Hunter Era Codes (August 2024)

If you’re looking for Hunter Era codes, IGN has you covered! In this article, you’ll find a list of active and working Hunter Era codes in August 2024 that you can redeem for free rewards and bonuses.

Hunter Era is a popular Hunter x Hunter-themed Roblox experience in which you fight and grow your skills to become the very best hunter on PC, mobile, and console.

Active Hunter Era Codes (August 2024)

Here are all the active Hunter Era codes in August 2024 and the rewards you get for redeeming them:

  • 35klikes: 10x Skill Spins, 10x Nen Color Spins, 10x Hatsu Spins, 10x Family Spins
  • Update2: 15x Skill Spins, 15x Nen Color Spins, 15x Hatsu Spins, 15x Family Spins
  • FunzyLabs: 10x Skill Spins, 10x Nen Color Spins, 10x Hatsu Spins
  • AmineGuyOnTop: 5x Skill Spins, 5x Nen Color Spins, 5x Hatsu Spins
  • LabsEra: 10x Skill Spins, 10x Nen Color Spins, 10x Hatsu Spins
  • howtfitagain: 2.2x EXP for two hours and five minutes

Expired Hunter Era Codes

Below, you’ll find a list of expired Hunter Era codes that are no longer working in August 2024:

  • negativeexp
  • leorioop
  • GenthruOp
  • 30klikes
  • ReworkIslands
  • Update1
  • hunterexam
  • 4klikes
  • 6klikes

How to Redeem Hunter Era Codes

To redeem Hunter Era codes, follow the steps below:

  1. Open Hunter Era and press the M key to access the main menu.
  2. Click on Configs to open the Settings menu.
  3. You’ll see a code redemption field at the bottom of the screen. Paste your code into the “Enter Codes” field.
  4. Double check the code is inputted correctly, and then click “REDEEM” to redeem your Hunter Era code.

Why Isn’t My Hunter Era Code Working?

If the Hunter Era code you’re trying to redeem isn’t working, it’s likely due to two possible reasons:

  • The Hunter Era code is expired.
  • There’s a typo in the Hunter Era code.

When inputting a Hunter Era code into Roblox, ensure it’s spelled correctly and that there are no accidental spaces before or after the code. If it still isn’t working, the code is probably expired.

How to Get More Hunter Era Codes

To get more Hunter Era codes yourself, the two best ways are:

  • Check the Hunter Era Roblox experience page
  • Join the Hunter Era Discord server

While we check for new codes often, the quickest way to know about new Hunter Era codes is to follow the experience’s official Discord server, where you can set your notification preferences for new codes.

Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she’s not working, you can find her adventuring around Eorzea in Final Fantasy XIV or making miniatures.

Avowed Delayed to February 2025 to ‘Give Players’ Backlogs Some Breathing Room’

Xbox has announced that it is delaying Avowed from later in 2024 to February 18, 2025, to “give players’ backlogs some breathing room.”

Xbox shared the news on X/Twitter alongside a graphic showing all of its currently announced first party Xbox games.

“So many games coming! As such, we’re moving Avowed to Feb 18, 2025, to give players’ backlogs some breathing room,” Xbox wrote. “Stay tuned for more from our games across Activision, Blizzard, Bethesda & Xbox Game Studios at gamescom, including our Aug 23 livestream for a look at Avowed.”

The current release schedule for all of these games is as follows;

  • World of Warcraft: The War Within – August 26, 2024
  • Age of Mythology: Retold – September 4, 2024
  • Ara: History Untold – September 24, 2024
  • Diablo 4: Vessel of Hatred – October 8, 2024
  • Call of Duty: Black Ops 6 – October 25, 2024
  • Microsoft Flight Simulator 2024 – November 19, 2024
  • Indiana Jones and the Great Circle – 2024 TBA
  • Starfield: Shattered Space – 2024 TBA
  • TowerBorne – 2024 TBA
  • Avowed – February 18, 2025
  • South of Midnight – 2025
  • Doom: The Dark Ages – 2025
  • Fable – 2025
  • And More…

Avowed was originally planned to be released in Fall 2024. In June, a blog post accidentally revealed a new date of November 12, 2024, but it was quickly deleted as it appeared to not be set in stone.

Avowed got a new story trailer at the Xbox Games Showcase in June, and a 30-minute gameplay deep dive followed shortly after. The lengthy gameplay showed both first and third-person gameplay in the world of Eora and showcased some of the magical tools players will access to in the RPG.

