Aussie Deals: One Piece Odyssey is Up for Preorder and Casts off Soon

If you’re the type who’s always up to buckle some swash, there’s a fair chance you’ll like the cut of One Piece Odyssey’s jib. It’ll soon be ready to board for PS5, PS4, Xbox Series X and S, and PC when it releases on January 13th. Played in a turn-based JRPG fashion, this all new adventure has you slipping into the straw sandals of Monkey D. Luffy and The Straw Hat Pirates as they (ship)wreck the hostile inhabitants of Waford island.

Speaking personally, I quite enjoyed the extensive hands-on preview I had in the opening hours of Odyssey. What impressed me most was an authentic plot penned by Eiichiro Oda, textbook One Piece oddness and a battle system that’s approachable, cleverly layered and viscerally animated. Excuse the pirate pun here, but I may be hooked already.

If that sounds like the kind of experience you’d pi(rate) as well, One Piece Odyssey is available to preorder now from a variety of different retailers. Below, you’ll find a breakdown of who’s doing what where, and for how much…

One Piece Odyssey – Physical Copies

PS5

PS4

Xbox Series X

One Piece Odyssey – Digital Versions

Note: The digital-only deluxe edition of One Piece Odyssey includes the game, plus the following DLC extras:

  • Adventure Expansion Pack
  • Sniper King Outfit Set
  • Travelling Outfit Set

Adam Mathew is a deals expert and he loves him some One Piece.

This New Switch Controller Revives Nintendo’s Best Controller Ever

NYXI, a gaming peripheral controller maker, recently announced a new third-party controller for the Nintendo Switch. The design is not only reminsicent of the WaveBird — aka the best Nintendo controller ever — but the company claims that this controller will never get Joy-Con drift.

The NYXI Wizard Wireless Joy-Pad is a wireless controller that features an array of customization, including two remappable back buttons, in addition to interchangeable joystick rings. You could, for example, use a round joystick to play racing games or put an octagonal joystick circle on the controller when you are about to play a fighting game. NYXI claims the battery life is roughly 6.5 hours on a single full charge.

One of the biggest selling points for the Wizard controller is the claim that it will not suffer from Joy-Con drift. NYXI claims it can achieve this because the Wizard uses a Hall Effect joystick. For quick context, Hall Effect joysticks use a magnetic system meaning that the joystick never physically touches the sensor itself. With Joy-Con drift one of the biggest ongoing issues with the Nintendo Switch, this controller certainly appeals to those looking for a solution to this issue.

The NYXI Wizard is available right now on NYXI’s website and costs $69.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Dead Space: Here’s What Comes in Each Edition

A top-to-bottom remake of Dead Space is set to release for PS5, Xbox Series X|S, and PC on January 27, 2023. Like its predecessor, it finds the engineer Isaac Clarke among the last survivors of a deep space catastrophe on the mining ship USG Ishimura. The game is available to preorder now in several editions and from a variety of retailers (see it at Amazon, or Amazon UK). Read on to find out what comes in each edition, how much it costs, and more.

Preorder Dead Space

Physical Version

PS5

Xbox Series X

PC

The standard edition just comes with the game itself, but that’s all you really need.

Dead Space Digital Deluxe Edition

The digital-only deluxe edition includes the game itself, plus five exclusive cosmetics. These include three unique suits and two suit textures.

Dead Space Collector’s Edition

The collector’s edition is exclusive to the Limited Run Games Store. It comes with the following:

  • Physical Copy of Dead Space (not included in PC version)
  • Dead Space Collector’s Box
  • Isaac Helmet (full-size and wearable, with working lights)
  • Dead Space CD Soundtrack
  • Lithograph Print
  • Foil Stamped Lithograph Folio
  • Four Mini Posters
  • Ishimura Patch
  • Marker Enamel Pin
  • Metal 4″ Marker Statue
  • Dead Space SteelBook

Dead Space Preorder Bonus

Preorder Dead Space on Steam, and you’ll receive a free copy of Dead Space 2 on January 27, when the new game launches.

What Is the Dead Space Remake?

