Astro Bot First Hands-On Preview: Worlds of Fun

Did you like Astro’s Playroom? I sure did. In fact, the meanest thing I can say about it is that there wasn’t enough of it – I finished its five levels and final boss battle within a single evening. But as if in response to my hunger for more of PlayStation’s newest mascot, developer Team Asobi has opened the floodgates in Astro Bot, a game that looks to be everything I loved about the Playroom, but galaxies more of it.

I played a 45-minute demo of Astro Bot at Summer Game Fest Play Days over the weekend, and what a blast it was! What Astro’s Playroom got right, and what Astro Bot continues to absolutely nail, is making it wildly fun to just run around and be Astro. Everything is tuned precisely to feel just right: his movement speed, his jumping height and distance, the exact way he smashes little crates and zaps enemies with feet lasers, the density of obstacles in my path and the exact way each stage follows a linear path but branches and loops back on itself to allow room for secrets. Running through a single level in Astro Bot clicks my brain cells into a flow state where I am constantly moving and always have an objective in mind, but don’t feel overwhelmed by my options. I love smashing stuff; I love jumping over stuff; I love bouncing off stuff.

Where Astro’s Playroom had five major levels themed loosely around PlayStation 5 components, Astro Bot sends our little hero cruising through space atop a giant DualSense controller, hopping from planet to planet in search of his lost bot buddies. I’m told Astro Bot has around 80 levels to visit, all bursting with hidden bots, puzzle pieces, boss battles, goofy power-ups, coins, and little challenges leading to delightful secrets.

I saw five levels in my playthrough. One, a lush area with clear pools, pink flamingos, and rolling green hills in the distance, was full of water-based mechanics. I swam through little reefs of colorful fish, slid down a giant water slide, and unzipped giant water bubbles to unleash the flood inside. There, Astro could inflate like a little robot bubble to drift quickly up to higher areas, a skill especially useful underwater. In another level themed around a construction zone, Astro flung paint around to uncover hidden platforms, sucked up metal items with giant magnets, and equipped some kind of dog jetpack to zoom across long distances his usual hover wouldn’t normally clear.

Another level centered around a boss fight with a giant octopus wearing boxing gloves. To compensate, I got ahold of a pair of my own frog-themed gloves that let Astro punch enemies at a distance and swing like a monkey from certain overhangs. Another (wildly minor) criticism I had of Astro’s Playroom was that some of its power-up/vehicle sections frustrated me due to cumbersome movement mechanics as they tried to showcase the PS5’s unique features. Freed from that obligation, Astro Bot is better able to focus on giving me new toys that are just pure fun to use. Quick, solid, alternating punches using R1 and R2 made me feel like I was Goku-fighting the octopus, and I sent him packing.

The final two stages I tried were special challenge levels designed to test my platforming abilities. One of them tested my ability to dodge rapidly spinning enemies on crumbling platforms, while another forced me to execute sections of tricky jumps in limited periods of time. I managed to finish both in the demo time allotted, though not without some struggle on the first one. It’s hard to gauge just from these two stages how high the difficulty of Astro Bot’s platforming will eventually scale. But what pleased me the most about them was how the fast respawn time and overall brevity of the stages made trying again and again and again so easy and enjoyable. I found myself thinking, “Just one more try,” more than once, only to try two, three, ten more times. There was a moment toward the end of the demo where I stopped, looked around, and realized everyone else had left the room already. Just one more try…and I nailed it.

And yes, Astro Bot looks to be a nostalgia-fest. Sure, when compared to Playroom, I think Astro Bot seems a bit more focused on being an excellent platformer rather than reveling in PlayStation history. But that’s to its benefit – levels like the watery/flamingo one don’t need to have references to Bloodborne every two feet to keep me happy. Rather, Astro Bot’s PlayStation celebration largely resides with the bots I’m rescuing through each level, some of whom are dressed up like favorites such as Ratchet, Rivet, PaRappa, and more. And I have reason to suspect fans of PlayStation’s biggest franchises might be well-rewarded for finishing certain levels. When I beat the octopus, for instance, I rescued a bot pair clad as Kratos and Atreus, who then flew off to an icy-looking planet I couldn’t access in the demo. If my reading is right, we might be in for a full-blown God of War-themed level in the full game, and perhaps more besides.

When Team Asobi first started making the Astro games, it was easy for me to mentally make a shorthand comparison of their work to Nintendo’s long history of platformers. Both have similar throughlines, especially with how the two make games that feel like touchable, experimental toys and how both emphasize playfulness, joy, and surprise. But I’m pretty well convinced Team Asobi is beyond chasing Nintendo’s pedigree. Built on the foundation of Astro’s Playroom, Astro Bot seemed poised to elevate the Astro games into a league all their own, if they weren’t there already. You’re telling me they’ve got 80 levels of what I just played? Sign me up to fly with Astro and crew.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

6 Exciting Updates Coming to Fallout 76

We’re fast approaching the sixth year of Fallout 76 and although the popular action RPG has received dozens of additions so far, it could be argued that the upcoming Skyline Valley update will be the most impactful of them all, at least from what I’ve seen of it so far.

From the first-of-its-kind map expansion to the ability to finally play as a Ghoul in 2025, here’s six exciting updates coming soon for all you vault dwellers to enjoy.

Appalachia is Getting Bigger

Fallout 76 has previously expanded its scope with new locations like 2022’s The Pitt Expedition and last year’s trip to Atlantic City. But unlike Expeditions, which take you to entirely different locations, Skyline Valley’s more seamless map extension approach means this is the very first time in six years that the core region is being expanded, spreading south into the Shenandoah region.

