
As you ascend the tower, ghosts from Alex Murphy’s past will come back to haunt him. The leader of the mercenaries is a former colleague of Murphy. These two have the same goal, protecting Old Detroit, but their motives differ.
A change in gameplay
It’s the appearance of this old friend that triggers something within Murphy, causing him to remember events from his past. As seen in the classic films, these moments are core for the development of RoboCop’s character, and we wanted to capture that in Unfinished Business. During a flashback sequence, you’ll play Alex Murphy when he was a beat cop in Old Detroit.
Playing as RoboCop can make you feel like a walking tank, powerful and indestructible. That’s a far cry from when you’re playing as Alex Murphy, after all, taking one too many bullets got him turned into RoboCop in the first place. You’ll need to be careful, taking advantage of the terrain and keeping cover between you and your opponents as you fulfill your duties to the precinct.
But wait, there’s more!
While tackling the OmniTower, you will be aided by Miranda Hale, a former OCP scientist who worked on the RoboCop project before being ousted so Bob Morton could take the credit. For a while, Miranda worked alongside the mercenaries. But disagreements in their approach caused her to sever ties with them. Regretting what she’d done, she teams up with RoboCop to atone for her mistakes.
In addition to RoboCop and Alex Murphy, you will have the opportunity to play as Miranda and others throughout the story of Unfinished Business.
These vignettes will delve deeper into the story, giving you a better understanding of how far people are willing to go for their ideals and how if RoboCop ends up coming for you, then perhaps you’ve gone too far.
A love letter to the series
We’re huge fans of RoboCop; the opportunity to tell these stories, work with Peter Weller, and to add to the universe of RoboCop is an indescribable honor.
Beyond that, we’ve been constantly floored by the amazing response from fans across the world. We wouldn’t be able to create this standalone without your support and hope you enjoy your experience tackling the OmniTower.RoboCop: Rogue City – Unfinished Business will be coming to PlayStation 5 July 17 and you can download the game now as a April 2025 PlayStation Plus Monthly Game. Also, we’re happy to note that Peter Weller will again reprise his role for this standalone!
Game Week Sale is live now! For a limited time*, you can enjoy price reductions across a selection of titles, including Dragon Ball Sparking Zero Deluxe Edition (20% off), EA Sports FC 25 (70% off), Dynasty Warriors: Origins (20% off) and many more.
We are so excited to announce that Ghost of Yōtei comes to PS5 on October 2, 2025!
It’s been nearly five years since we shipped Ghost of Tsushima, and in that time we’ve been hard at work making Ghost of Yōtei something special. While the stories are unrelated, it’s important to us to make this a worthy follow-up to Jin’s journey, and we can’t wait for you to experience Atsu’s quest for vengeance later this year.
Alongside today’s news, we’ve also released our latest trailer for Ghost of Yōtei, “The Onryō’s List.” Sixteen years ago in the heart of Ezo (called Hokkaido in present day), a gang of outlaws known as the Yōtei Six took everything from Atsu. They killed her family and left her for dead, pinned to a burning ginkgo tree outside her home. But Atsu survived. She learned to fight, to kill, and to hunt, and after years away she has returned to her home with a list of six names: The Snake, The Oni, The Kitsune, The Spider, The Dragon, and Lord Saito.
One by one, she’s hunting them down to avenge her family, armed with the same katana used to pin her to that burning tree all those years ago. But while Atsu’s story begins with vengeance, she’ll find there’s more to her journey than just revenge. As she explores Ezo, Atsu will meet unlikely allies and forge connections that help give her a new sense of purpose.
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We hope the brief looks in today’s trailer give you a taste of what you can expect from Ghost of Yōtei. Beyond your first look at the Yōtei Six, you’ll spot some of the gorgeous scenery of Ezo as well as a handful of Atsu’s new weapons, a few of her allies, and even a new gameplay mechanic that will allow you to glimpse Atsu’s past and understand everything that was taken from her.
