Those Tough Elden Ring DLC Requirements Didn’t Stop Shadow of the Erdtree Sales — It Sold an Incredible 5 Million in Just 3 Days

Elden Ring DLC Shadow of the Erdtree is off to a flying start, selling five million copies in just three days.

“This milestone is the result of the tremendous support from fans all over the world, to whom we express our heartfelt gratitude,” publisher Bandai Namco said in a note to press. Shadow of the Erdtree launched across PC, PlayStation 5, and Xbox Series X and S on Friday June 20.

Bandai Namco had expressed confidence in Shadow of the Erdtree’s sales ahead of launch despite the fact two bosses, including a tough optional boss many players might have missed, must be defeated before the expansion can be accessed. Steam achievement data showed nearly two thirds of Elden Ring PC players had yet to defeat this boss going into the release of Shadow of the Erdtree. (If you’re still hoping to play, check out IGN’s guide on How to Prepare for the Shadow of the Erdtree DLC.)

Many would assume this to be an issue for developer FromSoftware and Bandai Namco, given the game itself is essentially stopping more than half its player base from accessing the DLC and therefore wanting to spend more money. But Bandai Namco Europe’s chief marketing and sales officer Anthony Macare told GI.biz that Elden Ring sold so many copies that it doesn’t matter.

“That statistic does present a unique challenge,” he said. “However, with over 25 million units sold, even a fraction of our player base constitutes a substantial audience. Our marketing efforts have been tailored to engage this significant segment effectively.”

Five million sales after just three days on sale is an incredible result for Shadow of the Erdtree, and suggests an impressive 20% of Elden Ring base game owners paid another $40 for the DLC. Sales will surely increase over time, as Elden Ring’s did over the course of 2022 and 2023.

After an initial ‘mixed’ Steam user review rating for Shadow of the Erdtree, sparked by a feeling its bosses are too hard as well as performance problems, the DLC is now up to ‘mostly positive.’ Shadow of the Erdtree has certainly enjoyed critical acclaim, and has become the highest-rated video game expansion of all-time by overtaking Witcher 3 DLC Blood and Wine on Metacritic. IGN’s Shadow of the Erdtree review returned a 10/10. We said: “Like the base game did before it, Elden Ring: Shadow of the Erdtree raises the bar for single-player DLC expansions. It takes everything that made the base game such a landmark RPG, condenses it into a relatively compact 20-25 hour campaign, and provides fantastic new challenges for heavily invested fans to chew on.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Meet the Nintendo 3DS Fans Hoping to Finally ‘Beat’ Puzzle Swap By Tracking Down its Rarest Puzzle

I vividly remember from young adulthood the thrill of pulling my 3DS out of my bag at the end of the day and seeing the familiar blinking light indicating I’d received a StreetPass while I was out and about. I’d open the app and see the Miis of the different people I’d passed that day, with cute messages and silly hats. And every time, I’d immediately open Puzzle Swap to see what puzzle pieces they had given me.

When I first started Puzzle Swap, I entertained delusions that I might someday complete every puzzle just by passing fellow 3DS owners on the street. I quickly learned this was a nigh-impossible fantasy for a number of reasons, one of which being that several of the available puzzles couldn’t even be unlocked unless I traveled across the globe for special, limited-time events where unique puzzles were being handed out. I settled for trying to finish the various Mario, Kirby, and Zelda-themed puzzles that came by default on the device, or through occasional online updates. Admittedly, I never managed that either.

Now, my 3DS is gathering dust in a cabinet somewhere, its online services having been permanently shut down earlier this year and my motivation to use it having long since dried up. But a dedicated group of fans are still trying to realize the dream of collecting every Puzzle Swap puzzle, and they’re doggedly working to find their white whale: ANA: the rarest puzzle of them all.

Chasing ANA

The missing puzzle is a bit of a strange one. It’s called ANAでDS, ANA for short, with ANA standing for “All Nippon Airways.” It’s a special puzzle distributed way back in 2012 from July 21 to September 30 in Japan, but only at three select airport locations: Haneda Airport Terminal 2 (Tokyo), New Chitose Airport (Hokkaido), and Naha Airport (Okinawa). What’s more, the puzzle itself cannot be passed to others via StreetPass. You can collect pieces from others who have them if you already have the puzzle unlocked, but with the event having concluded over a decade ago, there’s no “legitimate” way to acquire the puzzle if you didn’t receive it at the time. As a result, the puzzle is exceptionally rare compared to other puzzles distributed more widely, eluding many hunters over the years.

Which is where Benny and his fellow puzzle hunters come in.

Benny runs a Discord server called The Search for ANAでDS, where roughly 20 individuals have been collaborating over the last several weeks to track down the final missing puzzle. Benny tells me he became interested in finding ANA only recently, after his love for the 3DS was reignited thanks to a homebrew application called NetPass, which allows players to receive StreetPasses over the internet.

