How to Train Your Dragon Live-Action Movie Coming in 2025

It turns out Toothless will be taking to the skies in live-action.

Universal Pictures has greenlit a live-action adaptation of How to Train Your Dragon, according to The Hollywood Reporter. Dean DeBlois, who directed the entire How to Train Your Dragon trilogy, will return to write, direct, and produce.

And in a show of confidence, Universal has already set a March 14, 2025 release date.

The franchise primarily follows a young Viking named Hiccup Horrendous Haddock III, voiced by Jay Baruchel, who eventually becomes a dragon expert alongside his trusty companion Toothless, a rare Night Fury dragon.

How to Train Your Dragon has been one of DreamWorks Animation’s strongest and most reliable properties. The first film, which was co-directed by Chris Sanders, grossed nearly $500 million globally after its release in 2010, spawning two sequels – 2014’s How to Train Your Dragon 2 and 2019’s How to Train Your Dragon: The Hidden World. All three movies received critical acclaim, and were each nominated for that year’s Oscar for Best Animated Feature.

A TV series, DreamWorks Dragons, aired on Cartoon Network from 2012 to 2014 before moving to Netflix under a new subtitle, Race to the Edge, in 2015, where it would run for six more seasons. Universal also partnered with Netflix for two other related TV shows: DreamWorks Dragons: Rescue Riders and the currently airing DreamWorks Dragons: The Nine Realms.

Prior to taking on How to Train Your Dragon, DeBlois was best known for writing and directing 2002’s Lilo & Stitch. He’s also credited as story co-head on 1998’s Mulan.

Alex Stedman is a News Editor for IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

Lost Smash Bros. Slamfest ’99 Photos Put Pikachu, Mario, and Yoshi in a Real-Life Ring

When Super Smash Bros. made its debut in 1999, it was an oddity among the Nintendo 64 library, a clear contrast from its monolithic status as a heavy hitter in the Nintendo pantheon today.

Along with the now iconic N64 commercial promoting the game, Nintendo devised creative ways to get it out to its audience. That effort included a bizarre yet amusing real-life slug fest with fighters wearing Nintendo costumes called SlamFest ’99. And now, some sleuths on Reddit have uncovered high-quality photos of the event, showcasing how this early, high-concept gaming event went down.

A legendary event

The event itself has been something of a legend in online gaming communities. Vice previously reported on efforts from communities trying to find media back in 2020, but not much has come from it. Once referred to as the “melee of the millennium” on the original site (which is now lost to time), this IRL Super Smash Bros. exhibition went down in Las Vegas at the beginning of 1999 in front of a live audience.

During the event, the fighters in Nintendo costumes would duke it out, with the referee determining which of the characters from the Smash Bros. lineup had the upper hand. Looking at it in retrospect, the event itself has pioneered many of the familiar convention or geek-centric spectacle events that are common today. Not only did it feature some fairly high-end cosplay for Pikachu, Mario, Yoshi, and Donkey Kong — the very same ones from the famous N64 commercial — it was also broadcast on the internet for fans to watch online.

Despite the spectacle, much of the footage for this event has yet to be recovered — something that’s common for content from the early days of the internet. However, content creators and Redditors still need to try to seek out photos or even a recording of the event. In recent years, GameXplain creator Andre Segers called for fans to find any photos or video of the showcase, which have led to some good finds. In addition to interviewing Ed Espinoza, one of the key producers behind Slamfest ’99, some Redditors have uncovered anecdotes and some stories heard about the exhibition.

A new treasure trove of photos

Recently, Reddit user bozo_ssb posted a treasure trove of photos showcasing the event and what happened behind the curtain. These photos were taken by Ed Espinoza while working at the event. It is an exciting find, which showed off the growing scale of gaming events and how video games were becoming increasingly more mainstream. The photos from this SlamFest ’99 event are also an excellent time capsule from 1999. Video games, and the rest of the world, have changed a lot in the years since.

It’s fun to look back on where gaming events used to be. Hopefully, some more folks will step forward with actual footage of the event; I think any respectable Smash Bros fan would want to see footage of a real-life Pikachu make awkward swipes at Donkey Kong.

Thumbnail credit: Ed Espinoza
Alessandro Fillari is a news writer for IGN. You can follow him on Twitter and Instagram @afillari.