But we’ve only scratched the surface. In Ghost of Yōtei, we’ve built upon and evolved the way you explore the open world, offering even more freedom and variety than in Ghost of Tsushima. You’ll choose which leads to follow as you pick which Yōtei Six member you want to hunt down first. Atsu can also track other dangerous targets and claim bounties, or seek out weapon sensei to learn new skills. Ezo is wild, and as deadly as it is beautiful. As you trek across the open world you’ll find unexpected dangers and peaceful reprieves (including some returning activities from Tsushima), and you’ll be able to build a campfire anywhere in the open world for a rest under the stars. We want you to have the freedom to explore Ezo however you decide to, and we can’t wait to share more.
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Today we can also reveal that pre-orders for Ghost of Yōtei begin next week, and you’ll be able to choose between multiple different editions.
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First, if you pre-order any edition of Ghost of Yōtei you’ll receive a unique in-game mask, as well as a set of seven PSN avatars featuring concept art of Atsu and each member of the Yōtei Six at launch1. Pre-orders on PlayStation Store will receive the avatars immediately.
The standard edition (digital/disc) of Ghost of Yōtei will be SGD 97.90 / MYR 299 / IDR 1,029,000 / THB 2,290 / PHP 3,490 / VND 1,799,000MSRP and will be available at retail or at PlayStation Store.
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At PlayStation Store, you’ll also be able to pre-order the Ghost of Yōtei Digital Deluxe Edition for SGD 107 / MYR 339 / 1,169,000 / THB 2,690MSRP.
The Digital Deluxe Edition includes a digital copy of Ghost of Yōtei plus in-game bonuses including The Snake’s armor set, as well as an alternate dye for your starting armor. You’ll also receive a unique horse color and unique saddle dye, plus an in-game Charm, gold Sword Kit, and an early unlock of Traveler’s Maps, which allow you to find statues throughout the world to upgrade your skills.
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Finally, we are thrilled to reveal the Ghost of Yōtei Collector’s Edition. This packed edition includes all of the pre-order bonuses, all in-game items from the Digital Deluxe Edition, and a digital copy of the game2, as well as a replica display edition of Atsu’s Ghost mask. The mask is built to-scale with Jin’s mask from our Ghost of Tsushima Collector’s Edition. If you have both, they look great next to each other on a shelf! The mask measures 6.8 x 5 x 5.9 inches and is made of resin, plus includes its own display stand.
Also included is a replica of Atsu’s sash, complete with the names of all six members of the Yōtei Six (but you’ll have to cross them off yourself). The sash measures 71 inches long and is made of a cotton blend, a perfect cosplay accessory or wall decoration.
There’s also a replica of the Tsuba from Atsu’s katana, forged by her father in the image of two twin wolves. This Tsuba measures roughly 3 x 3 inches and also includes its own display stand.
In addition to all of the above, the Ghost of Yōtei Collector’s Edition also includes a pouch of coins and instructions to play Zeni Hajiki, a game of skill you’ll play throughout Ghost of Yōtei. There’s also a foldable papercraft ginkgo tree along with a wolf at its base, and a set of four 5 x 7-inch art cards featuring the sash, the wolf, Atsu’s Ghost mask, and our key art.
Pricing for Ghost of Yōtei Collector’s Edition in Southeast Asia will be announced on later date.
We think this is the best Collector’s Edition we’ve ever produced, and we can’t wait for you to get your hands on it on October 2.
While pre-orders don’t open until May 2, you can wishlist Ghost of Yōtei right now at PlayStation Store and sign up to receive notifications as we release more information in the months to come.
We are so proud of Ghost of Yōtei and have many more exciting things we can’t wait to show you as we approach our release date. We are incredibly appreciative of all the support for Ghost of Tsushima and grateful for everyone who played, and hope you’ll look forward to following the wind once again on October 2.
1 Available via voucher code for Collector’s Edition and physical Standard Edition. Internet connection and an account for PlayStation Network required to redeem.
2 Digital items available via voucher code. Internet connection and an account for PlayStation™Network required to redeem.
We continue to work behind the scenes to bring new enhancements to the PS5 experience, and today we are excited to announce two key additions based on player feedback – audio focus and the return of the classic console designs for the PS5 UI.
The PS5 system update will roll out globally in a phased approach, starting April 24.
