Like a Dragon: Ishin! Review

I had been under the impression that bringing a gun to a knife fight was strictly the Chicago way, but apparently it was the way of the samurai too – at least if the mix of gunslinging and sword-swinging in Like a Dragon: Ishin! is any indication. This 2023 remake of a 2014 Yakuza series spin-off that was previously only available to Japanese audiences transposes the tried and tested street fighting formula from modern Tokyo onto the final days of Japan’s Edo period, replacing the weaponised traffic cones and potted plants with katanas and primitive pistols. It suffers somewhat as far as its substories and side activities go, with both not quite up to the standard set by subsequent releases, but a card-augmented combat system keeps the fighting fresh and the crime story plot is packed with more delicious pulp than a Nashi pear. Like a Dragon: Ishin! might not be on the cutting edge of the katana blade, but it rarely strays onto the dull side either.

It appears you can take the Yakuza story out of the streets of modern Tokyo, but you can’t take the modern gangsters out of the Yakuza story. The events of Like a Dragon: Ishin! may take place in 1860s Kyoto and feature characters loosely based on real historical figures, but most of the roles in its main cast are filled with a host of recognisable faces from other Yakuza games. Thus its protagonist Sakamoto Ryoma, a disgraced ronin out to avenge the murder of his adoptive father, is clearly just series stalwart, Kazuma Kiryu, right down to his permanent scowl and unwavering sense of justice. I must admit that even as a longtime fan it initially got a little confusing when Kazuma Kiryu playing Sakamoto Ryoma went undercover as Saito Hajime in order to infiltrate the Shinsengumi police force. Still, my fondness for him helped me buy into his plight almost immediately, and although Ishin’s story beats are similar to those featured in several other Yakuza games, setting its figurative (and literal) backstabbing against the backdrop of a potential Japanese civil war made the stakes feel higher than those surrounding the typical turf battles.

Like a Dragon: Ishin! might not be on the cutting edge of the katana blade, but it rarely strays onto the dull side either.

Unlike recent releases from developer Ryu Ga Gotoku that feature English voice casts like Yakuza: Like a Dragon and Lost Judgment, Ishin can only be played with the original Japanese audio with subtitles. That may be considered a negative to some, but personally I like experiencing these stories with dialogue delivered in the characters’ native tongue, and it seems even more appropriate in this case given that Ishin takes place at a time when Japan was still largely sheltered from Western influences. That said, even with the translated subtitles turned on, there are a great deal of period-specific references to regions, religions, and regiments that I found to be almost impenetrable early on. Constantly pausing dialogue in Ishin’s opening hours in order to consult the in-game glossary (along with Google) to help fill in the gaps did upset the rhythm of the storytelling somewhat, but over the course of my 30-hour playtime I learned to distinguish a goshi from a joshi, and ultimately came away feeling more enlightened about a crucial period in Japanese history that I previously knew very little about.

I was less inspired by the environment itself, however. 19th century Kyoto’s woodland surroundings certainly make for a nice change of scenery from the bustling urban jungle of present day Tokyo, and much like Kamurocho it’s arguably best experienced at night, trading neon-soaked streets littered with drunken locals for lantern-lit lanes littered with… well, also plenty of drunken locals. (It turns out sake has been making Japanese people feel jolly for well over a thousand years.) However, while Ishin’s small slice of Japan’s original capital city is not without its standout sections, such as the bustling marketplace lining the canals in the Fushimi district, there are also far too many bland back streets that make navigating your way around a bit less appealing. I found myself far more reliant on the trip-skipping palanquin service in Ishin than I ever made use of the taxi services in other Yakuza adventures.

Katanarama

As with any other Yakuza game, the rustic riverside streets aren’t just meant for sightseeing, but also fight-spreeing, and Like a Dragon: Ishin! introduces a blend of blades and bullets that makes its combat feel refreshingly distinct from other entries in the series for the most part. Ryoma has four different fighting stances that you can switch between on the fly, allowing you to go from the smash and bash of the barehanded Brawler technique to the slash and dash of the Swordsman style with a tap of the D-pad. They vary in usefulness, though, and I found the pistol-only Gunman style to be particularly inconsistent in its implementation. It either made life too easy by allowing me to fill hallways of sword-swinging enemies with unlimited rounds of hot lead before they could get close enough to strike back, or its fickle auto-targeting would frustratingly force me to shoot at foes in the distance rather than the warrior in front of me threatening to clean out my ears with a sharpened spear.

I found the Wild Dancer style proved to be by far the most fun and reliable combat stance in Like a Dragon: Ishin!, and thus its skill tree is the one I invested in most heavily. Wild Dancer finds Ryoma at his most fleet-footed, composed of a combination of fast sword-slashes and a spinning blast of gunfire that’s excellent for crowd control, along with a twirling evade move that can be chained together to pinball him out of harm’s way and into a position of power. The fact that its faster attacks came at the cost of it dealing slightly less damage overall made it less effective against the more brutish bosses, but at that point I’d just smoothly switch to the deliberate and powerful Swordsman technique and indulge in a more steadily-paced samurai showdown.

While I may have relied on only two of the four fighting stances available to me for the vast majority of the adventure, they still provided enough variety to entertain. That’s particularly when used in tandem with Ishin’s unique Trooper card system, which effectively allows for custom support loadouts for each of Ryoma’s fighting styles. I enjoyed experimenting with different decks of cards, from the more passive Troopers that provide boosts to your attack power and health, to far more outlandish assault cards like a chicken that lays egg-shaped proximity mines and even your own personal attack bear. There are hundreds of these Trooper cards to uncover in Ishin and each card can be leveled up in combat, fused with other cards, or even promoted to unlock more powerful abilities, bringing a welcome amount of depth and strategy – and a splash of welcome silliness – to what initially seems like a fairly straightforward action game on the surface.

Better Homes and Gaidens

Ishin gives Ryoma plenty of opportunities to keep his sword sheathed, and one of the more substantial side activities sees him become the caretaker to a small farm in order to support a local orphan named Haruka. It’s a pretty involved process – you must carefully arrange your vegetable crops to maximise your return on each harvest, invest in additions such as chicken coops and scarecrows to further increase the farm’s output, and then meet meal delivery requests by completing simple Cooking Mama-style mini-games in order to turn a profit. I’ll be honest, farming simulation is really not for me, and if I ever make a stop in Stardew Valley it will be merely to ask for directions to the nearest highway so I can hightail it out of there. Still, this farm is an entirely optional undertaking and it certainly provides a more chilled out change of pace to take a sharp blade to radishes instead of ronins, if that’s the sort of thing you’re after.