How to Watch Fan Fest 2023

IGN Fan Fest is back for another special celebration of exclusives across your favorite games, comics and entertainment!

What is IGN Fan Fest?

Fan Fest is an event where fans from all over the world come together to celebrate their most anticipated movies, TV shows, and games. IGN Fan Fest returns following the success of last year’s show, which included special announcements and previews from Spider-Man: No Way Home, Sonic the Hedgehog 2, the Halo TV series and so much more.

What to Expect at 2023 Fan Fest

From Redfall to John Wick: Chapter 4, we’re excited to bring you exclusive new looks, sneak peeks, and interviews from the games, movies, and shows you love. We’ll showcase exclusive preview content starting Monday, February 13 before the livestream begins on Friday.

What’s more, we’ll be hosting giveaways and freebies during, including giving away an average of 1 free game code per minute* during the streams on February 17 and 18. You can expect codes for Street Fighter V, Resident Evil Village, and many more. Lastly, the IGN Store is also hosting 3 deals for Fan Fest this week only, so be sure to check those out too! Be sure to browse the new IGN Fan Fest 2023 collection.

TL;DR

IGN Fan Fest 2023 Dates and Start Time

IGN Fan Fest 2023 is a two-day event, taking place on February 17 and 18 starting at 10am each day. Plus be sure to check out some exclusive preview content we’ll be showcasing starting February 13!

Below is a sneak peek of panels confirmed for the event:

How to Watch IGN Fan Fest 2023

As a free and live virtual event, IGN Fan Fest will be streamed across IGN.com and all of our social channels, with panels available to rewatch after the stream on IGN.com and our YouTube channel. We’ll also be embedding the stream in this article, so feel free to bookmark this page for easy access.

Here’s the full list of places we’ll be streaming IGN Fan Fest on Feb. 17th and 18th so you can watch it on your preferred platform:

What are you hoping to see at IGN Fan Fest 2023? Let us know in the comments.

*See Giveaway Terms and Conditions here.

Our Love-Hate Relationship With Licensed Games

These days video games have gotten so complex, expensive, and time-consuming to develop that it’s apparently not worth the trouble of churning them out to coincide with every major movie release or hit TV show. While fully-fledged video game adaptations used to be commonplace for every major genre blockbuster, you’re now more likely to see some cosmetic DLC in an existing game like Fortnite. Meanwhile, few savvy licensors have taken a wildly groundbreaking approach with games based on their intellectual property: quality over quantity. Controversy aside, Hogwarts Legacy is the latest game to transcend “licensed game,” instead being received as a Very Good Video Game (…that just happens to be based on a licensed property.)

That said, if you don’t care about Harry Potter, your mileage with Hogwarts Legacy may vary. The same is true of Marvel, DC, Star Wars, et cetera, and if you flat-out hate what a game is about, it doesn’t matter how it plays. Conversely, die-hard fans may have higher expectations for games based on something they love, setting them up for disappointment.

Mostly though, what a licensed game is based on is what gets our attention in the first place, and our appreciation for the source material will allow us to overlook shortcomings that might otherwise be deal breakers. Here are a few licensed games that hold special spaces in the Beyond team’s hearts for better (or worse.)

Spider-Man 3 – Jada

Let me preface this with saying I love Spider-Man. It was one of my first comics and I’ve owned nearly every game at some point or another. Thankfully Spidey’s games have been more good than bad, unlike some other heroes, but that just wasn’t the case with Spider-Man 3, the official video game tie-in for the 2007 movie. Spider-Man 3 was a game many of us were seriously hyped for. We’d just gotten Spider-Man 2, one of the best Spider-Man games ever made, and with the addition of the symbiote suit, our expectations were justifiably high.

Now keep in mind this was 2007: the PS3 had launched roughly six months before Spider-Man 3 released and there were a few good games, but outside of Resistance: Fall of Man and Genji: Days of the Blade, there wasn’t really much in the way of good action or FPS games. I knew it was a risk seeing as how most movie tie-in games were laughably bad, but it didn’t stop me and countless others from shelling out our hard-earned cash for our favorite friendly neighborhood Spider-Man because the last one we got just three years earlier was so good. How could they screw this up?

