Assassin’s Creed Shadows is Finally Adding an Ezio Outfit — Alongside an Incredible Assassin Cat

Ubisoft has detailed a fresh update coming to Assassin’s Creed Shadows on September 11, which will add support for the game’s upcoming Claws of Awaji expansion as well as a list of other freebies — including some very special armor and a very special cat.

Assassin’s Creed Shadows update 1.1.1 will launch at 7am Pacific, 10am Eastern or 3pm UK time tomorrow, and weigh in at 12.94GB on PlayStation 5, 33GB on Xbox Series X/S and 42GB on PC (though only 17GB through Steam).

This update arrives a week ahead of Claws of Awaji’s debut on September 16 — and for much more on what that contains, be sure to check out IGN’s hands-on impressions of the expansion, including its cool Metal Gear Solid-inspired boss fight, and a lengthy chat with its developers about how Claws of Awaji wraps up Shadows’ unanswered plot threads.

As a taster of Awaji, all players will get access to the expansion’s new Bo staff weapon via an introductory quest that will be made available whether you own the new content or not. (This will unlock in-game on September 16.)

Other major changes include another level cap increase, this time to level 100, plus two new gear qualities and fresh hideout upgrades with two additional levels for each building that grant further bonuses to Naoe, Yasuke and their allies.

Several fan-requested additions are also included, such as the ability to advance the time of day (handy for sneaking into castles under cover of darkness) and improved scouts that will reveal viewpoints and safehouses. This update will also completely unfog a map region once all its viewpoints have been synchonised. Phew.

Last but definitely not least comes a fresh Animus Hub project, Sanctuary, which includes items themed around the franchise’s fan-favorite Renaissance hero Ezio. Of particular note here is the “Rooftop Cat” pet for your hideout, a white feline with custom Assassin robes. Adorable.

Below lies the patch’s list of bug fixes, in addition to all of the above.

Assassin’s Creed Shadows update 1.1.1 patch notes:

LIST OF BUG FIXES

General

  • Fixed an issue where the game crashed during the cutscene of the “Chained” rift.
  • Fixed various localization issues.
  • Fixed an issue where the vertical sliding sound effect continued if you switched characters during a slide.
  • Fixed an issue where some tutorials repeated themselves after unlocking Yasuke.

Gameplay

  • Fixed an issue where the Naginata Ronin were not vulnerable after using the Vault ability.
  • Addressed an issue where the Scale of the Koi and Soaring Tatsu trinkets were not functioning as expected.
  • Fixed an issue where the aiming reticle option “Only While Aiming” was missing from the settings.
  • Fixed an issue where a persistent “New Item” notification appeared after looting weapons from scout supply chests.
  • Fixed an issue where players were unable to start horse archery in Iga because the quest giver had moved locations. Get back in your spot!
  • Fixed an issue Ikko Ikki Kamon banner was missing after completing the “Collection of Crests” quest.
  • Fixed an issue where the Mount Nukai contract targeted a chest that was already opened.
  • Fixed an issue where multiple waypoints were not synchronizing.

Difficulty Options

  • Fixed an issue on Nightmare difficulty where Teppo enemies appeared broken.
  • Fixed an issue on Nightmare difficulty where the Samurai Spear Guard had a combat glitch.
  • Fixed an issue where Canon Mode disabled itself on the second launch of the game.

Hideout

  • Fixed an issue in the Hideout when selecting the option to duel with Naoe or Yasuke did nothing.
  • Fixed an issue in the Hideout where certain buildings or set pieces could not be rotated.
  • Fixed an issue in the Hideout that prevented players from moving the horse stables after changing their original location. Back to your Hideout planning!
  • Fixed an issue where Rufino remained stuck in the Hideout after being recruited.

Skills, Abilities & Upgrades

  • Addressed an issue where the Shadow Piercer ability was not functioning correctly.
  • Addressed an issue where the 33% health recovery on posture attack perk was not functioning as expected.

Visuals & Graphics

  • Fixed various visual issues.
  • Fixed a visual issue with the architect’s lip sync in the “Seta-Killers” quest.
  • Fixed a visual issue affecting Yasuke’s aim with the Teppo when wearing variations of the Samurai Hat.
  • Fixed a visual issue with the Ronin Kasa Hat.
  • Fixed a visual issue with the Blush of the Earth bow quiver.
  • Fixed a visual issue with Oni’s Flesh Armour.
  • Fixed a visual issue where Gashadokuro’s mask did not have red eyes on the Memories screen.