Considering I enter each Yakuza adventure with a cocked fist rather than a green thumb, I was far more invested in the 40 different dungeon crawling missions offered at the Shinsengumi barracks. These provide an opportunity for farming of a decidedly more violent variety, running blade-first through bandit hideouts in order to scavenge precious materials required to forge more powerful weapons at the blacksmith, as well as level up your trooper cards to be fighting fit ahead of the next story mission. The reused cave backdrop does start to feel somewhat samey, but the layouts, door switches, and trap and enemy placements are shuffled up consistently enough to make each gauntlet run feel distinct. Even after completing Ishin’s main story, I’ve returned to the barracks to mop up the remaining Shinsengumi dispatches that I missed on my way through because I find them so satisfying to complete.

Elsewhere a lot of the series’ side activity staples are present and accounted for, with various types of gambling including poker and chicken racing, karaoke, and dance mini-games just a few of the distractions to indulge in. There are some fun ye olde Yakuza spins on modern mini-games to be found, too – instead of smacking baseballs in a batting cage you get to slice cannon balls in half with a well-timed swing of your sword, for example – but the bulk of these archaic amusements just can’t compete with the more dazzling diversions to be found in the contemporary settings of other Yakuza and Judgment games. Trading Club Sega arcades and go kart races for fishing and woodchopping feels a bit like forgoing a fun night on the town for a sleepy weekend away at your grandparents’ place – it’s still enjoyable and not without its charms, but it doesn’t exactly get your heartrate up.

Rarely does any task in Ishin go entirely unrewarded, no matter how innocuous it may seem. 

The substories that can be stumbled upon are similarly lacking in any real surprises. In most Yakuza games you can’t make your way from A to B without taking an unexpected detour into WTF territory, but Ishin’s substories are mostly more conservative by comparison. There are some rare offbeat exceptions, and I was certainly amused when an errand to buy perfume for a young lady suddenly swerved into a frenetic chase sequence with a lustful salesman hot on my tail like a horny Pepé Le Pew, but for the most part these interactions with locals are pretty subdued compared to the more outrageous scenarios experienced elsewhere in the series. That said, although helping an old lady to find her way home is pretty uneventful (though certainly noble), it’s still worth doing since Ishin’s Virtue system rewards you for almost every interaction you have – whether it’s a substory, shopping at a store, or feeding a stray dog. The Virtue points you earn can be spent on everything from upgrading Ryoma’s sprinting stamina to expanding Haruka’s farm, so rarely does any task in Ishin go entirely unrewarded, no matter how innocuous it may seem.

Civilization 7 Officially Announced by Firaxis

Firaxis Games has officially announced that Civilization 7 is in development at the studio.

Revealed alongside the announcement that former COO Heather Hazen will be the new studio head, Firaxis confirmed that the next Civilization game is in development.

“I’m thrilled to have this opportunity to carry on the studio’s storied legacy, beginning with the announcement that Firaxis is in development on the next iteration of the legendary Civilization franchise,” said Hazen.

“I’m lucky to be working with some of the best developers in our industry, and we have plans to take the Civilization franchise to exciting new heights for our millions of players around the world. In addition, we will continue to support Marvel’s Midnight Suns with post-launch content, and explore new creative projects for our teams.”

Fans have been patiently waiting for confirmation of a new entry for seven years, following the launch of Civilization 6 in 2016. The studio has since been at work on its other premiere strategy franchise in XCOM: Chimera Squad and most recently tried something brand new with the aforementioned Marvel’s Midnight Suns.

With the announcement only coming now, without any mention of a release date, mechanics, or any other game details, it’s likely that Civilisation 7 is still years away, but it will seemingly be Firaxis Games’ main focus going forward.

In our 9/10 review of the previous game, IGN said: “Civilization 6 is fully loaded with features and makes some very smart changes to its winning 4X strategy formula.”

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

Nintendo Reveals Changes Coming in Pokémon Scarlet and Violet’s February Update

Nintendo has shared what changes are coming in Pokémon Scarlet and Violet’s long awaited February update but still hasn’t revealed an exact release date.

The patch, which includes several bug fixes alongside a handful of quality of life improvements, has been long anticipated by fans after Pokémon Scarlet and Violet launched in a state Nintendo itself was forced to apologise for.

Most of the new quality of life changes, as outlined on Nintendo’s website, revolve around Pokémon Boxes, with Nintendo making aiming to make it a little bit easier to manage the status of Pokémon all in one place.

From the Pokémon summary screen, players will now be able to change the nickname, markings, held item, and mark or Ribbon-related titles, reorder moves, have the Pokémon remember or forget moves, and use TMs.

The patch also makes it easier to swap out held items and move Pokémon around in large quantities, and it will now be easier to tell which Pokémon are in Battle Teams.

As for bug fixes, which are perhaps of a bigger concern to the near 20 million people who’ve bought Pokémon Scarlet and Violet, Nintendo is addressing several issues across different categories including Tera Raids and Battles.

A Tera Pokémon’s health not being accurately reflected in the HP bar, connectivity issues, National Dex Pokémon showing up in the Paldea Pokédex, random items appearing unintentionally in the world, and more (viewable in the full notes below) will all be addressed.

Nintendo also confirmed it would continue to update Pokémon Scarlet and Violet and address further issues in the future, but gave no information regarding when the next update would arrive.

This February update will be just the second released for the games despite several issues being reported following their launch. These included a broken PvE experience in the endgame, a rigged Battle Stadium, duplication glitches, a bizarre method of running at double speed, and more.

The poor performance was also a major factor in our 6/10 review, as IGN said: “The open-world gameplay of Pokémon Scarlet and Violet is a brilliant direction for the future of the franchise, but this promising shift is sabotaged by the numerous ways in which Scarlet and Violet feel deeply unfinished.”

