Fallout 2’s Latest Mod Let’s You Play the Original Isometric Fallout 3

Fallout fans yearning for the days when the series was an isometric RPG can once again revisit that gameplay style thanks to this new fan-made project that revives the original vision for Fallout 3 by Black Isle.

Spotted by GamesRadar, Fallout Yesterday is a Fallout 2 mod that allows players to play the Fallout 3 that might have been. If you are unfamiliar with Van Buren, it was the codename for the third mainline installment in the Fallout series. Set in the year 2253 in the American Southwest, Van Buren would have players controlling a prison while trying to evade robotic prison guards.

Fallout Yesterday’s Nexus Mods page notes that the mod includes a slew of new content to flesh out what Van Buren might have been. Some changes added to this mod include new items, weapons, traits and perks, and companions, to name a few.

Van Buren would ultimately be canceled in late 2003, with Bethesda Softworks acquiring the Fallout IP after Interplay went bankrupt. Bethesda would continue to make Fallout games, including a third mainline installment released in 2008, which would be a major pivot for the franchise, keeping the game in the RPG genre but pivoting from isometric, turn-based combat to action RPG with the option to switch between first or third-person perspectives.

Last month, Fallout creator Tim Cain broke his silence on the canceled Fallout project, revealing that an unidentified VP at Interplay asked him to play a prototype of Van Buren. “I don’t think they can get it done, so I’m just going to cancel it. But if you look over it and give me an estimate, there’s a chance I wouldn’t cancel it,” the executive told Cain.

The Fallout creator spent two hours playing the build and questioned the development team. Cain revealed that he ultimately told the VP he was “convinced” the game could be shipped in 18 months. That, however, proved too long and costly for Interplay.

The breakout success of Prime Video’s Fallout TV show has boosted interest in all things Fallout, including the classic PC originals. Bethesda development chief Todd Howard recently ruled out remakes of Fallout 1 and 2, saying some of their charm has to do with the fact they remain firmly rooted in the old-school PC role-playing game era of the mid-to-late 90s.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

IGN UK Podcast 757: Star Wars Outlaws, Trying and… It’s Coming Home?

Join Dale, Emma, and Jesse for some galactic Star Wars Outlaws chat about the upcoming open-world Star Wars game coming this August. The trio also talk about heartwarming Apple TV show, Trying, which just released its fourth season, as well as the brand new Gladiator 2 trailer.

Send us your thoughts about all the new games, TV shows, and films you’re enjoying or looking forward to: ign_ukfeedback@ign.com.

IGN UK Podcast 757: Star Wars Outlaws, Trying and… It’s Coming Home?

The First Descendant Is a Massive Hit Despite Its Various Controversies

The First Descendant has seen 10 million players in its first week of availability.

Nexon’s free-to-play looter shooter launched at the end of June and saw immediate popularity, with an impressive 264,860 peak concurrent players on Steam alone. (Microsoft and Sony do not make player numbers publicly available.)

Nexon has now confirmed the impressive total player count of 10 million in seven days. It said “we’ve reached” 10 million players, which suggests this figure relates to player accounts, rather than dormant downloads.

“Thank you all for your tremendous support and love,” Nexon continued. “It means everything to us. We will do our best to bring you great experiences. Can’t wait to continue this journey together!”

The First Descendant is a massive hit already, but Nexon will be mindful of growing its player count as the game evolves, and we’ve seen how difficult this has become for so many publishers and developers who have entered the ultra competitive live service market in recent years.

While The First Descendant is clearly a hit it is not without controversy, and sits on a ‘mixed’ user review rating on Steam. Players have heavily criticized The First Descendant’s ultra aggressive monetization, which includes $100 character bundles and premium customization items that expire after use. Nexon was also accused of copying Destiny 2 icons for the icons used in The First Descendant, something the company has now said it will address in-game.