The new 2023 version of Dead Space is a from-the-ground-up remake of the 2008 original. It kicks off when engineer Isaac Clarke is dispatched on a repair mission aboard the USG Ishimura, where something has gone horribly wrong. He must fight through hordes of monstrous creatures called Necromorphs, mainly using his engineering tools.

The original was one of the best survival horror games ever made, in my opinion, and this new version features an expanded story line, plus modernized graphics, audio, and gameplay. You can check out our Dead Space hands-on preview for more of the exciting deets, like the “Peeling System” and the “Intensity Director.”

Other Preorder Guides

Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Twitter @_chrislreed.

Sons of the Forest Exclusive Hands-On Preview

Unlike some of its peers, The Forest – the survival horror from Canadian-based studio Endnight games – delivered on not just the popular gather-and-craft survival game format, but also added a surprisingly complex (and equally bananas) story featuring cannibals and mutants. With the immediate arrival of its long-awaited sequel, Sons of the Forest, comes not only the pressure to top the beloved experience of the original, but also to add some new and increasingly wild surprises. And, based on the five hours I’ve played so far, I’m not only excited about the sequel’s potential, but also confident that Endnight could revolutionise the survival genre.

The Forest began with a simple premise; you crash-landed on a mysterious peninsula and began your quest to survive at all costs. There was also the optional objective of finding your kidnapped son, a task that would take you down a wild and disturbing narrative rabbit hole populated by flesh-hungry mutants. Sons of the Forest largely shares the same set-up, substituting your son for a missing billionaire. It’s a basic idea, but one that allows you to jump straight into the action, allowing players who have no intention of progressing the rescue mission to solely focus on building their very own lakeside resort with some friends right away.

Just like its predecessor, you can play, build, and cause chaos with seven of your friends in co-op. But you can still see everything Sons of the Forest has to offer in single-player. The big difference this time, though, is that even if you play solo, you’re not alone. Enter Kalvin.

Not only will Kalvin somewhat provide company for solo players, but he puts a significant dent in the busy work of survival games.

At the very start of Sons of the Forest, you’re introduced to Kalvin, an elite soldier who not only survived the helicopter crash that stranded you on the island but is also very much along for the survival ride as an AI companion. While Kalvin has suffered some major head trauma that’s left him unable to speak, his injuries have not – surprisingly – prevented him from being extremely helpful. In an apparent effort to replicate the multiplayer experience for solo players, Kalvin will follow you around and respond to commands issued via a bunch of handy quick selects options on a notepad. He’ll take orders to see out your less-than-desirable busy work, such as chopping down trees and gathering logs.

During my hands-on, the value of having an AI companion was immediately noticeable. There was a huge benefit to sending Kalvin off to find resources while my co-op partner and I focused on designing our structure. I’d regularly turn around to find a fresh pile of logs at our disposal, with Kalvin already on his merry way to collect more. Not only will Kalvin somewhat provide company for solo players, but he offers helpful, time-saving resources even when in a group, putting a significant dent in the busy work of survival games. This affords more time to either sculpt a masterpiece, or plough forward on the cannibal killing quest.

Kalvin has a mind of his own though, at least to some degree. He sits down to rest when he gets tired and seeks water when he’s thirsty. He’ll also become upset if you treat him poorly, which makes him less productive and thus decreases his value as a companion. And if you decide you’re not interested in having a worker bee along for the ride, you have the option to disable Kalvin in the most realistic way possible: shoot him in the head and you’ll remove him from your session, permanently.

You’re limited to one Kalvin per multiplayer session, so the dream of a legion of Kalvins can’t be fulfilled, but the developers assured me there are other companions you can find as you progress, each with their own unique AI. During my playtime, I caught a glimpse of Virginia, a mutant with three arms and three legs. She quickly scarpered once I approached her and definitely had a more skittish sensibility than Kalvin, but the developers told me that she can eventually be recruited and will become attached to you over time should you be kind to her. They compared her instincts to that of an elusive and independent cat, which stands in opposition to Kalvin’s loveable and obedient dog.

I saw enemies consoling their fallen friends, changing their clothes depending on weather conditions, and even trying to destroy my newly erected home when my back was turned.

