The Biggest Magic: The Gathering Crashers and Climbers This Week – September 8

It’s another week, and that means it’s time to take a look at the Magic: The Gathering Crashers and Climbers as we close in on the release of Spider-Man less than two months since Edge of Eternities.

This time around, our climbers are a nice eclectic mix of cards from sets from 2024 and 2025, as well as a rapidly climbing space dragon. Intrigued? You should be. Let’s go!

Climbing

Let’s start with the space dragon, then, with Nova Hellkite available for just a few cents the other day and now reaching almost $3 in market value in climbing.

Why the climb? Well, as TCGPlayer points out, the card featured in a mono-red deck that won the Magic Spotlight Series: Planetary Rotation, and it’ll likely keep doing well until it’s rotated out of standard eventually.

That same deck also featured our second climber, the Razorkin Needlehead from Duskmourn, House of Horror (a set that doesn’t get enough live in my humble opinion).

This creepy customer has first strike on your turn and deals 1 damage when your opponent draws a card, meaning you’re constantly pinging them for damage with a card that costs two red to cast.

It’s now up to over $8, having been less than $3 not long ago.

Next up, a bit of an ‘odd couple’. Temur Battlecrier is, as we say in the UK, ‘cheap as chips’. It’s a three-cost card that lowers the cost of your spells if you have some big creatures out, but its value is on the up thanks to an appearance in an MTGO Standard Challenge.

It pairs with Outcaster Trailblazer, which is likely to see a spike as a result. This other half of the dynamic duo gives you mana when it enters, triggers the four power requirement of Temur Battlecrier to make spells cheaper, and as you bring in additional cards with four or more power, you get a card to draw, too.

If you want to put this combo together, Outcast Trailblazer will cost you under a dollar right now, but expect it to climb.

Finally, for our climbers this week, Seize the Spotlight is seeing what could be described as a meteoric rise.

The sorcery, which can allow you to take control of opponents’ cards or draw and create treasure, was $4 not long ago but is now around $9 and could climb further.

Crashing

As we approach the end of Edge of Eternities, cards from this year’s sets are starting to drop in value.

The first one that’s worth mentioning is the Mythic rarity Ugin, Eye of the Storms from Tarkir: Dragonstorm.

This powerful colorless Planeswalker has a lot to like, and it’s dropping from over $30 to just over $20 at the time of writing.

Sticking with dragons, I wanted to point out Atarka, World Render. She’s a 6/4 dragon that was my first ever Commander, but she’s now just 35 cents.

Given there’s always some fun to be had with dragons, that’s a low cost to give them double strike.

Icetill Explorer from Edge of Eternities is finally dropping, having been over $20 in recent weeks, and you can grab it for just $12 right now.

Ragost, Deft Gastronaut was the talk of the town not long ago, but he’s down to just $5 now if you want the slick borderless art version.

Finally, he’s still causing carnage in standard, but at least Vivi Ornitier is now just under $35.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

Pokémon TCG: Black Bolt & White Flare Booster Bundles Are Now Cheapest at Amazon

Fans of the Pokémon Trading Card Game once again have a new reason to keep an eye on Amazon and Walmart, with it being the best place to score packs of White Flare and Black Bolt.

The Booster Bundles have been trending slightly downward in price, likely with attention being turned to the upcoming Mega Evolution set & the recently announced Phantasml Flames, offering collectors and players an opportunity to pick them up for less than at most other retailers.

Right now, at Amazon, the Black Bolt Booster Bundle is available for $48.90, “down” from its Amazon list price of $58.95, while the White Flare Booster Bundle has dropped to $45.01, a notable “discount” from $59.95.

Each bundle includes six booster packs from its respective expansion, with the chance to pull cards like Zekrom ex among Black Bolt’s most valuable cards, or Reshiram ex in as one of White Flare’s most high-priced chase cards, plus the exclusive Black White Rare Victini that appears across both sets.

Of course, the official MSRP for these bundles is only $26.94, though finding them at that price is nearly impossible now that they’ve officially hit shelves. Best Buy is technically the only retailer still listing at MSRP, but availability has been restricted to in-store purchases and tends to vanish quickly.