Generally speaking, The First Descendant is a mash-up of mechanics from various looter shooters already in the market. There’s more than a whiff of Destiny about The First Descendant’s design, systems, and mechanics, but then there’s also a lot of Warframe about it, too.

This week, Nexon released a significant update for The First Descendant that makes some big changes to the game, but leaves some aspects that had become a topic of discussion within the community well alone.

IGN’s The First Descendant review returned a 5/10. We said: “The First Descendant has all the building blocks of a fantastic looter shooter, but they’re buried under a pile of monotonous quests, a terrible story, and an infuriating free-to-play model that has influenced its game design in the worst possible way.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Ubisoft Apology for Using Historical Re-Enactment Group Flag in Assassin’s Creed Shadows Not Enough, Group Says

Ubisoft’s apology for using a flag from a Japanese historical re-enactment group in artwork for Assassin’s Creed Shadows without permission isn’t good enough, the group has said.

As reported by Automaton, Sekigahara Teppo-tai, a historical re-enactment group made up of volunteers who perform to the public at festivals and other events, published a statement on X/Twitter saying it would also like its image, essentially copied one for one, removed from the printed physical art book featured in the Collector’s Edition of Assassin’s Creed Shadows. Ubisoft is selling this edition for $279.99.

Eagle-eyed fans initially noticed the identical recreation of the flag, which can be seen below, in a piece of concept art for the Japan-set Assassin’s Creed released alongside its full reveal. It was raised to a leading member of the Sekigahara Teppo-tai, X/Twitter user @matchlock_kage, who posted a photo of the real flag taken on October 27, 2019, and expressed concern at it being used by Ubisoft without permission.

Ubisoft apologized and said it will no longer use the associated artwork (though the nature of the internet means it will be infinitely shared anyway) with one exception: the presumably already printed physical art book.

However, this apology was deemed not enough for the historical re-enactment group. “The Sekigahara Teppo-tai members discussed the matter again,” X/Twitter user @matchlock_kage said in another post. “We have asked Ubisoft to remove the image from the Collector’s Edition art book. I’m not sure if this will be possible but I’ve contacted Ubisoft through their support.” Ubisoft is yet to respond, but IGN has asked for comment.

Assassin’s Creed Shadows was fully revealed in May 2024 as a Japan-set entry where players take control of two protagonists: the stealthy shinobi Naoe and the action-orientated Yasuke, who is a real figure from Japanese history.

IGN had a wealth of exclusive content on the reveal, and you can read about all the gameplay changes, story beats, and open-world assassinating coming with Shadows in our extensive interview with the development team.

If that’s not enough, check our analysis and explanation of where and when Shadows is set and 40 key details we’ve learned about the game. You can also watch our full breakdown of the cinematic trailer to discover all its hidden details, Easter eggs, and more.

Shadows launches November 12, 2024 for those buying the Gold, Ultimate, Deluxe Editions, or Collector’s Editions, while the Standard Edition is available on November 15, 2024.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

3 New Game Boy Advance Games Previously Only Available in Japan Drop Onto Nintendo Switch

Nintendo has added three new Game Boy Advance games previously only available in Japan to the Nintendo Switch.

Tose Software’s Starfy Game Boy Advance trilogy is now part of the Game Boy Advance – Nintendo Switch Online library, and available for all Nintendo Switch Online + Expansion Pack members to play starting today.

The set includes 2002’s Densetsu no Starfy, 2003’s Densetsu no Starfy 2, and 2004’s Densetsu no Starfy 3, all colorful platformers starring star-shaped hero Starfy. Densetsu is the Japanese word for legend, and Starfy is, as Nintendo describes him, the “Prince of Pufftop Kingdom, golden-hearted (and slightly clumsy) hero and frequent aquatic explorer.”