“We [knew] that there was a skirt around the whole map of unused space,” says Fallout 76’s Creative Director, Jon Rush. “And we wanted to do a region expansion for a while. We wanted to make it impactful and really tie it into the story, so [Skyline Valley] just felt like the right time and place.”

Previous Expeditions have been very isolated experiences, lacking maps or any real exploration opportunities outside of their specific questlines. Skyline Valley gives wastlanders the first chance to continue their 76 experience in new locations that are part of the main world map.

“There are very pointed reasons for going on the Expeditions [with] specific things you’re trying to get,” says Rush. “So we wanted an in-world place where [players] could adventure and explore. Camp builders can make new camps [here] and people can come up with their own new stories.”

20 New Points of Interest

Skyline Valley isn’t just a side quest. With the map expansion comes 20 new points of interest for players to explore, with some such as Mary’s Rock Tunnel, Rapidan Camp, and Skyline Drive being based on real-world Shenandoah locations.

There are also new factions, quests, and activities coming to the expansion, including a new event called ‘Dangerous Pastimes’ that tasks you as a storm chaser trying to power up a giant lightning rod and hopefully kick off an electrical light show.

A Brand New Vault to Explore

Hardcore Fallout 76 fans will be no stranger to Vault 63, a bunker that has remained mysteriously closed since launch. Skyline Valley will finally open its giant mechanical door for the first time and let players discover what’s hidden inside.

“Why [has] that Vault 63 door been closed for so long?” asks Rush, hinting that the answers are soon to be discovered. “It has drawn so much intrigue and mystery [with fans], ‘What’s going on back there? There’s something.’”

A lot of the true nature of Vault 63 is still a mystery, but what we do know is that Skyline Valley will trigger an incident that finally exposes Vault 63 to the wasteland, catapulting its once-sealed door across Appalachia. As for what’s inside, we know Vault 63 wasn’t completed before the bombs dropped, and so all of its residents were soaked in radiation and turned into (albeit quite content) ghouls. Their leader, Hugo Stolz, looks slightly different, though. Hugo is (at least cosmetically) one of the brand-new enemy types coming with the Skyline Valley update called The Lost.

The Lost

The Lost are former denizens of Vault 63 who now live out their days as electrified, almost feral ghouls.

“The Lost dwell in their own skewed reality,” explains Rush. “[They’re] unable to communicate outside to others and will defend themselves against all outsiders.”

Why they’re electrified and why Hugo’s mind hasn’t deteriorated like the rest of his kin is still yet to be explained. But what we do know is that The Lost will regularly roam the Skyline Valley region once Vault 63 is exposed, and are very much the main fodder you’ll have to deal with. They act almost feral-like, with a focused impulsion to hunt you down and swing their melee weapons in your direction.

The Lost aren’t the only new enemy types coming to Skyline Valley, though.

Storm Goliaths

We’ve only seen some short glimpses so far, but the Storm Goliaths are three giant, raging robots that appear to harness bad weather and weaponise it directly into your face.

“[Storm Goliaths are] a trio of super-sized robo-brains built by the great minds of Vault 63,” shares Rush, letting on that Vault 63 contains a bevy of bad ideas that have now been unleashed into Appalachia.

But it’s not just technical monstrosities you’ll have to tangle with. Skyline Valley continues the tradition of irradiated mutations, with a particular new highlight being the Thrasher; a weird, cow-sized mutant turkey hybrid that now roams the hills of Shenandoah.

In a later update coming in 2025, though, you won’t just be fighting radiated nightmares, you’ll become one.

Play as a Ghoul

For the first time ever, Fallout 76 will give level 50+ players the chance to don the leathery, noseless skin of a ghoul. According to Rush, this is significantly more than a cosmetic appearance.

“If you’re a ghoul, you’re obviously not too concerned about radiation,” he says. “Radiation can actually heal you as a ghoul. It will also be positioned to have other very striking benefits as well, punctuated a bit more by dozens of ghoul-specific perk cards that we’re going to be adding.”

Rush explains that the key to ensuring playing as a ghoul was far more than a cosmetic experience was realising how it could alter the gameplay for experienced players.

“Most players wear power armour to get away from radiation. As a ghoul, you wouldn’t want to wear power armour, because [you want the radiation], right? ” explains Rush. “So that encourages a playstyle that doesn’t [need] power armour and frees up a ton of perk points that can be used in a bunch of different other ways.”

Playing as a ghoul will disrupt the meta for Fallout 76, changing the way players optimise their character and encouraging further, unprecedented experimentation. It’s clearly something that the team at Bethesda have had in their minds for a while, but It feels like no coincidence that this is arriving hot on the heels of Walton Goggins’ The Ghoul in the extremely successful Amazon Prime Video show. With the popularity around ghouls never being higher, it makes sense that fans of the show would want to live out their irradiated fantasies in Fallout 76.

Rush also all but confirmed a gameplay mechanic is directly inspired by the show. Fallout on Prime established rules for how a ghoul maintains lucidity, via copious amounts of the drug-like remedy that prevents a downward spiral into the zombie-like, feral status. When asked if regularly drinking the mysterious concoction would be used as a gameplay survival feature he simply replied “Possibly” while maintaining a smile that would make a Vault Boy proud.

For more from the Appalachian wasteland, why not check out our documentary about the weird and wonderful community that still plays Fallout 76, including roleplaying cannibals, a Shakespeare troupe and a full-time courier service.

The Art of Lies of P Revealed by Dark Horse Comics

Lies of P is one of the more memorable Soulslike games in recent years, as well as a fascinating take on the classic novel The Adventures of Pinocchio. In other words, it’s a perfect choice as the latest entry in Dark Horse’s ever-growing lineup of video game-themed art books.