With Avowed out of the way for now, you can check out what other games to focus on in our look The Biggest Games of August 2024 and beyond. Additionally, you can also check out the rest of Xbox’s gamescom plans right here.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.

How a Murder Mystery Tabletop Game Managed to Outsell Monopoly

If you were called on to guess the best-selling tabletop games on Amazon, you’d probably opt for a household name like Monopoly, or one of its exhausting catalog of identikit variants. Much of the time – sales numbers vary day by day, of course – you’d not only be wrong, but likely astonished to learn that Monopoly, Scrabble and a host of other well-worn names are regularly outsold by a humble series of murder mystery games called Cryptic Killers.

“Our bestselling game, Murder of a Millionaire, has consistently been above Monopoly’s classic board game for quite some time,” says Andrew Hobbs, co-inventor of the series. “We’re super proud to be up there amongst the big guys.” It also made IGN’s list of best murder mystery games.

Perhaps even more astonishing is the fact that this sales behemoth arose from a chance holiday meeting. “Luke Stephenson and I met each other at the beach bar in Mexico, over a beer back in 2012,” Hobbs continues. “When the holiday came to an end, we added each other on Facebook and left it there. We both thought we’d never see each other again.”

Fate, however, had other ideas. Both men were fond of keeping notebooks to scribble down ideas and inventions when inspiration struck, and it was something that came back to them five years later when they considered starting a business together. Hobbs picks up the tales. “Fast forward a couple more years, and we found ourselves enjoying a few detective style games during the pandemic,” he continues. “We both believed that we could do a great job of creating our own range of games in this genre, so we got to work, and Cryptic Killers was born.”

Even at the height of lockdown, however, murder mystery was already a crowded genre, and the games needed a selling point to help them stand out from the crowd. They turned to another in-vogue genre for inspiration. “We knew that true crime on Netflix, Amazon and the like is extremely popular,” Hobbs explains. “We wanted to mimic the type of feeling that you get after watching a great crime documentary, and we knew that if we could do that, we’d be onto something.”

We knew that true crime on Netflix, Amazon and the like is extremely popular

But they also put a lot of thought into how to make sure the game started and remained compelling as players worked their way through the evidence. “Our cases contain multiple suspects with different motives, and players get a sense of achievement each time they’re able to eliminate one of the suspects, so rather than having one win at the end of the game, you have multiple “mini wins” throughout the experience,” Hobbs explains. He’s tapping into what psychologists call a feedback loop, where you achieve a small gain and immediately feel like you want to put your new knowledge into practice. It’s pleasurable and addictive, and is one reason why some games have that “one more turn” feeling, but it’s unusual to find it in a murder mystery.

Their initial design, Murder of a Millionaire tasked players with identifying the killer of an unlucky lottery winner from a cast of well-drawn characters, using a varied case file of evidence that included photographs, witness statements and ephemera such as train timetables and newspaper clippings. Solving the case called for a surprising variety of skills, from logical deduction, through puzzle solving and into the good, old-fashioned grunt work of picking out tiny details from images and reams of text.

The amount of information involved can make it feel like the game is best suited to a solo sleuth who can digest it all and not have to repeat reams of text for the benefit of a group, but Hobbs believes a small team works best. “The games encourage conversation,” he observes. “Most games have you competing against your peers; our games are the opposite, needing collaborative play. People digest the information differently to one another. This means that one person may pick up on a clue that someone else didn’t.” The breadth of different approaches required to solve the case also support the group approach, as it benefits from a range of skill sets.

While the case presented was thorough and compelling, some of the image work had room for improvement, even if it was supposed to represent the grainy images of CCTV. That’s partly because the intrepid designers had to literally do it all themselves. “Luke and I both appear as characters in the games because we didn’t have the luxury of being able to hire actors and professional sets,” Hobbs laughs. “It is actually Luke’s wife who is laying in a puddle of blood in the crime scene photos from Murder of a Millionaire. As our games have evolved, and budgets have since increased, we’ve been able to invest more time and money into developing higher quality assets.”

There were also elements of it that felt like a stretch, such as the idea that the investigating detective would just pass over their notes to a colleague, with no verbal explanation, and leaving them without essential information such as a password, which is one of the game’s opening puzzles. “We created a scenario that was possible, even if it wasn’t probable,” Hobbs explains. “The implausible often adds an element of fun or intrigue to the storyline. Take the story of Ted Bundy. He escaped from custody not once, but twice. He also represented himself in court, and proposed to his girlfriend while she was on the witness stand. If that didn’t seem implausible enough, some of the evidence in the case had been mishandled or lost during the investigation too!”

