Avowed: We Finally Played Obsidian’s First-Person RPG and It’s Fantastic

Avowed was a surprising delight to play for the first time. After a lot of questions about the shift in art direction from the teaser trailer, questions about the length, and a combat demo on the Xbox stage that had many asking if the game was earlier in development than expected, I’m happy to report that Avowed is feeling great, looking great, and offering a compelling story based on the early slice I played at an event.

My journey began just after the opening main mission in Avowed, and we’ve been sent on a task to find an Aedyran Expedition team. It turns out, as it often does with RPGs, that fate had other plans for them. Kai, our green-skinned companion who just happens to be voiced by Mass Effect’s Garrus Vakarian actor Brandon Keener, keeps things light-hearted with quips and remarks about this new area we’re exploring. The banter is welcome and sparse, only chiming in occasionally to make a quip, like when I paused to admire the view.

And the view is very pretty. Avowed has done a great job leaning into the art style the larger Pillars of Eternity series is known for and had me stopping to admire waterfalls in the distance and moss-covered structures that set the aesthetic tone for this mysterious cavern we are diving deeper into. Avowed’s world design is shaping up nicely too, and as I dove deeper I would discover walls that could be blown up to traverse a new path, or puzzles that would open a secret new area with a large chest if I threw my shock explosives at a few tucked away circuits I found by exploring off the beaten path, only to find a hole in the wall. These puzzles have the added bonus of revealing coveted loot like a powerful ring that would offer some choice stat bonuses for my character.

Avowed has done a great job leaning into the art style the larger Pillars of Eternity series is known for.

When I wasn’t exploring the depths of the oceanic cave I had to swim through it only to find myself facing off against a Xaurip. These are Lizard-like creatures with your standard human weapons like swords, shields, and bows, and they make for good fodder as you learn your beginning attacks. Combat in Avowed is much better than I had anticipated. You quickly become accustomed to using flasks to regenerate not just your health, but more importantly your essence, which allows the execution of your most powerful attacks. As the barbarian, I found myself stalking spiders in the caverns and plotting my attack. To begin, I use Kai’s ability Fire and Ice via the radial wheel you access by holding down the left bumper (if you’re playing with a gamepad, obviously). Fire and Ice sees Kai Teleport to the target and then unload a powerful bullet into the spider’s Chelicerae, aka its face. Then I command him to use his area of effect attack, Leap of Daring, that has him slam into the ground and briefly stun everyone around him. During that time I’d been closing the gap, and using the two weapons I first charged up my right-handed axe which offers a powerful attack that inflicts frost damage accumulation to nearby enemies. After holding the right trigger to empower this attack I manage to freeze my opponents for just a moment. Then I unleash my more powerful essence abilities. First I shout to push back the smaller spiders who are also surrounding me, and while stunned, I then select charge and ram my body with force into the biggest guy in the room. Then, I follow it up with a flurry of blows with the left trigger, which holds my nimble sword for a small flurry of strikes that results in the dispatch of the last spider standing in the room.

Later, I would return as a mage, which was described as the most difficult of the three classes available to use. Abilities for this character included an ethereal staff that you could materialize with essence, orb projectiles that would track your target, and standard attacks that had you flicking your wand to and fro while smaller spells did damage to your target. Additional Essense abilities included a spear that was a bit faster than the staff (as you’d expect), and several different protection or buff spells to help your hits land with a bit harder thud. My personal favorite, however, was an ability that had you snap your book of magic shut to send a wave of damage-dealing aura at everything around you. It just looked cool seeing a book wreck everything in the immediate vicinity.

Make no mistake though, combat was also challenging. I was chugging potions with recklessness as I knew this was just a demo, but it was clear that you’ll need to master the balance between your spell casting, defense, and gear options for maximum efficiency. Digging into the menus, I found that you could spec out your character with a 2nd weapon set that would be accessed with the press of the Y button on the controller. The potential that something so simple offers had me excited because with one press you could access a significantly different playstyle. Combat felt clean, intuitive, and had a depth I didn’t expect. I can’t wait to dive into it more. And fortunately, the oomph of your attack animations that many felt were missing from a demo on the Xbox stage earlier this year have seemingly been implemented; enemies react how you’d expect them to when you slash them with a sword or blast them with a spell.

Eventually, on our journey, Kai and I would run into Caedmon, a young explorer who had managed to survive the Xaurip assault. His friends from the expedition team weren’t so lucky, however. After lamenting that he’s “never touched a girl” and his looming fate wasn’t fair, we were given several conversation options:

  • “Kai, we can’t let this kid die a virgin. Can you help him?”
  • “Give Caedmon a healing option. Let’s get you back on your feet!”
  • “Toughen up kid. I’m not wasting my supplies on you.”

I, of course, picked the top one.

