Star Wars Jedi: Survivor Has Perfected Lightsaber Combat

If your childhood was in anyway similar to mine then the phrase “saberrealisticcombat” has permanent residency in your brain. For those not in the know, this is the cheat code that activates dismemberment in 2002’s Star Wars Jedi Knight 2, the long-reigning king of simulated lightsaber combat. Type that string of characters into the command console and suddenly every swing of Kyle Katarn’s humming blade produces a recreation of the cantina scene from A New Hope. But even without the detachable limbs, Jedi Knight 2’s lightsaber – and those in its sequel, Jedi Academy – felt like an unmatched force, until now.

Star Wars Jedi: Survivor has the best lightsabers in any Star Wars video game I’ve ever played. Their pitch-perfect hum, crackle, and hiss are matched by swift and smooth fight manoeuvres that truly convey this elegant weapon’s prowess. And so, after two decades, we finally have a worthy heir to Jedi Knight’s clashes.

To be clear, I mean that in the spiritual sense. Respawn Entertainment’s Jedi games are very different to Raven Software’s Jedi Knight series; rather than shooter/hack-and-slash hybrids, they are rooted in the melee combat rhythms of FromSoftware. If you loved Jedi Knight, there’s no guarantee that Jedi: Survivor is going to ignite your inner kyber crystal. But if you’re looking to once again feel the energetic rush that Raven imbued its lightsaber combat with, then Jedi: Survivor has a Corellian freighter’s worth.

That initial rush comes via the massive improvement that Respawn has made to its fencing fundamentals. While I’m aware that Jedi: Fallen Order was largely admired, I personally found its Dark Soulsian combat quite rough around the edges. It felt slow and clumsy, with protagonist Cal Kestis wielding his saber like a blunt baseball bat rather than a deadly plasma blade. Battles often felt like traded defensive blows rather than the samurai-inspired dances we see in the movies. And so the fact that Jedi: Survivor’s combat is more akin to Sekiro – FromSoftware’s own Sengoku-era Japan swordplay game – means that it’s off to a substantially better start.

There’s a stronger emphasis here on parrying blows rather than holding up a static defence, in part thanks to Survivor’s much larger array of blade-wielding enemies. Weapons intercept and push each other away in a form that looks and feels like genuine swordplay. Moves stitch together to create an impressively elaborate spectacle of your own making. To become good at Jedi: Survivor’s swordplay is to choreograph your own Star Wars duel, something I’ve not seen since the days of Jedi Knight.

The stances provide the sense of a Jedi being an incredibly skilled and multi-talented fighter; the very same sense upon which Jedi Knight thrived.

While Survivor’s parry-based combat is a very different beast to Jedi Knight’s approach (which, in comparison, does now feel quite wild and uncalculated), there’s some significant shared DNA in their approaches to how a lightsaber is wielded. As we’ve seen in the films, a Jedi’s approach to swinging a lightsaber radically changes the tactics and rhythm of a fight. In the Jedi Knight games this is represented through three fighting styles; fast, medium, and strong. The former utilises speed to mount an overwhelming offence, while the latter uses slower and riskier – but more devastating – blows to cleave through an enemy’s defence. Medium, meanwhile, channels the classic fight styles that are iconic to Star Wars’ warrior monks.

Jedi: Survivor has an answer to all of these fighting styles through its new stance system, each of which uses a unique lightsaber. The classic single-bladed saber is equivalent to Jedi Knight’s medium stance; a balanced approach that unlocks your inner Obi-Wan Kenobi. Disciplined, flexible, universal. Snap your saber’s hilt in half, though, and you can dual wield blades to unleash a flurry of strikes at lightning speed. That’s your fast style, naturally. As for strong style, that comes via a Kylo Ren-like crossguard saber that’s swung in heavy, violent arcs akin to a two-handed claymore.

There’s more, too; the quarterstaff-like double-bladed lightsaber is perfect for decimating the gangs of battle droids that so often try to surround you in a mechanical pile-on, while the blaster stance pays homage to FromSoftware’s Bloodborne by putting a gun in your off-hand for shots between rapier-like lunges. Combined, these stances provide the sense of a Jedi being an incredibly skilled and multi-talented fighter; the very same sense upon which Jedi Knight thrived.

Of course, Jedi Knight was as famed for its array of Force powers as it was its lightsabers. 2008’s The Force Unleashed famously tried to one-up it in that department, with protagonist Starkiller being able to pull Star Destroyers out of the sky and crumple TIE Fighters like tinfoil. But that OTT approach, alongside its PS2-era God of War-like combat, meant it felt too much of a departure from the power levels of the Jedi we long to emulate. Respawn goes back to tried and true powers for Jedi: Survivor and it works beautifully. There’s a simple thrill in blasting a battle droid off a cliff, or hoisting a squad of hapless Stormtroopers into the air before slamming them back down to earth. The glue that holds all this together is discovering the links between your Force powers and your lightsaber; there’s nothing quite like pulling an enemy towards you and impaling them on your blade in one smooth motion.

But if you have those same Jedi Knight memories as me, perhaps the thing that makes Respawn’s latest such a clear heir to Raven’s games is the way Cal’s lightsaber lops off limbs. There’s nothing quite like rampaging through a group of buckethead Imperials with a white-hot blade, especially when the end result is a pile of cauterised body parts. That thought may sound gnarly, but the absolute absence of detached limbs in Fallen Order is what contributed to its lightsaber feeling much more like a club than a sword. Our very first introduction to the power of the Jedi’s signature weapon was Obi-Wan slicing off Ponda Baba’s arm in the Mos Eisley cantina, and from that moment onwards it has been permanently linked to dismemberment. Luke’s hand, Darth Maul’s lower half, Jango Fett’s head, Anakin’s… well, almost everything. Jedi: Survivor has “saberrealisticcombat” from the moment Cal ignites his weapon for the first time, without the need for a cheat code. And from the moment a Stormtrooper’s right arm went spiralling off into the distance, it was like I was back in 2002 all over again.

Matt Purslow is IGN’s UK News and Features Editor.

I Wish Nintendo Would Bring Back StreetPass

I visited PAX East in Boston last month and on my checklist of “things to bring along this year” was my New Nintendo 3DS XL. I honestly don’t remember the last time it was part of my kit while traveling, but I do remember bringing it with me to a post-Nintendo Switch PAX East and being disappointed by how few StreetPass notifications I picked up. This year I brought it along more as a science experiment than for the fun of it, wanting to see if I could pick up a few new guests for my Plaza during the course of my day.

I’ve been going to PAX East in Boston every year since 2013. Maybe earlier? It’s been a long time. Early on I would scrape together whatever spare cash I had, crash on hotel floors, eat nothing but $9 Con-sausages twice a day, and lose myself in the splendor and spectacle. It’s changed so much since I’ve been going, for the better, and some of my fondest memories during my time on the outside (and now inside) of the gaming industry are tied to PAX East. It’s just such a good time! If you haven’t gone to one, make it a priority. Trust me!

In the heyday of the 3DS, carrying one on your person as you wandered the floor or sat in on panels almost became too much to handle. It was glorious in a stressful yet satisfying way. You’d see people in the halls, huddled around one of the extremely rare power outlets, charging their 3DS and meeting new StreetPass guests at their Plaza Gates. Back then it was trivial to unlock enough pieces to complete one of the many 3D puzzles, or find a Mii wearing a rare-but-needed color to advance past a monster in Mii Quest.

There were just so many people passing one another, giving each other Nintendo’s equivalent of digital high-fives, and the thrill of meeting them all made it worth sitting down and cycling through your Plaza Gate every hour or so. Plus, unlocking new geographic regions added another layer to StreetPass. While I never did complete my map of the USA, I do have international StreetPasses from as far aways as Japan. And I got 99% of them from visits to PAX East over the years. If I had gone to other events during the 3DS’ heyday, like Gamescom or PAX West, my maps and puzzles would have been even more complete.

The light on the front corner of my 3DS was glowing green, telling me I had new guests to welcome to my Plaza. I was over the moon!

And I didn’t even mention the 3DS games with StreePass features, like Bravely Default, which allowed you to collect citizens for your town, or let you summon another player you’d StreetPassed to help you in battles. Just a great and delightful feature all around, one that could be both extremely helpful and a wonderful way to make you feel like part of a community.

So for PAX East 2023, I charged up my 3DS and carried it around for the entire day. After a few hours, I opened up my bag and peeked in. The light on the front corner of my 3DS was glowing green, telling me I had new guests to welcome to my Plaza. I was over the moon. I had met six new people via StreetPass and amazingly, one of my StreetPass guests was someone I’d met at an earlier PAX (their Mii told me “we’ve met twice now!).

After a few more hours of wandering the floor, I checked again and was thrilled to see I now had a full 10 visitors waiting to be greeted. Whereas years past I would fast-forward through the greetings, this time I savored them. I let my eyes dance back and forth as I read their greetings, their dreams, admired their hats and lusted after some of the less-common text-backgrounds they had acquired. I even saw a Famicom cartridge-style text background I’d never seen before. It was just so wonderful and pure.

After some more time passed, I checked once more. The light once again glowed green, and there was a single person waiting for me to greet them. After I let them into my Plaza, my Mii raised his hand to his brow to look around for more before walking back through the gates. With a twinge of sadness, I realized my little Mii might never see another person waiting to visit, that this could very well be the last time I ever get another StreetPass visitor.

I wish Nintendo would bring back StreetPass in some capacity. People line up to throw money at bracelets to help them catch Pokemon, but I don’t know if they’d do the same for the opportunity to unlock a puzzle piece or move past an enemy in a Mii-only game. Building the functionality into the Switch seems like it could work, but the Switch doesn’t fit as easily into your pocket as a 3DS, and the battery life on the Switch isn’t up to the same level as the Nintendo 3DS.

I’m glad I had a 3DS during the peak of StreetPass and while I’d love to see Nintendo bring it back for its next console, I’m not going to hold my breath. Nintendo’s handheld-only days seem to be over – the Switch and its hybrid-design is now the third-best selling video game console of all time. And famously, Nintendo surprises us both with the features and games of yore it brings back, and the ones it seemingly refuses to acknowledge (Mother 3 much?).

I just have some unfinished puzzles, so I guess I’ll keep bringing it with me to events where I anticipate StreetPass possibilities, like PAX West or… Tyler the Creator concerts.

IGN UK Podcast 694: Star Wars Jedi: Survivor is Everything We Wanted Fallen Order to Be

Star Wars Jedi: Survivor is here and Matt P has finished it and had a bloody lovely time with it, too. He’s joined by Cardy and Mat J, as they discuss what makes the sequel to Fallen Order so good before delving into the latest season of The Mandalorian, their favourite Black Mirror episodes, and another reminder of why you should be watching Barry.

What wettest film? What smells do you like? Drop us an email: ign_ukfeedback@ign.com.

IGN UK Podcast 694: Star Wars Jedi: Survivor is Everything We Wanted Fallen Order to Be

Sony Looks to Break Records by Selling More PlayStation Consoles Than Ever Before This Year

Sony has high hopes for the PS5 in the current financial year as it aims to break PlayStation records by selling 25 million units.

The company briefly mentioned its goals for next year during its latest earnings report, where it revealed the PS5 had now sold more than 38 million units thanks to its best year on the market so far.

The 19.1 million units it sold in financial year 2022-23 weren’t enough though. “We aim to continuously accelerate penetration of PS5 and aim for PS5 sell-in units for the current fiscal year to be 25 million units, the highest ever for any [PlayStation] console in history,” Sony said.

It would certainly be an impressive figure because, as mentioned, no PlayStation console in history has sold so many units in a single financial year, not even the PS2, which is the best selling console of all time with 159 million units sold.

The PS5 is certainly trending towards an incredibly strong year as its sales figures grew significantly as component shortages that plagued the video game industry waned. Sony recorded 7.1 million and 6.3 million sales in quarters three and four last year, compared to the 2.4 and 3.3 recorded in the two before that.

Especially compared to financial year 2021-22’s figures, where Sony sold 3.9 million and two million PS5’s in quarters three and four, Sony Interactive Entertainment president Jim Ryan’s comments that the stock shortage is essentially over seems accurate.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

Star Wars Jedi: Survivor Slammed on Steam Over Performance Issues

EA and Respawn Entertainment’s Star Wars Jedi: Survivor has been slammed with several negative reviews on Steam as users report performance issues.

Survivor, the galaxy-spanning sequel to 2019’s Jedi: Fallen Order, currently has a Mostly Negative rating on Steam with only 31% of 1,216 users recommending it.

“Game is extremely fun but performs terribly,” said Steam user Doctor TacoChocolate. “I’m using a 3090 FE and 5700x and getting a consistent 30 fps in some areas. Other areas give me a mostly consistent 45. This is at 1440p.”

Users have also taken to Reddit to voice their complaints, with Delicious_Pea_3706 saying “the concerning comments on performance for PC are true”. Running Survivor on an RTX 4090 and AMD Ryzen 9 7900X3D saw it crash not only itself but the entire PC, they said.

“Running a 4090 with Epic Settings and Ray Tracing was getting me around 90 FPS, which is pretty good, but the frame stutters were way too frequent. I don’t want to imagine how bad it must be for mid range hardware.”

Other users reported crashes too, alongside graphical issues, and an “unexpected error” that saw the player bypass story elements without seeing them, forcing them to either continue in a broken game state or load a previous save and hope it worked the second time.

Other users have said that performance issues are mitigated once the player moves on from the first main area of the game, however. “After the first world it ran perfectly fine,” said Steam user bike._. Another user, Al Falsafchy, said: “story [and] combat compensates the lack of performance in the first area”.

There are also users experiencing no issues. “Currently three hours into the game and haven’t had any stuttering while playing on a 3070,” said gildner99 on Steam. “Not sure if I got lucky or what but I have been loving the game.”

Respawn released a day one patch for the game that appeared to address a lot of performance issues, though it also said that more are on the way in the coming weeks.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

PlayStation 5 Sales Top 38 Million Following Its Best Year on the Market

Sony’s PlayStation 5 has just wrapped its best year on the market so far and has crossed 38 million units sold as a result.

Revealed in Sony’s latest financial earnings report, the PlayStation 5 sold 6.3 million units in the fourth quarter (Q4) of financial year 2022-23. This was more than three times stronger than its sales in Q4 the previous year, where it sold just two million units.

Having sold 32.1 million units as of the end of Q3, the PS5 has now reached 38.4 million units sold. Sony also sold nearly as many units in financial year 2022-23 as it had prior to that point, rounding out the year with 19.1 million PS5 consoles sold compared to the 19.3 million sold beforehand.

The 6.3 million fourth quarter wasn’t its strongest, however, as 7.1 million PS5 consoles were sold in Q3. This is a fairly regular trend, however, as Q3 includes the holiday period which usually leads to significant sales boosts for video game hardware.

The increase in sales overall is likely connected to the fact that PS5 consoles are now readily available as Sony Interactive Entertainment president Jim Ryan said in January that the stock shortage is essentially over.

The PS5 had encountered significant production issues due to component shortages that plagued the video game industry and beyond, forcing Sony to re-evaluate its sales forecast for the 2021-22 financial year.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

PSA: Your Copy of Star Wars Jedi: Survivor Might Need a Big Day One Download

Star Wars Jedi: Survivor has a complicated day one update situation that might mean users have to download a hefty patch whether you’re on PlayStation 5, Xbox Series, or PC.

EA announced on Twitter (below) that it’s releasing a day one patch for Survivor that address some performance issues, but some PC players are reporting colossal file sizes. Even some players who pre-loaded the game on Steam are reporting a launch day update of up to 128 GB.

EA also released patches throughout the week before launch, meaning that, depending on when users pre-loaded, there might be some updates that were missed. IGN’s day one update on PC came in at 46.5 GB, for example, and while this is a lot less than some PC users’ experience, it’s still a hefty addition for those looking to enjoy the game on launch day.

Those who have pre-loaded the game on PS5 and Xbox Series should have the smoothest experience, as the day one patches here are only a few GB each (though there may also be a mid-week patch to download too that adds a few GB).

Buying Survivor on disc is a completely different story, however, as a significant download is required before users can start playing the game. This is because the file sizes of the PS5 and Xbox Series X versions of Survivor exceed the 100 GB that can be stored on the Blu-ray discs used for games.

The PS5 base install size is 147.9 GB while the Xbox Series X is 134 GB, with the remaining data being added to the game through a separate download. Essentially, it’s the same as when Red Dead Redemption 2 or Grand Theft Auto 5 came with an install disc and a play disc, except the install disc is now a download. This also means that, despite being a solely single player game, Survive cannot be played without an internet connection.

While this is advertised on the front of the box in some regions (like in the tweet above), it’s kept to the small print in others. “Internet connection required to download mandatory content updates required to play the game,” reads the terms and conditions on the back of the UK version. “Mandatory content updates require internet connection.”

This is reiterated in the game’s official FAQ, that states: “Players who purchase a physical copy of Star Wars Jedi: Survivor will be required to connect to the internet to install a Day 1 patch but can play offline after that.”

It’s unclear how big this download is for disc players, but based purely on the math, it will be a minimum of 47.9 GB on PS5 and 34 GB on Xbox Series X. IGN understands it to be a substantial figure, but EA declined to comment when asked for a specific number.

As noted in the previously mentioned tweet from EA, these complicated day one updates won’t be the last of Survivor’s stream of patches. “In the weeks ahead, we’ll deploy patches that will: fix bugs, improve performance, [and] add more accessibility features,” it said

That being said, it should return to a more familiar (and simple) process after it’s all installed on day one. These patches should also be fairly small on console, though PC could be a different story. The PC version of The Last of Us Part 1 just received its seventh update in a month, for example, which came in at a pretty big 25 GB.

Once Survivor is all installed and players can finally start playing, however, they should have a pretty good time. IGN gave the game a 9/10 in our review, saying: “If Respawn makes a third game like Star Wars Jedi: Survivor and Fallen Order, it’ll complete the best Star Wars trilogy in 30 years, hands down.”

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

The Best Nintendo Switch Micro SDXC Memory Card Deals: Get 512GB of Storage for Only $39.99

If you’ve started compiling a collection of digital games, you probably already know just how limited the Switch’s base storage capacity. The Switch and Switch OLED have 32GB and 64GB of internal storage respectively. Some of that is reserved for the OS. The Legend of Zelda: Tears of the Kingdom, which is out on May 12, takes up over 18GB of storage all by itself. Other must-have titles like The Legend of Zelda: Breath of the Wild and Pokemon Sword or Shield tap out at 13.5GB each. There’s only one expansion slot in the Switch console so you want to make sure you get the biggest card you can afford.

Nintendo Switch Micro SDXC Memory Cards from $40

These cards are all 100% compatible with any Nintendo Switch, Switch OLED, and Switch Lite console. Some, like the Samsung EVO Select and Samsung EVO Plus are actually rated for higher speeds than the official Nintendo Switch branded memory card. That doesn’t really matter though; the Nintendo Switch can only support U1 speeds, so a U3 speed will just be throttled back down to U1 speeds.

Steam Deck Owners Can Use These Cards Too!

The Switch isn’t the only gaming system that accepts these cards. If you’re a Steam Deck owner, you can also use this card, especially if you picked up the 64GB storage option.

For more deals, take a look at our daily deals for today.

CMA Says If Microsoft Acquires Activision, Game Pass Gets More Expensive

More details have come to light about the decision to halt Microsoft’s acquisition of Activision Blizzard from from the recent UK Competition and Market Authority (CMA) report. Along with the extensive examination of Microsoft’s current business practices and plans, including its advantage in cloud computing, the CMA also raised concerns about how an increased library of video game content could potentially open the door for Microsoft to make things more costly for consumers.

Detailed in the 400-page report, which gave an extensive and highly detailed overview of Microsoft’s current business plans and how it would affect competitors, the CMA committee highlighted its belief that the Xbox Game Pass service would see its value heightened following potential additions from the Activision Blizzard library — which would give Microsoft an incentive to raise the price.

In the report, the CMA detailed that adding new games into the Microsoft library wasn’t the issue, but rather how having Activision’s games specifically – such as Call of Duty – would influence the catalog.

Having Activision’s content on Game Pass would represent a new option to pay for content that is already available on a buy-to-play basis on Xbox, and it would only represent better value than the status quo for some consumers (which, in any event, would only start to accrue some time after the Merger completes). Moreover, we expect Microsoft to have the incentive to increase the price of Game Pass commensurate with the value enhancement of adding Activision’s valuable content to it, and we found that even a modest price increase would significantly reduce or eliminate any potential RCB (relevant customer benefits).

In its investigation, the CMA committee explained that the gains of relevant customer benefits (RCBs) for this merger, such as the benefits of being able to access Call of Duty via Game Pass, would not outweigh the losses. Not only would the expanded Game Pass post-merger potentially make for a pricier service for consumers, this would also give Xbox more significant edge against the likes of Sony and Nintendo, both of which do not have services as extensive as Microsoft’s Game Pass and its other products.

We recognise that having Activision’s content available on Game Pass is an attractive prospect to some customers and something that, based on the comments we received from the public during this investigation, seems to explain much of the support for this Merger by those in favour of it. On balance, we found that having this new option to pay for content that is already available on a buy-to-play basis on Xbox would not outweigh the overall harm to competition (and, ultimately, consumers) arising from this Merger in the sizeable and rapidly expanding market for cloud gaming services.

As of now, Microsoft is seeking an appeal for the CMA decision to halt the merger, which has steadily been gaining traction ever since its announcement in February 2022. In addition to the details about the potential of Game Pass, the CMA report also included mentions of Nintendo’s current hardware, and how it would likely not be able to play current-gen Call of Duty games, which representatives from Activision Blizzard claimed that it could do.

For a more detailed breakdown of the current about the recent halt to the Microsoft / Activision Blizzard merger, do check out IGN’s explanation detailing everything you need to know.

9 Games Like Assassin’s Creed to Play in 2023

Throughout its 16-year history, the Assassin’s Creed has explored numerous regions, historical periods, protagonists, mythologies, and even genres. It’s this expansiveness, built on a foundation of highly detailed worlds, engaging stories, and evolving gameplay, that’s led Assassin’s Creed to become Ubisoft’s most successful franchise, and what makes for such a wide variety of AC fans.

There’s a lot to enjoy in Assassin’s Creed games, and many of their best attributes can be found in the games we’ve compiled below. As we await the release of Assassin’s Creed Mirage later this year, these are 9 games we recommend for Assassin’s Creed fans, whether you come to the series for its rich open worlds, historical fiction, mythological exploration, or old-school stealth-action gameplay.

The Witcher 3: Wild Hunt

For fans of Assassin’s Creed’s combat, RPG mechanics, and open-world design.

In evolving Assassin’s Creed’s core mechanics from stealth-action to action-RPG, Ubisoft cited Skyrim, Fallout, and The Witcher 3 among its inspirations, though none is more apparent than CD Projekt’s 2015 RPG epic.

In Assassin’s Creed Odyssey and Valhalla specifically, the list of design similarities includes a massive open world filled with over 100 hours of content, an emphasis on player agency through narrative decisions and branching dialogue (including a strikingly similar dialogue-selection design), and comparable gear systems. Gameplay-wise, The Witcher 3 features fast-paced, third-person action combat akin to that found in Origins, Odyssey, and Valhalla, though it adds another wrinkle with signs (i.e., magical abilities).

Tastes will differ, but The Witcher 3 arguably does all this better than Assssin’s Creed, leading us to name it the best RPG of the last 15 years and one of the ten best RPGs of all time.

Horizon Zero Dawn & Forbidden West

For fans of Assassin’s Creed’s combat, traversal, RPG mechanics, and open-world design.

Similar to our recommendation for The Witcher 3, Horizon Zero Dawn and Forbidden West are third-person, open-world action-RPGs that should appeal to fans of the latest Assassin’s Creed games. Both games offer fluid third-person combat with viable options for close-quarters melee and long-range bow-and-arrow attacks, as well as satisfying stealth mechanics and free-climbing systems. On the RPG front, each offers dialogue choices and a gear-based loot system with stat-affecting weapons and armor.

Like the recent Assassin’s Creed games, Horizon features a massive map teeming with ultimately unimportant points of interest, making it a great recommendation for those who like to explore AC’s worlds while splitting their attention between a game and a podcast/audio book.

Ghost of Tsushima

For fans of Assassin’s Creed’s combat, historical fiction, and open-world design.

Assassin’s Creed will finally explore the long-requested feudal Japan setting in Codename Red, but in the meantime, Ghost of Tsushima presents an excellent opportunity to explore that history through stealth-action gameplay. (Our Ghost of Tsushima review likened its combat to “a witches’ brew made with bits of the Batman Arkham series, the pre-Origins Assassin’s Creeds, Sekiro: Shadows Die Twice.”)

In addition to its third-person, stealth-melee combat, Assassin’s Creed fans will find a familiar level of open-world exploration couched in historical fiction: Ghost of Tsushima features dozens of side quests and a main narrative set during the real-world, 13th-century invasion of Japan by the Mongol Empire.

Middle-earth: Shadow of Mordor & War

For fans of Assassin’s Creed’s combat, traversal, and Mercenaries system.

WB’s Middle-earth games are another easy recommendation for Assassin’s Creed fans. AC players will feel at home with the games’ shared mechanics: third-person action combat and climbing/parkour systems (including air assassinations). Shadow of Mordor’s combat and air assassinations were so reminiscent of AC that a former Ubisoft developer suggested Monolith used code from Assassin’s Creed 2. (This suggestion highlights the games’ similarities, though WB was never formally accused of stealing code.)

Shadow of Mordor also introduced the ingenious Nemesis system, a villain generator that turns historically nameless NPCs into recurring rivals. It’s here that Ubisoft took a bite out of Monolith’s design, integrating a similar system in Assassin’s Creed Odyssey with Mercenaries.

God of War 2018 & Ragnarok

For fans of Assassin’s Creed’s combat and exploration of Norse mythology.

Fans of Assassin’s Creed Valhalla’s Norse setting and mythology are sure to love what God of War 2018 and God of War Ragnarok offer in those (nine) realms. While AC Valhalla moves between Norse history and mythology, God of War takes place firmly within the region’s mythos with visceral third-person combat and a visually striking world to inhabit and explore.

Opinions may differ, but God of War’s Norse-set duology features a tighter narrative, better character development, and more rewarding side content — all to say if you enjoyed Valhalla’s exploration of Norse mythology, God of War and Ragnarok are must-play games. You can check out our guide to God of War games in order for more details about the series.

Far Cry

For fans of Assassin’s Creed’s open-world design.

Ubisoft’s own Far Cry series will appeal to Assassin’s Creed fans who enjoy traversing open-world maps, bopping from marker to marker completing miscellaneous objectives. Above any other games, Far Cry 3–6 share the types of open-world objectives found in Assassin’s Creed, including towers to climb, outposts to clear, and collectibles to discover. Unlike Assassin’s Creed, however, Far Cry is played from a first-person perspective, and its combat relies largely on firearms.

Similar to our recommendation for the Horizon games, Far Cry’s bounty of mindless side activities are great for AC fans who enjoy ‘checklist’ or ‘podcast’ games.

It’s here we’ll give a nod to Watch Dogs: Legion as well, another Ubisoft game built on similar open-world design philosophy.

Prince of Persia: The Sands of Time

For fans of Assassin’s Creed’s old-school platforming, puzzles, and combat.

The most logical entry on this list is Prince of Persia: The Sands of Time, given it’s Ubisoft’s precursor to the Assassin’s Creed franchise: AC came to be while Ubisoft was exploring a sequel to Prince of Persia: Sands of Time, as detailed in IGN’s History of Assassin’s Creed. This connection is evident in Sands of Time’s combination of platforming, puzzles, and acrobatic combat — key features of the first several Assassin’s Creed games.

The best way to play 2003’s Sands of Time is on PC or through backward compatibility on Xbox. However, those understandably sensitive to dated gameplay are better off waiting for the Sands of Time remake currently in development at Ubisoft Montreal.

Immortals Fenyx Rising

For fans of Assassin’s Creed’s open-world design and exploration of Greek mythology.

The world and narrative of Immortals: Fenyx Rising is fully immersed in the Greek mythology Assassin’s Creed Odyssey occassionally dips into. Immortals developer Ubisoft Quebec also led work on Odyssey, and its open-world influences can be found here as well.

Immortals was actually inspired by a bug from Odyssey’s development: “You’d be sailing on your ship,” creative director Scott Phillips told IGN, “but instead of your human crew, you ended up having cyclopes as your crew. It was just sort of one of those moments like, ‘Oh wow. Yeah, that’d be really cool actually to do a full game focused on this mythology.’”

Kingdom Come: Deliverance

For fans of Assassin’s Creed’s historical fiction.

Kingdom Come: Deliverance does not play like Assassin’s Creed; this recommendation is purely for those who come to Assassin’s Creed for its well-crafted historical fiction. Warhorse Studios’ medieval RPG is set in the 15th-century Roman Empire, specifically in the Kingdom of Bohemia (modern-day Czech Republic), decades before the story of Ezio Auditore da Firenze begins in another kingdom of the Roman Empire.

Kingdom Come’s impressive attention to detail elevates it above other works of interactive historical fiction: From its survival mechanics and the way NPCs judge your character’s appearance to the scale of its towns and structures, Kingdom Come “does the medieval era right, with a level of detail and research rarely seen previously,” according to IGN’s review.

Looking for more from the wide world of Assassin’s Creed? Check out our breakdown of the series’ chronology to discover the best way to play the Assassin’s Creed games in order.

Jordan covers games, shows, and movies as a freelance writer for IGN.