At the moment, Amazon has the edge with the White Flare Booster Bundle priced at $45.01 and the Black Bolt Booster Bundle at $48.90. Over on TCGplayer, while both bundles are hovering in the $40-$48 range (which could make them the cheapest, depending on the listing), sellers for the current listings have added shipping costs, which you’ll have to cover.

Walmart sits in a similar bracket, with listings ranging between $47.85 and $48.87 depending on which bundle you’re after, with limited units left at the time of writing.

The reason demand is so high comes down to the sets themselves. Black Bolt and White Flare together feature all 156 Pokémon from the Unova Pokédex, a callback to the beloved fifth generation of games, Pokémon Black and White. Filled with alternate art cards and multiple foil variants, these expansions have been must-haves for completionists.

Even as more fans are looking ahead to the late September Mega Evolution set and the fall release of Phantasmal Flames, the allure of all there is to collect in White Flare & Black Bolt still has plenty to keep your decks and collectable binders buzzing.

For those who missed out at MSRP, Amazon’ & Walmart’s current discounts still represent the most affordable way to secure these Unova-themed packs before demand pushes prices even higher. These are sure to sell quickly once more keen collectors hear about these, so be sure to grab them whilst you can if you want them.

Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.

War Mechanic Re-revealed; Doubling Down on Single-Player Gameplay

Get your first look at developer Chronospace’s revamped War Mechanic, a single-player alternate-history “what if the Manhattan Project had been sabotaged?” action-adventure game where you must survive, pilot your combat car, deal with NPCs that have their own agendas, and build up your base.

The reworked War Mechanic brings in Narrative Designers Jacek Komuda and Maciej Jurewicz (The Witcher 1 and 2) as players take on the role of Jack Wallace, a mechanic stranded on the war-torn Nordook Island. “Bringing in veteran storytellers let a young team grow up fast,” said Co-Producer Rafał Lewkowicz. “The vision is the same—now it’s precise, readable, and worth fighting for.” On the island, you’ll rebuild your base, modify your guns and equipment, salvage parts and materials with your multi-torch, set up automated defense systems.

“The re-reveal isn’t a reset; it’s a refocus,” said Co-Producer Rafał Pelc. “We aligned everything to narrative—richer lore, character-driven quests, and exploration that actually matters.” Visually, Chronospace says, “War Mechanic now boasts a visual overhaul with photorealistic assets, haunting environments, and creatively designed robots and bosses that feel as alive as the world they inhabit. Combined with a redesigned UI and immersive systems-driven gameplay loop, War Mechanic balances player agency with a gripping narrative.”

Wishlist War Mechanic on Steam if you’re interested.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Johnny Silverhand Actor Keanu Reeves Says He ‘Absolutely’ Wants to Be in Cyberpunk 2

Details surrounding Cyberpunk 2 are scarce, but fans of Cyberpunk 2077 can rest assured that the game’s biggest star is down to return if given the opportunity.

Speaking with IGN while promoting his upcoming movie Good Fortune, Keanu Reeves said that he wants to be part of the sequel to CD Projekt’s 2020 game.

“Absolutely. I’d love to play Johnny Silverhand again,” Reeves said when asked if he’d be interested in revisiting his legendary rockstar terrorist character in Cyberpunk 2.

Reeves’s love-affair with the Cyberpunk community began with his viral “you’re breathtaking” moment at E3 2019. Reeves, on-stage to announce the release date of Cyberpunk 2077, was interrupted by a fan who shouted out “you’re breathtaking!” Reeves’ response was to double-down with his own “you’re breathtaking… you’re all breathtaking!” Cue wholesome memes across the internet forever more. You can see the iconic gamer moment in the video below.

The question is, could Reeves actually play Johnny Silverhand in Cyberpunk 2 even if he wanted to? In other words, could Johnny Silverhand return in the sequel, given the events of Cyberpunk 2077?