IGN can exclusively reveal the cover art and first details for The Art of Lies of P. Check out the cover below:

The Art of Lies of P is a hardcover book that offers a behind-the-scenes look at the making of the game, featuring 224 pages of concept art and creator commentary from the employees at ROUND8 Studios.

“When we decided to make an art book for Lies of P, we knew we wanted to create something that served as a thank you to our fans while giving a behind-the-scenes peek at the development process for the game,” said Jiwon Choi, Director of Lies of P, in a statement. “The team at Dark Horse Books took our vision for ‘The Art of Lies of P’ and is crafting something that is truly vibrant and speaks to the love and effort from the team at ROUND8 Studios. We hope it brings joy to our Lies of P community!”

The Art of Lies of P is priced at $49.99 and will be released in bookstores on November 12 and comic shops on November 13.

Dark Horse also recently unveiled The Making of Halo The Series: Hope, Heroism, Humanity, which explores the making of the first season of the Showtime/Paramount+ series.

In IGN’s Lies of P review, Travis Northup scored the game an 8 out of 10, writing, “Lies of P might not branch out particularly far from its soulslike inspiration, but like a marionette controlled by a skilled puppet master, it plays the part extremely well in a wonderfully dark fantasy world. It must be said that its uneven difficulty didn’t always make me feel like an underdog, especially when playing as a brawny, overpowered version of Pinocchio with a massive weapon, and combat pigeonholed me into a specific playstyle while the levels are less open and twisting than most. But with an awesome weapon crafting system, some really memorable boss fights, and one of the better stories we’ve seen in this genre, I can enthusiastically recommend you spend your time hanging out with Gepetto and friends. If you’ve been waiting for a Bloodborne remaster or sequel that may never come, Lies of P is the next best thing.”

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Doom: The Dark Ages’ Saw Shield Has Already Been Modded Into the Original Doom

Within hours of Xbox revealing Doom: The Dark Ages, a modder had added the upcoming game’s seriously metal saw-toothed shield to the original Doom.

Posting to X/Twitter, modder Craneo showcased a retro version of The Dark Ages’ saw shield being used in the opening level of Doom 2 on PC. The mod replaces the original game’s chainsaw with the new shieldsaw, but this isn’t just a re-skin. In an effort to truly replicate what we saw in The Dark Ages’ trailer, Craneo’s modded saw not only cuts through enemies, but can also be thrown into distant foes and used to defend against damage.

This work arrived in quicker than quick time: Craneo posted the video of the mod to X/Twitter barely 12 hours after the trailer for Doom: The Dark Ages had debuted as part of the Xbox Games Showcase. Minutes later the .wad file for the mod was also posted.

While developed quickly, the mod seems built on smart logic. The defend ability likely triggers a temporary use of Doom’s godmode cheat to negate incoming damage – a skill the game’s original chainsaw certainly doesn’t have. As for the throw, it requires a little tinkering in the sourceport options, but it’s an effective weapon in the OG Doom’s confined corridors, especially because it can ricochet. This version of the shield sadly can’t boomerang back to you, though, so you’ll need to stay alive long enough to pick it back up.

As for id Software’s actual saw shield, we’ll need to wait until 2025. However, despite being a Bethesda game, Microsoft has decided to bring Doom: The Dark Ages to PlayStation 5 as well as the expected Xbox and PC platforms. That’s a good thing, too, as it looks like Doom: The Dark Ages could be the series’ boldest bet yet.

Matt Purslow is IGN’s Senior Features Editor.

The Best PS5 2TB SSD Deals (June 2024)

2023 and 2024 have shown that 2TB PS5 SSD upgrades are actually worth the price. In 2022, prices for 1TB PS5 SSDs averaged around $150, whereas 2TB SSDs hovered closer to $300. Now, we’re seeing 1TB SSDs trickle below the $70 price point and 2TB SSDs can drop to around $100 or sometimes even lower if there’s a good sale. It’s worth noting, though, that you can’t use any old SSD and expect it to perform well on the PS5 console. You’ll want to pick up a PCIe Gen4 x4 M.2 solid-state drive with at least a 5,500MB/s read speed to match the PS5’s internal drive.

TL;DR – The Best 2TB PS5 SSD Deals Right Now

Note that Sony recommends a heatsink attached to your SSD and not all SSDs listed here have pre-installed heatsinks. For the ones that do, we’ll be sure to mention it. For the ones that don’t, all you have to do is purchase your own heatsink (like this one for $9) and install it yourself. For our top recommended picks for 2024, check out our full breakdown for the Best PS5 SSDs.

Adata Legend 960 Max 2TB SSD with Heatsink for $129.99

This deal is exclusive to Amazon Prime members, but is well worth taking advantage of before it’s gone. The 2TB Adata Legend 960 Max is marked down to just $129.99, and alongside fast read/write speeds, it also comes with a preinstalled heatsink so it’ll be ready to use in your PS5 right away.

Silicon Power 2TB XS70 SSD with Built-in PS5 Heatsink for $143.99

This SSD offers 2TB of storage, excellent read and write speeds (read speeds of up to 7,300MB/s and write speeds up to 6,800MB/s), and a built-in heatsink all at a fantastic price. It’s currently available for $143.99 on Amazon, 20% off its MSRP of $179.99, so well worth picking up for your PS5.

WD_Black 2TB SN850X SSD for $148.75

Right now, Amazon has the WD_Black 2TB SN850X SSD available for just $148.75. Normally priced at $189.99, this 2TB SSD features speeds up to 7,300MB/s to ensure your games load as fast as possible. This model will work with PS5, but you will need to purchase a heatsink to go with it (which you can do here for just $9).

