As pre-orderssell out and tons of references are revealed, Magic: The Gathering’s upcoming crossover with Final Fantasy is shaping up to be its biggest ever. Today, we get to add to that fun with six cards that are available in the upcoming set: three featuring classic concept art by Yoshitaka Amano, and three with more recent art by Toshitaka Matsuda.
Flip through the gallery below to see all six cards, and read on to learn where to find them yourself:
The cards we are revealing today are part of the “Through the Ages” bonus sheet that is within the larger main set. That means they are all reprints of existing cards reskinned with concept art and characters from different Final Fantasy games – so while there are no brand new or mechanically unique cards here like the ones that have been shown off recently or those in the Commander decks we previously revealed, they do have art that stretches back all the way to the very first game in the series.
Unlike the cards in the main set, Through the Ages cards do not become legal in Magic’s Standard format (though they still are if the existing card was already legal there, of course), essentially just making them alternate art versions of those cards. That said, they can be found in both the fancier Collector Boosters as well as one in every three of the regular Play Boosters that are used for Limited events like Draft and Sealed.
That means if you plan to play a lot of this set either at your local game store or digitally on something like Magic: The Gathering Arena, you are likely to see these cards in action quite frequently. Five of the six cards here are Rares, which means they won’t show up as often, but Thrum of the Vestige is notably an Uncommon. That’s a reskin for one of Magic’s most ubiquitous cards, Lightning Bolt, and I wouldn’t be surprised if this particular printing has quite the impact on the set.
The Warrior of Light reprinting of Jodah, the Unifier is also certain to be a popular one – Jodah is a powerful and common Commander, and the art used here is Amano’s from the Japanese boxart of the original Final Fantasy. Similarly, Amano’s iconic art for Final Fantasy 4’s Cecil Harvey has been repurposed for one of Magic’s strongest partner commanders, Tymna the Weaver, which has only ever been reprinted once before this.
These cards launch physically as part of the larger Final Fantasy set on June 13, with the digital versions going live on MTG Arena and MTGO on June 10. And if you are a Final Fantasy fan who isn’t into Magic yet, there is still reason to be excited, as FF7 Remake series director Tetsuya Nomura said the design of Sephiroth on one card is different for some cryptic reason.
Tom Marks is IGN’s Executive Reviews Editor. He loves cards games, puzzles, platformers, puzzle-platformers, and lots more.
Within an hour of the feature going live, however, Fortnite players have popped up all over social media sharing reports and videos of Vader being manipulated into saying the kind of things very much associated with the Dark Side.
“What freaking f*cking food is that, Darth Vader?” streamer LoserFruit asked Vader when he joined the team. After echoing the statement, Vader added: “Such vulgarity does not become you […] You enquire about sustenance, and yet speak like a common thug.”
Perhaps inevitably, within 30 minutes of AI Darth Vader going rogue, Epic Games was forced to push out a hotfix, telling Kotaku: “We pushed a hot fix within 30 minutes of this happening in-game, so this shouldn’t happen again.”
Darth Vader is, of course, voiced by the inimitable James Earl Jones, who died in September 2024 at the age of 93. This AI version of his voice, powered by Google’s Gemini 2.0 Flash model and ElevenLabs’ Flash v2.5, is used entirely with Jones’ family permissions.
In a statement, the family said: “James Earl felt that the voice of Darth Vader was inseparable from the story of Star Wars, and he always wanted fans of all ages to continue to experience it. We hope that this collaboration with Fortnite will allow both longtime fans of Darth Vader and newer generations to share in the enjoyment of this iconic character.”
“With all due respect to James Earl Jones, even with his full permission for these methods to be allowed, he did not deserve this sort of legacy,” said one player on the subreddit.
“His voice was one that shaped many of us, and now we have an AI imitating his likeness. A mere vessel without a soul. Someone like Matt Sloan (voice of Darth Vader in various video games and shows) carries more sentiment to this role than an AI ever could. Not to mention that Generative-AI is quite harmful to the environment.
“As long as we don’t have a way of finding renewable energy or a way to minimize harming our future generations, I can’t see any ‘fun’ behind this,” they added. “Sure, Darth may comment on sweaty players or comment on his hatred for sand, but is that worth [it] in [the] long-term? Is this small addition really needed to enhance our experience in the bigger sacrifice of polluting our world?”
“Nothing in this world is certain, except death, taxes, and the internet making AI racist,” added another, while one simply said: “Leave it to the internet to take a cool thing and ruin it.”