Through his interest in NetPass, Benny stumbled upon and joined the search for the Japan-exclusive マックでDS ビッグマック (a picture of a McDonald’s Big Mac), which was only just officially cataloged last month. Just before that, others in the community managed to track down another time-limited puzzle, EU-exclusive Mario & Happy. With the inclusion of both Mario & Happy and the Big Mac, 62 of Puzzle Swap’s 63 total puzzles were officially uploaded online and available for anyone to download. With just one puzzle left, Benny’s next objective was clear: ANA.

“Those puzzles were easier to recover because the required SpotPass data had already been dumped by users on the Internet; it was essentially just a matter of finding the data,” Benny explains. “In this case, it is more difficult because to the best of our knowledge, the ANAでDS puzzle data has not been publicly dumped anywhere, so we have to search for someone who has the puzzle so we can recover the required data from them directly”

What Benny and his fellow hunters need to document ANA is simple on its face: they just have to find one individual who has the puzzle unlocked on their 3DS who is willing to upload a file from their SD card to the internet. That’s it! No homebrew or modding required, and the individual doesn’t even need to have the puzzle completed. Just a single piece is enough.

Since May, the group has been spreading the word to news outlets, subreddits, forums, and other communities in an effort to find ANA. Once the file is uploaded, the community will take matters from there and incorporate the puzzle into a larger file with all the other puzzles, enabling anyone who wants a complete puzzle collection and doesn’t mind a bit of homebrew to download all 63 puzzles at once.

“If someone has the puzzle, they can contact us by email at puzzleswapana@gmail.com, send us a Twitter/X direct message at @PuzzleSwapANA, or join our Discord server at https://discord.gg/JTAJF3DgxY and we will guide them through completing the simple steps needed to recover the puzzle’s SpotPass data (it should only take at most 10 minutes),” Benny explains.

Puzzle Preservation

It may seem strange that a community has rallied around a game like Puzzle Swap especially after Nintendo officially discontinued online communications for the device earlier this year. While local communications are still possible, meaning StreetPass itself still works, not a lot of folks are carting 3DSes around in their bags in 2024.

But a number of those I spoke to in the community tell me that it was Nintendo’s discontinuation of services for the 3DS that motivated them to pick up the handheld device again.

“I’m personally using it about as much as my switch, but I think the shutdown motivated a lot of people (me at least) to start archiving, modding, getting replacement services (ie Pretendo), etc,” said Croton, another community member who’s been heavily involved in the hunt, “like I forget when the shutdown was announced but I only just modded on a random Tuesday in October, and when the SpotPass archival server started recovering game data I modded my family’s 4 other 3ds’s to archive more data.”

Even if it’s a relatively unknown or niche part of the legacy of the 3DS, it still matters.

Some of those in the community are in it simply for the collect-a-thon. One community member, MrNoobingtonThelll, tells me that after the Big Mac puzzle was found some of the energy for puzzle hunting started to die down. “[T]he missing puzzles topic kinda died but Benny was one of the few one [sic] actively searching for it, so with my collectors anxiety of [100 percenting] a game I started to offer a little help.”

Others, like Ninja Squid, see the hunt as critical to game preservation. “It’s rewarding to be a part of this team and see all the amazing work we’ve done,” he said. “Finding this puzzle is important because, even if it’s a relatively unknown or niche part of the legacy of the 3ds, it still matters and is a big part of eventually archiving most of the history of the 3ds. [I]t’s a very neat novelty from an interesting time in Nintendo’s history that I would love to know is accessible to anyone. Being a part of this gives me the opportunity to help archive an important and rare piece of this amazing console’s history, and it’s nice to know that we are getting to be one big step closer to archiving as much of the 3ds as possible.”

At the time this piece is being written, the ANA hunters do have one lead – a comment on a NintendoLife article from a user claiming to have ANA on their DS. The community has reached out and is waiting for a response. In the meantime, they’re keeping their eyes open for other leads on ANA in case this one falls through. But overall, the mood is hopeful.

“[D]ude since the file for every puzzle combined is new the first person to complete ana ds would be the first to actually beat puzzle swap,” observed MrNoobingtonThelll.

He may just be right – and it only took 13 years.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Donkey Kong Country Returns HD Costs $60 and Fans Aren’t Sure How to Feel

The upcoming Nintendo Switch remake Donkey Kong Country Returns HD costs $60 and fans aren’t sure how to feel.

The Nintendo eShop listing for Donkey Kong Country Returns HD — a remake of the Nintendo Wii original which was also ported to Nintendo 3DS — revealed the $60 price point. While many are saying it’s too much for what was originally a 2010 game, others are okay with it.

“To the surprise of no one,” wrote linkling1039 on a Reddit post discussing the cost. “That’s way too expensive,” said shadow0wolf0. “I was expecting $40.” X/Twitter user @myriad_truths agreed: “$60 for Donkey Kong Country Returns is f**king ludicrous by the way. I do not care how good that game is.”