Kai responded: “Not with that… OH you mean with healing him.” He would then go on to make me offer my potion instead. Caedmon was back on his feet and offered us some advice that would help us continue our journey.

But because I also wanted to try out combat as a Mage, I got to see what happened if you always picked the bottom option. “Toughen up Kid!” my character shouted. Caedmon said something Kai called nonsense, and pleaded with me to help him. I however refused to offer him the life saving potion, resulting in his immediate death. Did I loot his corpse? You’re damn right I did.

It’s situations like this that will make Avowed really stand out if they are plentiful enough. Can you really be that evil? Apparently so, and I look forward to doing a sane-person playthrough where I don’t murder everyone if I can avoid it, and a playthrough where I’m the biggest jerk possible because… well, that’s where the fun lies now, isn’t it?

The demo ended with an encounter where we met Sargamis. Sargamis is a gold-skinned deity-like creature who sent us to find an item and return it. But like our explorer friends from earlier in the demo, there were other plans afoot and it wasn’t long until we came face-to-face with the Skeleton boss and a pesky Skeleton priest that would heal the large group of enemies we were facing off against. This was all triggered immediately after getting to the object Sargamis sent us to retrieve, to which Kai quipped, “It can’t be this easy… can it?” No, Kai, it apparently cannot be.

Can you really be that evil in Avowed? Apparently so.

Once in battle and realizing I was greatly outnumbered, I ran out of the room to survey the battlefield. After taking out a few of the lower rank-and-file skeletons just outside of the priest’s healing aura, I identified the one thwarting my plans of murder (can you murder a skeleton?) and I turned his bones to ice and dust. Just as I had cleared the grunts, I was finally ready to take on the Skeleton boss with Kai, but just as I had him on the ropes…. The power in the building went out for everyone playing the demo.

It’s OK, though, because Avowed had made its impression. My doubts about it have faded away, and I’m left excited for its release in February. This small slice Obsidian gave us the opportunity to play was a treat, and while it’s a tiny glimpse, our 50-minute demo session flew by in the blink of an eye. And that’s always a good sign.

VP Candidate Tim Walz Was a Big Dreamcast Fan, and We Think We’ve Found His Favorite Game

It’s been a while since a known gamer resided in The White House. The first, and last, to do so was former President Barack Obama, who brought a Nintendo Wii with him when he took office and, according to someone who played against him, apparently mains Captain Falcon in Super Smash Bros. But depending on the outcome of the 2024 election, The White House may soon have a second gamer in residence: current Minnesota governor and vice presidential candidate Tim Walz.

But Gov. Walz isn’t bringing a Nintendo Wii with him (that we know of), nor has he attempted to settle his political disputes in Smash to our knowledge. His gaming habits are, surprisingly, a bit deeper a cut than that. It turns out that Gov. Walz is reportedly a fan of the Sega Dreamcast. And through some sleuthing, we’ve managed to not only track down Walz’s old Dreamcast console, but we may have also uncovered at least one game that the former teacher-turned-politician has historically enjoyed: Crazy Taxi.

Little Dreamcast, Big Adventure

We first learned that Gov. Walz was, at one point, a Dreamcast enjoyer due to an article in The New York Times. In the report, a former student of Walz’s recalls that he used to share “unusually relatable” stories with his classes, “like the time his wife had seized his Dreamcast, the Sega video game console, because he had been playing to excess.”

Obviously, this immediately sparked a flurry of community memes speculating what game had Walz so enraptured. Was it Sega Bass Fishing, a quintessential “dad” game that seemed in keeping with Gov. Walz’s overall demeanor? Was it Sega Sports NFL 2K, an apropos choice given he was a football coach and then-Minnesota Vikings wide receiver Randy Moss was on the cover? Was it something more left-field like Shenmue or Skies of Arcadia? Theories abounded. We, and probably a number of other journalists, reached out to Gov. Walz’s office weeks ago looking for the answer, but didn’t get any response.

I get a little kick out of knowing our future VP might know who Big the Cat is.

That would have been the end of it, but for one member of gaming forum ResetEra. The user, Bryn Tanner (who goes by Aaron on the forum), had posted way back in 2018 that they were in possession of Gov. Walz’s old Dreamcast. “Oh I bought a Dreamcast for $25 back in 2012 from one of his former high school students who worked on his campaign. Walz was just like ‘hey we have this old video game thing, do you want it?’ And the guy took it.”

When I reached out to him, Tanner was taking a well-deserved and humorous victory lap as news about the Dreamcast surfaced. “lmao yes I still have that Dreamcast this fucking rules,” he wrote in a post following the NYT piece. Tanner went on to tell me that while the Dreamcast he purchased at the time came with a VMU, a third-party rumble pack, two controllers, and a controller extension cable. It did not come with any games, though Tanner bought a copy of Crazy Taxi for $4 at Pawn America the night he purchased the console.