Warning! Spoilers for Cyberpunk 2077 follow:

While many players believe Cyberpunk 2077 provided a suitable ending for Johnny and V’s story, depending on which ending of the game CD Projekt makes canon for Cyberpunk 2, the door may be left open for Reeves’ return. Could Johnny return in cameo form perhaps, having downloaded himself into someone or something else? Canon ending dependent, could V end up becoming Johnny Silverhand in mind and body for Cyberpunk 2? Or perhaps it would be better to let Johnny and V rest and go for a fresh start with the sequel.

There are many unanswered questions when it comes to Cyberpunk 2, but in May Cyberpunk creator Mike Pondsmith teased some previously unknown details. Pondsmith, who worked closely with CD Projekt on the 30 million-selling Cyberpunk 2077 and was involved in promoting the game ahead of its 2020 launch, was asked about the scope of his involvement with Orion at the Digital Dragons 2025 conference.

Responding, Pondsmith admitted he wasn’t as involved this time around, but said he does review scripts and had been to CD Projekt to check out the ongoing work.

“Last week I was wandering around talking to different departments, and seeing what they had, ‘Oh look, this is the new cyberware, what do you think?’ ‘Oh yeah, that’s pretty good, that works here.’”

And then, the morsel on the sequel: that it features a brand new city in addition to the Night City we know from Cyberpunk 2077. Pondsmith described this new city as “like Chicago gone wrong.”

“I spent a lot of time talking to one of the environment guys, and he was explaining how the new place in Orion, because there’s another city we visit — I’m not telling you any more than that but there’s another city we visit. And Night City is still there. But I remember looking at it and going, yeah I understand the feel you’re going for this, and this really does work. And it doesn’t feel like Blade Runner, it feels more like Chicago gone wrong. I said, ‘Yeah, I can see this working.’”

It’s worth pointing out that Pondsmith’s comments do not necessarily suggest the Cyberpunk sequel will feature a future Chicago, rather a city that has the feel of a dystopian version of the city. It may well be a take on future Chicago, but that isn’t confirmed based on these comments. There is also some debate about whether Cyberpunk 2 will expand upon the Night City that’s in Cyberpunk 2077 or feature a new version, and the extent to which it is playable.

Also back in May, CD Projekt revealed that a sequel to Cyberpunk 2077 is officially in pre-production and will be called Cyberpunk 2. The studio also said that nearly 100 developers were already working on the game, which was previously referred to by the codename “Project Orion.” That number had grown to 116 by the end of July.

CD Projekt co-CEO Michał Nowakowski also seemed to confirm rumors that the sequel won’t be out until at least 2030 by stating that the studio’s “journey from pre-production to final release takes four to five years on average.”

Image credit Patrick T. Fallon/Bloomberg via Getty Images.

Michael Peyton is the Senior Editorial Director of Events & Entertainment at IGN, leading entertainment content and coverage of tentpole events including IGN Live, San Diego Comic Con, gamescom, and IGN Fan Fest. He’s spent 20 years working in the games and entertainment industry, and his adventures have taken him everywhere from the Oscars to Japan to Buenos Aires, Argentina. Follow him on Bluesky @MichaelPeyton

Borderlands 4 Day 1 Patch ‘Does a Lot,’ Randy Pitchford Says, but Don’t Expect Miracles From Older PC Hardware

Gearbox development chief Randy Pitchford has said the inbound Borderlands 4 Day 1 patch “does a lot,” amid concern about the performance of the looter shooter.

Pitchford responded to concern about Borderlands 4’s pre-release performance on PC from some users on X / Twitter, confirming not only that there’s a Day 1 patch on the way, but that it sounds pretty much essential to play the game.

Borderlands 4 has an official release date of September 12 across PlayStation 5, Xbox Series X and S, and PC via Steam and the Epic Games Store, with the Nintendo Switch 2 launch following shortly after. Fans will be keen to jump in as soon as possible, making the Day 1 patch an early hoop to jump through.

Despite the Day 1 patch, playing Borderlands 4 on older hardware won’t miraculously unlock “buttery smooth performance,” Pitchford added. It should be expected that Borderlands 4 is “unplayable” if you’re trying to use a PC below min-spec, he said, and, generally, playing new AAA games on older hardware won’t achieve impressive results.