$60 for Donkey Kong Country Returns is f**king ludicrous.

Many hoped for a $40 price tag as Metroid Prime: Remastered, which brought the original GameCube game to Nintendo Switch with HD graphics and earned a 10/10 in IGN’s review, was sold for that amount.

This arrived the same day Nintendo announced The Legend of Zelda: Tears of the Kingdom would be its first $70 game, however, and many believe it released Metroid Prime: Remastered at a lower price ot offset that a little. “They wanted to release it as proof they would be releasing games at different ranges of prices,” said TackoftheEndless on Reddit. “Only to never do something this generous ever again.”

Other fans understand and accept the $60 price, however, pointing out that Metroid isn’t as recognizable a franchise as Donkey Kong among other things. “Probably helps that DK was a major focus in the recent Mario movie, is getting his own section in the Mario theme park, and is very recognizable,” said OK-Flow5292 on Reddit. “Metroid, however, doesn’t have that kind of reach and generally pulls smaller numbers compared to Nintendo’s big hitters”

Another commented on the realities of extreme video game development costs. “As a consumer, I’d like cheap games obviously. But as a long term fan I’d also like a sustainable industry,” falconpunch1989 said.

It’s not just Nintendo releasing remakes at $60 either. Disney’s Epic Mickey: Rebrushed comes to PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S, Nintendo Switch, and PC on September 24, 2024 also at $60, with a $200 Collector’s Edition being sold too.

Another remake of a Wii title, Epic Mickey has drawn similar ire over its price point. “I was looking forward to this, but $60?,” asked Lukar on ResetEra. “Epic Mickey is destined to die another death.” But regardless of opinion, this is a game published by Embracer Group-owned THQ Nordic and at least shows companies other than Nintendo are charging the same price.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Frostpunk 2 Beta Feedback Sparks 2 Month Release Date Delay

11 Bit Studios has delayed Frostpunk 2 from July 25, 2024 to September 20, 2024.

Frostpunk 2 is a promising city-survival sequel set 30 years after an apocalyptic blizzard ravaged Earth, transforming our world into a harsh, icy wasteland. IGN recently played the first three hours of Frostpunk 2’s story mode and found it to be “brutal, cruel, and very fun.”

The developer said feedback from the recent beta as well as prioritizing certain features it’s already working on sparked the decision. “We know that this is not the news you wanted to hear,” 11 Bit Studios said. “However, we believe that these additional features are something you deserve to see in-game from day one, not in a patch added after the release.”

In an additional message posted to Steam, game directors Jakub Stokalski and Łukasz Juszczyk said the average rating players gave the beta was 8/10. As a result, it intends to “bring to the front” certain features and modifications the developer believes players will “enjoy the most.”

Highlights include new additions to the game mechanics, “extensive” UI and UX enhancement and, “by popular demand”, a new city feature called Zoom Stories, which are basically zoom-ins available in specific city parts that allow you to watch the day-to-day life of your citizens. Early feedback on these additions have been very positive, Stokalski and Juszczyk said.

“That’s why we hope these few weeks of additional waiting time that we need to implement all the new features will be met with your understanding and won’t test your patience too much,” they added. “From now until the release, we will share with you behind-the-scenes updates so you can see how these additions are coming to life.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Someone Is Already Beating Elden Ring: Shadow of the Erdtree Bosses at Level 1

Elden Ring DLC Shadow of the Erdtree has been out for less than a week, and we already have absolute sickos beating the new content’s bosses at level 1. Just because they can!

A content creator known as LastDarkHope has been quietly plugging away on their YouTube channel for the last few months, defeating Elden Ring boss after Elden Ring boss with absolutely no rune levels gained, and no equipment leveled up. That’s impressive enough on its own, but when the Shadow of the Erdtree DLC dropped last week, this incredible player simply started beating those bosses too. Again, this is without using runes to level up at all, and without using any smithing stones to upgrade equipment.

Critically, LastDarkHope does seem to be using Scadutree Fragments. These fragments only impact the DLC content, but they do give damage negation and damage output increases that are far from negligible. As we’ve mentioned elsewhere on site, the Elden Ring community has been really struggling with the difficulty of some of Shadow of the Erdtree’s bosses. Scadutree Fragments are the DLC’s way of countering its heinous difficulty, and you’re very much encouraged to seek them out if you’re having trouble. But it seems that even these buffs weren’t enough for many, pushing FromSoftware to drop a patch today that increases the benefits from earlier Scadutree Fragments before leveling out their buffs later on.

That said, what LastDarkHope is doing is still a wildly impressive feat. Most people who are struggling with these bosses and stocking up on Scadutree Fragments are doing so at levels well beyond 100, while LastDarkHope is still stuck at 1. No 60 Vigor, no wildly high Intellect or Strength, and no ability to wield certain weapons with specific stat criteria. What’s more, they don’t even seem to be going that hard on Scadutree Fragments despite collecting a few. Checking out their most recent stream, it looks like LastDarkHope was barreling around Castle Ensis with just three Scadutree levels. That’s certainly lower than I’d personally be comfortable with, and I’m running around with a level 168 mage trying to sneak attack dudes with Comet Azur.

