John Carpenter Hints at an Upcoming Dead Space Film, But He’s Not Involved

Horror film legend John Carpenter really, really loves Dead Space. The director of The Thing, Halloween, and Escape From New York has talked about it extensively in the past. And amidst his love of the series, Carpenter may have just inadvertently teased a film adaptation before it was ever officially revealed.

In an interview with Variety, the publication nudged Carpenter on his past remarks about wanting to make a Dead Space film. In response, Carpenter backpedaled pretty significantly on the idea that he might be involved, but at the end let slip that “another director” was involved…implying such a thing exists in the first place.

“I’m a big video game fan, so I played all the [Dead Space] games,” Carpenter said. “I was down looking at the new digital cameras, the RED, and happened to mention to them that I would love to do a ‘Dead Space’ film. That just went around, and everybody said, ‘Oh, when are you gonna do it?’ I’m not gonna do it. I think they already have another director involved. And they haven’t asked me to do it. So until someone asks me, I wouldn’t do it. But there’s a new version of the ‘Dead Space’ video game coming out in January, and I’m there.”

It sounds like even if he’s not directing, Carpenter will be front and center as a fan for both the upcoming game, and whatever film adaptation may or may not be cooking. Elsewhere in the same interview, he said that a “perfect day” for him would involve getting up late, watching the news, playing a video game, watching basketball, and going to bed. Sounds pretty good.

Carpenter won’t have too long to wait. The remake of Dead Space is planned for release on January 26, 2023. An official launch trailer dropped just yesterday, and we just wrapped up a month of Dead Space IGN First content including revealing the first 18 minutes of gameplay, showing off graphics comparisons with the original, and a deep dive into how the story has been rewritten and improved.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

A New League of Legends Spinoff Just Leaked

A League of Legends spinoff title for PC and consoles is reportedly in the works.

First reported by Polygon, the leak comes from South Korea’s games rating committee. According to the leak, the game is titled Mageseeker: A League of Legends Story and has been rated for PC and console.

The game could apparently star Sylas on a quest to save Demacia. Demacia is one of the kingdoms in League of Legends, ands has often been depcted as a kingdom in turmoil. Sylas is a champion who was added to League of Legends back in early 2019. Also known as Sylas the Unshackled, the character’s basic attack in League of Legends whirls chains around him, damaging nearby enemies.

His equipment could lend itself nicely to an action title, with chain whips evoking memories of God of War’s Kratos or Castlevania’s Simon Belmont. The character also uses stone and steel magic attacks, and as you level the character up, Sylas can also Hijack the powers of opponents. We’ll have to wait and see what the gameplay looks like when and if it’s officially revealed.

This leaked title isn’t the only League of Legends spinoff we know about. Project L is Riot’s League of Legends fighting game, which rescently resurfaced with new gameplay. The fighting game will be free to play, and Riot has said the game will not reward players with NFTs. And, players are also looking ahead to Convergence: A Leageue of Legends Story launching sometime in 2023.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

One Piece Odyssey Review

A classic turn-based RPG in the style of Dragon Quest is not exactly the first place my mind goes when it comes to thinking of game genres that would pair well with the action-heavy world of One Piece, but as One Piece Odyssey proves, it’s actually kind of a great fit. The Straw Hats make for one hell of a party of RPG characters; Eichiro Oda’s one-of-a-kind art style lends itself well to filling the world with fantastical and amusing creatures; and the over-the-top nature of battles from the actual manga and anime gives plenty of material for some of the coolest (and funniest) special attacks I’ve seen in any turn-based RPG. Those fights would’ve been better if they were a more consistent challenge, and I could’ve done with less backtracking through areas I’d already explored, but this is still a surprisingly satisfying JRPG that’s not quite by the numbers.

The story begins with Luffy and crew suddenly finding themselves marooned on the mysterious island of Waford. It isn’t long before they meet two original characters: Lim and Adio, who have an understandably deep distrust of pirates. So much so that, upon first meeting, they steal the powers of the Straw Hats, providing a convenient way to explain why Luffy and company don’t win every battle just by looking at their enemies. (Though, that does come later.)