Here’s the comment in full:

The Day 1 patch does a lot! That said, the expectation for using a below min-spec machine should be that the game is unplayable. That the game runs at all on your system is a miracle. That you can get 55 – 60 fps out of heavy combat is actually incredible given how the engine and what’s going on under the hood. Your specification doesn’t indicate if you’re on SDD or HDD, but that could also explain some of the hitching. It’s a big, bold, new, seamless world and I’m sorry to say that older hardware may not provide buttery smooth performance for the latest gen AAA games, as has always been the case since the dawn of PC gaming.

A significant portion of the PC gaming audience play on low-end hardware. Indeed, just last month the developers of Battlefield 6 told Eurogamer they saw a “substantial number” of open beta players on or around the minimum recommended specs, with a number of users even playing below the minimum spec.

While you wait for Borderlands 4 to launch, be sure to check out IGN’s recent interview with narrative director Sam Winkler, lead writer Taylor Clark, and managing director of narrative properties Lin Joyce to learn more about why the team decided to create a more grounded story this time around.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

MachineGames Teases ‘We’re Not Done With Wolfenstein Yet’

MachineGames seemingly hasn’t finished with its Wolfenstein series just yet.

While it’s been over half a decade since we last punched a Nazi in Wolfenstein: Youngblood, studio head Jerk Gustafsson has hinted the team would very much like to go back to the Wolfenstein universe to tie up BJ Blazkowicz’s story.

While both Youngblood and the 2019 VR title Cyberpilot touched on the wider Blazkowicz family’s fortunes, we haven’t actually played as series stalwart Blazkowicz since 2017’s The New Colossus. And it’s BJ’s story that seems to intrigue Gustafsson most — in fact, it seems Blazkowicz’s story was always meant to be told in three parts.

In a new interview with Noclip, Gustafsson said the team had “always seen [BJ’s story] as a trilogy,” adding: “That journey for BJ, even during those first weeks at [id Software], when we mapped out New Order — we still had the plan for at least [BJ], what would happen in the second one and what would happen in the third one.

“I think that’s important to say, because⁠ — at least, I hope ⁠— we’re not done with Wolfenstein yet. We have a story to tell,” he added (thanks, PC Gamer).

The last Wolfenstein game was 2019’s Wolftenstein: Youngblood, Set in 1980, 19 years after BJ Blazkowicz ignited the second American Revolution, it introduced the next Blazkowicz generation to the fight against the Nazis. In IGN’s review, we awarded it a middling 6.5, calling it “aggressively okay.”

MachineGames’ latest offering, however, was Indiana Jones and the Great Circle, which secured 9/10.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Chinese Players Use Steam Reviews to Complain About Hollow Knight: Silksong Translation, Team Cherry Promises Improvements

Despite a healthy ‘Mostly Positive’ review score on Steam and a concurrent user count high enough to make a AAA game blush with envy, Hollow Knight: Silksong’s Chinese players are seemingly less impressed by the highly-anticipated sequel.

While the Steam user review rating from players experiencing the game in English, French, German, and Polish are ‘Very Positive,’ and Portuguese, Spanish, and Italian reviews are ‘Overwhelmingly Positive,’ players using simplified Chinese have brought the score down to ‘Mostly Negative’ for that language, chiefly because of issues with the translation.

After tens of thousands of Chinese players left negative reviews, dragging Silksong’s overall Steam user review rating down to 76% positive, Team Cherry’s Matthew Griffin acknowledged the problem on X/Twitter, writing: “To our Chinese speaking fans: We appreciate you letting us know about quality issues with the current Simplified Chinese translation of Hollow Knight: Silksong. We’ll be working to improve the translation over the coming weeks. Thanks for your feedback and support.”

So, what’s the issue? “The current Silksong [Chinese] translation reads like a Wuxia novel instead of conveying the game’s tone,” said one player. “This isn’t about effort, but about taste and direction, and speaking from experience likely can’t be fixed without replacing the translator.” Another said: “can you imagine as a Chinese, I need to play the game by switching in English to understand [the] translation.”