SPOILERS WARNING!

Quests

  • “A Critical Encounter”: Fixed an issue where players could not interact with Rufino to trigger the quest. He was just being shy.
  • “Broken Horn”: Fixed an issue where players could not progress due to being stuck by the Animus wall.
  • “Face the Oshiroi Baba”: Fixed an issue where Yokai objective member rewards were not being granted correctly.
  • “Feast For Thought”: Fixed an issue where requirements were automatically completed for the quest.
  • “Man Behind the Curtain”: Fixed an issue where after Ermigo died, Gaspar was incorrectly shown as dead.
  • “My Name Is Yasuke”: Fixed an issue where players could not progress due to being stuck outside the Animus wall.
  • “Of My Enemy”: Fixed an issue where Hiromichi’s man stopped moving if the player entered combat while following him.
  • “Out of the Shadows”: Fixed an issue where the game crashed after the cutscene.
  • “Silver Smugglers”: Fixed an issue where Yoshisada could be assassinated early before the quest.
  • “Tea Bowls for Rikyu”: Fixed an issue in the Hideout where tea bowls could no longer be placed after completing the quest.
  • “The Tournament”: Fixed an issue where players could not interact with Gyoji despite a blue marker being shown.
  • Fixed an issue where players were unable to talk to Katsuhime in the crop field when she was sitting on the ground.

PLATFORM-SPECIFIC FIXES

PC

  • Fixed an issue where the heavy attack (LMB+Shift) was not functioning correctly on keyboard and mouse.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Ubisoft Knows You’ve Already Played 100 Hours of Assassin’s Creed Shadows, but Hopes You Return for Claws of Awaji to Play the Expansion’s Cool Metal Gear Solid-Inspired Stealth Boss Fight

“After 50, 70, 100 hours, you need something a bit unique,” says Simon Arsenault, content director for Assassin’s Creed Shadows expansion Claws of Awaji at Ubisoft Bordeaux. And it’s true to say that — despite much of the upcoming add-on feeling familiar — Awaji still contains just enough distinct moments that the portion of its additional 10 hours we’ve now played felt fresh enough, rather than only offering more of the same.

Ubisoft is keen to showcase more of these distinct moments individually, and also keep some surprises back for players at launch, when the expansion arrives next week on September 16. But for now, IGN is able to highlight a cool Metal Gear Solid-inspired boss fight that doubles down on the series’ focus on stealth, and is a highlight of the expansion’s first half.

Set in an atmospheric arena deep within Awaji’s dense forest, players are tasked with repeatedly tracking down Awaki, one of the expansion’s four main villains. Awaki is a master of stealth and disguise, and near-indistinguishable from a set of straw decoys also spread around the area. To counter her, you’ll have to scuttle, sneak and crawl while staying out of sight, or risk getting sniped from long range by Awaki, who’s equipped with a teppo rifle.

Every time you’re discovered, or mistakenly attack a decoy, Awaki changes her position — forcing you to start your hunt afresh. The only clues you’re given are an ability to focus in on her voice whenever she taunts you, affording you a sense of direction, and the ability to use Naoe’s Eagle Vision when in very close range, in order to confirm your suspicions.

It’s a relatively elaborate set-piece and something quite unlike anything else in Assassin’s Creed — though stealth genre fans will find it somewhat similar to showdowns seen elsewhere. Indeed, while on a tour of Bordeaux’s studio, developers acknowledged to IGN that the mission was inspired by Metal Gear Solid 3’s The Fear fight, as well Dishonored, and Snake’s MGS5 showdown with Quiet.

The fight also plays into Awaji’s more isolated island setting , and the darker, creepier atmosphere the expansion hopes to differentiate itself with. “We really liked the idea of an island region, with natural boundaries all around, it’s compact, there’s a seclusion we like, something where you’re a bit isoloted,” Arsenault notes. “It brings increased tension to the experience, increased danger. As soon as we added a new faction in there, it’s their world. As players you’re coming into their land. You’re not in control anymore, not as much.”