Pokémon Scarlet and Violet Ver. 1.2.0 Patch Notes

Feature Adjustments

  • Additional functionality will be added for Pokémon Boxes:
    • From a Pokémon’s summary, players will be able to change the Pokémon’s nickname, markings, held item, and mark- or Ribbon-related titles, as well as being able to reorder moves, have the Pokémon remember moves, have the Pokémon forget moves and use TMs.
    • Players will be able to swap out held items by pressing the Y Button when in the Held Items view.
    • Players will be able to select All Boxes while moving Pokémon or items in the Party and Boxes view and Held Items view.
    • When in the Battle Team view, Pokémon in your Boxes that are assigned to a Battle Team will now have their icons displayed in a darker hue if those Pokémon are members of the Battle Team that is currently being displayed.
  • The News screen will be displayed when you connect to the internet from the main menu, just as it is when connecting to the internet from the Poké Portal.

Bug Fixes

Tera Raid Battles

  • A bug that can prevent an opposing Tera Pokémon’s HP gauge from properly reflecting damage done by certain moves (such as Play Rough) or certain status conditions may occur in Tera Raid Battles, resulting in the Tera Pokémon’s HP gauge fluctuating in an unusual manner. This will be fixed.
  • A bug that causes all Pokémon on your side to faint at once despite their HP gauges indicating that they still have HP may occur in black crystal Tera Raid Battles against Pokémon with the Mightiest Mark. This will be fixed.
  • A bug that can temporarily prevent a player from entering any input into the game may occur if a Tera Pokémon takes certain actions while the player is choosing the target of their move. This will be fixed.
  • A bug that causes a communication error may occur when someone connecting to a Tera Raid Battle sees a different Pokémon displayed on their screen than what the host sees. This will be fixed.
  • A bug may occur that causes players joining a Tera Raid Battle from the Tera Raid Battles search screen to be brought to a Tera Raid Battle against a Pokémon different from the one they saw displayed. This will be fixed.
  • A bug that causes Tera Raid Battle crystals to not appear for a set amount of time may occur under certain circumstances. This will be fixed.

Battles

  • Type matchups against Pokémon that have fainted will no longer appear when selecting a move or target during Double Battles.
  • A Zoroark that has Terastallized and is disguised as another Pokémon via its Illusion Ability can be identified as a Zoroark by using the Check Target option. This is a bug and will be fixed.
  • When a Zoroark has Terastallized and is disguised as another Pokémon via its Illusion Ability, the type matchups of moves are displayed based on the type of the Pokémon that Zoroark is disguised as, rather than Zoroark’s Tera Type. This is a bug and will be fixed.
  • The stats of a Dondozo with a Tatsugiri in its mouth will increase when Dondozo uses Order Up, even when the move should have been negated (for example, by an opponent using Protect). This is a bug and will be fixed.
  • If a Pokémon Terastallizes after using Destiny Bond and then faints, the effects of Destiny Bond will fail to activate. This is a bug and will be fixed.

Other

  • We will address an issue that can cause the game to forcibly close at certain locations. As a result of this fix, there may be a reduction of Pokémon and people displayed in certain towns or in the wild.
  • When a Pokémon that is not a part of the Paldea Pokédex is obtained through a Link Trade, it is displayed as being registered to the Paldea Pokédex. This is a bug and will be fixed.
  • Certain actions can cause the main character’s expressions to not change until the game is closed and reopened. This will be fixed.
  • A bug occurred for some players after Ranked Battles Season 1, wherein visiting the Ranked Battles screen immediately after the season’s results had been calculated caused a communication error after the players received their rewards. Following this error, players were unable to participate in any further Ranked Battles. This will be fixed.
  • If a player has created several Battle Teams but does not use the Battle Team in the first slot for their Ranked Battles, they may not receive the Master Rank Ribbon after winning Ranked Battles in the Master Ball Tier. This will be fixed.
  • When a Pokémon you caught comes back to you from another player through Link Trade, it may not listen to your commands in accordance with what is written in the profile app (“Pokémon caught at Lv. XX or below will listen to your commands”). This will be fixed.
  • A bug is preventing the Pokédex from displaying additional entries (such as entries for Shiny Pokémon or Pokémon that were received through Surprise Trade from players that play in a different language) for Pokémon species that were already registered in the Pokédex. This will be fixed.
  • Objects such as Poké Balls may be displayed in certain locations of the field unintentionally. This will be fixed.
  • Passersby will no longer be displayed during certain battles that take place in towns during the main story.
  • Other select bug fixes will be implemented.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

IGN UK Podcast 684: Horizon Call of the Weetabix

Cardy’s been lost in other worlds with the PlayStation VR2. He’ll tell you all about his time with Horizon Call of the Mountain before Matt and Alex join in to talk about HBO’s The Last of Us now we’ve passed the halfway point. They then share some of their favourite post-apocalyptic games, movies, TV shows, and books.

Got a game for us to play, or just want to tell us the weirdest thing you’ve eaten for breakfast? Drop us an email: ign_ukfeedback@ign.com.

IGN UK Podcast 684: Horizon Call of the Weetabix

Star Wars: Tales from the Galaxy’s Edge Enhanced Edition Review

After spending about 10 hours in the comprehensive Enhanced Edition of Star Wars: Tales from the Galaxy’s Edge on a shiny new PlayStation VR2, going back to the old Meta Quest 2 version felt a lot like falling up a flight of stairs backward in slow motion. With the delightful and inarguably essential Last Call DLC in addition to a bevy of improvements that make use of every last one of the new headset’s haptic bells and whistles, plus the movie-like color depth, I’ve found the droids I was looking for. Be warned, though, that you’ll have to stick around beyond the first three hours of the middling original campaign and its genuinely bad writing, but after that it picks up the pace and puts on a real Star Wars show.

Tales from the Galaxy’s Edge begins on a subdued note. Upon waking up in the quarters of a cargo ship, you step into the role of a nameless, voiceless droid mechanic who also happens to smuggle illicit goods as a side hustle. Its early moments have you stumbling aboard the ship while characters talk at you through your transmitter. But at least you get a nice scenic shot of interstellar travel from your ship’s observatory before things go to the dark side.