“Native Chinese speaker here. The translation uses awkwardly archaic wording that makes a lot of the content unintelligible,” added someone else. “I’m talking about word salad type of situation. On top of the anachronistic pretentiousness, it’s downright gibberish at times.”

Neither Griffin nor Team Cherry has yet confirmed when a patch is coming, but at least we know the developer is aware of the issue and is looking to fix it “over the coming weeks.”

We’re having a great time with what we’ve played so far, however. In IGN’s Hollow Knight: Silksong review-in-progress, we wrote: “I could keep digging into more early observations, but honestly I just can’t wait to stop typing this so I can dive back in […] But so far Silksong is exactly what I want from a sequel like this: it’s not completely reinventing the wheel or messing with all the things that made the first game so incredible, but it’s also not resting on its laurels. No part of it feels untouched, and as far as I can tell right now, it somehow feels even better for it.”

But amid the excitement over Team Cherry’s long awaited sequel is a debate within the community about whether the game is too hard — perhaps even unfairly so. Now, Silksong players are trying to help out those who have quit the game because they’re finding it too difficult by pointing to mods that make it much easier.

Thankfully, IGN is here to help. Here’s how to unlock and use the map, how to get Rosary Beads, Achievements and Trophies list, and our ever expanding Silksong Interactive Map. Also, you may need the Bell Beast boss fight guide. It’s a hard one!

Be sure to stay up-to-date with all the latest from IGN by clicking here and setting IGN as a preferred source in Google.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Nintendo Has ‘No Real Need’ for New Franchises, Veteran Says, and Can Just ‘Pick Whatever’ Existing Series Fits New Gameplay

Nintendo doesn’t really need to create new franchises, a former developer has said, explaining that the company can simply wrap its fresh gameplay ideas into one of the many beloved video game series it owns already.

Speaking to Bloomberg, programmer Ken Watanabe said Nintendo doesn’t “really fuss over” which of its big franchises a fun new gameplay mechanic might end up in. And, with so many existing series to chose from, there’s little need to come up with more.

“New franchises haven’t come out simply because there’s no real need to make them,” Watanabe said. “When Nintendo wants to do something new, it’s basically about the gameplay mechanics first — about creating a new way to play.”

At Nintendo, Watanabe worked on Super Mario Bros. Wii, Pikmin 3 and Splatoon — one of the company’s biggest new franchises of its modern era. But even the first Splatoon is now a decade old.

“As for the skin or the wrapper, they don’t really fuss over it,” Watanabe continued. “They just pick whatever fits that new gameplay best.”

Nintendo’s long list of existing IP certainly seems expansive and beloved enough to support this. Why make a new spaceship combat series when it’s been years since the last Star Fox? Why create a fresh arcade racer when you could make a new F-Zero? (Though, let’s be real, Nintendo is never making a new, fully fledged F-Zero.)

Nintendo already has most genres covered, and existing fans waiting with baited breath for the next entries in series such as Animal Crossing, Pikmin and Fire Emblem. It makes sense that, if Nintendo did have new gameplay ideas for existing genres, it could just co-opt one of its existing series too.

Take the upcoming Splatoon Raiders, for example, which Nintendo has described as “the first Splatoon series spin-off.” It looks set to focus on a specific hero character and potentially feature more adventure-led gameplay than its quick-fire shooting predecessors. Could this have been a new IP instead? Maybe, but spinning it off from the hugely popular Splatoon means it instantly appeals to an existing fanbase and has better brand recognition.

Nintendo hasn’t completely ditched the idea of new franchises, of course — though it’s fair to say that the company tests fewer new IPs now than it once did. Nintendo’s most recent new idea was the just-released Drag x Drive, its wheelchair basketball game that utilised the Switch 2’s motion controls. It’s hard to see how that could have fitted into an existing franchise — though maybe plonking Mario and friends into its arenas might have helped.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

The Best Deals Today: College Football 26, Demon Slayer The Hinokami Chronicles 2, and More

We’ve rounded up the best deals for Sunday, September 7, below, so don’t miss out on these limited-time offers.