Nintendo provided an official description for each game:

Densetsu no Starfy: No sleep ’til Pufftop! A sudden storm has caused Starfy, prince of the floating sky kingdom Pufftop, to plummet from his lofty home into the sea below. Luckily, he is rescued by an old lobster named Lobber who sets the adorable hero on a grand journey back to Pufftop. The way home is full of dangers, though, and Starfy will need to employ a variety of abilities – including Star Spin and Glide – and vehicles like the mighty Mole Tank, to overcome the challenges that await. The legend begins here!

Densetsu no Starfy 2: Help Starfy save his mother and bring peace back to Pufftop Kingdom in this action-packed sequel! Ogura – the villain of the first game – is back to seek vengeance against Starfy, and this time he has Mama Star in his sights. The revenge-driven ruffian ransacks Pufftop and steals away Starfy’s mother in the ensuing kerfuffle, leaving Starfy no choice but to dive head-first into his next adventure. With his best friend Moe in tow and challenges aplenty to face, Starfy has his work cut out for him.

Densetsu no Starfy 3: Starfy’s sister Starly joins him and Moe for their third adventure on Game Boy Advance! Discover the truth behind the mysterious villain that’s been pulling Ogura’s strings all this time and put a stop to their nefarious plans once and for all. Spin and float with the starry siblings and save the day across action-filled stages with the help of familiar friends, including … Wario?! You read that right: Wario crosses paths with Starfy and Starly to help them through the Undersea Ruins in Stage 8 (while hunting for treasure, of course), so be sure to check it out. Go, Starfy and Starly, go!

The arrival of the Starfly trilogy on Nintendo Switch Online follows the June addition of Game Boy classics A Link to the Past – Four Swords and Metroid: Zero Mission, the March addition of F-Zero Maximum Velocity, and the January addition of two of the Game Boy Advance’s best RPGs: Golden Sun and Golden Sun: The Lost Age. Other Game Boy Advance games on the service include Mario Kart: Super Circuit, The Legend of Zelda: The Minish Cap, and Metroid Fusion.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Nintendo Switch Lite Hyrule Edition Is Up for Preorder at Best Buy

Apparently it’s not too late for Nintendo to be releasing new editions of their Switch Lite console. Right now Best Buy is offering preorders of the Nintendo Switch Lite: Hyrule Edition handheld console for $209.99. That’s $10 more than the base price of the stock Switch Lite, but that’s more than justified by the fact that this edition includes a 12 month Switch Online + Expansion Pack membership. The membership alone costs $49 and for most people, Switch Online is well worth the price of admission. Currently only Best Buy has it in stock, unless for whatever reason you prefer to purchase it from an overseas vendor.

Preorder the Nintendo Switch Lite Hyrule Edition Console

The Switch Lite Hyrule Edition was announced during the June 18 Nintendo Direct alongside the upcoming The Legend of Zelda: Echoes of Wisdom. We originally saw it available overseas in the UK, but this is the first time we’ve seen a vendor here in the United States offer one up for preorder. This particular edition is adorned in a gold colorway very similar to the Switch OLED Hyrule Edition. It is a gorgeous metallic finish that looks even better than in the photos. Aside from the tiny Triforce logo, the front of the case is free from any busy embellishments. The rear sports a single large embossed Hyrule Crest. It’s all tastefully done and the best looking Switch Lite so far.

Differences between the Switch Lite, Switch and Switch OLED

The Switch Lite’s major draw is that it’s $100 less expensive than the Switch and $150 less than the Switch OLED. It’s compatible with most Nintendo Switch games and it runs off the same hardware, so performance is identical. The three main tradeoffs of the Switch Lite is that (1) the controllers are not detachable, (2) the console can’t be docked and played on a TV and (3) the display is smaller (5.5″ vs 6.2″ on Switch and 7″ on Switch OLED). If you were intending to use the Switch solely as a handheld console, you might be better off just getting the Switch Lite. Even though the controls aren’t detachable, the Switch Lite does support wireless Bluetooth, so you can always purchase another pair of Joy-Cons, a Switch Pro controller, or a compatible third party wireless Switch controller, and you can still play untethered.