A crash-landing puts you on the planetary surface of Batuu, a backwater world marked by a podunk settlement you might recognize as the setting of the Star Wars-themed section of Disney’s real-life theme parks. Here you meet Seezelslak, the cantina’s sole proprietor, and Mubo – a droid repair shop owner who’s your main smuggling client. They come across as exasperatingly cheesy at first, with overtly obnoxious dialogue lines that seem like they were pulled directly out of The Phantom Menace – and you can’t skip any of it. The droid shop and the cantina are treated as Galaxy’s Edge’s two central hub areas, though it’s disappointing you can’t explore any more of the settlement itself.

From the opening, there are plenty of chances to live out your Star Wars fantasies with fully modeled blasters, satisfying shotguns, throwable lightsabers, rocket launchers, and obscure weapons that can be comfortably dual-wielded or two-handed if you wish. They all look lifelike up close, almost as if you’re holding authentic Star Wars props. The fleshed-out arsenal feels especially punchy due to the haptic feedback and trigger resistance of the Sense controllers, and each blast can repel your trigger finger with an impressive level of force. The All-kit multi-tool makes otherwise trivial interactions like solving basic puzzles to open a door or a treasure chest feel more like you’re a kid playing with a toy that makes a whirring noise or shoots fire or sparks.

The Last Call DLC content is when characters become enjoyable to spend time with.

If you’re wondering if you ever get to play as a Jedi: you do! But that chapter is more of a side adventure than the main course. Most of your time is spent blasting your way through Batuu’s visually impressive but linear and straightforward levels, the first few of which are true offenders in the category of tutorial-ing you to death. They are all almost entirely made up of a series of hallways with the occasional nook containing a randomly generated treasure chest or audio log – almost like Final Fantasy 7 Remake’s world. It helps make Galaxy’s Edge’s content feel more substantial that you can return to these levels any time you’d like to farm the same respawning enemies for loot, and there’s a quest journal with enough space for a few materially rewarding albeit monotonous side quests.

It’s only when you get to the Last Call DLC content, which seamlessly expands the original three-hour story into a 10-hour arc, that the characters do eventually become enjoyable to spend time with. Seezelslak becomes the star of the show, with a head full of stories told so intricately you’d think you were living them for yourself. In fact, you actually do get to: you play through three short but much more satisfying chapters wherein you step into the shoes of a Jedi and the assassin droid IG-88 from Empire Strikes Back. These new chapters arrive exactly when they need to, clearing the palette and widening the story stakes between quests as you move toward Galaxy’s Edge’s legitimately grand finale mission.

You move around the world by tilting your left thumbstick and teleporting by pushing your right thumbstick inward and pointing at your destination. This is pretty standard fare for anyone who’s used a Quest 2 or other roomscale-style VR headset, but is still a big step up for anyone whose primary VR experience is with the original PSVR’s directionless Move controllers. It’s disappointing that you can’t move around while holding the crouch button, but of course this is VR so you can still just crouch in real life and move. Also, pressing the O button activates your jetpack. It didn’t feel great at first, and needs a mid-game upgrade before you can move around up there instead of just hovering, but after that smoothly gliding around the field of battle is pretty cool when I wasn’t awkwardly running into invisible boundaries.

Regardless, it’s great fun to face off against roving bands of pirates, mercenaries, battle droids, vicious local fauna, and the First Order itself. Their AI isn’t all that smart, but unlike when I originally played on the Quest 2, the PS VR2 is able to render enemies at a distance without obscuring too much detail, making it a lot more fun to pick bad guys off at range. Standoffs are tense because it only takes a few well-placed shots to kill you or anyone else, but combat is balanced enough to remain sufficiently entertaining in the face of danger. It helps that you can summon up to three droid allies to follow you around and fight on your side, making battles feel winnable even when you’re outnumbered and outgunned on all sides – but repairing them with your multitool can be a pain.

Speaking of tools at your disposal, there’s also a neat scanner activated by a button on your left wrist that lets you catalog points of interest into a codex, and the convenient drag-and-drop inventory system lets you place loot directly into a pouch for easy management. Healing yourself is as simple as positioning a bacta canister in front of your face and pressing the trigger to spray it, and it feels natural to pull out your pouch, reach into your inventory, and throw floating droids or grenades into the fray of battle.

And it all sounds terrific. Especially if you’re using 3D audio, it’s a treat to hear the iconic Star Wars blaster noises ricochet through the environment in all directions. Mixed with a riveting original soundtrack and bursts of headset vibration simulating blaster bolts whizzing past my face and explosions erupting in my vicinity, I found myself fully transported into the Star Wars universe. The only major cracks in the illusion were during the occasional glitch, like when a weapon fell through the geometry, not to mention: most of the objects you interact with aren’t fully physics-simulated so they don’t respond to all your movements.

February IGN Community Update

Hey everyone, hope you are having a great day and are ready for the upcoming weekend. I know I am. I am here to update you on our current initiatives, community updates, new features, and more that are happening now, or coming up in the near future.

Right now, I’m working on more ways for you, the community, to suggest topics for me to address in the future and potentially offer suggestions for content that you would like to see more of on IGN. That said, here are some updates about things happening right now or very soon at IGN.

Fan Fest 2023!!!

Fan Fest 2023 is almost here, and we have a fun weekend of previews, interviews, and more. It will be a great chance to get advanced looks at Street Fighter 6, Diablo IV, Star Wars Jedi: Survivor, and more. We also have plenty of interviews answering questions submitted by fans for HBO’s The Last of Us, Cocaine Bear, and Redfall, so if you submitted questions to our prompts on Twitter or the IGN Boards, make sure to tune in to see if your questions were answered. It all begins Friday, February 17th, at 10 AM PT. Check out the schedule and our handy how-to-watch articles for details on the full lineup.

As a first for Fan Fest, I’ve worked with our production team and our partners to give away various game codes throughout IGN Fan Fest. Make sure to check out the IGN Rewards page and the rules throughout the course of the event because we will have plenty of new offerings there too. As for the event itself, make sure to tune in and watch IGN Fan Fest on Youtube, Twitch, or IGN.com, and you will have a chance to snag one of 400 game codes just by watching. I’ve done the math, and we will be giving out, on average, one code every minute over the course of the show on Friday and Saturday. Viewers will have a chance to snag codes for games like Street Fighter V, Valheim, Resident Evil Village, and more! Codes will be on a first-come, first-served basis, so keep your eyes peeled for your chance to score a free game, and, again, be sure to check out all the rules for IGN Fan Fest.