“I get a little kick out of knowing our future VP might know who Big the Cat is if he ever played Sonic Adventure,” Tanner tells me.

Though Tanner didn’t know what games Walz played, he did know someone who might. He referred me to Alex Gaterud, one of Walz’s former Global Geography students at Mankato West. Though Gaterud doesn’t remember Walz ever speaking with him about video games, he was roommates in college with another Mankato graduate who brought along the Dreamcast in question and left it behind when he moved out. Gaterud then says he sold the Dreamcast to Tanner, though he points out to me that “advertising something ‘formerly owned by a U.S. Congressman’ doesn’t add any value on Craigslist.”

What games came with the Dreamcast? Gaterud doesn’t know – there weren’t any around when he handed it off to Tanner, and he can’t recall ever playing anything on it. Fortunately, Gaterud was able to connect me to one more person who might be able to sort this out once and for all. So I called up Tom Johnson, another Mankato West graduate and a former campaign intern for Gov. Walz.

Tim Walz and the Nerd Herd

Tom Johnson graduated Mankato West in 2007, and spent the summer before he went to college working for Walz’s congressional campaign. As an intern, he would send out mailers, coordinate volunteers, and drive around Minnesota, occasionally with Walz along for the ride.

Given that it wasn’t an election year, Johnson says the vibes were fairly relaxed and quiet, and the campaign office had a break area in the back with a mini putt set, a couch, and a TV. One day, he recalls, Walz brought in a box of stuff that he had planned to donate, saying he thought the staff might like to use it. Inside, of course, was the Dreamcast.

Johnson and the other staff didn’t play the Dreamcast much during its stint in the campaign office, so when he left for college, Johnson just took it with him, which is how it reached Gaterud and later Tanner. But while Johnson wasn’t doing much Dreamcast gaming, he tells me that in high school he was a part of a group of individuals known (“affectionately, I hope”) as the “Nerd Herd” at Mankato West. The group would have LAN parties together, and play World of Warcraft late into the night. Many Nerd Herd members, Johnson says, went on to work on Walz’s campaign for Congress in 2006. “I would say the Nerd Herd of Mankato contributed greatly to [Walz’s] election to Congress in 2006, which had the domino effect of him being nominated for vice president of the United States.”

“Walz really is just such a great, normal guy,” Johnson continues. “He’s one of those guys, it’s like, he’s your friendly neighbor, and then you find out that guy has the Guiness Book of World Records for free throw shooting. He’s just a normal guy, he just happens to be a governor too. Everything people say about him being this down to earth guy, really nice, really friendly, really earnest, it’s all true.”

But what video games does he play? Johnson thinks he remembers one disc sitting inside the Dreamcast when he took it from the office to go to college.

“I wanna say there was Crazy Taxi,” Johnson says.

Is Crazy Taxi the game Gov. and VP candidate Tim Walz played so much that his wife took his Dreamcast away? We still don’t know for sure. It is, as Gaterud put it to me, “basically law that all Dreamcasts need a copy of Crazy Taxi,” so at minimum, Gov. Walz almost certainly owned a copy. And in a TikTok video posted by Tanner about the Dreamcast, one commenter seems to imply they at one point knew Walz, and that he talked about Crazy Taxi a lot – we’ve reached out to them for more details. I’ve also reached out to his office again to see if he’ll confirm, but nothing so far. And I reached out to Sega for comment on the possibility that their goofy driving franchise played a tiny role in the current presidential election. No comment there either.

Whatever the case, Gov. Walz’s however-brief flirtation with the Dreamcast would make him the first known gamer vice president if he and current vice president Kamala Harris are elected. Given that Crazy Taxi is apparently getting an open-world reboot, maybe we’ll see it make an appearance in the White House one of these days.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Indiana Jones and the Great Circle Casually Namedrops the Classic Indy Disneyland Ride

Bethesda and MachineGames are carving out a place in Disney history with Indiana Jones and the Great Circle, but the upcoming action-adventure spinoff will also include at least one reference to a more obscure (at least on the big-screen) story from the franchise’s world.

Bethesda revealed a new look at the Wolfenstein developer’s latest during a trailer shown at the gamescom Opening Night Live presentation yesterday. It’s a video that confirmed a release date of December 9, 2024, for PC and Xbox Series X | S, while also revealing that PlayStation 5 players will be able to join in on the adventure next spring. In between shots of Indiana punching nazis and solving ancient puzzles, X/Twitter user @tylerllewtaing noticed that the footage briefly namedrops the location featured in Disneyland’s Indiana Jones Adventure, the Temple of the Forbidden Eye.