12 months of Switch Online membership Are Included

The bundle includes a 12 month Switch Online membership. You will absolutely need this if you plan on accessing the online portions of your favorite games. That includes being able to play online against other opponents in Super Smash Bros Ultimate or Splatoon 3, downloading other people’s creations in Minecraft or Mario Maker 2, or visiting someone else’s island in Animal Crossing: New Horizons.

Other perks include access to the NES, SNES and Game Boy emulator libraries, which include classic games like Super Mario Bros. 3, F-ZERO and Donkey Kong Country. You’ll even be able to play these games offline for up to seven days after you last logged into your Nintendo Switch Online account. Members also get access to exclusive deals and offers at the eShop, cloud saving, and access to the NSO mobile app.

You also get the Switch Online Expansion Pack

Here’s a rundown of what’s included with the bonus expansion pack:

  • Classic Nintendo 64 games
  • Classic Game Boy Advance games
  • Classic SEGA Genesis games
  • Mario Kart 8 Deluxe Booster Course pass
  • Animal Crossing: New Horizons Happy Home Paradise access
  • Splatoon 2: Octo Expansion access

Looking for more Switch Lite deals? This Switch Lite bundle includes Animal Crossing: New Horizons for only $159. You better hurry, because it expires tonight.

This Nintendo Switch Joy-Cons and Super Mario Party Bundle Expires Before Prime Day

Official Nintendo Switch Joy Cons aren’t discounted very often, but Walmart is bucking that trend. Walmart is offering the Nintendo Switch Joy-Cons Bundled with Super Mario Party for only $69. This bundle usually retails for $99, and the cost goes up even more if you were to purchase each item separately. This is part of Walmart’s larger sale that competes with Prime Day. This deal is supposed to expire tonight.

Nintendo Switch Joy-Cons + Super Mario Party for $69

This bundle includes a pair of Nintendo Joy-Con controllers and the Super Mario Party game. The Nintendo Joy-Con controllers are functionally identical to the ones that came with your Switch console. A nice bonus is that the Joy-Cons are decked out in a colorway that’s exclusive to this bundle; there isn’t any other easy way to secure a pair of Mario Red and Mario Blue controllers.

Anyone who owns a Nintendo Switch console should be familiar with the Joy-Con controllers. The Joy-Cons are unlike any other controller on the market. There are three ways to use them; connected to the Switch console, separated with each Joy-Con as its own controller, and combined into a gamepad with the Joy-Con grip that came with your console. They have a lot of fun features like a built-in accelerometer, gyro sensor, independent motion controls,. HD rumble, and NFC touchpoint for amiibo compatibility. Most 3rd party controllers don’t support amiibos at all.

The included Super Mario Party game is the definitive party choice for the Nintendo Switch, with up to 80 mini games that take full advantage of the quirky tech of the Switch controllers to keep things feeling fresh. The game supports up to four players, and in most cases a single Joy-Con controller is needed for each player. That means, alongside your original Joy-Con controllers, this bundle is all you need to max out the player count in Super Mario Party.

Other Nintendo Switch related sales and news that might interest you:

Planet Coaster 2 Announced: New Trailer Reveals Water Park Attractions and Fall 2024 Launch Window

Frontier Developments has announced Planet Coaster 2, a sequel to its 2016 theme park-building simulator, with a release window of autumn 2024 for PC, PlayStation 5, and Xbox Series X | S.

Frontier announced the news with a reveal trailer highlighting pre-alpha engine footage of some of the new water park attractions. The video shows off a pool area for attendees to float around in as well as a steep, stomach-churning waterslide, but the team also promises other features, including lazy rivers, wave pools, water coasters, changing rooms, sunbeds, lifeguards, and more.