Here are details of the new features:
Audio Focus
Audio focus increases immersion by providing presets to amplify soft sounds to meet your hearing preferences, ensuring a clearer audio experience when using headphones or headsets. This feature supports broader accessibility in audio experiences.
When the audio focus setting is turned on, you can choose from a range of preset options which makes it easier to distinguish sounds like in-game character dialogue, subtle sound effects such as footsteps and rustling grass, as well as voices in party chats for a more immersive gaming experience.
● To enable audio focus, go to [Settings] > [Sound] > [Volume] > [Audio Focus]. This feature can also be accessed from the Control Center, so you can easily adjust the settings during gameplay.
● You can choose from four preset focus type options for which sounds to boost:
Boost Low Pitch: Amplify low-frequency sounds like roaring engines and rumbling noises.
Boost Voices: Amplify voice chats, character voices, and other middle-frequency sounds.
Boost High Pitch: Amplify high-frequency sounds like footsteps and metallic noises.
Boost Quiet Sounds: Amplify low-volume sounds in a wide range of frequencies.
● You can set the level of support for each preset type from three different levels (Weak, Medium, Strong).
● Additionally, you can also choose to adjust the level of support for the preset for Left / Right channels separately to meet your specific preferences.
● The audio focus feature is available when using headphones connected via USB or analog jack. It is not supported for HDMI connections through TV, AV receivers or soundbars.
During our 30th anniversary celebrations, we surprised our fans with a limited time selection of nostalgic customization features for the PS5 System UI to honor the four PlayStation consoles that paved the way for PS5: PlayStation, PlayStation 2, PlayStation 3, and PlayStation 4.
Due to the overwhelmingly positive response from our community, we’re happy to bring back the look and feel of the four console designs for players to customize the home screen on PS5!
Download “Classic console designs main menu customization”
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This feature will be called the Appearance, and can be accessed under the Settings menu.
Download “Appearance and Sound settings menu”
We’re excited to bring the update to you and would love to hear your thoughts on them. Which features are you looking forward to seeing? Share your comments below!
We are so excited to announce that Ghost of Yōtei comes to PS5 on October 2, 2025!
It’s been nearly five years since we shipped Ghost of Tsushima, and in that time we’ve been hard at work making Ghost of Yōtei something special. While the stories are unrelated, it’s important to us to make this a worthy follow-up to Jin’s journey, and we can’t wait for you to experience Atsu’s quest for vengeance later this year.
Alongside today’s news, we’ve also released our latest trailer for Ghost of Yōtei, “The Onryō’s List.” Sixteen years ago in the heart of Ezo (called Hokkaido in present day), a gang of outlaws known as the Yōtei Six took everything from Atsu. They killed her family and left her for dead, pinned to a burning ginkgo tree outside her home. But Atsu survived. She learned to fight, to kill, and to hunt, and after years away she has returned to her home with a list of six names: The Snake, The Oni, The Kitsune, The Spider, The Dragon, and Lord Saito.
One by one, she’s hunting them down to avenge her family, armed with the same katana used to pin her to that burning tree all those years ago. But while Atsu’s story begins with vengeance, she’ll find there’s more to her journey than just revenge. As she explores Ezo, Atsu will meet unlikely allies and forge connections that help give her a new sense of purpose.
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We hope the brief looks in today’s trailer give you a taste of what you can expect from Ghost of Yōtei. Beyond your first look at the Yōtei Six, you’ll spot some of the gorgeous scenery of Ezo as well as a handful of Atsu’s new weapons, a few of her allies, and even a new gameplay mechanic that will allow you to glimpse Atsu’s past and understand everything that was taken from her.
But we’ve only scratched the surface. In Ghost of Yōtei, we’ve built upon and evolved the way you explore the open world, offering even more freedom and variety than in Ghost of Tsushima. You’ll choose which leads to follow as you pick which Yōtei Six member you want to hunt down first. Atsu can also track other dangerous targets and claim bounties, or seek out weapon sensei to learn new skills. Ezo is wild, and as deadly as it is beautiful. As you trek across the open world you’ll find unexpected dangers and peaceful reprieves (including some returning activities from Tsushima), and you’ll be able to build a campfire anywhere in the open world for a rest under the stars. We want you to have the freedom to explore Ezo however you decide to, and we can’t wait to share more.