Awaji’s quartet of antagonists embody much of that tension, and always seem one step ahead of Naoe and Yasuke as they search for answers regarding the former’s mother, and hunt for Shadows’ final mystery box macguffin. Standing in their way are Kimura Yukari, the daughter of a Templar Yasuke previously killed, her bodyguard Imagawa Tomeji, their spymaster Yasuhira, and lastly Nowaki — she’s the cloaked character in a horned mask, above.

Most of these characters look set to have their own unique boss encounter, and it’s these — alongside smaller tweaks to Shadows’ main gameplay, the expansion’s new weapon (the Bo staff), and a smattering of extra skills and abilities for existing play styles that Arsenault is hoping will keep players further entertained.

“It’s not as much countering it, it’s more kind of spinning it,” he tells me, when I ask about disrupting player expectations. “So you’re expecting something and it doesn’t behave the same way.” I mention to him how, when going hands-on with the expansion, I sent out scouts to determine a mission’s location as usual — only to discover a new gameplay system in Awaji where doing so alerts the local populace, making them antagonistic when you arrive. It’s a new trade-off to using an existing system, and something Arsenault hopes will give veteran players something else to consider.

“What should I do? Should I find a new strategy? Should I avoid sending scouts or should I send them somewhere else? That’s what’s interesting with it,” he continued. “You take something that has been learned and has become kind of a routine and you just add a small twist. And we did that with a lot of systems. You’re used to civilians [needing help], or merchants, but now some can attack you — that didn’t happen.”

For much more on the expansion’s story, IGN sat down with Arsenault for an in-depth discussion detailing how Claws of Awaji picks up from Assassin’s Creed Shadows’ finale and, finally, answers the game’s two major narrative threads — even as various story elements shifted during development.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Little Nightmares 3: The Final Preview

While I’m not the one to choose to watch a horror movie or read a spooky book, I actually love a good horror game. The bar-setting remakes of Resident Evil 2 and 4 are fantastic, Alan Wake 2’s unconventional storytelling was incredibly suspenseful and memorable, and my favorite spooky experiences come from passing the controller around with a room of friends trying to keep my character alive in games like Until Dawn or The Quarry. The thing is, while I’m a fan of dreadful atmosphere, creepy ambiance, and shocking, disgusting character designs, I don’t really play these games by myself, and can only stomach the anxiety of good horror if I’m experiencing it alongside other people in the room.

That’s why I’m so excited after playing Little Nightmares 3 for nearly two hours: the third entry in Bandai Namco’s horror puzzle-platformer series is designed to be a completely cooperative two-player adventure (though it can be played solo if you like), and based on the level I played, it’s shaping up to fit the same niche as puzzly co-op classics like Split Fiction and Unravel Two.

To be fair, Little Nightmares 3 isn’t nearly as scary as your traditional rated-M horror game anyways. It’s surreal, fantastical horror made from the stuff of children’s nightmares. The level my co-op partner and I played had us sneaking through a haunted carnival filled with giant blob-like people waiting in line for carnival games, stuffing their faces with apples, and carelessly whacking what appeared to be one of their own kind with sticks, like a pinata. It’s a delightfully unsettling, rich atmosphere, and in my conversation with Little Nightmares 3 producer Coralie Feniello – who also served as associate producer on Little Nightmares 2 – she talked about how the Little Nightmares games are built to star children in a world that is not made for them. The carnival level really nailed that feeling, as we climbed through vents, boosted each other up to open doors, and avoided oversized monsters in an unfamiliar, unwelcoming place.

Little Nightmares 3 isn’t nearly as scary as your traditional rated-M horror game anyways. It’s surreal, fantastical horror made from the stuff of children’s nightmares.

We played as Low and Alone, the two new protagonists being introduced in Little Nightmares 3. The pair is looking for a path that could lead them out of the Nowhere. I controlled Alone: a young girl with pigtails and an aviator helmet who comes equipped with a wrench, while my partner was Low, a young boy who wears a crow mask and uses a bow and arrow. Our two different tools led to combat encounters where Low needed to shoot an arrow at an undead creature charging toward us, and I would finish the job by pulverizing the decapitated head with my wrench before the animated, headless body took one of us out. This required constant communication, and while the instant death for any mistake felt a little frustrating throughout our demo, generous checkpoints kept us motivated to achieve the perfect run.