Updated Guidelines

I have one final update. It’s been a while since IGN updated its Community Guidelines, and we figured it was a good time to bring them up to date. The updates are focused on clarifying some of the guidelines to help clarify certain sections that may have been unclear in the past, as well as updating categories and language that is seen more commonly today. Be sure to check out the updated guidelines today, and feel free to ask any questions you have about the updates here.

As stated at the start, I want to hear your suggestions for future updates you’d like to see at IGN, so post them in the comment section below, and I will do my best to address them in future updates. Have a great evening, and I’ll hopefully see you during Fan Fest this weekend when I’m giving away oodles and oodles of game codes.

Jada Griffin is IGN’s Community Lead. If she’s not engaging with users here, chances are she’s developing her own games, maxing the Luck stat in her favorite games, or challenging her D&D players with Intense combat or masterful puzzles. You can follow her on Twitter @Jada_Rina.

Star Wars Jedi: Survivor – Combat Stances Explained | IGN First

I don’t think anyone would argue the idea that a Jedi makes for a pretty badass playable video game protagonist. They’ve got a lightsaber, force powers, they’re quick, and can jump really high. All great innate attributes for an action game set in the Star Wars universe. But one challenge about having a Jedi main character is that they’re only really known to use lightsabers. That presents a bit of an issue, as most good action game heroes have multiple weapons to help keep combat fresh over the course of the game. Star Wars Jedi: Fallen Order found a solution to this problem by giving Cal two different lightsaber stances, each with their own combat focus and moveset, and with the sequel, Jedi: Survivor, Respawn is looking to up the ante with a total of five different stances that Cal can use over the course of his journey.

To find out more about each of these stances, I talked with Senior Design Director Jason de Heras and Director Stig Asmussen, who walked me through the design philosophy behind each stance and their unique approaches to combat.

Evolving Cal

One of the big focuses throughout the development of Jedi: Survivor has been this concept of “Jedi 2.0,” and how to take Cal from where he was in Jedi: Fallen Order, a young and relatively inexperienced padawan trying to find his place and identity, to where he is now in Jedi: Survivor: a much more confident and capable Jedi Knight who’s also five years wiser. Asmussen said that the team wanted this change reflected in Cal not just in the story, but through his combat as well. As a result, Cal is a much more capable fighter right from the start of Jedi: Survivor, with three saber stances available right from the beginning of the game: Single blade, double-bladed, and dual blade.

Cal is a much more capable fighter right from the start of Jedi: Survivor

“We felt like it was important to give the player a greater arsenal right off the bat. So we had two fully realized stances in the first game, and we had a stance where you had a twin blade, which was something that we wanted to fully realize in the first game, but we basically ran out of time and it ended up becoming a special move,” Asmussen said.

He continued by saying that the moment where you got the dual sabers in Fallen Order was a really cool moment, but it never really got the focus that they had wanted it to have. And so, day one, they made a determination that they were going to finish the Dual Blade stance.

Dual, Single, and Double Bladed Stances

De Heras said that the team really used the Dual Blade stance as the jumping off point, because they already knew the roles single- and double-bladed stances would play in combat, and so they wanted to start by trying to make the Dual Blades feel unique.

“And that’s where we started thinking: Let’s make twin a little more technical. Still approachable – anybody can pick up and play – but there’s a lot more, I guess, combat nuance to it,” he said.

That combat nuance comes in several forms. For one, you’re a bit of a glass cannon. You take more damage, but you attack faster and have a wider array of unique combos, some of which require you to pause a beat before continuing the combo. In addition to that, Dual Blade stance is the only one where you’re able to dodge or guard cancel the startup animations of an attack. Other stances have you commit to your attacks very much like you would have to in a game like Dark Souls, where once you press the attack button, you have to wait until your attack animation finishes before you can get out of the way. But in Twin Blade stance, you can rely more on your reflexes and freely get out of the way when danger is incoming.

“With Twin, we kind of let you ride the line between recklessness and aggression, but you pay for it if you’re making mistakes,” said de Heras.

The single blade stance is the all-rounder stance of Jedi: Survivor. It’s got medium range and medium power and a jack-of-all-trades approach to the skills that utilize it. It’s relatively fast, so there’s not the same amount of commitment to each attack compared to slower stances; you can throw your lightsaber out for a mid ranged attack, and it’s special ability is a strong thrusting attack that can be charged to deal heavy stamina damage to single enemies.

The double bladed stance is the go-to stance for crowd control

Like in Fallen Order, the double bladed stance is the go-to stance for crowd control. If there’s a large group of weak B1 Droids crowding an area, it’s never a bad idea to bring out that double blade and start dancing your way through the crowd. It’s largely focused on close ranged damage, spread out all around Cal. Its downside is that there’s a lot of start-up time to its attacks, making it a weapon that you really need to be careful with when putting it to use against faster enemies.

The Cross Guard and Blaster Stance

There will also be two brand-new stances that you’ll be able to wield in Jedi: Survivor, and while Respawn wanted to keep a lot of the cards relating to these two stances close to their chest, we do know that one of them is called the Cross Guard stance, and utilizes a hilted lightsaber much like the one that Kylo Ren uses; and the other is called the Blaster stance, which is a fighting style that incorporates both a lightsaber and a blaster.

De Heras described the Cross Guard stance as a high-risk stance that deals the most damage, but is also the slowest and has the least amount of range.

“We wanted the player to feel really powerful, but that there’s also a big risk, probably even more so than Twin, I would say. You need to understand spacing, because with that stance, we don’t artificially push you towards an enemy. It’s kind of like a fighting game stance a little bit.”

With regards to the Blaster stance, the team wanted something with more range, but also thought that a Jedi using a blaster would be a cool opportunity from a story standpoint as well.

“We thought it would be something that reflects the journey that Cal’s going through, to do something that’s unconventional, something that’s usually frowned upon for a Jedi and kind of putting it in this circumstance where he’s doing whatever it takes in the situation. That’s something that I think through conversations, we were able to really make that work in regards to combat,” said Asmussen. “We wanted something that kind of had push and pull to it where like the way the Blaster is designed, it encourages you to use your saber in order to replenish your ammunition and your gun. It’s almost this rubber band that we’re encouraging the player to engage up close so that they can kind of make decisions when they’re far away as well.”