This is probably a timely opportunity to remind parents that players under 13 or their country’s age of digital consent, whichever is higher, will need their parent or guardian’s permission to talk with Darth Vader. You can approve or deny Darth’s shenanigans by heading to Epic Games’ parental controls and selecting “allow voice and written communication with AI Features.”
Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Upon release back in 2020, American developer Sucker Punch’s Ghost of Tsushima was generally well-received for its fictionalized depiction of historical Japan. The game’s director Nate Fox recently talked about his commitment to bringing the same kind of cultural sensitivity to the upcoming Ghost of Yotei, emphasizing the importance of research, respect, and listening to cultural advisors.
While Ghost of Tsushima had us take on the role of Jin Sakai as he defends Tsushima from a Mongol invasion in the 13th century, Ghost of Yotei skips forward to 1603, where we play as female warrior Atsu in Ezo (modern day Hokkaido, Japan’s northernmost main island). She is out to wreak vengeance on a band of outlaws who murdered her family.
Ghost of Tsushima paid homage to classic samurai movies (with its black-and-white “Kurosawa mode” named after legendary Japanese film director Akira Kurosawa), so it will be interesting to see if Ghost of Yotei takes any influence from Japan’s many movies featuring tough female warriors exacting revenge, like the Lady Snowblood series.
In a recent PlayStation Blog post, Ghost of Tsushima and Ghost of Yotei director Nate Fox talked about how the research trips to Japan have not only been the “best part” of working on the games, they have also been highly inspiring and eye-opening.
“Everyone from Sucker Punch that went on those reference gathering trips came back to the studio with a driving passion to bring a sense of authenticity to our fictional depiction of these real life places,” he commented, emphasizing the importance of getting the feel for a place in person, and then using this experience to craft an original, in-game environment that matches the spirit of the real location.
Comments made by Ghost of Tsushima’s English-to-Japanese localization producer Daisuke “Dice” Ishidate on Twitter / X back in May 2024 echo these sentiments: “The Ghost of Tsushima development team told me that ‘we want to create enjoyable entertainment, not a history lesson…’ I think that maybe the reason for Ghost of Tsushima’s success is not objective historical accuracy but its subjective period drama-like style (and flair).” (As reported by Automaton).
Indeed, Ghost of Tsushima read like a thoughtfully researched love letter to historical Japan with a dash of classic samurai movie thrown in. What inaccuracies it has were mostly artistic license used to create a more entertaining and atmospheric experience for the player, and to make the game more accessible to wider audiences. For its depiction of samurai, Ghost of Tsushima tapped into later centuries and the pop culture image of samurai as katana wielders, when they predominantly used bow and arrow in the 13th century (archery expert Sensei Ishikawa is perhaps the closest character to the samurai of that period). As for accessibility, Jin can compose haiku (the most widely recognized type of Japanese poem), however the haiku form didn’t develop until centuries later.
Although Ghost of Tsushima’s towns, shrines, and environments do feel like experiencing a nature hike through Japan from the comfort of your sofa, the game took some liberties in allowing the player to experience all Japan’s seasons. The real Tsushima is subtropical, located between South Korea and Japan’s southernmost main island of Kyushu. The heavy snow that Jin encounters in Act 3 is anachronistic, as the real Tsushima is too far south to experience such weather. However, this gave players the chance to experience a sort of virtual postcard of the most iconic and famous aspects of each season in Japan. Wandering the game’s fictional Tsushima, the player moves between different seasons: abundant pink cherry blossoms bringing a splash of spring to your screen one second, only to be replaced by orangey brown autumn leaves when you enter another area.
As Fox explained, the digital Tsushima was never intended to be a perfect recreation of the island, but it was meant to faithfully capture the spirit of the place. In the PlayStation blog post, he commented: “We felt that by listening to our cultural advisors and by doing research, we could deliver a respectful representation of what made Tsushima so special… For Ghost of Yotei, we’re doing the same thing.”
Fox revealed that Sony picked Hokkaido for Ghost of Yotei’s setting because it is “unbelievably beautiful.” Upon visiting the place, Fox recounted that the dev team were struck by the contrast between the majestic views and the potential threat posed by the bears that inhabit Hokkaido’s Shiretoko National Park. “A perfect marriage of beauty and danger, that was the exact feeling we wanted for our game,” Fox enthused. Added to this, in 1603 when Ghost of Yotei is set, Hokkaido was a sparsely populated, harsh northern island, which the developers felt fit with the tale of a female warrior so hell-bent on revenge that the locals start to believe she is a demon.