Leveraging a password as the basis for a puzzle also allowed the designers to explore new avenues of play, adding an online element to the experience. “It makes the games more interactive, more immersive, and allows us to introduce different types of media into the game such as video and audio,” says Hobbs. “It also helps with staging the game play. Sometimes you want players to read a piece of information in a certain order to lead their mind in a certain direction, and that’s not always easy to do if you hand over a case file of evidence where they can read it in any order they wish.”

Murder of a Millionaire sold well initially, but its real success came after a fan featured it on TikTok, showcasing the growing power of that platform to market long-playing tabletop games, despite its short-form video format. “When we first went viral on TikTok, we didn’t even have an account there,” Hobbs recalls. “Sales went through the roof and have remained that way ever since. I remember calling Luke, saying we needed to be on TikTok, and we ended up in the early hours of the morning pulling together bits and pieces to set up the account. We are extremely grateful to everyone that posts about us on social media, it really helps small companies like us.”

When we first went viral on TikTok, we didn’t even have an account there

From that initial explosion, Cryptic Killers has become a diverse range of mystery modules with a dedicated fan base who like to swap completed scenarios with each other once the solution is out. Hobbs is happier about this than you might imagine. “It hearkens back to the old discussion of whether libraries are a good thing for book authors,” he observes. “If someone shares one with a friend, there’s always a chance that friend will come back to buy another one of our cases for themselves. It also helps us to build our community of loyal detectives, and encourages more word of mouth marketing. One way other companies have gotten round this is to create game assets that must be destroyed as part of the playing process. That’s not a route we wanted to go down.”

Further scenarios have led to Hobbs and Stephenson looking to add new elements to the gameplay to keep things fresh for fans. One thing they’ve become renowned for is a sense of theatricality, which was missing in their first games. “We’ve added more drama to each of the stories, heightened by introducing unique methods of murder, such as a poisoned saxophone reed,” says Hobbs. “Our later releases are themed to different decades, like the 1920s or the 1960s. This allows us to change up the type of evidence in each of the games.”

Of course, as the games have gone on, Hobbs has particular favorites from the titles he’s worked on. “My personal favorite is Murder at Merivale Manor,” he reveals. “It’s the case set in the 1920s, but you’re trying to solve the case in the present day.” But in terms of individual puzzles, he’s most proud of the double-whammy in Murder in Market Hill. “There is a big plot twist to the game and this particular puzzle incorporates two different puzzles that need to be solved to get to the answer,” he continues. “But I can’t say too much more without giving the game away!”

Despite the popularity of their murder mystery series, Hobbs is aware that he and Stephenson need to explore new territory to keep things fresh. But he’s staying as tight-lipped about what that might involve as he is about his precious puzzles, saying only that there’ll be a new case file soon, followed by the Cryptic Killers range “diversifying” into new areas. Fans of the series will have to do their own sleuthing if they want to try and figure out what that might mean.

Matt Thrower is a contributing freelancer for IGN, specializing in tabletop games. You can reach him on BlueSky at @mattthr.bsky.social.

Bungie Is Reportedly Not Working on Destiny 3, Will Focus on Smaller Destiny 2 Updates That May Be Free

Following the news that Bungie laid off 220 people, details have reportedly been revealed about the company’s future, including that it isn’t currently working on Destiny 3, that it will shift its focus from larger expansions to smaller updates for Destiny 2 that may be free, and that a Destiny spin-off was canceled.

Bloomberg spoke to ten current and former Bungie employees who asked not to be identified, and they “described a company that grew too fast and tried to develop too many projects at once, spreading resources too thin rather than prioritizing its chief moneymaker, Destiny 2.”

Instead of Destiny 3, Bungie Placed a Big Bet on Payback

While there may be many who believed Bungie was hard at work on Destiny 3, especially considering Destiny 2 was released in 2017, the studio decided to shift its focus to something completely new called Payback.

Payback, which was described as taking elements from such games as Warframe and Genshin Impact, was set in the Destiny universe but was meant to “shake up the formula in major ways.” Instead of being a first-person shooter, Payback was being developed as a third-person title that would see players using the franchise’s characters to explore a large world and work together to “battle monsters and solve puzzles.”

This was not being billed as a sequel to Destiny 2, but more of a spin-off. Sadly, Payback was canceled just two months ago so Bungie could prioritize its more imminent games. Instead, it moved much of the payback team to work on Marathon, its PvP-focused extraction shooter live-service game which is set to be released in 2025.