“We always feedback into that thoughtful combat, and we still want you to hit with the saber.”

To be clear, this is still a melee combat game. You won’t be sniping Stormtrooper from a distance with the Blaster stance. As de Heras puts it: “It’s not a shooter, obviously. It’s like a melee gun, even though you’re shooting from long range, there’s a limit to it. We always feed back into that thoughtful combat, and we still want you to hit with the saber.”

Stance Skill Trees

One of the most exciting aspects of these five stances is that they each come with their own skill tree, so each stance will have its own set of upgradeable skills to help you further develop it.

“We throw out ideas and we throw stuff away if it doesn’t fit the personality of the stance,” de Heras said. “Jack of all trades for single, aggressive and technical for twin, crowd control and commitment for staff. We would come up with ideas for skills, and some skills that were initially for single blade stance, we threw into twin eventually because it kind of lined up where we wanted it to fit in the role of each stance.”

Stances aren’t the only thing that have their own skill tree either. There is a tree for Force powers and one for survival skills that offer flat increases to your health, Force meter, and more. It all amounts to a combat system that offers a ton of flexibility in how you want to build your own version of Cal Kestis. You can only equip two stances at a time, but you can change them at every meditation point and adjust your loadout for whatever the situation calls for. It’s exciting stuff, and I’ll go into more detail about it when my full preview for Star Wars Jedi Survivor comes out later this month.

IGN Fan Fest 2023 Schedule: Full Lineup, Giveaways & More

IGN Fan Fest is back! From Diablo IV to HBO’s The Last of Us, we’re excited to bring you a ton of exclusive interviews and sneak peeks from some of the biggest movies, shows and games you love. If you’re wondering what types of reveals happened at Fan Fest last year, including which special guests made an appearance, here’s a list of everything announced at Fan Fest 2022. Some key franchises covered last year included Sonic, Marvel, DC, LEGO, TMNT, WWE, The Walking Dead, as well as coverage around indie games, anime, horror, action, and so much more. Many big actors in the gaming, comics, and entertainment spaces joined the fun last year, including Jim Carey, Idris Elba, Michelle Yeoh, Jamie Lee Cutis, Stephanie Hsu, Ke Huy Quan and Ryan Reynolds, to name a few!

This time around, you can look forward to even more special cast and crew interviews across big fandom titles, plus never-before-seen clips, images and footage for a jam-packed, two-day Fan Fest in 2023. Keep reading for the full lineup!

Jump to:

When is IGN Fan Fest?

IGN Fan Fest 2023 is a two-day event, taking place on Friday, February 17 and Saturday, February 18.

TL;DR

  • Monday, Feb. 13 – Thursday, Feb 16: Exclusive IGN Fan Fest preview content all week long
  • Friday, Feb. 17: Day 1 of the IGN Fan Fest livestream begins at 10am PT
  • Saturday, Feb. 18: Day 2 livestream begins at 10am PT

Fan Fest Giveaways, Freebies and Deals!

In addition to the below breakdown of panels and coverage you can expect from the event, there will be even more surprises to come. We’ll be hosting giveaways and freebies during, including giving away free game codes during the streams on February 17 and 18. More info below so you don’t miss out!

1. Game Codes

We’re giving away an average of 1 free game code per minute* during the streams (2/17 and 2/18)

  • You can expect codes for Street Fighter V, Resident Evil Village, and many more.

2. Upcoming Giveaways via IGN Rewards:

One grand prize winner will win a copy of the Hogwarts Legacy Collector’s Edition for PS5. Hogwarts Legacy is an immersive, open-world action RPG set in the world first introduced in the Harry Potter books. Sweepstakes is open to US residents only.

I am Jesus Christ Game Giveaway: Walk in the footsteps of Jesus in this incredible first-person retelling of the story of Christ from birth to resurrection.

3. Deals via IGN Store:

Lastly, the IGN Store is hosting 3 deals for Fan Fest this week only, so be sure to get some discounted merch for yourself before the deal ends, (valid through Feb 20th at 11:59pm PT).

Fan Fest 2023 Full Schedule

Fan Fest takes place February 17 and 18 starting at 10am PT each day. The below schedule outlines some of the biggest panels confirmed and everything you can expect during Fan Fest 2023:

IGN Fan Fest Preview Days

Monday February 13 – Thursday February 16

Advance looks at some of your favorite upcoming games, movies, and shows (and some others that are sure to be your favorites very soon) including:

IGN Fan Fest Day 1

Friday, February 17 Starting at 10am PT

10am PT / 1pm ET Hour

  • John Wick: Chapter 4
    • IGN Fan Fest kicks off with a bang by showcasing a never-before-seen look at the hotly-anticipated movie, coming to theaters March 24, and a special message from John Wick himself: Keanu Reeves! Trailer here.
  • Street Fighter 6
    • WWE Superstar Zelina Vega, or Thea Trinidad outside the squared circle, sits down with IGN to talk all about her immense love for fighting games, her upcoming commentary role in Street Fighter 6, and then faces off against our staff to see if she’s got the skills to back up the talk. Latest Trailer here.
  • Star Wars Jedi: Survivor
    • Design Director Jeff Magers shows off a brand new look at the game and walks us through some of the new and exciting areas players can expect when the game releases April 28. Gameplay here.
  • Netflix’s Shadow and Bone
    • Don’t miss a brand new season 2 trailer, and later catch up with cast members Jessie Mei Li, Ben Barnes, Lewis Tan, Patrick Gibson, Kit Young, Anna Leong Brophy, and Jack Wolfe to hear what viewers can expect in Season 2.
  • Ant-Man and the Wasp: Quantumania
    • The cast of the new Marvel film answers YOUR fan questions! Catch up with Paul Rudd, Evangeline Lilly, Jonathan Majors, Kathryn Newton, Michael Douglas, and director Peyton Reed as they chat with IGN about everything you really wanted to know about the Quantum Realm. Latest Trailer here.
  • HBO’s The Last of Us
    • IGN sits down with the cast and creators of the beloved HBO show to talk through recent episodes and get insight on what’s to come. Plus cast members Pedro Pascal, Bella Ramsey, and Gabriel Luna along with creators / showrunners Craig Mazin and Neill Druckman answer questions directly from fans. How to Watch TLOU here.