College Football 26 for $49.99

If you’re like me, you probably spent your entire Saturday watching college football. Today on Amazon, you can score EA Sports College Football 26 for $49.99, which saves you $20. This year’s entry packs in many new features that make the college football experience better than ever.

Save on Superman 4K Blu-ray

Amazon has the Superman 4K Blu-ray on sale for $29.95 today. Released in theaters this past July, Superman introduces David Corenswet as the titular hero, who is set a few years into the life of being Superman. If you’re looking for a refreshing a fun comic book film to watch this Summer, there’s no better option than this.

Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 for $39.99

While the Demon Slayer The Hinokami Chronicles only covered the first season of the anime, The Hinokami Chronicles 2 adapts all the way up to the Infinity Castle arc. This is a really great way to refresh yourself on the anime, especially before the first Infinity Castle film airs this week.

Save on the Magic: The Gathering – Final Fantasy Commander Deck Bundle

This Magic: The Gathering – Final Fantasy Commander Deck Bundle packs in all 4 decks available, and you can save over $100 this weekend at Amazon. The Final Fantasy collaboration was the biggest in history for MTG, with sets sold out everywhere around launch. If you’ve held out on starting your MTG journey, this is the perfect set to jump in with.

LEGO Harry Potter Hogwarts Castle for $136.99

LEGO sets have continued to get more expensive over the years, especially those with more pieces. This 2,660 piece set was the very first set to model Hogwarts Castle and its grounds, making this the perfect gift for any Harry Potter fan.

Metal Gear Solid Delta: Snake Eater for $52.38

Metal Gear Solid Delta: Snake Eater is set to finally release this week after years of anticipation. The remake of Metal Gear Solid 3 is $52.38 at Fanatical right now, so PC players can save almost $18 off ahead of launch. In our 8/10 review, we wrote, “Between its old-school stealth-action gameplay and engaging spy-thriller story, Metal Gear Solid Delta: Snake Eater largely succeeds as a faithful, visually impressive remake of the 2004 classic.”

The Plucky Squire for $19.99

The Plucky Squire was one of 2024’s most anticipated indie games, and you can score the PS5 version for just $20 on Amazon this weekend. This unique game flips between both 2D and 3D, allowing you to explore the world as Jot.

LEGO Technic BMW M 1000 RR for $198

Walmart has the LEGO Technic BMW M 1000 RR set available for $198, which is over $50 off. This set recreates the motorcycle with 1:5 scale, featuring a total of 1920 pieces. If you’ve been looking for a new addition to your LEGO setup, this set can be a great option.

Pre-Order Cyberpunk: Edgerunners on Blu-ray

Cyberpunk: Edgerunners is finally coming to Blu-ray, and now is your chance to take home this beloved anime. This Complete Blu-ray Box Set includes all ten episodes of the anime across three discs, a special booklet, a storyboard booklet, three animation cel sheets, and a two year anniversary poster. Currently, this set is set to ship out starting on October 23.

New Clair Obscur: Expedition 33 Edition Up for Pre-Order

Clair Obscur: Expedition 33 has been one of the most popular games of the year, with physical copies continuing to sell out from time to time at retailers like Amazon. This week, Amazon revealed a new exclusive Mirror Edition, which packs in three different art cards, a Steelbook, and a copy of the game. If you’ve yet to experience Sandfall Interactive’s hugely popular game, this is the perfect time to pick up a copy.

Yakuza 0: Director’s Cut for $37

The Nintendo Switch 2 edition of Yakuza 0 is available on sale for $37 this weekend. The Director’s Cut version adds new cutscenes among other features, and it supports 4K resolution at 60FPS.

LEGO Horizon Adventures for $21.99

Woot has LEGO Horizon Adventures for PS5 on sale for $21.99 this weekend. As one of the more recent LEGO games, this is a really solid deal for those who haven’t yet had a chance to pick up this one up. In our 7/10 review, we wrote, “Lego Horizon Adventures reimagines Horizon Zero Dawn with a playful Lego twist, simplifying the story while keeping the heart of its key moments and characters.”