“Building upon its highly successful predecessor, Planet Coaster 2 gives players the ability to push the boundaries of creativity like never before,” Frontier explains. “Be inspired by spectacular real-world parks and create vibrant guest plazas with enhanced building and pathing tools. Intuitive piece-by-piece building tools and mesmerising new themes make it simple for players to elevate their park building to the next level.”

Planet Coaster 2 aims to enhance the experience players remember from the series’ last outing, so while new watery tools will freshen up the theme-park management gameplay, some fan-favorite rides will return, too. Other new tools include animatronics, smoke, water jets, and unique sounds to ensure guests stay happy.

Frontier also promises three game modes to enjoy: Career mode, Franchise mode, and Sandbox mode. Career sees players completing specific scenarios, while franchise challenges players to build out a worldwide park network. Sandbox, meanwhile, lets thrill-seekers design parks to their heart’s content.

Finally, Frontier says playing with friends will be “easier than ever” in Planet Coaster 2. That’s thanks to the ability to visit friends’ parks and compete in Franchise mode leaderboards. Even Sandbox mode includes the option to jump into shared levels, allowing for cooperative building across platforms.

Frontier plans to reveal further details in Frontier Unlocked livestreams, which are set to premiere on the last Wednesday of every month. We enjoyed Planet Coaster upon its launch in 2016, giving it an 8.5/10 in our review. At the time, we said, “Planet Coaster is a wild ride of delightfully customizable roller coaster theme parks and light economics.”

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Shelley Duvall, Star of The Shining and Popeye, Dies at 75

Shelley Duvall, the actress best known for playing unique and often eccentric characters, passed away today at age 75.

As The Hollywood Reporter writes, Duvall died in her sleep from complications of diabetes. Her life partner, Dan Gilroy, confirmed Duvall’s passing to the outlet. “My dear, sweet, wonderful life partner and friend left us,” Gilroy told The Hollywood reporter in a statement. “Too much suffering lately; now she’s free. Fly away, beautiful Shelley.”

Duvall had a prolific career dating back to the 1970s, with some of her most notable roles coming in the 1970s and 1980s. Duvall perhaps is best known for her portrayal as Wendy Torrance in Stanley Kubrick’s 1980 horror film The Shining. However, Duvall is also known for her lead role in the 1980 live-action film Popeye, in addition to her roles in 1974’s Thieves Like Us and the 1977 film 3 Women.

According to her IMDb page, Duvall took a break from acting in 2002, with her last appearance at the time being the 2002 independent film Manna from Heaven. During her acting hiatus, Duvall would appeared in an interview on Dr. Phil McGraw’s talk show in 2016, revealing she was suffering from mental illness. Her appearance on the show was was controversial, with Stanley Kubrick’s daughter Vivian Kubrick stating in a post on X/Twitter to Dr. Phil accusing him of exploiting Duvall as a form of “lurid entertainment.” Before her death, Duvall would appear in 2022 in the film The Forest Hills, presumably the actress’s final film.

Blogroll Credit: Reg Innell / Getty Images

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

The First Descendant Patch 1.0.2 Makes Some Big Changes — Here’s What It Does

The First Descendant developer Nexon has issued a significant update for its popular looter shooter and explained some of its thinking behind the game.

Patch 1.0.2, out now across PC, PlayStation, and Xbox, adds the promised matchmaking for hard mode Infiltration Operations, renames monster patterns, eases the punishing grind ever so slightly, and makes a raft of bug fixes. Other highlights include slowing down the speed at which the Instructor robot talks (which was too fast to keep up with, really).

As part of the patch notes, Nexon insisted it has no plans to nerf meta builds players are currently using to destroy bosses, called Colossi in-game, in just a handful of seconds. These sorts of builds, which revolve around character Gley and rare machine gun Tamer, were expected, Nexon added.

“It has come to our attention that the community is worried about possible nerfs to Tamer and Gley’s infinite magazine builds,” Nexon said. “This meta is very strong, but since it is within the scope of what the dev team has planned, there are no immediate plans to do so.

