Oh my Dog.
The ’90s was a decade-long blitz of out-there marketing campaigns, lads mags, and PlayStation; rich experimentation with the polygon and a concerted effort to push the boundaries of bad taste. Rise of The Triad, based on a modified version of ID’s Wolfenstein engine, was initially pitched as a sequel before becoming a standalone PC title in 1995. Developed by Apogee Software (which became 3D Realms), this ‘Ludicrous Edition’ is handled by Nightdive Studios, who has a solid track record in remastering classic PC titles.
Rise of the Triad follows H.U.N.T, a crack UN covert team tasked with infiltrating San Nicolas Island to stop a strange, Nazi-esque cult from launching nukes at Los Angeles. While your team, a band of operatives with different properties in speed, firepower, and strength, are typically fashioned, the game itself is a bizarre, otherworldly romp through maze-like stages littered with the dark and bizarre, abstract and insane, peppered with occult motifs and oddly futuristic apparatus.
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