The AI improvements aren’t limited to just companions though. On our expeditions we came across several groups of enemies, ranging from clusters of cannibals to mobs of monstrosities, each demonstrating their own impressive decision-making abilities. It felt like my enemies were thinking and making active decisions based on not only my actions but also their situation and environment. Particularly in first-person horror games, enemies generally have two modes of behaviour: patrol and attack. But in Sons of the Forest, some foes would be extremely wary and interested in just watching what I do, while others would charge in aggressively, only to back down when things didn’t go their way. I saw enemies consoling their fallen friends, changing their clothes depending on weather conditions, and even trying to destroy my newly erected home when my back was turned. It was clear to see that the enemies’ “brains” were not only following coded rules but also adapting their thoughts based on external influences. The developers explained to me that certain enemies with leadership qualities can influence the decisions of others, even promoting ideas in their ranks like religion, and that each individual has their own tastes, desires, and proclivities.

From my small taste of Sons of the Forest, I didn’t really get a sense of how deep this system is and how much it’ll affect your experience. But the teases I saw filled my mind with dozens of possibilities. I saw enemies adapting to changes in their ecosystem and weather conditions (which now cycle through seasons that change as you progress). I even accidentally triggered a war after I stupidly opened the entrance to the game’s complex underground cave network and released a faction of mutants into the domain of another tribe. My simple decision caused their living space to change and encouraging them to adjust their focus. And after that little taste of chaos, I can’t wait to see how flexible this system can be.

As you’d expect, the titular forest makes a return and looks better than ever. From the complex density of foliage to gorgeous rainfall and beautifully lit cave stalactites (amongst the hanging corpses and mutant foetuses), the graphical power on show here rivals the majority of triple-A releases. It was a joy to explore without even the slightest hint of repetition in its design. And with the tease of bunkers, villages, and god knows what else in a world that’s promised to be four times larger than the original, I can easily see myself getting lost and then sidetracked in the wilderness for hours on end.

Each structural point presents not only a decision but an opportunity for expression.

But at its core, Sons of the Forest is a survival game. And so when you’re not exploring, there’s a good chance you’re building. The construction tools have been significantly overhauled for the sequel. Gone are the floating, blue ghost building blocks replaced by a user-friendly, realistic presentation of wilderness carpentry. Instructions are more literal and actions are contextual. Instead of just loading resources into a ghost version of the final product, you’re now free to (with magnetic, snapping assistance) manually place logs and sticks in the direction you like, allowing for complete customization of your structures instead of following a pre-determined design. My partner, Kalvin and I immediately set to work on building a lakeside domicile of our own, and what began as a traditional design immediately blossomed when we realised the only limitation was our imagination. You’re working on every placement by hand and thus each structural point presents not only a decision but an opportunity for expression. I was informed that the option of more traditional, blueprint builds is still there for the purists, but I found the DIY construction far more appealing than the IKEA approach.

Then, of course, there’s the optional story to follow. From the teases in the trailer this is implied to be bigger and perhaps even crazier than the original’s, and hopefully continues directly on from The Forest’s cliffhanger. But amongst the time spent constructing and fighting off hordes of cannibals, I didn’t really get a sense of how the story was going to go beyond the initial premise. It did feel very familiar to the story of The Forest, though, which I guess makes sense in terms of dropping players right into the action, but I’d be lying if I said I don’t have concerns that it could potentially be a retread of old ground. My hope is this simply serves as a jumping-off point to go in some truly crazy directions and that it develops a narrative throughline from the first game that still feels cohesive, but time will tell once I get my hands on the full game and manage to pull myself away from building a replica of the Ewok village and destroying the lives of the unsuspecting locals.

Sons of the Forest appears to evolve and build on every aspect of its predecessor with a focused goal of realism and developing a flexible ecosystem, and it feels like the building blocks are there to create something truly special. But its killer feature is the addition of impressively sophisticated and smarter AI enemies and companions that could not only provide a huge leap forward for the series, but the survival game genre as a whole.

Dale Driver is IGN’s UK Video Lead and spent an uncomfortable amount of time building rustic gazebos and eating his enemies in The Forest. Follow Dale on Twitter.