I really wanted to like Spider-Man 3, so I gave it the college try (fitting since I was in college at the time), but it just didn’t really give anything back but disappointment. It was a step up from its predecessor in a few areas, like exploration, which benefited from the addition of subways and sewers, but for the most part it was underwhelming at best. The game’s bugs proved to be as much of a threat to the web-slinger as the boss battles, which were slow and uninteresting. Combat seemed to have taken a step backward, and the side quests ranged from barely passable to ‘I’m turning this off and going to bed’.

I did get around to finishing it eventually but it definitely made me pause before picking up future licensed games, so if nothing else Spider-Man 3 saved me from instantly buying more of those. Insomniac’s 2018 Spider-Man game proved the studio knows what they’re doing, and I have faith in the sequel – but if they announce another after that, you’ll have to forgive me if the words “Spider-Man 3” put my spidey-sense on edge.

Star Wars Super Bombad Racing – Josh

What even is a bombad? According to the Star Wars wiki, it’s a Gungan word that means ‘superior.’ So in essence, the title of this Mario Kart-clone is ‘Super Superior Racing,’ a title befitting one of the first video games I ever owned and sunk meaningful hours into.

The Phantom Menace was released right around the time I first started playing video games. And look, I’m not saying that either the movie or this game are good, but as a young kid looking to spend allowance money on media franchise products, there wasn’t much else.

Was it better than Mario Kart? No. Was it as good as Mario Kart? No. But I still sunk hours into it.

In Star Wars: Super Superior Racing, you could play as bobble-head versions of all your favorite TPM characters in their own matching hovercraft-karts, slinging rockets and lightning at each other with randomized items. Was it better than Mario Kart? No. Was it as good as Mario Kart? No. Was I good at the game? Hell no. But I still sunk hours into it because it wasn’t a game that lived in its own universe.

The characters were all ones I recognized from the film (even Sebulba), and the race tracks were all locations in the Star Wars universe. And if I’m being honest, I probably would have never known the names of these planets were it not for this game. And while it was true that Mario Kart also is based on pre-existing Nintendo iconography, they were all still from Nintendo games; there was no multimedia crossover.

And that’s the magic of licensed video games. Even if you don’t really like the game, you’re going to enjoy it as a fan of the franchise since you’re consuming it in a new form. For me and SW:SBR, the experience was all more enriching since I wasn’t playing this game in a vacuum, and being introduced to gaming and Star Wars with this game was probably the reason I’m both a Bombad Star Wars and video game fan today.

Aqua Teen Hunger Force Zombie Ninja Pro-Am – Akeem

This is a golf simulator disguised as an action-adventure game, beneath the cloak of a kart racer based on the Adult Swim show Aqua Teen Hunger Force, and was something that caught my attention when I was younger solely based on the name. Released on PlayStation 2 back in 2007, it’s just as quirky and weird as the animated series it was based on, combining various genres into one oddly entertaining package (if you’re a fan of the television series of course).

The entire voice cast reprised their roles for the game, which made traversing the game’s nine holes of golfing goodness all the more fun. It was as if you were playing an episode of the show, with quips from Master Shake, Frylock, Meatwad and other colorful characters from Aqua Teen Hunger Force.

Obviously it wasn’t really a crowning achievement for the PS2, with mediocre graphics and a play time of around 4-8 hours, but the fact it took these wacky characters and delivered a rather unique experience, much like Adult Swim itself, was enough. IGN gave it a 5 back in the day, but that didn’t stop me from buying it! I was ‘Sofa King’ excited to cue this one up and hit the golf course. It was my introduction to both golfing games and ESPN’s Scott Van Pelt, and sadly my only experience with either since. Just goes to show you the power of licensing – it can make you play something you otherwise might avoid.

Indiana Jones and The Fate of Atlantis – Max

When you’re a kid there’s no right or wrong way to get into a piece of pop-culture. Nobody accuses a six-year-old of being a fake Batman fan because their introduction to the character was a Batman pool toy or a pair of Batman pajamas rather than a copy of Year One or a Christopher Nolan movie.

I don’t remember if I’d seen the Indiana Jones movies the first time I played Indiana Jones and the Fate of Atlantis, the now-classic 1992 adventure game. I recall enjoying the movies when my mom rented them from the video store, but it wasn’t until I played the game that I really appreciated Indiana Jones as a character. If anything, it made me want to rent the movies all over again.