Rune Factory: Guardians of Azuma for $59.99

You can save $10 off Rune Factory: Guardians of Azuma, which launched alongside Nintendo Switch 2 in June. The Nintendo Switch 2 physical copy includes the full game on the cartridge, and you can even play the Nintendo Switch version as well. Don’t miss your chance to jump into this new adventure at a discount!

‘Criticism Isn’t Hate’ — Hollow Knight: Silksong Sparks Debate About Difficulty, Runbacks, and the Dreaded ‘Git Gud’ Comments

With Hollow Knight: Silksong’s huge launch in full swing, community debate about its qualities and flaws has gone back and forth, with some players insisting their criticisms about things like the game’s difficulty are valid and shouldn’t be instantly dismissed as “hate.”

Silksong launched over six years after it was announced amid huge excitement, and early indications are that it’s a critical and commercial success. At the time of this article’s publication, the Steam concurrent player count was over half a million, with English language user reviews sat on a ‘Very Positive’ rating.

However, as more players work their way through the game, some are expressing criticism across social media, subreddits, Discords, and Steam reviews. Most of this criticism revolves around Silksong’s difficulty scaling, which is causing players problems, and brutal runbacks. There’s even one very early miniboss causing a lot of players a whole heap of trouble, too.

“Is it just me, or are some of the things that make Silksong ‘difficult’ just cruel?” wondered redditor Machi-Ato.

“The game has artificially inflated difficulty and playtime due to overtuned numbers and menial tasks/runback,” reads a post on Steam.

It’s the reaction to these sorts of criticisms that has sparked a debate within the gaming community. Take that Steam post, for example. “Maybe you just got older and your skills have declined,” is the first response.

“It’s okay that Silksong is hard,” declared redditor jacked-deMamp in a thread upvoted 1,400 times. “It’s already getting old seeing that every other post online about this game is someone complaining about the difficulty, especially when there are so many incredible things to talk about like the quest system and the new mechanics.

“The amount of love Team Cherry put into this game is insane and you can feel it when you play, I wish people would get over the fact that it’s challenging because there’s nothing you can do about it other than get better. The game is finally out, and it’s hard – just like the original. I personally love that the mechanics are so different and require a lot of learning again, because after playing hundreds of hours of HK I didn’t want to just breeze through Silksong.

“I think we just need to realize the game is the way it is and cherish these early days with a very special piece of art. It’s okay to get frustrated but don’t make those feelings overshadow how great of an experience this game is.”

This sentiment has pushed the debate even further, with some players pushing back against the “git gud” and “skill issue” comments to insist it’s perfectly fine to point out flaws in Silksong, however, beloved and important a release it may be.

“Criticism isn’t hate,” countered redditor bboy2812 in a thread upvoted 5,200 times. “Most of the criticism I’ve seen on here and the Steam discussions is consistently dismissed as hate. Bad rosary economy, insane difficulty scaling, very few meaningful unlocks/upgrades, runbacks, locked into fighting bosses, contact damage stacking with normal hits, etc.

“The only ‘hate’ I’ve seen are from people who spam ‘git gud’ and ‘skill issue’ whenever they encounter valid complaints against their perfect little game that cannot possibly have anything wrong with it.”

If this sounds familiar, it’s perhaps because we’ve been through this sort of debate multiple times before with FromSoftware’s Souls games. The typical ‘Souls Cycle’ usually kicks off with adulation, followed by complaints the game is too hard, then more insight into why they’re too hard, then the ‘git gud’ accusations. Silksong, it seems, is following the same path.

Meanwhile, the debate about Silksong’s difficulty shows no sign of slowing down, which you’d expect for a game so popular. Thankfully, IGN is here to help. Here’s how to unlock and use the map, how to get Rosary Beads, Achievements and Trophies list, and our ever expanding Silksong Interactive Map. Also, you may need the Bell Beast boss fight guide. It’s a hard one!

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.