The controls for all of this are fairly simple, which is another reason Little Nightmares 3 is setting up to be a great choice to play with a partner or friend who may not be as familiar with games. Most actions are performed with just a couple of buttons, and the difficulty comes in through communication and the intensity of doing everything exactly right as you’re being chased around like an unwanted mouse in a large house.

Just like the combat, every puzzle is also designed to be completed by both characters. There was nothing too head-scratching, but one highlight saw us working our way through multiple rooms to find a power source for a radio. Once we found it, one of us had to tune the radio to the right frequency to power on the lights in the room while the other used said lights to open the path forward. Just as in co-op games like Split Fiction, simple puzzles like this are enjoyable when communicating with a partner to solve them. Little Nightmares 3 also seamlessly weaves its world into its puzzle design. In one room, we needed to move a box to use it as a platform to climb higher, and the crate available to us was one component of the classic sawing-a-person-in-half magic trick. Only this time, there was no magic involved and the victim was ripped in half, and as we pulled the box away, their guts unceremoniously spilled onto the floor.

Moments like that really sell Little Nightmares 3’s unique art style that combines claymation-like models with dense, moody lighting. The way light creeps into a dark room through a lone window is striking, and the outdoor segments where the carnival is the only illumination against a rainy, pitch black backdrop creates a very memorable atmosphere. The carnival is just one chapter in Little Nightmares 3, and I’m excited to see how its visuals translate to completely different settings across the full game.

Supermassive worked hard to understand the DNA of the originals while also bringing in their own passion for the universe.

I should point out that this was my first experience with the Little Nightmares series. Outside of researching ahead of this preview event, I never played the first two, which were developed by Tarsier Studios. In 2019, Tarsier Studios was acquired by Embracer Group, and they’re now working on Reanimal, a very Little Nightmares-esque game set to release next year (and which itself is leaning hard into co-op). Bandai Namco retained the Little Nightmares franchise in the transaction and have partnered with Supermassive Games on this third entry, the studio behind horror games like Until Dawn and The Quarry that I mentioned earlier. In my conversation with Feniello, I asked what changes longtime fans of the series should expect from Little Nightmares 3, and she said Supermassive worked hard to understand the DNA of the originals while also bringing in their own passion for the universe.

And, she said co-op was the most highly-requested feature from the Little Nightmares community, which led to Bandai Namco’s decision to build this sequel around that idea. While my impression so far of Little Nightmares 3 is without the context of the originals, I can safely say I really enjoyed my time with this one and it got me interested in checking out the whole franchise, for what that’s worth. It will utilize a Friend’s Pass system, where only one player needs to buy a copy of the game to play online with a friend on the same platform. And for any solo players out there, you can play Little Nightmares 3 alone with an AI companion instead of another person, with Feniello noting that they worked hard to balance the experience for single-player as well.

I’m glad I wasn’t playing alone for the second half of our demo, though, which had us working through a more choreographed stealth-action set piece where we had to escape from an old man and his… son? Pet? It’s unclear what that small creature who chased us on all fours was, but that’s part of the fun. It started when we were forced to wake the pair up by tearing a plank off the wall to progress, and from there, each room was another test in avoiding getting caught.

This sequence required us to learn the routines of the residents in this hellscape, watching as the man poured the little guy a bowl of food in the kitchen, as we learned we needed to make our break for the next safe spot as he crawled across the table to dig in. There was plenty of trial-and-error as we tested the limits and pacing of their movements, and I really enjoyed the loop of learning a little bit each run, forming a game plan with my co-op partner, and ultimately succeeding. We also got split up for a brief section where my partner was locked in a cage and needed to make noise to distract the man while I worked on setting him free. After several failed attempts we finally escaped unscathed, and I left feeling excited to see the other intense scenarios Little Nightmares 3 will drop us into in the full game. Little Nightmares 3 arrives on October 10 for all major platforms.

Nintendo Direct Announced For This Friday On Eve of Super Mario Bros. 40th Anniversary

A Nintendo Direct is confirmed to be taking place this Friday, September 12. The broadcast will begin at 6am PST/9am ET/2pm BST, and will run for roughly a whole hour.