What follows is a grand story that plays out on two fronts: The adventure in Waford sees The Straw Hat crew attempting to help Adio and Lim by defeating a handful of elemental colossi that are responsible for the giant storm that surrounds the island (I know, what’s the worst that could happen?); and another that plays out in Memoria, a world of memory created through Lim’s special ability that allows the Straw Hats to revisit specific locations and events in their history. The revelations and twists won’t shock anybody, but I still very much enjoyed both sides of Odyssey’s story. Lim, especially, is a wonderful addition to the cast, and I loved watching her go from being extremely wary and cold towards the crew to being intrigued and occasionally flabbergasted by each of their individual quirks, and eventually fully embracing the Straw Hats as her friends.

Odyssey is aimed directly at long-time One Piece fans.

It should be noted that Odyssey is aimed directly at long-time One Piece fans, with its story picking up well after the Dressrosa arc (about 750 episodes in), and it is not shy about diving deep into some of the biggest surprises of the show. This makes it a tough recommendation for anybody new to the series, but if you’re deeply invested in the world and characters of One Piece, there are some really great payoffs in the Memoria chapters. These come in the form of “what if”-like scenarios that have the crew revisiting pivotal moments from the series with new perspectives. Even small things, like the crew reacting to seeing the Going Merry docked at Alabasta, is a moment that provides a powerful emotional gut punch for any long-time fan like myself. Moments like these are the heart of One Piece Odyssey’s story, and they’re brought to life brilliantly thanks to writing that feels totally in step with the anime and manga, excellent performances, and a fantastic art style that authentically translates the unique style of One Piece to 3D.

A Straw Hat Scrap

One Piece Odyssey’s combat is refreshingly simple, though that simplicity does wind up being a double-edged sword. The traditional turn-based combat is powered by a rock/paper/scissors logic that assigns every party member, enemy, and boss a damage type of either power, speed, or technique. Power beats speed, technique beats power, and speed beats technique. What makes this system work is that there’s no traditional turn order, and you can just freely pick whatever character you want to take the first move in combat. Even if they’re not in your active party of four characters, you can freely swap them in without taking up a turn. You’re also able to see which of your enemies will be next up to take their turn and try and plan around that as well. Once all four characters in your active party have taken an action, the round of combat ends and everyone is able to act once again.

The one complication to all of this is that there are multiple zones in the combat field, and in order for one character to move from one to another, they must first defeat all of the enemies in their own zone. So on paper, there’s some strategy involved in deciding the order of which of your characters should attack first. Let’s say for example, there’s a group of enemies in one zone that have a weakness to Technique, but my strongest technique character, Zoro, is stuck in a zone with a single enemy that’s weak to Speed. I can have Usopp, my Speed character, go first by using a ranged attack to hit enemies in other zones to free up Zoro; then, Zoro can clean up the other zone with one of his attacks that hit multiple enemies.

One Piece Odyssey is so easy for 95% of its battles that strategy is rarely required.

That’s an example of how the strategy could come into play. The problem is that One Piece Odyssey is so easy for 95% of its battles that strategy is rarely required, and there’s no way to adjust the difficulty. I never grinded – in fact, I ran past a lot of enemies that could’ve given me even more exp – and still felt wildly overpowered for most of the 40 or so hours it took me to reach the end. A lot of this stems from the Dramatic Scenes system, which randomly gives you an additional objective during certain enemy encounters. They’re almost always trivially easy, like “defeat enemy C before a crew member gets knocked out,” but the bonus they reward is just astronomical, sometimes doubling or more than tripling the amount of exp earned for a single fight. I’ve fought packs of rats that gave more exp than big, chapter-ending boss battles. That just seems poorly balanced.

Towards the very end there’s a significant bump in difficulty, but even then I never felt like it made for more challenging or particularly fun battles. It was more that it forced me to pay more attention to my characters’ equipment loadouts, which at least is fun in its own right. Rather than find new weapons or pieces of armor, you find accessories of varying sizes and shapes that you must fit onto an ever-expanding grid. It’s a very flexible system that allows you to assign your own roles to each character, and just as easily switch them up if you want to focus on a different character or bolster a different attribute. You could even make Nami your big damage dealer by loading her up with attack gear, which is surprisingly effective given the fact that for a while, she’s the only character that can hit every, regardless of what zone they’re in. Eventually, you gain the ability to fuse these artifacts and add up to four effects on them, allowing you to really turn your party into absolute beasts.