However, official information about Ghost of Yotei has yet to mention how and if it will address Hokkaido’s complicated history of eventual colonization by Japan. How will Ghost of Yotei depict Hokkaido’s indigenous people, the Ainu, and their language and culture? Will it portray tensions between Japanese and Ainu populations? This could be a difficult part of the game to get right.
After release, Ghost of Tsushima met with mostly positive reception from Japanese gaming media and people, gaining a perfect score from Famitsu and winning two awards at the Japan Game Awards 2021. It has also been embraced by the real life island of Tsushima, with its popularity encouraging more tourists to visit the island. The game’s director Nate Fox and creative director Jason Connell were named cultural ambassadors to the island, for their role in drawing people’s attention to Tsushima and its history. If Ghost of Yotei becomes as successful as its predecessor, it might also bring more overseas tourists to Hokkaido. However, they should probably make sure they are better prepared than the British couple who recently got stranded on Mount Yotei.
Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.
Need some cash for your Car Dealership Tycoon enterprise? Look no further. We’ve scoured the web for all of the currently active codes available in Roblox’s car-selling sim, so you can keep your business running smoothly with some free cash injections.
Working Car Dealership Tycoon Codes (May 2025)
Below, you’ll find all of the currently active and working Car Dealership Tycoon codes in May 2025 that you can redeem for free rewards:
SEASON17 – $80,000
AUDIR8 – $100,000
UPGRADELAUNCH – 3 Deluxe Kits
CUSTOM200 – 200 Wrenches
EASTER2025 – $100,000
BARNFIND04 -$80,000
SEASON16 – $80,000
EVENT03 – $80,000
ZENVOCOLLECTOR – $80,000
Killasfs – $50,000
Foxzie – $15,000
Tstingray – $50,000
IranRan – $50,000
Expired Car Dealership Tycoon Codes (May 2025)
The following Car Dealership Tycoon codes have expired and can no longer be redeemed as of May 2025:
EASTER2
SAUSAGE
PAGANISALE
VOLKSWAGEN
POLICESEASON
VWCOLLECTOR
IMMORTAL
SCAVENGERHUNT
COLLECTORCAR
COPSANDCRIMS
RETURNINGLIM
NEWLIMITED
NEWMAP
XMASUPDATE
How to Redeem Codes in Car Dealership Tycoon
To redeem Car Dealership Tycoon codes, boot up the game and, once you’re in, follow the steps below:
Look at the top of the screen. To the left of the cash counter, you’ll see a settings icon. It’s represented by the small gear.
Click this icon to bring up the settings menu. At the very bottom of the settings menu is the redeem code bar.
Input your code into the bar and then press the “+” icon beside it to redeem it.
Why Isn’t My Car Dealership Tycoon Code Working?
If your Car Dealership Tycoon code isn’t working, it’s likely due to one of two scenarios. The first is that the code was inputted incorrectly. Check the spelling and that the case is correct, then redeem again. You can even copy and paste the codes directly from this article over to Roblox if you want to make sure you’re inputting them correctly.
The other possibility is the code has expired or you’ve already used it. In this scenario, you should see an error message appear in the codes bar informing you that the code has already been redeemed or is invalid.
How to Get More Car Dealership Tycoon Codes
If you want to hunt down some Car Dealership Tycoon codes on your own, you’ll have to scout through several different social accounts for the game. The main spots you should be checking are the CDT update info channel in the game’s official Discord server, Foxzie’s YouTube channel, and Foxzie’s X account. All three will be updated from time to time with codes, so make sure you’re subscribed to each to keep up to date with new code drops.
What is Car Dealership Tycoon in Roblox?
Car Dealership Tycoon is exactly what it says on the tin. You’re offered the keys to your very own car dealership, and from there, your mission is to build it, customize it, and purchase new cars to display on the show floor. As you grow, you can take part in a variety of activities to increase your cash flow, including taking to the streets to race other players and avoiding police in high speed chases. So, do you have what it takes to cement your dealership as the go-to hub for the most luxurious rides in the city?
Callum Williams is an IGN freelancer covering features and guides. When he’s away from his desk, you can usually find him obsessing over the lore of the latest obscure indie horror game or bashing his head against a boss in the newest soulslike. You can catch him over on Twitter at @CaIIumWilliams.