XPG 2TB GAMMIX S70 Blade PCIe Gen4 M.2 2280 SSD for $149.99

This is another 2TB SSD deal that’s well worth taking advantage of. This option from XPG has dropped 29% in price, from $209.99 to $149.99, but you’ll have to grab a heatsink to go with it as well (which you can do here for $9). This SSD has read and write speeds of 7400/6800MB/s as well.

WD_BLACK PS5 4TB SSD for $309.99 at Amazon

This is a great deal for those looking to maximize their PS5’s storage. For a limited time only, this PS5 4TB SSD is available at Amazon for just $309.99 (see here). Normally, it has an MSRP of $699.99, but nowadays, this and many other 4TB SSDs have been sitting around $280-$300 recently. You’ll also have to grab a heatsink to go with it (which you can do here for $9).

2024 Crucial T705 2TB SSD for $294.99

This is the newest model from Crucial and it already has an excellent discount on Amazon. For a limited time, you can get 26% off this SSD, bringing it down to $294.99 from $399.99. It’s well worth the investment as well, as it offers crazy good sequential read/write speeds up to 14,500/12,700MB/s. If you feel the need for speed, this SSD will certainly get you there.

Samsung 990 Pro 2TB PCIe Gen4 x4 M.2 SSD for $169.99

The Samsung 990 Pro is an excellent SSD for your PS5. From a purely performance perspective, it’s overkill; the stock SSD in your PS5 will be the limiting factor. You’ll want to pick up a PCIe Gen4 x4 M.2 solid state drive with a rated 5,500MB/s read speed to match the PS5’s internal drive and the 990 Pro is much faster. This one does not come with a heatsink, though, so you’ll need to invest in one.

Crucial T500 2TB SSD with Heatsink for $169.99

Amazon is offering a nice deal at the moment on the Crucial T500 2TB SSD, which is discounted down to $169.99. This SSD has a heatsink all ready to go, so you can install it right away in your PS5, and even offers excellent read/write speeds of 7,400/7,000MB/s.

What if the SSD Doesn’t Include a Heatsink?

Sony recommends you install an SSD that has an attached heatsink. If the SSD you purchase doesn’t include one, it’s simple enough to buy one for $9 on Amazon and add it yourself. Most of these heatsinks are just attached using an adhesive like thermal tape.

Budget to Best: PS5 SSDs

There may be other SSD deals out there, but these are the PS5 SSDs we’ve tried ourselves and highly recommend. They also double up as outstanding boot drives for your gaming PC, in case you don’t need additional storage for your PS5 console.

How To Install a New PS5 SSD

It’s extremely easy! Removing the case cover is completely toolless. In fact, the only screw you have to remove is the one that keeps the cover for the SSD bay in place. You don’t even put it back when you’re done. Sony has a quick and easy YouTube video guide.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Alan Wake II: Night Springs DLC Review

There certainly weren’t many flaws to shine a shaky flashlight beam on in Alan Wake II, but one thing I did lament in 2023’s excellent survival horror sequel was the total absence of Night Springs episodes on the in-game televisions. These quirky, Twilight Zone-inspired tales were a consistent joy to discover in Alan Wake’s original 2010 adventure, so to find them seemingly off the air as though they were the casualties of some sort of in-game writers’ strike was a touch disappointing. The good news is that the series has returned in a now fully-playable form thanks to the Alan Wake II: Night Springs DLC, which serves up three standalone stories that take us back to the small town of Bright Falls and beyond. They’re admittedly a little on the short side since I was able to knock all three episodes over in a single two-hour sitting, but I certainly had a blast with these twisted new nightmares while they lasted.

Night Springs’ first episode, Number One Fan, is definitely both the goofiest and goriest in the collection, allowing us to play as obsessive Alan Wake fan Rose Marigold as she waits tables in Bright Falls’ Oh Deer Diner. This action-heavy installment begins with Rose topping up coffee cups and clearing away pie crumb-covered plates, but she’s soon compelled to blaze a trail through a bloodthirsty mob after she’s sent an SOS from Alan Wake himself, who’s apparently been kidnapped. How does she receive this request for help? Via an unexpected transmission through the puckered maw of one of those wall-mounted Big Mouth Billy Bass singing fishes that thousands of disappointed dads unwrapped on Fathers Day in the year 2000. Yep, things in Night Springs are enjoyably off-kilter almost from the very outset.

Number One Fan completely strips the survival component out of Alan Wake II by strapping a fully automatic shotgun to Rose’s shoulder and lining the pockets of her apron with an almost limitless supply of shells. The whole episode takes place during the magic hour shortly before sunset so none of the enemies are cloaked in shadowy shields, and therefore there’s no need to burn the darkness away with a battery-hungry flashlight before you can dispatch them. Instead, the combat in Number One Fan swaps the series’ signature light-based fights for more high tempo running and gunning. Although its crunchy gunplay may be more straightforward, it still manages to be an ultra violent delight thanks to the campy ‘50s rock music that propels it and the cutesy quips that Rose spouts with each axe-wielding maniac she mulches – like she’s a pump-action-toting Princess Peach. Night Springs’ first episode kicks the collection off with a concussive sequence of skull-shattering bangs in Rose’s relentlessly entertaining and revved up rescue mission.

Night Springs’ first episode kicks the collection off with a concussive sequence of skull-shattering bangs.