Disneyland’s Indiana Jones Adventure: Temple of the Forbidden Eye opened in the ‘90s and sees park attendees immerse themselves in the world of Harrison Ford’s legendary adventurer. It involves exploring abandoned areas, uncovering long-forgotten treasures, and coming face to face with powerful, magical forces. It’s a Pirates of the Caribbean-style ride that has guests tag along on a classic Indy adventure, and it’ll be mentioned, at least in some form, in Indiana Jones and the Great Circle.

Bethesda did officially acknowledge the cute reference, though it’s unclear if players will actually be able to visit or interact with the temple in-game in any way. While MachineGames hasn’t gone as far as to outright confirm the extent to which the Temple of the Forbidden Eye is included, fans were quick to speculate and hope for a full-on tie-in.

We learned more about how MachineGames will explore a new corner of the Indiana Jones universe yesterday, but there’s still so much yet to be revealed. We took an even closer look at the Great Circle recently and shared our findings in a hands-off preview that you can read here. While we wait for more news ahead of its winter launch, you can read up on everything else announced at gamescom Opening Night Live 2024.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Dying Light: The Beast Literally Brings Out the Big Guns for a Shooting-Heavy Spin-Off | gamescom 2024

The original Dying Light’s story ended with protagonist Kyle Crane suffering a miserable fate; either blasted to atoms by a nuclear bomb or twisted into an infected. But that, it turns out, wasn’t the end of his story. Techland’s new entry in the series, Dying Light: The Beast, appears to lock in the latter of those endings as canon, revealing Crane was held captive for 13 years, subjected to experiments by a villain known only as The Baron. Now free, Crane seeks revenge for the trials and tortures that have turned him into the titular beast. But, if what I’ve seen of this new Dying Light is representative of the entire game, it’s not the beast powers that change the game – it’s the guns.

Dying Light: The Beast began life as DLC for Dying Light 2, but developer Techland changed course after some of its work was leaked. The project bloomed into a full, standalone game (although if you did buy Dying Light 2’s ultimate edition you get The Beast for free – Techland promised DLC and intends to fulfil that promise). Perhaps because of this origin, The Beast feels very familiar. Much of what I saw in the 45-minute hands-off demo was very much a continuation of the 2022 zombie smasher, from the robust parkour, to the world design, to the ‘follow the yellow cable’ puzzles that activate UV-protected safe houses. This certainly doesn’t seem like a ‘full’ sequel, but there does appear to be enough fresh ideas to justify its transition to a standalone game.

The new map is more rural, with something of a ‘village’ feel. Yes, there are still buildings and rooftops to leap and vault across, but these are surrounded by dense woodland. The demo showed Kyle creeping through tall grass in an effort to avoid nighttime horrors (which, once again, are much stronger than the zombies that appear during the day). Kyle notably doesn’t seem to suffer from the same infection Adien did in DL2 – there’s no immunity gauge ticking down on the HUD – so he can seemingly stay out in the dark as long as he wants. His own mutations mean he can see the illuminated skeletons of approaching foes, Batman: Arkham detective vision-style, which should aid with stealth encounters.

In beast mode Kyle can perform a ground pound that sends damaging ripples through the concrete.

The most significant new idea, though, is a more prominent use of guns. If you’ve played Dying Light 2 with its recent Firearms update then you already know a little of what to expect – the pistol, shotgun, and assault rifle featured in this demo were all the same as those added to DL2 earlier this year. But they seem key to the experience here, not just a powerful accessory. The Baron’s henchmen are all paramilitary types with body armour and rifles of their own. That means combat encounters with them are very, very different from the melee scraps with zombies and raiders that Dying Light has previously almost exclusively survived on. The Techland employee playing the demo for us used grenades to flush out entrenched gunmen and flanking tactics to snipe others. These encounters were lengthy, too; Kyle seems able to carry more than enough ammunition to chew through multiple squadrons.

Techland’s franchise director, Tymon Smektala, emphasised that Dying Light hasn’t been turned into a shooter. But I’d estimate nearly half the demo was played as an FPS. I don’t think that’s a bad thing, though, provided the combat encounters, associated level design, and weapon feedback all prove successful. It’s a smart way to provide a new spin on Dying Light’s otherwise largely unchanged formula. Not being able to play myself means I can’t say how good all this actually is, but it at least looked like a competent shooter – hardly Call of Duty, but solid enough.

The search for The Baron led Kyle into an underground lab where some kind of huge creature had torn its way out of a cage. A scientist there revealed it could be lured by a special gas, and so a cylinder of it was loaded onto a flatbed truck and driven to a junkyard. Yes, driving returns from Dying Light: The Following, although the truck doesn’t look quite as fun as the expansion’s buggy. Still, being able to hit and run zombies looks as enjoyable as ever, as their undead bodies burst and splatter against the headlights.

Releasing the gas in the junkyard summoned the Behemoth, a hulk-like freak with an inflated health bar and the strength to hurl cars. Firearms were effective at whittling that HP down, but when ammunition ran dry it quickly became clear that melee weapons wouldn’t cut it. And so, with just a few minutes of the demo left, Kyle let the titular beast out of its cage.