As for what’s going to be included in the stream, Nintendo has yet to confirm. But seeing as it’s taking place just one day before the 40th birthday of the Super Mario Bros. series, it wouldn’t be a shock to see some plumber-related news.

For context, a similar showcase took place to mark the 35th anniversary of the original Super Mario and included Super Mario 3D World: Bowser’s Fury, and limited release of Super Mario 3D All-Stars, Mario Kart Live: Home Circuit, and a Super Mario Bros Game & Watch.

What could we expect this time around? Well, we certainly wouldn’t say no to the reveal of a brand-new 3D Mario platformer to mark the Nintendo Switch 2 era, some Mario Kart World DLC, or a sneak peek at the upcoming Super Mario Bros. Movie sequel, scheduled for April 2026.

Developing story…

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

Amazon’s New Amiibo Sale Features 33% off Zelda’s Sidon, Riju, and Tulin for a Limited Time Only

While some had suggested Nintendo might abandon amiibo with Nintendo Switch 2, that’s not been the case.

In fact, there are some fresh ones in 2025 from Donkey Kong Bananza and Street Fighter 6, but there are also fresh figurines from The Legend of Zelda.

Better yet, not only does Amazon have Sidon, Riju, and Tulin in stock, but they’re all discounted for a limited time right now.

Amazon Amiibo Sale: Save $10 for a Limited Time

Each of these amiibo figures would set you back $29.99 when they first released, but Amazon has discounted three of the figures to $19.99. That’s a saving of 33% each, and $10 off per amiibo.

So, whether you want Riju, Tulin, or Sidon to drop into your latest adventure, you’re in luck.

As for what they do in-game, all three unlock content in The Legend of Zelda: Tears of the Kingdom.

Using any of the three figures via NFC will net you amiibo-exclusive paraglider fabric options, as well as some additional materials and a weapon or rare item.

Since they’re part of The Legend of Zelda series, you can snag extra goodies in other titles. The Legend of Zelda: Link’s Awakening has amiibo-exclusive Chamber Dungeons, for example, while Mario Kart 8 Deluxe players can get a new Mii racing suit.

If you are playing The Legend of Zelda: Tears of the Kingdom on Switch 2 with the upgrade pack, you’re in for a treat.

The update smooths out that frame rate and improves the resolution throughout, fixing just about the only thing that was wrong with the Switch 1 original: Its performance.

Tom Marks said in his review update that ”This [Switch 2 upgrade] really does feel like the way this game was always meant to be played, and I’m thrilled by the idea of a new generation discovering it for the first time.”

Hard to argue there, really.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

GTA 6 Delay Wasn’t Bad News for Everyone — Ghost of Yotei Dev Jokes It Sparked a Studio-Wide Celebration It’s Still Recovering From

Sucker Punch director Nate Fox has revealed that the day Rockstar confirmed GTA 6 was delayed until 2026 was a “great” one for the Ghost of Yotei team.

Grand Theft Auto 6 was due out in fall 2025, but over the summer, Rockstar confirmed a delay to May 26, 2026, saying it needed “this extra time to deliver at the level of quality [players] expect and deserve.” And while the delay may have been disappointing news for players desperate to experience a new GTA game, Sucker Punch was delighted that Rockstar’s upcoming game would no longer clash with the October release of Ghost of Yotei.

In an interview with MinnMax (thanks, GR+), co-creative director Fox said the news resulted in a celebration, joking: “We’re all still hungover, multi-month hangover. That was a great day.”

Much like how the shadow-dropped announcement of Hollow Knight: Silksong’s release date of September 4, 2025, was a less-than-celebratory day for the developers of around 10 other video games with existing marketing plans to launch around that same time, studios have also been shuffling release schedules to ensure their titles don’t bump up against GTA 6 and soak up the time, money, and interest of potential players.

As we summarized at the time, Hollow Knight: Silksong’s debut affected the release of games like Demonschool, Aeterna Lucis, Little Witch in the Woods, CloverPit, Megabonk, Baby Steps, Faeland, Starbirds, and Moros Protocol. Even Stomp and the Sword of Miracles, an indie game with no release date plans anywhere in sight, elected to delay its Kickstarter launch and demo release due to Silksong.