Despite the lack of tension during fights, I still enjoyed Odyssey’s combat overall, mainly because the special skills are so much fun to watch. They absolutely nail the look, impact, and comedy found in just about every notable attack used by the Straw Hats. Whether it’s the ridiculousness of Usopp’s Rubber Band of Doom, the absolute badassery of virtually any of Zoro’s moves, or the sheer devastation of Luffy’s Gear 3rd and 4th abilities. The attention to detail when it comes to how the developers took these iconic moves from the source material and put them into Odyssey is truly something to behold.

In Memoria

In your journey through Memoria, you’ll visit four main locations from One Piece’s storied history and credit goes to developer ILCA for doing an amazing job of making each of them feel like real, lived-in locations. The Kingdom of Alabasta is enormous, with two bustling towns to explore – Nanohana and Alubarna – and vast deserts connecting them; Water Seven has the vibe of a chill Venetian city with rivers running alongside its many streets; and while you only to get to explore it after all of the birdcage related madness goes down, there’s a chilling sense of grief and overwhelming loss as you walk the streets of the recently ravaged kingdom of Dressrosa.

Of the four, the only one that wore out its welcome was the very first Memoria location of Alabasta. The main quest pads out its length by bouncing you back and forth between locations you’ve already visited, sending you on a bunch of errands and fetch quests, and forcing you through drab caves. It’s a very slow burn to get to the actual meat of the story you’re reliving, and it’s made especially repetitive due to the fact that you don’t get any new techniques or abilities when you level up. Instead, you just unlock a ton of abilities at once at the conclusion of the chapter, making the feeling of progress uneven. So it’s just hours of the same types of battles against mostly the same types of enemies until you reach the end of this one extraordinarily long chapter.

The main quest bounces you back and forth between locations you’ve already visited.

It was especially a bummer for me because Alabasta is one of my personal favorite One Piece arcs. Fortunately, the others strike a better balance of keeping their main quest pointed and focused on the story, while relegating the more menial tasks to optional sidequests, of which there are many, though few of which were actually compelling to start or rewarding to complete. The Hysteria sidemissions are the notable exception, as they at least reward you with neat team-up special moves that gather up three party members for a single super powerful attack.

Outside of Memoria you’ll explore a handful of more puzzle-focused dungeons, which typicallsy require you to use each individual character’s unique field techniques. Luffy can use grapple points to cross gaps as well as grab items from a distance, Usopp can use his slingshot to knock down items or activate certain switches from afar, Zoro can cut through steel doors, and Chopper can fit through small passages and access hidden areas. None of these abilities really enhance the puzzles or exploration in any significant way, but they do a nice job of varying up the visual design of the dungeons, adding some hidden collectibles off the beaten path, and giving you something to do other than just walk on a path fighting enemies for hours.

Deal Alert: Buy a Nintendo Switch Gaming Console, Get $35 Dell eGift Card

The Nintendo Switch deals from Black Friday are all but a memory. If you want to pick up a Switch right now, this is the best deal available. Dell is offering a bonus $35 Dell egift card when you purchase a Nintendo Switch console for $299.99.

Buy Nintendo Switch, Get $35 Dell eGift Card

You’re essentially getting 10% back on your Switch purchase, provided you use the gift card within the allotted time period. The gift card will be sent to your inbox a few weeks after the console ships, and you’ll have 90 days to redeem it. It can be used on anything at Dell, including Switch video games and accessories.

What Should I Use My Dell Gift Card On?

For more deals, take a look at our daily deals for today.

Destiny 2: Where Is Xur Today? Location and Exotic Items for January 13-17

Destiny’s loot hobo, Xûr, is now live in Destiny 2 for the weekend until next week’s reset. If you’re looking to get your some shiny new Exotic armor or weapons for your Guardian, look no further.

Each week, Xûr has a random assortment of Exotic armor, one for each Guardian class, as well as a random Exotic Weapon and an Exotic Engram available for purchase. In addition to his Exotic wares, he’s got a random collection of Legendary weapons and armor to deck out your Guardians.

We’ve rounded up all the info on Xûr for the week including where to find Xûr, which Exotic weapons and armor are available, as well as which Legendary weapons you should pick up, either for PvE or PvP.

Where Is Xûr Today?

Xûr’s location can be found at The Tower on January 13 through January 17. To reach him, travel to the landing point at The Courtyard and make your way to the Hangar. Hang a left when entering the hangar and you’ll come face-to-face with space Amazon.com.

What’s Xûr Selling Today?