Guest Side Story

The second episode, North Star, slows the pace down considerably as you plunge into the inkiest depths of darkness you’d expect from an Alan Wake adventure. I was initially thrilled to step back into the shoes of Jesse Faden from Control here, however my enthusiasm took a bit of a hit when I realised that she hadn’t brought her amazing shape-shifting gun and spectacular suite of superpowers from the 2019 action epic along with her. Still, this midnight stalk through the creepy Coffee World theme park featured in Alan Wake II’s main campaign successfully ratchets up the tension after the comparatively carefree murder spree of the previous episode, arming Jesse with a flashlight and regular, non-transforming pistol as she is pit against the same spooky silhouettes that had me nervously shooting at shadows in last year’s game.

North Star is also the more puzzle-oriented of the episodes featured here, and I enjoyed cracking keypad codes and manipulating the mechanical controls of a ferris wheel during this brief investigation into the mysterious disappearance of Jesse’s brother. Still, I can’t help but feel that of the three episodes included in Night Springs, this second one is the least remarkable. It fails to leverage the jaw-dropping skill set of its guest star, and a lot of what transpires in it feels like well-made but fairly standard survival horror fare. This whole second episode effectively went down like a hot beverage from the Coffee World concession stand – stimulating enough, but it also left me with a slightly bitter taste in my mouth.

Serling Silver

Thankfully, Night Springs’ third and final episode, Time Breaker, is the best and boldest of the bunch and rounds out this collection in the most mind-bendingly meta way possible. Here we’re cast as the real-world actor Shawn Ashmore, who we find reprising his role as Sheriff Breaker from Alan Wake II in a brand new game being directed by developer Remedy Entertainment’s creative director, Sam Lake. During a break in production and after a hilarious moment with Lake giving an extremely self-aware and exhaustingly acronym-heavy explanation of his new game’s plot, Ashmore is blinked into another time and space by Night Springs’ Rod Serling stand-in and multiversal maestro, Mr. Door.

What follows is a surreal string of sequences through ominous forest paths and disorientating hotel corridor loops, psychedelically shifting from the monochrome presentation of early television to the vivid colours of comic book paneling that seem to intentionally mirror Remedy’s past work on the Max Payne series. To say anything more would be to spoil too much, but there are some excellent story surprises and left-turn level designs to be found here that rival the most outside-of-the-box moments from the main Alan Wake II campaign, and it meant that Night Springs finished on a thoroughly hypnotic high note that left me wanting more.

Phantom Blade Zero Plays More Like Ninja Gaiden than Dark Souls

Action game aficionados have been well-fed in the recent past with games like Stellar Blade and Sekiro, but based on a new hands-on gameplay demo at Summer Games Fest, it looks like Phantom Blade 0 will stand up with the leaders in the genre.

Aside from a short tutorial, the demo does not take much time setting things up, preferring to leap right into the action. The main character, Soul, is given two main weapons to switch between at first: a pair of short swords and one longer katana. This switching mechanic does not just change playstyle and reach, but allows Soul to regain their stamina bar immediately to continue their combo and scratch away at the enemy lifebar.

In addition to these offensive weapons, the protagonist is given defensive options in the form of both parries and dodges. As per action game tradition, parries break down the enemy’s wearwithal to open them up for a combo opportunity. Dodges, meanwhile, help you avoid enemy attacks that either cannot be parried or might be too difficult to try.

Phantom Blade 0 has more in common with something like Ninja Gaiden Black than games on the From Software spectrum

Where this comes into play is PBZ’s playstyle. Approaching it more like a Souls game is absolute folly, as that patience-driven, opportunity-seizing gameplay will end up earning a quick and unnecessary death to enemies that will get to those opportunities first. Instead, Phantom Blade Zero rewards a hyper-aggressive playstyle in order to make those defensive options shine.

Meanwhile, enemies are largely made up of warriors of similar size to Soul, suffering very little in the way of knockback to individual attacks. Combos with the pair of short swords will not stop an enemy intent on hurting Soul from completing their attack, but constantly hammering them with it will chip away as you switch weapons, dodge, and parry a path to victory. In this way, Phantom Blade 0 has more in common with something like Ninja Gaiden Black than games on the From Software spectrum, putting an emphasis on relentless attacks to outclass Soul’s opponents.

The art style is described by the developers at S-Game as “China Punk,” taking classical Chinese mythos and environments and combining them with modern sensibilities. The technical prowess on display so far indicates that PBZ will be able to reach those lofty goals with the final version and impress on a visual level.

The Summer Games Fest demo I played featured three small sections with increasingly difficult bosses. In the first, a cliffside fort featuring some warriors and archers needed to be defeated in order to move on. There are a number of options for taking them out, including using one Soul’s projectile weapons like a bow or a big handheld dragon mouth laser. Footholds and paths can also lead up to them, preventing Soul from being buffeted by arrows any further.

Huangxing presents the hardest battle of the demo by being aggressive, having wildly damaging attacks, and being hard to predict.

Defeating the boss, Tie Sha the Frenzy, is the first real test of skill in the demo and it demands a degree of understanding the parrying concept before moving on. Proper dodging and parrying can take care of Tie Sha quickly, but slipping up might make the battle more difficult to regain the momentum.

After Tie Sha, the demo moves Soul to another level where he encounters the second boss fight available: the alliteratively named Commander Cleave. This larger boss unsurprisingly wields a cleaver sword that tears through Soul’s defenses, so proper timing is paramount. He also has a fair bit of health and defensive options of his own, making him feel like the first real skill test of the demo.

Upon defeating Commander Cleave, the final challenge is presented: a one-on-one fight against Huangxing, the Sunken Pillar of Kunlun. Huangxing presents the hardest battle of the demo by being aggressive, having wildly damaging attacks, and being hard to predict. His one-hit kill, a move where he swings a basket around and lands it on Soul’s head to decapitate him, can only be avoided by staggering him with heavy weapons or leaping off a pillar in the room to dodge it.