In beast mode Kyle becomes stronger and faster. He can pick up stone blocks and hurl them at enemies, as well as perform a ground pound that sends damaging ripples through the concrete, Hulk style. Easily tearing through the Behemoth’s remaining health, the battle concluded with Kyle ripping the monster’s head from its shoulders in a gory victory move. Safe to say beast mode looks very powerful, but also quite similar to the infected powers Aiden had in Dying Light 2. Unlike Aiden, though, it seems like Kyle can transform into the beast freely rather than only at specific story moments.

I’m surprised that Techland left the titular power to the very end of the demo. It meant there was little room to properly explore why the beast is so central to the game, so much so that I do wonder if it actually is as important as the title suggests. Instead, I left more interested in how guns and soldier enemies will change the overall rhythm of Dying Light. Hopefully they’ve been smartly woven into the campaign and feel fully integrated rather than awkwardly tacked on. If so, The Beast could well prove a worthy standalone game rather than just a respectable DLC sold separately.

Matt Purslow is IGN’s Senior Features Editor.

Best Xbox Game Pass Deals and Bundles Right Now (August 2024)

With a price hike for existing Xbox Game Pass users coming on September 12, there’s no better time than now to stock up on cheap codes to save some cash. If you’re wondering where to find deals like this, don’t worry, we’re here to help you track down the best offers available on Game Pass right now, like this deal on 3 months of Game Pass Ultimate at Woot that’s still holding strong at just $33.49 (with code VIDEOGAMES). You can learn more about that deal and other discounts available on Game Pass below.

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Best Xbox Game Pass Deals

At the moment, our favorite deal on Game Pass is over at Woot (an Amazon company). They still have an incredible offer available where you can score 3 months of Game Pass Ultimate for just $36.49. This is a great deal on its own, but then you can get an additional $3 knocked off that price by using the code ‘VIDEOGAMES’ at checkout, bringing it down to $33.49! This price definitely won’t stick around for long, so act fast to secure these codes before they’re gone for good.

Considering the new price of Game Pass Ultimate is $19.99/month, you’re saving $26.48 with this 3-month deal. This is the best way to avoid the upcoming Xbox Game Pass price hike in September. By stacking these codes, you can set yourself up to play all of the upcoming Game Pass releases at a lower price. You can prepay for up to 36 months for Game Pass Ultimate, so there’s no better time to stock up.

What’s Coming Soon to Xbox Game Pass?

Game Pass has a nice rotation of new titles to play every month. If you’re curious about what’s in store for the latter half of August and start of September, we’ve got you covered there as well. The Xbox Game Pass August wave 2 lineup is:

Another massive piece of Game Pass news is that Call of Duty: Modern Warfare 3 is officially available to play on Game Pass right now for console, PC Game Pass, and Game Pass Ultimate users. This features the full package for CoD fans: the campaign, multiplayer, and Zombies. Subscribers can also expect to see Call of Duty: Black Ops 6 day-one on Game Pass when it releases on October 25. However, for those subscribing to the new Standard tier (available for $14.99/month), this does not give Game Pass users access to day one releases, meaning Black Ops 6 will likely not be available to those on that tier.

What Games Are Leaving Xbox Game Pass?

Unfortunately, with new games joining the catalog, it means a few must take their leave. Below, we’ve listed the games that’ll be leaving Xbox Game Pass on August 31.

Biggest Games Releasing on Xbox Game Pass

Xbox’s Summer Showcase back in June was a massive success, showcasing an incredible amount of new titles coming to the platform. Alongside the aforementioned Black Ops 6, their showcase also included Doom: The Dark Ages, Perfect Dark, Fable, Gears of War: E-Day, Indiana Jones and the Great Circle, and so many more. But which of these titles will appear as day-one releases on Game Pass? Thankfully, quite a few! Including all of the previously mentioned titles.

While most of the games listed above have release dates in 2025, or no release dates at all at the moment, the one to keep an eye on for now alongside Black Ops 6 is Indiana Jones and the Great Circle. Gamescom’s Opening Night Live revealed that Indy’s latest adventure will be available to play on December 9 for Xbox users, so there’s truly no better time to hop on the Game Pass bandwagon to add this one to your library in the future.

If you’re looking for even more savings on all things Xbox, have a look at our roundup of the best Xbox deals. There, we’ve highlighted all of the latest and greatest discounts on the platform, from incredible game deals to fantastic offers on high-quality headphones. Or, if you’d rather see what’s going on with other platforms, check out our roundups of the best PlayStation deals, the best Nintendo Switch deals, and our overall roundup of the best video game deals.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Microsoft Announces October Release Date for All-Digital Xbox Series X

Microsoft has announced two new Xbox Series X consoles and one new Xbox Series S console will be released on October 15, 2024, including a digital-only Xbox Series X.