At the time this piece was written, LastDarkHope had just published a video defeating Chief Bloodfiend and seems to have tackled at least some of Jagged Peak – though no video of the very curse-able Bayle just yet. What’s extra interesting is that LastDarkHope doesn’t seem to have finished all of the regular Elden Ring bosses yet – ultra-hard Malenia, for instance, isn’t listed, nor are the final bosses of the base game. We’ll be keeping an eye on their run to see how it progresses…as well as on the certain parade of ridiculously hard runs that other content creators start to drum up in the coming weeks and months. We reached out to LastDarkHope for comment for this story but haven’t yet heard back.

If this somehow isn’t impressive enough for you, as we were on the cusp of submitting this story, another wild kill emerged from a different content creator and threw us for a loop. GinoMachino posted their own video of a Level 1, no weapon enhancement, no Scadutree Fragment, no hit kill on legacy dungeon boss Rellana. GinoMachino has been on a roll performing all sorts of challenging Elden Ring feats, but this is one of their first cracks at the new DLC, with more almost certainly to come. Absolutely incredible.

We love talking to people beating Elden Ring bosses in cool ways. In the past we’ve interviewed community hero LetMeSoloHer, as well as MissMikkaa, who inexplicably beat Malenia using a dance pad. But if you just want to finish the DLC for yourself before reading about what others are doing, we highly recommend loading up on Scadutree Fragments even if you’re level 500. Here’s a guide to get you started.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

The Legend of Zelda: Echoes of Wisdom Is Available for Preorder

The Legend of Zelda: Echoes of Wisdom is set to release exclusively for Nintendo Switch on September 26. In the best kind of surprise, Nintendo announced this brand-new mainline Zelda game during the June 2024 Nintendo Direct. Better yet, it’s coming soon. And it stars Princess Zelda. And it features a unique and clever gameplay hook. Preorders are currently rolling out at the usual retailers. Read on for the details.

Preorder The Legend of Zelda: Echoes of Wisdom

There are no special editions of the game, so the standard one is the one to get. And if you’re waiting on it to go up for preorder at Amazon, you may be waiting a while. Recent Switch games have only become available at launch – not for preorder.

What Is The Legend of Zelda: Echoes of Wisdom?

Echoes of Wisdom is the first mainline Zelda game to star Princess Zelda, which is pretty cool. Fans have been asking for that literally for decades, so it’s nice to see Nintendo finally listen. It also uses the same almost claymation-looking art style as the remake of Link’s Awakening. It looks great.

As the game kicks off, purple rifts start opening in Hyrule and swallowing people up. Link gets sucked in, but Zelda escapes. So it’s up to her to save the kingdom (because apparently her military can’t do it for her while she runs the realm? I don’t really understand how the details hash out).

The standout gameplay feature is the use of echoes. Zelda has something called a Tri wand, which lets her summon items and enemies she’s encountered previously. She can use these summoned echoes to fend off other enemies and to solve puzzles and to access previously out-of-reach areas. It looks like it will require players to be creative, which was also a big part of Tears of the Kingdom. It’s cool to see that kind of creative puzzle solving come to a 2D-style Zelda game.

Nintendo Switch Lite Hyrule Edition

In addition to the new Zelda game, Nintendo is releasing a stylish new edition of the portable-only Nintendo Switch Lite console. It’s not available to preorder yet in the US, though it is in the UK (and it ships to the US). The casing is gold, with black buttons and sticks. It has a tiny Triforce symbol under the right stick. The back of the device sports a big version of the winged Triforce Zelda symbol thingy. It looks great.

It also comes with a free 12-month individual subscription to Nintendo Switch Online + Expansion Pack. That lets you play a whole bunch of classic games from Game Boy, NES, Sega Genesis, SNES, Nintendo 64, and Game Boy Advance. You also get free access to massive expansions to games like Mario Kart 8 Deluxe, Animal Crossing, and Splatoon 2.

Other Preorder Guides

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on Threads.

SteamWorld Heist 2 Unannounced for Game Pass, PR Says Logo Was a Mistake

SteamWorld Heist 2 is no longer confirmed for a Game Pass launch despite previous messaging from developer Thunderful.

When the studio originally revealed its steampunk strategy follow-up in April of this year, it promised fans that they would see it launch on August 8, 2024, for PC, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X | S, and Game Pass. However, as spotted by XboxEra, social media posts mentioning a Game Pass release have since been deleted, and trailers that included the Xbox service’s branding have seemingly been modified and reuploaded without the logo. Its inclusion can still be seen in re-uploads from third-party accounts like YouTube channel GN Game Trailers.