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Today we can also reveal that pre-orders for Ghost of Yōtei begin next week, on May 2 at 10:00 AM in your local timezone (10:00 AM ET for those in the US), and you’ll be able to choose between multiple different editions, including our amazing Collector’s Edition.
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First, if you pre-order any edition of Ghost of Yōtei you’ll receive a unique in-game mask, as well as a set of seven PSN avatars featuring concept art of Atsu and each member of the Yōtei Six at launch1. Pre-orders on PlayStation Store will receive the avatars immediately.
The standard edition of Ghost of Yōtei will be $69.99 USD / £69.99 / €79.99 / ¥8,980MSRP and will be available at retail or at PlayStation Store.
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At PlayStation Store, you’ll also be able to pre-order the Ghost of Yōtei Digital Deluxe Edition for $79.99 / £79.99 / €89.99 / ¥9,980MSRP.
The Digital Deluxe Edition includes a digital copy of Ghost of Yōtei plus in-game bonuses including The Snake’s armor set, as well as an alternate dye for your starting armor. You’ll also receive a unique horse color and unique saddle dye, plus an in-game Charm, gold Sword Kit, and an early unlock of Traveler’s Maps, which allow you to find statues throughout the world to upgrade your skills.
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Finally, we are thrilled to reveal the Ghost of Yōtei Collector’s Edition2, which will be available for pre-order at direct.playstation.com in parts of the world where it is available, or at select retailers in other regions. Collector’s Edition pricing will be announced at a later date.
This packed edition includes all of the pre-order bonuses, all in-game items from the Digital Deluxe Edition, and a digital copy of the game3, as well as a replica display edition of Atsu’s Ghost mask. The mask is built to-scale with Jin’s mask from our Ghost of Tsushima Collector’s Edition. If you have both, they look great next to each other on a shelf! The mask measures 6.8 x 5 x 5.9 inches and is made of resin, plus includes its own display stand.
Also included is a replica of Atsu’s sash, complete with the names of all six members of the Yōtei Six (but you’ll have to cross them off yourself). The sash measures 71 inches long and is made of a cotton blend, a perfect cosplay accessory or wall decoration.
There’s also a replica of the Tsuba from Atsu’s katana, forged by her father in the image of two twin wolves. This Tsuba measures roughly 3 x 3 inches and also includes its own display stand.
In addition to all of the above, the Ghost of Yōtei Collector’s Edition also includes a pouch of coins and instructions to play Zeni Hajiki, a game of skill you’ll play throughout Ghost of Yōtei. There’s also a foldable papercraft ginkgo tree along with a wolf at its base, and a set of four 5 x 7-inch art cards featuring the sash, the wolf, Atsu’s Ghost mask, and our key art.
We think this is the best Collector’s Edition we’ve ever produced, and we can’t wait for you to get your hands on it on October 2.
While pre-orders don’t open until May 2, you can wishlist Ghost of Yōtei right now at PlayStation Store and sign up to receive notifications as we release more information in the months to come.
We are so proud of Ghost of Yōtei and have many more exciting things we can’t wait to show you as we approach our release date. We are incredibly appreciative of all the support for Ghost of Tsushima and grateful for everyone who played, and hope you’ll look forward to following the wind once again on October 2.
1 Available via voucher code for Collector’s Edition and physical Standard Edition. Internet connection and an account for PlayStation Network required to redeem.
2 Starting May 2 at 10:00 AM ET in the U.S., and 10:00 AM local time in the U.K., France, Germany, Austria, Spain, Portugal, Italy, Netherlands, Belgium, and Luxembourg, players will be able to pre-order the Ghost of Yōtei exclusively through direct.playstation.com in limited quantities. Must be signed-in to purchase.
3 Digital items available via voucher code. Internet connection and an account for PlayStation™Network required to redeem.
The release date for “Super Robot Wars Y,” the latest in the “Super Robot Wars” series for console, has been set for Thursday, August 28!