The consoles, which are now available to preorder, were outlined on Xbox Wire, where Microsoft confirmed the impending simultaneous release for the All-Digital Xbox Series X, the Special Edition 2TB Xbox Series X, and the 1TB Xbox Series S in Robot White (previously only available in Carbon Black).

The All-Digital Xbox Series X is only available in Robot White and comes with a 1TB SSD hard drive for $449.99, down $50 from the launch Xbox Series X which has a disc drive installed. The Robot White 1TB Xbox Series S, meanwhile, costs $349.99, the same as the Carbon Black version already available.

The Special Editon Xbox Series X is available in black but speckled with green and white, and its 2TB hard drive and inclusion of a disc drive ramps the price up to $599.99. The controller has a black front and green back, though the speckled design seeps into the directional pad too.

These console variants don’t come with any extra power or features but are simply alternatives to Microsoft’s current offerings, likely targeted at brand new buyers. Increased hard drive space is becoming increasingly more relevant, however, as the size of video games continues to rise.

The release of these three new Xbox consoles comes amid plummeting sales of the Xbox Series X and S, which lag behind competitor PlayStation 5 as both sets of consoles near their fourth birthday, and tough questions over Microsoft’s committment to the console business from its hardcore fans.

At gamescom 2024, Xbox boss Phil Spencer explained Microsoft’s decision to release upcoming first-party game Indiana Jones and the Great Circle on PS5, and indicated more Xbox games will make the multiplatform jump.

In our 8/10 launch review of the Xbox Series X, IGN called it “a quiet, compact, laser-targeted games machine that should make 4K/60fps gaming the wonderful new norm” that “still lacks as many must-play games as the competition.”

The Xbox Series S received a 7/10 in our review, though its base storage of 512GB was raised as an issue even then. “The Xbox Series S has its place and could shine as a second console, but it’s hard to recommend as your primary gaming platform due to its 1440p resolution and claustrophobic storage capacity,” we said.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Capcom Reveals Who’s Voicing Frank West in Dead Rising Deluxe Remaster

Dead Rising fans rejoiced a few months back when Capcom announced that it was remastering the first game in the series. But many were surprised that Capcom had recast the voice of beloved protagonist Frank West. After weeks of speculation, Capcom has finally announced the new West: Jas Patrick.

Speaking to IGN in a recent interview, the development team behind Dead Rising Deluxe Remaster confirmed that Patrick would voice Frank West. Patrick is best known for his work on Octopath Traveler 2, where he voiced Partitio. Additionally, Patrick has lent his voice to other projects, such as Genshin Impact, Jojo’s Bizarre Adventure, and the 2023 version of the Rurouni Kenshin anime, to name a few, as shown on his YouTube account and listed on his IMDb page.

“Jas Patrick is the new voice of Frank West for Dead Rising Deluxe Remaster. We’re very pleased with the work he’s done for this project,” the Dead Rising Deluxe Remaster Development Team confirmed to IGN in the interview.

Dead Rising Deluxe Remaster was announced in late June. The first teaser trailer revealed that T.J. Rotolo, the original voice actor for Frank West, was not voicing the character. Following the trailer’s release, Rotolo revealed to a fan on Instagram that he was not reprising his role in Deluxe Remaster because Capcom did not contact him, and “the reasons are the producers’ own.”

When we asked them about this, the development team said they regret that “[they] were unable to have TJ Rotolo reprise his role in Dead Rising Deluxe Remaster.” However, Capcom added that the studio “sincerely” appreciates all of the work Rotolo did for the Dead Rising series.

Frank West is just one of many characters who received a new voice actor in Deluxe Remaster. Nevertheless, as I mentioned briefly in an episode of Unlocked, Frank West’s new voice grew on me.

Dead Rising Dexlue Remaster is the second remastering of the 2006 original. Powered by the RE Engine, Deluxe Remaster improves the lighting, in-game backgrounds, and environments. More importantly, a ton of quality-of-life changes have been introduced, such as the ability to move while aiming and improved survivor AI. Some things have also been removed, such as the “Erotica’ genre in the photography mini-game.

Dead Rising Deluxe Remaster will be released on September 19 for digital storefronts, while the physical version will be released on November 8. For more, check out our hands-on preview and a video comparing Dead Rising (2006) to Deluxe Remaster.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

It Looks Like Keanu Reeves Is in Amazon’s Armored Core Animation

Announced during Opening Night Live, Amazon’s Secret Level adult animation anthology series from the people behind Netflix’s Love Death + Robots stole the show with its eye-catching trailer packed with video game adaptations. But one short flew under the radar — and it looks like it stars one of the most popular actors on earth.