Sadly, Payback was canceled just two months ago so Bungie could prioritize its more imminent games.

With no Payback and no Destiny 3 in the near future, Bungie is planning to continue supporting Destiny 2, albeit in a different way. Despite Destiny 2’s The Final Shape expansion reviewing very well – we gave it a 9/10 – the studio looks to “no longer pursue paid expansions as it did in the past.” According to one of the sources, sales for each expansion have declined year after year.

Instead of this annual release model for big expansions, Bungie looks to “retain and attract players with smaller-scale drops modeled after Into the Light.” For those unfamiliar, Into the Light was released ahead of The Final Shape and added the Onslaught activity, the Hall of Champions social space, Parade Armor 2.0, the return of 12 iconic guns with the BRAVE Arsenal, and much more.

Furthermore, Bungie is aiming to release these updates for free alongside overhauling activities it hopes will keep its hardcord player satisfied. There are also “other vague plans” that include a storyline that “will feature characters and worlds that Destiny has not yet explored.”

So, instead of big new Destiny 2 expansions, Bungie will put resources into these updates, a smoother onboarding process, and more. In one bright spot, some of the sources said they are “optimistic about the vision for Destiny 2 under new director Tyson Green.”

Trouble at the Top

The layoffs have hit the team hard, and most of the people Bloomberg spoke to were critical of Bungie CEO Pete Parsons, saying he “failed to take accountability for his own bad bets” and that he was “overly optimistic in his communication with the staff.”

There is also worry because longtime veterans Luke Smith and Mark Noseworthy left Bungie this week, and that has led to a lot of “lingering questions about the future of decision-making at Bungie.” Now, without some of its leaders, a big hit to audio, narrative, and player support teams, and much more, Bungie staff are now looking at creating world-class experiences with a “smaller staff, tighter schedules, and a company that looks significantly different than it did three days ago.”

Most of the people Bloomberg spoke to were critical of Bungie CEO Pete Parsons, saying he “failed to take accountability for his own bad bets.”

In addition to the layoffs, Bungie is hoping to move 155 of its employees to Sony Interactive Entertainment, and a seperate group will be part of a team working on an incubation project code-named Gummybears.

Ever since Sony’s $3.6 billion acquisition of Bungie, things have not gotten better. Bungie took that cash and “hired hundreds of new staff members and pursued myriad incubation projects, including mobile versions of Destiny, remakes of old games and new franchises.” Now, it’s most important former and current employees are suffering after some of these plans never saw the light of day or turned out as those in charge hoped. One of the sources even noted that Parsons told staff in a meeting in later 2023 that Bungie had missed its revenue targets by 45% and was losing money.

For more, check out how another former Bungie employee claimed the studio faced insolvency without Sony’s acquistion and the games industry’s criticism of Bungie mangagement and Parsons in wake of these layoffs.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.

Valorant Is Now Officially Available on Xbox Series X/S and PlayStation 5 After Open Beta Period

Following a quick Open Beta period, Riot Games has surprised fans by officially launching Valorant on Xbox Series X/S and PlayStation 5.

Valorant Console is now available to players in the United States, Canada, Europe, Japan, and Brazil and promises to bring the “same uncompromising, competitive experience that we’ve provided PC players for years: a precise, team-based, tactical shooter.”

As previously discussed, cross-play will not be available between PC and console players as Riot Games wishes to “maintain Valorant’s renowned standard for competitive integrity.” PlayStation and Xbox players will be able to play together, however.

While that may not be the best news for some, Riot Games has reassured fans that their Friends List, Collection (Skins, Player Cards, Gun Buddies, etc.), Battle Pass progress, and Agent unlocks will carry over. Furthermore, both PC and console players will “receive simultaneous platform releases of all live patch balances, new agents, maps, premium content, and additional live service features.”

We’ve received so much valuable feedback from players during Limited Beta, and feel confident to deliver on our gameplay promise for console player,” Arnar Gylfason, production director of Valorant, said. “Whether it’s hitting that perfect shot, executing a flawless team play, or wiping out the enemy team, we look forward to seeing console players experience the same gameplay thrill as VALORANT PC players.”

Valorant is free-to-play, but Xbox Game Pass members will be happy to know that all current and future Agents will be unlocked.

In our Valorant review for PC from 2020, we said, “Valorant is the most fun I’ve had with a multiplayer FPS since Valve’s Team Fortress 2. The flexibility of its magically-infused cast paired with a deep arsenal makes for a magnificent competitive canvas, if a tricky one to initially pick up. I’m already pondering new strategies to pull off with my friends in the future, and that joyous daydreaming won’t stop anytime soon.”