Fate of Atlantis, if you’re unfamiliar, is from the golden age of Lucasarts’ point-and-click adventure games. It’s got the same basic mechanics as Monkey Island and Day of the Tentacle, except it’s about Indiana Jones. As the name suggests, Fate of Atlantis centers around the search for the mysterious lost continent. Indy and his psychic companion Sophia Hapgood bounce around in search of clues, solving puzzles, and outwitting Nazis. One of the more ambitious things about it is its branching narrative; depending on choices made early on, the player is sent down one of three paths (wits, fists or team) that each feature completely unique challenges tailored to different playstyles. It might lack Harrison Ford and the music of John Williams, but it features an extremely passable Ford impression courtesy of Doug Lee and some charmingly faithful MIDI covers of the Indy score.

To a kid in the mid-’90s, some movies from the 1980s that take place before World War II might as well have been released in the 1930s. A game that came on a CD-ROM, on the other hand, was obviously a modern thing. At the time, the Indiana Jones franchise was barely a decade old, but Indy was nowhere to be found in the action figure aisle or in Saturday morning cartoon form, which made the archeologist seem completely archaic. Ironically, Bugs Bunny and Batman, characters who actually did date back to F.D.R.’s presidency, were everywhere. Like, you’d turn on MTV and they’d be there in Seal and R. Kelly videos. The ’90s were wild.

Anyway, the lack of any playground buzz surrounding Indiana Jones made The Fate of Atlantis seem like some forgotten relic I’d unearthed. It didn’t hurt that I had it for Mac, which usually got snubbed in the games department compared to my friends’ PCs.

Fate of Atlantis is the lost fourth Indiana Jones movie, directed by a contemporary of Lucas and Spielberg who’d been working with both directors since THX-1138 and Jaws

As luck would have it, my fond feelings for this old game aren’t just a case of rose-colored glasses and fanboy nostalgia: in a lot of ways, Fate of Atlantis is the lost fourth Indiana Jones movie. It was directed by Hal Barwood, a contemporary of Lucas and Spielberg who’d been working with both directors since THX-1138 and Jaws respectively. He’d decided to try his hand at game development and after successfully translating The Last Crusade into a point-and-click adventure, Lucasarts let him tackle something original. The original plan was to adapt an unused Chris Columbus screenplay for a fourth Indy movie into a game, but Barwood scrapped that and we got The Fate of Atlantis instead.

The ‘licensed games’ developed by Lucasarts have always had a leg up, considering the licenses are basically in-house, and Lucasfilm started funneling money into game development long before most major movie studios considered games to be anything more than another merchandising arm.

By the time Kingdom of the Crystal Skull dropped into theaters with all the grace of an antique refrigerator, I’d gotten used to being underwhelmed by new additions to beloved Lucasfilm movie trilogies, but I ultimately walked away unfazed. After all, I’d already gotten a phenomenal fourth Indy movie. It just happened to be a computer game. The jury’s out on Indiana Jones and the Dial of Destiny but no matter how it turns out, just thinking about it has me itching to replay Fate of Atlantis. So, if you’ll excuse me, I’ve got some Orichalcum beads to collect.

God of War: Ragnarok Devs Didn’t Realise That Allies Spoiling Puzzles Would Annoy Players

God of War: Ragnarok developer Santa Monica Studio didn’t realise that allies spoiling in-game puzzles would be annoying for players wanting to solve everything themselves.

As reported by Games Radar, Ragnarok’s narrative director Matt Sophos and story lead Richard Gaubert told MinnMax that the feature, which fans voiced as a point of frustration, was an oversight of the development team.

“It didn’t get exposed to us really until after the game came out, because even when it had play tests we never saw feedback about the characters talking too much or spoiling things too quickly,” said Sophos. “The timing for the first hint was too aggressive and should have had a much longer countdown timer before something comes up”

“It wasn’t until the game came out and it was like, ‘well s**t’. If we’d known that we would’ve responded,” added Gaubert. “It’s not going to happen again.”

Despite the frustration expressed by players, the developers didn’t say whether or not a patch would be released that addressed the hint system, either by slowing it down or providing an option to turn it off completely.

This could be in part because Ragnarok was otherwise incredibly well received, having sold 11 million copies as of February 1. It also won several awards at the likes of the New York Game Awards, The Game Awards, and more.