The best way to stagger him turned out to be using a weapon received from Commander Cleave, his trademark cleaver, and start comboing Huangxing with the knives and switching to the cleaver for a big transitional hit. Beating the hulking warrior is not easy, but it is definitely satisfying.

What wasn’t in the demo, though, was any level design. Dropping directly into combat areas and bosses meant there was no space to look around and figure out the structure between fights. While Phantom Blade Zero absolutely nails its controls and the fighting feels fast and frantic, the unknown questions still leave more puzzle pieces to be filled in. Based on what has been shown so far, however, S-Game’s newest action offering is swinging for the fences and has a good chance of succeeding.

Every Version of Skyrim You Can Play in 2024

Quickly becoming Bethesda Game Studio’s most successful release and one of the best-selling games of all time, The Elder Scrolls V: Skyrim has remained a fixture of the company’s lineup even years after it hit shelves, with the studio repackaging and reselling it multiple times. From handheld ports and next-gen upgrades to full-on VR recreations, Skyrim is a game that you can play pretty much anywhere at this point.

But, with so many versions of Skyrim to choose from, which should you play in 2024? With multiple editions spread across PlayStation, Xbox, PC and even Switch, it can be tricky to know which release of the game is best suited for the experience you’re searching for. Luckily, we’ve got you covered. Below, we’ve put together a full guide on all the versions of Skyrim currently available and what’s included in each package. You should have plenty of time to play it before The Elder Scrolls 6 arrives.

How Many Versions of Skyrim Are There?

In total, there have been seven unique releases of Skyrim released across nine different platforms. One of these is a version completely playable through Amazon Alexa known as Skyrim: Very Special Edition, which functioned entirely through voice commands. It was largely released as a simple, fun nod to the countless memes about how frequently Skyrim was remastered and, although we can appreciate Alexa dryly describing your epic showdown with a wandering Mudcrab, we won’t include it in the list.

We’ll also be moving past 2013’s Skyrim: Legendary Edition, which was a bundle including the base release of the game and its three expansions. With the release of Special Edition in 2016, Legendary Edition was delisted from Steam. Although you can technically still buy second-hand physical copies of this version on Xbox 360 and PS3, it’s not a product Bethesda still sells and so it’s one we’ll skip over.

That leaves us with five different versions of Skyrim to run through. So, without further ado, let’s get started.

Every Skyrim Edtion in Order

1. Skyrim – PC, PlayStation 3, Xbox 360 (2011)

The first version of Skyrim that launched all the way back in 2011, the standard edition is about as vanilla as Skyrim gets. Launching on Xbox 360, PlayStation 3 and PC, it laid the foundation for the game’s various updated ports in the years following its launch. However, in 2024, it’s probably not worth seeking out.

Unless you still have an Xbox 360 or PS3 to hand, this will mostly be an option for PC players, and even then, most digital PC storefronts don’t even have it appear in their search bars following the release of Skyrim: Special Edition. As for why, It comes bundled with none of the expansions or the visual and gameplay updates that were included in the more modern versions of the game. Considering Special Edition Skrim is quite frequently discounted on storefronts like Steam and GOG, the Standard Edition has been made slightly redundant in the years since.

That being said, if you’re looking to tap into Skyrim’s older modding scene, it may still be worth checking out. On both Steam Workshop and Nexus, you’ll find mods for the original version of the game, and while they may not be as advanced as the mods that can be built on Special Edition, there’s a ton of them to try out.

2. Skyrim: Special Edition – PC, PS4, PS5, Xbox One, Xbox Series X (2016)

Launching five years after the standard edition, Skyrim: Special Edition is the most common version of the game currently available. Bundled in this version, you’ll get all three of the game’s major expansions, Dawnguard, Hearthfire and Dragonborn, as well as a suite of visual upgrades, including remastered textures and vastly upgraded lighting.

One of the biggest additions is access to the Creations tab, which allows you to download free mods made by the community as well as paid Creation Club content packs licensed by Bethesda. This feature is included on console too, meaning you can finally get a taste of the game’s modding scene without needing to play the game on PC. Skyrim: Special Edition is often discounted on console and PC, but it can also be downloaded through Xbox Game Pass and PlayStation Plus Extra, making it one of the easiest versions to get your hands on.

This really is the core version you’ll be looking at if you just want a no frills, standard Skyrim experience with all the quality of life updates that come with more modern hardware. It’s easy to get either through subscription services or sales, and has all of the expansion content included, as well as the option to extend your playtime or mix things up with in-built access to mods.

3. Skyrim: Special Edition (Nintendo Switch) – Switch (2017)

Although technically another port of Skyrim: Special Edition, the Nintendo Switch version deserves its own spot on the list for being a full handheld port that you can play on the go.

The Switch release also has a few unique features outside of its portability. Players can switch on motion controls, using the JoyCon to attack with a sword or pull back the string of a bow, while the game also includes unique Zelda-themed items, including Link’s tunic, a Hylian Shield and the Master Sword. If you’re looking to clear a few dungeons on your commute to work, this is the version for you.

4. Skyrim VR – PC, PlayStation 4 (2017)

Just a year after the release of Special Edition, Bethesda decided to release an alternate version of Skyrim that would ramp up its immersion to new heights. This new port was Skyrim VR, which does exactly what it says on the tin. Using a PSVR or Windows-based headset, players can hop into Skyrim’s world recreated in virtual reality, allowing them to explore its icy plains from a new perspective.

Skyrim VR includes the full base game and its expansions while implementing motion controls, with players using VR controllers to swing swords, draw bows and pick up items. In essence, it’s another version of Special Edition but fully experienced through a VR headset, so if you want a new way to explore Skyrim and have the tech necessary to play it, it could be one to try out.