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.

Elden Ring Was the Best-Selling Game of June 2024, Kingdom Hearts Collection Jumps From #399 to #3

Alongside Elden Ring becoming the best-selling game of June 2024 thanks to its Shadow of Erdtree expansion, Kingdom Hearts Integrum Masterpiece’s arrival on Steam launched it from #399 to #3 month over month.

As reported by Circana’s Mat Piscatella, Elden Ring has returned to the top of a monthly best-selling list for the first time since May 2022, and, as we mentioned, that was due to the huge success of Shadow of the Erdtree. For some context, Shadow of the Erdtree sold a massive five million copies in just its first three days on the market.

As for Kingdom Hearts Integrum Masterpiece, its astonishing jump was because it was only available on Nintendo Switch via Cloud before it came to Steam in June. For those unfamiliar, this collection includes Kingdom Hearts HD 1.5 + 2.5 ReMIX, Kingdom Hearts HD 2.8 Final Chapter Prologue, and Kingdom Hearts III + Re Mind DLC.

Shin Megami Tensei V: Vengeance led the way for new games in June, as it managed to reach fourth place in its first month. Luigi’s Mansion 2 HD also performed admirably by cracking the top 10 and placing eighth.

We also want to shout out The Elder Scrolls: Online, as it jumped from #198 to #18 this month thanks to the launch of The Elder Scrolls Online: Gold Road, and Street Fighter 6, as it jumped from #72 to #20 thanks to promotional pricing.

June 2024’s Best-Selling Games

  1. Elden Ring
  2. Call of Duty: Modern Warfare III
  3. Kingdom Hearts Integrum Masterpiece
  4. Shin Megami Tensei V: Vengeance
  5. Hogwarts Legacy
  6. Minecraft
  7. MLB: The Show 24
  8. Luigi’s Mansion 2 HD
  9. EA Sports FC 24
  10. Sea of Thieves
  11. Helldivers II
  12. Ghost of Tsushima
  13. Marvel’s Spider-Man 2
  14. Paper Mario: The Thousand-Year Door
  15. Mortal Kombat 1
  16. UFC 5
  17. Mario Kart 8
  18. The Elder Scrolls Online
  19. Dragon’s Dogma II
  20. Street Fighter 6

In the world of hardware, PlayStation 5 claimed the top prize in regard to unit and dollar sales, and Nintendo Switch finished second. Xbox, however, passed Switch in terms of dollar sales. Hardware as a whole dropped 37% when compared to 2023.

Which games do you think will be the best selling of August? Will it be one of the biggest new games of the month, including Star Wars: Outlaws, Madden NFL 25, Concord, Black Myth: Wukong, or something else? Let us know!

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.

Pokemon Mystery Dungeon: Red Rescue Team Is Headed to Nintendo Switch Online Next Week

The Game Boy Advance title Pokemon Mystery Dungeon: Red Rescue Team is headed to Nintendo Switch Online + Expansion Pack on August 9, 2024.

Nintendo revealed the news on X/Twitter, confirming that the rougelike Pokemon spin-off game that sees the player character turn into a Pokemon and go on a grand adventure is about to return.

Pokemon Mystery Dungeon: Red Rescue Team was first released in 2006 and was the first Pokemon-themed Mystery Dungeon game in franchise history and the last Pokemon game released for the Game Boy Advance.

Pokemon Mystery Dungeon: Blue Rescue Team was released for the Nintendo DS at the same time and was mostly the same, but it did take advantage of the DS’ two screens and improved power. Each game also had six exclusive Pokemon, much like other Pokemon games always do.

An updated remake of these two games was released on March 6, 2020, for the Nintendo Switch and we said it “feels like putting a bandaid on a flawed game that badly needed major surgery instead.”

In our original review of Pokemon Mystery Dungeon, we said, “This style of gameplay certainly has its following, as ChunSoft has been doing this type of game for years. But its implementation in Pokemon Mystery Dungeon hasn’t evolved a whole lot to provide enough variety that’ll sustain its extensive storyline. It drags on and on without much change, which is why it’s a good thing it’s been structured in segments for quick-shot, handheld-friendly dungeon exploration.”

For more from the world of Pokemon, check out our feature on why a mainline Pokemon entry skipping 2024 is a good thing and our look at Pokemon TCG’s ‘small but brilliant’ Shrouded Fable expansion.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.