Exotic Engram

Suros Regime – Exotic Auto Rifle

Orpheus Rig – Exotic Hunter Boots

  • 4 Mobility
  • 22 Resilience
  • 2 Recovery
  • 8 Discipline
  • 19 Intellect
  • 6 Strength
  • Total: 61

ACD/0 Feedback Fence – Exotic Titan Gauntlets

  • 7 Mobility
  • 11 Resilience
  • 15 Recovery
  • 2 Discipline
  • 18 Intellect
  • 9 Strength
  • Total: 62

Phoenix Protocol – Exotic Warlock Gauntlets

  • 18 Mobility
  • 2 Resilience
  • 10 Recovery
  • 17 Discipline
  • 13 Intellect
  • 2 Strength
  • Total: 62

While some of these Exotics are generally great, their rolls this time around are just…super underwhelming. I’d skip all of them unless you need one for collections.

Exotic Weapons

Hawkmoon – Exotic Hand Cannon

  • Paracausal Shot
  • Chambered Compensator
  • Alloy Magazine
  • Opening Shot
  • Heavy Grip

Dead Man’s Tale – Exotic Scout Rifle

  • Cranial Spike
  • Arrowhead Brake
  • Accurized Rounds
  • Subsistence
  • Hand-Laid Stock

I’d skip this week’s Dead Man’s Tale, unfortunately, but the Hawkmoon roll is pretty darn spicy, with Opening Shot being my favorite perk for the GOATed weapon, plus Alloy Magazine. You love to see it!

Legendary Weapons

Chrysura Melo – Auto Rifle

  • Chambered Compensator/Full Bore
  • Steady Rounds/Flared Magwell
  • Dynamic Sway Reduction
  • Harmony
  • Range Masterwork

Whispering Slab – Combat Bow

  • Agile Bowstring/Polymer String
  • Compact Arrow Shaft/Natural Fletching
  • Rangefinder
  • Vorpal Weapon
  • Accuracy Masterwork

Cartesian Coordinate – Fusion Rifle

  • Red Dot 2 MOA/Red Dot Micro
  • Liquid Coils/Projection Fuse
  • Under Pressure
  • Thresh
  • Reload Speed Masterwork

Tarantula – Linear Fusion Rifle

  • Arrowhead Brake/Chambered Compensator
  • Accelerated Coils/Projection Fuse
  • Feeding Frenzy
  • Wellspring
  • Charge Time Masterwork

Jian 7 Rifle – Pulse Rifle

  • SRO-41 Ocular/SLO-12 Post
  • Appended Mag/Ricochet Rounds
  • Full Auto Trigger System
  • Dragonfly
  • Range Masterwork

The Keening – Sidearm

  • Chambered Compensator/Polygonal Rifling
  • Flared Magwell/Light Mag
  • Under Pressure
  • Snapshot Sights
  • One Quiet Moment
  • Reload Speed Masterwork

Ikelos_SR_V1.0.2 – Sniper Rifle

  • Corkscrew Rifling/Polygonal Rifling
  • Accurized Rounds/Steady Rounds
  • Perpetual Motion
  • Focused Fury
  • Stability Masterwork

Unfortunately it’s slim pickings this week, but my favorites are the roll for Whispering Slab, which has a killer combo in Rangefinder and Vorpal Weapon that could make it quite nice in PvP, and The Keening, which has a set of perks that would make it easy to keep shooting off rounds like crazy.

Warlock Legendary Armor

For Warlocks, Xûr is selling the Wild Hunt set which includes:

Wild Hunt Gauntlets

  • 2 Mobility
  • 22 Resilience
  • 8 Recovery
  • 14 Discipline
  • 6 Intellect
  • 9 Strength
  • Total: 61

Wild Hunt Chest Armor

  • 16 Mobility
  • 10 Resilience
  • 7 Recovery
  • 16 Discipline
  • 13 Intellect
  • 2 Strength
  • Total: 64

Wild Hunt Helmet

  • 10 Mobility
  • 10 Resilience
  • 12 Recovery
  • 10 Discipline
  • 9 Intellect
  • 10 Strength
  • Total: 61

Wild Hunt Leg Armor

  • 16 Mobility
  • 6 Resilience
  • 12 Recovery
  • 2 Discipline
  • 6 Intellect
  • 26 Strength
  • Total: 68

Wild Hunt Bond

Warlocks have some good rolls this week, including the absolutely insane boots with 68 stats and an enormous Strength stat. Buy that immediately, Warlocks. There’s also a pretty decent chestpiece you might want to consider.

