The Legend Of Zelda: Breath Of The Wild Update Appears To Have Improved Load Times

Less loading, more playing.

Earlier this week, Nintendo released a new update for The Legend of Zelda: Breath of the Wild. Apart from making the Switch game compatible with the Labo VR Goggles, version 1.6.0 fixed “some other issues” to improve the overall experience.

It turns out the load times in the Switch version are now nearly in line with the game on the Wii U. Shrines, for example, take five seconds less to load. YouTuber and speedrunner Alexis de Champris uploaded a before and after comparison video on Twitter to highlight this. See for yourself below:

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Review: Arcade Classics Anniversary Collection – Perfectly Functional, But Not Much Else

Shoot past the castle.

Not content with sitting back and watching the likes of Sega, Capcom, Nintendo et al releasing retro compilations, Konami’s decided to get in on the act too. To celebrate the company’s 50th anniversary, the big K is launching a trio of anniversary collections. The Castlevania and Contra collections will be coming in the near future and we’ll cover them in due course, but for now let’s take a look at the first collection, dedicated to Konami’s arcade history.

Arcade Classics Anniversary Collection consists of eight vintage arcade titles, all running under Hamster Corporation’s much-praised Arcade Archives emulator. We’ll get to the general software in a bit, but it makes sense to cover each game individually first, because there’s a mixed bag here – if by that you mean taking a bag marked ‘Good shoot ’em ups’, putting a rubbish Castlevania spin-off into it, and mixing it around.

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Random: Experience The Legend Of Zelda: Breath Of The Wild With PlayStation VR

Switching it up.

The Legend of Zelda: Breath of the Wild might have only received its Nintendo Labo VR compatibility update yesterday, but virtual reality enthusiasts have already discovered how to get it working with the PlayStation VR headset.

This method means you don’t need to own Labo VR and you won’t need to use Nintendo’s cardboard setup to try out the new update for Zelda on Switch. The higher quality headset pays off – with the image quality slightly sharper on the device’s OLED display. It’s all thanks to the HDMI ports and PSVR Cinema Mode. ResetEra user PopsMaellard explained it in the following post:

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Hands On: Super Mario Odyssey VR – A Non-Essential But Pleasant Return Trip

Not quite an Odyssey, but a delightful mini-break.

After losing our lunch with Breath of the Wild‘s VR mode update, we entered the Cap Kingdom in Super Mario Odyssey with a sense of trepidation, as well as a slight headache. We’d been excited to explore Hyrule with the Labo VR Goggles and it was disappointing to have our latent fears concerning the Switch’s limited VR prowess confirmed.

Happily, then, it was most pleasant to discover that Mario’s tailor-made mini-missions are far better suited to prolonged play sessions. The bite-sized nature of these trips to the Cap, Seaside and Luncheon Kingdoms means you won’t be spending very long with the Goggles held to your face, but even so, you’re unlikely to experience dizziness or pain in your temples either.

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Video: Digital Foundry Takes A Look At Mortal Kombat 11

A remarkable Switch port.

Earlier this week, Mortal Kombat 11 arrived in North America on the Nintendo Switch. The European release will be out next month. If you’re still on the fence about this particular version of the game, Digital Foundry has now uploaded a video comparing the Switch release to its PlayStation 4 and Xbox One counterpart. According to the tech experts, it’s simply “remarkable” a demanding 60fps Unreal Engine game like this is even running on such a device.

Shiver Entertainment has managed to keep all of the gameplay intact in the Nintendo release. The main difference between each version is image quality and resolution. When the Switch is docked, the game resolution runs at 1280×720 and can fall to 960×540. The bigger drops appear during the fatalities and opening moments, but on average, the gameplay runs at 720p. On the portable front, MK11 takes quite a hit. At best, it is 854×480 and can go down to 682x 384 during more intensive moments.

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