Want to grab some free cash with Arise Crossover codes? You’re in the right place. We’ve compiled all of the active codes currently available in the popular Roblox open-world anime action game, so you can get your hands on some useful resources instantly.
Working Arise Crossover Codes (May 2025)
Below, you’ll find all of the currently active and working Arise Crossover codes in May 2025 that you can redeem for free rewards:
LOADOUTSFIX – Rewards (NEW!)
LOADOUTS – Rewards (NEW!)
LOADOUTS2 – Rewards (NEW!)
UPGRADES – Rewards
Expired Arise Crossover Codes (May 2025)
The following Arise Crossover codes have expired and can no longer be redeemed as of May 2025:
QUESTS
ALIENS
1MLIKES
WINTERRAID
EASTER
GZIRU
ENCHTICKET
TICKETS
DUSTS
Potions
Beta
COFFIN
RUNES
UPDATE
DRAGONBLUE
AlphaTester
TESTERQA
TESTER
How to Redeem Arise Crossover Codes
To redeem Arise Crossover codes, boot up the game and, once you’re in, follow the steps below:
Look at the icons on the left-hand side of the screen. In the top left-hand corner of the icon menu, you’ll see an icon with a shopping basket.
Click the shopping basket to be taken to the in-game shop. Scroll to the bottom of this shop menu or press the codes icon on the right of the pop-up box and you’ll find the codes bar.
Enter your code into this bar and then click send to redeem it.
Why Isn’t My Arise Crossover Code Working?
If your Arise Crossover code isn’t working, it’s likely due to one of two scenarios. The first is that the code was inputted incorrectly. Check the spelling and that the case is correct, then redeem again. You can even copy and paste the codes directly from this article over to Roblox if you want to make sure you’re inputting them correctly.
The other possibility is the code has expired or you’ve already used it. In this scenario, you should see an error message pop up at the top of the screen informing you that the code has already been redeemed or is invalid.
How to Get More Arise Crossover Codes
If you’re on the hunt for new Arise Crossover codes, you’ll probably want to make your way over to the game’s official Discord server. Once you’re a member, you’ll be able to access the codes channel, where you’ll find new codes whenever they’re published.
What is Arise Crossover in Roblox?
Arise Crossover is an open-world action game with a unique twist. It’s world is comprised of multiple anime-inspired lands, with players able to travel to islands ripped directly from Solo Leveling, One Piece, Naruto and more. While exploring this familiar landscape, they’ll be able to battle enemies native to each world, levelling up their character, unlocking new powers and completing dungeons.
Callum Williams is an IGN freelancer covering features and guides. When he’s away from his desk, you can usually find him obsessing over the lore of the latest obscure indie horror game or bashing his head against a boss in the newest soulslike. You can catch him over on Twitter at @CaIIumWilliams.
Stellar Blade‘s Steam rollout has been mysteriously blocked in countries like Egypt, Vietnam, Estonia, and Cuba.
While there’s been no formal statement on why sales have been blocked in over 100 countries around the world, it’s thought the list broadly matches that of places where PlayStation Network is not available.
But here’s the confusing thing: Stellar Blade doesn’t require players to sign up to PSN to play, which has left players wondering whyonearth sales have been restricted.
It’s possible the block comes not because Stellar Blade requires a PSN connection, but because it offers an optional one. Though not confirmed by either developer ShiftUp or Sony itself just yet, some are speculating that it may be because players are invited to sign up via their PSN account to secure an optional skin for Eve.
More interestingly still, it seems ShiftUp itself has been surprised by the restrictions. While the team has responded to several unhappy tweets on X/Twitter, asking the complainants where they live, they’ve yet to provide any further information about why the game is blocked in certain countries.
The PC version of Stellar Blade launches via Steam on June 11 along with a raft of PC-specific features, including AI upscaling via Nvidia DLSS 4 and AMD FSR 3, an unlocked framerate, Japanese and Chinese voiceover, ultrawide display support, higher resolution environment textures, and DualSense support for haptic feedback and trigger effects.
IGN’s Stellar Blade review returned a 7/10. We said: “Stellar Blade is great in all of the most important ways for an action game, but dull characters, a lackluster story, and several frustrating elements of its RPG mechanics prevent it from soaring along with the best of the genre.”
Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Civilization 7 has had a rough launch on Steam — that much is clear. The strategy sequel has struggled for players on Valve’s platform ever since its launch in February. Reaction is ‘mixed,’ according to Steam user reviews. And despite a number of patches issued by developer Firaxis to reverse the sentiment, Civilization 7 finds itself in the unenviable situation of having fewer players on Steam than Civilization 6 and even the 15-year-old Civilization 5.