A representative with Fortyseven PR confirmed with XboxEra that SteamWorld Heist 2 is no longer coming to Game Pass, adding that the Xbox service’s logo was mistakenly added. Thunderful and Fortyseven did not reveal how the Game Pass logo managed to worm its way into an official trailer, but in a statement sent to Kotaku’s Ethan Gach, a spokesperson further clarified that distribution plans for SteamWorld Heist 2 are still being ironed out.

“We inadvertently included a Game Pass logo in our reveal trailer,” the statement says. “We have not finalized our distribution plans for SteamWorld Heist 2 at this time. We’ll share news about our distribution plans closer to launch.”

SteamWorld Heist 2 is still planned to launch for all other previously announced console and PC platforms. The sequel follows Captain Leeway and their struggle against a new menace that threatens the Great Sea. Spicing up the turn-based combat this time around is real-time naval combat, more crew customization, more story, and more steampunk weapons.

Although it’s looking like SteamWorld Heist 2 won’t sneak its way into Game Pass when it launches this August, the service does currently offer other SteamWorld games to enjoy. Included in the PC and console tiers today are SteamWorld Dig 2 and SteamWorld Build. Console players also have access to the original SteamWorld Dig. We interviewed the team at Thunderful about SteamWorld Heist 2 when it was revealed earlier this year. During our chat, we learned more about how the team keeps the SteamWorld franchise chugging with each new release as well as how the sequel gives tactical players more to explore.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Best Secret Identity Games (2024)

Secret identity board games, or social deduction games, are incredibly popular among casual and hardcore audiences, and it isn’t hard to see why. Perhaps it is the thrill of lying to your friends’ faces and knowing that everything will still be okay between you when the game ends, or maybe it’s the excitement of learning that the quiet one in your group secretly harbors an excellent poker face. Either way, these titles often make for some of the best party games, thanks to the memories they frequently create.

Most already know about genre staples like Mafia and Werewolf, but the category is incredibly deep, with diverse games for various audiences. The secret identity genre features longer epic experiences as well as quick playthroughs – games for large groups and titles for just two players. Regardless of skill level and general interest in the hobby, no matter what you’re in the mood for, social deduction games are a surefire hit to break out at your next get-together.

TL;DR The Best Secret Identity Board Games

Blood on the Clocktower

  • Age: 15+
  • Player: 6-21
  • Play Time: 30-120 mins

While Blood on the Clocktower isn’t quite as accessible as some other titles on this list, its additional rules aren’t simply bloat, either. Instead, Blood on the Clocktower adds new wrinkles that often solve problems some players have with other games in the genre. It requires a larger group and a bit more time than some other recommendations in the space, but if you can find the time and the players, Blood on the Clocktower is easily one of the best board games money can buy.

The core mechanics of Blood on the Clocktower play out in a manner that those familiar with the genre will immediately grasp: players each receive a secret role with accompanying abilities, the demon kills another player during the nighttime phase when players’ eyes are closed, and during the daytime phase the townsfolk get together to try and deduce who the villains are and ultimately sentence someone to death. The goal of the good team is to execute the demon, and the goal of the evil team is to survive until the end. However, things get truly interesting when Blood on the Clocktower deviates from classic secret identity games like Mafia and Werewolf.

One notable difference is that executed players remain in the game. They lose their various abilities, but they can still contribute to the deduction and even retain one final vote on who to put to death. Additionally, players can share their secret identities, but this is a double-edged sword as it will also give the demon valuable information. It’s also challenging to know who to trust because the demon gets to see three different unused identities at the beginning of the game, meaning they can pretend to be one of these characters. Blood on the Clocktower is one of those games that your group will have just as much fun discussing afterward as they did actually playing it.

Deception: Murder in Hong Kong

  • Age: 14+
  • Player: 4-12
  • Play Time: 20 mins

Players take on the roles of investigators hoping to solve the titular murder in Hong Kong. However, one of the investigators is secretly the murderer. As a twist, one player knows the killer’s identity but cannot say it. Instead, they are only allowed to give clues concerning aspects of the crime, such as the cause of death or location. In front of each player are cards with potential murder weapons and clues, leaving the investigators to solve the rest. There is still enough ambiguity within the cards that players are left to discuss who they believe the culprit is, resulting in some classic moments of deduction and a mountain of lies. In a sense, Deception: Murder in Hong Kong plays out as a hidden identity version of Clue, making the stakes feel much more personal as a result.

The Resistance: Avalon

  • Age: 13+
  • Player: 5-10
  • Play Time: 30 mins

The Resistance: Avalon is a team-based social deduction game set against the backdrop of Arthurian legend. It’s a classic good versus evil showdown but with hidden identities. Players work to get elected to positions of power to advance their team’s goals, but they attempt to do so without revealing their alliances. Only the player taking on the role of Merlin knows who is who, but disclosing this information risks losing their team the game, meaning there are layers upon layers of deception going on simultaneously. Fans of the Secret Hitler board game will recognize many of the rules and mechanics in The Resistance: Avalon, but the latter title is far less likely to offend anyone at your next get-together.

