Nintendo Switch Was The Console With The Most Game Releases In 2023

Valve’s Steam platform had the most new releases overall.

Nintendo’s Switch was recognised for all sorts of achievements and feats last year,and one other interesting fact about the hybrid system in 2023 was that it had the most game releases of any “console” hardware in the US, placing it ahead of PlayStation and Xbox.

As highlighted by Circana analyst Anthony Silva (via Mat Piscatella), the Switch had a whopping 2,360 games released on it. With an install base of more than 132 million Switch users worldwide as of 30th September 2023, it’s no surprise so many developers want a piece of the pie. As impressive as this figure is, Valve’s digital platform Steam (and we guess the Steam Deck by default) technically blows it out of the water, launching more than 14,000 titles in 2023.

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SMITE Developer “Open” To Releasing Sequel On Switch Successor

It’s just “not sure” if it could get it running well on Switch.

A sequel to SMITE has just been announced and if you’re wondering about the chances of a Nintendo Switch release, it’s not looking good.

When asked if the MOBA sequel was getting a Switch release by TechRadar Gaming, Titan Forge Games raised concerns about the “power level” of Nintendo’s current hybrid system and minimal technical specs. Fortunately, the team is still “open” to future platforms if anything is announced by Nintendo (like the rumoured successor system).

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Nintendo Games Have Now Dominated Japan’s Sales Charts For 19 Consecutive Years

The top 10 in 2023 were all on Switch.

Nintendo has been a huge part of Japanese video game culture over the years and with this in mind, it’s now topped the sales charts for the 19th consecutive year in its homeland.

This information comes from Famitsu’s 2023 sales report, which also happens to reveal all top 10 video game software sales in 2023 were on the Switch. Zelda: Tears of the Kingdom led the charge and was followed by Mario Wonder and Pikmin 4 in second and third place. Here’s a look (via Nintendo Wire):

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Review: Pocket Auto Catch Light – Petit Pokémon GO Companion Packs A Punch

Small but mighty.

Pokémon GO auto-catch companion devices are a top-tier way to ensure that you never miss a ‘mon while out and about. Since 2016, these devices — which automatically spin PokéStops and catch the critters you pass — have come in a variety of shapes and sizes, with designs to wear on your wrist, clip to your bag, or (in the case of the Poké Ball Plus) carry in a tight grip as if you were Ash Ketchum himself.

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New Outer Wilds Update Now Available Switch, Here Are The Full Patch Notes

Nomai goodness.

Developer Mobius Games has released a brand new update for Outer Wilds on Switch, marking the game’s first patch since the highly-anticipated title blasted onto the console last month.

The new update seems to be mainly focused on getting rid of some pesky visual bugs, though there are a handful of gameplay and technical tweaks to be found in this one as well.

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Mini Review: Shinorubi (Switch) – A Curious Shooter That’s A No-Go In Docked Mode

Not starring Joe Musashi.

Shinorubi feels like a game that came about by providing prompts to an AI specialising in video game building (coming soon, no doubt), feeding it information on various historical works of a particular nature, and then publishing whatever it spat out. That might sound mean to the humans that created it, but it’s an apt descriptor nonetheless.

Shinorubi has the odd misfortune of getting worse depending on the size of your screen. On our 55” panel, the experience was somewhat shocking. Filling the full 16:9 aspect and played in a vertical format, the player ships are enormous, with a giant pink jewel on their nose to dictate the hit-box area. Each pilot has different shot types, underpinned by a straightforward shot, laser, and bomb setup, as well as a fever power-up mode that’s triggered by collecting stars. It appears Shinorubi runs at 30fps, but on a large flatscreen is so janky it’s hard to say. Every ship in the game, with their various pros and cons, travel at extreme speeds to cover the play area, requiring inappropriate firing of the laser just to quell the weird skating of their movement. The larger the screen, the more prone you are to accidentally crash into bullets, not helped by laggy controls, and everything seems to stutter slightly. When you die in docked mode, it’s not because the game is overly difficult, but because you’re struggling to understand the action.

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