Civ 7’s Steam performance does not paint the entire picture, of course. The game also launched on PlayStation, Xbox, and Nintendo Switch (a Nintendo Switch 2 version that makes use of the new Joy-Con mouse controls will soon release). But Civilization’s bread and butter is PC, and there Civ 7 is clearly struggling.
You’d think, then, that Firaxis parent company Take-Two wouldn’t be best pleased. But speaking to IGN in an interview ahead of the company’s latest financial results, CEO Strauss Zelnick told me he was “thrilled” with Civ 7 so far.
“I’m thrilled with Civ 7 so far,” Zelnick began. “However, there were some issues initially, and our team at Firaxis has done a great job addressing those issues. There’s more work to be done. I’m optimistic that work will be done and will suit consumers, and ultimately that we have a very successful title on our hands.”
Zelnick then pointed to the Civilization franchise’s tendency to have a long sales cycle, at least compared to many other games, and his belief that Civ 7 will follow suit.
“The history of all the Civilization releases is that initially some of the changes that we make cause consternation among our consumers because they love the Civilization franchise so much,” he said.
“And then people realize, oh, this really is an improvement and over a long sales cycle, we do really well. I think that’s what’ll happen here too.
“But undoubtedly, we had some issues in the beginning, which we’ve addressed partially and continue to address.”
When Civ 7 launched, players highlighted issues with the user interface, a lack of map variety, and expressed a feeling that the game launched without a number of features they’d come to expect from the franchise.
Zelnick’s mention of hardcore Civ players being a little nervous about Civ 7 at launch is no-doubt a reference to some of the dramatic changes Firaxis made to the game.
A full campaign in Civilization 7 is one that goes through all three Ages: Antiquity, Exploration, and Modern. Once the Age is completed, all players (and any AI opponents) experience an Age Transition simultaneously. During an Age Transition, three things happen: you select a new civilization from the new Age to represent your empire, you choose which Legacies you want to retain in the new Age, and the game world evolves. The Civilization games have never had such a system. Clearly, Zelnick believes Civ fans will come to love it over time.
Take-Two has yet to announce a sales figure for Civilization 7, but in its financial report said it was “pursuing opportunities to expand the audience,” including the recent launch of Civilization 7 VR for Meta Quest 3 and 3S, as well as the upcoming Nintendo Switch 2 port.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Destiny 2 developer Bungie is once again battling accusations of plagiarism after yet another artist accused the studio of “lifting” aspects of their artwork, this time for its upcoming sci-fi shooter, Marathon.
After numerous artists and a writer came forward claiming Bungie used their work without authorization or credit, yet another artist is claiming their work was used in the environments of Marathon. In screenshots taken from Marathon’s alpha playtest accompanying the tweet, artist Antireal alleged they could see distinct icons and graphics they designed, some of which were originally shared on social media years ago in 2017.
“Bungie is, of course, not obligated to hire me when making a game that draws overwhelmingly from the same design language I have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution,” the artist wrote in a statement posted to X/Twitter.
“I don’t have the resources nor the energy to spare to pursue this legally but I have lost count of the number of times a major company has deemed it easier to pay a designer to imitate or steal my work than to write me an email. In 10 years, I have never made a consistent income from this work and I am tired of designers from huge companies moodboarding and parasitising my designs while I struggle to make a living.”
Bungie responded within hours. Though it did not publicly apologize, it said it had now launched an investigation, attributing the “issue” to a former Bungie artist, and reached out to the artist concerned.
“We immediately investigated a concern regarding unauthorized use of artist decals in Marathon and confirmed that a former Bungie artist included these in a texture sheet that was ultimately used in-game,” the team said in a statement. “This issue was unknown by our existing art team, and we are still reviewing how this oversight occurred.
“We take matters like this very seriously. We have reached out to [the artist] to discuss this issue and are committed to do right by the artist. As a matter of policy, we do not use the work of artists without their permission.
“To prevent similar issues in the future, we are conducting a thorough review of our in-game assets, specifically those done by the former Bungie artist, and implementing stricter checks to document all artist contributions. We value the creativity and dedication of all artists who contribute to our games, and we are committed to doing right by them. Thank you for bringing this to our attention.”