In our own 10/10 review, IGN said: “God of War: Ragnarok is an almighty achievement and creates a new high that makes many of its peers look mortal by comparison.”

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

PSVR 2 Will Live or Die on One Thing: Games

We are a week away from Sony releasing its second-generation VR headset, the PlayStation VR2, which promises a dramatic leap in performance and interactivity, as well as features we haven’t even seen in other consumer VR headsets such as eye tracking, higher resolution, haptic feedback, and adaptive triggers.

While PSVR 2 has a lot of advantages over rival headsets on paper, there is a distinct disadvantage of being a tethered headset in a market that has tilted more in the direction of headsets with their own processor and OS, which don’t require additional hardware to function (e.g., Meta Quest 2). But despite this, the PSVR 2 is setting itself up for success… just not in the way you think.

PSVR 2’s Path to Victory

The true measurement of success for PSVR 2 comes down to three things: how developers will take advantage of the new tech the headset offers, a strong showing of exclusive content, and, most importantly, meaningful long-term support for the PSVR 2. PlayStation VR 2 needs to have a solid stack of exclusive first- and third-party exclusives that will entice people to choose Sony’s new offering over its competitors.

The PSVR 2’s technology is impressive and a major upgrade compared to its predecessor. With an 110-degree field of view, 4K HDR, and support for up to 120Hz, the gaming experience is a nice upgrade over both its predecessor and the Meta Quest 2. Built-in eye-tracking will also be useful for increasing the resolution of whatever you are viewing when playing on PSVR 2. For example, First Contact’s upcoming project, Firewall Ultra, showed a teaser of gameplay that showcased how the headset’s eye tracking allows you to aim with your eyes to ensure the most realistic precision while playing. PSVR 2’s improved 4K resolution will definitely help with immersion too, making the interactive experiences that play out right in front of you more realistic.

Elsewhere, PSVR 2’s Sense Controllers bring the signature features of the PlayStation 5 DualSense – such as haptic feedback and adaptive triggers – into VR games. The controllers can detect finger touches too, and this technology can potentially add more immersion and help enhance the experiences to make them stand out from anything currently on the market.

While the technology is certainly impressive, it’s the software – the games, the interactive experiences and so on – that will be the primary measure of Sony’s success with VR. What good is the best VR headset if it doesn’t have the games line-up to support it?

While the original PlayStation VR had a strong showing in the first three years of its lifespan, with games such as Firewall: Zero Hour, Astro Bot: Rescue Mission, and Blood & Truth, by the time thePS5 was gearing up for launch, support for the headset fell off a cliff. Sure, games like Moss: Book II and NFL Pro Era were still released for the headset, but these eventually made their way onto other VR gaming headsets, some with more updated technology over what the original PSVR had to offer.

The PSVR 2’s launch lineup continues to grow ahead of release – at the time of publishing there are 42 games available on launch day, which is a big number. But when you take a closer look at the game’s coming, only three are true PlayStation exclusives: Horizon: Call of the Mountain, as well as free VR modes coming to Gran Turismo 7 and Resident Evil Village.

Avid VR gamers likely already own at least a Meta Quest 2 or PC VR and have no doubt already played many of the games confirmed for PSVR 2’s line-up. So while it’s a decent selection for those who’ve never played VR, or are upgrading from the original PSVR, it’s disappointing for those already into it.

Nevertheless, the arrival of PSVR 2 is a golden opportunity for Sony to improve and enhance console VR gaming and to place PSVR 2 in a position where it can share the spotlight with PlayStation 5. To do that Sony needs to ensure a solid and steady flow of games for PSVR beyond the first few years of its lifespan, similar to the first-party lineup for PS5, especially considering the headset retails for $549.99 – more than either the digital edition or disc-drive PS5 console itself.

Sony is already putting resources into this achieving this goal. First Contact is working on Firewall Ultra, due sometime this year, and Supermassive Games is readying The Dark Pictures: Switchback VR for a March 16 release. Those will help bring momentum in the first year of PSVR 2, and additionally there’s the VR mode for Resident Evil 4 Remake, which is an exclusive feature aiming to compete with Resident Evil 4 VR, which is exclusively available on the Meta Quest 2.