UK Daily Deals: Last Chance to Score a Huge Discount on Hogwarts Legacy Preorders

This is your last chance to use the NEW15 code on at eBay, as the promo code will expire at 23:59 GMT on January 9 (tonight). So, before it expires, make sure you check it out and have a full browse of everything on offer. My favourites from this deal are definitely the preorder discounts for Hogwarts Legacy and Dead Space, with a particular highlight being the Deluxe Edition of the new wizarding world game coming down to just £59.46. There’s plenty more to check out as well, so see everything else included in today’s Daily Deals just below, and make sure you’re following @IGNUKDeals on Twitter for even more UK deal updates.

TL;DR – My Favourite UK Deals Right Now

Last Chance: Preorder Hogwarts Legacy on PS5 and Xbox for Just £49

Right now you can preorder one of the most hotly anticipated games of the year Hogwarts Legacy for just £48.41. To give you some perspective, its RRP is £64.99, and Amazon currently has it listed for £59.95. This is a huge deal, and well worth considering if you want to get the game on release day.

Not only that, but the (seemingly sold out at every other retailer) Deluxe Edition is also available for just £59.46. This Deluxe Edition will ship three days early February 7 (rather than the regular release day of February 10), and includes a bunch of other digital goodies to enjoy within the game. Just use code NEW15 to receive the discount at checkout.

Last Chance: Use eBay Promo Code NEW15 for Discounts on Video Games and More

All the games listed below are new and sealed and ready for quick dispatch from The Game Collection, a trusted eBay and UK online retailer. My personal favourite deals from below are Cyberpunk 2077 (down to just £14.41), and Sonic Frontiers for just £28.

Last Chance: Dead Space Remake Preorders on PS5 and Xbox for Just £50.11 (was £69.99)

Don’t feel like paying £70 for the Dead Space remake? Well have no fear, you can preorder for just £50.11 with this latest discount. Once again this comes via the NEW15 discount code, and The Game Collection. Simply enter the promo code and your preorder will be secured for January 27.

This is a huge deal, and £20 off the RRP before the game has even dropped. But, just like the deals above, this promo will expire after January 9, so get those preorders in ASAP. For more on the Dead Space Remake, check out our extensive preview coverage here.

Best Random Deals I Love Right Now

These are the best deals that I want to highlight, but can’t necessarily fit anywhere else. Plus you can’t go wrong with some cleaning spray, Goonies in 4K, and a Spider-Man search-and-find book on a cold January evening!

Jump Back to Top

Best Video Game Deals: PlayStation’s January Sale and More

Keeping things simple, here are all my favourite discounts on video games right now. There are a couple of highlights for physical games; including the best deals on Kirby and the Forgotten Land coming down to £36.99, and TMNT The Cowabunga Collection for just £20.99 on PlayStation.

You should also take notice of the PlayStation January Sale that has just added a bunch of new deals, including digital-only discounts on Elden Ring, Spider-Man, FIFA 23, Ratchet & Clank, and more. You can also pick up The Evil Within 2 and Dishonored 2 on PC for free with Prime Gaming right now.

Elden Ring Art Books Are Up for Preorder

It seems that From Software is really onto something with Elden Ring. Not only was it IGN’s Game of the Year 2022, but it’s also been a massive success with fans, selling millions and millions of copies. If you count yourself an Elden Ring fan, you might want to check these out: up for preorder on Amazon right now are volume 1 and volume 2 of the Elden Ring official Art Books. They’re set to publish on July 25, and they’re both on sale for £53.99.

Xbox All Access from £20.99/Month – 24-Months at 0% Interest (AD)

Here’s the gravy; if you minus the £10.99 you’re paying for Game Pass Ultimate, effectively you’re paying £10/month on the Xbox Series S, or £18/month on the Xbox Series X. Funnily enough, this means you can actually save money on an Xbox Series X|S with Xbox All Access (over the course of the 24-month payments). This is as it’s 0% interest over the 24 months, so you pay just £240 for the Series S (~£10 less than the RRP of £249.99), and £432 for the Series X (~£18 off the RRP for £449.99).

So, if you’re already paying for Game Pass Ultimate monthly, or you were definitely going to sign up for it when buying your console; Xbox All Access does seemingly save you money. (Just remember you are still paying for Game Pass in this deal, and it will still be £20.99/ £28.99 every month, Game Pass Ultimate can’t be removed from the offer).