IGN UK Podcast 760: Is Thank Goodness You’re Here the Funniest Game Ever?

Cardy, Matt, and Dale have all been playing hilarious new “slapformer” Thank Goodness You’re Here, and think it may just be the funniest game ever made. They discuss what makes it so good, as well as pick out some of their other favourite comedy games. After that, there’s time to discuss new Matt Damon film The Instigators, as well as their picks for the best heist movies. Plus, a bit of time left to sneak in a few mentions for Jake Gyllenhaal’s Apple TV series Presumed Innocent, and new indie games Nobody Wants to Die and Arranger.

Send us your thoughts about all the new games, TV shows, and films you’re enjoying or looking forward to: ign_ukfeedback@ign.com.

IGN UK Podcast 760: Is Thank Goodness You’re Here the Funniest Game Ever?

Former Bungie Worker Claims Studio Faced Insolvency Without Sony Acquisition – Report

Bungie misrepresented its finances and had significantly overextended itself when Sony acquired the studio for $3.6 billion in 2022, former workers claimed in a new Game File report published in the wake of Wednesday’s layoffs.

It was apparently bad enough that at least one source described as a “well-connected former worker” went so far as to claim that Bungie faced dire consequences if the acquisition hadn’t happened, saying that the “alternate history is insolvency.”

Their comments paint the picture of a studio that was struggling despite the success of Destiny and Destiny 2 due to supporting too many projects and other problems. Following the Sony acquisition, Game File’s sources claim Bungie repeatedly missed its financial targets, leading to roughly 100 employees being laid off in November 2023.

A second round of layoffs followed on Wednesday, impacting another 220 people, or 17 percent of the studio’s workforce, with another 155 being integrated elsewhere in Sony Interactive Entertainment. Bungie is also spinning out one of its incubation projects to form a new studio under the PlayStation banner.

Within Bungie, the layoffs had been anticipated for some time. In December 2023, IGN reported that the feeling within the studio was that it faced more reductions if The Final Shape didn’t do well. But according to Game File’s source, even The Final Shape being a major blockbuster success couldn’t have stopped the layoffs. Indeed, with Destiny 2 on the wane some seven years after its original release, The Final Shape reportedly failed to outsell the previous expansion, Lightfall, despite being a critical success.

Former Bungie workers and other members of the games industry have been vocal in the wake of the layoffs, with many of them blaming the studio’s leadership led by CEO Pete Parsons. Their sentiments were echoed by those in Game File’s report, claiming that Bungie “sold things they were just not able to deliver.” Parsons, for his part, blamed the cuts on the rising costs of development and “enduring economic conditions,” confirming that the studio had been “running in the red” following delays to The Final Shape and Marathon.

Bungie is far from alone in being hit with layoffs, with other publishers including EA, Xbox, Riot, and others also introducing cutbacks in what has been a difficult year for the games industry. For now, it will continue to focus its efforts entirely on Destiny and the upcoming Marathon, which does not have a release date and is currently set for some time in 2025.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Xbox Game Pass Ultimate Is 40% Off, Stock Up Now and Avoid the Price Hike

Woot! (which is owned by Amazon) is offering the best deal on Xbox Game Pass Ultimate. Right now you can get a 3 month code for only $36.49. Microsoft recently raised the price of Xbox Game Pass Ultimate to $19.99 per month, so now you’re saving 40% off a 3 month membership. Note that you can purchase multiple codes and apply them to your account, up to a maximum of 36 months. This deal expires on August 10 or sooner if the quota is met.

Note: There is a coupon code “VIDEOGAMES” that takes $3 off one order. If you purchase multiple gift cards, this code will only work on a single gift card.

3 Months of Xbox Game Pass Ultimate for $36.49

Xbox Game Pass Ultimate gives you access to a library of hundreds of Xbox games, including day one releases. You can play them for the entirety of your membership without any restrictions. You do lose access to them once your membership is over, but if you ever decide to renew, all your past achievements and progress will be saved. You’ll also have access to Xbox Game Pass for PC. Although there aren’t nearly as many games as there are on Xbox, there are still plenty of AAA titles to keep you sated. Other perks include exclusive membership discounts, the ability to play your games across multiple devices with cloud gaming, free access to EA Play membership, as well as bonus in-game content and rewards. It is an exceptionally good – almost essential – membership for Xbox gamers. New release games are not cheap, and being able to play them without buying them will save you a lot of money and easily recoup the cost of the membership.

Looking for more Xbox deals? Check out all of the best Xbox deals today.