Lastly, another example of Sony’s renewed approach to VR is in the hardware. The first-gen headset required PS Move controllers, which were released during the PS3-era and were six years old when PSVR released. In contrast, the PSVR 2 supports brand-new, dedicated Sense Controllers not only designed for VR, but take advantage of its sister hardware to help better immerse you in games and help push VR gaming to new levels.

PSVR 2’s Stiff Competition

PSVR 2 is entering a very different marketplace than it did in 2016, thanks to its hefty price tag and the fact you also need a separate console that is still relatively hard to find, .

The Quest 2 is PSVR 2’s main rival and its most attractive feature is that it does not need any additional hardware: you just put on the headset, power it up, and start playing. And despite a rare price increase roughly two years after launch, the Quest 2 remains relatively affordable because it does not require additional hardware like a PC to get it working. Meta has appealed to the mass audience and its contributions to VR have helped it break into the mainstream, even if the games are still pretty niche compared to the broader gaming market. That’s not factoring in how many Quest 2 exclusives have come to the headset or are on the way either, most notably 2021’s Resident Evil 4 VR.

It’s inevitable the PSVR 2 will be compared to the Meta Quest 2, which is currently the most popular VR headset on the market. However, PSVR 2 has the backing of its manufacturer, a stable of first-party studios — some of which are dedicated to VR game development like Firesprite – and, over the last nearly 30 years, Sony has built a portfolio of in-house IPs that could make the transition to VR. Hopefully Horizon: Call of the Mountain is the first of many.

Truthfully, it’s unlikely that PSVR 2 not beat the Meta Quest 2, but frankly it doesn’t need to. While we could sit here and compare the two and how the Meta Quest 2 is arguably one of the most successful VR headsets ever created, comparing these two headsets is like comparing apples to oranges.

As February 22 approaches, I’m eager to see how the PSVR 2 performs with its launch lineup. But I am more invested in seeing if Sony will recognize the initial impact and potential PSVR 2 has to ensure it invests in its success in the long-term.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Splatoon 3’s Expansion Pass Wave 1 Arrives Later This Month

Nintendo has announced that Wave 1 of Splatoon 3’s Expansion Pass will arrive on February 28, letting players return to the original Splatoon’s Inkopolis.

Announced in a tweet from Nintendo UK (below), the release date was shared just one week after Nintendo revealed the contents of the first DLC pack during a Nintendo Direct but neglected to specify anything beyond a spring 2023 release window.

Inkopolis, which was the hub area in the original Splatoon, will return in all its glory. Players can go shopping at all the classic stores, walk down their favourite streets, and see performances from Squid Sisters Callie and Marie during Splatoon 3’s Splatfest events.

While Inkopolis as Wave 1 can’t be purchase by itself, players can obtain it alongside the rest of the Expansion Pass content for $24.99.

Though the remaining DLC is yet to be revealed fully, Nintendo did announce that Wave 2 will include a new mode called Side Order, in which players are seemingly tasked with painting a colourless word.

In our 8/10 review of the base game, IGN said: “Splatoon 3 takes everything that Splatoon 2 built and makes it greater with an abundance of smart changes and satisfying new weapons and bosses.”

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

You Can Now Buy a PS5 Without Any Stress

After years of almost nonstop scarcity, you can finally just go to Amazon and buy a PS5 or an Xbox Series X. No “request invitation” button. No inflated third-party pricing. You can just buy one. This day has been a long time coming.

This console generation — the PS5, Xbox Series X|S and, to a lesser extent, Nintendo Switch OLED — has been an unusual one, to put it mildly. Finding current-gen consoles in stock, either in brick-and-mortar stores or online, has been far more difficult than usual. For the average consumer who doesn’t follow Wario64 or IGN Deals on Twitter, finding these devices in stock was nearly impossible any point over the past two years.

Sony recently said the PS5 shortage is essentially over, and we’re finally seeing that bear out. Right now, you can order all of the latest game consoles at one retailer or another, and they will ship almost immediately. It’s about time.

Where to Buy Current-Gen Consoles

Where to Buy a PS5 in the UK

For now, you can buy the PS5 standalone, without having to resort to a bundle. But, if you were going to buy God of War: Ragnarok anyway, you might as well consider the bundle that costs $559 instead. Back in the old days, game pack-ins came at no additional cost, but those days are over. (Thankfully, it’s a great game; see our 10/10 God of War Ragnarok review). The PS5 Digital Edition isn’t as widely available as the disc version. It still requires you to request an invitation to order from Amazon, or it ships out in a week from Walmart.