One Night Ultimate Werewolf

  • Age: 8+
  • Player: 3-10
  • Play Time: 10 mins

One Night Ultimate Werewolf has cemented itself as one of the most accessible party games, thanks mainly to an excellent audio app that walks players through each phase. It’s so easy to pick up and play that One Night Ultimate Werewolf has become a favorite among nongamers as well as more serious hobbyists. This bluffing game offers players a single card, each with a different role. Some are villagers, some have special abilities, and some are the titular werewolves. For the most part, the villagers want to identify the werewolves, and the werewolves want to remain anonymous.

One Night Ultimate Werewolf has two phases: night and day. During the nighttime phase, players put their heads down as the app narrates them through various card-swapping, identification, and general trickery. In the day phase, players open their eyes and attempt to deduce what happened the night before. Following the thread of who had what card at what time can get quite confusing, helping to cloak the deceit in uncertainty.

A Fake Artist Goes to New York

  • Age: 8+
  • Player: 5-10
  • Play Time: 20 mins

A Fake Artist Goes to New York is a fun twist on deductive games and drawing-based titles like Pictionary. Players take turns collectively drawing a single picture one line at a time. The twist is that every player except for one knows what the final drawing is supposed to look like. The fake artist must guess what the image is supposed to be and add a line to the drawing when it is their turn, using only a vague category and the picture forming in front of them. After each player draws two lines, the group can guess who they believe the fake artist is. Identifying the phony artist may seem simple, but as many people are simply bad at drawing, it is more challenging to decipher who the trickster is than you might think.

Spyfall 2

  • Age: 13+
  • Player: 3-12
  • Play Time: 15 mins

Spyfall 2 is an ingeniously simple game where players try to deduce who the spy is with only a card and a location. Each player receives a single card, all of which, except for one (or two if you’re playing with multiple spies), has a location on it. The outlier card simply says the word “spy.” Players must discover who the spy is among them by asking questions about the listed location. The key is to pose questions and give answers that won’t reveal the setting so the spy doesn’t catch on. Unless you’re the spy, then the goal is to bluff your way to victory. After just a few minutes, the group concludes the interrogation process and votes on who they think the spy is. Not only is the game fun and addictive, but it’s also simply a joy to locate the cartoon spy lurking in the background in each card’s artwork.

Inhuman Conditions

  • Age: 12+
  • Player: 2
  • Play Time: 5 mins

A true rarity in the secret identity space, Inhuman Conditions is a social deduction game for only two players. It’s not just the player count that makes Inhuman Conditions unique; it’s also that this Blade Runner-inspired bluffing game is centered around a five-minute conversation. In each game, there is one investigator and one suspect. The investigator’s goal is to identify whether the suspect is a human or a robot, and the suspect’s goal is to pass as a human. However, this is easier said than done, as robots are given specific prompts to follow. The trick is to naturally work these prompts into the conversation, which can quickly become tricky when every word you say is being analyzed by the other player. As Inhuman Conditions’ writing can be a bit wacky, it is best suited for two players who can embrace its sillier role-playing elements.

Feed the Kraken: Deluxe Edition

  • Age: 12+
  • Player: 5-11
  • Play Time: 45-90 mins

While most social deduction games omit the board altogether, Feed the Kraken: Deluxe Edition brings players to the figurative and literal table surrounding a beautifully constructed board and stunning minis. Players in Feed the Kraken are split between three secret roles: sailors, pirates, and cultists. The players’ goal is to simply move the ship from one side of the board to the other, but each team is secretly working to navigate toward a different game-ending location. Each game starts with one player selected as the captain, and that player chooses their lieutenant and navigator. This trio ultimately decides the direction the ship will head for that turn, but opportunities for mutiny ensure fate isn’t always left in their hands.

Along the way, the ship might move to spaces with icons that enable the captain to perform various tasks, such as seeing another player’s role or even keeping someone from talking for the rest of the game. If the ship reaches a Kraken tile, the captain will fulfill the title by feeding the sea beast a crew member. However, feeding the cult leader to the Kraken will result in victory for the cultist team, so players should tread carefully.

If you’re looking for more great titles to play with larger groups, check out our picks for the best six-player board games and the best four-player board games.

Bobby Anhalt is a contributing freelancer for IGN covering board games and LEGOs. He has more than 8 years of experience writing about the gaming industry with bylines at Game Rant, Screen Rant, TheXboxHub, and Ranker. You can follow him on Twitter.

PlayStation Plus Games for July 2024 Announced

Sony has announced the PlayStation Plus Essential Tier games for July 2024 are Borderlands 3 (PS4 and PS5), NHL 24 (PS4 and PS5), and Among Us (PS4 and PS5).