5. Skyrim: Anniversary Edition – PC, PS4, PS5, Xbox One, Xbox Series X, Switch (2021)

The latest version of Skyrim, Skyrim: Anniversary Edition launched in 2021 to celebrate the game’s ten-year anniversary. In essence, it’s more of an expansion to Special Edition than a full-fledged remaster, bundling together a list of over 70 Creation Club mods for a discounted price. Included are new quests, weapons, armor sets, houses, enemies, dungeons, spells and features, alongside a lot more.

You can buy Skyrim: Anniversary Edition as a full game, but if you already own Skyrim: Special Edition, you can upgrade to the Anniversary edition for a lower cost instead. Anniversary Edition definitely isn’t an essential add-on to the game, but if you’ve already wandered the world of Skyrim for years at this point and want to freshen things up for your next playthrough, it’s worth a look.

Callum Williams is a freelance media writer with years of experience as a game critic, news reporter, guides writer and features writer.

Sumo Group, Company Behind Still Wakes the Deep and More, Laying Off 15 Percent of Its Workers

Sumo Group, which encompasses Still Wakes the Deep publisher Secret Mode among other games, has announced layoffs affecting 15% of its staff.

The business announced the move following an internal message sent to employees today. Like many other companies, it says it’s “not been immune” to some of the difficult changes affecting the games industry recently. Sumo Group adds, “reshaping operations across the business to better navigate the upcoming challenges expected in the coming months is a path we must now take to ensure the security of the business going forward.”

“The difficult decision to reduce our costs across the business in a number of ways is a direct result of these challenges, and unfortunately will include a reduction in the number of people the business can support,” Sumo Group’s statement says. “Every alternate route to limit the impact to our people is being considered but sadly this process of transformation will affect up to 15% of our people across the Group in Canada, UK, Poland, Czech Republic and India.”

The Sumo Group website says it employs more than 1790 people across Sumo Digital and Secret Mode, meaning around 250 employees are affected by today’s layoffs. Polygon reporter Nicole Carpenter reports that the decision may have resulted in the complete closure of Timbre Games. The studio, which was founded to create AAA games for console and PC, opened in 2021. Carpenter adds that it was working on two unannounced projects.

Sumo Group’s statement continues: “This is an incredibly challenging process to go through for everyone at Sumo and our focus is now on supporting our people and working with our partners on their games as we move forward to ensure we emerge from this difficult time, ready for the future.”

Layoffs continue to affect thousands of people across the industry. Take-Two Interactive, Microsoft, Square Enix, EA, Riot Games, Sony, and Avalanche Studios are only a few of the companies to have announced that they would be laying off employees recently. More than 10,000 developers were impacted by layoffs in 2023, and that number is on track to be passed easily in 2024.

You can learn more about why some developers think the industry is going through a historic rough patch here. For a better look at how the layoffs are affecting the people who help bring the industry to life, you can click here.

Michael Cripe is a freelance writer at IGN

Dragon Age: The Veilguard: The First Preview

Dragon Age: The Veilguard is off to an interesting start, to say the least. Coming off the somewhat controversial decision to change the name, BioWare re-introduced the series to fans with a two-minute trailer that drew unfavorable comparisons to Fortnite and Marvel. BioWare quickly followed with a twenty-second tease that was met much more positively – yet another jolting turn in what has been a rollercoaster decade for the franchise since Dragon Age: Inquisition.

Over the weekend, I watched as BioWare finally took the wraps off Dragon Age: The Veilguard over the course of an hour-long presentation in which they showed off the character creator, a broad swath of the gameplay, and the battle system. Director Corinne Busche also took the time to answer some of my biggest questions around The Veilguard’s romantic options and exploration.

First, the graphics. Running on the latest iteration of the Frostbite Engine, at least one source told me that The Veilguard targets 60fps. In a subsequent conversation, though, an EA representative said, “Dragon Age: The Veilguard will feature performance and quality modes on consoles to ensure players can choose the visual fidelity they prefer. We’ll have more to share on exact performance as we finish development in the coming months.”

Whatever the fidelity, it’s evident that The Veilguard is heavily stylized, and whether that look lands is mostly a matter of taste. It’s worth pointing out that Dragon Age has always been a riot of art styles and I’m not so sure that the series needs to return to the blood-spattered style of the original. What matters to me is polish and a cohesive sense of identity, and in that sense The Veilguard seems like a logical evolution of Inquisition, which itself was quite stylized.

Also, The Veilguard actually has good hair this time around, which, finally.

In the shadow of Mass Effect 2

For what it’s worth, there’s plenty of nods to longtime fans, including the return of Varric, who Busche calls the franchise’s “Obi-Wan Kenobi,” along with some “killer cameos.” It’s Varric who narrates the story’s opening section, recapping the events of previous games and explaining the motivations of Solas, aka the Dread Wolf. While The Veilguard is once again a standalone story, with Rook joining The Warden, Hawke, and the Inquisition in the ranks of Dragon Age protagonists, it starts in a breathless state of in media res as a group of heroes try to stop Solas before he tears apart the barrier between Thedas and the spirit world.

“We want to get you right in,” Busche explains. “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.”

What follows is basically one long action setpiece as the main characters sprint through Minrathous, a city under attack by demons (this is another big moment for fans, who have been waiting for ages to see the capital of the Tevinter Imperium). While it’s unwise to draw too many conclusions from such a brief section of the game, it’s easy to wonder just how linear The Veilguard will end up being.