Still, it’s a rare thing to see all models of all the current consoles available to purchase online without any major delays. Let’s hope it stays this way.

I suspect several factors are at play here. By all accounts, the chip shortages that kept these machines scarce before are finally easing up. It’s also likely that demand for these machines is slowing down, as usually happens in the first quarter of the year.

All of which is to say, if you’ve been looking for a new console over the past couple of years and have struggled to find it in stock, this is good news. Now the question is whether stock will stay this easy to find going forward. We can only hope.

Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Twitter @_chrislreed or on Mastodon @chrislreed.

UK Daily Deals: Score The Last of Us Part 2 at £8.39 For a Limited Time Only

Here’s a great deal for those who are loving the latest HBO hit, The Last of Us. Yes, this is based on the game as many of us know, and many of us might also know that there’s a sequel to that game. The Last of Us Part 2 is a critically acclaimed darling (with a few controversies thrown in), and it can be picked up for just £8.39 if you’re a PS Plus member right now (down from £34.99).

That’s a huge deal and a tremendous discount for anyone who hasn’t been able to check out the sequel just yet. Not only that, but the game also features a few PS5 upgrades included, such as 4K textures and a consistent 60FPS throughout the whole game. For even more gaming deals, check out all the links just below, or follow @IGNUKDeals on Twitter for more instant updates.

TL;DR – Best UK Deals Right Now

Best Gaming Deals: The Last of Us Games Are On Sale Right Now

If you’re not a PS Plus member, it’s actually quite easy to get a 7-day free trial of the service so you can take advantage of this deal. Otherwise, check your emails for any latest offers from PlayStation, as they’re regularly throwing out personal 50% off membership deals for the subscription recently. The Last of Us Remastered or its next-gen counterpart The Last of Us Part 1 is also on sale right now.

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Best Random Deals I Love Right Now

These are the best random-ish deals that I want to highlight, but can’t necessarily fit anywhere else. A favourite of mine today is definitely the unisex hoodie blanket, down to just £12.99. This is a great price considering you’re looking at £20-30 anywhere else for a similar quality blanket. My top tip for when you buy one, wash it immediately on its own, once it’s dry it’ll be 10/10 comfort.

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Awesome PS5 1TB SSD for £83.72 (Great Deal)

Pick up the perfect PS5 1TB SSD for just £83.72 right now, or upgrade even further and drop £185 on a 2TB SSD instead (that works out at £92.50 per TB).

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Amazon Hogwarts Legacy Console Bundle Deals

There’s some great deals floating around at the moment for PS5 and Xbox bundles, and they even include the hottest game right now, Hogwarts Legacy. You can currently get the PS5 with Hogwarts Legacy Bundle for just £516.98 at Argos. (There’s also a bunch of other superb bundles to check out just below as well).

Overall that works out at £479.99 for the PS5, and just £36.99 for Hogwarts Legacy, about £23 off the new game already. Make sure to just click the ‘Money Off Bundles’ section which will take you to all the current bundle offers Argos has got, including the new Hogwarts Legacy deal. See our full 9/10 review for the game here.

Amazing Discounts on Anker Tech Right Now

There’s some great deals on Anker headphones, USB cables and more at Amazon right now. My favourite is definitely on the Soundcore Q45 Adaptive Noise Cancelling Headphones, dropping down to just £97.99. This is a great option for an affordable but amazing set of headphones (instead of dropping £300 on a Bose or Sony set).

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Amazing Password Manager Deal from Keeper (AD)

With Keeper, you can store all of your passwords, credit card info, and other sensitive data in one secure, encrypted digital vault. Plus, they use top-notch encryption technology to keep your stuff safe and have added bonus features like password generation, password sharing, and two-factor authentication.

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Where to Preorder The Legend of Zelda: Tears of the Kingdom in the UK

The best Tears of the Kingdom (or Breath of the Wild 2 as many of us called it for years) preorder deal in the UK is still at Hit for £49.85, or ShopTo for the same price. In case you’re wondering, both ShopTo and Hit are 100% legit UK retailers. We’ve linked out to both of them before, and have had no complaints! I’ll leave all the relevant links down below for Tears of the Kingdom preorders.