Titan Legendary Armor

For Titans, Xûr is selling the Wild Hunt set which includes:

Wild Hunt Gauntlets

  • 2 Mobility
  • 22 Resilience
  • 6 Recovery
  • 8 Discipline
  • 6 Intellect
  • 16 Strength
  • Total: 60

Wild Hunt Chest Armor

  • 2 Mobility
  • 27 Resilience
  • 2 Recovery
  • 14 Discipline
  • 2 Intellect
  • 14 Strength
  • Total: 61

Wild Hunt Helmet

  • 16 Mobility
  • 6 Resilience
  • 12 Recovery
  • 15 Discipline
  • 6 Intellect
  • 12 Strength
  • Total: 67

Wild Hunt Leg Armor

  • 2 Mobility
  • 25 Resilience
  • 2 Recovery
  • 2 Discipline
  • 9 Intellect
  • 20 Strength
  • Total: 60

Wild Hunt Mark

Titans got one great option this week in the helmet, which has a well-rounded set of stats and 67 overall points to offer. Unfortunately, some of that is wasted on the not-very-useful Mobility stat, but it’s still a great option.

Hunter Legendary Armor

For Hunters, Xûr is selling the Wild Hunt set which includes:

Wild Hunt Gauntlets

  • 28 Mobility
  • 2 Resilience
  • 2 Recovery
  • 12 Discipline
  • 2 Intellect
  • 16 Strength
  • Total: 62

Wild Hunt Chest Armor

  • 12 Mobility
  • 2 Resilience
  • 17 Recovery
  • 22 Discipline
  • 2 Intellect
  • 9 Strength
  • Total: 64

Wild Hunt Helmet

  • 17 Mobility
  • 10 Resilience
  • 6 Recovery
  • 2 Discipline
  • 11 Intellect
  • 20 Strength
  • Total: 66

Wild Hunt Leg Armor

  • 2 Mobility
  • 11 Resilience
  • 17 Recovery
  • 2 Discipline
  • 24 Intellect
  • 2 Strength
  • Total: 58

Wild Hunt Cloak

Hunters have two great options this week with the incredibly good helmet and a chestpiece that’s quite respectable as well — both great options for any Hunters out there.

That’s a wrap on Xûr for this week, Guardians! Are you getting hyped for Lightfall, which is just over a month away? Let us know in the comments! For more on Destiny, check out all the news from the Lightfall reveal and read about how Sony’s purchase of Bungie fits into its larger plans.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.

Sephiroth and Kazuya Amiibo Are Now Available

Good news, Nintendo fans. One of gaming’s most iconic and popular characters is now available in one of gaming’s most popular and iconic collectibles. The Sephiroth amiibo is available to purchase right now from Amazon, Best Buy, GameStop, and Target. And for fans of Kazuya, you can pick him up too.

Where to Buy the Sephiroth Amiibo

Where to Buy the Kazuya Amiibo

The Kazuya amiibo is also available right now, and is also super cool.

Both the Sephiroth amiibo and the Kazuya amiibo are part of the newest wave of Super Smash Bros. Ultimate line of amiibo figures. There’s also amiibo for Pyra and Mythra coming sometime this year, although Nintendo hasn’t yet announced the release dates for that pair.

As far as amiibo go… these might be some of the best, ever? The Sephiroth amiibo alone is just extraordinary, but the Kazuya one also carries over that same attention to detail. But come on, we all know which of the two you’re planning on getting!

Sephiroth’s popularity in gaming is undeniable. Go to any gaming-related forum or discord server and you’ll find at least one username based on “Sephiroth” or his identity as the one-winged angel. Even his theme music is one of the most iconic in gaming.

Preorders of these sold out quickly, but they’re back in stock now for their release date. Who knows how long stock will last? Not I.

Seth Macy is Executive Editor, IGN Commerce, and just wants to be your friend. You can find him hosting the Nintendo Voice Chat podcast.

Dragon Age: The Missing – See Dark Horse’s Prequel to BioWare’s Dreadwolf Game

BioWare is finally gearing up to release the next entry in the Dragon Age series. But if you want a taste of what’s coming in this acclaimed fantasy saga, Dark Horse Comics is releasing a prequel miniseries dubbed Dragon Age: The Missing.

