All the gear, and a great idea.
Imagine, if you will, an alternate timeline where 3D graphics never happened.
Instead, Sega’s ‘Super Scaler’ concept — popularised in games such as Hang-On, Space Harrier, Out Run and After Burner — evolves to the point where 2D sprites can not only be scaled without any degradation in visual fidelity, but are capable of filling the entire screen. That future is basically what you’re looking at when you play Night Striker Gear, a sequel to Taito’s 1989 coin-op, which has been developed by M2 and its ShotTriggers team.
Read the full article on nintendolife.com