Revealed on the PlayStation Blog, all three games will be made available at no extra cost to PlayStation Plus subscribers on July 2. Genshin Impact players will also gain access to the PlayStation Plus Pack on July 16 which includes 160 Primogems, four Fragile Resin, 20 Hero’s Wit, 30 Mystic Enhancement Ore, and 150,000 Mora.

Borderlands 3 is perhaps the biggest game in July’s line-up as the latest game in Gearbox’s beloved looter shooter franchise. Players explore the world of Pandora either solo or with friends, taking on all manner of over the top baddies and teaming up with just as many wacky allies.

In our 9/10 review, IGN said: “Borderlands 3 sticks to its guns and outdoes itself with an amazing arsenal of weapons, humor, and missions.”

Perfectly timed with the NFL season wrapping up, fans can keep the excitement going with NHL 24, the latest in EA Sports’ hockey franchise.

“NHL 24’s new gameplay features reinvigorate the on-ice action, but its collection of unimproved game modes has grown increasingly boring with each passing year,” IGN said in our 7/10 review.

Finally, the PlayStation version of viral deception game Among Us will be available at no extra cost to PlayStation Plus subscribers. Players must work together with a team of crewmates to prepare a spaceship for departure, but not everyone will play nice.

“Among Us successfully transfers the devious gameplay of in-person cloak-and-dagger games to video game form,” IGN said in another 9/10 review. “Murder and deception on a whimsical cartoony spaceship is so much fun that the only real question is what took it so long to catch on?”

Borderlands 3, NHL 24, and Among Us will be available be available at no extra cost until August 6, 2024. Those who’ve yet to add June 2024’s PlayStation Plus games to their library — SpongeBob Squarepants: The Cosmic Shake, AEW Fight Forever, and Streets of Rage 4 — have until July 1 to do so.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

The Alters: Meet the Jans, aka the Many Alternate-Reality Versions of Yourself – IGN First

Have you ever wondered what you’d do if you ever ran into another version of yourself? What you’d say? How they’d act? What kind of haircut they’d have? Whether or not you’d be proud of them, and vice versa? How their life would be different from yours? Where they live, what they do for work, who they are?

Well, imagine being stranded on a hostile planet and having to create, manage, and work with several versions of yourself to survive. That’s the predicament Jan Dolski finds himself in in The Alters, the latest from This War of Mine creator 11 bit Studios. In a previous interview with game director Tomasz Kisilewicz and lead designer Rafał Włosek, we talked about how The Alters handles branching narratives, but what about the alters themselves? Who are they?

To truly understand The Alters, you need to, well… understand the alters. To do that, we played the Steam demo so we could meet a couple of them in person, and then sat down with game director Tomasz Kisilewicz one more time to get a better idea of who the other Jans were, how many of them there are, and perhaps most importantly, how they interact with you and each other. The interview that follows has been lightly edited and condensed for clarity.

IGN: We’re going to encounter a ton of other Jans on our journey. Can you talk about building a character whose branching paths could lead to such dramatically different people?

Tomasz Kisilewicz: When designing the character of Jan, we really wanted to create the everyman type of character. We felt this way it would be easier for people to relate to him, understand his backstory and the choices that he has made in the past and the choices that shaped him. And it was crucial for Jan’s background to have those points of regret, because from these points we can branch into drastically different scenarios of how his life could turn out if he had made some different choices along the way.

IGN: So far we’ve seen the Technician, the Botanist, the Refiner, and the Miner. How many Jans can we expect to run into in The Alters? How did you go about deciding what these different types of Jans would be, and how they’d impact The Alters?

We needed to build a variety of Jans, not only for gameplay reasons, but also to create a compelling story of Jan and truly dive into the topic of the “what if?” question. Different alters, have very different skill set that strongly affects your strategy in the game. You can’t create all possible alters in a single playthrough. So the decision on who you bring on board will affect the way you handle the base and how you handle your objectives.

Having various sets of characters with very different personalities will strongly affect our story and also create very different dynamics between Jans. When it comes to how many alters we can create, when you look at the cover of the game, there are 11 characters and I think it gives a good sense of magnitude. But we have some surprises up our sleeves about that. So I don’t want to spoil the fun, and I think I will leave it at that.

IGN: Based on the demo, the first Jan you’ll create is the Technician, who is basically just a more competent version of our Jan, despite taking a very different, less traditional path at an early age. Why did you choose to start off with the Technician?

Kisilewicz: We decided to start with the Technician because, in many ways, he is the polar opposite of the main Jan and he is more competent in some ways, while at the same time, he can be quite flawed in others. But what’s interesting about him is he always keeps challenging our Jan. That’s why he’s so useful at the very early stage of the game when we are onboarding the player with the whole idea of engaging in the relationship with your alters.

Jan and the Technician, they branched out quite early in their life paths. The Technician is someone who stayed with his family. He stood up to their abusive father, something that the main Jan was never able to do. And that’s why he’s a very important axis of the story of our main Jan because that’s one of his biggest regrets that he has.