11am PT / 2pm ET Hour

  • Shazam! Fury of the Gods
    • With Shazam! Fury of the Gods hitting theaters on March 17, IGN sat down with the cast to ask them some questions about why these gods are so furious and what to expect from the DC sequel, plus we ask them YOUR fan questions. Hear what Zachary Levi, Jack Dylan Grazer, Asher Angel, Helen Mirren, Lucy Liu, and Rachel Zegler had to say. Trailer here.
  • Creed III
    • Michael B. Jordan, Tessa Thompson, and Jonathan Majors give fans a deep dive into the inspiration, challenges, and excitement of creating the third entry of the hit franchise, which hits theaters March 3rd. Stick around to hear them answer all of your burning fan questions and tease what might be in store for the future of the franchise. Trailer here.
  • AEW: Fight Forever
    • AEW superstars Danhausen, Nyla Rose, and Evil Uno sit down with IGN to answer fan questions and play a little game where they have to rate and react to a handful of pro wrestling moves throughout the world of video games. Gameplay trailer here.

12pm PT / 3pm ET Hour

  • Hogwarts Legacy
    • Are you a fan of the Wizarding World? Join Game Director Alan Tew as he breaks down the Room of Requirement and what players shouldn’t miss in this brand-new game. Our review here.
  • More from Netflix’s Shadow and Bone. S2 Trailer here.
  • The Ark
    • Catch a brand new clip from the new SyFy series. Plus hear showrunners Dean Devlin (Stargate, Independence Day) and Jonathan Glassner, along with stars Christie Burke, Richard Fleeshman, and Reece Ritchie discuss working on the show. Teaser images here.

Plus, brand new exclusive looks at:

IGN Fan Fest Day 2

Saturday, February 18 Starting at 10am PT

10am PT / 1pm ET Hour

  • Diablo IV
    • The battle between Heaven and Hell rages on as Diablo IV bursts forth this summer. IGN sits down with Joe Shely, Game Director for Diablo IV, to talk about what’s on the horizon for the blockbuster game, answer some of your burning questions, and maybe reveal something new. Stay awhile and listen.
  • Redfall
    • You’ll need more than garlic and a couple of stakes to get rid of these vampires. Arkane Studios takes players out of the shadows and into the light of an open world multiplayer experience. Find out more about what ghouls and nightmares await you in Redfall as we talk to production director Ben Horne about the new game and look over some never-before-seen gameplay. Pre-order trailer here.
  • Lies of P
    • Get ready for a brand-new look at the action game coming later in 2023. Plus, stay tuned for more information about when fans can expect the game to be released. Gameplay here.
  • Cocaine Bear
    • What do you get when you mix a bear and cocaine? A rollercoaster of an action-comedy! Director Elizabeth Banks and stars Alden Ehrenreich and O’Shea Jackson Jr. stop by Fan Fest to discuss their upcoming film. They even brought Cokie the Bear into our studio! Cocaine Bear comes to theaters on February 24th, 2023.

11am PT / 2pm ET Hour

  • Scream VI
    • Scream fans rejoice! The sixth installment of everyone’s favorite meta-slasher franchise hits theaters March 10th. For IGN Fan Fest, We catch up with directors Matt Bettinelli-Olpin, Tyler Gillett and EP Chad Villella (also known as Radio Silence) to talk the good, the bad, and the Ghostface of it all. Plus, they break down a brand new look at Ghostface. Latest trailer here.
  • Dungeons & Dragons: Honor Among Thieves
    • Chris Pine and Michelle Rodriguez tell us everything we wanted to know about the action-packed new movie. Plus directors John Francis Daley and Jonathan Goldstein discuss what went into making the film and what fans can expect from this epic adaptation when it premieres March 31.
  • Star Trek: Picard
    • We sit down with the cast and discuss how the new season of the show pays tribute to The Next Generation while still giving the audience something new to be excited about. Plus catch an exclusive look at an upcoming episode. Latest news here.
  • Young Rock
    • Series stars Uli Latukefu and Bradley Constant along with producers Jeff Chiang Brian Gerwitz talk about bringing the story of Dwayne “The Rock Johnson” to life. Don’t miss a sneak peek at an upcoming episode. Trailer here.

12pm PT / 3pm ET Hour

  • Trigun Stampede
    • Step into the VO booth with Johnny Yong Bosch, the English-language voice of Vash, to hear all about working on the new series. Plus, watch Johnny teach our IGN hosts how to be the perfect voice actor!
  • Polite Society
    • Join stars Ritu Arya and Priya Kansara along with director Nida Manzoor as they break down a never-before-seen fight sequence from the upcoming film hitting theaters April 28th.
  • Super Nintendo World
    • Step into the Mushroom Kingdom and get a look at the brand-new park at Universal Studios Hollywood! Plus, join IGN’s Jeffrey Vega and Ben Watts as they answer all of your burning questions about what to expect from this new land filled with koopas, goombas, and some really great food!
  • Homebody
    • The Game Grumps return with something more horrific than a bad date. Homebody throws you and your friends in a world with a relentless killer and a past that won’t leave you alone. IGN talks with Game Grumps (Arin Hanson and Dan Avidan) along with game director (Jory Griffis) about the new title and what keeps them up at night. Watch the creepy trailer here.
  • RAWMEN
    • Do you feel the burn for some multiplayer mayhem? The developers of RAWMEN hope to serve up the destruction, satisfy your cravings for competition, and dish out some serious action. IGN went one-on-one with a developer from the RAWMEN team as they chowed down on both spicy ramen and some hot takes about the game. Latest trailer here.

Plus, brand new exclusive looks at:

Where to Stream Fan Fest

As with most of IGN’s livestreams we carry, you can watch Fan Fest right here on IGN, on YouTube, Twitch, on our apps, and on our social channels. For a full list of where to stream the two-day event, see our How to Watch Fan Fest guide so you can easily tune in.