Couple that uncertainty with Hollow Knight: Silksong crashing Steam, the Nintendo eShop, and the digital stores on Xbox and PlayStation, we wonder how GTA 6 will impact the wider industry, too.

Nigel Lowrie, co-founder of Devolver Digital, told IGN: “There are AAA games and then there’s AAAA games and I’d argue that Grand Theft Auto is potentially the AAAAA game, it’s just bigger than anything else both in the scope and scale of the game and the kind of cultural impact that it has and the attention it demands.”

Adam Lieb, CEO of marketing platform Gamesight, added: “I would say that GTA for the last year and a half has been a part of almost every conversation around launch dates I have heard.”

At least Ghost of Yotei’s release date seems certain: October 2, 2025. The follow-up to Ghost of Tsushima, Yotei is set in the lands surrounding Mount Yotei, and takes place more than 300 years after the events of the first game.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Borderlands 4 Bundle Containing Fortnite Skin is an eBay Investment, Randy Pitchford Suggests — Even Though Account Trading Risks a Ban

Borderlands 4 boss Randy Pitchford has suggested that the game’s pre-order bundle, which contains a free Fortnite skin, could become a worthwhile investment — after a previous Borderlands skin fetched “over $2k when trading on eBay.”

Writing on social media, Pitchford highlighted the looter shooter’s Epic Games Store pre-order offer, which unlocks the Mad Moxxi skin in Fortnite. But players have been quick to point out that “trading” is against Fortnite’s Terms of Service, and liable to result in a ban.

“Is it true that the pre-order incentive Psycho Bandit skin in became one of the most valuable skins in Fortnite sometimes fetching over $2k when trading on eBay?” Pitchford wrote. “What are the odds this bundle becomes worth much more than the price of the game it is promoting?”

Firstly, it’s worth breaking down exactly what Pitchford is referring to here. The Psycho Bandit skin he mentions was originally released in 2019, as part of a similar Epic Game Store promotion with Borderlands 3. It was also briefly available via Fortnite’s item shop — before disappearing from sale for a lengthy period.

It’s during this time that the skin did become something of a coveted item among Fortnite players, though its perceived value dropped significantly when it returned returned on sale in April 2025, becoming widely-available once again after a gap of five years.

Fortnite skins deemed rare or unlikely to be sold again often attract player interest, though Fortnite itself of course does not offer any ability to sell or trade in-game items with other players. Instead, some players simply buy or sell accounts with rare items included — something which Epic Games is clear is against the company’s Terms of Service, and risks a lengthy (or permanent) ban.

All of which is worth bearing in mind when considering whether buying Borderlands 4 just for its attached Fortnite skin is really the best pitch for a money-making scheme. But hey, at least the game isn’t $80.

Borderlands 4 launches this Friday, September 12, for PC via Steam and the Epic Game Store, PlayStation 5 and Xbox Series X/S. A Nintendo Switch 2 version will then follow on October 3.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Logitech Is Slashing Nearly 50% Off the G923 Racing Wheel Set and Throwing in a Free Driving Force Shifter

Logitech G (Logitech’s gaming-focused storefront) is offering a fantastic deal on its most popular racing wheel set. Right now the Logitech G923 Trueforce Racing Wheel and Pedal Set is down to $299.99 after a $100 off instant discount. Apply two coupon codes “F-SHIFT” and “DRLUPO” to drop the price to $214.99 and a free Driving Force Shifter is automatically added to cart. Finally, there’s an option to add a free pair of Trueforce Racing Gloves. This is far and away the best deal I’ve seen for this racing wheel and I highly doubt we’ll find a better deal for the rest of the year. There are all brand new, ship for free, and you’re buying it directly from Logitech so you’re eligible for the excellent 2 year warranty.

Logitech G923 Trueforce Racing Wheel Set for $214.99

Includes free Driving Force Shifter and Trueforce Racing Gloves

The G923 is Logitech’s mainstream racing wheel that replaces the venerable G920/G29 racing wheels. It’s compatible with the PlayStation 5, Xbox Series X, and PC platforms. New to the G923 is TrueForce technology, which can deciper the physics and audio of supported racing games and convert them to extra sensations and vibrations to the wheel rim and into your hands. The force feedback does a bang up job of making the driving experience feel real and immersive; if you want something better than this, you’d have to shell out a lot more money for a direct-drive or belt-driven wheel, like Logitech’s own $1,000 G Pro direct-drive racing wheel we reviewed.