IGN: One of the immediate differences between Technician Jan and our Jan is that Technician Jan is a little more standoffish, and much more assertive, which seems like it came from the decision to stand up to Jan’s father, and has influenced a lot of his decisions since. Can you talk about how the decisions each Jan makes influence not only their skills and profession but as a person, and how we might see that play out?

Kisilewicz: From the point of branching between Jans, their lives can go in very different directions. It’s like this butterfly effect where changing one little decision can affect your entire life and in the end make you a different person. So understanding those differences helps us understand alters as people, and in the end, helps us effectively manage our crew.

Different Jans can react to our decisions in different ways. For example, one of them can expect us to be a very efficient and mission-oriented leader. While the other might want us to be more empathetic towards the rest of the crew. And pleasing everyone won’t be easy, if not impossible.

IGN: As you interact with the Jans, you can see their responses in real-time, and that seems to determine their reactions to what you see and how they view you. Can you talk about how your choices affect your relationships with the Jans or influence their behavior?

Kisilewicz: The alters have their emotional state that affects how they work, how they behave. And if it’s not managed well, it can lead to some drastic results, including rebelling against us. We can influence their emotions both through economic strategic decisions that we make, and also through interactions.

A big part of the game is dialogue, and actually, every dialogue choice in the game affects the emotional state of our alters. So it is crucial to understand who they are, and where they’re coming from, because different approaches can work better with different alters.

IGN: The more Jans you get, the more complicated it seems those relationships will become. Can you talk about how the Jans react to other Jans? Do you have to mediate disputes? Do they get jealous if you don’t hang out with one of them enough or become friends with another Jan they don’t like?

Kisilewicz: The more Jans we create, the more different dynamics between them are generated, and that can of course lead to fights and arguments. We have a chance to intervene or pick one of the sides. For example, alters can argue about the quality of food in the base. One can think we should invest in a better quality to food while the other thinks that this is a waste of precious resources. So every time we make a promise, we need to make sure we can fulfill it, otherwise there will be consequences.

IGN: Speaking of getting along, a large part of whether Jan and the other Jans get along seems to be shared experience, which you can track via the quantum computer in the base. Jan bonds with the Technician by trying to recreate the pierogi their mom made when they were kids. Is it harder to relate to the other Jans if your common experiences diverge more drastically, and if so, how do you deal with that?

The relationship between Jans is always about what we have in common, but also what makes us different. And that can lead to both emerging conflicts, but also it can help us in resolving them. So no matter how far different Jans are from each other on the branches of the tree of life, there is always something we share. There is always something we have in common. It’s just that, sometimes, it will require us to do a little bit more digging to find this common ground.

IGN: Can you tell us about the other Jans, and give us some insight into what we might expect of them? Do you have a favorite Jan that you’re excited for players to meet?

Kisilewicz: With Jans you can expect the unexpected. We put a lot of effort into creating these multi-layered characters that you’ll uncover piece by piece. At first, when you learn the life path of one of the Jans, you feel like you understand that character just by knowing what he went through. But then you go deeper and deeper and you are uncovering different surprises in not just his outlook on things, but also how he behaves, how he interacts with us, and how he interacts with other alters.

I do have a favorite alter, although it’s a bit like picking your favorite child. [Whispers] It’s the scientist.

IGN: Obviously, it might be a little weird if several Jan Dolskis came back from this mission. Is that something we see the Jans discuss? Does that cause friction in the group? How do they deal with that?

Kisilewicz: Between alters, there is this question of “what’s going to happen to us? What is our future? Do we even have a future?” And the closer we get to actually going back home ,this question will raise more and more tension inside the base. Different alters are different people, so they also differ in their outlook on this topic. That will put even more pressure on us as a captain regarding what are we going to do about it.

IGN: This question may be a bit silly, but can I create multiple versions of the same Jan? Can I have five Technician Jans running around if I want to?

Kisilewicz: Something we knew very early on in development was that we don’t want to allow to create multiple versions of the same alter. First of all, the game was never really about cloning. So multiplication of the same character, it’s an extremely interesting topic, but it’s just not the topic of our game. But most importantly, we always wanted alters to feel like real people with real emotions and real stories. We were afraid that making too many of them would make them more of an NPC or a unit in the game rather than a character with his own thoughts and emotions. So we felt that increasing the number of them might, in the end, reduce their significance as individuals.

IGN: Is there anything we haven’t covered about the Jans that you’d like folks to know about?

Kisilewicz: I think the biggest surprises about the alters lie in their backstories, in their storylines, in the situations they can generate. So we really can’t wait for the players to start unraveling it all and start making their own decisions about the shape of their crew, about what alters they bring on board, in what order, and most importantly, what decisions they make about the alters and about the fate of our main Jan.

Our month of exclusive IGN First content is almost over. If your curiosity has been piqued by this game, you can wishlist The Alters on Steam if you’re interested.