Where to Preorder Tears of the Kingdom Collector’s Edition and Amiibo

Preorders for the Collector’s Edition are currently sold out everywhere, including Smyths, GAME, and ShopTo. Amazon currently has a listing up, but has not gone live with it yet.

You can also register your interest in the Collector’s Edition, or the Link – Tears of the Kingdom amiibo (£12.99) from Nintendo right now in the UK. Otherwise, follow and set notifications on for @IGNUKDeals on Twitter as we’ll tweet when more preorders go live.

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Metroid Prime Remastered Is Now on Nintendo Switch

After years of rumors, Metroid Prime Remastered is real. If that wasn’t exciting enough, Nintendo has already released the game digitally. But, if you’d prefer to wait for a physical copy, it’s out on March 3, 2023, and can be preorder right now from the links below.

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Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

First Major Hogwarts Legacy Update is Here, PS5 Patch Delayed

The first major Harry Potter: Hogwarts Legacy patch is here… if you’re playing on PC and Xbox Series X|S. PS5 owners will have to wait a bit longer for an update due to “unforseen issues.”

Warner Bros. released patch notes on its official site, including fixes for performance, cinematics, and saved games. You can find the full patch notes right here.

Bug Fixes:

  • General
    • Online
      • Fixed issues with achievement data being properly pushed to Wizarding World portal after linking.
    • Gameplay
      • Owl Mail
        • Fixed an issue with mail not properly triggering sequential mission.
      • World Events
        • Fixed rare crash around certain locations where in-game World Events spawning.
      • NPC
        • Fixed a rare crash when respawning NPCs in the world.
        • Fixed crash with some NPC schedules.
      • Characters
        • Fixed issues with flickering occurring with a transparent head while hair is still present.
    • UI
      • Updated localization text for additional content items.
      • Added Build version to first time EULA.
      • Fixed rare occurrence of mission descriptions not being displayed correctly.
    • Cinematics
      • Corrected VFX presentation of robe transformation.
      • Fixed a stability issue when skipping cutscenes.
      • Fixed a crash when playing cutscenes and cinematics.
    • Save Game
    • Performance and Stability
      • Improved performance on Fidelity mode.
      • Fixed rare crash around hovering over the map.
      • Fixed issue with wind causing distortion and stretching of world assets.
      • Fixed a rare occurrence with material swapping.
      • Fixed a rare crash with map assets state.
      • Fixed Rare crash occurring with in-game world events.
      • Fixed a memory leak with global lighting system HL-313.
  • XSX
    • Performance and Stability
      • Improved crash collection to help chase rare crashes.
  • PC Steam/PC Epic Games
    • Cinematics
      • Fixed audio issues missing or not properly playing.
    • Controllers
      • Switch Pro controller support updates HL-346.
    • Upscalers
      • Enable frame generation while DLSS is disabled.
      • Anti-Aliasing and Screen resolution settings disabled when using DLSS and not Super Resolution.
    • Raytracing
      • Fixed issue with RTAO looking worse than SSAO.
      • Adjusted default setting to Medium Quality.
    • Performance and Stability
      • Shader type compilation optimization.
      • Shader compilation performance updates and functionality enhancements.
      • Fixed a crash affecting Text2Speech usability.
      • Resolved issues with world assets abruptly being stretched which resolves the following reported issues: HL-305, HL-265.
      • Resolved an issue with Nvidia GPUs having lower frame rate compared to AMD.
    • DirectX Version 12
      • Please note DirectX Version 12 is required to run Hogwarts Legacy on PC. We do not suggest attempting workarounds to run the game with DirectX Version 11 as this can cause stability issues with launching the game and the player experience.

PS5 owners, for their part, will have to wait until later this week for a patch, WB says. It includes a fix for the Collector’s Edition Trophy, which is obtained by completing Hogwarts Legacy’s various collectibles (of which there are many).

Harry Potter: Hogwarts Legacy has seen strong sales out of the gate, but its reception has been controversial owing to series creator J.K. Rowling’s outpoken anti-transphobic views. Our review noted that the game itself is weighed down by technical issues, but that it’s ultimately a well-executed open world fantasy game.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.