The glimpse and you’ll miss it look at the Armored Core animation that’s a part of the Secret Level anthology series includes a snapshot of a character that looks a lot like The Matrix and John Wick star Keanu Reeves. Check it out:

If that’s not Keanu Reeves, then I expect his agent will be on the phone to Amazon first thing in the morning demanding a royalty payment. Surely this is in fact Keanu Reeves — the face is instantly recognisable.

Reeves, of course, is no stranger to the world of video games. Most recently he starred in CD Projekt’s 2020 action RPG Cyberpunk 2077 as Johnny Silverhand. Now, in a surprise move, he’s turned his attention to FromSoftware’s Armored Core, which, while a popular series, is not considered one of the bigger video game franchises around. But then, there are other surprising entries on the Secret Level anthology list. No-one was expecting an animation for Unreal Tournament, for example, or Spelunky, but here we are.

Secret Level will have 15 episodes based on various video games. Here’s the list:

  • PlayStation Studios
  • Sifu
  • Warhammer 40,000
  • Unreal Tournament
  • New World: Aeternum
  • Dungeons & Dragons
  • The Outer Worlds 2
  • Pac-Man
  • Honor of Kings
  • Armored Core
  • Mega Man
  • Exodus
  • Spelunky
  • Crossfire
  • Concord

A word on the Warhammer 40,000 animation: Games Workshop has confirmed it’s “inspired” by the upcoming video game Space Marine 2, which is due out in September. It stars “Titus and the boys” in animated action, which is certainly something for Warhammer 40,000 fans to get excited about.

The 15-episode Secret Level series premieres December 10. For more, check out everything announced at Opening Night Live.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

One Very Early Black Myth Wukong Boss Is Absolutely Destroying Players

With Black Myth Wukong now out in the wild and breaking records left and right on Steam, players are finally getting to grips with its sort of soulslike gameplay, and running up against its spectacular and often tough boss fights.

While Black Myth Wukong is more easy-going than FromSoftware’s games, for example, with no meaningful punishment upon death, there’s one mini-boss encountered very early in the game that’s ripping unsuspecting players to shreds.

Warning! Black Myth Wukong spoilers follow:

In the Outside the Forest area of the Forest of the Wolves, which you’ll get to about half an hour or so into the game, you’ll hear an odd noise coming from across the way. It’s an extremely tough and, we must stress very optional, mini-boss with a giant head.

This is the Wandering Wight, which Black Myth Wukong players are already singling out as one of the toughest mini-bosses in Chapter One. Some fans have already given it various nicknames (‘Blue Bobblehead Thanos’ made me laugh).

Across Discords, subreddits, and social media, Black Myth Wukong players are reporting that they have spent or are still spending hours dying to the Wandering Wight before they either emerged victorious or moved on. And here’s something I can relate to: some are saying they’re too stubborn to move on until they’ve defeated the Wandering Wight, even though it’s entirely optional, encountered very early in the game, and would be a much easier fight later on once you’ve improved your character’s abilities and stats a bit.

The Wandering Wight is causing so much trouble because its fast, hard to avoid attacks do a huge amount of damage to early game players who are yet to increase their health pool. Similarly, it has loads of health itself, making it a bruising fight to take on.

If you’re currently banging your head against the Wandering Wight, be sure to check out IGN’s Wandering Wight Boss Fight and Guide. While you’re here, IGN has plenty more Black Myth Wukong guides to help you out, including Essential Tips and Tricks, Things Black Myth Wukong Doesn’t Tell You, and our Boss List and Guides.

Meanwhile, developer Game Science has apologized for any tech or performance issues players have encountered since the game went on sale earlier this week. Game Science took to Black Myth: Wukong’s Steam page to issue a statement promising patches aimed at these performance issues.

IGN’s Black Myth: Wukong review returned an 8/10. We said: “Despite some frustrating technical issues, Black Myth: Wukong is a great action game with fantastic combat, exciting bosses, tantalizing secrets, and a beautiful world.”

This week, IGN verified an email sent from the Black Myth: Wukong marketing team that told content creators who were granted a Steam key that they must not include “feminist propaganda” or use what are called “trigger words” such as COVID-19 in their coverage.

Chinese studio Game Science has yet to respond to IGN’s previous report compiling numerous sexist comments made by the studio’s founders and other developers spanning the last decade.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Monster Hunter Wilds Hands-on Preview: Exactly What I Hoped For

The first thing that jumped out to me as I began Monster Hunter Wilds’ introductory mission was how quickly I got invested in its story now that both my character and my Palico companion had voice acting of their own. The second thing, sadly, was how poorly this early preview build ran once I took control. Wilds is exceptionally exciting to me, recapturing what I love about Monster Hunter World while learning from the joy that came from Monster Hunter Rise’s enhanced mobility, finding a balance of both that felt great across the handful of missions I tried. It’s unfortunate that its rough, in-development performance put a little bit of a damper on my demo time, but if Capcom can sort those issues out by launch next year, Wilds could be exactly what I was dreaming of from the next Monster Hunter.