Jump Back to Top

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Elden Ring Streamer MissMikkaa Simultaneously Defeated Two Malenias With a Dance Pad and a Controller

As if beating Malenia – arguably Elden Ring’s hardest boss – wasn’t a feat enough in itself, Twitch streamer MissMikkaa just beat two Malenias at one time with a controller and a dance pad.

MissMikkaa accomplished this astonishing feat during an “Ultimate Challenge Run,” where she tasked herself with playing “two Elden Rings games simultaneously with different controllers (Dance Pad & PS5 DualSense).” She also had to kill the “bosses on the same try on both game instances.”

You can see a clip of the victory below, and you can click here for the full battle.

It took her three days and 199 tries, but she prevailed in the end. She plans on taking down Radagon/Elden Beast next, and who knows what other challenges she will come up with in the future.

We spoke to MissMikkaa in November 2022 and she walked us through how she beat Elden Ring entirely with a dance pad, and this was even after she beat Malenia at level 1 with the same dance pad.

Malenia has been one of the toughest challenges in recent memory in the world of video games, and the difficulty of her battle inspired the rise of, alongside MissMikkaa and others, one of Elden Ring’s most legendary players, Let Me Solo Her. This player would appear in players’ games to take down Malenia single-handedly, and we also talked to them about how they became a hero to all.

For more in the world of Elden Ring, check out our chat GinoMachino, the player who beat every single boss without taking a single hit and why we picked Elden Ring as our Game of the year in 2022.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Wizards of the Coast OGL Change Draws Ire From Creators and Fans Alike: ‘It’s Not Right’

The tabletop industry looks to be undergoing a seismic shift based on leaked documents showing that Wizards of the Coast intends to implement a more restricted Open Gaming License (OGL) agreement.

According to a recent Gizmodo report, Hasbro subsidiary Wizards of the Coast is poised to revoke its longstanding OGL, which allows for third-party publishers and fans to create D&D content using their game rules. For over 20 years, this license has empowered countless creators to make and distribute their own D&D content using tools like Kickstarter, and has allowed large publishers like Paizo, creators of Pathfinder, to become titans of the tabletop space in their own right.

Reportedly, the new license, called OGL 1.1, makes numerous revisions to the D&D policy, including adding a requirement that all creators register any products they’re selling with Wizards of the Coast. The new agreement also introduces a new 20-25% royalty to be paid to Wizards by license-users making an excess of $750,000 in a year while giving Wizards a “non-exclusive, perpetual, irrevocable, worldwide, sub-licensable, royalty-free license” to use content created using OGL for any purpose. The new agreement would force all creators to adopt OGL 1.1 despite the current version’s explicit language that a move like that could never be forced upon creators.

Wizards of the Coast responds: “The OGL is not going away”

After rumors regarding these changes began appearing online last month, Wizards of the Coast responded to online backlash from fans by issuing a statement on their D&D forum.

“The OGL is not going away,” Wizards of the Coast wrote. “You will still be able to create new D&D content, publish it anywhere, and game with your friends and followers in all the ways that make this game and community so great. The thousands of creators publishing across Kickstarter, DMsGuild, and more are a critical part of the D&D experience, and we will continue to support and encourage them to do that through One D&D and beyond.”

But the leaked draft of OGL 1.1 seems to tell a very different story – one aimed at obstructing competitors like Green Ronin Games, which sells numerous products that utilize OGL.

If I publish under the OGL 1.1, by the letter of the agreement, WotC could republish all my writing at their discretion. It’s not right.

In OGL 1.1, Wizards states “the Open Game License was always intended to allow the community to help grow D&D and expand it creatively. It wasn’t intended to subsidize major competitors, especially now that PDF is by far the most common form of distribution.” With D&D alternatives like Pathfinder enjoying enormous popularity in recent years, Wizards is increasingly interested in reigning in the OGL.

The changes to WOTC’s OGL come amid increased pressure to increase revenue from parent company Hasbro. Just last month, CEO Cynthia Williams described D&D as being “really under monetized” during a digital event with investors, and expressed an interest in unlocking “the type of recurring spending you see in digital games.” These statements came immediately following a dip in Hasbro stock after analysts criticized their handling of Magic: The Gathering.