Other than that, it’s pretty similar to the G29 (PlayStation) racing wheel. It features a hand-stitched leather racing wheel with 900 degrees of rotation, sturdy metal base, durable steel ball bearings in the shaft, gear-driven dual-force motor feedback, stainless shifter and pressure sensitive pedals. The Driving Force Shifter pairs seamlessly with your G923 wheel and pedals. It features a solid steel gear shaft, 6-speed short-throw gearbox, and leather knob and boot.

If you’re a big fan of racing games like Gran Turismo 7 or Forza Horizon 5 and you’ve been using a DualSense controller or gamepad this entire time, then this price drop might be the excuse for you to step up your immersion to the next level.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

Save 25% Off This Incredible LEGO Star Wars Darth Vader Helmet and AT-ST Walker Bundle

Star Wars fans, here’s a great deal on a LEGO Star Wars bundle that you don’t want to miss out on. Right now Walmart is offering the LEGO Star Wars AT-ST Walker (75417) and LEGO Star Wars Darth Vader Helmet (75304) together for just $210. Purchased separately you would have to pay $280, so you’re saving about 25% off. This is sold and shipped exclusively from Walmart directly with free delivery.

LEGO Star Wars Darth Vader and AT-ST Walker Bundle for $210

The LEGO Darth Vader Helmet is part of LEGO’s build-to-display Star Wars helmet collection that also includes Boba Fett, The Mandalorian, Stormtropper, and Luke Skywaker (Red Five). It measures 8″ high, 5.5″ wide, and 5.5″ deep and is comprised of 834 brick pieces. The build is challenging yet enjoyable as you put together details like the internal life support system and breathing apparatus. The finished piece can be mounted on an included stand with placard. As a display piece, it is well worth a spot on your shelf.

The LEGO AT-ST Walker is part of the Ultimate Collector Series – or UCS – sets. The UCS models are the largest and most detailed Star Wars sets that LEGO produces and an obvious pick for collectors. They are also technically challenging build that are aimed at adult (18+) builders. The AT-ST measures 14.5″ high, 8.5″ long, and 8.5″ wide and is comprised of 1,513 bricks. It has plenty of moveable elements for poseability, like a rotating turret head, working shutters over the viewports, and adjustable laser cannons. A unique AT-ST driver minifigure is also included.

LEGO announced a new Death Star set

LEGO recently unveiled its most expensive set yet. The new LEGO Star Wars Death Star (75419) comes in at a eye-watering sticker price of $1,000. It’s comprised of 9,023 pieces and includes a whopping 38 minifigures. Unlike the original LEGO Death Star, the new set will be a more of a diorama-style cross section build that sits nicely on a shelf when completed. Not surprisingly it is part of LEGO’s Ultimate Collector Series.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

Disney Lorcana’s New Iconic Rarity Fabled Cards Are Already Fetching Over $1000

Disney Lorcana launched its ninth set, Fabled, last week, and from stunning Goofy Movie cards to new Iconic and Epic rarities, there’s an awful lot to like about it.

For starters, that includes the new Mickey Mouse – Brave Little Prince (Iconic), which’s already selling for over $1000 on resale sites like TCGPlayer and eBay, while its new “Iconic” pairing, Minnie Mouse – Sweetheart Princess, isn’t exactly cheap either, and currently fetching around $865 market price.

Prices will continue to fluctuate in the coming weeks and months, but with the full set out now, we’ve also been taking a deep dive into all the prettiest, priciest cards from it.

While the first-ever Iconic cards are, understandably, fetching sizeable fees, plenty of the other “Enchanted” cards are also reaching hundreds of dollars already, and are definitely worth chasing as well. Using data from our friends at TCGPlayer, here are the most expensive cards in the Fabled set of Disney Lorcana, and where to find them.

Powerline – World’s Greatest Rock Star (Enchanted)

Kicking off with a card that many were excited for when Fabled was revealed, Powerline – World’s Greatest Rock Star is sitting at around $172.

Aside from the fact that he turns song cards into card draw and cheats out big cards, the artwork is awesome (and he’s the only Goofy Movie entrant on this list).