All included titles have been revealed, along with key visuals and new systems. The newly released trailer features a wealth of up-to-date information, including battle animations of the included titles, original characters for this game, and the opening theme song “Hangeki Fight Back!” by JAM Project.
All titles and key visuals have been newly revealed!
This title will feature new appearances by SSSS.DYNAZENON, Godzilla Singular Point, and Mobile Suit Gundam the Witch from Mercury Season 1 among many others.
Macross Delta: Passionate Walküre and Getter Robo Arc are also included for the first time in the console series.
In addition, it also includes titles familiar from past series such as Reideen the Brave, COMBATTLER V, and Aura Battler Dunbine, as well as titles from a wide range of generations such as Majestic Prince and Code Geass Lelouch of the Re;surrection
Featured Series in SUPER ROBOT WARS Y include:
Reideen the Brave
COMBATTLER V
Aura Battler Dunbine
New Story of AURA BATTLER Dunbine
Heavy Metal L-Gaim
Mobile Suit Z Gundam
Mobile Suit Gundam Char’s Counterattack
M-MSV
Mobile Fighter G Gundam
Mobile Suit Gundam Wing: Endless Waltz
Mobile Suit Gundam SEED Destiny
Mobile Suit Gundam the Witch from Mercury Season 1
Mazinkaiser VS the Great General of Darkness
Getter Robo Arc
Majestic Prince
MACROSS Delta
Macross Delta: Passionate Walküre
Code Geass: Lelouch of the Rebellion III Glorification
Code Geass Lelouch of the Re;surrection
Godzilla Singular Point
SSSS.DYNAZENON
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The key visual is a new illustration, featuring a background represented as a torrent of light, inspired by the “Y” in the title.
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Details of the original characters are revealed!
One of the main characters is Cross Tsukinowa, the Head of a NINJA group “Special Stealth Forces Haze”.He puts the mission first and doesn’t allow his feelings to interfere with the job.
The character is voiced by Kazumasa Fukagawa. The unit he flies is the Lunedrache, a ninja-motif unit with a distinctive scarf.
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Another original character is Forte Tsukinowa, a member of the NINJA group “Special Stealth Forces Haze,” she may be inexperienced and somewhat immature for her age, but her positive attitude helps her overcome challenges she regularly faces. She is voiced by Aya Yamane. The unit she flies is the Lunedrache II.
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The last characters to introduce are A. Advent and Echika Y. Franburnett, the mainstays of this story.
A. Advent is a massive 3-kilometer-long ship with a city in the dome of its deck.
Characters from different titles, each with their own unique backgrounds, gather here and travel around the world.
Echika Y. Franburnett is the legal owner of the Mobile Fortification A. Advent. She approaches everything she does with utmost seriousness, but she can sometimes be clumsy when communicating with others.
At the beginning of the story, Echika Y. Franburnett’s late father suddenly entrusted her with A. Advent on her 14th birthday. Without any explanation, she was given this powerful vessel. Although confused, she struggles to use its power for the right reasons. The character is voiced by Manaka Iwami.
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Introducing the new system and training element: Assist Link!
Assist Link is a new system in the game designed to enhance the fun of the Super Robot Series. It allows players to focus resources on their favorite units and titles, making them play a major role in battles.
Unlike past series where only combat personnel like pilots and units could be enhanced, Assist Link lets users give attention to non-fighting characters such as heroines and sub-characters.
These non-pilot characters support battles as sidekicks, using “Assist Commands” on the tactical map to provide various advantages.
Assist Crew members can be trained and ranked up by clearing missions and using Assist Commands, with new effects added or existing ones powered up. The more you use Assist Link, the more it grows, with the maximum rank being RANK 4. At RANK 4, graphics change and players can enjoy a special conversation called “Assist Talk”.
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We believe Super Robot Wars offers a unique opportunity to discover and deepen the love for new robot animation works. We are committed to creating Super Robot Wars Y to ensure this culture thrives in the future. More information will be shared soon, so stay tuned for updates. Meanwhile, pre-orders are now available in our digital store!