What’s immediately clear is that Wilds has continued to put a priority on smoothing out some of the traditionally rougher edges of this series. For instance, rideable monster mounts make a return after first being introduced as an automated option in World’s Iceborne expansion and then expanded into full control in Rise. This iteration leans more toward the latter, defaulting to follow a target but allowing you to take the reins directly anytime. Your dino-bird, called a Seikret, can scamper across special paths, glide, and give you time to use or collect items, which makes travel engaging in a way that feels less artificial than Rise’s Spiribird busywork.

But it’s not just a matter of convenience, as your mount also stores a second weapon option that you can swap to while riding. As a lifelong Insect Glaive main, this didn’t really appeal to me at first… until I realized that you can also use ranged weapons like Bowguns while mounted. That fully recontextualized this system, letting me pepper a retreating monster with bullets while my Seikret automatically chased it down, then swap back to my Glaive when it was time to hop off. I guess we’re all learning ranged weapons now, and I am very okay with that added flexibility.

I can only really speak to my experience with the Insect Glaive when it comes to how weapons have changed, but I was surprised by the adjustments I saw there – most of which seem to be in service of the new Focus Mode option that lets you more precisely aim your attacks at specific monster parts and special weak points. I found myself with a lot more options to sidestep or make micro-adjustments while attacking, with seemingly fewer combos that would end with a move that killed my momentum and more opportunities to really control how I was laying down the hurt. Again, I didn’t play enough to have the clearest sense of that shift just yet, but it feels like that Rise philosophy of speeding up some of the clunkier parts of combat is alive and well, even if you aren’t flying around on a Wirebug this time.

Wilds has continued to put a priority on smoothing out rough edges.

And if you’ll indulge some Glaive-specific gushing, there are two massive changes that radically changed the combat pattern I was used to. First, landing your aerial attack no longer bounces you back into the air for a chain of helicopter-blade slicing, which was admittedly a huge drag to discover. But the loss of that goofy fun is at least partly made up for by more convenience tweaks, as hitting a weak point with a special Focus Strike move will not only deal tons of damage, it also immediately collects all three Kinsect essences at once, massively speeding up that process in the mid-to-late part of a hunt. (Your aiming reticle now also has a helpful indicator that tells you which essence the monster part you are aiming will provide, and managing that system feels like less of a hassle all around.)

Even in my short playtime, I saw so many little examples of things like this – stuff that doesn’t undermine the challenge and deliberate pace that makes Monster Hunter what it is but does make the experience that much smoother. There’s a quick option to use whatever recovery items you have that will minimize waste, your hook can grab most items from afar (even while mounted), collecting at gathering points moves just a bit quicker, you can finally pick up bomb barrels after placing them, and firing an SOS flare will even fill your team with AI hunters if you’re offline or until real people online are able to join. It’s a laundry list of tweaks that aren’t necessarily revolutionary, but all make so much sense you wonder why it wasn’t like this before.

Of course, the big, buggy Gammoth in the room is how it all ran. I am willing to give Capcom the benefit of the doubt to a pretty substantial degree here given Wilds doesn’t even have a release date beyond “2025” yet – there is presumably a lot of time left to polish things up – but it’s still worth mentioning that this demo ran badly. Like, really distractingly badly. During busy moments, the framerate dropped to a degree that almost made it hard to play, and the group I was playing with saw multiple hard crashes. Again, this in-development build is by no means the final version of Wilds, but it is the version Capcom chose to show us, and I can’t help but be just a touch concerned that maybe that’s an indication that, at best, Wilds might drop later in 2025 than I was expecting, or at worst, that Capcom bit off a little more than it will ultimately be able to chew.

That’s partly because the ambitious scope here is truly impressive, seemingly hoping to keep hunters out in the field longer. Rather than kicking you back to town after a successful hunt, the second mission I did was structured more like Iceborne’s Guiding Lands, where you could stick around after to explore or immediately take on a new one, with world events and other dynamic things coming and going around you. Rather than starting from a single tent, there was even a surprisingly large outpost on the map I saw, complete with NPCs to talk to. I didn’t really get to see much of this side of Wilds in my demo, but it could add up to a very different feel between fights.

From what I did see, Wilds is shaping up to be pretty much what I hoped for: a Monster Hunter that embraces the parts of Rise that made it so much more inviting, but also doesn’t shy away from the larger scale and spectacle that helped make World the more enduring entry for me. It’s hard to tell exactly which way that needle will point after just a few missions (or if these structural changes will swing it somewhere else entirely), but I certainly can’t wait to play more so I can find out.

Tom Marks is IGN’s Executive Reviews Editor. He loves puzzles, platformers, puzzle-platformers, and lots more.