Circle of Life (Enchanted)

Sitting just above Powerline is the Enchanted version of Circle of Life, coming in at around $177.

The artwork is gorgeous, you can bring back a discarded card, and I’m always happy to see anything from The Lion King. Which brings us nicely to…

Scar – Finally King (Enchanted)

Sitting at around $205, Scar – Finally King’s Enchanted version has more amazing artwork showing the one-time ruler of Pride Rock chatting to a skull and smirking.

He buffs allies, then turns that into card draw, which is basically what you’d expect from the self-centred brother of Mufasa.

Winnie the Pooh – Hunny Wizard (Enchanted)

Reprints are great ways to lower the cost of cards, but this Fabled version of Winnie the Pooh – Hunny Wizard is going for $220.

And you know what? We get it. Look at him, all happy with his borderless treatment.

Hades – Infernal Schemer (Enchanted)

Laying my (Lorcana) cards on the table here, Hades – Infernal Schemer (Enchanted) might be my favorite card on this list.

He’s another reprint, and looks incredible. His value is rising, too, with a market value of $250 but already selling for more than that.

Lilo – Best Explorer Ever (Enchanted)

This adorable Lilo – Best Explorer Ever card isn’t a reprint, and grants Challenger to allies. The standard artwork, with Stitch lurking in the background, is great, but this one makes him even harder to spot so that Lilo can be the clear focus in her spacesuit.

The card is sitting at $255, marginally more than Hades, but it does seem to be dropping slightly.

Belle – Accomplished Mystic (Enchanted)

Belle – Accomplished Mystic marks the first of a quartet of ‘classic’ Disney characters that finish off this list, and she’s a reprint of a Super Rare that appeared in Ursula’s Return.

She’s at the $315 mark right now, but has sold for under $300.

Dumbo – Ninth Wonder of the Universe (Enchanted)

Another new card, Dumbo – Ninth Wonder of the Universe is currently sitting at around $365 and selling for around that, too.

He’s not only adorable in this picture, but he’s handy to have if you’re looking to rack up lore with his abilities.

Minnie Mouse – Sweetheart Princess (Iconic)

Surprising no one, it’s the new Iconic artwork that takes the top two spots of our list, starting with Minnie Mouse – Sweetheart Princess.

She’ll set you back around $865 right now, but has sold for around $120 less than that. Will she climb further, or is that a sign of an imminent drop? We’ll know more in the coming days.

Mickey Mouse – Brave Little Prince (Iconic)

“Oh boy!” – Mickey Mouse, upon seeing that his Mickey Mouse – Brave Little Prince (Iconic) card has a market value of over $1000, presumably.

Mickey’s the most expensive card on this list by some distance, and will set you back $1,022. Still, he’s sold for just shy of $900, so there’s some wiggle room.

Being one of the first iconic cards, and an absolutely beautiful looking one at that, I’m not surprised this is demanding a pretty penny right now. At the time of writing, it’s the most valuable Disney Lorcana card ever.

Where to Buy Disney Lorcana’s Fabled Set

Thankfully, you don’t need to spend thousands of dollars to get started with Lorcana.

The Fabled set sees the debut of a new Collection Starter Set to help you get started with collecting the heroes and villains of the Disney universe, and it includes 4 booster packs (a total of 48 cards), a portfolio binder for Mickey Mouse – Brave Little Tailor, a collector’s guide, and a Glimmer Foil variant of Tinker Bell – Giant Fairy.

Then there are preconstructed decks, Illumineer’s Trove boxes, and boosters you can buy, too.

Disney Lorcana – New Epic and Iconic Rarities Explained

As I mentioned, Disney Lorcana has expanded its rarity system in the new Fabled set with two new tiers: Epic and Iconic. Epic cards sit between Legendary and Enchanted, making them rarer than the former but easier to find than the latter.

These are alternate versions of existing cards that reuse Standard artwork but get a premium treatment, including an “open air” frame, rainbow foiling, and glossy highlights.

Iconic cards, meanwhile, now take the crown as Lorcana’s rarest chase cards. Only two appear per set, each featuring alternate full-card artwork that continues behind the text box, along with a raised 3D hot stamp effect and a shimmering custom lore star foil.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

This article contains contributions from Robert Anderson.