“In addition, some weapons are more powerful than Tamer and there are a variety of character builds that rival Gley’s infinite magazine, so please enjoy them fully. We’ve been looking forward to seeing Descendants use creative builds to take down powerful Colossi swiftly, so we’re quite delighted to see this in action now.”

The First Descendant will continue to communicate transparently and honestly.

There’s also an interesting note addressing community concern that the drop rates of certain much-needed items were not accurately displayed in-game. In short, some players felt that The First Descendant’s displayed drop rates were not the actual drop rates in gameplay, after many struggled to get these particular items as part of the free-to-play looter shooter’s punishing grind.

“We are well aware that as many Descendants begin farming in earnest, various discussions are taking place regarding drop rates,” Nexon acknowledged. “There is no variable drop rate system in The First Descendant. We are using the fixed rates displayed in the game.

“The dev team has reviewed the acquisition rates across all servers and confirmed that they are dropping according to the rates displayed. We are currently working on various measures to ensure the community can trust the dev team such as disclosing item drop amounts for each content. And we also prepare ways to improve the farming experience. The First Descendant will continue to communicate transparently and honestly.”

However, the patch does not address the The First Descendant’s ultra aggressive monetization, nor has Nexon explained the remarkable similarities between icons used in The First Descendant and Bungie’s rival looter shooter, Destiny.

Still, The First Descendant is pulling in players, with a peak Steam concurrent player count of 264,860 so far — enough to break into the top five most-played games on Valve’s platform. Microsoft and Sony do not provide player numbers for PlayStation and Xbox.

The First Descendant update 1.0.2 patch notes in full:

Content Improvements

– Added the ‘Start Public Operation’ function (matchmaking) to Infiltration Operations (Hard). ‘Start Public Operation’ is available even if you change the selected reward, but if you select an additional option, only ‘Start Private Operation’ will be available.

– Removed the sequential type Immunity Spheres from Named Monsters. They have been changed to either the default or extermination types.

# Director’s Comment

The Dev Team acknowledges the community’s concern about the monotonous patterns of Named Monsters and strives to enhance them.

In particular, we’ve noted that the pattern involving breaking spheres in a specific order isn’t appropriate for public matching and have decided to remove it immediately.

As new patterns are developed, we will soon update the patterns of existing Named Monsters one by one.

As Named Monsters frequently appear in Hard difficulty and Special Operations, we will continue working towards diversifying their patterns.

– Increased the quantity of rare basic materials dropped from Encrypted Vaults three-fold. The Elite Vulgus that appear in Field Missions and Infiltration Operations will now drop them too.

# Director’s Comment

The most efficient way to farm rare basic materials is still through Encrypted Vaults, but for those who prefer hunting monsters, we have updated Field Missions and Infiltration Operations to drop these materials too.

The Dev Team will closely monitor the overall farming status and do our best to create a joyful environment for all our Descendants.

– Reduced the time from two 90-second to two 60-second occupations for the Kingston ‘Vulgus Data Transmitter’ Hacking Mission.

– Improved the Battle Pass Battle Supply Shop button’s visibility by redesigning it in the format of the Bonus Shop banner.

# Director’s Comment

You can get season-limited skins for free from the Battle Supply Shop. Complete pre-season challenges to claim your special skins!

– Updated the Library window from closing when the map is opened and closed through the Acquisition Information pop-up.

– Improved the duration of party invitation messages to make them easier to confirm and accept.

– Improved the duration of the Descendant Instructor’s lines.

# Director’s Comment

Many Descendants have commented that the Descendant Instructor’s dialogue contains many useful game tips.

Currently, it’s not possible to revisit previous dialogues, but we are planning to fix this.

We will continue to make improvements so that Descendants can easily access the information they require.

– Moved the guide NPC you meet after first arriving in Albion closer.