“Yeah, so it is a mission-based game. Everything is hand-touched, hand-crafted, very highly curated,” Busche says, echoing a talking point that comes up repeatedly throughout the presentation. “We believe that’s how we get the best narrative experience, the best moment-to-moment experience. However, along the way, these levels that we go to do open up, some of them have more exploration than others. Alternate branching paths, mysteries, secrets, optional content you’re going to find and solve. So it does open up, but it is a mission-based, highly curated game.”

Pressed for more details on sidequests and optional content, Busche says, “Some of them are [highly curated], especially when it involves the motivations and the experiences of the companions. You’re really along on this journey with them. Others, you’re investigating a missing family… and the entirety of this bog is open up to you. You’re searching for clues, finding a way to solve their disappearance. So really it’s not a one-size-fits-all solution. But I do want to emphasize that hand-crafted and curated is our approach.”

Alternate branching paths, mysteries, secrets, optional content you’re going to find and solve. So it does open up, but it is a mission-based, highly curated game

It reminds me nothing so much as Mass Effect 2, with The Lighthouse – The Veilguard’s equivalent of Skyhold – standing in for the Normandy. I suppose it only makes sense in light of Dragon Age’s unique relationship with Mass Effect 2. Fans will recall that the original Dragon Age: Origins was basically a AAA CRPG – a continuation of BioWare’s isometric RPG legacy on PC. Mass Effect 2 followed just a couple months later, garnering praise among mainstream critics for its transition to full third-person shooter. Ever since, BioWare has prioritized action over gritty RPG mechanics, and the latest Dragon Age is no different.

But The Veilguard’s connection to Mass Effect 2 perhaps runs even deeper than that. Mass Effect 2’s story centered around Shepard recruiting companions from around the galaxy, Dirty Dozen-style, before ultimately embarking on a Suicide Mission where every character is at risk of dying – one of the most famous quests in gaming history.

Busche hints that something similar might be in The Veilguard. Asked whether The Veilguard will feature permadeath, she teases, “I don’t want to get into spoilers but you just might [lose some characters]. Now in what we saw there, obviously no one died. In a situation like that they can get injured, they can influence how they think about you. If they’re ready to hit the field with you, it does get more dangerous. We might lose some people along the way.”

Dragon Age: The Veilguard is more of an action game than ever

So with that in mind, let’s talk a bit about Dragon Age: The Veilguard’s battle system, which reduces the party size from four to three and in so doing becomes more action forward than ever. It features what Busche calls “sophisticated animation canceling and branching,” with the design centered around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers. Much of its strategy lives in its ability wheel, which stops the action either by tapping or holding the shoulder button and allows you to issue orders as you see fit. In particular, companions can be kitted out as support units and healers, which Busche cites as a big player request after Inquisition.

“The combat system is an interesting challenge going into the fourth iteration of this game because as you know, every Dragon Age has reinvented combat to some degree,” Busche explains. “Of course, pause and play strategy is always the backbone of it. But what that means is that, in addition to fans of all three prior games and welcoming in an entirely new generation of fans, we’ve got a pretty diverse player base to accommodate to.”

While she offers comparatively few specifics, Busche hints at some of the deeper strategy behind the battle system. Weaknesses and resistances will apparently play a major role in the combat, with abilities being designed to exploit them accordingly. One character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them. Likewise, the bonds that Rook forges with companions like Neve, a detective, and Harding, who returns from Inquisition as a full partner, determine how party members grow and what abilities become available. Those bonds are in turn determined by the choices you make using BioWare’s famous dialogue wheel, which returns for The Veilguard.

I was heartened to see some of this depth make its way into the battle system, which has a fluidity to it thatl Dragon Age: Inquisition lacked. It further includes individual specializations for each class, including Duelist, Saboteur, and Veil Jumper for Rogue, as well as an overarching backstory based on the faction you choose. Players used to choosing a backstory and having it be totally irrelevant to the story will be happy to know that it impacts the dialogue more this time.

After all it’s the characters who will determine the success of Dragon Age: The Veilguard. Larian ironically stole some of BioWare’s thunder with Baldur’s Gate 3, but this is still the studio that gave us Leliana, Liara, and Varric among many others, and it practically invented the RPG romance as we know it today. It’s been less than a week since the first official trailer and Lucanis fanart is already manifesting on social media.

I’ve been a fan of all three for different reasons. But Origins is when I fell in love with the franchise

“Each of the companions that you journey with has really complex backstories, problems of their own, deep motivations. And these play out through some really well fleshed-out character arcs; missions that are unique to them, but ultimately tie into the larger story,” Busche says. “And along the way we’ll make consequential decisions for each of them, sometimes affecting who they are, sometimes heart-wrenching – I’ve cried more than once – and sometimes pretty joyous.”

Many years ago, I stood in a room with Mike Laidlaw as he talked about the tremendous amount of work that David Gaider, Ben Gelinas, and other writers put into building Dragon Age’s world (Gaider, it should be mentioned, is very active on X/Twitter and is definitely paying attention to The Veilguard). That effort has earned the series an enduring fanbase despite being on hiatus for more than a decade. Busche, a self-described RPG fan who says she loved Baldur’s Gate 3, counts herself among them.

“I’ve been a fan of all three for different reasons. But Origins is when I fell in love with the franchise,” she says.

When The Veilguard arrives later this fall (it doesn’t yet have a firm release date), it will be more than a big moment for BioWare – it will be a huge moment for the fans. The Dragon Age fans I know, many of them women, are palpably excited to have this franchise back in their lives after waiting for so long. It’s too early to say whether or not Dragon Age: The Veilguard will live up to their expectations. All I know is that it’s good to finally be back in Thedas after all these years.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.