The leaked document gained additional credibility when Kickstarter Director of Games Jon Ritter, tweeted, “Kickstarter was contacted after WoTC decided to make OGL changes, so we felt the best move was to advocate for creators, which we did. Managed to get lower % plus more being discussed. No hidden benefits / no financial kickbacks for KS. This is their license, not ours, obviously.”

The lower percentage Ritter refers to is the perplexing 5% reduction in royalty payments offered to projects funded through the crowdsourcing platform, all but confirming the rumored OGL 1.1 changes.

Reached for comment by IGN, Wizards of the Coast declined to comment further and pointed toward its statement on D&D Beyond.

“It’s not right”

Now, with details of the draft of OGL 1.1 out in the open, fans and creators alike are sounding the alarm. Pat Mooney, the Lead Designer at Flagbearer Games told IGN, “The most painful part of the new OGL is the clause that gives WotC the right to use any of my content, in perpetuity, royalty-free. I’m planning to Kickstart a sourcebook on the American Revolution in the spring.”

He went on to write, “More than half of my book will be “fluff,” or worldbuilding, history, and other narrative content that has nothing to do with rolling a die. Yet if I publish under the OGL 1.1, by the letter of the agreement, WotC could republish all my writing at their discretion. It’s not right.”

Nerd Immersion, a YouTuber and creator of D&D content through use of OGL, told IGN, “If this continues I could see a rise in popularity of other non-D&D and non-OGL RPGs. I also wouldn’t be surprised if several of the creators who are frustrated by these changes end up designing a new, replacement RPG system…similar to how 4e and the Game System License lead to the creation of Pathfinder using the original OGL.”

Some publishers, like publisher MCDM which makes supplements for D&D, remain optimistic, saying to fans via Twitter, “Regarding the OGL 1.1, MCDM has taken advice from counsel and we don’t think it affects the development of Flee, Mortals! If/when other products are affected, we’ll let the community know.”

Tyler A. Thompson, an attorney who represents games publishers Sad Fishe Games and Prudence Holdings (both of which rely on OGL), wrote in a letter to Wizards that “creators are not going to be bullied,” and that if Wizards would not clarify the planned changes in OGL 1.1, his clients “will be forced to begin preparation for litigation to the fullest extent allowable by law, including to contact major and minor publishers to join in a potential claim against Wizards for anticipatory breach and other claims.”

Time will tell if the leaked draft of OGL 1.1 will see the light of day, as Wizards is apparently “open to being convinced we made a wrong decision.” After all, it wouldn’t be D&D without a DM asking “Are you sure?” before making a choice that completely upends the game.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.

Meta Quest 2 Deal: Get an Elite Strap for Free

Anyone in the market for a wireless VR headset should look first at the Meta Quest 2. It hits a nice sweet spot in terms of price, quality, and the availability of games and apps. For a limited time, between now and January 19, if you buy a Meta Quest 2, you’ll get an Elite Strap thrown in for free (see it at Amazon). Those usually cost $59.99, so it’s a nice value proposition.

Free Elite Strap with Meta Quest 2 Purchase

The Elite Strap is an add-on that helps make using the Meta Quest 2 more comfortable. The standard Quest 2 uses fabric straps, so the headset feels a little front-weighted and possibly looser. The Elite Strap has plastic straps to hold it in place, plus a flexible rear brace that makes it stay more securely in place. It offers better balance for the device as well, and it has a wheel you can twist to tighten the headset on your head.

As for the current VR market, I’d say the Meta Quest 2 is still the best bet for most people. It’s cheaper than the upcoming PSVR 2, and you don’t need to connect it to a PS5 to run it. It’s way cheaper than the upcoming HTC Vive XR Elite. If you want to run more impressive games than the Quest 2’s hardware allows, like Half Life: Alyx, you can connect it to a gaming PC and use it like a regular VR headset. It’s super versatile, comfortable, and priced a lot lower than most of its competition. You can check out our initial Meta Quest 2 review for more details.