IGN can exclusively debut a new preview of Dragon Age: The Missing #1, which is written by George Mann and drawn by Kieran McKeown. Check it out in the slideshow gallery below:

Here’s Dark Horse’s official description for the first issue:

A new story leading directly into BioWare’s upcoming game Dragon Age: Dreadwolf! Varric Tethras and Lace Harding descend into the abandoned Deep Roads beneath Marnas Pell in pursuit of a former friend. But the corruption of the blight has infected the walls, and the threat of darkspawn looms heavy in the air . . .

Dragon Age: The Missing #1 will release in comic shops and on digital storefronts on Wednesday, January 25.

While we still have no release date for Dragon Age: Dreadwolf, BioWare did confirm the much-anticipated RPG recently completed its Alpha milestone, meaning the game is now playable from start to finish. BioWare also recently released a new cinematic trailer shedding light on Solas, the titular Dread Wolf.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

IGN UK Podcast #679: The Last of Us is Very Good

Cardy has watched all of the first season of HBO’s The Last of Us and is here to tell you why it’s great. Matt has finished Marvel’s Midnight Suns and is here to tell you why it’s great. Jesse has played a bit of Sons of the Forest and is here to tell you why it’s looking great. Hopefully, it’s a great podcast this week.

Got a game for us to play or some feedback you’d like read out on the show? Why not email us: ign_ukfeedback@ign.com.

IGN UK Podcast #679: The Last of Us is Very Good

Nvidia, Google, Reportedly Voice Concerns Over Xbox’s Activision Acquisition

Google and Nvidia have both reportedly joined Sony in raising concerns to the Federal Trade Commission (FTC) regarding Microsoft’s planned $69 billion acquisition of Activision Blizzard, according to a Bloomberg report.

The two companies reportedly contend that by acquiring Activision Blizzard, Microsoft would gain an unfair advantage in the cloud, subscription, and mobile gaming markets. That said, one source told Bloomberg that Nvidia at least is not expressly opposed to the acquisition, though it did stress the importance of equal access to game titles.

The report does not elaborate on either company’s other specific concerns. Microsoft currently is a strong contender in cloud gaming alongside Nvidia with GeForce Now, with Google’s Stadia program having folded last year. In mobile gaming, though, Microsoft has markedly little presence.

In fact, Xbox head Phil Spencer previously pointed to Activision Blizzard’s mobile King division as the keystone of the intended acquisition, and filings connected to the deal have revealed that Microsoft wants to use King to create a new “xbox Mobile Platform.”

Nvidia and Google join Sony as major companies bringing issues forward to governing bodies about the acquisition, though based on the tone, these latter two are coming in notably softer on the issue. Lat elast year, the FTC announced it would sue to block Microsoft’s attempted acquistion due to concerns that the deal would harm competition from rival console-makers through exclusivity. The UK’s Competition and Markets Authority (CMA) has also raised similar concerns.

Over the last several months, Microsoft has been repeatedly attempting to counter such concerns, including by offering a deal to keep Call of Duty on PlayStation for as long as ten years, and a similar promise to bring the series to Nintendo consoles.

While it’s unclear exactly how involved Nvidia or Google will continue to be, both companies could potentially be called to testify before the FTC when the lawsuit goes to trial, which Bloomberg notes is planned for August of this year.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Pokémon Scarlet and Violet Will Get Another Patch…Late Next Month

The Pokémon Company International said that there were will be a new patch for Pokémon Scarlet and Pokémon Violet coming in February.

“Update Ver. 1.2.0, which will include bug fixes and add functionality, is planned to be released in late February. Please look forward to more details soon,” says The Pokémon Company in a statement on its official website.

Shortly after launch back in November, Patch 1.1.0 was pushed out and added features such as Ranked Battles and fixed some “select bugs” such as the music not being played correctly during battles against the Elite Four. However, the patch didn’t seem to address many of the various technical and performance issues that have been plaguing the games.

Unfortunately, The Pokémon Company hasn’t provided any specific details on whether the upcoming patch will alleviate performance problems. So far, it seems like it’ll just continue to fix more bugs and include additional features.

Despite how the numerous glitches and performance issues found in the games, Pokémon Scarlet and Pokemon Violet set a brand new all-time sales record with 10 million combined units sold within its first three days of launch.

In IGN’s Pokemon Scarlet review, we said, “The open-world gameplay of Pokémon Scarlet and Violet is a brilliant direction for the future of the franchise, but this promising shift is sabotaged by the numerous ways in which Scarlet and Violet feel deeply unfinished.”

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey