Mario and Peach Amiibo Are Back in Stock

Two amiibo from the Super Mario line have been reprinted and are now available to purchase again at Best Buy. You can pick up a Mario and a Peach amiibo, both of which came out a few years ago before going out of stock and into retirement. Well, they’re back, at least for the time being. Grab them if you want to add them to your collection.

Mario and Peach Amiibo Reprints

The Mario amiibo was originally released on March 19, 2015. The Peach amiibo came a couple years later, on March 23, 2017. Despite their release dates being updated to 3/1/2023 in Best Buy’s listsings, the product descriptions for both still reference scanning them on your Wii U GamePad controller (RIP). Don’t worry, though — they’ll work just fine on your Nintendo Switch.

It’s unclear why, exactly, these two amiibo have been reprinted now, though there are some possibilities. We’re approaching March 10, aka Mario Day, and these could be part of that whole celebration. There’s also the impending release of The Super Mario Bros. Movie, which may have something to do with it as well. In any case, these are some colorful amiibo that would look good on the shelf of any Mario and Peach fan.

These reprints raise other questions that are unanswered for the moment, as well. Will other amiibo from this series be repinted soon? Will these amiibo show up at other retailers aside from Best Buy? Who knows! If they do, we’ll add links above.

If that’s not enough for you, also take a look at our roundup of the best Nintendo gifts, and the best toy gifts. They don’t even have to be gifts for other people. Treat yourself, as they say.

Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Twitter @_chrislreed or on Mastodon @chrislreed.

The Best PS5 SSD Deals for 2023: 2TB From $131.99

2023 might finally be the year where 2TB PS5 SSDs might actually be worth the upgrade. Last year, prices for 1TB PS5 SSDs averaged around $150, whereas 2TB SSDs hovered closer to $300. This year, we’re seeing 1TB SSDs trickle below the $100 price point and 2TB SSDs are under $200. The reason PS5 SSD upgrades are pricey is that you can’t use any old SSD and expect it to perform well on the PS5 console. You’ll want to pick up an PCIe Gen4 x4 M.2 solid state drive with a rated 5,500MB/s read speed to match the PS5’s internal drive. That means, for better or for worse, picking a top-shelf SSD.

Note that Sony recommends a heatsink attached to your SSD. Not all SSDs listed here have pre-installed heatsinks. For the ones that do, we’ll be sure to mention it. For the ones that don’t, all you have to do is purchase your own heatsink (we recommend this one for $10) and install it yourself. It’s very easy.

Crucial P5 Plus 2TB PS5 SSD for PS5 for $131.99

Constantly going in and out of stock

Crucial’s newest M.2 SSD meets all the requirements for your PS5 SSD upgrade. It supports transfer speeds of up to 6,660MB/s which is well above the 5,500MB/s minimum threshold. Yes there are faster SSDs out there, but if your intention is to put this in your PS5, then that extra speed is worthless because you’re bottlenecked by the original PS5 SSD. If you’re worried about opening up your PS5 case, don’t worry it’s very easy. Crucial has an official YouTube PS5 SSD install guide to see you through the process.

WD 2TB PS5 SSD with Heatsink for $179.99 or Less

Amazon is offering a 2TB WD Black SN850X with preinstalled heatsink for only $179.99. The SN850X is the successor to the SN850 SSD. It has newer flash chips (BiCS5 vs BiCS4) and an updated firmware, which combined offer improved sequential and random read/write speeds. For PC gamers, there’s also an updated Game Mode 2.0 utility that’s designed to tune the SSD for better performance during gaming sessions.

Corsair MP600 PRO LPX 2TB “Optimized for PS5” SSD with Heatsink for Only $159.99

Corsair is a very well known brand for DIY PC builders. Corsair makes some of the best gaming products on the market, and that includes solid-state memory like RAM and SSDs. The MP600 Pro is the same super-fast M.2 NVMe PCIe x4 Gen4 SSD that’s marketed for enthusiast gaming PC builds. This one is “optimized for PS5” because it includes a rugged preinstalled heatsink that is slim enough to fit in the PS5 bay without any issues. Performance wise, the MP600 Pro matches the best SSDs out there with its 7,100MB/sec sequential read and 6,800MB/sec sequential write speeds.

Patriot Viper VP4300 2TB PS5 SSD for $144.99

Amazon is offering the Patriot Viper VP4300 2TB M.2 2280 PCIe Gen4 x 4 Internal Gaming Solid State Drive, which is compatible with the PS5 console, for only $149.99. This makes it definitely the lowest price we’ve seen for a brand name 2TB PS5 SSD, especially since this one even includes a slim aluminum heatshield. The VP4300 is an M.2 2280 PCIe Gen4 x4 solid state drive with rated transfer speeds of 7,400MB/s read and 6,800MB/s write. That makes it well above the PS5’s recommended 5,600MB/s speed requirement.

Samsung 2TB PS5 SSD with Heatsink for $179.99

Samsung SSDs need no introduction. They’ve made some of the most popular and reliable PS5 SSDs on the market. The 980 Pro has been out for a while now, but it’s still one of Samsung’s fastest M.2 PCIe SSD, with only the newly released 990 Pro being faster. It is fully PS5 compatible in terms of form factor and performance, with blistering speeds of up to 7,100MB/s. It goes toe to toe with other well-known options like the WD Black SN850 and the Seagate Firecuda 530.

More PS5 SSD Deals

There may be other SSD deals out there, but these are the PS5 SSDs we’ve tried ourselves and highly recommend. They also double up as outstanding boot drives for your gaming PC, in case you don’t need additional storage for your PS5 console.

How easy is it to install the SSD?

It’s extremely easy! Removing the case cover is completely toolless. In fact, the only screw you have to remove is the one that keeps the cover for the SSD bay in place. You don’t even put it back when you’re done. Sony has a quick and easy YouTube video guide.

What if the SSD I bought doesn’t have a heatsink?

Sony recommends you install an SSD that has an attached heatsink. If the SSD you purchase doesn’t include one, it’s simple enough to buy one for about $10 on Amazon and add it yourself. Most of these heatsinks are just attached using an adhesive like thermal tape.

For more deals, take a look at our daily deals for today.

Marvel Snap Publisher Nuverse’s Next Project? Fantasy RPG Adventure Dragonheir: Silent Gods

Fresh off of winning “Best Mobile Game of the Year” at the 2022 Game Awards, publisher Nuverse is ready to share their next project, Dragonheir: Silent Gods. Not looking to slow down, Nuverse continues to work with leading developer teams dedicated to making fun and immersive games for us all to get lost in. This time, instead of superheroes and villains battling it out in a strategic card game, we’ll head to a rich fantasy world in need of adventurers like you. The latest title is developed by SGRA Studio, a newly-formed team of industry veterans inviting us into the world of Adenthia, an enchanting land filled with dwarves, orcs, death knights, dark elves, sorcerers, and more.

Dragonheir: Silent Gods is an online fantasy multiplayer RPG that launches players into the center of an ancient conflict spearheaded by the Three-Headed Dragon Queen. Players assume the role of the chosen one and assemble a team of heroes with complimentary power sets and abilities for an open-world RPG adventure across multiple planes and dimensions. There are four classes to choose from in creating your character type, soldier, thief, sage and entertainer. Each will have its strengths within six attributes such as strength, charisma, wisdom, and dexterity.

Strategy & Strength In Numbers

A wide array of activities and pursuits await in the open world of Dragonheir: Silent Gods – hunt for treasure, solve intricate puzzles, join a drinking contest or a cooking competition, and shape your hero’s story in any way you want.

Players won’t take on this adventure alone. The world of Adenthia has over 200 heroes with unique abilities and attributes just waiting to join the fight against the darkness gripping the land. You can also take on the bigger challenges alongside your friends and comrades in a cooperative PvE mode in which players can team up to slay the most formidable enemies and forge their glory together. The different build options also mean endless possibilities to customize your party members to ensure your crew stands out. Your unique set of strengths will also play a key role in recruiting some of them to join your party.

Fans of strategic combat will love the unique blend of chess-like strategy, different character abilities, and a stroke of luck while rolling the dice to see who fortune favors this round. While turn-based combat is fast-paced emphasizing proper character placement, knowing how your characters can take advantage of different terrains is pivotal in deciding who emerges victorious.

More To Come

In December, we wrote about how Dragonheir: Silent Gods is looking to capture the fun of tabletop classics. Between Dragonheir: Silent God’s modern graphics engine and their involvement with Nuverse, the game continues to add to the promise and anticipation ahead of release.

SGRA and Nuverse have a busy schedule and a full slate of post-launch seasonal content that introduces new quests, characters, and dimensions along the way. Doing so encourages players to experience something new each time they log in all the while expanding the world-building and adding to the adventure.

Dragonheir: Silent Gods is set to release in the second half of 2023 so PC, iOS, and Android players can look forward to slaying dragons and saving the world together very soon. Stay tuned for more updates and ensure you’re ready when it’s time to step up as the chosen one.

To track the progress, check out the official Dragonheir website as well as their socials on YouTube, Discord, and Facebook!

Resident Evil 4 Remake: 8 Exciting New Details

Resident Evil 4 Remake is just a few weeks away but IGN got one more look at the highly-anticipated survival horror game ahead of the launch, with plenty of enticing new details to pore over. While we would have preferred to actually play the game, especially since it’s so close to release, instead we were shown just under 20 minutes of new Resident Evil 4 Remake footage. However, it gave us enough of a look to spot some of what we think will be the biggest changes coming to the horror classic.

Parrying

In an interview with IGN about how the development team figured out what new gameplay mechanics to add to Resident Evil 4 Remake, director Yasuhiro Ampo said, “when looking into making the remake, the team didn’t want to disturb the main mechanics that the original game had. However, when looking into the game, they looked into what they could add on top of what was already there, what was already good, and making everything even better.”

To highlight this philosophy, Ampo specifically cited knife combat, which is enhanced from the original. In the original Resident Evil 4, Leon would use the knife as a last resort; in the Remake, Leon is able to parry attacks, making the knife not only a viable weapon but a necessary one, especially if you’re running low on health.

Parrying enemy attacks transforms the knife from a last-ditch tool and glorified wooden crate opener into a defensive tool where you’re able to keep yourself alive just a little bit longer, so long as you have the dexterity to block incoming attacks.

New Finishing Moves

Similar to the parrying skill, you can also use knives as finishing attacks when enemies are on the ground. In one particularly striking scene from the footage we previewed, Leon was able to approach an enemy on the ground and slit their throat.

It’s a particularly brutal sequence, but one that points to how Resident Evil 4 Remake will maintain an equal balance of horror and action. In our interview, Ampo said the team was “highly focused on creating a really balanced game with both horror and action.”

Side Quests

In previous interviews, the Resident Evil 4 Remake team said the game will be somewhat bigger than the original. While that suddenly won’t turn Resident Evil 4 into an open-world game, there appears to be some optional side quests Leon can complete through mysterious blue parchments.

In one scene, Leon picks up a blue piece of paper asking him to bring them a rare gold chicken egg. Completing this side mission rewards Leon with three Spinels he can later sell to the Merchant for some cash.

Customization Options

Leon’s best friend is an attache case that houses all of his gear. Not only is the case back in the Remake, but players are able to customize the attache case with different colors and can even add little charms to personalize the case. In the preview video we watched, Leon is able to add a little chicken charm to the corner of his case. And as a bonus, organizing your gear in the attache case’s grid system still looks incredibly satisfying.

Revamped Ashley

Your mission in Resident Evil 4 is to rescue Ashley Graham, the daughter of the President of the United States. Spoiler alert, you find Ashley partway through the game, but that doesn’t mean your mission is over just yet. Ashley follows Leon around and it’s up to the player to keep her safe from enemies while trying to escape this hostile village.

Ashley has new abilities this time around, like being able to unlock doors. Leon is also able to direct Ashley to either stay close behind him or hang back a bit while he takes care of some enemies.

She also sports a new look in the Remake, something Capcom producer Yoshiaki Harabayashi says was meant to remedy something from the original game. In our interview he said, “So looking into the environment that she is in and looking into the season that the game is taking place in, it was taking place in a very cold area in Europe, and in that way, she was a bit underdressed for the weather, so to speak. So the team decided to add a jacket that suited her.”

New Weapons

Fans may have already spotted this in some of the new trailers, but Resident Evil 4 Remake will feature at least one new weapon: the Bolt Thrower. These are explosive mines attached to silent bolts that can not only take care of tough enemies from afar but they’re delivered in a silent way, making them almost like a stealth weapon (at least until they explode).

Stealth

This brings us to another point: stealth. The developers confirmed in our interview that Leon will be able to use stealth to get past enemies in the Remake. Not only can Leon crouch, but if you’re careful enough, you can get past enemies by silently dispatching them with the knife, or create distractions from a distance using the bolt thrower.

The new stealth mechanics are particularly handy when fighting the Garrador, which rely on sound to track down Leon’s location.

Different Boss Fights

Our preview ended with a glimpse of the fight against Leon’s old teammate Jack Krauser. While the fight was originally a QTE event in the original game, the boss fight is now fully playable with Leon using his improved knife to go toe-to-toe with Krauser.

Capcom confirmed to IGN there will be no “cutscene-based QTEs in the Remake,” however, there are times during combat when players will have to mash a button in order to escape. So there are still button prompts like that in the Remake.

Matt T.M. Kim is IGN’s Senior Features Editor. You can reach him @lawoftd.

Xbox Exclusive Hi-Fi Rush Hits 2 Million Players

The Xbox exclusive rythmic action hit Hi-Fi Rush has officially surpassed the two million player mark according to Bethesda and developer Tango Gameworks.

As spotted by G.I.Biz, the engagement milestone came by way of a tweet from Bethesda encouraging fans to “keep on being rockstars”, whle celebrating the fact that “two million players have moved to the beat of Hi-Fi Rush” since the game’s January 25 straight to Game Pass surprise launch.

Hi-Fi Rush’s rhythm-based gameplay, vibrant aesthetic, and humorous character represented a surprising departure from developer Tango Gameworks’ history of creating horror-infused titles such as The Evil Within and Ghostwire Tokyo.

Prior to launch, Hi-Fi Rush reportedly went viral amongst Bethesda staff, with its internal popularity being a significant factor in the decision to shadow drop the game during January’s Xbox Developer Direct event.

“Some people had played it and they spoke about it to their other [colleagues],” said Hi-Fi Rush director John Johanas in an interview with IGN.

“They’re like, ‘Did you see that game that they’re making there?’ There’s this weird sort of viral positivity to this just playing this game, and Game Pass just felt like an excellent opportunity to let something… lose that skepticism immediately by just playing it and people just talking about it.”

Judging by the newly revealed two million player milestone, paired with the overwhelming social media positivity surrounding the game at launch, Tango Gameworks’ gamble certainly appears to have paid off.

IGN gave the rhythm extravaganza a 9/10, saying that “Hi-Fi Rush is a memorable journey that matches to the beat of its own drum and without a doubt stands among the action greats”.

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer

Wo Long: Fallen Dynasty Review

At this point, it’s probably fair to say that Team Ninja has a pretty good handle on this whole soulslike genre thing. Wo Long: Fallen Dynasty may not reach the same heights as Nioh 2 did back in 2020, but it certainly scratches that same itch of lightning-fast combat, punishing-yet-rewarding difficulty, and deep build customization options that you can craft and tailor to your own playstyle. It’s great for the same reasons that the Nioh games are, and it accomplishes that feat even while completely changing up the fundamentals of its combat system to be closer to Sekiro than Dark Souls. But by that same token, it also falls victim to the same familiar issues nagging at those other Team Ninja soulslikes, including subpar storytelling and excessively fiddly loot mechanics. But when you consider that the things Wo Long does better than just about any other game in this genre, that baggage amounts to scratches on an otherwise pristine set of armor.

If you’re familiar with the Three Kingdoms era of Chinese history you may get more out of Wo Long’s story than I did (my knowledge basically begins and ends with the fact that you should not pursue Lu Bu), but I think even then it won’t be a highlight because Team Ninja continues to struggle with telling a memorable story with likable characters. This is a supernatural take on the final days of the Han Dynasty, where we take control of a nameless warrior who gets swept up in a power struggle between warring kingdoms and their pursuit of an elixir of immortality. In practically every level you team up with some sort of historically significant warrior to fight through a level, have a boss battle against an evil or corrupted historically significant warrior, and then move on to the next one.

Characters are introduced at a rapid-fire pace and leave the scene just as quickly, often without making any sort of impact on the overall story. Sometimes they return many hours later, but I’d already forgotten them because they didn’t do anything meaningful. Fortunately, the actual gameplay in between the cutscenes make up the vast majority of what we’re here to do, and it’s there that Wo Long shines brightest.

The Dance of Combat

Wo Long’s combat is a puzzle that needs to be figured out really quickly if you plan on getting past even the first major boss, but once you solve it, it’s incredibly satisfying to play around in. Similar to Sekiro, it’s a system that relies a lot on carefully timing deflections so you can preserve your Spirit meter while also avoiding damage, especially when enemies also start mixing in powerful, unblockable attacks that have to be parried rather than blocked. Crucially, though, you can completely negate damage from regular attacks just by holding down the block button, so long as you have enough Spirit built up to avoid having your guard broken – if that happens, you’re left helpless. You can even hold down the block button while also attempting to deflect, making it so that even if you’re too late on the deflection timing, you’ll still block the attack.

Once you solve the puzzle of Wo Long’s combat, it’s incredibly satisfying to play around in.

It’s a good thing that Wo Long has this leniency built in because in practically every other regard, it doesn’t pull any punches. Enemies will regularly power through your attacks to deal a more powerful blow of their own, they have combos that go on for days, and they do a really good job at varying the rhythm of their attacks to try and bait you into parrying too early. It rewards a careful eye and punishes falling into a predictable rhythm. Even with all of that it isn’t nearly as hard as Nioh 2, for reasons I’ll get to later, but it still manages to find a really satisfying balance of being tough, fair, and absolutely exhilarating once you start to pick up on an enemy’s attack patterns and find yourself deflecting each hit of an incoming combo.

One clever wrinkle is that your Spirit meter is also a resource that can be spent on spells, special martial arts abilities, and Spirit attacks. That’s a nice risk-reward mechanic that lets you put yourself in a potentially more vulnerable position in order to gain some sort of advantage. If you know an enemy has an elemental weakness, for instance, you can exploit that by spending Spirit to enchant your weapon with an element to stagger and quickly break them. Martial arts abilities are unique depending on the weapon you’re wielding, and there are many that offer powerful attacks that can either do big single-target damage or give you a way to deal with many enemies at once. Finally, Spirit attacks are powerful strikes that increase in damage the more Spirit you have built up, which give you another reason to hold onto your Spirit meter until you need it.

I never felt like I was stuck against a wall with no idea of how to overcome a particular challenge.

If it’s not already clear, there are tons of layers to Wo Long’s combat, which greatly enhances the already excellent swordplay by laying out a ton of options and ways to vary up my strategy whenever I found myself dying repeatedly to a particular boss. If just straight-up attacking didn’t work I could focus more on defense and reduce their Spirit by deflecting their big attacks; failing that, I could double down on rushing them down and trying to break their Spirit with aggressive attacks and martial arts abilities. Or, if I could figure out what they were weak to, I could try using spells. So while Wo Long is certainly tough, I never felt like I was ever stuck against a wall with no idea of what else I could try or how to overcome a particular challenge.

The Loot Problem

Where Wo Long feels very similar to the previous three Team Ninja soulslikes – in a bad way – is in its loot. More specifically, there’s an overabundance of it. I became absolutely inundated with garbage gear that I had no use for within just a few hours, and it only got worse after that. I’m just not the kind of person who really wants to spend 10 to 15 minutes in a menu trying to decipher whether a -2.6% reduction in Martial Arts Spirit is worth sacrificing a +7.2% Genuine Qi Obtention, or if I’m willing to sacrifice a few points of attack power for +24 alliance Spirit defense. Those simply aren’t interesting decisions – those are spreadsheet entries and math problems, and it’s made worse by not even being able to sort your massive list of weapons by set, or by a specific special effect you’re looking for.

Where Wo Long feels very similar to the previous three Team Ninja soulslikes – in a bad way – is in its loot.

I’m fully aware that there are people who love these games for this level of hyper-specific build optimization, and if that is you, then you’ll find a lot to appreciate here. You can salvage junk gear to extract their special effects, then slot those special effects into weapons that you want to use, and then you can copy the appearance of any other weapon or armor so you don’t have to worry about being forced to use an ugly weapon or armor set because it has great stats. It’s fairly exhaustive in its options, but it’s also not for those of us who prefer action to menu screens.

Fortunately, I found that I didn’t have to get too far in the weeds on my first playthrough because I was more than powerful enough just by engaging with loot on a surface level. For armor, I just picked whatever gave me the highest defense number without putting me into the heavyweight category, which would limit my mobility. Then I would pick a weapon type I liked, swap it with one with a higher gear score whenever I came across one; similarly, when I found one that came with a Martial Arts ability that I liked, I just upgraded that as high as I could. No major tweaking was necessary to keep me from falling behind the power curve, leaving the complexity for those who are looking to test their mettle in the multiple iterations of New Game+ or PvP invasions.

Raising Morale

One of my favorite new ideas in Wo Long is the addition of Morale Ranks, which is basically a separate progression system that starts at zero at the beginning of every main mission and goes all the way up to 25. You gain morale simply by defeating enemies, but you’ll gain it even faster by killing them using Spirit attacks, Martial Arts abilities, or critical strikes. You will also lose some morale everytime you die, up to a certain point determined by your fortitude level, which you can increase by finding various flag poles throughout each mission. Enemies have Morale Ranks too, and those with a higher rank than you deal more damage. I love this addition because it gives every level a very natural ramp-up in difficulty, while adding extra incentive to explore and mop up more bad guys.

Each level begins fairly easy: a bunch of low-morale-rank enemies make up the majority of foes, with a few high-rank monsters sprinkled in here and there to give you an occasional challenging fight. By the time you’re near the end of the level though, you’re regularly going up against rank 20 enemies and bosses that will be really tough to deal with if you haven’t been thorough in clearing out the opposition.

Some of my favorite side missions even have you sparring against your allies in challenging boss battles.

Much like Nioh, Wo Long’s campaign is broken up into main missions and side missions, with the main missions taking you through humongous levels – from castles, to active battlefields, to jails with Dark Souls-like poison ponds on the ground floor – and the side missions typically having you revisit those settings with some sort of fun twist with regard to the objective and enemy placements. Some of my favorite side missions even have you sparring against your allies in challenging boss battles. One of the really great things that Wo Long does is that it allows you to exit out of a mission from a Battle Flag and save your progress on that main mission. This is a wonderful safety net, because frequently what can happen is you can find yourself underleveled and stuck on a main mission; here you’re allowed to back out to the level select, complete some side missions to level up or get new gear, maybe head to your secret village home base to upgrade that gear, and then return right where you left off on that main mission without feeling like you’ve lost your hard-fought progress.

The levels themselves won’t win any awards for how they look, but they’re very well designed from a gameplay perspective. Branching paths that often allow you to find an easier way through a particularly tough area and tons of easily missable optional detours leading to bountiful rewards keep them from being straightforward paths from point A to point B.

Wo Long’s biggest problem – bigger than the loot issues and the poor storytelling – is its enemy variety. Even though the combat system is excellent and varied, there’s simply not enough different types of opponents to fill a game of this size. The ones that are here are fantastic and fun to fight, don’t get me wrong, but part of the fun of a soulslike is encountering a new threat, learning their attack patterns, and finding ways to get through the fight without taking heavy damage. In Wo Long, I felt like I figured out everything I needed to know to get through every non-boss encounter by hour five of a game that, in total, took me about 22 hours to beat. That took out a lot of the tension and fear of death that these games thrive on. Without the anxiety that something unexpected might be lying in wait around the next corner, Wo Long is still a very challenging game, but one that lacks a certain sense of adventure.

Wo Long’s biggest problem is its enemy variety.

It’s also worth mentioning that Wo Long also includes online co-op for up to three players, an extensive New Game+ for those who really want to min/max their characters to the extreme, and even has PvP invasions (which you can opt out of if you’d prefer to deal with relatively easy AI invaders). Unfortunately, not enough people were playing ahead of launch for me to test the competitive multiplayer features out for this review, but cooperative play is super easy to set up and play through, just like it has been in prior Team Ninja soulslikes. You can either recruit random strangers into your game from within a level when you need help, or you can start a level fresh from the beginning with a friend.

Deal Alert: 1TB Micro SDXC Memory Card (Nintendo Switch Compatible) for $84.98

Amazon is currently a Micro Center 1TB Micro SDXC card for only $84.98. That’s one of the least expensive 1TB Micro SDXC cards we’ve seen, and it’s fully compatible with the Nintendo Switch console.

If you’ve started compiling a collection of digital games, you probably already know just how limited the Switch’s base storage capacity. With only 32GB of starting space (and some of it reserved for the OS), you’ll barely fit The Legend of Zelda: Breath of the Wild and Pokemon Sword or Shield, which tap out at 13.5GB each! There’s only one expansion slot in the Switch console so you want to make sure you get the biggest card you can afford.

1TB Micro SDXC Card (Switch Compatible) for $84.98

Micro Center is a legitimate company; they have about two dozen retail stores and they’ve been around for over 40 years. This particular brand of Micro SDXC card has over 14,000 reviews on Amazon with an average user score of 4.6/5. The Micro Center “Premium” card has a faster Class U3 rating, which means it boasts a minimum read speed of 30MB/s. Of course if you plan to use this in a Nintendo Switch, it doesn’t even matter. The Nintendo Switch can only support U1 (10MB/s) speeds, so a higher rated U3 speed will just be throttled back down to U1 speeds anyways. So make sure your money goes into maximum storage capacity, not maximum speed.

Note: An official Nintendo Switch branded Micro SDXC card is no more compatible than any other Micro SDXC card with similar specs. Aside from the official licensing, you’re paying extra only for the card’s design. Of course, no one’s going to see the card once installed.

Steam Deck Owners Can Use These Cards Too!

The Switch isn’t the only gaming system that accepts these cards. If you’re a Steam Deck owner, you can also use this card, especially if you picked up the 64GB storage option. This deal may come around on Black Friday, but we highly doubt that it will be any cheaper. You might as well get it now and never worry about running out of space again. Check out our guide to the best SD cards for Steam Deck for more info.

For more deals, take a look at our daily deals for today.

AFL 23 Release Date Confirmed, Arriving April

Cricket 22 and AO Tennis developer Big Ant has confirmed AFL 23 will be arriving on PlayStation and Xbox platforms, plus PC, on April 13, 2023.

The studio also revealed a small selection of new screenshots from the game, which will feature all the clubs and teams from the AFL and AFLW, plus the AFL grounds featured in the 2023 season.

The Melbourne, Australia-based developer, which has a long history of building cricket, rugby league, and tennis games, previously developed AFL Live for PS3, Xbox 360, and PC in 2011. Over the last decade, AFL for Wii (2011), AFL Live 2 (2013), AFL Evolution (2017), and AFL Evolution 2 (2020) were developed by Wicked Witch Software, which is also based in Melbourne.

Luke is Games Editor at IGN’s Sydney office. You can chat to him on Twitter @MrLukeReilly.

Lil Gator Game Developer Interview: Make Your Own Fun With Adorable Sandbox Exploration

Lil Gator Game is a charming sandbox adventure from MegaWobble. It’s available for $19.99 on Steam, but it’s this month’s IGN Plus game and Plus members can get a Steam key as an IGN Reward and jump in right now.

Plus members – get your key for Lil Gator Game here on its IGN Rewards page. Not a Plus member? Learn more here. You can also follow the devs on Twitter.

Lil Gator Game Developer Interview

I sat down with Lil Gator Game devs Scott Slucher (Lead Developer) and Connor Quothe (Lead Writer) to talk about their inspiration, as well as what players can expect when they jump into this fun, lighthearted game.

The titular Lil Gator has a recognizable hat, tunic, and left-handed sword swing that will immediately look familiar to any Zelda fans, and Lil Gator Game wastes no time before making its love for that series explicit. When I asked why the main character was an alligator, Scott laughed and said, “because alligator is green and Link is green,” and although that isn’t the whole story, Scott was inspired by The Legend of Zelda: Oracle of Ages and Oracle of Seasons, a fantastic duo from the Game Boy Color generation.

With such classic inspiration, it would be easy to mistake Lil Gator Game for a one-trick pony, but that’s far from the truth. Filling out the world and giving it life are myriad characters, each with fun personalities that make meeting and talking to them breezy and delightful.

The writing was inspired by Frog Detective’s conversational tone, as well as cartoons like Spongebob Squarepants, Fairly Odd Parents, and Foster’s Home For Imaginary Friends. Connor’s own theater and Dungeon Master background meant he had experience giving substance and personality to multiple characters, which Lil Gator Game’s broad cast of characters greatly benefits from.

Fueling the lighthearted and comedic side of the game (and leaning into the strength of the side characters) the side quests are inspired by the Yakuza series. “[They are] just weird little things you stumble into,” Scott said, “with a joke or moral message at the end, and then you move on.” Side quests are also incredibly short. There are tons of them, and they can generally be completed in under a minute, creating refreshing gameplay loops of exploration and levity.

The warm, welcoming tone of the game reminds me of A Short Hike, and Scott confirmed some other inspiration for Lil Gator Game was drawn from Kirby’s Air Ride and Tony Hawk’s Pro Skater, which is reflected in Lil Gator’s focus on discovery and undirected play.

When asked about the team’s favorite elements, Connor said his were some Easter Egg items the player will find, and Robin (who was primarily responsible for creating the music) loves the game’s humor. Scott, who was inspired by long hikes near his Kentucky home, is most attached to the trees (which he reworked four times during development).

Scott had one final note to players. “I encourage people to look for ways to find their own fun… I have the concept of a “toy box” with this game. I tried to put in as many toys as I could, in the hopes that they’d be inspired by one of them and would play with it.”

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Brian Barnett writes reviews, guides, features, & more for IGN & GameSpot. You can get your fix of his antics on Twitter (@Ribnax) and Twitch (Ribnax) or check out his fantastic video game talk show, The Platformers, on Twitch & Apple Podcasts.

The Mandalorian Xbox Consoles Come With a Special Grogu Controller and Cloak

In a bundle just as rare as little Grogu, Microsoft announced two sweepstakes for The Mandalorian-themed Xbox Series S|X consoles and accessories.

An Xbox Wire blog post announced Xbox’s Lucasfilm collaboration featuring a package of Grogu goodies celebrating The Mandalorian’s Season 3 debut. The Star Wars gaming gear is an extra-limited edition set, only available by entering the sweepstakes on Twitter, with more Mandalorian-themed accessories up for grabs through Microsoft Rewards.

Beginning today and wrapping up on May 11, The Mandalorian fans can enter through a retweet with #TheMandalorianXboxSweepstakes of the Xbox official contest post. The custom Xbox Series X and Series S consoles feature the show’s beloved Star Wars dad, Din Djardin, and the adorable Baby Yoda – or Grogu. Sticking to the theme, Xbox is also offering a tiny hoodie for the consoles’ bright green controller, complete with Grogu’s fluffy trim and all.

Anyone in Xbox-supported locations can enter the Twitter sweepstakes, but the Xbox Wire post notes its hosting an additional drawing for a human-sized Pram bundle open to US account holders only. The prize includes the same consoles, but they’re packaged with the giant Grogu pod that features all sorts of bells and whistles with flashy lights, cupholders, and massage cushions.

The Mandalorian Season 3 kicks off today on Disney+ with the first of eight episodes, and we’ve already got a list of burning questions from the debut’s biggest reveals. After comments on cameos from some Star Wars characters we thought long-perished, The Mandalorian co-creator Jon Favreau only adds to those rampant fan theories and speculation.

Grogu and Mando’s latest adventure should be available to Disney+ subscribers now, with new episodes airing on Wednesdays. As for The Mandalorian’s premiere, the 8/10 IGN review summarized:
“The show goes back to the beginning to demonstrate how much has changed even if its core dynamic remains the same, laying solid groundwork for a host of new conflicts for the Mandalorian and his foundling to face together.”

Andrea Shearon is a freelance contributor for IGN covering games and entertainment. She’s worn several hats over her seven-year career in the games industry, with bylines over at Fanbyte, USA Today’s FTW, TheGamer, VG247, and RPG Site. Find her on Twitter (@Maajora) or the Materia Possessions podcast chatting about FFXIV, RPGs, and any series involving giant robots.