Shop These IGN Store Deals for Fan Fest 2023

  1. Save 40% off all items in the New, Limited Time Fan Fest Special Collection with Coupon Code: FANFEST
  2. All IGN Short Sleeve Tees are only $15
  3. Spend $150+ and Get a FREE Black IGN Logo Tee

*This week’s deals start February 13th at 12pm PT and end Monday, February 20th at 11:59pm.

*See Giveaway Terms and Conditions here.

Xbox Version of Valheim Targeting March 2023 Release Date

According to Embracer Group, Valheim’s long-awaited Xbox version will be released in March 2023 and it will be on Xbox Game Pass on day one.

The news comes by Embracer Group’s Q3 FY 22/23 earnings report, in which it says, “Valheim, developed by Iron Gate and published by Coffee Stain, is planned for release on Xbox Game Pass in March.”

While we don’t have an exact date, fans won’t have too long to wait until they can jump into the Norse mythology survival game on a new platform. Oh, and it will feature full cross-play with the Microsoft Store and Steam versions of Valheim.

Valheim was announced to be coming to Xbox Series X/S, Xbox One, and Xbox Game Pass during June 2022’s Xbox Showcase Extended presentation, where it was also confirmed to be arriving on PC Game Pass.

In our Valheim Early Access review back in February 2021, we said it “is already a paragon of the survival crafting genre, with excellent art and music highlighting a world that generates endless exciting stories from only a few simple ingredients.”

To prepare for Valheim’s Xbox version, be sure to check out why we included it on our list of the 10 best survival games and take a look at our full Valheim Wiki so you can learn how to be the best of the best and handle anything the game tries to throw your way.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Best of Game Pass: February 2022

Let’s talk Game Pass. There’s news about Game Pass cannibalizing sales (though is anyone surprised by that?), but I’m more interested in using this space to share some neat games you can play on Game Pass now that may go overlooked. With a whopping 379 console games and 448 on PC as of this writing, there’s a lot to check out.

I try my best to play games outside of my comfort zone and, generally, grab ones that just look cool. Unfortunately, some of my favorite gems on Game Pass have been removed, but with those large aforementioned numbers, there’s no shortage of games to check out. The following games are all on Game Pass and are scheduled to stay through at least the month of February.

A Quick Mental Scrub

With as heavy as things are these days, sometimes you just need a quick run of something that doesn’t involve dropping into a massive (or small) map with other humans and something that won’t threaten to send you into a spiraling rage. The games below are easy to pop on and dip out of, or, they’ve got some sort of relaxing element to them.

Totally Accurate Battle Simulator (Xbox, PC)

Starting with the most chaotic and joyous option, Totally Accurate Battle Simulator pits your selected group of fighters against another preset challenge. Once you’ve got your fighting group ready to go you sit back and watch the battle playout, featuring, as the official description puts it, “wobbliest physics system ever created.” The ragdolls are fantastic, the eyes are goofy, and the victors of each battle aren’t always the ones you’d expect! Whether you’re interested in solving battle puzzles using your limited resources to select the right kind of fighters or playing around with weird matchups, these quick rounds are almost always a delight. Even better, there’s local and online co-op and multiplayer!

My Time at Portia (Xbox, PC)

If you’re still on the hunt for the right farming simulator, give My Time at Portia a try. I reviewed this back when it was released in 2019 and found it to be one of the most pleasant post-apocalyptic worlds I’ve explored. Combining farming, relationship building, combat, mining, building, and all sorts of activities in one, My Time at Portia is one of the few persistent simulation games I miss and plan on going back to.

DJMax Respect V (Xbox, PC)

DJMax Respect V isn’t the best rhythm game I’ve ever played but it’s certainly a fun one in quick bursts. If you’re a fan of the Hatsune Miku games, Guitar Hero, or other input-based rhythm game, DJMax Respect V is quick to get into with plenty of fun music. There are some more challenging inputs to figure out on controller, but ultimately it’s a quick download and a fun distraction if you’re looking to rest your thoughts.

A Longer Journey

Tinykin

I mentioned this one on Podcast Unlocked previously, but in case you missed it, Tinykin is a pleasant trip down memory lane for those of us who grew up with adventure platforming games that gave us a space littered with an abundance of trinkets to collect while working to reach the next area of our journey. Tinykin features a small extraterrestrial man exploring a bug-infested home in search of a way to get back to his home planet. With the help of creatures called Tinykin, you’ll platform, solve environmental puzzles, and investigate secrets. Every time I hop in to explore a new area I come away happy. Tinykin taps into that kid-like wonder of exploring something bigger than yourself and having fun while doing it.

Prey (Xbox, PC)

For folks looking for something more intense, you’ve gotta check out Prey. No, this game is not new nor is it all that unknown (I’d like to assume), but come on y’all if you haven’t played it, this is your reminder that it’s on Game Pass and it rules. In Arkane’s Prey, you’re left alone on a ship with a mysterious lifeform out to get you. And, unfortunately for you, it could be literally anywhere and mimicking anything. This first-person shooter is a tense, neat journey with an excellent DLC.

Up Next

Below are a few titles I’m interested in checking out soon. You can also check out my backlog on my Playlist page.

  • Genesis Noir (Xbox, PC) – I’ve had this one on my list for a long time. It’s a stylish puzzle game and that’s really all I needed to see to be interested.
  • Soccer Story (Xbox, PC) – Did you ever play Backyard Soccer or the other Backyard sports kids games? This vaguely reminded me of those and I’m interested to see how its story about a magical soccer ball in a world where soccer is forbidden plays out.
  • Signalis (Xbox, PC) – Ever since IGN’s Senior Features Editor Matt Kim described this survivor horror game to me I’ve wanted to play it. I’m not usually great with horror, but the – perspective makes it seem like something I could handle and enjoy.
  • Opus: Echo of Starsong – Full Bloom Edition (Xbox, PC) – This looks like a rather dreamy adventure and I like that it’s described to put its story front and center. I had a brief stint of digging deep into visual novels and I’m curious how it blends those elements with its puzzles and resource management.

Got a Game Pass recommendation you think has gone unnoticed? Don’t keep it to yourself! Share it in the comments below. You can check out other columns from the rest of the Podcast Unlocked crew on our show’s column page.

Miranda Sanchez is the executive editor of guides at IGN and a member of Podcast Unlocked. She’s a big fan of stationery and fountain pens. You can find her on Twitter and Twitch.