Psychoactive.
Nightmare Reaper’s procedurally generated stages are as rawly aggressive as the thrash metal motifs that drive it. Coined a looter-shooter, it’s a roguelite that revels in retro visuals, blazing speeds, and the ensuing spectacle of its bloodbath.
In a novel move, it procedurally generates levels, meaning each time you die or start over, things have changed. The aesthetic alters by chapter, shifting from watery pits and spiky tombs to hospital wards and cities; and, if you can find them, space stations where pets can be purchased that help you uncover secrets. The layouts are mostly unique with each new playthrough, but hitting switches, finding keys, or locating suspicious walls to kick through is a constant. At its best, the procedural element generates levels that feel deliberate, which is impressive considering its layering. That said, it’s not perfect, with sections occasionally recycling, dead ends cropping up, and on one occasion, an impassable early jump that forced us to quit the stage.
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