Optimization Improvements

– [PC] Improved the stability of the shader preparation process by reducing the CPU load during shader generation.

Currently, we are actively monitoring this issue, and if you encounter issues with a 13th or 14th gen Intel, please refer to Intel’s official guide.

– [PC] Lowered GPU memory usage when set at High or higher quality.

– [PC] Fixed an issue where character skins were displayed abnormally in low graphics settings intermittently during extended play.

– [PC] Fixed a bug that allowed frame limits to be set when using Nvidia and AMD’s Frame Generation.

– [Common] Fixed an issue where shadows were intermittently displayed abnormally depending on the view.

– [Common] Made various other fixes for optimization purposes, and we will continuously monitor them.

Bug Fixes

(1) UI/UX

– Fixed an issue displaying unused items in the Library.

(2) Descendants

– Fixed an issue where Descendants could not get out of DBNO when their HP was below -100% from module settings.

– Fixed an issue where Kyle would occasionally go up into the air when using ‘Superconductivity Thrusters’ during ‘Repulsion Dash’.

– Fixed an issue where Esiemo could not get back up while using ‘Arche Explosion’ and being inflicted with Knockback.

(3) Modules

– Fixed an issue where the increase in Firearm ATK per stack in the ‘Sharp Precision Shot’ module was summed instead of multiplied.

(4) Equipment

– Fixed an issue where a weapon’s attribute damage did not apply damage over 100,000.

– Fixed an issue where higher values were displayed as the Ultimate (Gold) option despite the Reactor’s Skill Cooldown and Skill Cost stats being preferable with lower values.

– Fixed an issue where lower values were displayed as the Ultimate (Gold) option despite the Weapon Change Speed stat being preferable with higher values.

(5) Field

– Fixed an issue where ‘Amorphous Material Pattern: 118’ and ‘Shape Stabilizer Form 8’ were not dropped at ‘Frozen Valley: Vulgus Strategic Outpost’ in Fortress (Hard).

– Fixed an issue where Elite Vulgus in the White-night Gulch ‘Upper Hatchery’ Battlefield Missions did not drop rewards.

– Fixed an issue where monster spawning was interrupted at some Vulgus Strategic Outposts.

(6) Instance Dungeon

– Fixed an issue where Vespers resource box materials were dropped from Echo Swamp, Agna Desert, White-night Gulch, Hagios, and Fortress Infiltration Operation resource boxes.

(7) Research

– Fixed an issue where the core materials of Ultimate Descendants were incorrectly displayed as Rare instead of Ultimate Tier.

(8) Miscellaneous

– [French] Fixed an issue where the ‘Go to title screen’ menu was displayed with the same phrase as ‘Exit Game’.

– [French] Fixed an issue in the story where ‘Ultimate Chimera’ was used for ‘Dreadful Abomination’.

– [French] Added missing words in the probability display for Executioner Tier 3 Set 4.

# Director’s Additional Comment

It has come to our attention that the community is worried about possible nerfs to Tamer and Gley’s infinite magazine builds.

This meta is very strong, but since it is within the scope of what the Dev Team has planned, there are no immediate plans to do so.

In addition, some weapons are more powerful than Tamer and there are a variety of character builds that rival Gley’s infinite magazine, so please enjoy them fully. We’ve been looking forward to seeing Descendants use creative builds to take down powerful Colossi swiftly, so we’re quite delighted to see this in action now.

We are well aware that as many Descendants begin farming in earnest, various discussions are taking place regarding drop rates. There is no variable drop rate system in The First Descendant. We are using the fixed rates displayed in the game. The Dev Team has reviewed the acquisition rates across all servers and confirmed that they are dropping according to the rates displayed. We are currently working on various measures to ensure the community can trust the dev team such as disclosing item drop amounts for each content. And we also prepare ways to improve the farming experience. The First Descendant will continue to communicate transparently and honestly.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.