Just weeks before that lawsuit was filed, Bungie launched a different investigation to ascertain how a NERF gun based on Destiny 2’s iconic Ace of Spades was lifted almost wholesale from fanart designed back in 2015, including every brush stroke, scratch, and smudge on the weapon.
Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Nintendo has published a list of Switch 1 games that will get a free performance upgrade on Switch 2, and revealed what fans can expect in terms of improvements.
Games such as Arms, Pokémon Scarlet & Pokémon Violet, Super Mario Odyssey, and The Legend of Zelda: Echoes of Wisdom are all set for performance improvements on Switch 2.
By connecting your Nintendo Switch 2 to the internet and performing a system update, you can download free updates for selected games that may improve graphics or add support for features such as GameShare. The contents of these free updates will differ depending on the game.
To be clear, these upgrades are free, and are not the same as the Nintendo Switch 2 Edition games, which are premium upgrades (or, in the case of The Legend of Zelda Breath of the Wild and Tears of the Kingdom, free upgrades to Nintendo Switch Online subscribers).
So, what can Switch 2 owners expect? Pokémon Scarlet and Pokémon Violet, for example, get an “improved image quality” for high-resolution TVs and an “improved” framerate for “smoother movement.”
Super Mario Odyssey, on the other hand, gets HDR support and GameShare support, so two people can play together online, with one player controlling Mario and the other controlling Cappy. All the details are below.
Interestingly, Nintendo’s list does not mention framerate fixes for the two top-down Zelda games, which is a strange and disappointing omission given their performance problems.
Visuals: optimised for the Nintendo Switch 2 display and high-resolution TVs for improved image quality.
Framerate: improved for smoother movement on Nintendo Switch 2 (including Bowser’s Fury).
HDR support
GameShare compatibility: up to four people can play Super Mario 3D World. In Bowser’s Fury, two people can play together, with one player controlling Mario and the other controlling Bowser Jr. Share locally or share online via GameChat.
Visuals: optimised for the Nintendo Switch 2 display and high-resolution TVs for improved image quality.
HDR support
GameShare support: two people can play together, with one player controlling Mario and the other controlling Cappy. Share locally or share online via GameChat.
Visuals: optimised for the Nintendo Switch 2 display and high-resolution TVs for improved image quality.
HDR support
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Jade Raymond has left Haven Studios, the Sony-owned developer behind online multiplayer shooter Fairgames, and reportedly delayed the game following an external test in yet another blow to PlayStation’s live service ambition.
According to Bloomberg, Raymond exited the company she founded several weeks after an external test of Fairgames apparently didn’t go down well. The game was due out fall 2025 but is now delayed to spring 2026.
As Bloomberg put it:
PlayStation leadership didn’t give Haven staff a reason for her departure, but it came several weeks after an external test of Haven’s first game, the online shooter Fairgames, according to people with knowledge of the matter. Some developers at Haven were concerned about how the game was received and its progress, said the people, who asked not to be identified because they aren’t authorized to speak publicly.
Sony is sticking with Haven and Fairgames for now, with new co-studio heads Marie-Eve Danis and Pierre-François Sapinski in place.
It’s yet more trouble for Sony’s embattled live service ambition, which now appears to be in full retreat. While Arrowhead’s Helldivers 2 was a breakout hit, becoming the fastest-selling PlayStation Studios game of all time with 12 million copies sold in just 12 weeks, Sony’s other live service games were either canceled or suffered disastrous launches.
Indeed, Sony’s Concord is one of the biggest video game disasters in PlayStation history, lasting just a couple of weeks before it was brought offline amid eye-wateringly low player numbers. Sony later decided to kill the game entirely and shut its developer.
The Concord flop came after Sony had already canceled Naughty Dog’s The Last of Us multiplayer game. And earlier this year, Sony reportedly canceled two unannounced live service games, one a God of War title in development at Bluepoint, the other in the works at Days Gone developer Bend.
In 2023, Sony president Hiroki Totoki said the company was reviewing the 12 live service PlayStation games it had in the works, and committed to launching only six of them by the end of financial year 2025, meaning by the end of March 2026. Totoki said Sony was still working on when the other six live service games would come out, adding: “It’s not that we stick to certain titles, but for the gamers quality should be the most important.”
Bungie is still flying the live service flag, with Destiny 2 ongoing and the in-development Marathon set to launch fully. Earlier this month, Sony announced a new PlayStation studio called teamLFG and teased its debut game, which is a live service incubation project. Guerrilla’s Horizon multiplayer game is also in development.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.