The only real bummer is that the previous Meta Quest 2 promotions have ended. Over the holiday season, you could pick one up for $349.99 and it came with Beat Saber and Resident Evil 4. That promo is over, so there’s no longer a pack-in game. But getting a free Elite Strap is a good deal for anyone who missed out on the previous promo.

Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Twitter @_chrislreed.

Deathverse Devs Announce Shutdown 3 Months After Launch, Plan to ‘Redevelop’ and Re-Release Game

Developer Supertrick Games and publisher GungHo Online Entertainment announced that Deathverse: Let it Die will temporarily suspend online services on July 18 for the game as they attempt to fix issues such as in-game matchmaking and lag.

“This was a difficult decision for us to make. However, we believe that re-releasing the game with significant improvements will allow it to be enjoyed by a wider audience as well as our current players,” said GungHo in a statement on its website.

GungHo continued, “Considering how much time goes into developing a game–and that there’s a finite number of games one can possibly make in a lifetime–it’s impossible to say at this stage whether this is the right choice. But we love this game and are proud to have developed it together as a team. Therefore, we believe this is the best possible decision at this time.”

The free-to-play multiplayer game has struggled to capture high player count numbers, with its all-time concurrent high on PC being barely above 1000.

The premium currency, Death Metal, will no longer be purchasable starting on February 7. However, the currency can still be used until the game’s suspension in July. Additionally, Season 2’s content is still planned to launch in Spring 2023, which includes features such as tournament matches and new weapons. Season 3’s content will only be partially released during its planned Summer 2023 launch.

Deathverse: Let it Die was first revealed at a PlayStation State of Play presentation back in October 2021. A spinoff of Let It Die, Deathverse took its aesthetics and added a battle royale component to the series.

The game launched on September 28, 2022, for PS4 and PS5, with a PC release on October 5, 2022.

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

Vampire Survivors Dev Released Mobile Port Itself to Fight Copycats

Vampire Survivors developer Poncle was forced to release its game on mobile “ASAP” after several exact copies began appearing on the market.

As reported by GI.biz, Poncle had initially attempted to bring Vampire Survivors to mobile devices in the wake of its successful 2022 launch on PC and Xbox, but struggled to find a partner that shared its views on monetization.

“Soon after the initial success of VS, I started to look for a business partner to work on a mobile version of the game,” reads a new blog on the game’s Steam page. “Unfortunately, nobody I spoke with was on board with the monetization I had in mind for the platform: non-predatory.”

In the wake of these conversations, however, unlicensed versions of the game started appearing on mobile stores. “Months passed by and a large number of actual clones – not “games like Vampire Survivors”, but actual one to one copies with stolen code, assets, data, progression – started to appear everywhere,” the post continued.

“This forced our hand to release the mobile game ASAP, and put a lot of stress on the dev team that wasn’t even supposed to worry about mobile in the first place.”

The mobile version of Vampire Survivors released on Android and IOS in early December 2022. However, the need to release the game quickly led to some features – including cloud servers and save transfers – being left out of the initial release.

According to the Steam post, Poncle is still looking to implement these features as they work on numerous bug fixes, but in the absence of a backend engineer, they may take “longer than expected” to appear.

As it stands the mobile version of Vampire Survivors is entirely free to play, with gamers having the ability to view optional adverts at the end of a run in order to earn more gold or revive their character.

On December 15, Poncle released the first piece of DLC for Vampire Survivors, Legacy of the Moonspell, on PC and Xbox. In the new blog post the developer admits that it’s still figuring out how to bring the DLC to mobile.

“The problems we’re facing are the same mentioned above: how do we make it fair, but also accessible to players who are only into free games. We’ll figure something out and publish the DLC as soon as possible.”

Moving forward, Poncle has announced that it intends to continue updating Vampire Survivors, and has pledged, in terms of main game mechanics, that “no key-feature will ever be gatekept by a paywall”. The developers also said that more DLC content packs will be released in the future that will bring more characters, weapons, and stages to the game.

In our review, IGN awarded Vampire Survivors a 7/10, stating that “It may look extremely basic, but if you give Vampire Survivors’ clever one-stick shooter idea a chance to sink its teeth into you it might not let go for a while”.

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer